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#Space Shooter
smbhax · 1 month
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Gradius II (Famicom)
Session: https://youtu.be/XC2fhR73maw
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dimalink · 2 months
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Green and mechanics
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Pixel art for today based on videogame W Rings – Double Rings for game console TurboGrafx16. It is a space shooter. So, lots of them. And all of them are interesting. Space games. So, you are fly in space. And you shoot at something. Something is happening there. Science fiction is at your tv screen.
And this is my drawing about the same theme. It is also a space shooter. Cyborg odyssey 1 runs into plants with mind, which can do a tech. They fly with fuel from plants. And civilize space with little islands with plants in space. Green odyssey runs at appearance of cyborgs. So, it first, was idea – that above the horizon event – unlimited space. But here they are cyborgs.
You can explore as a plants, as a cyborgs.
So here are two ideas. First idea. It is game explore. And plants can go to cyborgs base. And there is tech, computers, industrial, wires. And cyborgs can go to plants islands, base. So, everything is growing there. And bio intelligence creatures. Very different. And everything is out of plants and chemical it is made with.
So, such game explores about two different worlds. And to explore theme. They are very different. You need to fly in space and collect something valuable. Upgrade your ship. Collect some data.
Second type of game. It is well known. Just shooter. Robots against plants in space. Also, theme. Well known, and simple. If to make dynamics – it is interesting.
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
TUMBLR: https://dimalink.tumblr.com/ BLOGGER: https://dimalinkeng.blogspot.com/
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retrogamingloft · 8 days
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Astroblitz is a space shooter for the Commodore 64, released by Creative Software in 1983. Reminiscent of Defender, players control a spaceship tasked with eliminating waves of alien invaders threatening the planet's surface. To advance to the next stage, you must destroy all enemies. Along the way, protecting a series of buildings is advisable, as aliens can convert them into enemy stations if they make contact. Accidentally shooting these buildings also reduces the bonus points awarded at the end of each stage.
The gameplay is fast-paced, with waves of enemies becoming increasingly difficult. Players must balance destroying enemies with avoiding damage to the structures they’re defending. Precision and strategy are key, as both enemy contact and friendly fire can impact the player's score.
With simple, colorful graphics and classic arcade-style action, Astroblitz offers a challenging and engaging experience for fans of early 8-bit shoot-'em-ups.
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aardwolfpack · 5 months
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During my early teens this was the most advanced and entertaining video game I could play on any machine at home. It didn't measure up to state of the art games like Descent II and Star Fox 64, but to my brother and me it was a treasure. If only there were more than six planets.
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w1k · 11 months
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As part of polish work, screen shake (yes I will add an option to disable it)
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turbofishgamedev · 19 days
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Vista previa del vuelo dentro de la atmósfera de un planeta. Mientras el planeta no sea del tipo gigante de gas.
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papiplays · 5 months
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If there was 1 game that defined my love for space shooters it was definitely Gradius III.
What shooters have you played?
Gradius III, released for the SNES in 1991, is a classic side-scrolling shoot 'em up game that tests players' reflexes and strategic skills. As the pilot of the Vic Viper spacecraft, players must navigate through waves of enemy ships and obstacles, upgrading their weapons and abilities along the way to face off against powerful bosses. With its challenging gameplay, stunning visuals, & iconic power-up system, Gradius III remains a beloved title in the shoot 'em up genre, offering intense action & nostalgia for fans of retro gaming.
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kneelian · 7 months
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Loading screen for Extermination Shock digital/photoshop 2024
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posthumanwanderings · 8 months
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Gaiares (Telenet Japan / Renovation - Genesis - 1990)
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gamechestgames · 1 year
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Now Playing: R-Type II
Who doesn't like a good pew pew game? Hmmmm?
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24.02.23
Hi again y’all! Its been a wild couple of weeks, for sure- we have what feels like a million irons in the fire, and we’re still getting used to that. Some of that is too privy for discussion yet, so while we’re waiting let me update you on whats happening TODAY!
So do you remember Lifeline, our HTML endless shooter from last year?
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We’ve used some downtime to polish it up a bit, and are discussing where we could take the project. As before the game as is, is still free to play and fully available here on GameJolt- but i feel like its definitely one of our most snappy and addictive games, and it would be fun to see if we could get some mileage outta that!
Yesterday Åge took some time to tweak the visuals and speed, and today we’re gonna attend an in-person playtest at the office to see if we can gather some ideas. Hell, maybe y’all got some ideas here too!
