#TS4 Base Game Households
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tajlibracreations ¡ 1 year ago
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Greek Life Ladies Household (NO CC) by TajLibra Creations
For the Love of Sisterhood
Ivy, Ellie, Dove and Aurora are childhood friends that decided to attend the same college, however they pledged different sororities. These roommates still have a lot to learn about life and sisterhood.
Each member of the household has an outfit for every occasion. All outfits use only Base Game content.
Outfit Information:
Outfit Categories: Everyday, Formal, Athletic, Sleepwear, Party, Hot Weather & Cold Weather
Total Outfits: 8
Base Game Compatible
Download BASE GAME HOUSEHOLD - NO CC on 🖱️Patreon!
Unzip the file and place all items in your Tray Folder
Uploaded on 11/19/2023
Suggested Alternative Versions:
Custom Content Expanded Version by TajLibra Creations on 🖱️ Patreon! View the Full Lookbook with Custom Content Links HERE! Custom Content Hair by @sheabuttyr/savvy sweet, @qicc, @simstrouble, @shespeakssimlish, @zeussim, @candysims4, @leahlillith
Ivy Merit
Ivy is a member of Oh So Pretty Alpha Kappa Alpha Sorority, Incorporated.  She is creative and loves to write. Ivy is a perfectionist when it comes to her art.
Gender: Female
Age: Young Adult
Aspiration: Best Selling Author
Bonus Trait: Muser
Traits: Creative, Self Absorbed, and Perfectionist
Marital Status; Never Married 
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Ellie Fortitude
Ellie is a DevaSTating member of Delta Sigma Theta Sorority, Incorporated. She is a genius and learns everything quickly. Ellie is a loner and can be hot headed.
Gender: Female
Age: Young Adult
Aspiration: Nerd Brain
Bonus Trait: Quick Learner
Traits: Loner, Hot Headed, and Genius
Marital Status; Never Married
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Dove Finer
Dove is a member of Zeta Phi Beta Sorority, Incorporated. She is the go to for the best drinks. Dove can be a bit childish at times and loves all types of cuisines.
Gender: Female
Age: Young Adult
Aspiration: Master Mixologist
Bonus Trait: Essence of Flavor
Traits: Foodie, Active and Childish
Marital Status; Never Married
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Aurora Poodle
Aurora is a member of Sigma Gamma Rho Sorority, Incorporated.  She always has a book in her hand and strives to be a friend to all. Aurora is a vegetarian and loves forcing her roommates to try her new recipes.
Gender: Female
Age: Young Adult
Aspiration: Friend of the World
Bonus Trait: Gregarious
Traits: Bookworm, Vegetarian and Good
Marital Status; Never Married
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Expanded Custom Content Version Preview - Download on 🖱️ Patreon!
This version has a base game outfit, an outfit using packs/expansions and an outfits using packs/expansions with custom hair and some clothing for every outfit category.
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mortanko-sims ¡ 5 months ago
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GOTH MAKEOVER
Goths had the most drastic change compared to other families, but it's just because I think they've been done dirty (minus the skintone, I think the upgrade ruined them even more). Since they are the most iconic family in the franchise, they have been inspired by their previous selves - Bella is mixture of her in TS1 and TS2, Morty is mostly TS2 with a sprinkle of TS4, Cassandra is direct remake of her in TS1 and Alexander has been remade from TS2.
Available to download on the gallery (mortanko). Don’t forget to toggle CC switch on before searching. Or download tray files here.
More of my makeovers here.
—
ꕤ Bella ꕤ
Skin | Skin details | Eyebrows | Hair* | Eyeshadow | Eyeliner | Blush* | Lips | Dress | Shoes | Necklace | Nails
ꕤ Mortimer ꕤ
Skin | Skin details | Eyebrows | Eyelashes | Hair | Eyeliner | Jacket | Pants | Shoes | Nails
ꕤ Cassandra ꕤ
Skin | Eyebrows | Hair | Lipstick* | Top | Skirt | Shoes | Socks | Glasses
ꕤ Alexander ꕤ
Skin (Birdie skinblend) | Eyebrows | Eyelashes | Shorts | Shoes 
ꕤ Shared CC ꕤ
Skintone | Spotlight | Highlighter | Sclera | Eyes | Eyelashes | Blush | Lips 
*simsresource. Adfly free!
Outfits in the preview are pasted through all the categories, make sure to change it accordingly.
—
Massive thank you to creators @sims3melancholic, @vibrantpixels, @pralinesims, @joliebean, @izziemcfiresims-blog,
@twisted-cat, @jius-sims, @aladdin-the-simmer, @goppolsme, @simcelebrity00,
@obscurus-sims, @sentate, @serawis, @okruee, @simandy,
@nesurii, @miikocc, @trillyke, @marvinsims, @mmsims,
@northernsiberiawinds, @magic-bot, @simstrouble, @luutzi, @rustys-cc,
@dogsill, @remussirion, @serenity-cc, @sammi-xox, @kijiko-sims,
@madlensims, @nintensims,
—
@maxismatchccworld @mmoutfitters @sssvitlanz
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theamberplumbob ¡ 5 months ago
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Base Game Renovation: Johnny's Trailer
Johnny’s tiny trailer couldn’t be more different from the massive mansion he grew up in. Instead of a cold, empty, modern mansion he has a cozy, colorful space to personalize however he likes. It might not be much, but it’s his, and he’s making it count. That includes his front garden, which he managed to landscape on his own. It’s his second proudest achievement, next to his first comedy special, that is.
