#THIS WAS ORIGINALLY A JOKE PLEASE HELP
Explore tagged Tumblr posts
cassiefromhell · 1 year ago
Text
Bats and Fire: The Very Beginnings
What if we took y/n (who is, in this fic, a monster researcher/hunter) being mated to a couple acotar men... then made it all the acotar men (batboys, eris, lucien)....
So this was a silly joke. Then I wrote it. Then I realized that this could be multiple parts... so welcome to:
Bats and Fire
01 - The Very Beginnings
(this is such proof that i will write anything and i'm 6x more likely to write it if its MESSY and CHAOTIC)
Warnings: none
WC: 2k
Tumblr media
Finding out you’re mated to all the ACOTAR men would be a doozy.
At first it’s Rhys, when you make eye contact with him while on a business visit in Velaris…
“I know,” you laugh, gently nudging your friend’s shoulder. “Boo hoo, you don’t like the Night Court. But it’s beautiful. We’ve been in worse places on business.”
“That’s tru— oh my cauldron, look who it is!” She points to the back of a man walking with a tall blonde woman, and you can immediately sense the power radiating off of him. He must be who you’re looking for: the High Lord of Night.
“Yes!” you grin, tightening your grip on the jar in your hands — which holds a very menacing pixie that has been stealing magic from residents of Prythian all over. The High Lord of Autumn had commissioned its capture, and you had tracked it back to night, and well… here you were.
“Lord Rhysand!” you call out, gracefully sliding your way through the crowd. “Lord Rhysand, I must speak with you!”
Someone bumps into you, and you stumble, crashing straight into the High Lord’s chest. 
“You bellowed?”
“Yes, yes— sorry, my Lord. But you see, this pixie—”
But then you look up, meeting his stunning violet-blue gaze.
You drop your jar, and it shatters on the cobblestone ground, the pixie exploding out of the rubble, trying to make a break for it. The creature is immediately surrounded by darkness, unable to make its grand escape.
“You’re…” you whisper, covering your mouth with a hand. 
“…My mate.”
Tumblr media
Cassian and Azriel came shortly after. You and Rhys got close quickly, so why wouldn’t you be introduced to his friends?
“Darling?” Rhysand says, glancing around the room, his eyes finally landing on you. “Oh, good— you’re all ready. Remember that it’s cold, so wear plenty of layers—”
You blink up at him, gesturing to the not one, not two, not three, but four layers he’s made you put on. “Rhys. I’m going to be very warm. I’ve been to the Illyrian mountains on hunting trips before and I can confirm that this is too much.”
“It’s gotten colder in recent years.”
“Sure.”
Rhys grins, kisses the side of your head, and takes your hand. “Ready? We won’t be there for two long, I just want to do a little surveillance with the camps and introduce you to my brothers while we’re there.”
With a quick nod, you’re  enveloped by darkness and wind. And then it all fades, and chill air bites at your cheeks and nose.
Rhysand holds you close to his side as you trudge through the snow. You wrap your coats tighter around yourself, leaning into his warmth.
And then you feel it.
You freeze.
An electric connection stuns you, seeming to form at your heart and spread through your chest. 
And then another.
You reluctantly look over your shoulder, cursing when you see them. Two tall Illyrian males, staring at you. They definitely know. And you have the gut feeling that these two males are the Cassian and Azriel that Rhys told you about.
“Ah, look, there they are,” Rhys grins, waving towards the two males, who have both started in your direction.
This is your moment: fight, flight, or freeze? Your heart pounds in your chest—they’re getting closer—and the crowd is so thick with people…
As a monster researcher and hunter, you’ve never fled once in your life.
…But now is a fantastic time to start.
“Restroom,” you blurt, and then sprint from Rhys’s side, burying yourself in the crowd of taller Fae and wings and fur coats.
You weave between the people, attempting to mask your scent, and then burst into a small corner shop. A bakery, filled with the smells of bread and pastries. Perfect to cover your trail.
You walk up to the counter, fishing out a few coppers. “Do you have anything particularly smelly?”
The baker raises a brow, his wings shifting behind him as he gives you a once-over dripping with judgment. “Excuse me?”
“Love?”
You curse under your breath at the sound of Rhys’s voice. And then you slowly turn around, finding your mate… and your other two mates.
So you face your fate.
Tumblr media
The Illyrians were easy to love. You got to know them in a matter of weeks, but you had other jobs to attend to, and was soon in the Autumn Court, where you had to finally turn in that damned pixie to High Lord Eris…
Are you sure you feel safe there? Azriel asks down the bond. One of us can come and accompany you.
Yes, you confirm. All is well. I’m just turning in this little beast. I’ll be back before sundown.
He sent you a wave of love, paired with a sarcastic you have fun with that.
So here you are, climbing a ladder to get to the top level of the Autumn palace. It’s built like a treehouse, with ladders separating the levels unless you’re nobility or a special guest, in which case you get to use the fancy-dancy wooden staircases in the center. 
But being a monster specialist is pretty damn far from nobility. So you get the ladders route.
You decide that you hate this place.
Hoisting yourself up onto the final platform, where the throne room is, you climb to your feet. 
A guard gives you a dirty look, holding out a spear to stop you in your path. “Female. State your name and business.”
You say your name, and hold up the jar containing a very angry pixie. “The High Lord commissioned this pixie’s capture. Now, if you’ll let me go, this Tinkerbelle is very eager to find an escape route.”
“You didn’t give advance warning of your visit.”
“I sent word a month ago,” you snarl, baring your teeth.
His spear strikes you quicker than your Fae reflexes can react. It collides with your cheek, sending you stumbling back, blood rushing down your jaw.
“What in Prythian are you doing, Magus?” an unfamiliar male voice enters the encounter, and you immediately see boots approaching.
