#Summon Night Swordcraft Story 3
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Being a lesbian 😞
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what's summon night swordcraft story? :o
love how everyone wants to learn more about swordcraft story once they learn its hella gay. i mean. same. thats why i played it
summon night: swordcraft story is an rpg (not turnbased) series for the gba and a spinoff of summon night. though i know jack shit about summon night lol.
swordcraft story (1) is about being a Craftknight, basically a blacksmith that fights with weapons they've forged. you compete in a tournament to become a Craftlord (basically an extra cool Craftknight) and explore labyrinths and fight monsters for materials.
you also get a summon creature to act as your Guardian Beast, basically theyll help you with forging and do magic stuff in battle! and one of them just so happens to be super gay if you pick the female protag. like its so blatent. she literally kisses the protag. the protag does a bit of no homo stuff but its still very gay, and she warms up to her. she (the protag) even just randomly calls some other girls pretty.
the story, characters, and writing are all pretty good too! though i dont want to say too much about them for like spoilers. especially dont want to spoil the jokes, theyre fantastic.
the combat's pretty fun too! kinda like kh chain of memories if you removed the card shit? also you can equip 3 different weapons in combat to switch between at will, so you can have something to take down whatever enemy's in your way, as well as calling in your guardian beast for spells n shit. btw there are only like 5 main weapon types, but theyre so different and the individual weapons can be kinda different so its still pretty nice. you can even make some fancy enchanted weapons
uhh so yeah. games pretty damn good! its got a couple flaws but it was so fun i couldnt stop playing it (and was thinking about replaying it the whole time. its that damn good)
#id say more but.. this is already getting pretty long#also not sure what to say about some shit.. what can i say about the jokes and writing without spoiling shit?#also sorry if i didnt. explain this well?#eh... id probably explain why i like it so much better later but. by then id totally forget to answer this ask#communication
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Some thoughts and details on my last Gamefly rental, Maglam Lord(Switch Version).
The Bladelord Killrizark(whose gender can be chosen at the start) is attacked and severely weakened by a union of Gods and Demons uniting together against them, branding them a Hazardes, a threat to the whole world. They aren’t killed, however, and are saved and eventually revived by Balga, the Demon Lord of Iron, and his grandkid Satyus. They’ve been out of commission for some time, however, and their power has been greatly weakened, as well as losing their memory.
Soon after, a member of the Administration, Mamie, arrives, and informs Killrizark that they’re the last of the Demon Lords, and considered an Endangered Species.
Going into town, Killrizark meets a young girl named Lryica who isn’t scared of them at all, and is excited to meet the last Demon Lord, even giving them some food. Soon after, however, monsters called Mutabeasts attack the town, Killrizark deciding to fight them off after seeing Lryica is in danger. They find that they gain some of their power back from absorbing the defeated Mutabeasts.
Killrizark finds out however that using their own power also drains what they have left, so Satyus gets the idea to hire people from the Administration to wield them as a Maglam weapon. The ones sent, however, are two Heroes, Charme and her brother Darius, instigating conflict in the group(mostly from Darius), though they eventually reach a truce.
Satyus’ home serves as the group’s base of sorts. Here, you select everything there is to do in the game, though not everything is available right away.
Each character has Skills they can learn. Some are attack Skills used with X, and others are passive. I think you get Skill Points from leveling up.
You can equip 3 ‘Maglam’ weapons at once, which are all Swords, Axes and Spears, and are made from using materials to forge them at the Maglam Forge. You can also put decorations on them to raise stats and give them effects such as causing status effects and doing or doing more/taking less damage. Sometimes when forging a Maglam, a Partner will jump in and help, which raises the Rank of it. Higher Affection is what probably affects this.
The game’s shop is mostly like other RPGs, but a unique part of it is the ‘Happiness Tax’ section, where you trade in materials for items/equipment. Getting items this way makes Mamie’s like you more. I think I get why the name is what it is, but that may be a spoiler.
Requests are the main way of getting money, materials and progressing the story. Most can be repeated for grinding/farming, though story ones and ones related to events with other characters aren’t. With a couple later exceptions, they are all either ‘Collect X amount of Y’ or ‘Defeat X amount of Y’, which can get repetitive/monotonous, though some have an optional bonus condition of beating a stronger enemy somewhere for an extra reward(usually a lot of money).
The fields are in 3D, with enemies wandering around and items to be picked up(shown as a white sparkle), with exits to new sections indicated by green markers. Some sections will have a red Safe Zone portal that you can heal, save, change Partners, use the Maglam Forge and shop at.
Battles are done in 2D(think like the much older Tales of or the Summon Night: Swordcraft Story games), with the player able to move left and right until hitting the end of the screen(running against the corners will let you run away). Items dropped by enemies are automatically picked up.
Actions on the field/in battle are:
Attacks are done with Y. Attacking repeatedly and using different directions does combos/different attacks, respectively, both on ground and in the air, and you can hold then release Y for a charged attack. You can attack enemies on the field before fights as well, and hitting them in the back gives you an advantage(possibly; it seems a bit finicky). Your strike range is very short, though.
Pressing the Right Stick when the meter is full has Killrizark take control in a powered up form until the meter runs back out.
Switch Maglam weapons with Left/Right on the D-Pad
Jumping is B(in battles, you can double jump)
Guard is L(battle only)
Dashing is R(ground only; hold to run faster outside of battle)
X is a character’s Skills. Holding X stops the action and brings up a list of the available Skills you can set and use.