Available on the gallery under ID: pinie72
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spnmoosejerk ¡ 7 months ago
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hdmiports ¡ 1 year ago
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meanwhile in willow creek… (oasis springs)
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episims ¡ 11 months ago
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Turn On/Off Replacements: No Zombies Edition + 3t2 Trait Support
This is basically an update of my TO replacements, but I want to keep the post clear, so I'm sharing it as a new version.
Here's what got changed:
⭐ No More Glasses Zombie TO Instead of zombies, you'll get a brand new TO: Enthusiast. It's triggered by sims who are invested in their hobbies.
⭐ 3t2 Trait Support If you use 3t2 traits, sims with fitting traits will trigger directly related turn on/offs. This is only a subtle flavor; if you want the whole chemistry system to be trait-based, this mod isn't for you. These replacements still work just as well even if you don't have 3t2 traits in your game.
⭐ Polished Icons All the TS4 icons are now slightly smaller and hopefully work better with UI replacements. I also changed or edited some that I felt needed improving.
There are still two versions of the mod: the other replaces the Grey Hair TO with the Mersim one, the other leaves it untouched. Both versions are included with the download.
Download (SFS) (alternate)
Files are compressed. Probably requires all EPs. Conflicts with other turn on/off replacements (including my old versions), tunaisafish’s Attraction Traits Fix, and might conflict with cologne-related mods.
Compatible with UI replacements as long as this mod loads after.
🚨🚨 The Mersim version requires Midge’s Mermaid Mod.
Translations included: Spanish, Italian, Swedish, Finnish.
Update (29.8.2024): Fixed the life skills TO sometimes not updating properly upon changing TO replacements.
Update (31.3.2024): The alien trait by @tammyhybrid21 now triggers the Alien TO too.
Update (11.1.2024): Enthusiast TO now replaces zombies instead of glasses.
Update (11.1.2024): Changed it so that business owners with level 6 or higher business and young adults with a GPA 3.7 or higher also count as hard workers.
Credits to @lazyduchess, @midgethetree, and simler90 for the groundwork and bits and pieces used in the mod. Translations by @bothersomecryptid, @themeasureofasim, @dystopianam, and @vegan-kaktus.
Full list of the TOs under the cut.
Replaced TOs:
Cologne -> Life Skills (has learned at least two of the life skills)
Stink -> Poor (household fortune* ~§20 000 or lower)
Underwear -> Rich (household fortune* ~§100 000 or higher)
Swimwear -> Great Dancer (dance skill 6 or higher)
Formalwear -> Pet Lover (has at least two pet friends or the Animal Lover trait)
Full Face Makeup -> Talented (has at least one silver or gold talent badge)
Hats -> Good Reputation (reputation level Reputable Resident or better)
Jewelry -> Bad Reputation (reputation level Lousy Loser or worse)
Custom Hair -> Alien (either skintone, eyes, or both, or the alien trait)
Zombie -> Enthusiast (level 5 or higher on at least one hobby)
Grey Hair -> Mersim (with Mersim version)
TOs with additional new trait support:
Hard Worker (career level 6 or higher, teen career level 3, owned business level 6 or higher, young adult with a GPA 3.7 or higher, or the Workaholic trait)
Logical (logic skill 5 or higher or the Genius trait)
Charismatic (charisma skill 5 or higher or the Charismatic trait)
Great Cook (cooking skill 5 or higher or the Natural cook trait)
Mechanical (mechanic skill 5 or higher or the Handy trait)
Creative (creativity skill 5 or higher or the Artistic trait)
Athletic (body skill 5 or higher or the Athletic trait)
Good at Cleaning (cleaning skill 5 or higher or the Neat trait)
TOs with minor fixes:
Unemployed (young adults and business owners aren't counted as unemployed)
Robot (servos don't trigger hair color TOs)
Unedited TOs:
Fatness (TS4 icon)
Fitness (TS4 icon)
Facial Hair
Glasses (TS4 icon)
Makeup (TS4 icon)
Blonde Hair
Red Hair
Brown Hair
Black Hair
Grey Hair (without Mersim version)
Vampire (TS4 icon)
Plantsim (TS4 icon)
Lycanthropy (TS4 icon)
Witch (TS4 icon)
For the sake of cohesion, all the supernatural TOs now have simpler, singular names (instead of vampirism, plantsimism, and witchiness).
*The household fortune is counted by its funds, the lot value (if the home lot is residential), and other owned lots. The precise value that triggers the TO might slightly vary.
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ts3-rauh ¡ 25 days ago
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Guemarasims Modern Vampire Necklace converted for TS3
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Thanks to @guemarasims for this lovely necklace <3 And it's holy 500 POLYGONS, I can put it on everyone in my 16-sim household without the fear for lags. ✦ 500 poly
✦ Female and male
✦ Teen-Elder on different meshes
✦ 3 recolour channels
✦ Custom thumbnails
✦ Not valid for random
✦ Valid for maternity (both genders). I don't know if I actually had to add pregmorphs for necklaces, but I did
All credits to Guemarasims, I only converted it
TS4 original
Known issues:
-Cross stretches or shrinks depending on Sim's bodyshape, price I had to pay with morphs.
-I could't find base-game necklace with a mesh to clone, so these are made on an item that came with World Adventures.
