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#Square LCD Screen
rondelidisplay · 2 months
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Unleash Creativity with Square LCD Screens
Unleash your creativity and transform your displays with our square LCD screens. Designed for versatility and visual impact, these displays offer a unique canvas for your content, whether you're creating digital art installations or interactive exhibits. With vibrant colors, high resolution, and customizable options, our square LCD screens empower you to bring your vision to life with precision and clarity. Explore our collection and unlock new possibilities with Rondeli Display's innovative solutions. Visit our website to learn more: Square LCD Screen.
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flufflecat · 2 years
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I just need you all to see my new outfit
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yoda-smart · 8 months
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Revolutionize Retail Advertising with Square Displays
Revolutionize Retail Advertising with Square Displays In today’s highly competitive retail landscape, capturing the attention of potential customers and effectively showcasing products have become critical challenges. As the retail industry undergoes a transformation, innovative advertising solutions are taking center stage, with Square Display emerging as game-changers. These versatile and…
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yesterdays-xkcd · 3 months
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Viruses so far have been really disappointing on the 'disable the internet' front, and time is running out. When Linux/Mac win in a decade or so the game will be over.
Network [Explained]
Transcript Under the Cut
[Megan looking at a large screen with many green and red squares. The squares have writing in them and lines connecting them.]
[Side view. The screen is a huge LCD connected to a wireless router.] Cueball: Pretty, isn't it? Megan: What is it?
Cueball: I've got a bunch of virtual Windows machines networked together, hooked up to an incoming pipe from the net. They execute email attachments, share files, and have no security patches. Cueball: Between them they have practically every virus.
Cueball: There are mail trojans, warhol worms, and all sorts of exotic polymorphics. A monitoring system adds and wipes machines at random. The display shows the viruses as they move through the network. Growing and struggling.
[Cueball walks past the girl and touches the monitor.] Megan: You know, normal people just have aquariums. Cueball: Good morning, Blaster. Are you and W32.Welchia getting along? Cueball: Who's a good virus? You are! Yes, you are!
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calware · 9 months
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random things i like seeing as elements in art for no apparent reason
traffic cones
space suits
cubes
old computers, old machine interfaces, wires, lcd screens,
warning/danger signs
vegetables + citrus fruits
square tile
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Any fun computer facts for this Friday afternoon?
Yes!!!!!!!
ClearType, introduced for Windows XP, was made for LCD screens. I love it and think it’s very neat.
These screens have pixels, which each can display one color at a time, right? Little square. But each square, in order to display any color, has three subsections: red, blue, n green! So each pixel can be subdivided into three smaller pixels.
So, at small font points, some letters were not super legible, bc the constrains of pixels at that size made them look clunky or too similar to other letters. ClearType helped clarify the shape of these letters by only using portions of each pixel, instead of using the whole pixel. This made the font look limned in colors, instead of flat black type, but made smoother and clearer shapes!
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captaindibbzy · 11 months
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Individualist mind set is a fucking plague on the environment. I swear to fuck.
If I buy a new item of clothing I don't really need it has less environmental impact than the tens of thousands of items that go from manufacture to landfill because being without as a corporation is a worse sin than over producing and writing it off as a tax loss. The clothing I buy doesn't last a season cause it's made cheep, disposable, and not made for it. There's, like, 3 shops in the entire city centre that carries clothes in my size. What fucking choice is that?
If I let some food go bad in my fridge cause I forget about it it's not got SHIT on places like fast food places not even letting their staff eat left over food, it all has to be tallied to see what is wasted and then disposed of in the bin.
If I leave a light on in a room while I go to pee it's got fuck all on all those skyscrapers in every city across the world being illuminated all night while they are completely empty. It's got shit on Times Square and Piccadilly Circus advertising in vibrant LCD screens all day every day.
What the FUCK does my TV on standby have to the fucking huge mega servers used exclusively for trading bitcoin and NFT's back and forth for theoretical money?
I light a barbecue with friends or family. The government debates opening a new coal mine in my country for the economic benefits it will bring. It will bring jobs! The kind of jobs that can disable you, shorten your life expectancy, make someone else rich, and set a country on fire with climate change. I should really consider that charcoal on the barbecue and the co2 I'm putting out, shouldn't I? Maybe I should plant a fucking tree.
Like yes, there are things we can do as individuals, but they don't work because an individual has done it. It works because 15,000 individuals have done it. It's not individual action. It's collective. Embrace your inner fucking ant and lift with your fucking knees bro.