ZL is a Skill unique to each Partner. Using this button on the Field will bring up a prompt asking if you want to abandon the current Request(if possible)
A is to use Items. Holding A stops the action and brings up a list of the useable items you can set to use. If you stand idle for a few seconds, Killrizark will pop out and you can use A to talk to them.
Interact with items on the field with Y(make sure to remember that and not assume it’s A, aside from the one situation above, making you waste a bunch of items by accident like I did).
- Button brings up the map and + Button brings up the menu/pauses the game(out and in battle, respectively).
A bit into the game, Killrizark meets ‘Love Guru ‘G.G.’ who tells him about love and dating. Once Partners start joining, Killrizark will decide to try and date one of them(plus Mamie) since they need an heir as the last Demon Lord. How this system works is that each Partner has an Affection meter that can be seen when visiting the Love Guru, shown by the amount of Hearts next to their name(any Partner can be dated by Killrizark regardless of gender),and once it gets high enough, you can go on dates with them. The Date events have Killrizark and whoever you pick going to, or rather being teleported to, various date locations for them, and having you pick dialogue choices.
A good number of these are full events with voice acting, but some in-between those are very short events that are just ‘pick location->they liked or didn’t like it->certain amount of Affection is gained’. You’ll be able to pick all of those locations if you keep raising Affection and doing the Dates, though.
There are six characters to date, though only 5 are playable:
Darius
Charme
M.O.A.V.
Julette
Acklao
Mamie(not playable)
The ways to raise Affection aside from the Dates are:
Take your Partners into battle
Use certain healing food items that show a character’s face on them while out on a Request(each character has their own favorite foods, even KIllizark, who likes sweet stuff)
Pick dialogue options that favor them/show their face next to it.
Buy Items from the ‘Happiness Tax’ part of the shop(only way to raise Mamie’s aside from Dates with her)
The deciding moment on who KIllizark will get an ending with is near the very end of the game at the Request ‘The Big Date’. Also, if you want, during this, you can pick to just ‘have a strong bond’ with whoever you selected instead of it being romantic. Or pick no one at all. The character’s ending will be shown after the credits. For Mamie’s ending, though, there’ll be a choice before the final boss that only appears if you did all of her Dates and maxed out her Affection, which will also override whoever you picked previously.
Though you can’t get an ending with them, there seems to be an event with Satyus you can miss easily. I think you need to pick choices that favor them to see it, though I’m not 100% sure, myself; their event might have been the last of the CGs I missed.
Also like in the Tales of games, the playable characters can earn Titles. They’ll have different effects such as raising stats, doing more damage to specific enemy types, and more.
There are other Endangered Species you can find in the Field stages(seems they can’t be missed, so they can be found while repeating Requests). Finding them gives you more items you can buy or new Requests. They’re indicated by a flashing red light on the Fields, but they’re still hidden pretty well, so I had to use a guide to find them. The main characters, aside from Mamie, are considered Endangered Species, too, for different reasons, so they’re listed there, too.
Of the characters, I liked pretty much everyone, with them all getting some nice development, though Julette’s voice could unfortunately get crating at times.
The game is, in a way, a spiritual successor to the Summon Night games, with the Dating and weapon crafting aspects, as well as staff from them, and the battle gameplay done similarly to the same style as the Swordcraft Story spinoff games.
If you want to see more background lore for the game’s world, you can look at Satyus’ Notes under ‘Teach Me, Satyus!’ in the base menu. There’s a lot here, and more gets added as the game goes on. The best time to read through it would be before the final battle.
While there is a NG+, sort of, nothing actually carries over, unfortunately. You do get some bonuses, such as more starting money and Affection rising faster, but that’s about it. Not even already seen CGs.
The game’s character artist, lack, is on here, if you want to check out their work.
An amusing text error I saw a few times was the words ‘café’ and ‘naïve’ being shown as ‘caf?/na?ve’. I guess it can’t figure out how to properly show accented letters? ^^;
I was a bit lukewarm towards the game at first, but it grew on me more as it went on, met more of the characters, and got better at the game. The story was good and the characters got well done character development. I think it’s probably best worth getting when it goes on a sale.
Next game being sent is: Super Mario Odyssey.
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Ten x to get to know me (copy mine or add ur own u won't)
Ten Movies: 1. Deadman 2. Repo the Genetic Opera 3. Wreck it Ralph 4. Ponyo 5. Detention 6. Pieces of April 7. The Craft 8. Hellraiser 9. Kiki's Delivery Service 10. Cloud Atlas
Ten Games: 1. DOOM (1993) 2. Robot Arena 2 3. Sonic the Hedgehog (1991) 4. Final Fantasy VIII 5. Silent Hill 3 6. Mega Man Legends 2. 7. The Cat lady 8. Counter Strike: Source 9. Summon Night: Swordcraft Story 2 10. Ratchet and Clank (2002)
Ten Albums: 1. Zerospace - Kidneythieves 2. Filthy Notes for Frozen Hearts - Lacrimas Profundere 3. Opheliac - Emilie Autumn 4. Violet - The Birthday Massacre 5. Nymphetamine - Cradle of Filth 6. Sam's Town - The Killers 7. Walking Wounded - Everything But The Girl 8. High Glow - Jes 9. Bulletproof - La Roux 10. The Failure Epiphany - Unter Null
Ten Foods: 1. Focaccia 2. Pizza 3. Picadillo 4. Peanut Butter Sandwich (u heard me) 5. Cumin Lamb 6. Fried Luncheon Loaf w/ Ramen 7. Crackers (So many kinds, so much love) 8. Freshwater Eel anything 9. Falafel Gyro 10. Roast Nachos
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[for the ask gameee] 9 , 26 , 29 maybe o3o??
