#Synergy SP
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Kyle Broflovski
26 y.o (He/Him)
Soul Synergy: Written on your palm is what your soulmate is thinking
Headcanons:
☆ Going to college on a full scholarship and with his help from his parents
☆ Still works part time at Tweek Bros Coffee, he wants to earn his own way in life
》 This feeds his caffeine addiction
☆ He still plays basketball, it helps him blow off steam
☆ Has a habit of piling to much on his plate
》 Stan usually has to remind him to take time for himself, forcing him to relax
☆ Probably tried to major in law like his dad but at some point he decided he really hated it
☆ Switches to something like English and General Classes for now.
》 I can see him becoming an Author! (I'm projecting)
☆ He tries to visit home often, holidays, birthdays, and on breaks!
☆ Does everything in his power to NOT talk about school. It's the last thing he wants to think about and he doesn't want to make his mother stress
☆ He and Stan live closer to campus, they went halfsies on an apartment together
》 Kyle cooks -> Stan does the dishes
》 Kyle handles paying rent -> Stan handles the handiwork around the house
☆ Will participate in Stan's board game nights if he has the time
☆ Although he loves D&D night and will not miss a session if he can help it. (I'm projecting)
》 I like to think he eventually becomes a DM the more he takes writing classes. I see those two going hand and hand
☆ He started carrying the lighter when Stan picked up smoking and it's just always been in his pocket
☆ Comes in handy when he smokes weed
》 I don't see him as the kind of guy who buys it or owns a bong/bowl/whatever, but I think he'll smoke if offered. Anything to just relax.
☆ Because of that he always carries an inhaler for Stan. He knows his friend hasn't had an asthma attack since they were kids, but just in case
☆ Also brings little bottles of water, enough for the other three. (Even Cartman if he can convince the guy to even look at water.)
☆ I didn't draw it but he's definitely got an EpiPen for sure.
》 He's the mom friend, I don't know what you expected
☆ Carries his glasses in the case, but he can't keep his glasses clean at all
》 Somehow his phone is immaculate, baffling really
☆ Looks at his palm often, so he started wearing gloves again
》 He gets distracted to easily with it
☆ The font on his palm is golden, looks like ink melting when it changes
☆ The closer his soulmate is to him, the quicker the words change.
》 If he thinks about it too much, he panics because what if he starts thinking something stupid and his soulmate laughs?
》 After a while he stops caring and just accepts that it is what it is.
☆ He's very protective of his hands because of it, often keeping his hands in his pockets if he's not wearing his gloves
》 More like he's protective over his soulmates thoughts.
His hand finds the silver necklace around his neck, the pointed star of David digs into his palm. The blunt ends of each point reminds him to breath. He turns it over a few times, doing the same with the lighter in his pocket.
He catches it out of the corner of his eye, the font on his palm gleams and twists. Running down his pale skin like watercolor does a canvas.
'Kyle! I love you!'
Kyle let's out a little breath, it dissolves into a chuckle. That breath takes the tight feeling in his chest with it. The beautiful font leaves room for a smile.
"I love you too." He whispers to the palm, placing a kiss over the words.
(Here's the blank version! ♡ )
#south park#sp fanfiction#south park fanfiction#reader insert#south park x reader#x reader#secret soulmate au#soul synergy#kyle broflovski#kyle broflovski x reader#drabble#headcanons#south park fanart#shhh its a secret
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#Wireless workplaces have greatly improved communication and collaboration efficiency for enterprises. Furthermore#the latest Wi-Fi 6 and Wi-Fi 7 standards deliver record-high speeds to wireless networks#supporting 4K conferencing and cloud-device synergy in high-concurrency access scenarios. Wireless production environments can improve the#industrial visual quality inspection#and HD wireless backhaul of industrial cameras.#Huawei AirEngine Wi-Fi series products are next-generation wireless network products designed for enterprises' workplaces and production sp#indoor and outdoor wireless networks built using Huawei AirEngine can fully meet requirements of customers across industries#and adapt to ever-changing terminal and application demands in the digital space.
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40+ Hood Deco Buildings
Published: 10-12-2024 | Updated: N/A SUMMARY 40+ hood deco buildings to fill up your neighborhood skyline – use them all or pick and choose which files to add to your downloads folder. They make great “filler” buildings for a downtown hood and you can overlap them to create unique structures. Enjoy! DETAILS Requires all EPs/SPs.
ITEMS Sun & Moon A Buildings (7060 poly) Sun & Moon B/C Buildings (3688-4122 poly) Nova City A/B Buildings (468-1032 poly) MicroCity 02B/04B Buildings (2416-2482 poly) Office Building 8 (644 poly) Atameken A1 (5919 poly) DOWNLOAD (choose one) BUILDINGS from SFS | from MEGA ALT MicroCity/Nova City Buildings from SFS | MEGA ^less bright versions of 4 buildings by @kashmiresims
CREDITS Thanks: Sims2/Simming communities. Sources: Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik), Building Meshes (AliTarGz via Cities Skylines), Cities Skylines (Paradox Interactive and Tri Synergy, 2015). *No copyright infringement intended. Converted content is for non-commercial use only. EA/Maxis own all content derived from their games, as do other game/content publishers whose work appears on this site in derivative form. If this content exceeds fair use, contact this site via private message re: TOU violations.
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Lately, I've been making kits for existing Limbus IDs that are bad, trying to make them not just better, but also more interesting.
Here's what I have so far. Keep in mind that my main rules are "No changing Skill affinities", "No changing the main Status archetypes," and "No changing Coin amounts"
For This Episode: A Tale of a terrible Outis, an okay Meursault, and two awful Sinclairs
Blade Lineage Outis really just needed some better numbers. Higher skill rolls, more Poise gen, and a Crit damage buff on the S3 in line with modern BL/Poise IDs.
Main thing I did was, since the S3 is supposed to be a "finisher" skill, I moved the Stagger Threshold raise to the first coin and gave it both a Kill and Crit Kill effect.
I also made her S2 Slash, since she buffs her own Slash Power, and generally made her unique gimmick Slash Power Up. If Meursault can have his S2 Acupuncture be a Slash skill, so can Outis.
Los Mariachis Jefe Sinclair took more work. I made both his Poise viable to maintain and his Sinking more effective. He's generally a Count maintainer through his S2 and generally low Coin count, but his S3 has a whopping 7 Sinking in one infliction.
