#Star Trek Adventures
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haveyouplayedthisttrpg · 1 day ago
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Have you played Star Trek Adventures: Captain's Log Solo Roleplaying Game ?
By Michael Dismuke, Jim Johnson, John Kennedy, Thomas Marrone, Aaron M. Pollyea, and Al Spader
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BOLDLY GO WHERE NO ONE HAS GONE BEFORE
“THERE’S NO SUCH THING AS THE UNKNOWN; ONLY THINGS TEMPORARILY HIDDEN, TEMPORARILY NOT UNDERSTOOD.” -CAPTAIN JAMES T. KIRK
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain’s Log to generate countless hours of memorable adventures in the Star Trek universe.
Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!
What will you discover while exploring the final frontier?
The 326-page, full-color digest-sized hardcover Captain’s Log Solo Roleplaying Game features:A streamlined 2d20 ruleset that enables countless ways to play. Lifepaths and roles for any type of character, not just Starfleet captains. Story-driven solo gameplay that promotes drama in a safe space. A Star Trek primer including society, technology, and eras of play. Rules for creating or randomizing your own starship or starbase. Options to play the game solo, collaboratively with friends without a gamemaster, or collaboratively with a gamemaster Guidance on implementing the rules and telling your own stories. Over 100 random tables and storytelling matrixes usable in all kinds of games, including alien worlds and polities, allies and enemies, mission themes, maintenance downtime, and so much more! Available in four different covers inspired by your favorite Star Trek eras: the original series, The Next Generation, Deep Space Nine/Voyager, and Discovery. The interior content is the same for each version.
This book is a standalone product.
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foodcu-be · 7 months ago
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more oc art from twitter
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nomnomroko · 2 months ago
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character art for a Star Trek Adventures game!
Aleen is a youn joined trill on their first host and the acting Chief Engineer of the USS Acheron
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stra-tek · 6 months ago
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I love this art from Star Trek Adventures. Look how angry she looks. Like she's finally had enough of her captain's dumb orders and is giving out on behalf of the whole crew
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thestellarcartographer · 2 months ago
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I've completed another commission recently for @uss-solkar. This one of the primary sick bay and local deck layout for his ship - including the CMO's office, reception desk, attached lab, and a bunch of other areas.
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The breakdown for these areas is below the cut.
The first thing, as always, is a block-out and scale test for the environment. This was based on a very detailed document I was given to give me some art direction.
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Much like previous modelling I've done, I planned to do this as a single modelled area, but eventually pivoted to modelling each room individually. This gave me a lot more flexibility to alter things in the rooms but not messing up the whole scene. It did introduce some other issues, but I can live with the trade-offs.
The next thing to work out was the hallways.
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These are based on the Star Trek Online aesthetic, and I decided while I was modelling individual sections that it would be much easier to have a modular system that I can twist around corners, or switch out parts for doors, consoles, windows, or whatever else was needed.
It also allowed me to (shameless plug incoming) put together my Star Trek horror/backrooms video Deck Zero. Give it a run, if you're into that sort of thing!
Once I was happy that I could create corridors to order, I started on the lab.
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This is when I started working on the individual room modelling, which was a bit of a process to get right. Basically I modelled a single section of the room, then made it form along a curve in the shape of the room. This allowed me a lot more freedom to alter the room out, although came with a lot of teething problems initially, but came out looking better in the end, I think.
The elements in the room which I needed to ensure were present, included the circular computer console, the side desk, the TNG-era....wall orb...the corner desk, and the shelving. So obviously the next step was to do those.
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After that, I had worked with the new method to build the room enough to be comfortable with it, so I started on the main sick bay and attached office.
Obviously this was probably the big focal point, so a lot of variations on a theme here, but the key is/was that it have a lot of bio-beds, a transporter, and several ways in/out of the rooms.
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This meant building out a lot of assets, from the bio-beds, to the "laptops" used in TNG/Voyager, medical tricorders and other equipment, and the desks and trolleys to put this stuff on.
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You might notice a lot of very specific tools which have been present in various Star Trek's over the years. I always like putting little touches in like this, as it helps sell the authenticity.
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The CMO using the office is Bajoran, hence the painting on the rear wall. The shelves will eventually be filled out with various knicknacks including books, and a model of a Bajoran lightsail ship.
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The window out into the corridor was also a request.