“She was trying to force her way in—”
“Liar,” you hiss. You wipe away the blood and face the guard once more, free hand tightening on the pixie jar. “I have proper certification, if you would just let me—”
“She’s aggressive, your majesty.”
Your majesty?
You look up at the male who had approached. You’re met with a golden-skinned male, with a  scar through one eye and a whirring, mechanical eyeball. When he too looks at you, you feel the slightest… ittiest bittiest… tug.
Shit.
His jaw drops, long ginger hair falling over his shoulder. “You’re…”
The doors to the throne room swing open, revealing a male that looks like your newfound fourth mate. But he’s wearing a crown, so he must be the High Lord that you came for.
And when his stunning copper eyes turn to you, it happens.
For the fifth time.
“Nope,” you say, throwing the jar in High Lord Eris’s direction. “Nope. Not again. Not doing this.”
With that, you turn on your heel, starting back towards the ladder.
“Wait,” the first male jumps in front of you, eyes glimmering. “You’re… you’re my mate.”
“What do you mean?” Eris jumps in, stepping into view and rapidly approaching. “She’s my mate.”
“See, so there’s this phenomenon,” you start, gritting your teeth. “I already have three mates. I don’t feel the need for another two. The Mother is cruel and she thinks that building me a harem is great entertainment. But you two are officially out. Capishe?”
The two males looked at eachother, and then back to you—
But you were gone.
We have an issue, you stated down the bond to your Illyrian mates.
Tumblr media
You knew that blocking out two mates would not work. And it didn’t. They sent you flowers and gifts, and... oh, the gifts... such expensive and exquisite things... for weeks, until you caved… and called a meeting for all of your mates.
You sit in silence at The House of Wind’s dining table, monitoring the males’ expressions. They're all glaring at each other. The Mother definitely could have given you a less… volatile… group.
“Okay,” you start, scratching the back of your neck. “So… I think this is it.”
“I’d like to put it on the record that you said you were sure we were all last time,” Cassian grits out, wings rigid at his back. 
“This is different. Now, we need to go over rules, boundaries… anything that comes to mind?”
“Separated court times,” Lucien starts, seeming rather open to the situation. “Eris and I manage the Autumn Court, and these three are always in Night, so it makes sense to do a week-on, week-off schedule.”
“Her work requires her to travel,” Azriel joins in, twirling Truth-Teller in his hand. “You couldn’t expect her to just stay in your court for a week at a time.”
“Of course he didn’t mean that,” Eris snarls, ear twitching. “He meant during her off time.”
“I could—” you try to join in, but it doesn’t really work out for you.
“I plan on making her my High Lady, which she has already agreed to,” Rhysand growls. “So she’ll be spending a lot of time in the Night Court.”
Cassian nods, joining in. “And we don’t want her to give up her passions. Which seems to be what you want. So she’ll be either at the Night Court or traveling. You two can… visit… her.”
“I really wouldn’t mind—”
“And what if I want her to be my High Lady?” Eris stands, lips pulling back as he faces Rhys. “Perhaps she’d prefer to reside in a more respectable court than Night.”
That prompts both Azriel and Cassian to stand, growling and wings flaring. “You’re a piece of scum and she does not deserve to be tied to the likes of you,” Azriel responds, bitterness and anger dripping in his tone.
“Have you lost all your dignity?” Lucien shoots to his feet too, and Rhys follows suit.
They start yelling. And arguing. And every time you try to cut in, they ignore you.
So you conjure up something that should get their attention.
“Contraceptive brews!” you shout, throwing your arms in the air.
Sure enough, the males go silent, turning to look at you.
“Sit down.”
And they all do.
Like puppies taking a command.
“Rhysand, Cassian, Azriel and I have all agreed that the males take the contraceptive brews. I have a rigorous travel schedule that often includes random overnights in the woods or mountains while hunting or researching, so I don’t always have access to them,” you explain, gesturing to the Illyrians.
Eris raises a brow. “Wouldn’t it make sense for you to just carry it with you rather than all five of us taking—”
“Drink the brew or you don’t get it,” Cassian growls, making a lewd gesture.
“New rule. No more fighting. It’s overwhelming and stupid.” you announce, taking the ribbon out of your hair and putting it in the middle of the table. “This is the Talking Ribbon. When you want to talk, you must have the ribbon. Else you shut the fuck up.”
“That is your—”
“Rhys. Talking Ribbon.”
Rhys obediently takes the ribbon, then tries speaking again. “This is your favorite ribbon. I wouldn’t risk this being used… it could get torn.”
Lucien takes the ribbon gingerly, and then faces you. “Then we will not tear the ribbon. Right, everyone?”
The males all nod.
You sigh, and then gesture around the group. “My time will be spent as I please. Now, I think I’ve been here for as long as I need to, so you five can work out the details on your own.” You stand, and walk away from the table.
“Love,” Rhys calls after you. “Love, I think that maybe we would benefit from your presence—”
“I can’t always be your mediator. I have a Wyrm to hunt. Good night.”
And you leave the males to grumble amongst each other.
Tumblr media
If you'd like to be tagged for future 'bats and fire' chaos, comment and I'll add you to the taglist!
Read 02 HERE
212 notes · View notes
k1ssingangels · 7 months ago
Text
Tumblr media
based on a funny reflection on how I used to think Renado was a woman as a child when i first played twilight...
961 notes · View notes
reneesbooks · 4 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
a shitty comic sans intro to the raedoran cycle for the new year. click for higher quality
ask to be added to the taglist if you're interested in some found family shenanigans with magic moons and monsterfuckers :)
taglist: @oh-no-another-idea @k--havok @theharpywrites
12 notes · View notes
star-spangled-man · 2 years ago
Text
*goes to play my emotional support song*
Tumblr media
...it's gone.