9 i already answered but here's proof of how boring i am
26. What's a piece that got a wildly different interpretation from what you intended
i don't know if there's something like that? (゚ω゚;) i looked through all my drawings and the one thing is maybe my origins ranboo comics which got really popular and might've gotten misinterpreted at some point ^^;
29. Media you love, but doesn't inspire you artistically
mmm the only things i draw are the ones im obsessed about but i do watch and play and read other stuff! im playing summon night: swordcraft story rn and i started drawing the main character buuut i kind of don't wanna finish it ,, i just feel like the original style is waaaaay too cute and i can't give it justice ^^; i also really love hunter x hunter but i haven't drawn anything about it even once :'3
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DISCOGRAPHY
▼Ultra Hyper Grooving Game Music Vol.1 1.王子の冒険 (カエルの為に鐘は鳴る より) The Prince's Adventure (from "For Frog the Bell Tolls")
2.ピラプト王国 (スーパーマリオランド より) Birabuto Kingdom (from "Super Mario Land")
3.Eyes On Me (ファイナルファンタジーⅧ より) Eyes On Me (from "FINAL FANTASY Ⅷ")
4.ビコーズ・アイ・ラブ・ユー (MOTHER2 ギーグの逆襲 より) Because I Love You (from "EarthBound")
▼Ultra Hyper Grooving Game Music Vol.2 1.ポリアンナ (MOTHER より) Pollyanna (from "EarthBound Zero")
2.憩いの町 (不思議のダンジョン2 風来のシレン より) Mountaintop Town (from "Shiren the Wanderer")
3.クロノ・トリガー (クロノ・トリガー より) Chrono Trigger (from "Chrono Trigger")
4.Time is changing (ダーククロニクル より) Time is changing (from "Dark Chronicle")
▼Ultra Hyper Grooving Game Music Vol.3 1.Snakey Chantey(スーパードンキーコング2 より) Snakey Chanty(from "Donkey Kong Country 2: Diddy's Kong Quest")
2.Escape From The City(ソニックアドベンチャー2 より) Escape From The City(from "SONIC ADVENTURE2")
3.サラダロアの町/サラダ町奉行所(サラダの国のトマト姫 より) Saladoria/The Prison(from "Princess Tomato in the Salad Kingdom")
4.レイトン教授のテーマ(レイトン教授と不思議な町 より) Professor Layton's Theme(from "Professor Layton and the Curious Village")
5.タイトル(どうぶつの森 より) Title(from "Animal Crossing")
▼Ultra Hyper Grooving Game Music Vol.4 1.あさってCOLOR(スプラトゥーン2 より) Fresh Start(from "Splatoon 2")
2.Historic Soldier(グラディウス より) Historic Soldier(from "Nemesis")
3.Radical Dreamers ~盗めない宝石~(クロノ・クロス より) Radical Dreamers ~Unstolen Jewel~(from "Chrono Cross")
4.Sagat Stage(ストリートファイターII より) Sagat Stage(from "Street Fighter II")
▼Ultra Hyper Grooving Game Music Vol.5 1.Hopes and Dreams(UNDERTALE より) Hopes and Dreams(from "UNDERTALE")
2.愛のテーマ(ファイナルファンタジーIV より) Theme of Love(from "Final Fantasy IV")
3.UNTAMED HEART(風のクロノア door to phantomile より) UNTAMED HEART(from "Klonoa: Door to Phantomile")
4.Dreams Dreams(ナイツ NiGHTS into Dreams… より) Dreams Dreams(from "NiGHTS into dreams…")
▼Ultra Hyper Grooving Game Music Vol.6 1.海ステージ(星のカービィ スーパーデラックス より) Sea Stage(from "Kirby Super Star")
2.ひまわりとまぼろし/おかあさん?!(MOTHER3 より) Sunflowers and Illusions/Mother?!(from MOTHER3)
3.君と二人で~ある新米鍛冶師の場合~(サモンナイト クラフトソード物語 より) Together With You ~A Certain Rookie Blacksmith~(from "Summon Night: Swordcraft Story")
4.ヨッシーのうた(ヨッシーストーリー より) Yoshi's Song(from "Yoshi's Story")
▼Ultra Hyper Grooving Game Music Vol.7 1.おおぞらをとぶ(ドラゴンクエストIII そして伝説へ… より) Heavenly Flight(from "Dragon Warrior III")
2.剣入手前フィールド(ゼルダの伝説 夢をみる島 より) Sword Search(from "The Legend of Zelda: Link's Awakening")
3.FLASHMAN STAGE(ロックマン2 Dr.ワイリーの謎 より) FLASHMAN STAGE(from "Mega Man 2")
4.Stickerbrush Symphony(スーパードンキーコング2 より) Stickerbrush Symphony(from "Donkey Kong Country 2: Diddy's Kong Quest")
▼Ultra Hyper Grooving Game Music Vol.8 1.作戦~ラストバトル オープニング(スプラトゥーン2 より) The Plan ~ Last Battle Opening(from "Splatoon 2")
2.フライ・オクト・フライ Fly Octo Fly
3.フルスロットル・テンタクル Ebb & Flow
4.フレンド・フロム・ファラウェイ Into the Light
