#THE OUTER WORLDS gameplay
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superchat · 1 month ago
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we should make up a term for when a widely loved game gets a "spiritual successor" title announced and its advertised to be made by "the original creators" but its just like, two of the directors and none of the 50+ original staff of artists, programmers, animators, writers, sound design engineers, composers, etc.
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dustbon · 2 months ago
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Welp, should've thought better about having kids being an ageless man. Tiarnan is growing up fast and we're not feeling hot about having him live the jungle life for the rest of his days.
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meefalo · 1 year ago
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treefish · 2 years ago
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Gladys thinking ‘bout her dream kitchen.
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rinzdets · 6 months ago
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pls tell me that i'm not the only one who thinks that the hibernation suit is actually hot af
like i mean—
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jonny-b-meowborn · 1 year ago
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So I've been playing Echoes of the Eye for a while now, and I still have a lot to discover but as the resident furry/monsterfucker I have to say, I'd 100% kiss the owl people. They're tall and scary, which honestly would be enough for me, but also they're weirdly polite and make some banging tunes. They look like they're very soft to the touch, and like they're great huggers. Overall 10/10 creatures
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avibero · 1 year ago
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something I really appreciate about Outer Wilds is how focused it is. Everything in that game, from the mechanics to the lore to the music, either furthers the understanding of the story or serves the underlying theme. Despite the compact dialogue trees, every line is packed with characterization so each person you encounter feels unique. The world beyond the scope of the story is hinted at to make it feel bigger, but it never gives more than would serve the story. They could have easily added more snippets of dialogue or discoveries to add to the worldbuilding, but that would have only served to dilute the core of the game. Instead, they got in, said what they needed to say, and got out. No muddying the waters, nothing that doesn't serve the goal.
I could write a whole essay on this and maybe one day I will. But for now I'm just appreciating the sheer power of storytelling in an incredibly non-linear game.
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inkydoc · 6 months ago
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for the love of all that's holy why doesn't fallout 4 autosave after a big fight?? i have literally all of the autosave options turned on, but now i gotta redo the Mechanist bossfight because ✨️it just works✨️
simply wanted to use a terminal but forgot to exit the power armour and the space wasn't big enough so the character just ended up walking at the terminal, but not getting into position - a pretty common bug that happens with or without power armour if you so much as look at a terminal from the wrong angle, and the only way to get out of that is to reload a save
of course i forgot to save after doing the talk, because why wouldn't i be able to use a gotdam terminal :""D
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feckin game had enclave shit crammed into it on top of everything that's already been crammed but game breaking bugs are still not fixed, thanks Todd
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rainbowchromatic · 2 years ago
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When traveling the Outer Expanse my first time through I found this neat little area that seems to be a reference to the Survivor's opening scene. It was quite the surprise to fall down there and not die instantly (I guess slugcats, like humans, can make the same mistake twice)
Also, check my cute little slugpup!
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waffliesinyoface · 1 year ago
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having watched an hour or so of gameplay footage of the new bethesda game, my opinion is that it looks bad and generic, and it is activating my latent instinct to be a curmudgeonly hater. It's fallout 3 in space, which is perhaps the most damning thing I can say.
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patricksteel · 2 years ago
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The Outer Worls Peril on Gorgon DLC, Knock Knock Joke
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jacepi-time · 1 year ago
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I think gameplay wise Starfield is very enjoyable, and Bethesda has never been peak at dialogue but I think its severely missing interesting characters at least in the companion department. Adoring Fan is extremely entertaining despite being more of a joke character but I think that's what Starfield needed was a bit more quirkiness? Fallout had some tongue and cheek stuff going for it with the world building and Starfield I think lacks some of that as well. It's a little....too generic? When they could have gone a lot of different directions for a space travel RPG game. And I am significantly biased but The Outer Worlds by Obsidian did an excellent job in regards to world building and characters even if some say the gameplay lacked. Regardless I still find Starfield very fun to play but I think this game will be heavily relying on mods to enhance a lot of weak aspects which is standard for Bethesda but not ideal for a AA game.
I think the biggest sign of the grand “fall of Bethesda” or whatever is the fact that Starfield officially released a full calendar month ago today and I literally have zero idea what it is about or what happens in it. absolutely zero cultural osmosis seems to have happened, which would’ve been unthinkable for a Bethesda RPG like ten years ago
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meefalo · 1 year ago
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nanyredfield · 3 months ago
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The Outer Worlds / Capitulo 2
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imperotenebre · 6 months ago
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The Outer Worlds Spacer's Choice Edition PS5 gameplay 4K - prime impress...
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Proviamo l'upgrade PS5
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galoogamelady · 7 months ago
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What’s Fallout like? Like I know I can google what kind of game it is but more than that what games would you compare it to? and is it more story-based or gameplay-based?
That's a difficult one to answer and I'm not sure I have the authority to do it lol
But I'll try!
The Fallout fandom is fairly complicated due to the IP being passed around and the lore/values of its storytelling being muddied over the years. That being said I think both old-school and new fans would still agree that the story is the most important element, as they're meant to be role playing games where you make decisions on often heavy matters (especially in the games of the original devs).
Fallout 1 and 2 are turn-based isometric rpg-s from the late 90s. If you like that type of gameplay, they're fantastic games and cult classics. They don't shy away from heavy themes.
Then the IP got sold to Bethesda and their version of Fallout is a FPS/TPS action experience, as seen in Fallout 3 and 4. The combat is fun but even the newest game is shit by shooter standards. If you played an Elder Scrolls game (like Skyrim), they're like that but set in a retro futuristic post apocalypse. A large slice of the fandom has only played these ones and skipped the original turn-based games.
Fallout New Vegas was made by the original team but using Bethesda's engine. Many fans would tell you that out of the modern titles, that's the one with the best writing.
Fallout 4 was a very popular title due to the scrap and build system. As you adventure, you can scavenge all sorts of trash and then build your own little settlements in the wasteland and populate them with settlers. Add mods to that, and the community really did some magic. It made people connect with the world of Fallout on a personal level.
The story in a nutshell: in an alternate timeline, survivors of a devastating nuclear war are trying to rebuild and make the irradiated wasteland of the United States liveable again but every group and faction has a different take on how society should be rebuilt. When the writing is done well, your choices have weight and it's impossible to be fair and please everyone. You get to discover a variety of different factors that lead to the Great War and you have to wager whether humanity is doomed to make the same mistakes all over again. Is there a way to avoid them? What kind of sacrifices does that require? Etc.
A lot of it is supposed to be a critical look at war, 50s Americana and the dangers of nationalism, rampant consumerism, xenophobia, etc.
Hope this helped a little! It's difficult to find two Fallout fans who are on the exact same opinion of all the games. I personally think, the fun part of the games is when you get to carve a little slice out of the wasteland for yourself and your community and the stimulating part is the overarching story and lore.
It's no wonder the original writers made The Outer Worlds too, which I don't consider a legendary game but the similarities are obvious in the themes.
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