#Switchback modeli
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Stanley, Kusurlu Kapaklar Sebebiyle 2.6 Milyon Kupayı Geri Çağırıyor
Stanley, kusurlu kapaklar nedeniyle 2.6 milyon çelik kupayı geri çağırıyor. 38 kişinin yaralanmasına yol açan kapak kusuru, kullanıcıları uyarı ve önlem almaya yöneltti. Kusurun Detayları Stanley’nin geri çağırdığı ürünler arasında Switchback ve Trigger Action modelleri bulunuyor. Bu modellerin kapakları kullanım sırasında gevşeyerek ayrılıyor, sıcak sıvının dökülmesine yol açıyor. Yaralanma…
#ücretsiz kapak değişimi#kusurlu ürünler#Stanley kupa geri çağırma#Switchback modeli#tüketici güvenliği#Trigger Action modeli
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Phillip Island GP
//Info//
27 laps Dry Race/Flag2Flag DNFS: 2
Pole: Jorge Martin Winner: Marc Marquez Fastest Lap: Marc Marquez (1:27.765s on Lap 9) New Lap Record! (previously held by Marquez from 2013)
Race Podium: 1 Marc Marquez (+25pts) + 0.997s 2 Jorge Martin (+20pts) + 9.103s 3 Pecco Bagnaia (+15pts)
Championship Standings: 1 Jorge Martin (424 pts) + 20 2 Pecco Bagnaia (404 pts) + 59 3 Marc Marquez (345 pts) + 14 4 Enea Bastianini (331 pts)
Summary and Report under read now
//Summary//
Marc gets his own tear off under his rear wheel in the start. He’s not able to reach it and it causes a horrific start. He barely gets any acceleration and ends up p13 going into turn 1. By turn 2, he’s p9. By turn 3, he's p6.
The rest of the grid has very similar starts as the sprint. Pecco has a great start and sneaks past Maverick in p3 into p2. However, he has a wobble just before/at the braking and loses the place to Bez. Jorge has a significant lead into turn 1 due to the other two front row starters having bad starts and is unchallenged.
Binder gets a great start, up 7 places into p5. As does Morbidelli in p4.
By end of lap 1, Jorge has a half second gap.
There’s a small gap Marc is having to make up from p6 so there’s a battle for p4 between binder and morbidelli.
Bez does his long lap penalty from the sprint. The race order is now Martin, Bagnaia, Morbidelli, Binder, Marquez.
Once Marc catches them, Binder makes a mistake and Marc has a look. However the following corner he passes him and into p4
Lap 3 Marc is p4
Lap 4 Bez crashes and rejoins, slide from turn 4.
Pecco keeping gap steady to Jorge, he’s not pulling away like the sprint. Tyre saving mode.
Marc has slip stream on Morbidelli passes him into p3
Marc sets fastest lap, he’s now got clear air infront. 0.859 second gap to Pecco lap 5.
Luca Marini has to give up a place because he undertook under yellow flag.
Lap 6 Enea in p6, he’s stuck in traffic. The top three are pulling away significantly.
On lap 6, Marc breaks the race lap record from 2013 that he placed himself. I didn’t record it at the time as he continued to improve, but the record is currently the time he set on lap 9, 1:27.765s.
Diggi and Enea scrapping for p6 on lap 8.
Marc has caught Pecco the same lap. And closes 8 tenths on Jorge in the lead.
Marc tries a lot down the straight to pass Pecco, but he can’t match him in the braking.
With Marc and Pecco fighting for p2, the hurry up is now closing the gap to Jorge
Lap 11 Jorge does a mistake, loses a lot of time and all three of the close into a three way battle. Pecco passes Jorge on the inside, Jorge gets him in the switchback, except Marc sees the gap Jorge went through and follows him, putting Jorge back into p1 and Marc past Pecco into p2.
Jorge and Marc both sit together, pulling away from Pecco. Marc doesn’t really try any moves, but he barely lets the gap go below 0.200s from here on out.
Lap 16 the gap to Pecco is one second. A few laps later, with Pecco losing his tow, this gap has doubled.
Lap 18 Jorge goes wide slightly. He’s making minor mistakes.
Marc has the same problem in the straight he had with Pecco in that he turns so much better in the corners, especially the left handers, but he can’t even try on the straight because the gp24 (and Martin too) can brake so much later than him. Even though he gets the run on the both of them, it amounts to nothing.
Lap 20 the speed of the front runners is incredible. Enea (p4) is 10 seconds behind Jorge. That’s half a second faster than the rest of the field. They’re in a race of their own.
Lap 23 (4 laps to go), Jorge goes wide by the smallest margin, Marc sees the gap and plants himself on the apex, passing him and making it stick. However, Jorge is very very close behind.
The start of lap 24, Marc, who has not shaken Jorge, gains on him on the straight, and flies past Marc in the braking at turn 1.
Same lap, turn 4, same corner he did the pass on the previous lap, Jorge brakes later, responding to his own mistake that let Marc through the first time. However Marc does the opposite, lunges down the inside of Jorge, slows right down at the apex, pushing Jorge off line/out. Then accelerates out of the corner, creating that gap Marc needed the first time. He learnt from the previous lap.