▼Ultra Hyper Grooving Game Music Vol.9 1.風に誘われて (Twin memories)(Pop'nツインビー より) Calling for the wind (Twin Memories)(from "Pop'n Twinbee")
2.THEME OF ROCKMAN EXE(バトルネットワーク ロックマンエグゼ より) THEME OF ROCKMAN EXE(from "Mega Man Battle Network")
3.ワイルドウインド(Napple Tale Arsia in Daydream より) Wild Wind(from "Napple Tale: Arsia in Daydream")
4.MOVIN' IN CIRCLES(R4/RIDGE RACER TYPE 4 より) MOVIN' IN CIRCLES(from "R4/RIDGE RACER TYPE 4")
▼Ultra Hyper Grooving Game Music LIVE 1.風の憧憬/クロノ・トリガー Wind Scene/Chrono Trigger
2.Hopes and Dreams/UNDERTALE Hopes and Dreams/UNDERTALE
3.運河要塞/ロマンシング サ・ガ2 Canal Fortress/Romancing Sa・Ga2
4.Stickerbush Symphony/スーパードンキーコング2 ディクシー&ディディー Stickerbush Symphony/Donkey Kong Country 2: Diddy's Kong Quest
5.エリア1/ドラゴンスピリット AREA1/DRAGON SPIRIT
6.メタナイトの逆襲:エンディング(友と夕陽と…)/星のカービィ スーパーデラックス Revenge of Meta-Knight Ending Theme/Kirby Super Star
7.Darker Than Midnight/東方風神録~Mountain of Faith 運命のダークサイド(Dark Side of Fate) Touhou Fuujinroku~Mountain of Faith
8.タイトル/どうぶつの森 Title/Animal Crossing
9.POLLYANNA(I BELIEVE IN YOU)/MOTHER POLLYANNA(I BELIEVE IN YOU)/MOTHER
▼Ultra Hyper Grooving Game Music Vol.10 1.果てしなき世界(ドラゴンクエストII 悪霊の神々 より) Endless World(from "Dragon Quest II: Luminaries of the Legendary Line")
2.Bein' Friends(MOTHER より) Bein' Friends(from "EarthBound Beginnings")
3.夢は終わらない 〜こぼれ落ちる時の雫〜(テイルズ オブ ファンタジア より) Yume Wa Owaranai ~Kobore Ochiru Toki no Shizuku~(from "TALES OF PHANTASIA")
4.「Reset」(大神 より) 「Reset」(from "Ōkami")
5.ICO -You were there-(ICO より) ICO -You were there-(form "ICO")
6.Still Alive(Portal より) Still Alive(from "Portal")
7.妖魔夜行(東方紅魔郷 〜 the Embodiment of Scarlet Devil. より) Apparitions Stalk the Night(from "Touhou Koumakyou: The Embodiment of Scarlet Devil") ▼Ultra Hyper Grooving Game Music Vol.11
新世界をかけぬけて(星のカービィ ディスカバリー より) Running Through the New World(from "Kirby and the Forgotten Land")
グランディアのテーマ(グランディア より) Theme of GRANDIA(from "GRANDIA")
Isle of Giants(ロスト・ワールド ジュラシック・パーク より) Isle of Giants(from "The Lost World: Jurassic Park")
ハテノ村(ゼルダの伝説 ブレス オブ ザ ワイルド より) Hateno Village(from "The Legend of Zelda: Breath of the Wild")
ソラミミ(ライザのアトリエ ~常闇の女王と秘密の隠れ家 より) Solramimi(from "Atelier Ryza: Ever Darkness & the Secret Hideout")
Les Hypnonautes(ヒュプノノーツ より) Les Hypnonautes(from "Yumeiri")
さくらいろの季節(塊魂 より) Cherry Tree Times(from "Katamari Damacy")
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Woe, prime numbers be upon thee
2) Do you like playing with mods?
Not usually no, but rn I'm playing Wind Waker with that really cute girl link mod, which is the only good method of playing that game and I will never play a Zelda game ever again without.
3) Do you like to get 100% achievements?
When a game is good then that's a lot of fun, so yes, but depending on how much work it is I will also often just not^^
5) Games you’ve played in the past 12 months that you really enjoyed?
Oh that's one hell of a long period...in no particular order, favorites in bold:
Nier Automata; 20 Minutes till Dawn; Merchant of the Skies; Maiden & Spell; Rusted Moss; Timberborn; Journey; Hades; Ikenfell; Yomawari, Shinyomawari; Helen's Mysterious Castle; Spiritfarer; Lost Ruins; Celeste; Summon Night - Swordcraft Story 2; Tetris with Cardcaptor Sakura Eternal Heart; The Legend of Zelda - Wind Waker HD; Touhou - Embodiment of Scarlet Devil; Minoria; Dark Souls; Gris
Probably not a complete list (this is way too hard to assemble, and also doesn't include VNs which would like double it.
7) A series you’ve lost interest in?
already answered^^
11) A game location you really like
The second floor of Helen's Mysterious Castle is really nice^^
13) A series you’ve enjoyed since your early days of gaming and still enjoy to this day whether it still has games coming out or is one you return to?