DOWNLOADS
Archive with separate packages
Female Teen-Elder merged
Male Teen-Elder merged
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misssimreno ¡ 3 months ago
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The Pleasant Family
I recreated the Pleasant Family from The Sims 2 in The Sims 4! This household was one of my favorites to play with back in the day and I love the way they've turned out!! 🖤 I especially love Lillith; I've always had a soft spot for her.
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Download and more info below the cut 🖤
Within the download zip file you'll find the following: ➕ Required CC packages (it's a very short list!) ➕ Tray Files for the Pleasant household ➕ A text file with a list of required packs for the Pleasant household (only available for reference; doesn't need to be added anywhere!!)
For the most part, I tried to keep the pack usage to a minimum. If you don't have a few of the packs needed, there are easy swaps in Base Game that you could make without completely changing the sims looks! That was very important to me.
Also the CC I used could be easily swapped with in-game options. Primarily, I use some skin details that won't significantly impact the sims looks if they were not included or added to your game. The most significant piece of CC is likely Lillith's hair!
**If you have the Growing Together and Lovestruck Expansion Packs, all sims will have assigned familial and romantic dynamics. Preferences, turn-ons, and turn-offs were not designated. These sims will not come with skills, jobs, or degrees. I'll leave these things up to you to decide and play them how you'd like 😉
Check out the TS2 to TS4 comparison over on my YouTube channel as well: https://youtu.be/-Q2iaS4HO7w 🖤
DOWNLOAD 🔗: Pleasant Family (TS2 x TS4 MissSimReno)
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Thank you to all the CC creators: @daylifesims @miikocc @missrubybird @simcelebrity00 @rustys-cc @crypticsim @simandy 🖤🖤🖤
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ck-sims ¡ 10 months ago
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Above: before-and-after pictures of this process. Thank you to @cloudywithachanceofsims, @silverthornestudfarm, and @blueridgeequines for giving me permission to use their coats as examples!
CK's Guide to Fixing Pixelated Horse Coats
As we all know, every time you paint a horse (or any pet or werewolf, really) in Create-a-Pet, it inevitably gets pixelated. This is due to the TS4 engine's compression of Sims textures, which it does to theoretically save on file space and load time. The more you paint on your horse (and the more you save it over and over again), the greater the artifact damage becomes, until you're left with a pixelated mess.
Luckily, I've figured out a way to fix it. Yay!
This method uses a program called chaiNNER, which is an incredibly versatile node-based graphics UI that (among many other things) uses AI models to upscale and process images. After a month and a half of experimenting on multiple different types of coats with about a dozen different models, I've identified two AI models that work best at repairing the artifacting damage done by TS4: RealESRGAN_x2plus and 2xAniscale.  I extract the painted coats from the tray files using Cmar's Coat Converter, process them using chaiNNER, use Photoshop to make any touch ups (softening hard edges, fixing seams, adding in the appropriate hoof texture), and then create a new hoof swatch to put the newly fixed coat back into the game.
Fair warning: chaiNNER is a bit of a hefty program that requires significant RAM and VRAM to run. If you have a beefy gaming computer, you should have no issues running this (as long as no other major programs - games, graphics programs, etc. - are running as well). If you've got a lower end computer, though, your computer might not be able to handle it and this method might not be for you. Make sure to read all the documentation on chaiNNer's github before proceeding.
Before we begin, we're going to need to gather some resources. We will need:
A graphics program. I use Photoshop, but GIMP or any other program that can work in layers will work too.
chaiNNER
AI Models; these are the ones I use are RealESRGAN_x2plus and 2xAniscale
Cmar's Coat Converter to extract the coat textures from your tray files
Tray Importer (Optionally) to isolate your household tray files and save you the trouble of searching the Tray Folder
The TS4 Horse UV as a helpful guide to make sure all our textures are lined up properly
Sims 4 Studio to create your new package.
I recommend using S4S to export hoof swatch textures from the game or from existing hoof swatch cc. Some popular hoof swatch CC include @walnuthillfarm's Striped Hooves and @pure-winter-cc's Glorious Striped Hooves
This tutorial assumes you are familiar with the basics in how to use Sims 4 Studio, such as how to clone a base-game item & how to import and export textures, and the basic functions of your graphics program, such as adding multiple different image files together as layers. I'll try to keep my explanations as straight-forward as possible.
STEP ONE: Extract the Coats
Install Cmar's Coat Converter and run it. Cmar's Coat Converter works by looking through your tray files for specific texture files (ie. The coats of cats, dogs, horses, and werewolves) and converting them to png files. You can go through the households of your Tray folder one by one, but I typically just use Tray Importer to separate the household containing the horses I want to fix.
Save the extracted coats in a project folder. These are your OG coats.
STEP TWO: Extract the hoof textures
Open up S4S. To extract the hoof swatches from the base game, create a new package by clicking CAS -> New Package, filter everything by species (ie. Horse) and then part type (Hoof color). Highlight all the basegame swatches and then save your new package.
Open up that package and then extract the texture for each swatch. Save them in your project folder (In a 'basegame hooves' folder to keep things organized).
To extract the textures from Hoof Swatch CC files, simply open them up in S4S and repeat the above.
STEP THREE: Download the AI Models
Right as it says on the tin. These are the models I use currently & some notes about them:
RealESRGAN_x2plus - this model is THE workhorse. It repairs artifact damaging with minimal loss to texture quality and results in a very smooth coat. It may sometimes darken the texture a little bit, but it's not noticeable in-game. That being said, it has a harder time with finer details such as spots, individual ticking for roans, dapples etc. I run this one first on all the coats because it usually does the job.
