#THE STANLEY PARABLE
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brisketrotater · 2 days ago
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[Image Description: A Steam review by Sterscrem, who recommends the game at 28.0 hours on record. The review reads: "This is one of the best walking simulators I have ever played. You get to walk around and look at things while a man with a beautiful voice narrates your actions. Sometimes you get to click on things and he calls you an idiot. It reminds me of my mother." (End quote). Underneath, the query "Was this review helpful?" is answered "Yes". /End ID]
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This is my favorite Stanley Parable review
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yasutou · 1 day ago
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geeeeyyyulp
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ultimatesoupdemon · 2 days ago
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i cooked hard i think
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villy-apolly · 3 days ago
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A sign that would most certainly appear in the Stanley Parable
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decomposten · 1 day ago
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The sight of your rightful mistrust
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prostocupoftea · 2 days ago
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Sometimes PC stands for "Player Cat"
aka these games made me feel like a cat pushing a glass off a table so i drew it.
The Cat Parable
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C.a.t., Stop
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There Is No Cat
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The Catridor
(i know he says "how dare you" not when you push the button but when you boot up a game... which is even funnier... but im an artist, its gonna be like dat in my comic-)
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Do Not Buy This Cat Demo
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Extras! Character design sheet and some uni sketches (:
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vinny-sea · 1 day ago
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…I don’t think they’re be any narrators left—
What would happen if the narrators from these 3 games were locked in a room together
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noneuclideanwhimsy · 2 days ago
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Tbh the more you play TSP the more you get the inexplicable impression that the office building was created by an entity with a very surface-level understanding of what an office building is supposed to be. The place is basically screaming ‘I am a normal location in a normal world where normal human people do Work and Jobs and am definitely not suspended someplace abstract and outside of time at all!’ at you and expecting you to believe it. What jobs do people do in office buildings? Well, they… they push buttons on keyboards! The meeting room is full of details that tell you exactly nothing about what kind of office building this is (other than the fact that somebody named Chris was, at one point, in the broom closet).
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The Stanley Parable office building is in the uncanny valley for places.
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employee052 · 3 days ago
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famshon
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rustyparable · 1 day ago
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(Hugging)
I HC that the Narrator is ticklish, and Stanley uses this to his advantage to negotiate kisses (and breaks from writing new stories)
A lazier sketch but it was fun to doodle
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abucketofstars · 2 days ago
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If I shine a light on him, does that. Kill him? Does it hurt? Or does that part of his body just disappear for a bit like how shadows do, and then return later when I turn off the flashlight?
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more of my narrator (and stanley)
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lexumpysfunland · 2 days ago
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just some silly things I've done. on occasion, he does wear some Post-it on his left eye but since he is bad at drawing it looks messy, so Stanley will draw some for him :D
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yes, sometimes Stanley puts the post-it when Wally is sleeping heh
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iddybittysnail · 3 days ago
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gothic-mothic · 2 days ago
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Please hold . . .
2/4 of the tsp collection I’m making for class :3
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weldedskeletons · 1 day ago
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This!!!
It’s so important that tsp is a game that knows it’s a game and it asks you to keep playing it and it tells you that to keep playing it is to torment these two characters but it asks you to do it anyway.
I watched The Morality of The Shadow of the Colossus and it said “you’re involved in it but you’re not Complicit. These things would happen anyway. You’re just re-enacting it” and I feel like the Parable is SOME of that. It wants you to feel complicit but it never really blames you for what happens, except maybe in the potency of the Skip Button. And by that point you have next to no choice.
TSP asks you to play it, knowing the consequences, and says “you can save these two, but you won’t, but that’s okay, nobody blames you. This is how they’re designed. This is how we need them to be, for the game to work. Please, keep playing. Keep making them butt heads. We made them for you.
We made them for you.”
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