#THE OUTER WORLDS gameplay
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superchat · 3 months ago
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we should make up a term for when a widely loved game gets a "spiritual successor" title announced and its advertised to be made by "the original creators" but its just like, two of the directors and none of the 50+ original staff of artists, programmers, animators, writers, sound design engineers, composers, etc.
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dustbon · 4 months ago
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Welp, should've thought better about having kids being an ageless man. Tiarnan is growing up fast and we're not feeling hot about having him live the jungle life for the rest of his days.
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treefish · 2 years ago
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Gladys thinking ‘bout her dream kitchen.
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rinzdets · 8 months ago
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pls tell me that i'm not the only one who thinks that the hibernation suit is actually hot af
like i mean—
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jonny-b-meowborn · 2 years ago
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So I've been playing Echoes of the Eye for a while now, and I still have a lot to discover but as the resident furry/monsterfucker I have to say, I'd 100% kiss the owl people. They're tall and scary, which honestly would be enough for me, but also they're weirdly polite and make some banging tunes. They look like they're very soft to the touch, and like they're great huggers. Overall 10/10 creatures
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inkydoc · 8 months ago
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for the love of all that's holy why doesn't fallout 4 autosave after a big fight?? i have literally all of the autosave options turned on, but now i gotta redo the Mechanist bossfight because ✨️it just works✨️
simply wanted to use a terminal but forgot to exit the power armour and the space wasn't big enough so the character just ended up walking at the terminal, but not getting into position - a pretty common bug that happens with or without power armour if you so much as look at a terminal from the wrong angle, and the only way to get out of that is to reload a save
of course i forgot to save after doing the talk, because why wouldn't i be able to use a gotdam terminal :""D
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feckin game had enclave shit crammed into it on top of everything that's already been crammed but game breaking bugs are still not fixed, thanks Todd
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rainbowchromatic · 2 years ago
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When traveling the Outer Expanse my first time through I found this neat little area that seems to be a reference to the Survivor's opening scene. It was quite the surprise to fall down there and not die instantly (I guess slugcats, like humans, can make the same mistake twice)
Also, check my cute little slugpup!
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waffliesinyoface · 1 year ago
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having watched an hour or so of gameplay footage of the new bethesda game, my opinion is that it looks bad and generic, and it is activating my latent instinct to be a curmudgeonly hater. It's fallout 3 in space, which is perhaps the most damning thing I can say.
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patricksteel · 2 years ago
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The Outer Worls Peril on Gorgon DLC, Knock Knock Joke
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jacepi-time · 1 year ago
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I think gameplay wise Starfield is very enjoyable, and Bethesda has never been peak at dialogue but I think its severely missing interesting characters at least in the companion department. Adoring Fan is extremely entertaining despite being more of a joke character but I think that's what Starfield needed was a bit more quirkiness? Fallout had some tongue and cheek stuff going for it with the world building and Starfield I think lacks some of that as well. It's a little....too generic? When they could have gone a lot of different directions for a space travel RPG game. And I am significantly biased but The Outer Worlds by Obsidian did an excellent job in regards to world building and characters even if some say the gameplay lacked. Regardless I still find Starfield very fun to play but I think this game will be heavily relying on mods to enhance a lot of weak aspects which is standard for Bethesda but not ideal for a AA game.
I think the biggest sign of the grand “fall of Bethesda” or whatever is the fact that Starfield officially released a full calendar month ago today and I literally have zero idea what it is about or what happens in it. absolutely zero cultural osmosis seems to have happened, which would’ve been unthinkable for a Bethesda RPG like ten years ago
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nanyredfield · 5 months ago
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The Outer Worlds / Capitulo 2
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imperotenebre · 8 months ago
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The Outer Worlds Spacer's Choice Edition PS5 gameplay 4K - prime impress...
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Proviamo l'upgrade PS5
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demifiendrsa · 2 months ago
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The Outer Worlds 2: First Gameplay Trailer
The Outer Worlds 2 will launch for PlayStation 5, Xbox Series X|S, and PC (Steam, Microsoft Store) in 2025. It will also be available via Game Pass. The PlayStation 5 version is newly announced.
Latest details
The call to go beyond the stars is here once again, and it’s bigger, bolder, and more unpredictable than ever. We just revealed a first gameplay trailer for The Outer Worlds 2 during The Game Awards 2024, promising a fresh adventure in a brand-new colony next year. No really, we know we’re not supposed to promise things in marketing, but the setting is completely new, so this is all factual. Just don’t break the colony again. We’re looking at each of you who sent the Hope into the sun in the last game.