These models are trained to find and repair any incidence of artifacting/jpeg damage and approximate what the image is supposed to look like. The reason RealESRGAN_x2plus has an especially hard time with spots/dapples/tiny repetitive details etc. because it registers those areas as particularly damaged and works extra hard to smooth it out… which can sometimes result in a bit of an iffy coat repair. When things don't turn out the way I want, I turn to...
2xAniscale - I use this model for any appaloosas, roans, sabinos etc. that have very fine detail and came out mangled by RealESRGAN_2xPlus. It's also good for light-duty repairing (in cases where people have only 'saved' the coat once, as opposed to working on it on and off). While not strong enough on its own to tackle the more heavily damaged coats, it still does a decent job while keeping the fine details intact.
Go make a folder somewhere and name it 'AI Models' or something similar, and drop these guys in there.
STEP FOUR: Setting up chaiNNER
Obviously, go ahead and download chaiNNER, and then (through chaiNNER itself) download & install the dependencies. You really only need PyTorch for this, so if you'd like, you can skip NCNN, ONNX, and Stable Diffusion.
At first glance, chaiNNER is a bit overwhelming. It is unlike any other graphics ui I've seen before, but the basic premise is pretty straightforward: you 'chain' together specific functions ('nodes') in order to get your result.
We're going to start by setting up a chain for single coat conversions.
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Drag & drop these nodes into your workspace:
Load Image
Save Image
Upscale Image
Load Model (From the PyTorch tab only!)
Text append
Next, connect the nodes just as I have connected them in the image.
Load Image, obviously, loads your image. We then tell the program we want to upscale that image by linking to the Upscale Image node. Upscaling can't happen without a model, so we then want to link Upscale Image with Load Model.
Text Append takes the original name of the image and combines it with the model name. This is super helpful, because if you're playing with many models at a time, you need to tell your result images apart. Link the output text to the Save Image Model.
Finally, Save Image obviously saves the image. We link the directory from Load Image to save it in the same place as the OG image, or, optionally, add in a file path link to another folder (in my case, I load images from a folder called 'Unprocessed' and save them into a folder called 'Processed'. Link the image from Upscale Image to Save Image to complete this chain.
Go in and select your image, model, and save locations.
Ta dah! You made your first chain.
To create an Iterator to batch process coats, we follow the same general idea, only we use 'Load Images'.
STEP FIVE: Run chaiNNER
Go ahead and run chaiNNER. Repeat using 2xAniscale if your spotty/dappled coat comes out funky.
Optionally, you can also add 'Resize' between 'Upscale' and 'Save Image' so the output texture is the same size as the OG. I like keeping mine big, as it makes it easier to fix any fine details in Photoshop.
STEP SIX: Combine in Photoshop
Go ahead and open up the horse UV, your coat texture & hoof swatches in Photoshop. This is a fairly straightforward process: layer the hooves overtop the texture, and then hide all hoof layers except the one you want. Make sure everything is lined up properly using the horse UV.
This is also where you would go in and fix any sharp, jagged edges you might spot. I often notice jagged edges on white face markings. Since the head is often one of the worst areas for artifacting, the AI models don't really have much to work with, resulting in jagged edges as they try to extrapolate what had been there 'before'. Either paint over it or use blur to smooth it out.
I personally would also remove any stray color that isn't the horse texture (body + ears). It won't hurt to leave it there, but I personally like things neat and tidy. Use the horse UV as a guide.
I also add in any little details using extracted stencils & layer masks.
Save your new coat as a png. Optionally, downsize it by 50% back to the original size. I don't do this because I'm very forgetful, but this would definitely help in keeping your package size smaller.
STEP SEVEN (Optional): Make a thumbnail
I make thumbnails for all the coats I do because it makes it much easier to identify them under the Hoof Swatch category. TS4 thumbnails are 144 x 148. You can label it with your horse's name, or stick a headshot in there etc. whatever works for you that will help it stand out from the other hoof swatches.
STEP EIGHT: Put it all Together
Finally, we've come to the end.
Using S4S, create a new package cloned from a hoof swatch. Import your new coat into 'Texture', and your thumbnail into 'Thumbnail'. Make sure you import the thumbnail for both Male and Female!
Check to make sure there aren't major seams, and that your texture is properly projected onto the S4S horse model. If there are seams, go back to check that your texture is lined up properly with the Horse UV. If there are minor seams (legs, chest, underbelly etc.) you can carefully paint (using the same color as on either side of the seam) just beyond the UV mesh boundaries to close the seam.
Then, go into Categories, scroll down, and uncheck Random. This will prevent random townie horses from wearing the coat.
Save your package.
Congratulations! You're done!
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amethystamanda ¡ 6 months ago
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Alien Crib
Getting ready for the 100 Alien Baby Challenge? Just been abducted and your tummy feels funny? Stranded far from home and want your offspring to feel comfy? Do you just know that there's something out there and want your baby to be prepared?
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If you, like me, loaded into the Curious brothers household in TS2 and fell in love with the crib, this is for you.
A recolor of @awingedllama's TS3 Kinder Kontainer conversion (you NEED the mesh https://awingedllama.tumblr.com/post/712793222699696128/random-conversions-for-infants-i-stayed-up-all -- yes, they're fine with including it, but it didn't work right, and I don't have the time to figure it out.) I made the recolour, because why re-convert something, then realized that theirs was converted from TS3, not TS2.