The Hamar Game Collective Testbonanza is a bi-monthly event where local gamedevs and students crawl out of the woodwork and gather at our office to test each others games. If you’re in the area, pop by and grill this project LIVE
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Here’s some quick and nasty concept art i cooked up yesterday by editing the Carina Nebula cosmic cliffs (beautiful!) over a screenshot of the game. While it looks cool, i also think it would be wildly distracting from the gameplay- and that much of its charm comes from how simple it looks. However, the artist in me can’t help but complicate things! Maybe there’s a nice middle ground somewhere...
The music stays though :) Its one of my favorite works! Give the game a try if you haven’t, yeah?
-Hauk
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smbhax · 1 month
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Gradius 2 - from Konami Antiques MSX Collection Vol.2 (PS1)
Session: https://youtu.be/YzbOZXMYy5Y
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dimalink · 2 months
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Tria – Pseudo 3d space fighter
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Tria – simple space shooter. Idea of the game – it is a simple space shooter. Pseudo three dimensional. And everything is made with black and white visual. With white lines space ships are drawn, stars and lasers. And black color of space. Also, game, of course, is made with impressions after a movie, that I saw recently, it is Star Wars Episode 6. From 80s. Retro sci fi theme.
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There is even a whole text screen. With a story. Princess of Stars is against Dark Lord. New strike against Dark Lord. Hope plus one for galaxy about a positive future. Dark Lord has his crusader march over the galaxy. And you are a space ranger. With fast space ship TRIA. It is something like airplanes Mirage, F16, Mig 29. But in space.
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In anything else, it is a space shooter. In compare with other my games in Basic Pascal – it is rather dynamical. But, it plays as easy game. Five game levels. And three types of weapons. Idea of the game - it is to make simple space shooter. It is a long time dream. It should to be thing like this for lots of developers. But according – the things, how they goes. I put everything in pseudo three dimensional view, and add a story. And there is some diversity. So absolutely simple space shooter – one more to be lately. Later. To be - simple for sure.
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Game process has one moment. And you can not to pay attention to it. It is types of weapons. You have a whole three of them. It can be change using buttons 1,2,3. And game has 5 levels. And for every level you have your own pack of weapons. For example, for some level it can be a weapon 2 and 3. And it is not a random case.
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Things is that, game has a three types of enemies. Fast enemy, which shoot with first types of weapon. Second enemy type - medium – shoots with second weapon type. Third enemy type – big – shoots with third weapon type. And enemy has always a 6 points of shields. And this shield can be easily broken through with 1 shot, if to shoot the right type of laser. You can see what type of enemy, enemy use. And to shoot with him the same type, it is like a tip.
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So, this means, light enemy – it is first laser, medium - it is second laser, heavy enemy – it is third laser. Shooting like that, you will always destroy enemy with one shot. If to shoot with not right type of weapon. Then every shot will take 2 damage points. This means, to destroy enemy, you need whole three shots.
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Such a game trick is for more interest and for some mystery. Such a space effect. Retro effect. As a some more points, I mark a schematical graphic decorations. With white lines. Just like it is retro computer. I do it on purpose. And little more – it is like pseudo three dimensional visual effect. All space ships reminds a triangles, as a view. In anything else – at the background it is a schematical space with stars.
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Game has a simple control. To the left and to the right you move. And you cannot to go beyond the screen. You are stuck in a corner. And shoot - with space. Change weapons – buttons 1,2,3. Game exit with button Q.
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Most interesting theme – it is space and flight in space with space ship. Which is looks like triangle. And something like retro computer schematical scene with fighter flight from Star Wars. Something like episode 4,5,6. Also a retro release of Star Wars, if to watch. Retro computers – also it is a theme. And as for me, I like a lot this idea, to make everything in several colors. For example, with 2 colors. With white and black background. And, it is one more thing, it is goes good for space.
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You are space ranger. And you are in a patrol. You need to destroy enemy ships. And you have whole three lives. Each shot of enemy – takes one point of shield. You can do maneuvers to the left and to the right. And imagine you are a pilot of fighter from Star Wars. In something like 70s or 80s, maybe, it should to be as a super class theme. And, now, only a retro theme, theme of space shooter and a simple game.
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Theme of sci fi, retro sci fi, retro future. As a retrowave, but in a form of a little game. It is written with programming language QB64. And, it is also good to go to show a theme of retro future. I like a lot to program with Basic.