I also gave him more SP healing to be a fast ramper, and gave him buffs based on his SP relative to the enemy's.
The big fuckery I did was with his Evade and Passive, and how they work together. His Evade can now roll pretty high, and directly raises the target's Stagger Threshold based on the Gloom Res. when he successfully evades. So you can start by ramping him up and popping a bunch of Sinking on the enemy, before Evade-spamming to go for a bunch of Stagger raising.
His rolls are also good now, but dampened a bit by his negative Offense Level and, again, generally low Coin count. Main thing I probably should've done that I didn't is adding Aggro, but I think raising his Speed could also help (but those stats aren't shown here.)
Zwei South Sinclair is an interesting ID. The first thing I did was, of course, raise his rolls to be more modern.
Obviously, as you can see, I also gave him a few Unbreakable Coins, and changed around his Clash Loss conditionals. I also swapped his Protection for Defense Level Up, and made his S3 give it to the highest HP ally, prioritizing other Zwei IDs (for that sweet sweet Ishmael synergy)
Also, I gave him Assist Defense, and made him gain Defense Level Up when hit, doubled if he's hit via Assist Defense. Most of his debuffs remain next turn due to his low Speed, which is also why his ally buffs are Combat Start.
Not much else to say. Made his Tremor infliction better.
Finally for now, W Corp. Meursault.
First thing was, again, rolls and conditionals. Made his Rupture infliction close to, but not on par with, W Yi Sang's. He obviously has no Dimensional Rift. His Count infliction is generally positive after conditionals are active, but at the end of the Skills, so you need to be careful not to eat the Rupture stack before the infliction even goes off.
All of his Skills have Protection now, some of them conditional. His buffs from getting hit, through his Passive, are now a bit better too, but mainly the Clash Lose buff, since I feel it should actually be a worthy consolation prize.
His main goal is to use a high Envy Res. to change his S3 to Envy and get the max Slash Fragility, while also going first, to make W Corp. Don Quixote and W Corp. Ryoshu deal 30% more damage.
In general, I raised both his Charge generation and consumption, just to put him on par with other Charge IDs that like to hit 15/20 Charge Count before doing much. His S2's conditionals are a maze of what Charge amounts activate which conditionals, so I'll leave you to figure it out on your own.
In the end, I feel this ID might be a bit bloated, but it was always trying to do too much in my opinion. My mission statement was "Bulky Charge/Rupture ID with Envy synergy," and I feel I did that well.
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Mind if I ask for Selector advice? I’ve the following choices: FedEx, Jess Wick, Fia, Irene, Ho’ol, Eben, and Pozy. Mainly leaning towards one of the first two, but I’d be interested in your thoughts.
Out of those, I personally think Jessica, Eben, and Pozy are the best picks in a vacuum.
Eben has extremely high damage and Necrosis synergy, and is blessed with not one, not two, but three good Modules, making him surprisingly flexible in how you may want to use him. S2 makes him a beast at handling crowds with big multipliers (REALLY good in RA2, as well, since it's true AoE), while his signature S3, with proper prep, can demolish key enemies with pinpoint accuracy among an ocean of chaff thanks to its priority target. Definitely an involved unit to use, however.
Jessica is probably among the most complex units in the game, if you want to do everything she can do, but with a shield that gives her more SP and 2 block on an amazing timer, a Module that lets her reveal Invisible units, and her S2 and S3, she is in this situation where she's not really a Jack of all Trades as much as a Queen or King of all Trades: Doesn't really reach Master, but she's damn good at a lot of things, so that's one deployment slot you always get a lot out of. She has some tech I won't get into if you really want to master her, there's videos, but even without this she's amazing. Of note, you can aim her away from enemies to have her S3 be active for even longer, since it's ammo based: It is the single best defensive skill in the game while also offering very good damage and a powerful nuke+stun.
Pozy has the big numbers of her archetype, final damage multipliers instead of stat increases (which scale REALLY well), and the Typewriter, a linear range unit that inflicts Def Down and is invincible, meaning you can place it wherever there is a ranged tile and get it working without worrying about it dying. Her S2 and S3 are very powerful and flexible thanks to the Typewriter, giving her map presence only true global range units can match.
Every other unit in there is pretty good but talking from a utilitarian perspective, those are the ones I'd recommend the most.
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'I kinda wanna experiment more with Tremor...but I've forgotten who applies that...'
'These enemies are weak to Pierce, so how can I make a team that specializes in Pierce again?'
'I want to see what kind of teams I can make for Mirrors.'
'Who can heal without E.G.O-'
Enough!
These were just a small batch of questions floating through my head. When it comes to Mirrors and starting gifts, the system now encourages you to not take the same team over and over again, so variation is something that you may want to consider. But with so many Sinners and so many skills, status buffs and other kinds of gimmicks, it's very easy to lose sight of the forest for the trees. At least it is for me.
This is why I made the Identity log.
It has filters for rarity, season, sinner, and various of buffs, debuffs and gimmicks. It is also designed to be viewed on a desktop (mobile desktop view will cut off the rightmost column) and the filters can stack. A quick hover-over will show you all the keywords attached to the Identity in question.
For the purpose of this log, I have made up several terms that describe roles and that kind of thing in the game, like when an Identity gets stronger below a certain amount of HP, or when it profits disproportionally from a kill or a stagger. You can see a list of those new terms under the cut.
Negative: Coins need Tails hits in contrast to Heads hits. Currently only contains Sunshower Heathcliff and N Sinclair.
Sanity Break: Gains effects when Sanity is low. These can either be granted by talents or skills.
Punishment: Loses a fixed (larger) amount of SP when losing a clash. This means a fixed amount stated by the skill.
Peerless: Gains effects if not damaged the previous turn.
Daredevil: Gains effects if below a certain HP percentage.
Vigor: Gains effects if above a certain HP percentage.
Stagger Expert: Directly affects the target's stagger treshold. This is not Tremor Burst.
Executor: Skills deal more damage if the target is below a certain HP percentage.
Murderer: Gains effects if an enemy is staggered/killed. This doesn't have to be their own kill for them to get the tag.
Sadist: (Skills) Gain(s) effects if the target is on or below 0 SP.
Oppertunist: Gains effects if the target has a certain debuff on them. This can be more damage or the infliction of more debuffs.