It's not exactly like the original (the aliens are supposed to be between the lace ruffle and the main part, they just don't fit) but it's close enough in my opinion.
17 space and/or alien themed colours, some with a space print and lace, some white with a alien ruffle, some with a space print and alien ruffle. TS4 aliens are more colourful than TS2 ones. Some are vibrant, some are more pastel or faded.
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Base Game Compatible, same as the original. Tagged the same as the original, except for the colour tags. 150 simoleons.
You NEED the mesh!
Download: http://www.simfileshare.net/download/4665972/
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thesims4blogger ¡ 6 months ago
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The Sims 4: New Game Patch (May 28th, 2024)
There is a new game update for The Sims 4, to prepare the game to the upcoming kits. Read it all on the blog post below.
If you have auto updates enabled in Origin’s “Application Settings”, the game will auto-update once you open Origin. If you have auto-updates disabled, you will need to manually update by clicking the game in your library.Advertisement
To ensure your game is up to date, check the game version found in Documents > EA > The Sims 4 > GameVersion.txt. Your game should now read: PC: PC: 1.107.112.1030 / Mac: 1.107.112.1230 / Console: 1.92
Sul Sul Simmers! It’s time for some late Spring cleaning! Let’s fix some things and make a few improvements. We’ve got quite the spread, with a host of resolutions for base game issues as well as addressing a wide assortment of packs. There’re also some performance gains, gallery updates, and DirectX 11 previews. We squeezed lots into this release, but there’s still more to come! Talk to you soon!
-The Sims 4 Team
Bug Fixes & Updates
Base Game
Oh you thought you could hide, dishes? We will find you and we will wash you. Dishes left in corners will no longer be ignored when cleaning up.
Begone weeds! Plants won’t grow weeds when Out of Season. If a plant has them when it becomes Out of Season, the weeds will be removed until it’s In Season again.
Campfires will stop causing so many fires on the lot. Campfire spreadfire was triggering a 50% chance every 10 sim-minutes to burn objects other than chairs in the area. We removed that to only focus on when Fireworks trigger (which we all know is the real danger).
“A Trash Can Is Required“ message will no longer display when trash cans are present on the active lot. Get that garbage outta here.
Skills will not randomly increase or change when leaving the lot or editing the household. If your Sim knows, they know.
The skills list is arranged in alphabetical order and my eye will no longer twitch when looking at it.
TS4 Packs are listed in the right order in the Build/Buy filter. Get back in line For Rent, Home Chef Hustle and Crystal Creations!
Careers will no longer have a blank daily task menu.
Summon Grilled Cheese interaction will no longer drop from the interaction queue.
Sim will no longer get stuck in the ground and continue to Swim Laps if the pool is removed in the middle of it. Because physics. Now the Sim will reset. Because magic.
Calendar notification light will remain on after traveling. No forgetting those important events.
Customizable pronouns were adjusted to appear correctly on a few of the Romantic Relationship phone calls and will no longer display improper usage like “ask their out.”
Sims can properly merge or move households with NPC Sims “not in world“; the merge/move button is now accessible. It’s all about bringing families together!
Console
After switching to build mode from world map a red bar will no longer display in the upper right corner.
Performance
We’ve made some optimizations so the game uses less memory. You may experience fewer crashes, better frame rate, and/or more responsive simulation.
We’ve improved the lot load process so it should happen a bit faster.
Cats & Dogs / City Living
Small dogs, puppies, and kittens will properly use the elevator to go downstairs from Penthouses. They can finally go potty! Poor little things.
Cottage Living
Hatchable and spoiled eggs will now remain visible in the Chicken coop whenever the Sim travels to the lot.
Dine Out
‘Order For Table’ interaction will properly clear from the interaction queue after the waiter delivers food to the table.
Home Chef Hustles players can now add Waffles to the Restaurant Menu. More menu additions to come.
DirectX 11 Preview
DirectX 11 is available on The Sims 4 on an opt-in basis and will be rolled out fully in a later update for Simmers running Windows. If you opt to run The Sims 4 using DirectX 11, you will potentially experience enhanced game performance and graphics quality. This update is designed to increase the overall gaming experience, with improved rendering capabilities that will allow for more details and immersive environments in future releases! We would appreciate your feedback and any issues you experience on our DirectX 11 Answers HQ thread.
Simmers running Windows and have DirectX 11 compatible hardware can now enter the argument -dx11 into the EA App or Steam to switch to using this renderer. You will be able to see which DirectX version The Sims 4 is using in your game version information displayed in the bottom right corner of the Main Menu.
You can find all the information you need to check if your PC is DirectX 11 compatible and learn how to enter launch arguments for both EA App and Steam here.
While DirectX 11 is available for those Simmers who want to try it, you may experience visual issues with mods so we recommend disabling all mods while using this command line argument.
Eco Lifestyle
Nose rings will no longer break when paired with brow piercings from this pack.
For Rent
Property Ownership of “Tam Nang Sands“ lot will be recognized in the owned rental tab.
“Unpleasant Surroundings“ Moodlet no longer triggered from the Pressure cooker and Kettle.
Tourist location icons will now appear correctly when hovering over the Tomarang world select screen.
Gallery Server
All profanity filter false positive reports sent to us via  The Sims 4 Gallery Profanity Filter Feedback survey up to May 1st have been reviewed and changes implemented. We appreciate all the reports and responses and will continue to update our systems based on your feedback.