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Right now, game is almost complete. It is everything programmed. All intro, menu, game process, everything is already done. And, I can say game is complete. But, I need to check everything several times. And to make game menu a little more interesting. Right now, they are – as a few words on a screen. For example, Level 1. And that’s all. In a left corner it is written. At least, to put it in a center. I do not plan to make menus diversity. But, at least to move labels in a center. And, that’s all, game is done!
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 So, in fact, that game is already complete. Reason, that I do not put time into menu – it is a simple space shooter. And I spent time with drawing space ships. That’s why menus will be in a simple white text at the black background.
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This game will be in the new version of pack Basic Pascal. It will be released – a new version of Basic Pascal – as soon as I collect several made games. For example, three new games will be done. And they will be in a new version of pack Basic Pascal. Tria – it is first new game for this new version Basic Pascal.
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Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro. With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal GameJolt: https://gamejolt.com/games/BasicPascal/773385 Website: http://www.dimalink.tv-games.ru/home_eng.html
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retrogamingloft · 20 days
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Magincross is a horizontal space shooter released in 1992 for the Watara Supervision. The game’s main gimmick is that the ship can transform into three different forms—two types of ships and a robot. While this might sound intriguing, it’s not exactly groundbreaking. Each form has a different type of weapon, adding a bit of variety, but nothing that really stands out.
As you play, you can collect three kinds of bonuses:
The speed bonus (marked with an S), which significantly improves maneuverability and makes the controls more responsive.
The health bonus (marked with an M—maybe it stands for "medical" or something), which restores a portion of your health bar.
The power bonus (marked with a P), which allows you to take down enemies more quickly. This one is especially useful when facing the end-level boss.
Speaking of the boss, it’s the same across all three levels; only the minions change slightly.
Overall, Magincross is a fairly ordinary shooter with limited variety and a short runtime. However, considering the limitations of the Watara Supervision—a system never known for top-tier gameplay or high-quality titles—perhaps we can cut it some slack. It’s not an impressive game by any means, but for those interested in the quirks of obscure consoles, it’s a small piece of gaming history worth acknowledging.
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iloveabunchofgames · 2 years
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#JakeReviewsItch
Absolute Blue
by joemanaco
Price: Name your own price
Included In: Bundle for Ukraine
Genre: Shooter
Pitch: A horizontal shoot-them-up set in space.
My expectations: The overly smooth, shiny, pre-rendered art style, with all its mismatched pieces, is so working for me. Itch doesn't usually attract the harshest critics for free, little indie games, but the average user review score is a shockingly low 1.3/5. Good or bad, I'm psyched to take a crack at this for myself.
Review:
Stop me if you’ve heard this one: A spaceship flies to the right, shooting enemies, weaving through tight spaces, and collecting power-ups.
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There’s nothing wrong with a space shooter that sticks to genre conventions. (See my glowing review of 1993 Space Machine.) We know what works. Konami established the modern horizontal-scrolling shmup in place with 1981’s Scramble and cemented the form with Gradius in 1985. It is a solved genre. Absolute Blue knows how these games are supposed to work, but it has no idea why they work. It bungles all the details.
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Long stretches without enemies or obstacles are common. Sometimes they’re littered with a few items. Most of them just add to the score (yippie…), though some increase weapon spread. Get one or two, and holding down the fire button nearly fills the screen with rapid shots. Enemies go down quickly and inflict minimal damage, which is good, because their shots are all but impossible to see among the relentless barrage of excessive, glowing explosions.
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Walls, however, are instant death. They’re also often obscured by explosions and particle effects, and thanks to the spaceship’s eight-directional, single speed controls, precise moves are out of the question.
+ Looks the part. + Raining death in all directions
– Boring, slapped-together level design. – A baffling mix of ridiculously easy and punishingly cruel. I couldn't get through the first level. There are three difficulty levels, and as far as I can tell, they're all identical. – Excessive effects make it difficult to see what's happening and cause way more slowdown than a sprite-based, 640x480 game should on a modern PC. – Runs exclusively at 640x480. On my 1080p TV, full screen is a blurry mess, and windowed is itty-bitty. I messed around with dgVoodoo 2 to force better scaling options, which does look better, but this game is not worth that kind of effort.
🧡🧡🤍🤍🤍
Bottom Line: Not abysmal, and it's free, but with hundreds of better horizontal shooters, why would you bother?
#JakeReviewsTwitch is a series of daily game reviews. You can learn more here. You can also browse past reviews...
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worldsofzzt · 9 days
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Source “Space Shooter” by Zack Scott [SPACESHO.ZZT] - “Title screen” Play This World Online ---- Discover More Information About This World on the Museum of ZZT
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