Lap 26 Marc has seriously pulled away. Jorge tries the same thing at turn 1 that got him back to p1 before, however he was too far back and Marc stays ahead.
Joan Mir crashes and retires
Last lap, Stoner corner, the one corner Marc’s been so strong at all weekend, he pulls such a massive advantage from Jorge that by the time he’s crossed the line Marc is nearly a second over Jorge.
//Report//
Thank you Marc Marquez for your masterclass. I know there are a lot of people complaining about the racing at the level that Ducati is at. Which is fair, it leaves a lot of seriously talented riders not having the results they need because they’re just not on ducatis. However, as a Marquez fan I’m having a ball, and I’ll admit my bias in that.
So first off the bat, the looney toons ass start leaving Marc in butt fuck knowhere, yet he recovers half of it in the first sector is insane. From there on it’s basically just the same as the sprint. Working through the field. And I said yesterday, five laps longer he would’ve caught Jorge. So Marc gets to that point in the race where he has the track he just needs to put the laps in and he does.
Genuinely, Marc was faster than the gp24s in terms of pace. But he was really struggling to actually pass them. You can see how hard he has to work. I felt insane watching him consistently get better exits, carry more corner speed, rotate the bike on a completely different level, and all the gp24s had to do was get the braking right and it undos all that.
Marc was seriously struggling to get past Pecco, and if it weren’t for that little three way kerfuffle giving him the opportunity to, I feel as if he would’ve been stuck behind him for much longer.
Ultimately it wouldn’t have made that much of a difference because Jorge and Marc’s pace was unreal. Watching them pull away further and further, with Marc so far up Jorge’s ass he could probably smell his breakfast, and for it to stay that way for Multiple Laps, crazy. I know really it was just going around and around in circles because Marc wasn’t making many moves at first, but that last 7 laps or so, with Jorge making mistakes, and Marc lunging it left and right was beautiful. I love good clean impressive racing. In my live notes all I put for Marc’s final move was just “most beautiful lunge ever”
But I cannot imagine being Pecco in this situation. I know Phillip island is Marc’s strength, but it’s so clear that this race was Marc using his skills to best bikes with clear advantages. With Martin going to Aprilia next year, your sole competitor’s only drawback being the advantages you hold over him, the same advantages that will be levelled next year is scary. Because what that was from Marc, was pure skill. The title fight next year is going to be fiery, but we’ve known that :)
Also, god I’m so unsure how this championship is going to pan out. I know we're saying this is going right down to Valencia, and I agree, but to be honest, the next race will make the difference to me. If Jorge is at or around the level he was this weekend in Thailand, I think he’ll be taking it in Valencia. If Pecco does, this faux battle will continue for longer, let’s see what happens :)
#motogp#nerd posts#these first two have been very marc heavy but its been a marc heavy weekend#i'm biased but I'm not that biased I don't want this to just be me analysing marcs performance every weekend#even though I hope for a marquez win every race I hope next race some more stuff goes on so that I can actually provide opinions that aren'#me being MARC MARQUEZ THE GOAT#okay :)
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Wild that after all this time, as far as I can tell, nobody has recorded/posted the Mission Breakout/Monsters After Dark queue soundtrack. Or even bothered to confirm if Breakout and Monsters have different queue soundtracks at all!
Of course the onride audios and the exit loop (a regular playlist of vintage music for Breakout, monster roars for Monsters) are accounted for, but I'm talking about the actual QUEUE soundtrack, that you hear while waiting in the garden switchbacks.
What I've gathered so far is that it includes:
"DJ chatter" from the pink assistant lady, introducing the various sound clips as being parts of The Collector's...collection
The exit loop from the DCA Twilight Zone Tower of Terror, with the pink lady noting that "this hasn't been heard around here in a long time"
"Now is the Time" from the WDW Carousel of Progress
Animal roars said to come from various alien beasts
Tropical sounding music from an "Alien Civilization"--might be another real loop from a defunct attraction?
An ominous voice clip from an old TV show or movie--could be from a Twilight Zone episode? Certainly something from that era of TV. The pink lady states that it is "evidence" that humanity has contacted aliens before.
Note that I can really only confirm these for the Monsters loop, since I pretty much only ride this ride in Monsters After Dark mode. The only time I get basic Breakout is when "oops I got in line too early to get Monsters." I really want to be able to confirm any remaining callbacks to Tower of Terror... seriously, does anyone have any leads where I might be able to find this sound loop?
I know in the past some brave fandom investigators have preserved sound loops by managing to hide a recording device by a speaker and leaving it to run all day, but I don't think that'd be a practical approach for this...