Analyst: Skills deal more damage if the target is weak or fatal to their type.
Berserker: Skills deal more damage based on damage already dealt by self.
Synergist: Has a synergy with their alliance members. Think N Sinclair's upgraded passive. This is why there is an Alliance filter.
Clash Master: When clashing, the target loses power in that clash.
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Arknights Modules and Amiya Guard
Modules... leave something to be desired. Hardly a unique opinion, basically an ice-cold one, I believe. That being said, while I understand that game design and thus module design is hard, I've found it repeatedly more frustrating to be let down by a basic stat increase than to not get one at all. The thing that sparks this post is looking at Guard Amiya's new module. Longer post ahead.
I really like Amiya. I find her a compelling character, and a compelling design. I like watching how she proceeds through the story, and I like using her in story relevant locations. I'm used to both her uses and limitations, and she's the only above-module-level unit in my roster.
So I can say with security that Guard Amiya is unfortunately, tragically, the most underwhelming of her forms, with some of the weirder limitations and design restrictions. It's even stranger to consider when you look at all of the influences she has access to and doesn't take advantage of:
Arts Fighter Guards - Arts fragility, RES ignore, or RES shred (true damage could count if it was more reliable) - Block/Target increase - Burn/Elemental damage - Dueling dangerous opponents - Increased ASPD - Increased durability
Blademaster Guards - Activated powerstrikes (doesn't mesh with her talent) - Offensive recovery only - SP regain
Her Caster form - Auto-activated skills - Offensive recovery trait - Self retreat on s3 - Three skills - Unfocused yet high DPS - A lot of these make sense to not be used as they're reflective of her younger, inexperienced form! It makes sense that she would have auto-activation, unfocused, and self retreat or self debuffs on her skills.
The limitations of her design come primarily that as a raw damage unit, she doesn't do overwhelming amounts of damage, have any way to consistently bypass RES, and that her second skill as her only source of true damage and RES bypass is extremely gimmicky and limited.
It only being usable once is extremely harsh, requiring killing fodder enemies requires an in-depth stage knowledge and planning to take advantage of, and doesn't have enough of an attack increase even satisfying these conditions to make it worth the effort. Nevermind the limited 30 seconds, as well as no durability increases that can guarantee that she even gets to deliver out her entire skill.
This skill has a few places that I feel as though it could go, and different directions that it could benefit from. The most obvious step, is that since it doesn't follow Chimera's design and retreat her (instead becoming unusable) that she keeps the buffs she gains during the skill. Unfortunately, this is such an easy mistake to make that the third bullet point has to explicitly disagree with that specifically.
Not only would it give her an interesting indefinite duration skill that could justify the timing, of having +120% ATK with true damage, a functional invulnerability to Arts with RES at 81, it would also give a thorough synergy with her talent, making it indefinitely active. Imagine how good that would be for Talulah's fireballs.
It would even have cohesion with her character by this point; though she can still spike her power and go all out, represented by the initial slashes, she has a much better mastery and usage of her powers, allowing her to pace herself and actually last through a fight! That's awesome!
It would make so much sense, it would all work together, and yet. The insane drawbacks that come with this skill, the limited use and necessary fodder, will typically allow her skill 1 to outperform it in raw damage. Taking s2 over s1 is a massive risk for only a potential benefit. While I do really like this skill, and think that it's very cool and a good reflection of Ch'en's third skill, it can best be described as just unwieldy.
Ultimately I would prefer that a redesign take place to take better influence from other sources. She's a solid unit, but has a lot of different ways that she could be really interesting and engaging in alternative ways, or have different abilities that could all work nicely. I think I may even post some concepts later. Regardless, that all being said, I understand that Arknights doesn't do rebalances or redesigns, so my interest piqued with her module.
At maximum level, with maximum trust and maximum potentials, this is the difference that the module would make. Modules as a whole are a very interesting way to retroactively balance the game (given their inability, or aversion, to doing so manually) that to be done well require that they engage with each individual character's mechanics. Four and Five stars rarely get modules that will "fix" or address fundamental flaws within their kits (and I would be impressed if they did something like that for Guard Amiya), but I had an expectation that the protagonist of the game, the literal face of it, would get more than just trivial stat increases.
That isn't to say that stat increases aren't effective. I consider both Indigo and Ludonata's modules to be very nice, and the relative simplicity in their modules could be argued to reflect their 4* nature. Surtr getting 6 additional RES ignore is boring, but helpful at least. So surely, Amiya, could get something more exotic than a stat increase. Or at the very least, if it has to be a stat increase, more than 2%.
#arknights#arknights modules#viviana enjoyers eating good at least#i have faith that amiya will get a burn damage module eventually#if anyone ever got a redesign she would be the most justified and deserving of it#she should totally have 9 skills not 7
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for some reason I decided to do a solo md run with and max out every single rodya id this month 😎
also threadspun all her egos to max as well
she's so cool I wish I was like her
some observations for each id I gathered in my time playing:
Base: she's surprisingly durable, though even that hardly makes up for her awful rolls. Also her attack sprites are super weird like

what kind of angle are you hitting at girl. Are you trying to kill some random bug on the ground? I feel like she has the worst attack sprites out of all the base ids, though them making her look like she's swinging kind of recklessly and with no practice might be fitting to her character?
Kurokumo: Surprisingly good for a release id. I think it'd be fun if her s3 had attack weight. She doesn't look all that kurokumo with her coat lacking the cloud texture and her having no visible tattoos outside the one on her breat.
LCCB: A very interesting concept that while good for its niche isn't something really relevant to the game. Like she would be really good if the game went in a direction where defense skills were a genuine threat outside of a few counters and evades being annoying. Other than that her blunt synergy is cool but greatly limits her.
Ncorp: Love how messy she looks. Also weird how in each of her "evil" identities (Ncorp, Tcorp, Princess) she mentions refusing to eat. She's okay, probably decent in a full Ncorp team. I don't have much to say besides she looks really cool and hot.
Rosespanner: the first good id she got that still holds up pretty good despite her clashes being somewhat mediocre. Synergizes really well with her effervescent corrosion ego and its passive.
Zwei: Probably my favourite 00 id. The concept of turning poise count into shield is so interesting, and makes her quite a decent meatshield. Other than that though she doesn't have much going for her and she barely has any synergy with the other good zwei identities.