The last area to cover was an airlock to the internal cetacean ops to allow for medical teams to quickly access it. This was relatively easy to throw together, compared to the rest of the area.
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And finally, it was putting the finishing touches in, like accurate LCARS, lighting, and all the other elements that go into making the final images at the start of the post.
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zilentis · 5 months ago
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Prepare to be assimilated. Your biological and technological distinctiveness will be added to our own. Resistance. Is. Futile.
While making my Odo mini, I was actually watching Voyager in the background and (controversial) god I just love Voyager Borg so much. Someone suggested I should make one and I thought why not, should be easy enough todo, used up a lot of bits lol, but this came out looking fantastic and very Borg-y.
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rincewitch · 5 months ago
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i drew my character from a star trek adventures game @wrrdbrrd is running, captain koria tel
the elevator pitch for her is that she was a very cautious, by-the-book, model starfleet officer who was joined with the hot-headed and free-wheeling tel symbiont when she was already in her forties-- circumstances made possible in the aftermath of the dominion war, when the trill symbiosis commission was forced to look outside the narrow confines of the initiate program for prospective hosts following the death of a disproportionate number of joined trill in the war
anyway she was fun to draw so hopefully you'll be seeing more of her
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hishgraphics · 6 months ago
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Counselor Temrak, USS Östergötland NCC-72227
The Östergötland is a Norway-class starship with an expanded Cetacean Ops with cetaceans sharing helm, engineering, security, science and medical positions. Lt. Temrak is the ship's counselor and an NPC in our Star Trek Adventures tabletop RPG campaign.
And I drew him wearing a tie.
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whirligig-girl · 9 months ago
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Commission for Jenny's Star Trek Adventures game of the USS Curiosity (Intrepid-Class) facing off a low-tech alien stealth ship in a Badlands-like nebula.
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vatirath · 3 months ago
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Captain Reval Th'Krenas, my Andorian GMPC for a STA2E campaign I want to run with my non-trekkie friends!
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nullphysics · 1 year ago
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A few random OC doodles for Star Trek Adventures
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haveyouplayedthisttrpg · 7 months ago
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Have you played STAR TREK ADVENTURES ?
By Modiphius
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Starfleet needs a new crew! Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before.
Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighboring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomize the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
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foodcu-be · 5 months ago
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STA moments
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nomnomroko · 2 months ago
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more Acheron things
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stra-tek · 6 months ago
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This art from Star Trek Adventures is fantastic
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thestellarcartographer · 6 months ago
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Another finished commission, completed over the course of several months, and with a fair amount of interesting changes during the process.
I'm going to put the process under the cut, and you can just enjoy a sample of the final renders above if you like.
So, as always, started out with simply 'blocking' of the scene based on the information provided by the commissioner, getting scale right, and making sure the particular consoles and key environment items like the Captain's chair, are in the right place.
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I then move to the more detailed blocking, adjusting based on feedback, adding new elements and getting other details right. You'll notice early on that part of the changes so far have involved flipping the back-side consoles around, and changing the off-shoot corridors into walls with a door, as well as adding, altering, and removing some other details.
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At this point, I also added in a stand-in ceiling, just to get the basic composition, shapes, and scale correct. This, again, went through a couple of iterations before the final version, and was drawing on the same visual cues on the Voyager bridge, with a little TNG mixed in. As you can see in the final version, this went through some revisions, but retained the same visual style.
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With everything now looking as the commissioner wanted in block out, I started working on the actual build - starting with the Captain's and other Officer chairs, before moving onto the other main details, including consoles, railings, pillars, etc.
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After this was a lot of iterative work, changing things here and there as we go based on feedback, or my own feelings on the composition or quality of what I'd done and how it meshed together. Eventually, I got the point of putting in test LCARS, before moving on to starting to generate custom LCARS based on the requested colour palette.
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The MSD specifically went through a lot of variation between starting and final version - mostly just revisions to the LCARS colour bars, or location of some of the minor elements. It was my first completely from scratch MSD, and I really enjoyed the challenge of it.
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By this point it was largely ensuring everything meshed nicely, fit the style-guide I was given to work to, and finalising the LCARS, doing final redesigns on the Operations and Security alcoves, and adding final touches.
Then the commissioner gave me their final sign-off, and we end up at the final images shown at the tops of the post!
All in all, it was an interesting comission, and as always, I hope you enjoyed this glimpse into my workflow. Any questions, let me know!
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