#mission breakout#guardians of the galaxy mission breakout#disneyland#disney california adventure#disneyland resort#monsters after dark#guardians of the galaxy monsters after dark#original post#queue music#mystery
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using ai for writing is emphatically not like using a mobility aid for accessibility - it's more like getting into the back seat of a tesla in driverless mode on a mountain switchback and then publishing the wreck photos
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Kind of left the chapter titles be, but each of them actually is a railway term in some form or another, and I did my best to ensure that it had something to do with the corresponding chapter's content. The following definitions are directly copied from a number of glossaries, so these aren't my own words, but if anyone's curious, here are the meanings I was working with:
Event Recorder: "A device that continuously captures analog and digital train systems information and stores that data for a minimum of 48 hours."
Buffer Stop: "The barrier installed at the end of a dead-end track to prevent rail vehicles from proceeding further."
Derailment: "The condition of a locomotive or railway car in respect of being off the rails."
Refuge: "A place of safety in tunnels and alongside high speed lines where employees can stand in safety"
Lineup: "To have switches aligned correctly before a move."
Catch Point: "A type of turnout which acts as a railway safety device by guiding cars from a dangerous route onto a safer track."
Running the Red: "An event in which a train passes a signal to stop without authorization to do so."
Shoofly: "Temporary track used to avoid an obstacle that blocks movement on the normal track section."
Timetable: "A table giving the times of starting and arrival at each station of the daily trains of an given road (or train line)."
Whistle Stem: "It is the point at which the engineer should begin sounding the whistle or horn."
Relay: "An electro-mechanical switching device used in many types of signalling systems; it “relays” instructions to signals and points."
Steam Whistle: "A steam whistle is a device used to produce sound in the form of a whistle using live steam."
Failsafe: "The capability of an item or a system to ensure that any failure in a predictable or specified mode will result only in that item or system reaching and remaining in a safe condition."
Nest of Eggs: "A portable device with lamps to test whether the conductor rail is still energised." (This one was mostly just for Galvantula)
Dark Territory: "A section of track without block signals." (Again, this was more for the vibes in regards to the Cofagrigus fakeout)
Curfew: "A time period scheduled in advance when no trains operate, allowing maintenance employees to work on track or signals."
Leaf Fall: "Approximately five weeks in the autumn when leaves fall on the track requiring measures to assure adhesion."
In Transit: "A term that refers to commuter rail operations, usually hauling passengers from urban to suburban settings and vice-versa for the means of getting to and from work."
Branch Line: "A secondary railway line that splits off from a main line."
Switchback: "A method of climbing and descending steep gradients, where shallow-gradient track reverses direction for a while, and then reverses again."
Passenger Car: "Railway vehicle for use in passenger trains."
Bellmouth: "A widening of an underground rail tunnel, in preparation for future connection or expansion of service"
Trainset: "A group of rolling stock that is permanently or semi-permanently coupled together to form a unified set of equipment."
Roll-by: "Visual inspection of railroad equipment while it is in motion."
Facing Point: "A turnout in a facing direction, which may diverge onto either of the two routes."
Bilevel Train Car: "A type of rail car that has two levels of passenger accommodation, as opposed to one, increasing passenger capacity."
Trailing Point: "When travelled in a trailing direction, two routes converge onto each other."
Bulletin Order: "This term describes notifications (typically on paper) given to railroad employees informing them of a train movement or operational change."
Embargo: "Usually refers to when a railroad company (although a regulatory agency, like the FRA, is also capable of doing this) temporarily shuts down a rail line to all forms of train movements for some kind of outstanding reason."
Joint Station: "A railway station at which tracks and facilities are shared by two or more railways."
Turn: "A local freight train that makes a round trip, returning to originating station."
Roundhouse: "A circular or semi-circular structure used for storage and running maintenance of locomotives."
Signal: "A device that indicates the condition of the line ahead to the driver of a train."
Blue Flag: "A sign or light that indicates a train car is being worked on."
Head Code: "A term for the Train Reporting Number. A unique code to identify each train."
Railway Terminal: "A building for passengers at the end of a railway line."
Bardic Lamp: "A battery operated lamp with a coloured filter which could be rotated to show white, red, yellow or green aspects."
Eighth Notch: "The eighth notch of a locomotive throttle control, indicating full power."
Pulled Tail: "The colloquialism referring to the act of a guard or conductor of a railway to apply the emergency brakes when something unexpected has been noticed."
Knock Down: "To pass an absolute signal and thereby change its aspect to stop."
NIMBY: "A derisive acronym for "not in my backyard" describing residents who are opposed to trains running through their neighborhoods."
Runaround: "The practice of detaching a locomotive from its train, driving it to the other end of the train and re-attaching it, to allow the train to proceed in the direction it has just come from."
Crossing Loop: "A length of track connected to the main line by switches at both ends to provide a facility that permits trains to both cross and pass each other."
Run By: "Unauthorised passing of a signal at danger, or overshooting a station or designated stopping point."
Interchange: "Any track or yard where rail cars are transferred from one carrier to another."
Rough Ride: "A term used when a member of the train crew reports a “bumpy” ride at a given location."
Junction: "A point at which two lines or separate routes diverge from each other."
Drag: "A long, heavy freight train moving at low speed."
First Trick: "Refers to the day's first work shift between 8 a.m. and 4 p.m."