Dieci: I don't really need to say anything. It's dieci rodya. I think she's strong in kind of a boring way
Liu: She's cool. Love using her passive in teams to get big wrath absolute resonances going, though the condition of everyone being burned is harder to achieve in chain battles.
Tcorp: got an absolute ass run with her and barely got any tremor gifts before the end. She's okay. Good clashes and tremor application but not a lot of bursts.
Devyat: She's just strong and fun. Really good for solos with the free shield she gains and her incredible damage potential. Also I just love the concept of a weird bag that has limbs and things that come out of it. That's just cool.
Princess: Clashable counters make regular encounters super easy in solos. A bit worse for them than the other bloodfiend ids since her healing is tied to her passive and not her abilities, but once she gets going she's really good. Also using an umbrella as a weapon is just really cool. Also unrelated but when she was released people were being so boringly horny for her, like this is Rodya, she's had her tits out since launch and now you notice them? Also her uptied art is way hotter anyway.
I don't have much to say for egos since most of them are pretty straightforwards.
don't use pursuance in solos since the additional effects are ally only as far as I've tried.
I hope she gets a negative sp id some day to benefit from the passive of what is cast and to make the awakening of 4th match flame more powerful.
hope she gets a charge id some day so she can have some relevance in any team (rosespanner is too dependant on tremor to really count)
maybe a sweeper id with the backstreets intervallo cause they eat people and rodya is a hungry girl.
idk
#idk#sorry darling mutuals for flexing about stuff in a gacha game#forgive me for my sins#ofiepoasti#always hate doing the fancy brand tags#rodion lcb#rodya lcb#limbus company#epic gamer girl me (yes real)#anyway I think rodya and don quixote should kiss
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anyways here’s me being a gameplay nerd instead of being deranged about the characters for once but i gotta say. running sorc therion has been really funny because the whole run i had speced tressa into scholar, and was basically feeding her any magic boosting items etc, so in the end she has like over 300 elemental atk on him. which works very well for elemental pursuit damage + balogars blade (which now outpaces hired help damage)
but for therion like, honestly before going around and just doing the other bosses i had sorc on him more as a meme, because like the real reason people say go for sorc therion is because you can stack fire damage up weapons on him the way you can stack wind damage up weapons on tressa, but i didn’t actually. get any of those weapons for him which meant his elemental damage is honestly still. bad.
Buttttt having access to every magic as a triple hit is so tremendously useful for breaking literally everything in the game it’s still worth it, especially since he also has access to steal sp, so even tho he’s sp hungry he can usually just fix it himself. and THEN i kind of ignored getting elemental break until the end (because id have rather have him have access to every magic type) and then realized that like. holy shit that actually has insane synergy with balogars blade, because tressa’s Eatk is really really good, she usually hits abt 5k ish x 6 hits with it with no modifiers, then with the elemental break debuff she hit cap on a few hits (i think the lightning and ice ones bc i have battle tested axe on her) and i was like this could be actually. really fucking good if i get her the wind up weapons and slap surpassing power on her.
therion’s damage basically comes entirely from aeber’s spam (i basically but every single +speed resource into him), atp that hits usually 20-30k depending on if he gets an armor corrosive off, and like elemental break balogar could just blow that out of the water. might see if it’s an effective strategy against one of the other hidden side bosses or something
#honestly douing these endgame bosses has been so fun#it’s the same game just less tools so you start realllyyyyyyy minmaxing#i have forged these two into perfect killing machines. really funny
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Stan Marsh
26 y.o (He/Him)
Soul Synergy: Anything you write on your skin will appear on your soulmate.
Headcanons:
◇ Worked on his father's farm for years, while he didn't want to he stayed for his mom
◇ Shelly moved out and left South Park for a different college. The two aren't close, but they're better than when he was a kid.
◇ He works part-time at the university radio station with Jimmy.
》 Jimmy does most of the commentary, Stan will pitch it sometimes, but he leaves most of the talking to him. Stan is in charge of the music
◇ He has snuck some of Crimson Dawn on air and did the same for Timmy's band. Jimmy doesn't care, but he gives Stan a hard time about it.
◇ Going to college on a sports scholarship, to no one's surprise
》 The surprise came when he almost lost it all.
◇ He struggled heavily with alcoholism when he first moved out of his parents house
◇ Used to go out night after night, being invited to parties and hang out events
◇ It didn't seem like a problem until he woke up with vomit in his hair and had no memory of the last three days.
》 His hair used to be longer but he decided to cut it after that.
◇ It takes the other three to help snap him out of it, not just Kyle.
◇ After that he went and got help, of course the other three had his back. Kyle helped him find the support groups needed around campus. Kenny spread the word of keeping alcohol away from Stan, and Cartman enforced it.
◇ They have a system when they go to parties or out to eat with him. Kenny will give everyone the warning, do not offer him alcohol. Not as a joke, it's not funny. Wanna flirt with him, buy him something else. If you invite him to a party, have some fucking sodas or juice.
◇ Cartman is the next step if for some reason you don't decide to listen. Absolutely embarrasses the person, socially tears them apart. We all know he's very good at turning a crowd on people.
◇ Kyle is the big guns, he lives with Stan. He's his best friend. His super best friend, and he'll be damned if he lets anything happen to him. Kyle's not afraid to let the person know just how small they are and will throw hands if need be.
》 Luckily, it hasn't gotten that far. Most people stop at Cartman.
◇ Stan has worked very hard since then to keep himself clean. He's cut alcohol out completely because he knows how easy it is to slip back into it.
◇ When he feels himself slipping again or tempted, he goes to the gym. He writes a song, goes for a jog, bugs someone with board games, does literally anything to keep his mind off it.
》 His last resort is smoking a cigarette, Kyle doesn't like it, but it's better than the alternative
◇ Stan was able to keep his scholarship but it took a lot of work, and a lot of dedication.
◇ The necklace was a gift from the three boys after Stan's second year clean. They all wrote something up on each line and had Kenny carve it in.
》 Kyle: I'm proud of you man. Keep it up, or I'll kick your ass. -SB
》 Kenny: I am always a call away. I've got you Stan, I love you handsome.
》 Cartman: Don't be fucking stupid. I'm the only one who gets to ruin your life.
(Cartman took up some of Kyle's line. It makes Stan smile everytime he sees it)
◇ It's incredibly corny and off brand for him but he never takes it off, that necklace means everything to him.