Non-anonymous Gallery users appearing in the Following and Followers tabs will once again display the number of Followers each user has.
Get to Work
Aliens will stop having noticeable changes in facial structure (placement, size, etc) when aging up. No more morph faces.
Growing Together
The “Had a Baby“ Milestone now triggers from having a Science Baby or giving birth at the hospital rabbithole.
High School Years
Teens cannot send flirty messages on Social Bunny to adults or household family members.
After a teen high school Sim completes all tasks and aces exams, they will also be promoted to a better grade. They’ve earned it!
Horse Ranch
We all know how cute they are, but Sims will no longer autonomously want to buy mini goats (causing the UI to pop up).
Nectar value is now properly increased when selling to the mysterious rancher.
Horses will no longer get stuck while sleeping too close to the Horse training ball.
Island Living
Mermaid Conservationists can now complete the “Snorkel in Mua Pel’am“ job task.
Seasons
During winter, the weeding animation will no longer repeat and the Sim will actually remove all the weeds surrounding the plants. Checkmate weeds!
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ophernelia ¡ 8 months ago
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THIS POST WILL BE REBLOGGABLE ONCE THE PICTURES ARE ADDED IN. FOR NOW, IT IS INCOMPLETE.
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REQUIRED PROGRAMS: The Sims 4, SimRipper, Sims 4 Studio, & Blender 3.6 or higher.
Whether you want to make a brand new sim or use one you’ve already made, load up TS4 and make a new save. If you’re using a sim you’ve already made, then make sure you have them saved to your library beforehand. This save can be solely for ripping sims from. In my own experience, I’ve found that they eventually get corrupted over time. So, dress your sim up in CAS and make sure their first everyday outfit is the one you want to render.
Place your sim on a lot. Save the game and label the save as “Sim Ripper”. Anything along the lines that will remind you that save is only for ripping sims.
Open up SimRipper and select the NinjaRipper save. It may take a little while to load depending on how much cc you have in your game and the number of households. Once the list of townies loads, click your sim’s name.
Once they’ve loaded in, export them as a DAE file. Make sure you put it somewhere you’ll remember. It’s best to have a folder just for Blender content. Once they’ve been exported successfully, close out SimRipper.
Open up Blender. Click ‘general’. For this tutorial, I’m using Blender 3.6. Click ‘general’, then delete all the objects on the screen. (the lamp, cube, and camera). You can do this by left clicking and dragging a box around all the objects. Once they’re all selected, right click and click ‘delete’ or just press ‘X’. OR if you’re using a scene that you’ve downloaded, then just head to ‘file’, then open the scene you’ve downloaded. Most scenes come with a collection that say ‘DAE’, so click that and when you import your sim, it goes there.
Now, let’s import your sim! Head up to file, drop down to import and select ‘Collada (.dae)’. Head to the location where you saved your sim’s dae file from SimRipper. Double click it and it’ll open in Blender.
Let’s change the view, because everything’s gray right now. You wanna make sure your texture files imported properly too. Head to the top right of the Blender scene window and click this circle for viewport shading. Now, you can see your sim in all its glory. You may notice that they’re shiny or if they have on alpha cc, then their hair or lashed may be blocky. We can fix that by editing the nodes.
In the top left, pull the window over to open a new window. To the left of ‘Object Mode’ click editor type and go to ‘Shader Editor’. In the window your sim is in, click on your sim. In the shader editor window beside it, some stuff should pop up that looks like this:
Now, we just have to connect some nodes and add a few in. On the specular window, drag and drop the yellow circle to the ‘Specular’ section in the ‘Principled BSDF’ window. Now, your sim isn’t shiny anymore!
Let’s add in a ‘Mix Shader’ next. Press ‘Shift +A’, go to ‘Shader’, and click ‘Mix Shader’. Drag it in between the ‘Principled BSDF’ window and the ‘Material Output’ window, it should auto connect.
Click ‘Shift + A’ again, go to ‘Shader’, and then select ‘Transparent BSDF’. Connect the green BSDF node to the first ‘Shader’ node on the Mix Shader. It should take the place of the node connect from the Principled BSDF window. Then connect the Principled BSDF to the bottom ‘Shader’ node.
Last thing you have to do is drag the ‘Alpha’ node from the Base Color window and connect it to the ‘FAC’ on the Mix Shader window. Your final product should look something like this:
Now, let’s head to the Material section on the right hand side of the screen. Click it and under ‘Settings’ you’ll see blend and shadow mode. For both of those sections, click them and select ‘Alpha Hashed’. Now your sims is all set to pose!
Let’s change the Editor type from ‘Shader’ to ‘Non-linear Animation’. Now, on the right hand side of the screen click your rig. All the points on them should light up orange. Next click ‘I’ on your keyboard and then select ‘Rotation, Location, & Scale’.
Back in the Nonlinear Animation window, Click the pink box next to ‘Rig Action’. Click the orange track next to it, right click, and select ‘Delete’. It’s already clear, but this is good practice to do every time you render so your poses or animations won’t be wonky.
Now, let’s add in a pose. Open up Sims 4 Studio. Where it says ‘My Projects’ open up the pose pack you want to use. Select ‘Clips’ and then the pose you want to use. Now, you wanna export it. Don’t change any of the settings and just click export. Name it as something that describes the pose, so you can easily identify it. Then close out S4S.