Guard Rail: "A double rail section of track, sometimes found in train yards and on bridges to prevent derailments."
Bail Off: "To release the locomotive brakes while the train brakes are applied, to permit smoother handling."
Mothballed: "A track that is still serviceable but no trains are running on them."
Eight and Sand: "Term used to wish train crews well wishes and quick uneventful journey."
Dwell Time: "The time a train spends at a scheduled stop without moving."
Slack: "A temporary speed restriction to protect, for example, sections of track in poor condition and awaiting repair."
Outlawed: "Train crew members who have reached their daily 12-hour maximum of hours worked and must cease working due to regulations."
Ruling Gradient: "A term usually used as a synonym for "steepest climb" between two points on a railroad."
Hot Rail: "Any section of track over which a train movement is imminent."
Tractive Effort: "The pulling or pushing force exerted by a locomotive or other vehicle."
All Black: "Signals an "all clear," meaning there are no defects that can be seen against the black running gear."
Quiet Zone: "A designation that removes the requirement for train operators to sound their horn"
Run Through Power: "Locomotives that remain attached to a manifest or unit train from their home rails over the tracks of a receiving railroad until the train reaches its final destination."
Slow Order: "A local speed restriction below the track's normal speed limit."
Terminal Station: "A station sited where a railway line or service ends or terminates"
En Routes: "Count of trains destined to a particular yard or terminal that need to be switched." (This is another thematic one)
Dispatcher: "A communications worker who receives and transmits information to coordinate operations of other personnel."
As a bonus, I'll give you something that may or may not be relevant in the future:
Per Diem: "An authorized living expense payment for some workers forced away from their home terminal."
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I don't see the issue here. I have a bunch of Transformers OCs too. I have:
Turmoil( a robot dragon that has a passenger jet for an alt mode)
Specrta( gestalt music idol made from split-spark sextuplets who each turn into rockets with LED plating)
Powertrain and Calibur( a pair of conjoined twins whose shared alt mode is a tank)
Switchback( alt mode is a 6-part train led by a 0-6-4 steam locomotive with a separate coal car, which can become its own robot)
Sameday/Parcella Prime( Delivery bot who got corrupted by an evil capitalist matrix)
Shellshock( alt modes are a half-track truck and a robot cricket)
Flotsam and Jetsam( Flotsam's alt mode is a cabless tug boat modified to be amphibious while Jetsam's is an artillery gun)
And that's not including my crossover OCs!
It aint BAD
I just never planned to have so many
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Staircase Design Ideas for First Floor Additions Sydney
When planning a first-floor addition in Sydney, one of the most critical design aspects is the staircase. Staircases are not just a functional necessity, providing access to the new level, but also serve as a striking design element that can transform the look and feel of your home. Whether you’re working with limited space or seeking a grand statement piece, the right staircase design can blend aesthetic appeal with practicality.
In this article, we will explore various staircase design ideas for your first-floor additions in Sydney, ensuring that the perfect balance between functionality, style, and building regulations is achieved.
Importance of Staircase Design in First Floor Additions
A well-designed staircase can become the centrepiece of your home’s interior, seamlessly linking the existing ground floor to the new first floor. Poorly planned staircases, however, can cause functional issues, take up unnecessary space, or fail to meet safety standards. Therefore, getting the design right from the start is crucial.
There are several factors to consider when designing a staircase for your first-floor addition in Sydney:
Space available: The layout and size of your home will largely determine the type of staircase that best suits your addition.
Style: The staircase should complement the existing design and architecture of your home while adding a contemporary touch.
Safety and regulations: Your staircase must comply with the Building Code of Australia (BCA) standards to ensure safety.
Functionality: It should be easy to navigate and practical for everyday use.
Budget: Different materials and designs will impact the overall cost of the staircase.
Let’s delve into some popular staircase designs that you can consider for your first-floor addition in Sydney.
1. Straight Staircases
Straight staircases are the most common type of staircase and a simple solution for first-floor additions in Sydney. As the name suggests, this staircase runs in a straight line without changing direction. It is ideal for homes with plenty of available space, as it requires more floor area than some other designs.
Pros:
Simple to design and build.
Easier to navigate.
Can be made more striking with a sleek handrail or unique materials.
Cons:
Requires more linear space.
Less visually interesting than other designs.
For homeowners seeking a minimalist and functional solution, a straight staircase could be the perfect addition.
2. L-Shaped Staircases
L-shaped staircases turn at a 90-degree angle either at the landing or halfway up. This design is perfect for homes where space is limited, as it can fit into corners and maximise available space.
Pros:
Space-efficient.
Adds visual interest with the change in direction.
Can be tucked into a corner to save space.
Cons:
Slightly more complex to build than straight staircases.
May be more difficult to navigate with large furniture.
L-shaped staircases work well in modern homes, especially when paired with glass balustrades or sleek timber finishes. They offer a great blend of style and practicality.
3. U-Shaped (Switchback) Staircases
A U-shaped staircase is another excellent choice for first-floor additions in Sydney. This staircase takes up less linear space by doubling back on itself, making it ideal for homes with limited width.