◇ He's still the quarterback on the team, and the pressure sometimes gets to him.
◇ He plays basketball with Kyle sometimes, but he's not a fan of getting his ankles rolled all the time so he only does it when he needs to get Kyle to relax
◇ His depression is still there, it never really goes away, but he's got a better understanding of it
◇ Goes to a proper doctor and gets the help he needs. After a few therapist visits, he gets a prescription for it and now here he is.
◇ Since Kenny and Karen live so close Karen helps remind him to take his meds. She leaves him little snacks with every pills.
》 Skittles one day, M&Ms another, Cashews, and then a Reese's cup at the end of the week (I just like the idea of the group adopting Karen, but she adopts them back ya know?)
◇ No one else knows about this, Stan's a bit embarrassed by it but he finds it adorable that she's trying
◇ It makes him want to be better. So he works hard to keep a routine and a method.
◇ When he feels like he hates himself, he showers
◇ When he feels like he hates other people, he needs to eat
◇ When he feels withdrawal or if he's tired, he needs water.
◇ Has a special water bottle that Gary got him.
◇ Begs Kyle to go to the gym with him, he can't go alone he needs his buddy!
》 They end up making it a game. Who can push the other one to giving up.
》 Kyle does a certain number in a set, well Stan does one more. Stan runs for a certain amount of time on the treadmill, well Kyle runs faster and longer.
》 They pay for it in the morning but it's worth it
◇ Was the forever DM in his board game nights. He has all the D&D books, most of them are those special covered ones
◇ The local comic book store knows him well, and they save a book for him when they come out
◇ He still paints minis, for Christmas one year he got everyone's characters! Hand painted them and gave them out
》 He was so proud. And then Kenny lost his character the next session
》 Kenny's character is on the shelf near his books. Forever immortalized next to the players guide
◇ On days where everyone can't make it they play test a different system
◇ Wild Talents -> Superheros
◇ Deadlands -> Cowboys
◇ Traveler -> Sci-fi
◇ Red Market -> Zombie Apocalypse
◇ When Stan finally finishes his campaign and Kyle takes over, it takes him a minute to shift back into being a player! (I'm projecting)
◇ He has Wendy and Nichole over, of course! They can't make it all the time (Nichole has her own campaign that Stan's a part of and Wendy is a busy little lady), so they guest star!
◇ Gets together with Nichole and they plot ways to bully their players. (Rip Kenneth)
》 If people don't feel like playing TTRPGS he's got plenty of board games! (Honestly dude I can go on forever about this. I'm big time projecting, so I'm gonna end it here.)
◇ Stan loves his messenger bag, its got more patches in it then just the deftones on the side
◇ Collects band patches like a punk does for their jackets
◇ Anytime he goes to a local band gig he buys a patch (support local artists)
◇ Of course he has his guitar. Even if I didn't draw it!
◇ Cherry red guitar that he babies, he loves his guitar more then anything else he owns.
◇ Kyle got it for him when they both graduated high-school, it means the world to him
◇ His case for it has seen better days, most of the scratches are covered in stickers people have slapped on it.
◇ Honestly, he's got like one or two that he put on
◇ It's a game around the university: Get a Sticker on Marsh's Case
》 Craig's in the lead.
◇ Like Kyle does with Stan's inhaler. Stan carries insulin in his messenger bag for Kyle.
》 He knows Kyle doesn't pay attention to himself and lets his blood sugar drop so he also carries snacks
◇ The bright pink lighter and the lighter case was given to him by the guys, because that dummy always loses his lighter.
》 Every other day he's asking to borrow a lighter because he lost his
◇ Yet he knows where everyone of his guitar picks are, which is ridiculous
◇ Has a shit ton of them too, carries them in a little case!
◇ Stan will fist fight anyone who touches that brown journal, there's so much in there. (You know that feeling you get when someone asks to see your sketchbook? Yeah.)
◇ Lyrics for Crimson Dawn, poems that will never see the light of day, magic cards he uses as bookmarks,and campaign ideas
》 A few pages that have been ripped out and or burned out. Usually means he's had a bad day and needed to get it out
◇ The other thing he's protective of is his headphones, he's not sure why. There's nothing special about those white headphones. But they're his, and they got him through high-school.
◇ He was actually super happy about his Soul Synergy
◇ He already had a habit of doodling on his skin, so it was a surprise it manifested like this
◇ Kyle does get onto him about how often he marks on his skin. He orders Stan those Body Mark markers.
◇ When pictures or words show up on his skin it tickles, it's like he can feel the marker or pen
◇ That's the only part he hates, it tickles him and he's extremely ticklish (perish.)
◇ Doodles, lists, lyrics, and notes on things to do later. For some reason he's protective over all of them, and it makes him slightly sad when they go away.
It a few hours of sitting still, but it's finally done. Red takes a wipe and swipes it across his forearm, the moist wipe feels good against his skin. It's irritated from being poked over and over again, he can still feel the buzz of the needle.
The wipe reveals the jagged Soundwave tattoo stretching down his forearm. He smiles at it and almost goes to touch it, but stops himself. From the way his tattoo artist glares at him, he knows better.
He tries, he really does, to listen to Red as she goes through the steps on how to take care of it. But it's hard when he keeps staring at it, wondering if his little plan worked.
On the outside, it certainly seems narcissistic to get one's voice tattooed on one's self. But Stan could live with the whispers or the questions if it meant it was on the skin of his soulmate too. It wasn't anyone else's business what it was, that was between him and them.
After all Stan worked very hard to get that recording of him singing, You are my Sunshine, just right.

(Here's the blank if you want it ♡)
#south park#sp fanfiction#south park fanfiction#reader insert#south park x reader#x reader#Stan Marsh#stan marsh x reader#drabble#headcanons#south park fanart#secret soulmate au#soul synergy#shhh its a secret#REVAMP
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Arknights Pull Priority Guide - Future Event Spoilers
Pull priority guide from post lucent arrowhead to delicious in dungeon collab. Ranked from highest-value operator to lowest, at the end I'll discuss which banners to prioritize.
#1: Stop playing ga cha games
#2: Odda.
brings Ho'olheyak's previously unique niche of a rapid-fire uplift to a five star package. While he's more limited in what enemies he can lift, he more than makes up for it with better uptime and splash AOE. It's rare that 5 stars get to compete directly with 6 stars. For that alone, he's absolutely worth your time. Just like ho'olheyak before him, he's got excellent synergy with one particular IS4 relic.