Back in Blender, head to ‘File’ and click ‘Append’. Locate the blender file of the pose you just saved. Click it, then click ‘Action’, and select that file. Now, the action is in the Blender program so you just have to add it to your rig.
Click ‘Rig Action’ again and then click ‘Add’. Select ‘Add Action Strip’ and your pose should be there. Click it and voila! Your sim should be posing now!
All that’s left to do now is finish the scene, so you can render an image. Change the editor type again to ‘3D Viewport’. Now, click ‘Shift + A’ and add in a camera. You can click the camera and move it around using “G” or these the color arrows that show up. To adjust the size of the camera, you can click output, and change the dimension sizes to your liking. You can also change the camera perspective. For this tutorial, I’ll be using the ‘Orthographic Camera’. OR if you’re using a scene that already has cameras, drag your rig over to one of those and set them up. Make sure to click I on your keyboard again after moving them and click ‘Location, Rotation, & Scale’. That saves their position.
Once you’ve got your camera added in select it, then in the left window click ‘view’, ‘cameras’ and ‘set object as active camera’. That way you’ll be able to see exactly what the camera sees. If you’d like to change the resolution, then go to ‘output’ on the right hand side. There you can change the X and Y resolutions to your liking. Remember larger photos take longer to render, but the quality tends to be better.
Now, let’s change the shading again. In the window with the camera view change the viewport shading to the fourth ‘viewport shading’ circle. This allows you to see how your scene will looks rendered with all the lights included.
If you’re using a premade scene, then the lighting should already be set up. If you’re making your own, you’ll have to add in lights. Click ‘Shift + A’ again and go to lights. From there you can add in any of these, but for this tutorial I chose ‘area’. You can play around with each of these to see which ones you like best. You can adjust their settings in the data section and move the lights around the scene. If you’d like to add in shadows from the light, go to ‘data’ on the right hand hand side, then click ‘shadow’ and ‘contact shadow’.
Once your scene is lit, your sim is posed, it’s time to render the scene. I typically use Eevee to render instead of Cycles. Cycles takes longer and has a more realistic feel. You can render with whichever you like. Head to ‘render’ on the right hand side. Change the render engine to ‘Cycles’ or leave it on ‘Eevee’. You can click ‘ambient occlusion’ and ‘bloom’ if you’d like. I always use AO. Sometimes I use bloom. Also check ‘Screen Space Reflections’.
Once that’s done, go to the output section. It’s right below the render camera icon on the right hand side. Scroll down to output. Click the folder icon to change your render location from temporary files to whenever you’d like to put them. You can put them in a folder, on your desktop, or whenever. Next to ‘image sequence’ uncheck ‘overwrite’. If you’re rendering multiple images from a scene, then you don’t want them to overwrite each other. You can also change the color size and compression depth. Personally, I change compression size to 0 and color depth to 16, but be wary this makes your file larger. It also increases rendering time.
Once all that is complete, it’s time to render your image! In the top left click ‘render’, then ‘render image’. After however long it takes your PC to render the image, you’re all done! Lastly, click ‘image’ in the top left, then ‘save as’. Save your rendered image to wherever you’ve decided to put your files and then you’re all done!
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ryttu3k-sims ¡ 4 months ago
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There's something so satisfying about making over ancient Sims.
Shea's sisters, Ana and Aisling, are two of my oldest Sims I still have in-game! Aisling (the deer girl) was part of the first households I made when I started playing TS4 in 2019, when all I had was base game and a handful of CC. She's a fluffy pastel computer geek, who enjoys cottagecore Pinterest and Instagram and playing D&D.
Ana (on the left), her older half-sister, came along a month or two later, when I wanted a protagonist for Strangerville but didn't feel any existing Sims fitted. She's a plant witch who turned Slip 42 into a patch so green it could be seen from space (with only a bit of magic!). When Realm of Magic came out, they both became spellcasters properly, with Ana focusing on Practical magic and Aisling taking an interest in alchemy.
Shea, who's much more goth, leans into Mischief magic, and wouldn't know the first thing about plants, is pretty bemused by his sisters, really.
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theamberplumbob ¡ 5 months ago
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Base Game Renovation: The Pancakes House
When the Pancakes were first married, Eliza’s parents gave her a massive sum of money to get their lives started together. Eliza spent most of it on the historic home of her dreams, leaving little left for furniture. She hoped Bob’s income would enable her to furnish it the way she’d planned, but that doesn’t seem to have panned out the way she thought. That won’t stop her from trying, though.
Available on the gallery under ID: pinie72
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spnmoosejerk ¡ 7 months ago
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ebonysplendor ¡ 4 months ago
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TS4: "That's Not My Neighbor" Challenge
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You've recently moved into a new neighborhood to kickstart your new life of young adulthood and poor decisions. You've only been in your place for a few hours before there's a knock at your door; it's the welcome wagon! How nice! They stay over for a few hours before taking their leave, gushing over how excited they are to have such a good neighbor; however, shortly after they leave, there's another knock at the door. It's your neighbor again. Back so soon? Not to mention, they're acting so strange. You remembered how nice they were, and now, they're being down right rude.. and did Bella Goth always have such piercing blue eyes? You then remember the myths -- doppelgängers is what they called them. You take a step back. You're starting to think that the person at your door is not your neighbor.
Sound interesting? Wanna give this challenge a try? Dope! Let's get into the specifics!