Pros:
Efficient use of space.
Offers an interesting architectural element.
Provides a spacious landing.
Cons:
More complex and expensive to design and build.
Can be challenging to move large items up and down.
This type of staircase is perfect for homes where floor space is at a premium, but you still want an elegant design.
4. Spiral Staircases
For those with minimal floor space, a spiral staircase can be an eye-catching and space-saving option. Spiral staircases are tightly wound, making them ideal for first-floor additions in Sydney where space is at a premium.
Pros:
Takes up very little floor space.
Visually striking and modern.
Ideal for tight spaces.
Cons:
Can be difficult to navigate, especially for children or older adults.
Limited in terms of design options.
Not always practical for carrying large items.
Spiral staircases are often used in loft conversions or small homes. They can create a dramatic architectural statement, but it’s important to consider the practicality of the design for everyday use.
5. Floating Staircases
A floating staircase is a contemporary and elegant design choice. This type of staircase has no visible support structure, creating the illusion that the steps are floating in mid-air. This minimalistic design is perfect for modern homes undergoing first-floor additions in Sydney.
Pros:
Creates a light, airy feel.
Adds a modern, sleek look.
Makes the room feel more spacious.
Cons:
More expensive to design and install.
Requires careful planning to ensure safety and compliance with building codes.
Floating staircases are ideal for homeowners looking to add a sense of luxury and modernity to their first-floor addition.
6. Curved Staircases
If you’re looking to make a grand statement with your first-floor addition in Sydney, a curved staircase might be the way to go. Curved staircases gently arc between floors, offering a sophisticated and luxurious feel.
Pros:
Elegant and visually impressive.
Adds a touch of luxury to your home.
Easier to navigate than spiral staircases.
Cons:
Takes up more space than other designs.
More expensive to design and build.
A curved staircase can be the focal point of a home, often found in larger, more open-plan spaces where it can shine.
Materials for Your Staircase
In addition to the design, the choice of materials for your staircase is crucial for both aesthetics and functionality. For your first-floor addition in Sydney, consider the following materials:
Timber: A classic choice that suits both traditional and contemporary homes. Timber staircases offer warmth and durability.
Glass: Perfect for creating a modern and sleek look. Glass balustrades can make a space feel more open and airy.
Metal: Ideal for industrial-style homes, metal staircases are durable and can add a unique aesthetic.
Concrete: Durable and versatile, concrete staircases can be left raw for an industrial feel or finished with timber or tiles for a more polished look.
Choosing the right material will not only impact the look of the staircase but also its longevity and maintenance needs.
Safety and Building Regulations
When designing a staircase for your first-floor addition in Sydney, it’s essential to comply with the Building Code of Australia (BCA). The BCA outlines specific requirements for staircase dimensions, balustrades, and handrails to ensure safety.
Key considerations include:
Stair rise and run: The rise (height of each step) and run (depth of each step) must fall within specific limits.
Balustrade height: Balustrades must be a minimum height to prevent falls.
Tread design: Treads must be slip-resistant to prevent accidents.
Always work with a professional builder or architect who is familiar with local regulations to ensure your staircase is compliant and safe.
Conclusion
Designing the perfect staircase for your first-floor addition in Sydney requires a balance of style, functionality, and safety. Whether you opt for a straight staircase, an L-shaped design, or something more dramatic like a curved or floating staircase, it’s important to consider the overall look and feel of your home, as well as the practical aspects of space and safety.
By carefully planning your staircase design, you can create a seamless and stylish transition between floors that enhances the value and functionality of your home.
FAQs
1. How much space do I need for a staircase in a first-floor addition? The space required for a staircase depends on the type of staircase you choose. Straight staircases need the most floor space, while spiral staircases are the most compact. It’s best to consult with an architect to assess your available space.
2. Can I customise my staircase design? Yes, staircases can be customised in terms of design, materials, and finishes. You can work with a designer to create a staircase that complements your home’s aesthetic.
3. How much does a staircase for a first-floor addition cost? The cost of a staircase varies depending on the design, materials, and complexity of the installation. On average, a standard staircase can cost between AUD $3,000 and AUD $10,000.
4. Do staircases need to comply with building regulations in Sydney? Yes, staircases must comply with the Building Code of Australia to ensure they are safe and meet all necessary dimensions for treads, risers, and balustrades.
5. What’s the most space-efficient staircase design? Spiral staircases and U-shaped staircases are the most space-efficient options, as they take up less floor area compared to straight staircases.
By carefully considering your space, style, and safety needs, you can design a beautiful and practical staircase for your first-floor addition Sydney that adds value and charm to your home.
Home Renovation Sydney Ground Floor Extensions Sydney
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More Than a Drive: Personalized Journeys Curated for Your Vintage Car Dreams
Ah, the allure of the vintage car. It’s not just a mode of transportation; it’s a time capsule, a rolling piece of history whispering tales of bygone eras. The rumble of the engine, the gleam of chrome, the elegant curves — they evoke a sense of adventure, freedom, and a simpler time. But for many classic car enthusiasts, ownership is just the beginning. The true magic lies in experiencing these beauties on the open road, retracing the steps of motoring legends and creating memories that purr.