In true Obsidian Entertainment fashion, you carve your path through Arcadia, a colony teeming with factions, intrigue, and chaos. It’s also home of skip drive technology and where the fate of the entire colony – and the galaxy – rests. As a daring, undeniably good-looking, and questionably competent Earth Directorate agent, you’re tasked with uncovering the source of devastating rifts threatening the entire galaxy. Talk about stakes (not to be confused with raptidon steaks, those are very different)! The choice of how to deal with the rifts is up to you. “Your worlds, your way,” as we say at Obsidian.
Are the rifts the only thing threatening Arcadia? Of course not! That would be too easy. A factional war between the “benevolent rulers” known as the Protectorate, a rebellious scientific religious order, and a corporate mega power has the colony torn apart. Each is trying to close or control the rifts for their own good/monetarily profitable needs. Church, state, and capitalism! Who will win?! Well, that’s really up to you. This is your game. We’ve said the choices were yours the whole time. See that Obsidian motto above? Yeah, you get it.
We’ve said choice a few times already, but guess what? This is an RPG so it’s going to come up a few more times. When it comes to crafting your commander, it is full-on “RPG with RPG elements” time from ability points to skill checks in conversations, to even how flawed you want to be because, let’s admit it, no one is perfect. Except those who think they are. Look at you go. Being perfect.
How you build your commander and chart your way through the narrative is uniquely yours as you plunge into this player-driven story. Whether you’re a disciple of diplomacy, a smart strategist, a crusader of chaos, or defiantly different (so we can keep the alliterations), the choice – you guessed it—is yours. Oh, and with this being The Outer Worlds, yes, you can dumb!
While The Outer Worlds 2 is a single-player RPG, you won’t be alone! Not virtually anyway. Enlist a crew of companions to help you achieve your goals. Nothing says “middle management” more than sending people out to fight your fights for you, then having them judge everything you do with a visual reminder of how much they loved or hated it. Maybe you’ll help them fulfill their dreams or goals along the way. Clearly you care enough about the people working with you to see their dreams realized… right?
As excitement grows for the upcoming 2025 launch, now is the perfect time to revisit The Outer Worlds and relive the adventure that started it all. Whether you’re a seasoned spacer or are setting foot in Halcyon for the first time, there’s no better moment to prepare for the next chapter. The Outer Worlds is available for purchase on Xbox One, Xbox Series X|S, Steam, PlayStation 4, PlayStation 5, and Nintendo Switch. You also can jump in today if you’re a Game Pass member.
On top of that, the universe is expanding beyond the game! The Outer Worlds 2 will be featured in the upcoming Secret Level anthology series, streaming on Prime Video. Tune in on December 17 for a short story that takes place between The Outer Worlds and The Outer Worlds 2. While you may have thought that was a lot of shilling, the Secret Level episode is legitimately good, and if the Board were around, they’d tell you it was mandatory viewing.
Wishlist the game today on Xbox Series X|S, the Xbox app on Windows PC, and Steam, and stay tuned for more updates on The Outer Worlds 2—we can’t wait to share what’s next with you. The galaxy is yours to explore; the only question is, how will you shape it?
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imsobadatnicknames2 · 28 days ago
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To my great surprise, one of my friends expressed interest in DnD, bringing the total people interested including myself to a whopping THREE! Now, I've only played DnD a few times at a game shop and literally no other TTRPGs, but I'd be open in checking out other stuff (and can hopefully persuade my friends)! Would you happen to have any recs for maybe a bit more of an intro/beginners game that one could run with three players total? (If you happen to know any that maximizes a player feeling badass, that'd be neat & appreciated, as I think that's the main draw for them lol). Anyways, thanks for your time :3
Hiiii thanks for your question! So have in mind that I haven't played any of these firsthand because I'm mostly into games that mechanically emphasize disempowerment (the games i run tend to go less for the Found Family of Heroic Misfits Go on an Epic Quest approach and more for the Gang of Amoral Treasure Hunters Get Themselves Killed While Looking For Treasure in a Dark Scary Hole one), so I'm going off mainly from the play experience implied by reading the rules themselves and by what I've heard other people say about them.
First of all Is Quest RPG
I've seen it recommended a couple times by @thydungeongal and after reading a bit of it I have to agree with her assessment that this is the game that most D&D players seem to ACTUALLY want to play when they start invoking Rule 0 and the Rule of Cool and playing fast and loose with mechanics. It's a game where the explicit design intention seems to be natively supporting the style of gameplay that most popular D&D Actual Play shows feature, without any of the negatives of trying to fit 5e's square peg into that particular round hole. It's also available for free, which is pretty nice.