Just a heads up, I'm very privileged to say that I have so many game add-ons and mods that I can't tell nor remember all that is base game or not. Don't feel bad if you can't follow the guidelines exactly. The point is to play your game in a different way and have fun :) Don't stress the specifics. Anyways~
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• Make doppelgangers of the neighbors in your world (however many is up to you; I did 15) and your sim and replace them with the sims that "are not currently in the world". This will help ensure that they are in game with as little work as possible. Be sure that you move everyone to the "other households" tab by un-hearting them • Your sim must start of with a bad, awful, or atrocious reputation. Did you really think people were just going to believe you about a Bob Pancakes copy cat? You sound crazy; prove them wrong. Speaking of crazy... • Your sim must have either the paranoid OR the erratic trait. You'd go crazy, too, if you didn't know if you were talking the real person or a copy of them. Not to mention, you probably have a doppelgänger out there, too (spoiler alert: you do). • Your sim must have the nosey OR klepto trait. How are you going to collect evidence otherwise? Even still... • Your sim must have either the socially awkward trait OR gloomy trait. There's not really an eloquent way to say "There are copies of people out there" without people either being put off or giving you a snide "Yeah, they're called twins". It's really depressing when people aren't willing to give you a chance and listen.
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• Figure out who your real neighbors are and purge the fakes • Restore your good name • Prove to others that these creatures exist and that you aren't being delusional or hallucinating
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• Discover and purge all of the doppelgängers -- Be sure to keep track of how many you've created, because you've gotta find them and win a fight with them in order for them to be "reported" to the DDD • Obtain a paranormal investigation license -- Not just anyone can go monster hunting; you could get yourself killed! It'd be best to approach it with some knowledge. Let people know that you're qualified for this type of stuff! • Restore your reputation to "great" -- Not the highest level of reputation, but still good enough that people are actually willing to be around you for more than 5 minutes when you start rabbling about copies of people walking among you all • Successfully complete a hard level paranormal case -- Prove to the people that you are a pro! No hand-holding here! When you're on the case, there's no chance of failure • Max out the charisma skill -- Smooth talkers can make people believe anything. Not to mention, it makes you more pleasant to listen to • Max out the Vampire Lore skill -- You're not some one trick pony; you can do it all! Of course you know how to handle something as simple as vampires. What monster hunter doesn't? • Turn an occult sim human -- Having super human abilities is cool and all, but some people see it as a curse. Cure an occult sim ... or make them human so they'll never hurt anyone again.
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• No cheats for aspiration points! You've gotta work your butt off for that paranormal license! • No money cheats! You can use cheats to move into your home; however, after that, you've gotta work for your money • You must fight (or off) the doppelgänger successfully for it to "get reported" to the DDD within 3 attempts. • If you find a sim and their doppelgänger in the same general area (ex. same room, same building, same festival/event, etc.), you must immediately go home and you cannot go to that world for the rest of the day. You cannot go there even if you're invited there. They can be in the same place, but they cannot be too close -- keep your distance • If you run into your own doppelgänger, it must be on sight every time -- you've gotta fight them; you cannot off them. You're too evenly matched to off them, but you've still gotta assert your dominance. If you lose a fight to them 3 times, it's game over
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• If you lose a fight to your doppelgänger 3 times OR if your doppelgänger offs you • If you cannot complete all your objectives within two sim years (14 days a week, per season = 112 days; you can lengthen or shorten this [trust me, depending on how many dopples you have, one year isn't going to be enough, and the regular degular 7 day week is a bit hard because every day has to be productive; I had 15 when I tested this out]) • If you get attacked by a vampire • If you get into a fight with a werewolf and lose • If you lose a fight to any doppelgänger (excluding your own) 3 times • If your sim dies (obvi)
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(So you wont screw up the same way I did unless you want to play extreme mode or something)
• Use your gallery as a "reference board" -- it takes a little extra work, but it'll help you remember what your real people look like and their "most prominent" features [or at least what you changed] (ex. Has braces, has a mole on the left side of their chin, light eyes, etc.). Take notes in the description box. • Raise your fitness skill -- this is crucial to tip the fight in your favor; don't let your excitement get in the way! You don't have to be the strongest, just stronger. Make sure you can take the doppelgänger you're trying to "report". Remember: you don't have to get rid of them as soon as you meet them; just don't leave the job unfinished! • Take advantage of your sims wants, aspiration goals, and holiday traditions -- It may be a little tedious/annoying in regular gameplay but for this challenge? It makes farming those aspiration points so much easier! You can get a TON of aspiration points for holidays! • Join a club -- Just because most people are put off by you, it doesn't mean EVERYONE is put off by you. Work on your charisma and reputation naturally. Remember: it's not always what you know but who you know. If they'll associate with you, maybe others will be willing to give you a chance, too. Not to mention, there's perks to being a popular clubs • Attend festivals and events -- Sims from everywhere attend these things, maybe the doppelgängers will show, too. Be careful though! It might be too much to see a sim and their doppelgänger in the same place. You'd have to go home to recover. • Save your game file -- It's a challenge for a reason. It's definitely possible to complete this challenge on the first go, but in the event that you aren't so lucky, and it takes you a couple of tries, save your "setup", and then make a separate save when you actually start the challenge. This will save you so much time when starting over; you won't have to go through the hassle of replacing households with your doppelgängers again.
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That's it! Sound simple enough? Give it a try for yourself!
Best of luck to you, and fingers crossed that your sim doesn't get taken out by a stove fire
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