135 notes · View notes
fancyfearful · 3 months ago
Text
Crackship so good, you spend hours scouring websites shadowbanned by the government just to collect every image you can find. So good, you put those same images into a blender to be liquified so that it can be easily injected directly into your veins like Bane from Batman. So good, you put them in a bowl, grind them into a fine powder, pour them out onto a table and meticulously separate them into fine lines with a jet black credit card before snorting each row, leaving you a jittery mess with irises the size of saucers while you experience pure, genuine euphoria. So good the mere thought of them has your body reacting as if you've had three back to back expresso shots and your brain and body are both wired on pure adrenaline. So good, that you'd put yourself in the dirtiest, most unsanitary alleyway, to give the most intense "gawk-gawk-never-stop-soul-sucking-sloppy-top" to the shadiest individual to ever grace the planet, all in exchange for a single, low quality, poorly cropped, heavily watermarked image of these 2 characters walking past each other...
4 notes · View notes
roaldseth · 1 year ago
Note
Is triangle strategy good cause I've heard mixed opinions
My biased opinion: absolutely yes.
My unbiased opinion: absolutely yes.
But, just so you don't just jaunt about your day saying "well that wasn't helpful at all!" This is a more thorough breakdown below to why I like and recommend Triangle Strategy, as well as going into some common reasons as to why people say it's bad or have mixed feelings.
First and foremost as a disclaimer: I am not an SRPG enthusiast. I don't Fire Emblem or Tactics Ogre or what have you. However, I will address things in a broad sense and not things specifically for the genre.
>>STORY: The game opens you into a rather standard medieval-esque fictional setting; its land divided into 3 major powers: the Kingdom of Glenbrook, the Grand Duchy of Aesfrost, and the Holy State of Hyzante, each conveniently color coded for easy recognition and also have their own purposes and ideals. The farther you travers through the paths, for multiple routes await, and its history, the political and martial machinations quickly unfold from easy-going times to one absolutely engulfed in harrowing accounts stemming from no right answers. Despite any preset allegiances, the player, as a young newly appointed lord of the most acclaimed High House of Glenbrook, sits in-between the 3 forces and becomes the epicenter of the continent's, Norzelia's, fate.
Triangle Strategy is a game about harsh wartimes, the impossible decisions needed to make and end them, and the many results that you have directly and indirectly caused. Recently, I had made a post on other social media in which I noted that this game took me a very long time to complete because I had, at point, become physically unable to play from choice aversion and the dangers of outcomes. This is not a flaw of Triangle Strategy. This is its purpose. In those times, the game had done exactly what it was meant to do, so that aspect or level of anxiety while playing a first run-through is not appealing, then it might be something to reconsider with entertaining. However, I will say that eventually you can get accustomed and it can become easier to make those less than desirable choices. The common consensus that I also agree with is to play through your first run as blindly as possible, moving forward with your instincts and gut and even emotions rather than a guide or walkthrough. This is greatly reinforced with the Convictions mechanic, and baby virtually everything counts towards conviction. Pet that cat. You will feel better about it, trust me.
Throughout your path(s) you are presented with a variety of situations. Thought the main story is dire after the first handful of chapters, there is reprieve with character stories that range from silly to heartwarming to melancholic and just an all around fun way of knowing a little bit more on who certain characters are and how they interact with others and the world around them. The script itself isn't difficult, not written in an unintelligible old english, but in just enough way to get the feel of antiquity without being completely lost, making things seem more colorful. There's even a differentiation between characters who'll say "aye" as opposed to a more modern "yes," which is just delightful in my opinion.
The world-building however is understood enough to serve its purpose, but the exact details of many things are left up in the air for question if you look slightly below the surface. Though I personally am left wanting more because I fancy lore, it's very "a piece of a fiction novel" about it. It owns a lot of things it doesn't explain and that's what any writer would do if they were to create a fantasy novel with complex systems and history. It knows what's important to make it move.
As a close off, I would like to note one thing that I think was very bold of Triangle Strategy and that was its endings. Though there is a coveted ending that many strive for, even then the options you are ultimately given are all the results of the ones you hold closest giving in to their lowest selves, and because they are at their worst, the endings reflect that. That one specific, coveted ending is often remarked as "ill planned" and not necessarily thought out well from attempting to neatly tie everything back up into a happy present in contrast to the others, but as someone who's delved through the trenches of the MegaTen (Shin Megami Tensei) franchise and fandom, there is something to be said about "keeping the status quo" and it is that its delaying an ultimate inevitability. "Neutral" isn't always best or superior or a "happy ending."
>>CAST: Triangle Strategy truly is a game that has a character for everyone. It is large, but it is not skimping for quality. You will see literally any flavor of war veteran old man to pretty young adult boys that could've been a boyband in a different time to strong and independent battle women, many good and bad strong battle women, to peepaw who is probably in his 80s but is everyone's grandpa and a sniper. Each character feels like there was a level of care given into them, and even some all the more revealed after they are no longer able to. The world interacts, it breaths, and so does Norzelia's inhabitants.
For playable characters, there are 30 playable units to acquaint one's self with, each with their own unique class, weapons, and aptitudes. No one unit's development tree is interchangeable, which falls more into the category below (Gameplay), but it's also important in a way to see them as individuals. You will remember everyone's names, even with units that aren't your favorites or play style.
Outside of playable units, there still is a hefty list of important NPCs that are not any less composed, orchestrated, or of variation than our playable characters. Sometimes you will be in an instance struggling to remember what the fuck Clarus had done or who Patriette is or that Tenebris is still one of the Saintly Seven, but... the magic is in the fact that Triangle Strategy is designed to be experienced more than once to get the full effect. They too have their needs and reasons.