Already answered as number 14 by mistake lol, the prime numbers have truly gone out of control
17) Pick a series you like. What was the first game you played for it? Was it a good starting point? Would it still be a good starting point now?
uhhh, I started playing Yomawari with the first game and while the second had a much gayer story the first one was more fun to 100%, and it definitely was a good starting point^^
19) A game you didn’t finish but would like to get back to or restart someday
Spiritfarer, I tried it twice now but the game starts becoming a slog with so much less interesting characters and soooooo much more busywork midway through it's kind of very difficult. (at least it's a lot of busywork for people with my kind of must do as much as possible autism)
23) A game ending that’s really stuck with you
The way the sense of achievement resonates with its story just burned Celeste's ending into my brain despite the fact that arguably not much happens in it.
29) Mario or Sonic?
Never played a sonic game, so Mario^^
31) On average do you have one game or multiple games going?
Kind of multiple, I often have one I play myself, while there's one I stream for my gf, plus some others on-hold.
37) Speedruns?
Fun to watch sometimes, not fun to play. Also much prefer like challenge runs that aren't speed based? They're usually more interesting in the ways they break games.
41) Best game currently on the market?
What does this mean 'currently'? Steam sells most games all the time. And what they don't (or even if depending) you buy for the price of waving a pirate flag.
In any case it's Celeste^^ As for games that came out this year it's Rusted Moss^^
43) Favorite cosplayer?
The only connection I have to cosplay is that I could imagine going to an anime convention in a maid outfit if I had some guy or butch lesbian I trust to come with as a body guard.
47) Most tragic gaming death?
Shinyomawari ;_;
53) Do you like dialog options in games?
If they're well made, sure^^ If they're ''we are giving you morality points for not being a caricature of evil'' then uh no.
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Summon Night Swordcraft Story boys!
- Cleru & Varil - Edgar & Gabriel - Ritchburn & Killfith
#Summon Night#Summon Night Swordcraft Story 1#Summon Night Swordcraft Story 2#Summon Night Swordcraft Story 3#Cleru#Varil#Edgar Colthearts#Gabriel#Ritchburn#Killfith#ehgu art
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Ritchburn & Killfith from Summon Night Swordcraft Story 3 Hajimari no Ishi サモンナイト クラフトソード物語 はじまりの石 リッチバーン & キルフィス
by gaitosan1211 (Twitter)
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I think more media should do that thing where the male mc has a blue pallete and the female mc has a red pallete in reference to the blue and red oni story because its way more interesting than the gender stereotypical "boys like blue and girls like pink". and also the female mc gets to be violent
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I got a new set of paint and I decided to finally colour this in! I drew a series of four drawings from Summon Night Swordcraft Story 3: Sword of Beginning when I was bored out of my mind (seriously. I have to go sit at the swimming club for an hour to take my brother home after his class), but never really inked or coloured them. The drawings are of four moments I really liked in the game and this one is Miss V.E. kicking the snot out of Pike... and little Rif and Enzi realizing that V.E. is scary. Again.
#summon night#summon night swordcraft story 3#hajimari no ishi#fanart#my artwork#when will you get a translation man#rifmonica#pike#enzi#V.E.
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Blue Dragon from Summon Night: Swordcraft Story 3
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FULL EPISODE: Cinematech - Cabela's Dark Safari of Might & Magic
Or... Sonic Gets Loco With A Circus Tycoon!
#The Pile#G4#Cinematech#Dark Messiah of Might and Magic#Killzone: Liberation#Final Fantasy V#Final Fantasy VI#Children of Mana#Valkyrie Profile#LocoRoco#Cabela's African Safari#Summon Night: Swordcraft Story#720°#Shrine Circus Tycoon#Glory of the Roman Empire#Clock Tower 3#Quantum Redshift#Sonic 06#Enchanted Arms
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List of Games I Really Enjoy Fondly:
Sonic Adventure 2
Team Fortress 2
Titanfall 2
Left 4 Dead 2
Banjo Tooie
Yume Nikki
Pokemon Renegade Platinum
Paper Mario 64
Paper Mario TTYD
Etrian Odyssey (Whole Series)
Dark Souls 3
Fallout New Vegas
Wonder Wickets
Touhou 7 - Perfect Cherry Blossom
Touhou 8 - Imperishable Night
Touhou 10 - Mountain of Faith
Touhou 12 - Undefined Fantastic Object
Touhoumon Purple
Touhoumon Another World
OG Touhoumon Firered
Persona 4+Golden
Banished
Civ 5
Resident Evil 4
Final Fantasy 4
Final Fantasy 5
Final Fantasy 6
Final Fantasy 1
Final Fantasy 12
Final Fantasy 10
Final Fantasy 14
Silen Hill 2
Banjo Kazooie
Amazing Island
Shadow the HEdgehod
Sonic Mega Collection
Sonic Gems COllection
Sonic R
Sonic the fighter
Sonic CD was okay
Sonic 3 and Knuckles
Spyro
Spoyro 2
Spyro Year of the Dragon
The Legend of Spyro a new beginning (elijah wood voices spyro)
Uh the spyro gba game cuz it was the first game i found out i could like glitch past gates and stuff if i just jumped into it enough
castelvania 1 for the 3ds
Yume Nikki
Ocarina of time
majoras mask
link to the past
a link between worlds
conker live and reloaded multiplayer mode
Summon Night Swordcraft Story 1
Harvest Moon DS but the version specifically where its not broken and you can actually marry the witch princess
Harvest Moon A Wonderful Life
Harvest Moon Another Wonderful Life
Harvest Moon Magical Melody
Animal Crossing The First One On N64
Animal Crossing Gamecube
Animal Crossing Wild World
Kirby Super star Ultra
Kibry Squeak Squad
Kirby 64 The Best One
Kirbys Dream Land 3
Kirbys Air Rides
Yakuza 0
Darkest Dungeon
Umineko
Minecraft
Mother 1/Earthbound Zero
Mother 2/Earthbound
Mother 3/
Final Fantasy Tactics Advance on the gameboy advance
Final Fantasy Tactics Advance 2 on the gameboy ds
yoshis island gba
legend of zelda minish cap
legend of zelda Wind Waker
Super Smash Bros Melee
Subspace Emissary
smash 4
smash ultimate
Touhou 12.3 - Hisoutensoku
Super Marisa Land
Super Mario World
Sonic Adventure 1
Pokemon Colosseum
Pokemon XD: Gale of Darknesstm
Digimon World 1
Digimon World 2
Digimon World 3
Digimon World 4 Kind Of
Yugioh The Falsebound Kingdom
Yugioh The Duelist of the Roses
Yugioh The Sacred Cards
Yugioh The Reshef of Destruction
The Yugioh GBA and DS Games where you opened booster packs
Lord of the Rings: The Two Towers on Gamecube
Lord of the Rings: Return of the King on Gamecube
The Hobbit on GBA
starfox adventures
super mario sunshine
Sonic Heroes
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So, apparently I forgot to post my updated and complete top 100 games??? Yeah I finished it & I THOUGHT I sent it out but u know,,, how it is with spaghetti.
