#TTRPG dnd
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umbresart · 7 months ago
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little comic I did at the end of last year for Leah as her backstory thing, the tablet can be changed out for a book, just made it a tablet since it's a tablet in the game I'm playing her in rn
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dungeonmastersdiary · 4 months ago
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filibusterfrog · 4 months ago
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types of wizards :)
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onehobgoblin · 10 months ago
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I really like dungeon meshi, so take this bit of propaganda
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jeffs-gamebox · 2 months ago
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Silly Internet TTRPG Arguments: Player Agency.
Should the Game Master be able to step in and tell the player what their character does or does not do? Should players get to decide everything that happens to their character in every situation no matter what?
I see arguments about this on X (Twitter) on a regular basis. What is “Player Agency?” I hear this term slung around a lot, but it’s getting more prominent every day. One of the biggest problems so far is that no one can seem to agree on what it means and others still can’t figure out why it’s important. Everyone’s take on player agency that I’ve seen so far has been incredibly subjective. Most…
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tacticiankate · 1 month ago
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Decided to start reposting some older art after purging my twitter, here's a couple of my all-time favorite comms from back in 2022 ✨️🐍
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look-a-diversion · 3 months ago
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having brain rot about your own TTRPG character is so embarrassing. yes i love her and i think about her all day and i’ll take any excuse to talk about her. no, there’s no book or anything for you to read. she’s my emotional support rogue. she’s my fidget toy. i wish you could meet her. i made her up inside my head.
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paintalyx · 11 months ago
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the funniest thing about ttrpgs is that you can create a guy and say "his name is blorbo bleebus. he sucks severely. i hope that many misfortunes befall blorbo bleebus. he does not deserve to be happy." and at least one of your friends will immediately jump in to say "noooo... don't bully blorbo bleebus... i love blorbo bleebus..."
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yourdndstories · 4 months ago
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Sometimes, +7 deception is the only thing standing between you and death by moral compass. Based on a submission from @parkersgeorg
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creamiestsoda · 1 year ago
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Dnd party
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maximumzombiecreator · 5 months ago
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It's often remarked how D&D 5e's play culture has this sort of disinterest bordering on contempt for actually knowing the rules, often even extending to the DM themselves. I've seen a lot of different ideas for why this is, but one reason I rarely see discussed is that actually, a lot of 5e's rules are not meant to be used.
Encumbrance is a great example of this. 5e contains granular weights for all the items that you might have in your inventory, and rules for how much you can carry based on your strength score, and they've set these carry capacities high enough that you should never actually need to think about them. And that's deliberate, the designers have explicitly said that they've set carrying capacity high enough that it shouldn't come up in normal play. So for a starting DM, you see all these weights, you see all the rules for how much people can carry or drag, and you've played Fallout, you know how this works. And then if you try to actually enforce that, you find that it's insanely tedious, and it basically never actually matters, so you drop it.
Foraging is the example of this that bothers me most. There's a whole system for this! A table of foraging DCs, and math for how much food you can find, and how long you can go without food, etc. But the math is set up so that a person with no survival proficiency and a +0 to WIS, in a hostile environment, will still forage enough food to be fine, and the starvation rules are so generous that even a run of bad luck is unlikely to matter. So a DM who actually tries to use these rules will quickly find that they add nothing but bookkeeping. You're rolling a bunch of checks every day of travel for something that is purpose built not to matter. And that's before you add in all the ways to trivialize or circumvent this.
These rules don't exist to be used, that is not their purpose. These rules exist because the designers were scared of the backlash to 4e, and wanted to make sure that the game had all the rules that D&D "should" have. But they didn't actually want these mechanics. They didn't want the bookkeeping, they didn't care about that style of play, but they couldn't just say, "this game isn't about that" for fear of angering traditionalists. And unfortunately the way they handled this was by putting in rules that are bad, that actively fight anyone who wants to use that style of play and act as a trap to people who take the rules in good faith.
And this means that knowing what rules are not supposed to be used is an actual skill 5e DMs develop. Part of being a good 5e DM is being able to tell the real rules that will improve your game from the fake rules that are there to placate angry forum posters. And that's just an awful position to put DMs in (especially new DMs), but it's pretty unsurprising that it creates a certain contempt for knowing the rules as written.
You should have contempt for some of the rules as written. The designers did.
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umbresart · 1 year ago
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Redraw of a thing a friend suggested !
featuring Leah and Wil (NOT A SHIP)
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dungeonmastersdiary · 4 months ago
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filibusterfrog · 2 months ago
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dorfs
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maxx-the-queer · 9 months ago
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The wild thing about being obsessed with your own DnD campaign is that there's absolutely NO fandom content for it except the stuff that you make
Like, what do you mean only six other people in the entire world have heard of Dave the Ice Elemental whose job is Freezer at the Fantasy Starbucks?
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blumineck · 3 months ago
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The Bard is At It again!*
For a full breakdown of the new rules, check here
Patreon - Archery Tutorials
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