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eserveuniverse · 10 months
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intercal · 6 months
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post to collect my thoughts on small computing constraints
I have 4kb of RAM available. I want to have 1kb of it available for the running game (stack, static allocation, etc), and the other 3kb for video memory.
The LCD screen that we're painting to has its own controller so we don't have to keep track of the current frame - just what we intend to send to it next.
I have 240x240 pixels to draw to, which is 57600 pixels - even if we're using 1 bit per pixel (monochrome), that's 8 pixels per bit, or 7200 bytes, way over our RAM limit.
Instead, we will change the screen via a list of changes we intend to make (delta), rather than rendering what the whole screen should be in memory at any given time (double buffering).
We need to keep track of each position that changes - X position, Y position, and the new color it should be set to (R, G, B) - that's 5 bytes per pixel. Given 3072 bytes of memory, we can change 614 pixels per tick, or about 1% of the screen.
Instead, let's use a color palette. Since arcblip is pretty simple, it only needs 4 colors maximum (black, white, red, ???). So we can use 2 bits per color, instead of 24. So, for a pixel, we need 16 (position) + 2 (color) = 18 bits for a single pixel.
18 bits is awkward. Let's update 8 locations (2 bits * 8 bits/byte) = 16 bits for colors. So each delta covers 8 pixels, starting at location X, Y
With 16 bits of color data alongside 16 bits of the position, we're getting about 32 bits, or 4 bytes for 8 pixels, or 1 byte for 2 pixels. With 3072 bytes, that's 1536 bytes that we can manipulate per frame. That's uhhh... 2.6% of the frame.
Wait! Since we're only using the X axis, we only ever set the X value to a multiple of 8. So we can shave off 3 bits for the position, so we're down to 29 bits...
I'm too drunk for this
someone do the work for me to show that some square of X by X dimensions is optimal citing some insane assembly on the NES is why this works and how it's trivial
#t
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miloscat · 2 years
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[Review] Tamagotchi Field Guide (LCD)
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What an incredible find!
While browsing Japanese online auctions and shopping sites for Tamagotchi devices, we came across this spinoff LCD handheld. It’s sometimes known as the “Tamagotchi Digital Pocket” as that’s what’s written on the unit, but the packaging calls it the たまごっち図鑑 [Tamagotchi Zukan], which I’ve translated as Tamagotchi Field Guide. It’s a novel way of presenting a little digital game, as a reference guide for the various species, but I should be clear that it’s not an optimal encyclopaedia. Think of it as a puzzle game with a Tamagotchi theme. In fact, it’s a Picross clone!
This is an excellent way to hook me in to getting more interested in Tamagotchi, by giving me a set of nonogram puzzles to solve. And the novelty of this cute little self-contained handheld makes it all the more enticing! Presenting puzzles as large as 15x15 on a screen this tiny is a remarkable achievement, although it can result in some eye strain. I found it best to play this only in broad daylight; fortunately there is an options menu you can open during a puzzle to change the contrast of the display (and turn off the beeping sounds).
As a version of the Picross engine it’s pretty good. Judging by the represented Tamagotchi generations and the use of the “Tamagotch” romanisation which was obsoleted not long after the franchise’s Western localisation, this would probably have been released in late 1997. This would place it after Jupiter’s original three Picross games for Game Boy and SNES, so it’s riffing on those as a template for virtual nonograms. This means a countdown system, which you can elect between 25 minute “Hard” or 45 minute “Easy” variations. Misses are marked instantly and result in a 2 minute time penalty, although this is not increased with further mistakes. The usual “hint” feature is available at the start of a puzzle which automatically fills in one row and column; of course I never used it!
There’s subtleties to the mechanics that they got right: it has cursor wrap, and you can cross squares in a row while skipping over already marked and crossed squares. Not all indie Picross-likes get this right, you know! Understandably, there’s limitations to how hints are displayed due to the screen technology and size though. Only one hint per row and column can be displayed at a time for the currently selected square, so you have to always be ticking around and potentially building a mental map. This doesn’t make it easy when you’re asked to extrapolate...
Yes, the weakness of this game is sadly the puzzle design. The solutions seem to be sprites of Tamagotchi species taken directly from the original games, which means they don’t always make for well-considered puzzles. I found many times to progress the logic I would need to either consider hypotheticals (difficult to do on this device) or make outright guesses. Not to mention the many puzzles that depict the Tamas sleeping, which means half of the entire grid (their blanket) is the same every time. At least the solutions are animated even if it is only two frames.