So this is my very own personal top 100 games idga fffuck if I'm wrong in your book I will make you play the hobbit for the gamecube if you challenge me- list. I am feeling a lil high thank u bleach does that to me dw.
Final Fantasy VIII
Vampire The Masquerade: Bloodlines
Mass Effect
Diablo 2 + LOD
Quake + Expansions
Life is Strange + Before the Storm
Silent Hill 3
The Cat Lady
Sonic The Hedgehog (1991)
Dark Cloud 2
Half life + Op. Force and Blue Shift
Runescape (Classic)
Final Fantasy XIII-2
Mass Effect 2
Tales of Berseria
Star Ocean 2
Killing Floor
DOOM
Geneforge
Fallout: New Vegas
Final Fantasy VII
Half Life 2 + Eps
Elder Scrolls IV Oblivion
Geneforge 2
Summon Night Swordcraft Story 1 + 2
Devil May Cry 3
Arcade Spirits
Kingdom Hearts
Rainbow Six Siege
Minecraft
Dragon Age
Final Fantasy X
Psychonauts
Spyro
Jade Empire
Mirror's Edge
Dragon Quest VIII
Final Fantasy XIII Lightning Returns
Changeling
Ratchet and Clank
Robot Arena 2
Megaman Legends 2
Twisted Metal 4
Final Fantasy V
Mass Effect 3
Kingdom Hearts 2
Yu-Gi-Oh Forbidden Memories
Final Fantasy XIII
Stardew Valley
Silent Hill
Wolfenstein 3D
Overwatch
Left for Dead 1 & 2
Cry of Fear
Resident Evil 4
Sonic 3
Sonic Mania
Hexen 2
Elder Scrolls V Skyrim
Starbound
Dirty Bomb
Deus Ex
Gone Home
Spyro 3
DOOM (2016)
Final Fantasy III
Scribblenauts Unlimited
Harvest Moon Back to Nature
Baldur's Gate 2
Crash Team Racing
Fire Emblem Fates
Sonic Colors
Toejam and Earl
Ratchet and Clank 2
Crash Bandicoot 3
Chrono Trigger
Twisted Metal Black
BLOOD
DOOM 2
Devil May Cry 2
Borderlands 2
The Forest
Bastion
Counter Strike: Source
Digimon World 3
FEAR
Borderlands
When The Night Comes
Fortress Forever
Dragon Quest V
Saints Row The Third
Civilization 3
Brutal Legend
Harvest Moon Magical Melody
Arcanum
Oxenfree
Fallout
Fatal Frame 2
Monster Rancher Battle Card Ep. 2
Brave Fencer Musashi
Long post so I just sectioned it off. I DID change some placements from my top 50 as my feelings have changed!! I even forgot a few back then and I hope this list is a good representation of my tastes n exposure.
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15 Underrated Game Boy Advance Games
https://ift.tt/3vFzwrI
When the Game Boy Advance hit shelves in Japan on March 21, 2001, Nintendo was still riding the incredible success of the original Game Boy. After more than a decade of the Game Boy’s handheld dominance, though, gamers eagerly awaited the next evolution in portable gaming. The GBA delivered that evolution.
In fact, many features we now take for granted in portables like the Switch can be traced back to the GBA. The addition of shoulder buttons, full 32-bit color graphics, and eventually even built-in backlighting with the 2003 release of the Game Boy Advance SP were all lauded as welcome innovations and improvements. Sadly, the GBA’s time in the sun was remarkably short. Pressured by the upcoming release of the Sony PSP, Nintendo released the GBA’s successor, the Nintendo DS, less than four years after the launch of the GBA.
Yet, GBA games continued to be released all the way into 2008. The GBA is still fondly remembered for its excellent ports of games like Super Mario World and The Legend of Zelda: A Link to the Past, and for helping launch new franchises like Mega Man Zero and Golden Sun, but its library was much more than just those major titles. Dig a little deeper into it and you’ll find that the GBA was also home to some truly excellent hidden gems that are still worth checking out 20 years later.
