#Soundtrack [AUDIO]
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underground-concept · 3 months ago
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Jet Le Parti - Sketch 9 / Marionette's Dagger (2024)
Genre: Experimental, neoclassical, ambient
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Cover artwork by: L.S. Toy
Published: Base 36. 2024
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hope-ur-ok · 6 months ago
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Crazier was honestly on my list of songs I didn't think there was a chance she'd play
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doyoulikethissong-poll · 9 months ago
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Ryan Gosling - I'm Just Ken 2023
"I'm Just Ken" is a song performed by Canadian actor Ryan Gosling for the 2023 film Barbie. It was written and produced by Mark Ronson and Andrew Wyatt and appears on the soundtrack album Barbie the Album. After Gosling recorded his vocals, Ronson sent the track to Guns N' Roses guitarist Slash, who found it "cool" and agreed to play guitar on the song. Guitarist Wolfgang Van Halen and Foo Fighters drummer Josh Freese also played on the track.
It won Best Song at the 29th Critics' Choice Awards and was nominated for Best Song Written for Visual Media at the 66th Annual Grammy Awards and Best Original Song at the 96th Academy Awards.
Gosling performed the song live at the 96th Academy Awards on March 10, 2024. The performance paid homage to the "Diamonds are a Girl's Best Friend" sequence from the 1953 film adaptation of the stage musical Gentlemen Prefer Blondes starring Marilyn Monroe. Gosling was joined by Ronson on bass, Wyatt on piano, and Wolfgang Van Halen and Slash on guitar, as well as his Barbie co-stars Simu Liu, Ncuti Gatwa, Kingsley Ben-Adir, and Scott Evans. The performance was choreographed by Mandy Moore, who also choreographed Gosling in La La Land.
70,7% felt the kenergy! Previous Ryan Gosling polls: #15 "Put Me in the Car"
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jetleparti · 3 months ago
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First release now live:
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Album/LP: Surface to Air
Genre: experimental, ambient, neoclassical, techno, liminal, tape
By: Jet Le Parti
Album Artwork: L.S. Toy
Base 36. 2024.
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audiojunkyard · 6 months ago
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sandplague · 23 days ago
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pathologic 3 save & sound 2024 presentation
this is a quick attempt at a transcript of the presentation. I think I got most of it but there are some words I was unable to hear, I can't say I have a lot of practice doing this and that's on me so if any of you guys can help me I'll edit it asap
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Ressa Schwarzwald: I'm Ressa from Gameowdio. Our team has been working on Pathologic 3 with Vasily Kashnikov and his apprentice Nikolai. This video will feature some of the audio stuff we've made together.
Our goal regarding audio direction was to give the real experience of being in the epicenter of an epidemic. Fully realistic, no bullshit. So we are obviously shooting this video in The Town. We realized pretty early that the game was quite different from the original Pathologic 2 because of the time travel mechanics. So for the prototype we built a time travel machine [the date November 1924 shows on screen], which appeared to be quite useful to record some source sounds, and [date changes to November 3024] make this video in just half a second using existing technology.
Let's start with the music.
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Vasily Kashnikov: Hi, I'm Vasily Kashnikov, audio director of Pathologic 3 project. I'll tell you how our music is structured. We were already thinking about how the Bachelor's game would sound when we were working on Patholgic 2 and writing music for Haruspex. In Pathologic 2, the music had more ethnic and real motives (motifs?) and instruments. Since the city and its customs are familiar with Haruspex since he was a child, he is involved in the traditional way of life. In the case of Pathologic 3, this is the view of an outsider who evaluates everything from the point of view of rationality and science. Therefore, we are trying to make the Pathologic 3 soundtrack colder and more detached from the steppes and ethnicity in character. There is more synthesis, guitars at the same time, the Bachelor communicates with those in power so the soundtrack contains a large share of minimalist so-called furniture music that could sound in the beginning of the last century. Piano etudes and references to composers of that time: Satie, Debussy, etc. The soundtrack is a rather eclectic mix of dreampop, downtempo, and (?) minimalism.