#3: Nymph.
so far the only applicator of the "fear" status effect, which is distinct from Degenbrecher's frighten. It's a unique status that forces enemies to walk backwards for a short time. It has a lot of potent use cases, especially against slower enemies. Like most of our entrants here, her notable skill has a reasonably low SP cost.
#4: Laios Touden.
a character fully unique to arknights from one of the manhwas, i think it's called "Dig Dug's Dungeon Dining"? It was part of the konami collaboration. Anyway, he, like odda, brings a 6-star utility to a lower rank. Frighten is a fairly powerful effect, fully canceling an enemy's auto-attacks, but on a purely-offensive operator like degenbrecher, it didn't quite have a central place on her kit. Laios has much tankier stats as a dreadnought, and his frighten has a long duration and low SP cost.
#5: Logos
What logos brings to the table is straight out of the matrix: he can slow down and potentially delete nearly any projectile with his s3. It's flashy, and when used cleverly can save you a lot of grief. However, it's hardly applicable to every situation. Some of the most dangerous ranged enemies don't use projectiles at all, and some "projectiles" ignore his skill anyway. It's certainly not universal, but when it's useful, it's fun and powerful.
#6: Ascalon
She doesn't bring anything fully unique, but what she does bring is a bit stronger and weirder than most operators before her. Like Ela, she has a skill that inflicts "accuracy reduction" on enemies, with a 50% chance for any enemy attack to miss instead of Ela's 40%. It has some distinct use cases from dodge, notably stopping certain damage-over-time effects that would result from a hit. On top of that, she can slow aerial enemies with her s2 without damaging them, which looks very funny. Overall, a useful and unique operator.
Honorable mentions: Chilchuck Tims - Unlike Folinic, who only gives herself resistance environmental effects, Chilchuck gives full immunity. He's also kind enough to share with any allies within his range. Ulpianus - Technically the first operator to be able to redeploy himself with a skill, but it's hardly different from just. Y'know. redeploying an operator normally. Can still be very useful, especially when rapidly swapping between lanes. Narantuya - Also applies accuracy reduction to enemies, but despite the infinite application time, its range and chance leaves much to be desired. Instead of a 50%, it's only 20%. Lutonada - Extremely adorable. Also, shifting utility on a defender is completely unique if you've never heard of croissant.
Which Banner Should I Pull On?
While it's easy to get caught up in the hype of a new limited banner, Logos' cool utility is barely applicable to more than a handful of sick compilations. Try to grab someone more reliable, like Laios Touden, who will scream at your enemies! With that in mind, here are my recommendations:
This banner has two of my recommended operators: Pallas' Bodyguard, and the Janitor Director Ascalon, and one of my honorable mentions, Lutonada. 3 for the price of 1 is the best deal you'll get here!
logos banner: He might not be the most widely applicable, but you can't go wrong with something that entertaining. Still, I wouldn't recommend pulling too hard. Missing out on him isn't the end of the world.
HUH??? what? why is grain buds on this banner? what's she doing down there??? omg save this child
Nyumph is also fully unique! She's got style in spades, too, nothing like those bountiful boring blue banners up above.
And with that, we've come to the end of arknights. I did think it was weird that they did end of service on their Fyodor Dostoevsky collaboration, Dungeon In Delicious, but you never really know how these things are going to go aha. Thanks for reading, hope you have a nice day!
This banner has 1 main pick, Laios, and one of my honorable mentions, chilchuck. With 2, that's greater than one, and therefore much higher value than the other banners except ascalon's where you can Definitely pull odda. Really try to pull odda from that one, i dare you. If you don't you can come to my house and break my legs. I'll even post my address under the cut:
#arknights#guide#arknights guide#extremely important#useful information#helpful#informative#hashtag wise#hashtag blessed#hashtag skilled and abilitied#arknights spoilers#spoilers#spoiler warning#spoiler cw#cw: spoilers#Content warning?#content wanring.
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Ended up going cool points and got Ptilopsis. I'm much earlier in the game than I remembered, so I'm just gonna wing it. Used the free 10 roll on the current banner and pulled Wis adel, so that's cool. So far the only character I have any attachment to is Eunectes, any tips/synergy for those three?
fortunately for you ptilopsis is not just cool but also really good. ptilopsis as a unit synergises with almost everyone because her thing is that she increases the automatic sp recovery of all allies on the field when she's deployed, which 90% of units will benefit from, including wisadel, but actually not including eunectes until you've invested far more into eunectes than you're probably able to at this point. more on that later.
my number one tip is always to invest in your 3* units first and actually use them too because they're not only far cheaper to raise but also the best way to learn the basic gameplay principles (what does each class do, how does deployment order work, how do the types of damage work, etc). after that try to get at least two 4* or higher units of each class raised that have different subclasses (i.e. a marksman sniper and an artilleryman sniper) to expand your range of strategic options. resource accumulation in arknights is fairly slow, especially if you're still finding your footing. that's why it's generally recommended to raise some 3* and 4* units first, because they consume exponentially fewer resources and will give you the means to get the stuff for your bougie 6* units. many of them are perfectly decent to even good units in their own right, nobody does what gravel does for example
depending on what you want out of arknights, that means you should either leave wisadel aside for now or raise her asap, because wisadel is an extremely busted "kill everything now" button that will make you not learn how to actually play the game. most super busted 6* need to be e2 promoted to unlock their third skill to do their super busted thing but wisadel can high impact kill everything now right out of the box. if you just want to read visual novel arknights then having a kill everything now button on hand from the start is really convenient, but if you also want to play strategy game arknights i would recommend leaving her for later, because sooner or later there will come a boss you can't just explode with wisadel, and then you will wish you knew how to play arknights.
anyway, eunectes! i like eunectes both as character and unit and i think she has a lot of good qualities that are often overlooked but she might be difficult to use for a new player. her thing is that she has really high raw stats and powerful skills, but she has only 1 block, she only gains sp in order to use those skills when blocking enemies, and she's expensive to deploy. the sp lockout means that ptilopsis' ability to increase sp gain doesn't work on eunectes unless she's blocking. there is a way to make it so she very slowly gains sp even when not blocking (and ptilopsis can make this faster), but it's through the module system, and you can't even access that until you have a unit e2 promoted and at a certain minimum level (lv40-60 depending on rarity).