15. Urban Yeti!
2002 | Cave Barn Studios
Keep in mind that in the early 2000s, developing games for the GBA was much cheaper than making a console game. Steam wasn’t a thing yet, and cell phones could barely run Snake. So, if you were an ambitious young developer with a goofy idea and a dream, your best bet for making it happen was to put it on Nintendo’s handheld.
Urban Yeti! is the type of weird, charming experience that typically only finds a cult audience on PCs nowadays. You play from a top-down perspective as the titular Yeti who is looking for his mate in a small city. Most of the time, the game plays like the first two Grand Theft Auto games with even more chances to punch random pedestrians. More importantly, finding a boombox starts a dancing freak out that clears the screen of enemies, and “missions” take the form of minigames inspired by titles like Toobin’ and Root Beer Tapper.
It’s weird and short, but always hilarious, and it’s unfortunately become increasingly obscure since its release.
14. Lady Sia
2001 | RFX Interactive
Most of the platformers on the GBA were either fantastic SNES ports or dreadful licensed fare, but a few original titles do stand out. The first thing you’ll probably notice about Lady Sia is that it looks great. Its big, bright graphics were a perfect fit for the GBA’s small screen. The gameplay is also surprisingly deep and utilizes combos, magic attacks, and even the ability to shape shift into a sasquatch during boss fights. Yes, this is the second game on the list to feature a playable Bigfoot, but we promise it’s the last.
Lady Sia was fairly well received at the time of its release, and a sequel was even planned in 2003. Sadly, it was canceled due to a lack of funding.
13. V-Rally 3
2002 | Velez & Dubail
The GBA was released at a time when the vast majority of console games were going full 3D. The GBA, however, was obviously built with 2D pixel games in mind. Those perceived limitations didn’t stop some developers from pushing the limits of what the handheld was capable of, though, as evidenced by the V-Rally 3 team managing to cram fully polygonal cars into the GBA.
Graphically, V-Rally 3 is undoubtedly the best-looking game on the system. Its surprisingly detailed outdoor tracks could easily be mistaken for an N64 game. You can even play the entire career mode in first-person. Thanks to some surprisingly smooth handling, though, V-Rally 3 proves to be much more than just great visuals. It may not look like much compared to modern racers, but it’s still the undisputed pinnacle of racing on the GBA.
12. Car Battler Joe
2002 | Ancient
Car Battler Joe is a decent RPG mixed with awesome car battling sections that elevate it above most of the GBA’s library. The story isn’t great (your father is missing and you have to find him), but the hook is that in this world, cars are a rarity. As such, you have to build your own Mad Max-style vehicle from spare parts found around the world and eventually battle other vehicles as you work to finish your quest.
That concept alone is begging for a sequel or spiritual successor. Sadly, most people have long forgotten about Joe, and even its re-release on the Wii U eShop in 2015 didn’t garner much attention.
11. Kuru Kuru Kururin
2001 | Eighting
Kuru Kuru Kururin is one of those puzzle games that sounds so simple in theory but ends up being surprisingly complex and a lot of fun. You play as a rotating stick (or “helicopter” in the North American version) that must make it to the goal at the end of a series of mazes. You control how quickly the stick rotates, and you’ll need to master that mechanic as the difficulty ramps up significantly in the later levels. This game remains a remarkably addictive experience until the end.
Though Kuru Kuru Kururin‘s core concept boasts nearly universal appeal, the game was only released on the GBA in Japan and Europe. A localized version finally made its way to North America in 2016 through the Wii U eShop, but Nintendo of America seems oddly stubborn about acknowledging the series. Neither of its two sequels ever made it out of Japan.
10. Sabre Wulf
2004 | Rare
Most gamers say that Rare peaked during the N64 era with a string of successful platformers and shooters, but old-school Rare still managed to squeeze out a handful of classic games for the GBA after the company was sold to Microsoft in 2002. Everything gamers love about classic Rare games is on full display in Sabre Wulf: the cutting-edge graphics, tight controls, and the trademark offbeat British sense of humor.
Unfortunately, Sabre Wulf didn’t find much of an audience. Prior to the release of this title, the Sabreman character hadn’t starred in a game in almost 20 years. The updated gameplay apparently didn’t appeal to older fans, and wasn’t innovative enough to attract younger gamers. It’s aged better than many other GBA games, though, and it’s certainly well worth a playthrough now.
9. Zone of the Enders: The Fist of Mars
2002 | Konami
While it was never as successful as Hideo Kojima’s other games, the Zone of the Enders series is still fondly remembered for some of the better action games of the PS2 era. Their unique mecha combat and Kojima’s flair for cinematic storytelling helped those games stand out from a competitive pack.
Unlike its console brethren, The Fist of Mars is a turn-based strategy game. That means it’s not nearly as fast-paced as the other Zone of the Enders games, but there is an aiming reticle for targeting enemies, so this is more action-oriented than the typical strategy game.
While Kojima wasn’t directly involved in the development of The Fist of Mars, the writing is surprisingly strong, hitting all the right dramatic and philosophical notes that mecha fans have come to expect from the genre.