If you as a player want to do one run-through and call it quits, you will certainly still have an impressionable experience, but it will only grow the more invested. I didn't find it that hard because I had fallen in love with everything Triangle Strategy has to offer, so I had my own compulsion to keep moving with it, but if it doesn't ultimately strike you in that way, it is a part you will miss. But that is still okay though.
>>GAMEPLAY: Triangle Strategy is accessible for any level of strategist to stumble through with its difficulty settings. There is an Easy, Normal, and Hard mode. It's common for players to even try their hands at Hard, Deathless runs (I don't know if this is a trophy on Steam. I played on Switch). Battles have a staggering variation of difficulties and difficulty spikes, but there are ways to mediate trouble battles you can't seem to get right. Besides difficulty settings, the game also offers a Quietus mechanic which act as a one-time, additional maneuver without taking a units turn up. Quietus has limits but there's many different actions that you can always implement to save your ass. Personally, 99% of the time I forgot Quietus existed and really only used them on mock battles and final battles mostly to see what they did or save me from having to do another 1+ hour of battle or whatever. But, most battles, you can absolutely pull off without Quietus. You can pull off a number of things a first run-through that many people struggle with and/or guides will tell you to use [character or ability you don't have] or certain strategy you can't get right or whatever.
I will touch upon this again below because it is a common comment, but Triangle Strategy's main course is narrative. To experience it, you need to be ready and understand that it has a story to tell. It has multiple stories to tell, and for that you will have long sections that are mainly dialogue, meaty dialogue too. The type of player that just wants to experience battle and "raw crunch gameplay" is not going to have a favorable opinion on the game format because not all mechanics are tied profitably into battle (if anything it's the other way around). You will have battles, and you can mock battle all you want at the tavern, but story battles are sparse to keep point and potency. That being said though, voting and persuasion is a major, at the heart concept of Triangle Strategy which ties into the aforementioned Convictions mechanic because we love democracy in this House until we don't and is not convenient! Play Triangle Strategy as a story and experience, the gameplay is mainly there to support and accentuate it.
If I tried to point out every little thing about Triangle Strategy this post would be miles long. The game explains and leans into everything very well so enjoy the stuff that isn't mentioned as much in their natural habitat in a relevant way for your own interests.
There is a great "divide" amongst players on wether or not Triangle Strategy is a "good" or "bad" game, and ultimately it boils down to understand who you are as a player, as a gamer. Note your interests and what you enjoy in a game and then gauge, because despite "oh it was bad," "oh it didn't do this," "oh it didn't do X thing that's better," "oh let me romance the blorbos together" the game pulled off a lot of executional aspects really well in its own ways to be its own identity. But, to comment about the common comments:
>>"The game doesn't have enough battles"
The game has an amount of battles actually. There's one battle a chapter, which is probably the hubbub on why people might think there "aren't enough." But most routes are 20 chapters, so that's 20 battles. It's just that chapters also vary in length and some can be long. Then, there's 35 mental mock battles available in the tavern of the encampment, realistically likely only seeing ~21 of them on a first play through though.
But, battling as a mechanic I consider a secondary mechanic to its main purpose: Conviction. Because there also is a certain thing that happens also in chapters, sometimes before battles, sometimes before votes, and that's exploration. This is a way to 1) gain a sense of a map that will likely be used as a battle map somewhen in your run, but also to 2) gain more conviction. Exploration is just as much of a thing in Triangle Strategy as combat.
So, in the end, I don't think the problem here is the battles, but rather the pacing the game presents. The player will be met with an interesting experience of feeling everything is dire and needs to be handled right away, while simultaneously moving rather slow and leisurely with no way to course correct because it's not side quests holding you down but the actual main event.
>>"The demo was slow and boring"
Unfortunately, I did not play early demos, because if memory serves me correct there were multiple versions. From friends, they have said that the early demos and final products are two separate games. Do not trust.
Then, the final demo which you can probably still download on the store (I haven't checked), is its final form, but much like Octopath Traveler, the demo presented is the beginning, it's the opening. If I remember correctly the demo goes to Chapter 3, which is ironic because after then is when things start spiraling downhill really, really fast. So by then you are introduced to the major components of Triangle Strategy. You experience the dialogue storytelling, you get through exploration, there's battles, there is a voting point in which you are introduced to the infamous Scales of Conviction, so it really touches upon all of the moving bits that make the game move. You get brief understanding of the state of Norzelia, its last major conflict, and the future prospects and direction it is moving in; none of which goes in any manner on how anyone wants it to move.
>>"The story is just Game of Thrones"
There's a special secret: any medieval fantasy setting is just "Game of Thrones" because Game of Thrones is the most recent rendition that is popular among the masses. Besides general, not-at-all-surprising political maneuvering and scheming, there really isn't one point in which it's overtly cumbersome as "ripping off" the award winning novel series, because a lot also stands to fact that history is just like that too. "There's powerful Houses that everyone has to watch out for and [other thing that I won't disclose because I think you'll get a better experience not knowing]" yeah and so did regular Europe back in the day, but now it's fictional and maximized to make an interesting story. Actually, Houses and clans are still a thing, I'd imagine, but have mainly been reduced to icons (but don't quote me on that).
Conquest, wars of successions, religious wars, whatever the Boston Tea Party is, power hungry individuals, people abusing power, puppet states/nations, and a lot of other things are historical events and writing tropes to be used as narrative devices. Whatever media you have consumed beforehand effecting your vision and enjoyment is unique to each individual and only influenced by that individual.
>>"The game has terrible voice acting."
Well, first off, show some pity on the voice actors. I don't know their full conditions but also note that the artbook lists that Triangle Strategy's art production was from 2018-2022, and well, a certain pandemic happened in early 2019. It was likely by at least September 2021 that they had finalized voiced lines because teasers were going out with used tracks and lines. I don't remember when the first teaser went out, I was only alerted by several people when Benedict happened because of my character brand, and that's the moment it was over for me to be honest.