This is where the concept of a curated vintage car journey takes centre stage. Forget the generic road trip apps and forget winging it. Imagine a meticulously planned adventure designed specifically for your dream car and your deepest automotive desires. A journey that goes beyond point A to point B, weaving a tapestry of history, scenic wonders, and behind-the-scenes access that would make Enzo Ferrari himself grin.
Fueling Your Nostalgia: Tailored Experiences for Every Vintage Vision
Let’s face it, not all classic car dreams are created equal. Maybe you’re a lifelong admirer of the sleek Jaguars that dominated Le Mans in the 50s. Or perhaps your heart skips a beat for the rugged charm of a vintage Land Rover, begging to conquer forgotten trails. A curated journey caters to these individual desires.
The Thrill Seeker’s Paradise: Picture yourself carving through the French countryside in your perfectly restored Alpine A110, retracing the iconic Tour de France Automobile route. Imagine the wind whipping through your hair as you tackle legendary climbs and scenic switchbacks, feeling the spirit of the rally come alive in your classic steed.
Glitz and Glamour on the Grand Tour: Maybe your dream is a more sophisticated affair. Imagine cruising the Italian Riviera in a pristine 1967 Alfa Romeo Spider, the Mediterranean breeze carrying the scent of history and luxury. Stops at iconic coastal towns, exclusive access to private collections, and VIP treatment at renowned events like the Mille Miglia could be part of your meticulously crafted itinerary.
Beyond the Map: Unveiling Hidden Gems and Exclusive Access
A curated journey isn’t just about the miles you cover; it’s about the experiences you collect. Imagine exclusive access to private collections housing automotive royalty, where you can get up close and personal with legendary machines. Perhaps a behind-the-scenes peek at a renowned restoration workshop, witnessing the meticulous craft that keeps these automotive time machines alive.
Imagine indulging in gourmet meals at charming, hidden-away restaurants frequented by motoring enthusiasts for generations. Picture yourself swapping stories with fellow vintage car aficionados at exclusive social events, forging connections and friendships that transcend borders.
A Community of Passion: Sharing the Road with Like-Minded Souls
Let’s be honest, the joy of classic cars is amplified by sharing the experience with others who understand the magic. A curated journey doesn’t just put you behind the wheel of your dream car; it connects you with a community that shares your passion. Imagine a group of fellow enthusiasts, each with their own unique classic car story, joining you on the adventure. Picture the camaraderie, the laughter, the shared experiences that create lasting bonds forged in the spirit of vintage motoring.
Turning Dreams into Reality: The Art of the Curated Journey
Creating a personalised, unforgettable journey for every vintage car enthusiast requires expertise, passion, and an intimate understanding of the classic car world. Companies specialising in curated journeys, like bespoke vintage car travel specialists, possess this unique blend of skills. They work closely with you, meticulously crafting an itinerary that reflects your specific car, your interests, and your dream experience.
The Road Less Travelled: A Legacy in Every Mile
Ultimately, a curated vintage car journey is about more than just ticking destinations off a map. It’s about creating a legacy, a story etched in the very fabric of your classic car. It’s about the wind in your hair, the sun on your face, and the purr of the engine becoming the soundtrack to cherished memories. It’s about experiencing the golden age of motoring firsthand, not just as a spectator, but as an active participant.
So, dust off your driving gloves, polish the chrome, and get ready to embark on an adventure that transcends the ordinary. Because with a curated vintage car journey, the road less travelled becomes the path to an unforgettable automotive odyssey.
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Horde Mode is now live in The Dark Pictures: Switchback VR on PSVR 2. #AR #VR #Metaverse
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Switchback VR horde mode hits today – PlayStation.Blog
Here at Supermassive Games, we are hugely excited to reveal The Dark Pictures: Switchback VR’s new fast-paced, arcade-style survival challenge. How many rooms can you complete as you descend into hell with just your guns and reflexes for protection? Our focus on Horde Mode was to deliver fast-paced, intense action combat with additional rollercoaster thrills where facing your fears are taken to a…
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"A psychiatric diagnosis is not only descriptive, it’s also prescriptive – it contains a narrative about what progress or recovery should look like."
as it sinks into the perfect temp'rature range for drinking my coffee mahogany
in a turquoise fiestaware cup · not a mug · fits into a series of identical
states over the switchback years a mode i don't remember settling into · but there it is
thread through the labyrinth isopleth drawn by an old snail wary still of diverging
"He looked at me and said..."
"...These existences, Won from the elements, and of a life Unknown, nor bounded by the days of ours, Cannot regain estate and order in The evermoving orbit and weird dance Of spirits whence they fell; which, while mine eye Detains them, desperate, is beyond the verge Ethereal and inexorable revolves Careering thro' the spheres."
--Balder
In My Time of Dying.
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Minecraft update:
I took my husband's suggestion of building a portal to the Netherlands, going up a set amount of steps and making a different portal back to the overworked.