8. The Lord of the Rings: The Return of the King
2003 | Griptonite Games
EA released a couple of solid beat ‘em ups for consoles to coincide with the release of Peter Jackson’s Lord of the Rings trilogy, but the GBA versions are actually even better than those largely beloved adaptations. Like The Two Towers tie-in released a year prior, The Return of the King is basically Diablo in Middle Earth.
There are a whopping eight different playable characters pulled from the movie. Despite the technical constraints of the GBA, each of those characters plays completely differently. Aragorn is the classic warrior, Legolas is the able-bodied archer, and Gandalf uses magic to fell waves of orcs. They’re even all completely customizable with their own weapons and equipment.
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The GBA version of Return of the King still stands out as one of the best Lord of the Rings games ever made, and future games inspired by Tolkien’s books would do well take a few cues from it.
7. Summon Night: Swordcraft Story
2006 | Flight-Plan
Thanks to lower development costs, the GBA featured many experiments that led to unusual combinations of genres. For instance, whereas many dungeon crawlers are typically slow, plodding affairs, Summon Night: Swordcraft Story sped things up through fast-paced, real-time battles inspired by the Tales of series. Battles in Swordcraft Story story are an absolute joy since you’re doing more than just scrolling through menus.
The sequel, released just a few months later on the GBA, is also worth checking out. Sadly, while the Summon Night main series is still chugging along, the Swordcraft Story subseries looks to be abandoned at this point.
6. Klonoa: Empire of Dreams
2001 | Namco
For a brief period in the early 2000s, the Klonoa series felt like it was on the verge of becoming a household name. All of the games were praised for their tight, diverse platforming, and the series’ word of mouth was generally strong, but the games just never seemed to reach a large audience.
Empire of Dreams is a side-story set between the events of the two console Klonoa games. It features the same use of the “wind bullet” to capture enemies and the same creative level design as its console big brothers. While it can’t pull off the 3D effects featured in those games, impressive multiplane backgrounds and advanced rotation effects do help it stand out among the GBA’s crowded library of platformers.
5. Rebelstar: Tactical Command
2005 | Codo Technologies
Don’t be fooled by the Rebelstar name: this is actually an X-Com game through and through. While there’s no base building or resource management in this GBA title, that classic tactical combat against an alien threat that defines the X-Com series can be found here in all its glory. Then again, what else would you expect? Rebelstar was created by the same guy behind X-Com, Julian Gollop.
Of course, this being a GBA game, Rebelstar’s visuals aren’t quite up to par with an X-Com title. In fact, some may find its more cartoony style jarring when paired with this style of gameplay, but Rebelstar certainly makes for a unique experience compared to the other tactics games out there.
4. Yggdra Union
2006 | Sting Entertainment
The final days of any gaming platform are a dark time typically defined by sporadic releases and shovelware. Yet, every now and then, a bright spot appears for those gamers who haven’t yet moved on to the next generation. As a deep mix of tactical RPG mechanics and card battles bolstered by some of the best 2D graphics on the portable, Yggdra Union is one of the better games released in the GBA’s post-DS era.
While the game’s story isn’t great, the regular banter between party members is charming, and there is a lot of content to keep you busy if the gameplay manages to hook you. A Switch port was even released in Japan last year, so keep your fingers crossed that it makes its way stateside.
3. Drill Dozer
2006 | Game Freak
Game Freak will always be known for the massively successful Pokemon franchise, but the developer has occasionally dabbled in other genres. The best of those experiments has to be Drill Dozer: a game about drilling. Need to go forward? Try drilling. Backward? Also drilling. What about jumping? Yeah, that actually involves drilling, too. It sounds repetitive, but there are so many different ways use to Jill’s Drill Dozer that the mechanic actually never wears out its welcome.
It might be tempting to check out Drill Dozer via emulation, but it’s actually worth tracking down the original cartridge for this one since it’s one of only two GBA games to feature a rumble back in the cart. It adds quite a lot to the experience.
2. Astro Boy: Omega Factor
2004 | Treasure
A handheld game based on an anime that hasn’t been popular in the United States since the ‘60s sounds like a recipe for disaster, but legendary Japanese developer Treasure could do no wrong in the ‘90s and early 2000s. Like most of the games in the Treasure catalog, Astro Boy: Omega Factor features fast arcade gameplay, massive screen-filling special attacks, and some of the most beautiful sprites the GBA could produce.
Though Treasure was once a prolific developer, responsible for classics like Ikaruga and Sin & Punishment, the company has gone quiet in recent years. The studio hasn’t even released a game stateside in the last decade. However, a re-release of this gem could mark a great comeback for the legendary developer if the licensing could be worked out.
1. Ninja Five-O
2003 | Hudson Soft
Ninja Five-O should have been a system seller for the GBA. The game feels like a lost classic from the 16-bit era. It’s a beautiful combination of Ninja Gaiden and Bionic Commando bolstered by tight controls and an over-the-top story about a magic-wielding ninja who is also a cop. Anyone who has managed to track down a copy swears up and down that it’s one of the very best experiences on the handheld.
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Yet, Ninja Five-O was set up to fail from the start. It’s unknown how many copies were made, but it was nearly impossible to find one at the time of its release. Even though the game was developed in Japan, it was never even released there. Media outlets also barely covered it. Yet, the legend of Joe Osugi has only grown over the years, with complete copies of this game regularly selling on eBay for around $1,000. Even an authentic standalone cartridge will set you back several hundred dollars. You know what, though? It’s actually one of the few rare games that may be worth the price. It really is as good as you’ve heard.
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