#SummerOfAnimation
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Neil: SpaceKid, I know you think you’re helping, but you’re not.
SpaceKid: I don’t think I’m helping.
#Incorrect Camp Camp#Neil CC#SpaceKid#CC Neil#RoosterTeeth#Rooster Teeth#CCNeil#NeilCC#CampCampNeil#NeilCampCamp#RT CC#CC#CampCamp#CampCampbell#Camp Campbell#incorrectquotes#Incorrect Quotes#quotes#Summer Of Animation#Summerofanimation#SpaceKid CC#CC SpaceKid#SpaceKidCC#Neil Armstrong JR#Bob’s Burgers#Bob’sBurgers#source: bob's burgers#bobs burgers#bobsburgers
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she likes it hard, eh?? 😈😈
#residentevil#anime#vermeil in gold#kinsou no vermeil#alto goldfilled#hardlove#summerofanime#anime expo 2022
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Summer of animation '22
Summer of animation ’22
Check this out on instagram, Space survival gadget animation challange Challenge accepted https://www.instagram.com/p/CgSQvVuvu-c/?igshid=MDJmNzVkMjY= Time to draw some space. Survival gadgets, Follow the link to Come and join the animation fun and a chance to win a wakom tablet! Kicked off on July 22, until ’22 Summer of animation ’22 Subscribe too receive similar updates and fun…
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#drawingchallenge nickanimation wacom joinme summerofanimation&039;22#Challange#design#digital art#Digital Drawing#Drawing
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The Summer of Anime IV begins June 1st! Register Today!
That’s right o mighty fans of the anime arts, the Summer of Anime IV is officially open for registration!
This year myself, the Arbiter and the Deity of Anime are proud to present a stunning cavalcade of anime to delight you during the summer months ahead. But how do you join you ask? Why its very simple. All you need do is shoot us a quick e-mail with the following information:
The name you wish to be identified as in the contest
An anime character to use as your avatar during the contest (feel free to provide the picture or let us choose for you)
Your favorite anime/animes
A reason for entering
A short bio (be as creative/silly/serious as you like. If you don’t feel up to it, we’ll write one for you!)
And that’s it! Once we have all this, your profile will join the annals of anime history and we’ll begin the Summer of Anime together! Just give a quick read to the rules, peruse the anime list and get ready to anime on June 1st.
Please send all registrations and questions to our e-mail at [email protected] and otherwise, get ready to boogie down!
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Day 38 - Coffee (cont.)
Still working on the same animation, I cleaned it up a little but I still have to in between it and add some things. I have been working a lot so finishing this is taking longer then I thought it would. Tomorrows animation will be something else.
Made in ToonBoom
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first kiss or first bite??? 🦇💋
#thor love and thunder#anime#anime 2022#summerofanime#call of the night#yofukashi no uta#ko#nazuna nanakusa#firstlove
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Day 36 - Coffee
Still working on the same animation. What I have to do next is to clean it up, inbetween it and add a little color.
Made in ToonBoom
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Day 35 - coffee
Going to finish this over the weekend. So far I have the general idea planned out.
made in Toonboom
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Day 34 - Walk cycle (3d)
The start of a whole walk cycle, I’m using the Franklin rig (you can get it free online). I didn’t have much time tonight but I did start the legs. I will finish the rest of the body later.
The rig is NOT mine and the link for the free download is here
http://blog.artella.com/post/146362195191/download-our-free-animation-rig-franklin-were
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Day 29 - Ninjasack (rework and refining)
Did some more work on the ninjasack, changed the background and animated the foot.
Have been busy working recently so haven’t been able to put a lot out but hopefully I can start doing one every day soon.
made in toonboom
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Day 25 - Ninjasack
Had fun with this one, like how the rough came out, feel like I might need to clarify the drawings a little bit, and maybe add some music.
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Day 23 - Fourth of July
Wanted to do something for Fourth of July. Iv’e only spent one day on it so far and I think its coming along nicely. I did the fireworks in Maya, the characters in Toonboom and everything else in premier and After Effects.
Its pretty rough still, Im planing on finishing later.
Made in ToonBoom, Maya, Premier and After Effects
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Day 21 - Ballet jump (refining)
Fine tuning the ballet jump I did earlier in the summer. For some reason the playblast comes out is slower then it is in Maya so it looks like she is floating more then I would want.
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Day 20 - Headturn
Simple head turn, had a lot of fun with this one.
Think I might refine it later by adding the upperbody and some color.
Made in ToonBoom
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Day 19 - Walk cycle cleanup cont.
Another day where Im working on cleaning up the walk cycle (still not done). I do think that the walk cycle was a little bit more smooth before. However I need to get better at cleaning up my animation without losing the freshness that I had in the rough.
Made in ToonBoom
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Day17 - Logo
This is a rough idea of a animated logo i want to do for this website.
Think Im going to animate the mouse in ToonBoom, but everything else in Aftereffects.
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