But, disregarding that, I'm no expert, but I love how some voices were done. I can still distinctly hear what Erador sounds like, like Mr. Wingert's voice greatly helped define Erador. Sure, I do recall originally opening Triangle Strategy for the first time and listening to Benedict speak and he was very.... flat, but in a very specific way. However, now in hindsight, I have a great appreciation for that because now knowing Benedict, what else was he supposed to sound like? It has a different interpretation and understanding when seeing what's attached to who and how, and in early game with a lot of characters to keep track of that doesn't always click. But, damn, if I do not mimic Lionel every time I say "yes, ha ha, yes" like that's voice acting, it sticks like a tv commercial.
Even though I have thoroughly went off in a lot of directions, I just cannot cover everything. I am absolutely open for engagement if anyone would like further discussion about anything I didn't cover or did cover. Thank you for the ask, and I hope this helped in some manner.
18 notes · View notes
fluffylittleguy · 2 years ago
Text
Tumblr media
If I find my pen, I will make a digital version of this😥
16 notes · View notes
thewisherr · 2 years ago
Text
How am I supposed to make a limited life/mcyt Heathers au under these conditions
22 notes · View notes
kingwolfie08 · 1 year ago
Text
dont ask
Tumblr media
4 notes · View notes
arenaconspiracy · 1 year ago
Text
ohh i can't draw, i can't sing, learning new skills is just not my thing
Tumblr media
no no no i can't map, i can't model, even what i'm supposed to know i just can't do
5 notes · View notes
spookyforestcryptid · 1 year ago
Text
Tumblr media
The Shadows of Darkness sequel literally nobody asked for
2 notes · View notes
super-powerful-queen-reyna · 10 months ago
Text
K just gonna put folklore, evermore, midnights and the tortured poets department right there
Tumblr media Tumblr media Tumblr media Tumblr media
#really?#duuuude#those people are really saying tswift is kids music?#bitch please#you're saying it's middle school music#but it's because in middle school you're really obnoxious about your interests#growing up should be just applying media literacy everywhere#in middle school the things you like help shaping you into the person you are#rejecting poop jokes is growing up but those jokes are still better than discriminative jokes#when you look back you're either like really? or “wow can't believe i rejected that to conform to society's expectations of growing up”#growing up is being mature and able to notice people's behavior#you don't like Taylor Swift because most fans act like her opinion on people is superior to everything#you don't like tswift bc she doesn't speak up for everything and you know what?#1) compare her opinion to the current version of people#or look up why she wrote the song#2) she's not an activist she's a singer#originally her public personality was not to have opinions then she spoke up about matters she cares about#everything she does is scrutinized. if she does something people don't like#she gets destroyed. if she doesn't she gets destroyed too#brands see her every action as an economic opportunity#she's a woman and a billionaire. she gets lots of hatred and judgement from everyone#and yet she's generous with her money#she's kind and she cares about her fans#her (rich and/or recent)fans however act entitled to her concerts and music. they throw a tantrum every time she takes too long#or cancels stuff. they analyse her every action#the thing about reputation was that people thought that certainly she can't be all that nice. she must have shitty things she hides#she is easy to hate because she's rich white and and successful#also her fans hold grudges#she's criticized for her economic power moves#some hatred comes from the fact that people are tired from seeing her everywhere
8K notes · View notes
vlaserbeam · 8 months ago
Text
One thing that isn’t being discussed about the White Pharaoh is where on Earth the image came from.
“Oh, it’s just from an online slots game”
BUT THATS THE THING!!! IM NOT SURE ABOUT THAT!!! CAUSE WHEN YOU LOOK CLOSER:
Tumblr media Tumblr media
THE BACKGROUND AND COLORS ARE DIFFERENT. Noticeably so, too, the first one has more muted colors and a realistic background while the second is incredibly saturated with an obviously drawn background. This would make genuinely no sense to have two pieces of advertising for the game be so different if this was made for the slots game.
My proposed theory: white pharaoh is a piece of stock artwork / imagery, explaining the artistic differences between the two pictures.
But this can only be solved by either
A. Finding the origin of picture 1
B. Finding the source of the stock artwork
Those willing, please help my search.
EDIT: Because the sentiment keeps being echoed in the replies and reblogs, its important to remember there’s currently no proof the image was in a textbook. You’re likely recalling this social media post:
Tumblr media
The post in question is a joke about how American education whitewashes cultures and figures it teaches about, a very important critique– but that doesn’t mean this specific picture was in a textbook. We haven’t found the textbook this picture supposedly comes from.
Though plenty of people in the replies have recalled seeing the image in a textbook, we haven’t found the supposed textbook in question. It’s part of the call to action in the post– you think you saw it before? See if you can recall what textbook you had that you saw it in.
EDIT 2: Additionally, @/goldenspirits has made AMAZING progress in finding background and image origins, with higher quality versions of the render than we’ve seen so far. Please go check their reblog out, because it’s genuinely the best lead we have so far.
11K notes · View notes
honey-tongued-devil · 2 months ago
Note
Got a request: Jinx x Piltover reader who comes to the undercity a lot to see some action and excitement with Jinx thinking they’re from there only to find out that they’re from topside.
Tumblr media Tumblr media
[Arcane preference zaunites] with a s/o from Piltover (viktor, ekko, silco, vander, jinx, vi, sevika)
In less than a week, I’ve gained 500 followers and over 20 requests, so I’ll ask you right away to please be patient. English isn’t my first language, and I don’t think I’ll be able to post more than two or three headcanons a week (since I also draw). I’m sorry to keep you waiting, but I just ask for a little patience. In the meantime, if you’d like to support me, you can follow me HERE (bluesky) even though I haven’t started posting seriously yet, or you can leave a tip HERE. That said, enjoy!