My friends. My buddies, my guys, that was NOT IT. Finding obsidian was no issue, I happened to find some flint on the way down so I didn't have to hope and pray for gravel to make my flint and steel lighter.
So I build the portal right? Step through it. Still on peaceful mode because I still cannot deal with mobs right now. I load on the other side, in the nether, facing a wall.
Hmm. Well I don't want to mine blindly in the nether because lava flows as fast as water. So I turn around and take a step only to reel backwards and avoid disaster by the skin of my teeth.
I loaded in to a floating ledge above an ocean of lava that looked like it was half a mile down. I shit you not, I am in hell, in hell. Theres no nether rack. No odd red walls or blocks. Just the black wall behind me and the certain death below me.
The screen starts to warp, because I'm still standing on the portal, but it won't take me back to the cave because I havent technically LEFT the exit block yet. So, I buckle my whatever the fuck and hope that the wall I CAN mine through won't blast me with superheated liquid death, and blindly mine as my world warps around me.
I come through safe of the other side to a small 9x9 ish area. I apparently loaded on a teeny tiny Itty bitty DEATH ISLAND. christ if a ghast was there ... man.
But its okay. I xan work with this. I have rocks, and blocks and only now remember that if I sneak, I won't fall off the edge. Usually.
The math for nether is 1 block traveled equals 8 blocks in the overworld. So I figure, I go up 10 spaces and I should be good to go.
With this in mind, I haphazardly build a little switchback type staircase. I count and find im more than my target block distance. So I build my second portal, activate it and step through, expecting the sweet embrace of a blue sky and the mindless baying of sheep.
....only to exit back into my cathedral cave. I look around and go "huh, guess I gotta go higher. "
But by this point, I look up, and see the sky through unloaded chunks above me before it blinks away into the dark, massive slates of stone.
The bats are my only friends. I live here now.
At least I have potatoes.
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Dear Vector Prime, it is noted that Beast Wars chronologically takes place in the past, but is there a universe where instead of being shunted to Earth's past, they are instead shunted to the far future of life on Earth?
Dear Future Fan,
In one universe, Megatron did indeed miscalculate his transwarp trajectory, and the Axalon and Darksyde crash-landed on Earth fifty million years in the future, a time when humanity had gone extinct. To survive on this untamed world, both sides adopted beast modes based on the local wildlife. Optimus Primal became a long-armed khiffah; the ‘bot you know as “Cheetor” became a gigantic, long-legged carnivore rat, “Rattrap” a long-eared lutie, and “Rhinox” a hulking rundihorn. In time, they were joined by Switchback, who scanned his alternate mode from an alpine shurrack, Bantor, who became a fierce horrane, and Nyx, who became a blind purrip bat.
While Megatron chose his beast mode from a long-fossilized tyrannosaurus rex, and Terrorsaur an extinct Pteranodon, the Predacon you know as “Dinobot” instead chose to take on the form of a frightful, ground-dwelling bat. Insects and arachnids had not changed much in the intervening millennia, so most of the other Predacons were quite similar to the ones you know—with the notable exception of Splashdown, whose stasis pod scanned a colony of peculiar water-dwelling ants. He was as savage and unpredictable a warrior as the Inferno of other timelines, but blasted his foes with high-pressure water cannons that rusted joints and stripped gears.
As both the Vok and the Ark had long left Earth by this point, this iteration of the Beast Wars was a rather more pedestrian affair, lacking the intriguing twists and turns of the conflict you know. Indeed, the war came to a rather unceremonious end when the Predacon Council intervened; as the Golden Disk provided a map to a location that had long since ceased to exist, Megatron’s gambit was fruitless and Ravage took the Predacons into custody without incident, ferrying both sides in the war back to their own time period aboard his transwarp cruiser.
#ask vector prime#transformers#maccadam#beast wars#axalon#darksyde#megatron#optimus primal#cheetor#rattrap#rhinox#switchback#bantor#nyx#terrorsaur#dinobot#splashdown#inferno#vok#ark#predacon council#golden disk#maximals#predacons
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sixteen Best Free Dj Software Apps
Sixteen Best Free Dj Software Apps
Testing Out Features According to We Test Lights’ data, NiteRider lights suffer from a much steeper decline in brightness over time than similarly outfitted and priced lights. For example, the Lumina Micro 850 begins out at 924 lumens after which begins dimming immediately.
It fades to 347 lumens after 50 minutes of steady operation after which drops again to 171 lumens by the tip of its 90-minute claimed run time. By comparability, the Cygolite Metro Plus 800 also begins at 924 lumens but holds regular above 800 lumens for almost everything of its 60-minute claimed run time earlier than dipping below seven-hundred lumens.
As an outcome, the stuff that gets imported to the US tends to be pretty spendy. Nevertheless, we still assume that anybody in search of to commit more than $one hundred on a chargeable light ought to look critically into investing in a dynamo setup instead. The Cygolite Hotrod 50 USB is our choice for the best taillight as a result of it’s clearly visible from virtually any angle, even in broad daylight.