As for the Tamagotchi-ness of this game, well it’s very authentic! The design of the unit including the screen background mirrors the first generation toys, a nice touch. As I said the sprites all seem to be taken directly from their respective games; in this case there’s 3 sets of 25 puzzles each, with the sets respectively representing the first and second generation as well as the “Angel” spinoff which saw you raising the ghosts of dead Tamas as they evolve into different angel forms. There’s a good variety of these adorably weird monsters as solutions, including the more difficult-to-raise “secret” ones.
My favourite feature is the faux-raising dynamic: as you solve puzzles, the egg or ghost that started the puzzle set hatches and/or grows and you “check in” with its status in between each one, seeing it doing different activities and changing. It’s very cute, even though you don’t directly interact with it through gameplay! I’m not sure if the result changes depending on your clear time, difficulty, or hint use, but for posterity I’ll say that my first set ended in the penguin-like Ginjirotchi, my second in the cat-like Nyatchi, and in the third my angel ended up reincarnated as the originally Western-exclusive character Bill, the bizarre human head on legs! I couldn’t have wished for better results.
Although my eyes often had to squint and my hands would tend to cramp up, I loved my time with this little beast. It’s very conducive to pick-up-and-play as you can instantly put it in standby at any time and it will remember your puzzle state. 75 puzzles is quite good value too, as I originally expected a throwaway dozen puzzles or so. The puzzle design isn’t always the best but with the generous time allotment in Easy mode it’s not a big deal to bite the bullet and just make guesses when needed and proceed from there. And you have to give it props for its commitment to the source material; on the other hand, as a Tamagotchi brand extension it’s a lovely novelty for fans of the early days. If you’re looking to pick one up they’re not too expensive, just make sure to have two LR44 batteries and a fervent wish that it’s still working after all these years!
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applesontheground · 5 months
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holy grail 🍎
ta-da, here is the sequel to my doc halloran drabble from awhile back. i had meant to share it all as one big piece, but timing cut my inspiration short with the first installment. hope you guys enjoy, and let's hope this kickstarts a wave of new inspiration and more posting.
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SFW | Word Count: 1,513 | Doc Halloran x GN Reader contains mentor/mentee relationship, weird tension at the stakeout, mild reader injury, leslie vernon guest star appearance 🎼: x ⬅ continued from white whale
“How did you find him?”
You were lost on how to answer because you didn’t even know how it had been managed. Still, you hummed, “I just went to the place where the story was. Again, I’m after the photos, not the guy. My information is all hearsay.”
He didn’t seem interested in that in the face of a stakeout; more so he just wanted to kill the silence, give himself a foot in the door to talk about why he found the guy. “He goes by many names. You know him as…” He trailed off, and before he could give you a cue with another look you finished, “Leslie Vernon.”
“Vernon, that’s right. That fits him perfectly.” He noted, giving another cautious glance out the windshield. Nothing needed to be added, so you merely followed his gaze. You didn’t necessarily feel unsafe being in a car with this man, but you wished there could be a few more open-air meetings before doing it. The square-shaped cabin was putting you practically right beside him, merely following where his eyes went with your own, trying to be unseen in a small space where there were only two people to be observed. At least, so far; he was anticipating this enigma you only knew as Vernon to practically jump out of nowhere, something out of a horror novel, and despite his fanfare you were waning in belief.
“What do you go to school for?” he then asked, pulling you from the window. You replied with the same short breath, “Media studies.” You pointed with a turn of your head to the tripod in the backseat, “Videography in specific, if you couldn’t tell.” He nodded briskly and commented, “You have an eye for good areas to get your footage, that much is true.”
After a halfhearted falter at the comment, you then scrambled for the camera sitting in the back seat. “Seriously, if you want the shots, I got some of him emptying some sort of trap…” He almost jumped as you lunged for the camera sitting with the rest of the equipment in the back seat, a luxury he had offered up when he invited you. You speculated aloud, powering on the device and flipping through the camera roll, ignoring the tense crick in his jaw, “I thought it was just for some animals, but it’s…that’s a human hand, isn’t it?”
He leaned over, coat brushing up against your shoulder and neck craned so you were nearly grazing a scratchy cheekbone as you pointed at the tiny LCD screen. He bit back a cringe, adjusting slightly in his seat to stare for a moment longer. Suddenly, he sat back again, and gave only a half impressed sigh.
“I’m not after footage, I need the man.”