I would also recommend Brighthammer: Rules Light High Fantasy (which is a hack of Sledgehammer: Rules Light Dark Fantasy)
It's a simple system with a d100 resolution mechanic which fits into two eight-page mini-zines, one for the players and one for the GM.
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It leans into the heroic fantasy angle specifically by letting players continually accumulate advantage to rolls during combat encounters by performing heroic actions, such as defending an ally or an innocent bystander. This one is also free and it's a pretty quick read so you don't lose anything by checking it out.
Next up is The Basic Hack
This one is a slightly streamlined version of The Black Hack, which itself is a massively streamlined version of early editions of D&D. Just like The Black Hack, it uses D&D's classic six-attribute array and a lot of other mechanical elements that make it pretty easily compatible with a lot of D&D materials while still being a very distinct system of its own, but where it differs from TBH is that it simplifies a lot of its mechanics and overall has a less gritty and more heroic tone.
Lastly there is Break!!, which is the only game in this list that is going to cost you any non-zero amount of money
Break!! has some old-school sensibilities here and there (seems to take some inspiration specifically from games like Cairn and ITO) but aesthetically and tonally it takes most of its cues from fantasy anime and JRPGs. It has a pretty cool-looking setting, and some interesting twists on classic fantasy TTRPG races and classes. You get everything from "basically a D&D fighter with a different name" to "paladin meets magical girl" to "literally an isekai protagonist". Anyway one way in which it leans into making the players feel pwoerful and badass is that its initiative system rewards being proactive in fights: whatever side starts the fight gets to act first, with no checks or rolls required. Also, it handles health depletion on a per-encounter basis. Health regenerates fully imbetween fights, essentially ensures that players always start fights at full strength and gets rid of long-term resource depletion. Which, you know, i like long-term resource depletion for my games, but if what you want to do is feel like badass heroes this is definitely the way to go, and it still has some interesting long-term consequences for running out of health in a fight.
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galoogamelady · 9 months ago
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What’s Fallout like? Like I know I can google what kind of game it is but more than that what games would you compare it to? and is it more story-based or gameplay-based?
That's a difficult one to answer and I'm not sure I have the authority to do it lol
But I'll try!
The Fallout fandom is fairly complicated due to the IP being passed around and the lore/values of its storytelling being muddied over the years. That being said I think both old-school and new fans would still agree that the story is the most important element, as they're meant to be role playing games where you make decisions on often heavy matters (especially in the games of the original devs).
Fallout 1 and 2 are turn-based isometric rpg-s from the late 90s. If you like that type of gameplay, they're fantastic games and cult classics. They don't shy away from heavy themes.
Then the IP got sold to Bethesda and their version of Fallout is a FPS/TPS action experience, as seen in Fallout 3 and 4. The combat is fun but even the newest game is shit by shooter standards. If you played an Elder Scrolls game (like Skyrim), they're like that but set in a retro futuristic post apocalypse. A large slice of the fandom has only played these ones and skipped the original turn-based games.
Fallout New Vegas was made by the original team but using Bethesda's engine. Many fans would tell you that out of the modern titles, that's the one with the best writing.
Fallout 4 was a very popular title due to the scrap and build system. As you adventure, you can scavenge all sorts of trash and then build your own little settlements in the wasteland and populate them with settlers. Add mods to that, and the community really did some magic. It made people connect with the world of Fallout on a personal level.
The story in a nutshell: in an alternate timeline, survivors of a devastating nuclear war are trying to rebuild and make the irradiated wasteland of the United States liveable again but every group and faction has a different take on how society should be rebuilt. When the writing is done well, your choices have weight and it's impossible to be fair and please everyone. You get to discover a variety of different factors that lead to the Great War and you have to wager whether humanity is doomed to make the same mistakes all over again. Is there a way to avoid them? What kind of sacrifices does that require? Etc.
A lot of it is supposed to be a critical look at war, 50s Americana and the dangers of nationalism, rampant consumerism, xenophobia, etc.
Hope this helped a little! It's difficult to find two Fallout fans who are on the exact same opinion of all the games. I personally think, the fun part of the games is when you get to carve a little slice out of the wasteland for yourself and your community and the stimulating part is the overarching story and lore.
It's no wonder the original writers made The Outer Worlds too, which I don't consider a legendary game but the similarities are obvious in the themes.
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inkydoc · 9 months ago
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okay so having watched through the main story of fallout 3 (can't play it tbh, and i tried, but it pisses me off too much) i think i figured out what i want, and that's fallout 4, but written by obsidian. so y'know, i'm gonna play new vegas probably (if i can), and then fo4 for the exploration, but still gonna miss outer worlds so dearly...
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