The Cygolite Hotrod :
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If you start from the off position, holding the facility button down for 2 seconds activates a variety of alternate modes primarily meant for daytime use. a daylighting mode is a blinding flash that is supposed just for daytime use and lasts for about 12 hours.
Triple Flash is equally shiny; however, groups the flashes into triplets and lasts for 18 hours. Both of these modes look extra like digicam flashes than bike lights and should not be used at night.
The Bontrager Ion Pro RT is Switchback Travel’s prime pick for the most effective headlight, and by all accounts, it is an excellent gentle. That more money buys you additional brightness that is useful just for leisure path driving at night, as well as Bluetooth integration that doesn’t add much utility for commuters.
If you want one mild to do it all, including path using, this looks as if a great choice, but commuters are better off making use of that amount of cash toward a dynamo setup.
The Exposure Sirius sequence is another highly regarded headlight line from Europe that doesn’t have much of a US presence. These lights sell at a premium and have premium options similar to programmable flashing modes and all-steel building.
Its rubber-strap mount isn’t limited by a bracket and can connect to virtually any part of the rear half of a bicycle—together with the seat stays, that is typically too skinny for most gentle mounts to grip onto.
Its battery life on excessive flash mode, just three and a half hours, could be a bit longer, however general it’s a great mild at an affordable worth. The Blackburn Dayblazer 800’s rubber-strap mount is its major differentiating issue. (To take the sunshine off, reverse these steps.)
Finding a good match takes a bit of pressure; however, the silicone material is extra forgiving than the TPU strap on the Light & Motion Urban lights. However, that bit of giving can translate to a bit of wiggle on rougher terrain.
Unlike with a plastic mount, you don’t have the choice of ratcheting it down additional for a tighter match. Although the Metro Plus 800’s battery life is fairly long, and tests say it lasts longer than Cygolite claims, other lights can go longer while not having to be recharged.
Best Dj lights under 1000
The Cygolite Dice TL 50 USB is a fundamental, single-LED taillight that does its job however doesn’t stand out in any meaningful way. But so do different lights that offer better side visibility and daytime visibility and have extra versatile mounts. We wouldn’t inform you to keep away from it. Nevertheless, it’s not the primary light we’d suggest.
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Supermassive Games is giving the horror roller coaster Switchback VR an update with new content just in time for Halloween. The post Playstation VR 2: Switchback VR gets free Horde Mode update appeared first on MIXED Reality News. #AR #VR #Metaverse
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What a waste.
The motorcycle, specifically a Lone Wanderer model, lay on its side, a forgotten remnant of another time - merely 25 years ago but it might as well have been over a hundred.
The image before him faded away, replaced with memories...
His dad’s bike was before him now, held up by the kickstand. It was new and a bright fire engine red, paint polished to a mirror shine. He could see his reflection, making faces back at himself. Just like that day, his dad’s voice came from behind him, ‘Staring at yourself again, son? Yes, you’re a good looking kid, just like your dad. But if you keep making those faces at yourself, you’re going to end up looking like one of them permanently. Best not to take chances, eh?’
The wind ruffled his hair now, much as his dad’s hand did that day. He’d never made those faces again - at least, not while his dad was around. Fearful the words spoken had been true.
The image faded and he gazed down on what was now a dull maroon color, paint flaking off in places, rust showing through. It must have belonged to a camper. Nearby, was a tent, collapsed in on itself and a few other items.
His dad had taken him on camping trips via the bike, much to his mother’s dismay. They hadn’t lived together for as long as he could remember. ‘You’re father’s a traveler, never stays in one place for very long,’ were the oft used words of his mother referring to his dad.
He could recall, on rare occasions without a helmet, the wind blowing his longish hair, summer time style, around his face. Arms clasped tightly around his dad’s waist, he could feel the vibrations of the engine beneath them, the hum of the engine as the tires ate up the miles away from home. It was just him, his dad, and the motorcycle. Could still recall the childhood thrill as his dad opened up the throttle, the bike surging forward...the exhilarating twists and turns of the switchbacks through the mountains.
Vividly, he could recall the lullabies late afternoon and at night of the cicadas, the bullfrogs and the crickets; how the wind whispered through the branches overhead; the gurgling of the creek beside them; the smell of his dad’s cologne and the laundry soap his mother used for their own laundry permeating the inside of the tent.
A twig snapped, jerking him from his childhood. Keen eyes and senses, a necessity since leaving the vault, took in the surroundings, zeroing in on movement.
He relaxed the index finger curled around the trigger of his rifle - just a raddeer. They were dangerous, sure, but if he stayed still and didn’t startle her, she’d ignore him and move on.
With one last longing glance at the rusted paint job and dulled chrome of a once beautiful mode of transportation, one which had brought him so much joy, he stood up slowly and moved off through the trees. He’d essentially become a traveler, much as his dad had been. He hoped the man had died the day of the bombs, hadn’t suffered and become one of the scorched or a feral ghoul. Nobody deserved that.
There were many more memories to encounter as he traveled through what used to be his home.
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