You furrowed your brow, too confused by intention to reply. It made the box you were in stuffier, so you opted to stare out the window again and bar the collapsed tripod on your lap. This was dawning on you to be the opposite of what you were set out to find, and you didn’t care if you were technically being a help to him despite that.
You wouldn’t go near the guy if you saw him, apparition or flesh and bone person.
A speeding car down another street caught his attention, pulling his rigid eyes elsewhere, and you kept your own ahead. It wasn’t a night for people to be out, rather brisk in the air with your own breath fogging the windows as you turned to look out the side of the cabin. With your backs nearly touching, you then found yourself face to face with a figure in the tree line beside the road, hollow eyes of a blank face watching your movement all the same. Something straight out of the frames you had shot last night.
Choking, you jumped a bit on your haunches from where you had been sitting in the car, adjusting almost uncomfortably for the space that a car cabin allowed. You hissed the first word on your mind when your throat opened just enough, the last on your tongue that meant anything.
“Vernon-!”
Your partner turned just as there was commotion from where you had spotted the figure, a rush of tree limbs and he was gone again. You stared helplessly as you then grabbed tight to the door handle. “C-could’ve been…Could’ve been a weirdo, not our guy. I jumped the gun-“You quickly justified to both yourself and to him. His eyes snapped forward, and you merely followed in the short second of reprieve before seeing the man again.
“No.” He denied your peace of mind, making your stomach sink further, “That’s him, the dirty bastard.”
A rock descended from a sturdy tree branch that was hung slightly over the car, crushing the windshield in a flash of noise and light from a streetlamp now being able to make its way inside, touching your face along with a flurry of bright flashes. A scream in your throat rushed to your mouth, past your teeth in a rush of hot air. The rubber stops on the end of the tripods’ legs went smashing into the window on your other side, more a reflex than on purpose.
Flinging to the side, the car creaked open as you sputtered onto the pavement, looking at the figure still watching your movement. He tilted his head, a shudder of a heave all the warning you got before bolting towards you in an almost casual jog. You quickly reeled back, whooping out a warning that sounded close enough to “Hey, hey, man-“
His eyes, alive and utterly human even with the whirlwind of almost ghostly movement, boggled at you. His voice wasn’t any darker, almost gawking at you as he held his arms out, blocking any room around him to escape past him. Shuffling back and forth, you then heard the observation, also in a strange aura of casualty as his run had been.
“Look at this, the Doc got himself a gumshoe.”
Your eyes widened, somehow even bigger than before. No way, no fucking way. If there was more time, you’d be trying to explain yourself. Instead, the tripod went horizontal in your arms and pushed straight into his chest. Camera now slinging back and forth around your neck, you lost the bulky metal and started to run in the opposite direction instead.
No thought to it, no special attention towards whether he was following you or not. What would be special was an urban legend rushing after you. No one in class would believe you, a thought for a situation long down the road only faltered you for a split second before you hopped over a low fence, an awkward hurdle with one leg nearly getting caught on the way over and sending the entire getaway to the gravel you had stumbled out onto.
A gunshot finally made you flinch, your arm butting against your face and sending you off the road. You fell to the ground, the natural instinct to hide in the brush as you curled up tight into yourself.
Silence followed, and you felt the tender skin around your face where your arm had bumped into it, burning with heat from the fast moving alongside the red hot fear gripping your throat even now. Daring to lean back, you fell to your side, hissing a curse as you tried to inch back again. You only saw the older man, your cabin buddy staring down the road with a smoking gun in his hand and a glower on his face where Vernon had once stood.
“Where did he go?” Your jaw fell open in a dumb utterance of the question, a million thoughts trying to come through but only standing in the way as he locked eyes with you. He saw the mark on your face, and immediately answered you with another one.
“Did he hit you?”
“…No, no!” You gasped, “I-I hit myself, like-“ You quickly mimicked how you fell, knocking your jaw into your shoulder in a tender pantomime, and for some reason the look in his eye made you want to assure him. “He didn’t lay a hand on me, really.” He looked you over, almost regrettably as you achingly hinged your hip to stretch a forming knot, a festering bruise. Finally, he grit his teeth, staring down the desolate road that head back to rural area, the Vernon estate in specific.
“Come to see that, the footage will be something we can work with for now.” He declared, turning his heavy stare back to you as he kneeled down to pick up your tripod. “Let’s get ourselves away from here.”