eunectes' job is to hold dangerous enemies with her sheer raw stats. she is your expensive cartoon piano that you drop on someone you want flattened into a pancake. chapter 3 for example features a few boss enemies that deal heavy splash damage that you'd rather not let close to your frontlines, but eunectes has so much hp and defense they can't hurt her much and enough atk that she can safely beat them to death away from the team if you just point a healer at her. early in the game a lot of dangerous enemies including some bosses are vulnerable to stun, so her s2 is incredibly powerful because they will just not be able to do anything for at least 15 seconds while she caves their skull in. if the enemy can't be stunned or eunectes is getting punched back a little too hard, s1 will give her stats an extra permanent boost so she takes less damage while you point some ranged damage (like wisadel) at it to blow it up.
s3 is the one where she gets in her giant robot and becomes the ultimate Every Stat Ever beatstick but that's behind e2 promotion and i don't think you should prioritise her e2 promotion if you're still starting out, she'll do fine at e1 for a long time. more importantly, to facilitate eunectes gaming you should raise multiple vanguards so that you can produce the dp necessary to actually deploy eunectes when you need her.
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JP Hood Deco - 60+ Buildings
Published: 2-2-2025 | Updated: N/A SUMMARY Select deco buildings (J. Puerta, 2022-2024 via Cities Skylines) with updated TXTRs and day/night states. The set contains a nice mix of residential, community, industrial, and waterfront buildings in various sizes. Higher poly buildings (9K+) are packaged separately for convenience. Mind your system settings/capacity when using high poly CC.
DETAILS Requires all EPs/SPs (may or may not work with only 1-2 EPs) §0 | Hood Deco The MESH-TEXTURES file is REQUIRED for buildings to display properly (see download links below). See poly counts below. ITEMS LOW-TO-MID-POLY: Baltic Apts. (3456), BellyMall (9059), Bellyshops (626), Charlson Marine Dock (3468), Clappgarden (3215), CMS Systems (5246), Colson Residences 012-018 (1285-1775), Convention Center (6366), Crestview Terrace (870), Cruise Ship Terminal (5229), Cunna Center (6567), Deliver Stores (2615), District Cultural Center (4072), District Fire Station (7503), District Medical Center (2640), District Police Station (3824), DP Stores (6724), DP Stores & Offices (3833), Elementary School (1462), Hamilton House (3281), Hills View Apts. (3633), High School (5730), Jean & Food (2331), Kiip Building (7756), Lauren Residences (1644), Lily Park (7334), Local Clinic (1220), Local Fire Station (2735), Local Police Station (1406), Local Post Office (1162), Malibu Apts. (1729), Maple Avenue (1603), Marine Side Homes (8210), Marine Side Offices (8338), Metropolitan Hospital (6102), Metropolitan Library (6030), NextT Center (7582), Nu-Vulton Store (3202), Paper Corp. (2893), Pine Residences (7352), Recycling Center (4542), Rich Bank (8056), Rosaleda Hotel (8499), School Library (1652), ST27 Residences (4302), Stella Homes (3520), Tulip Residences (3945), Water Pumping Station/Pump (522-2719), Wesley Place (2668), Wonton House (2858), YDFpharma Facilities B1-B3 (3642-4612) HIGH POLY (9K+): Adler Living (12781, HIGH), Blueview Condominiums (10230, HIGH), Lifewell Ins (11127, HIGH), Rooket Homes (10970, HIGH), Rose Condominiums (9385, HIGH), Seaton Residences (10812, HIGH), ST30 Hotel & Suites (11467, HIGH), YDFpharma Offices (11813, HIGH) DOWNLOAD (choose one) MESH-TEXTURE FILE (REQUIRED) from SFS | from MEGA LOW & MID-POLY BUILDINGS from SFS | from MEGA HIGH-POLY BUILDINGS (9K+) from SFS | from MEGA
CREDITS Thanks: Thanks to Rach & Lord Crumps. Sources: Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik), J. Puerta (2022-2024), E. Grenci (2022), AliTarGz via Cities Skylines, Cities Skylines (Paradox Interactive and Tri Synergy, 2015). *No copyright infringement intended. Converted content is for non-commercial use only. EA/Maxis own all content derived from their games, as do other game/content publishers whose work appears on this site in derivative form. If this content exceeds fair use, contact this site via private message re: TOU violations.
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Rinkai!

Studio: TMS Entertainment (Fruits Basket)
Summary: Izumi Itō is a high school girl who loves cycling. After witnessing a race in which the best female bicycle racers compete against each other, Izumi vows to become a bicycle racer with her friends.
A Salad Bowl of Eccentrics (Henjin no Salad Bowl)

Studio: Synergy SP (Major), Studio Comet (Initial D)
Summary: While trailing someone, the poor detective Sousuke Kaburagi runs into Sara, an imperial princess from another world who uses black magic. Sousuke and Sara gradually begin living together, but in the blink of an eye, Sara becomes accustomed to modern-day Japan...
Girls Band Cry
Studio: Toei Animation (One Piece)
Summary: The main character drops out of high school in her second year, and aims at entering a university while working alone in Tokyo. A girl is betrayed by her friends and doesn't know what to do. Another girl is abandoned by her parents, and tries to survive in the city by doing part-time jobs. This world lets us down all the time. Nothing goes as planned. But we want something that we can continue to like. We believe there's a place where we belong. That's why we sing.
Unnamed Memory

Studio: ENGI
Summary: Witches—the centuries-old mages that command power immense enough to bring catastrophe. Oscar, the crown prince of the powerful kingdom of Farsas, was cursed as a young boy to never sire an heir. Hoping to break the magic, he seeks out Tinasha, the strongest witch on the continent. To meet her, he climbs her tower, as she is said to grant the wish of any who successfully do so. Yet, when he arrives at the top…he requests that Tinasha become his bride!
Viral Hit

Studio: Okuruto Noboru (Tomodachi Game)
Summary: Scrawny high school student Hobin Yoo is probably the last guy you’d expect to star in a NewTube channel that revolves around fighting. But after following some advice from a mysterious NewTube channel, Hobin is soon knocking out guys stronger than him and raking in more money than he could have ever dreamed of. Can Hobin keep this up, or will he eventually meet his match?