Viktor:
- The most versatile on the subject. He’s the first one who is constantly around the people of Piltover, studying and having his room at the academy, which is even located in a wealthy area.
- Generally, he doesn’t pay much attention to someone’s origins, but as the relationship grows more serious, memories of his early academy years become more vivid.
- Viktor is a chill guy, until he’s no longer chill, (at least the original one).
- Most heated discussions are likely to revolve around politics or events in the city. But as long as you don’t call the people from the Undercity “beasts,” “creatures,” “monsters,” “beings,” or “animals,” his anger won’t be directed at you.
- At some point, he won’t remember anymore that you’re from “different neighborhoods,” and since he needs a hand carrying things to the academy, he’ll start asking you to accompany him to the Undercity when he needs to make purchases or pick up pre-ordered items.
- And although it might scare or intimidate you at first, it won’t take long for you to get used to it.
- Although sooner or later, you’ll learn to change your clothes before going down to Zaun.
Ekko:
- The first meeting with Ekko is straight out of a book: you get caught in a crossfire, and before you can even begin mentally writing your will, an arm grabs you around the torso and pulls you away at such a high speed that you feel like throwing up.
- He can’t take people directly to the hideout, but he can offer you assistance as soon as you’re somewhere safer.
- This is why, the second time he saves you, he can’t help but joke about how it almost seems like you put yourself in danger on purpose, and that you could ask him out in a less dramatic way.
- Of course, he’s just joking to break the tension, but when you actually propose it, even just as a way to repay him, it’s the beginning of the end.
- Between your outfit and the fact that, having run into you twice in a crossfire, you were in some pretty dangerous places, the last thing he expected was for you to ask him to meet up at the bridge and then show up dressed like a Piltie.
- Before his meeting with Cait and the one with Jayce, this would’ve been a breaking point; he wouldn’t have shown up and would’ve just gone back. But now, even if he’s not thrilled, he’ll at least come over to complain that you didn’t tell him you were from the upper city.
- He’s resigned to this fate, but he still remains a bit suspicious and on guard, not knowing your political stance, why you were down there, or how you see the people from his city.
- Even as you become closer, he’ll never stop teasing you about your background. You’re drinking, and you drop your cup? “What a strange way Pilties have of drinking.”
Vander:
- Going down to Zaun without stopping by the Last Drop is a waste, which is why you’re lucky enough to run into the Hound of the underground right away. Not only is he one of the most influential people, but also one with a lot of connections.
- At Vander’s suggestion, you stay at the counter, and he uses the opportunity to ask you a few questions, curious: for example, why is someone from Piltover down in Zaun alone at that hour? What do you study, if you study, or what do you do for work, if you work.
- Vander is extremely sociable, and since he handles negotiations, he doesn’t hold hostility toward upper-city residents, though it’s rare to see them in these parts.
- It’s not even about flirting; he just wants to keep chatting and make sure he won’t have you on his conscience. He asks you to wait until closing, checks in on the kids to make sure everything’s okay and says goodnight, then walks you to the bridge.
- The more regular your visits to Zaun become, the more the other regulars at the Last Drop start to recognize you and get used to you, making that place quite pleasant. And then there’s the deal with the bartender: if you offer him a good chat, he’ll treat you to a good pint of beer.
- The toughest part of getting close to Vander is learning that he’s a single father to four kids, and seeing the hostile and shocked reaction of the younger ones when they find out you’re not from their city.
- But hate is taught, and even if it takes some time, they slowly start to get used to you. Maybe they won’t jump into your arms, but if you decide to stay over, they’ll make room for you or bring you something to dry your face with, in strict silence.
Silco:
- This man, though he may not look like it, is the embodiment of patience.
- It’s his goons who bring you to his office, and the first time, all it takes is a quick glance for him to know you’re not a spy, a rival, a drug addict, or a threat.
- Silco kills, but generally not without reason. So, the first time you have a heart-pounding panic attack from being dragged there, you get off with a warning: if they catch you poking around his business again, it won’t go so well for you.
- But today, Janna’s on your side, and you’re safe.
- The issue is much simpler than it seems: if you live in the Undercity, you know which places to avoid and which gangs control which areas. But if you’re just a foolish Piltie who likes wandering outside your own city, the odds of ending up in one mess after another are high.
- That’s why, the second time they catch you near one of their shipments, his goons already have their weapons drawn.
- This time it’s not even Silco who spares you; instead, a firefight with the Firelights breaks out nearby, and you’re just lucky that bigger problems show up at the right moment.
- It happens repeatedly: either you run into his goons and instinctively wave like an idiot, or you end up in restricted areas, and one of them who’s taken a liking to you motions for you to leave, or you start frequenting the Last Drop and see them all more often.
- Gradually, this brings you more often—and with less dread—to the kingpin’s office, who, since even his daughter likes you, first makes sure to get you a map of the Lanes because “you’re obviously so clueless you must be from Piltover” to keep you from getting yourself killed.
- Then he realizes you’re pleasant enough to let you hang out in his office on weekends, when the noise downstairs is so loud that he couldn’t work anyway.
Jinx:
- You’re essentially the “dumb Piltie” stereotype that comes to mind when people in Zaun talk about those from the upper city.
- Deciding to venture into the alleys without any experience or knowledge of the area purely out of curiosity wasn’t your brightest idea, but at this point, it’s too late to turn back.
- That’s why, after hours spent looking for something interesting—colorful explosions that have been common recently near the docks, some chase scenes—you find nothing, give up, and throw yourself into a bar.
- If it were evening, you might hope for more than just a jukebox playing country music, four young guys playing pool in a corner, and a girl sitting at the bar who looks half-asleep while the bartender cleans glasses, but you still decide to sit down and order something local.