You followed the direction of his lead, a hand under your shoulder as you walked out of the bushes and back towards the damaged car, his cellphone already buzzing with roadside assistance and him muttering about the cops next.
Still, you gave one more glance out into the side of the road, gripping the camera reunited with its mighty weapon.
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rondelidisplay · 3 months
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Illuminate Your Projects with High Brightness LCDs from Rondeli Display
Enhance visibility in any environment with Rondeli Display's high brightness LCD. Engineered for optimal brightness and clarity, our high brightness LCDs ensure outstanding readability even in bright sunlight or dimly lit conditions. Trust Rondeli Display to illuminate your projects with high brightness LCD technology.
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chiangyorange · 1 year
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Are there any lines or scenes in WMAS that you're really proud of that you wanna shed a spotlight on?
this is a hard question bc wmas is smth i like to call an ensamble fic (its literally just pov alternating) so it kiiiinda doesnt narrow ANYTHING down for me in terms of specific scenes.
hm. you know what? lemme show you smth.
(taken from ch 1) Uncle Michelangelo said that the old New York could be really pretty. There were so many lights that made the fog glow a brilliant color that makes everything magical. Quieter, he told Casey that there was always a person behind those lights. Someone was always adding to the beauty.
(taken from ch 2)
He takes his time turning around in place, seeing the tall battered buildings covered in bright colors of paint. Greenery of plants overtake the sides of buildings, framing the bright formless graffiti, the dull grey of concrete to something colorful. It clings to the bricks in a relentless enduring grasp of life. From the windows of the buildings shine lights through them. Multicolored, like they are the LCD screens from Times Square. It’s bright. There are no people, the city is in shambles, but it’s still alive. 
oh yeah the dreamscape is a fucking call back lads. and let me tell you there are more in the fic
(taken from ch 4)
Raph lets out a breath. “That’s going to be hard to find. Some of dad’s old stuff is still in the old lair and we haven’t really… cleared it out the first time.”
(taken from ch 8)
“Is there a reason why Dad and April came back into the lair covered in debris looking upset?”
i keep a lot of details in my brain (dming dnd for my friends trained me whether i liked it or not)
(taken from ch 1)
“Never will the Hamatos continue to live to be sacrificed, not if I have anything to say about it.” Splinter pokes a finger to April’s chest, right above her heart, “I will hold our family close and never let go.”
(taken from ch 3)
Splinter had to think about death a lot recently. Forced to, really. He’s had to think about death a lot in his life in general! It clings to the very fiber of his being in a way where every bad coping mechanism looks just a little too tempting to take up on. Then the Shredder happened, something he thought was complete and utter bullshit that took his mother, seemingly, for no reason. The Hamato legacy he grew up to resent came back to haunt him with a ferocious force, and it hurt his boys. 
(taken from ch 4)
Splinter was so adamant about giving her a second chance after the fight with Shredder. He saw himself in Cassandra in such a personal way that no one else in the family would get. He was willing to let Casey stick around close too. He saw himself in the Joneses that she can never really understand. April doesn’t know the full weight of what it’s like carrying a legacy. She shares that burden with the boys, but to bear it alone like Splinter did, like Casey has been, like Cassandra is doing now?  Fuck, man. How lonely does that feel?
(taken from ch 7)
The hovering and the mother-henning was annoying, sure, he'll give you that. The fact that he had to see how each of his family members grieve over the choice he had to make to save the world? Absolutely hellish, would not recommend. He can see how much it haunts Dad. He can see how much it weighed over his siblings. They all know that it was do or die. It doesn't make the choice any less harder to bear.
something about fucked up legacies, something about generational trauma, something about trying to break a cycle when everything in the world is not letting you
[and a little bonus line for a chapter in the future ;] <3]
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radiomurdeer · 1 month
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followup since I now want to elaborate what I mean when I say my Alastor is not compatible with digital --
he has a REAL hard time with modern tech. This isn't cause of his age or anything, but because he's so intrinsically tied to analog.
CRT screens are easy for him. LCD less so but it's fine. The old plasma screens are fine.
Modern OLED is right out. The best comparison I can think of is it's like looking at one of those Magic Eye images that used to be all the rage. Yes he can make it out but he has to actually focus and concentrate on it. For the most part it will never come easily or naturally to him. He sees every single pixel individually, and then has to put it together in his head to figure out what he's looking at. He's very good at hiding this disadvantage, feigning disinterest if shown something on a TV or phone to keep up appearances. Yes it means that if Vox has a fancy OLED screen, Alastor might struggle a bit to see/read him.