Mission: Yozakura Family
Studio: SILVER LINK. (Non Non Biyori)
Summary: Taiyo Asano is a super shy high school student and the only person he can talk to is his childhood friend, Mutsumi Yozakura. It turns out that Mutsumi is the daughter of the ultimate spy family. Even worse, Mutsumi is being harassed by her overprotective, nightmare of a brother, Kyoichiro. Taiyo will have to take drastic steps to save Mutsumi.
Jellyfish Can’t Swim in the Night

Studio: Doga Kobo (Oshi no Ko)
Summary: The young artist Yoru Kurage has been on hiatus ever since a certain incident. In reality, her name is Mahiru Kōzuki. She became traumatized by the pressure of being "special" and instead decided to live a normal, standard high school life. However, things change when she meets former idol Kano Yamanōchi.
A Crow Doesn't Choose Its Master (Karasu wa Aruji o Erabanai)

Studio: Pierrot (Bleach)
Summary: Yukiya is the lackluster second son of a regional boss in the North House territory. His younger brother has overtaken him in academics. He is no good at sword battle, either. Not that this ever bothers him. So it comes as a shock when this boy, who claims to have no ambition whatsoever, is the one chosen to attend the Imperial Prince in Court--. What awaits Yukiya and his new master is intrigue, murder, a mysterious drug, and invasion from an unexpected enemy. Can they save the world of Yatagarasu (three-legged crows of Japanese myth)?
Mysteries, Maidens, And Mysterious Disappearances

Studio: Zero-G (Grand Blue)
Summary: A mysterious incident that occurs in a row in a city. The challenge to this monster is... With a writer's aspiration, Sumireko, who is a plain girl and has a lot of sexual appeal and body. Although it looks like a boy, it is a bookstore clerk from Adashino who is full of mystery.
#anime#anime fandom#anime community#anime poll#anime 2024#rinkai#yuru camp#henjin no salad bowl#girls band cry#unnamed memory#viral hit#mission yozakura family#jellyfish can't swim in the night#karasu wa aruji wo erabanai#mysteries maidens and mysterious disappearances#new anime#animanga#romance anime#sports anime#upcoming anime#yoru no kurage wa oyogenai
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Revolutionizing Wire Harness Production with Automated Crimping Technology

The modern manufacturing landscape increasingly hinges on automation to boost both efficiency and accuracy. A standout innovation driving this transformation is the advent of automatic wire cutting and crimping machines. These sophisticated systems offer a host of compelling advantages, fundamentally reshaping the way wire harnesses are produced.
At the core of these machines' appeal is their ability to combine blazing-fast operation with a remarkably streamlined wire changeover process. Unlike older, more labor-intensive methods, these automated solutions harness cutting-edge Computer Numerical Control (CNC) technology. This allows for precise, computer-managed adjustments to both the leading and trailing wire ends, eliminating the need for tedious manual tweaks to cutting and stripping lengths. What's more, the integration of electrically controlled blades drastically simplifies the engineering challenges typically associated with adapting to different wire specifications. This built-in flexibility enables swift transitions between various wire types and dimensions, a critical factor in maximizing production agility and minimizing costly downtime.
Precision and Efficiency Through Digital Control
The operational backbone of automatic wire cutting and crimping machines lies in a fully digital and mathematically driven control system. Every crucial parameter—from cutting and stripping lengths to blade values, semi-stripping settings, and terminal crimping specifications—can be precisely configured via an intuitive interface. This comprehensive digital mastery, particularly the electrically adjustable blades, not only supercharges production efficiency but also positions these machines at the forefront of automation compared to other models. For instance, single-head automatic wire crimping machines are adept at handling multiple tasks: wire cutting, single-end stripping, double-end stripping, and single-end crimping, all executed with remarkable speed, stability, and intelligence. Their touchscreen interface further refines the setup experience, making all adjustments fully digitized and straightforward.
Workforce Optimization and Cost Savings
The advanced automation inherent in these machines empowers manufacturers to optimize their workforce deployment. By taking over repetitive and intricate tasks, these systems free up human capital, allowing employees to focus on more strategic, value-added activities. This shift often translates into significant reductions in overall operational costs. Another key benefit is the modular design of these machines. Their reliance on standardized components not only simplifies initial setup but also dramatically cuts down on ongoing maintenance expenses, thanks to readily available and easily replaceable parts. Equipped with cutting-edge electrical controls and proprietary software, these machines boast a highly user-friendly Human-Machine Interface (HMI). This accessibility means that even operators with minimal specialized training can efficiently manage complex wire processing, including wire and terminal changes, effectively "democratizing" the operation of such sophisticated equipment.
Conclusion
In essence, automatic wire cutting and crimping machines represent a monumental leap forward in manufacturing technology. Their synergy of high-speed performance, CNC-driven precision, electrically controlled blades, and intuitive digital interfaces offers compelling advantages over traditional approaches. These machines stand out across various categories of terminal equipment and have secured widespread adoption in today's market, garnering widespread acclaim from users for their innovative design and robust performance.
For in-depth technical resources on automatic terminal crimping machines, explore our specialized page.
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How powerful is alpha that the two’s cant just beat the pest up. I know it has a shadow stone but its still just a mew.
Ive already explained this slightly in terms of power
One thing i didnt note was that the Mewtwos are high Tier D nearing low tier C but not there. Even though they are also created via Origin's bloodline, the secondary pokemon and human DNA muddles it!
King is already the strongest of the group, he just has more drive and power, and yes- Alpha is really young when he's going up against the twos. But he also has the Shadow Stone.
At his age give or take, he should be about level 26, the Synergy Stone practically double it so he's roughly level 52
SM!Ash at this time is around level 48. Indigo is at 40 while Peach is at level 18-20
Now these are broad estimates based on game logic to explain it a bit more.
SM!King is about level 15. He's strong but young. And this was because of the added souls. He has the expierence of like a level 12 pokemon.
Red is around level 1.
So the only one that can legitimately go up against Alpha and beat him up is Ash. And even then it's VERY close. The Synergy Stone essentially boosts up Def and Sp Def (Think of it like a perma +2) so already, Ash needs to hit this guy over and over and over without taking a hit to even get him down fast.
Right now he's up against King, and while King is WAAAY underleveled. Alpha is literally just toying with him. He's just lucky that he's fast
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