- Everyone’s eyes are on you, but the moment the girl with long blue braids lifts her head, the others snap back to what they were doing, and she looks at you, still drowsy and a bit confused.
- Meeting Jinx is the beginning of the end; she rambles on, is relaxed, and the moment she hears you wanted action, she jumps off her stool and drags you out before you can even sip your drink.
- She has no particular reason—it's just rare to find someone who wants to have fun, although you quickly realize that her idea of “fun” involves risking your neck.
- The first time ends like that; you don’t even exchange names. When it gets late, she vanishes, leaving you no choice but to return to the bar in the following weeks, where you meet her again and pick up on that fun “tour.”
- This “tour” brings you closer, even if you never talk about deeply personal things because there’s never time.
- It’s one night when you’re sitting together on a rooftop, watching the distant lights of Piltover, that she learns the hard truth: you’re from the other side of the river. This single piece of information seems to destroy everything you had built. Without a word, she runs off, and you don’t find her at the bar at the usual time anymore, but you don’t stop trying.
- The bartender probably tells her, or she sees you, who knows, because weeks later you meet again, and she almost looks sad to see you.
- She expected you to give up, not to keep coming back despite how difficult she’d made it, which is why when you pull her into a hug, she stiffens, taking a while to hug you back.
- The closer you get, the more she becomes like a ghost. You even find her at your place, but you never see her on the streets in Piltover. She rarely stays over, but you know it’s because of personal issues.
Vi:
- Vi isn’t for everyone: she’s for those with a “savior complex” or hotheads who can take a couple of punches to the face.
- The reason you’re in Zaun, dressed incognito, is because your colleagues told you there’s some interesting stuff in the underground city’s shops.
- What you didn’t expect was that the “interesting find” curled up behind an abandoned building would be a person.
- Nothing too serious, just a brawl gone wrong. She’d hidden to tend to her wounds in peace, probably in that vulnerable “cornered wolf showing its teeth” state.
- Cooperation isn’t her strong suit, and, not to rely on Undercity stereotypes, but you imagine it’s also rare for anyone to help strangers wounded on the street.
- She becomes more docile after you simply stand by, “covering her back”—basically just staying put and shielding her from view. 
- whenyou blurt out, “Forget gin; I need something stronger.” she starts to like you
- Once she recovers, she gestures for you to follow her, suddenly motivated by the urge to drink. Surprisingly, she takes you over the bridge to your own city, to a cozy pub that smells of wood.
- Drinking there becomes a habit; after a few drinks, you tell her you hate that the evening has to end, and she chuckles, flattered, before saying you can always do it again.
- And you do it again.
- You keep doing it until you end up kissing clumsily in the pub’s restroom, nearly knocking heads together, until she pins you to the wall and your brain signals a warning.
- You tell her you live nearby, suggesting you take things to your place, unknowingly revealing something you thought was obvious.
- She stares at you for a few confused seconds. “You didn’t tell me,” she says, but the truth is, Vi doesn’t hate upper-city people, so once the confusion passes, the alcohol and hormones work their magic, leaving that conversation as a problem for the next morning.
Sevika:
- Her only interactions with people from the upper city have been with Enforcers, but contrary to appearances, Sevika is a big, intimidating dog that’s actually quite tame.
- She doesn’t get her hands dirty unless necessary, so even though she has no fondness for Pilties, she’d never start a physical fight with one.
- You first see her in the Undercity, at the Last Drop, playing cards for a hefty sum of money against two shady types: one bald with a metal nose, and the other dressed like an out-of-place gentleman.
- It’s only when the game ends and she gets up to head to the bar that you clumsily manage to strike up a conversation, receiving nothing but a scrutinizing glance in return.
- She lets you buy her a drink despite the large sum she just pocketed, and when you compliment her on her play, she puffs up with pride and starts talking about how those two just cheated but still couldn’t win.
- For a moment—just a moment—she realizes she’s never seen you around here before, but then she goes back to talking and listening, fueled by the alcohol.
- Getting her out of your head becomes impossible, and if you catch her at the end of her shift, she’s even more relaxed. It doesn’t take many weeks before you find yourself with your knees over her shoulders in the Last Drop’s basement.
- Emotional or mental intimacy with Sevika comes at an incredibly slow pace, but she starts approaching you in the bar, and your “private encounters” become more and more frequent—until you try to make things more serious by inviting her up.
- Her reaction seems angry, but it’s more surprise; she hadn’t realized and didn’t expect it.
- She becomes a lot more guarded around you, until, in time, she learns to trust you again.
2K notes · View notes
thenookspace · 1 year ago
Text
Adding on to this bc the au lives rent free and is brushing narrative crumbs onto my couch: LONG POST AHOY
mentioned in the tags of the last post that the jedi in this au are a sorta organised community of sirens but it's still undecided on how the jedi transform from taily scaley hypercarnivorous fishy horrors but for now it's a spell/potion or other ocean magic bs which - for Plot Reasons - has a distinct 12 hour time limit and reset period
meaning that all jedi have a day/night to break it down human style before they have to haul their fishy asses back to the sea before they turn into sea foam or get fish-outed and put everyone in danger
that being said, the jedi that do go to shore absolutely get up to the most wacky not-possible-in-the-sea human bullshit ever
for instance: Mace Windu uses Surface Time to become an underground musical theatre star
Plo Koon somehow has a fully legitimate pilot's licence despite not knowing shit about everything that comes before the certificate-of-flying-deathcraft (he takes his buddies up for joyrides and nobody questions how he flies the aircraft or even if he actually owns the damn thing)
Kit Fisto doesn't like being on land (something something "public" something something "indecency") but he's friends with the local cave diving team
Yoda surfaces out of the Midnight Zone mostly to beat the shit out of seabirds
Anakin "secretly" visits Padme whenever Leg Day rolls around bc the doofus assumed that human-siren relationships were forbidden (not if your human can keep their mouth shut!)
he usually vents to his ol' friend Palpatine who "accidentally" saw him transforming one night but has just been so supportive ever since! absolutely no bad intentions! not even a whiff of "bulldoze the town to build a research facility filled with kidnapped sirens who he'll find by promising Anakin that the Horrible Vivisections will find a way for him to be with Padme forever" on him!! just a trustworthy old town mayor doing town mayor things!