Even something like printed from a digital picture? He can tell. It appears flat and lifeless, dipping into the uncanny valley for him.
In some verses this effect is lessened - close and continued proximity to Vox helps alleviate this issue as Alastor would be incentivized to find ways to deal with it/get used to it enough that it'd be second-nature. Any gap in their relationship - either them splitting or even just the 7 years apart in some verses - sort of sets Alastor back a bit, if not at square one.
Mostly I have an arbitrary cut-off of the early 80s as around the time where new tech starts becoming an issue for him - anything from that time onward can be difficult, not that he'd ever let on.
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tamapalace · 1 year
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Supreme Previews Spring Summer 2023 Collection, Includes Supreme Tamagotchi
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It’s official! The rumors were right, there will be a Supreme Tamagotchi. Today, Supreme announced their Spring Summer 2023 collection on their website, which includes clothing, accessories, and more. The rumored Supreme Tamagotchi has made an appearance and is confirmed to be official.
That’s right, the Supreme Tamagotchi is included in the Summer Spring 2023 preview on page 35 of 51. There are three shells total which all feature P1 programming, and are all different colors of camouflage. Although no official names were announced, the shell names should be Gray Camouflage, Pink Camouflage, and Green Camouflage. The iconic red Supreme logo lists across the top of the screen. Buttons on all three shells as well as around the screen is black. The wallpaper behind the screen also features the Supreme logo center around the iconic P1 wallpaper of the pink and blue squares.
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Supreme lists the product as “Supreme/Tamagotchi, Digital pet with custom logo shell and LCD display”. How iconic? No further information has been provided as to where we can buy one of these, or even how much they will cost. Supreme merchandise definitely comes with a hefty price tag.
The packaging is also gorgeous as it corresponds with the camouflage design on the respective Tamagotchi shell. As we find out more information we’ll be sure to keep you posted. This might just be the hottest Tamagotchi this summer!
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nomorepixels · 2 years
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Sometimes you’ll meet people who go ‘pfft, what’s the deal with AI cores in GPUs, they should get rid of it’ without fully understanding what hardware like Tensor cores could do. Sure there’d be the usual nVidia vs AMD camps battling whether DLSS or FSR is better. IMHO, FSR is a cheaper, easier to implement feature that costs next to nothing to implement. DLSS has to be trained months using large data number crunchers to produce good results. But therein lies the conceit: FSR is a fixed algorithm. DLSS is a machine-learning (ML) implementation. Which means it can be trained to be better. A lot better.
Let’s forget about 3D stuff for now and go back to what this blog mainly covers about: old 2D visuals. Currently a lot of emulators have lightweight pixel scalers such as xBRz and HQ4x that attempt to upscale visuals so that they don’t look so square on modern LCD screens. This is because some people were old enough to remember looking at the visuals on CRT screens that were somewhat fuzzy via a combination of phosphor bloom and scanlines. These filters were great when they were introduced in zSNES because it upscaled the lowres console graphics to twice the resolution, but ultimately still displayed on a CRT monitor. In the modern era where HD LCD is the norm, these filters look horrendous. In a twist of irony, many resort to using scanline filters in an attempt to resurrect the original feel of the visuals with varying success.
The past recent years came the introduction of machine learning processing, which utilise neural networks to twist the previous paradigm of having humans come up with the algorithms of how pixels should be upscaled. Instead, the computer itself comes up with the methodology by comparing the input, expected output and its own predictions over a hundred thousand iterations. The result of this can be incredible, depending on what data was fed to the computer to achieve this objective. The downside is this upscaling takes a lot of GPU power, roughly clocking about 5-10 fps for a 4x upscale of a 320x240 pixel visual.
Companies that believe ML is the future commit to allocating a significant chunk of their chip silicone real-estate to AI-centric cores, such as nVidia and Apple (or ARM in general). Meanwhile, AMD is in the firm believe that their Compute Units are sufficient enough to handle ML tasks. However, them dropping out of developing a ML-based upscaler for their GPUs (even with heavy promotion with their X-Box partner Microsoft, supposedly to be done via DirectML) and coming out with FSR instead... puts doubt into this notion.
Nvidia is investing for things to come, despite the initial missteps in ML tech such as the first implementation of DLSS. Right now we already other interesting implementations of ML tech such DLAA and RTX voice, so who knows, when GPUs become fast enough to do 2D ML upscaling at 60fps, then the drivers, libraries, data and models are already ready for mass implementation.
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