(forewarning: nothing too awful happens in this au due to Fox&Padme lawyer shenanigans and my own inability to make sad endings)
meanwhile, for those who have legs
couldn't decide whether the mandatory Fett Family Business is a music shop - think vinyls, strings, guitars and One Lone Piano in the corner that Nobody is allowed to play (it was Jaster's) - or a myriad of various Ocean Things and decided to fuck it all and do both bc when you have that many brothers/half-brothers/cousins/family friends/family friend's kids/people you aren't sure about but are probably related to/people who definitely aren't related to you but just won't fuck off, you have options
eg, Monnk is def on the aforementioned cave diving team (he's 500% Kit's supplier for Weird Human Shit)
Wolffe and the Pack are in maritime search&rescue (they taught Plo how to fly thinking it would be funny until he fuckin adopted them)
Alpha 17 is the local lighthouse keeper who just wants the bloody sea raccoons (Very Curious sirens that he gives Very Few Shits about) to get out of his trash
and Fox is underpaid overworked mayor's aide who would've fucked off to the lighthouse already if he didn't know that Palpatine would flatten everyone if Fox wasn't there to 'forget' the contact details of every major land developer in the area
@cosmic-j0ke speculated that Jango might already know about the sirens bc of a tragic accident years ago and due to that being a fucking fantastic point it's 100% canon to the au now everybody give them a round of applause
the incident in question involved the disappearance/deaths of Jaster and the crew of Jaster's fishing vessel off the coast of Galidraan that left Jango obsessed with hunting "sirens" that everybody assumes were figments of a traumatised child's imagination
Dooku swore up and down he had acted in self-defense but was still banished from any jedi territories after he rescued and returned the deliriously dehydrated human boy he had found in the hold
was also kinda conflicted about whether Jango should still be obsessed with sirens to the detriment of Everyone but then I remembered that this is a literary cotton ball so Jango gets to mellow out on the mer-murdering after a while due to the stress of raising a metric assload of kids
+ all the niblings/little cousins/people you hired to help you hunt sirens who stuck around/their kids/ etc
but not before getting really into music engineering in an attempt to reverse engineer siren song
which becomes a surprisingly handy party trick when starting a music shop
fast forward to present day Cody mostly runs the music shop due to being the only one actually interested in dealing with People on Land all day long
he occasionally sprinkles in some lifeguarding because it's easy money to babysit a town of people who were all swimming before they could walk
but he has a Problem
the younger Fett & co kids have been kicking up a storm lately about learning the piano and getting curious about Jaster's Piano (dun dun dun) that Cody and the others never learned to play over the course of their Very Different childhoods (that will definitely never become an emotional plot point ahaha)
(not sure where tf any ''younger members" of the Fett extended family network would come from or even which characters they are - Boba and Omega are easy options, Omega is Hunter's kid no muss no fuss but Boba is a difficult one considering that Jango is theoretically too old for young kids in this au if Cody, Rex, Wolffe, Fox and co are all adults, will need some help here)
mystery child origins aside the kids are too young to be at sea so they're stuck with Cody and his soft heart in the shop when they start getting big piano-based ideas
ofc after folding like a house of cards and cursing out the kids' new preference for keys instead of string instruments like Good and Reasonable Fetts, Cody goes looking for a piano tutor and bargain deals on cheap eBay keyboards (he won't touch Jaster's piano bc that hurt is more a family heirloom than the instrument itself)
the keyboards are easy to get a hold of aside from exorbitant shipping prices (the irony), but a tutor willing to brave Jango??? might as well mail a craigslist ad to the bottom of the fucking ocean
so Cody's seriously considering pulling an Alpha 17 and fucking off to the lighthouse or sucking it up and learning piano (Alexa play Surface Pressure)
until he's lifeguarding (read: stress napping) one day and wakes to the most ~enchanting~ song from a nearby busker (he's dressed like a forlorn english professor who forgot the memo about pants but oh boy is he Beautiful), who's playing the most decrepit, water-damaged nasty looking keyboard Cody's ever seen
(Obi-wan found it in the Human Waste Box and he's incredibly proud of all the magic/non-magic modifications, he put those barnacles there himself!)
half an hour and one job offer later the tourist (???) is following Cody back to the shop and lessons are going swimmingly (HA)
obv Obi-wan has no idea how to actually play the keyboard, much less teach anyone anything but Seabed Radio's 40 Hottest Whale Songs but the kids are having enough fun to stop them snitching and Cody has conked out from post-Task adrenaline crash and could not care less about the gorgeous man in his shop teaching his little siblings piano (but he will!)
Jango, however, immediately clocks Obi-Wan as a Fish and spends the entire time seething at Obi-wan's very obvious siren-ness, Cody's obliviousness to Obi-wan's very obvious siren-nessand everyone else's wilful ignorance to Obi-wan's very obvious siren-ness bc he makes Cody happy and Jango's conniptions are funny
this is the end for now bc tumblr text limit hates me but next on the agenda: the actual fucking Plot!
God fucking damnit I misread sith Obi-wan as siren Obi-wan ONCE and now I have THOUGHTS about small town siren Obi-wan disguising himself as an eccentric music tutor/boardwalk busker to explore the ~human world~
603 notes · View notes
sl1nkie · 1 year ago
Text
h
um. what if i have a crush of joel fucking smallishbeans. what fucking then
0 notes