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In the city when the Bachelor is alone with himself, we emphasize the cold mind of the rhythm section: less emotional harmony, and sometimes electronic timbres. In the rooms where we need to separate the main character from those he interacts with, we use more expressive harmonies and more classical instruments: piano and guitar passages.
When we designed the interactive music system, we assumed that time is finite, and the music had to change depending on the amount of time the Bachelor had left. However, we later abandoned this system and now the music changes depending on the state of the Bachelor himself, who can fall into apathy or psychosis. To emphasize these states, we apply filters and effects to different layers of our tracks and get a slower, muffled sound in the case of apathy, and wired (?) nervous, glitchy in the case of psychosis. In the infected quarters, there are interactive systems that... [screen begins to distort] oh my god, Nataliya! Please stop this!
Nataliya Radina: Whoops, hehe, sorry. But yeah, basically the other system we created reflects everything you hear in the game. Such as... If we use our gun when dealing with the local thugs, the longer we aim the weapon at the people, the less sounds of the outside world we hear and the louder becomes the heartbeat. To add to the intensity, sharper tone was used along with a high pitch tinnitus sound. If the psychosis level goes to the maximum, it starts to damage Bachelor's health, which is accompanied by flashes on the screen, as well as low heartbeat and short breathing sounds.
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Vasily Kashnikov: In the infected and rebel's quarters, there are also interactive systems that change the character of the music by adding or disabling instrument layers depending on the state of the world or the Bachelor's equipment to fight the plague. As a result, we have 12 tracks for each day spent in the city. they can freely switch between each other and several dozen themes for locations and characters, and all the music is subject to change depending on the state of the Bachelor.
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Nataliya Radina: Since the game has a weather changing system, we also wanted to reflect that in our audio feedback as well. The game has global wetness parameter that shows how intense the rain is. The more it rains, the more squishy and muddy are the steps of the outside surfaces. Moreover, if you come closer to the window, you can hear the rain pondering on the glass. Even in the middle of the plague, we always have room for cozy moments, right? My favorite part of that system is involving cows. [cow moo]. So, when it's raining, you can actually hear very very soft sound of raindrops dropping on those bovine butts. And I personally think it's beautiful.
Artur Ramanouski: Hi, my name is Artur, and I was also involved in creating some sound assets for the game.
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Probably the hardest thing to record were the footsteps. I had everything planned out: bought the equipment, got every type of surface, but...there was one small thing I overlooked: I live in a city with over 12 million people. Noise everywhere. The solution was simple and ingenious: I recorded everything on a Sunday, because in Buenos Ares, Sunday is the one day when no one does anything.
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Nataliya Radina: One of the most important places in the game is the cathedral. There we have a system of ladders that control the speed and direction of time. Direction wise, we can have it flow normally, or reversed. [entire presentation is rewound very quickly so it's back to Ressa]
Ressa Schwarzwald: She is super professional.
Nataliya Radina: As for the speed, we can make it stand still, go twice as fast, or half normal speed. We created an audio system that has to (?) understand what is actually happening around (inaudible). When we reverse time, spatial effects are added to the surrounding sounds. Ambience, steps, and the mechanism itself. When time stands still, we increase the low frequencies in the ambience, and all the other sounds are muted to zero. Now lastly, when the time goes twice as fast, or half the original speed, the pitch of the surrounding sound changes accordingly.
The coolest part of this system is that it's been actually implemented into the game engine using only one parameter.
Ressa Schwarzwald: Thank you for watching. See you here, later!
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lachatalovematcha · 5 months ago
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~♪♪。∴(✿ ´ ꒳ ` )~♪♪。∴1995
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ynfg-gifs · 10 days ago
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Yume 2kki - Bridged Swamp Islands
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shiweimigi · 1 month ago
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New Original Song - Acid Mouth
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CW / TW : This song and PV references blood, gore, and abuse. View discretion is advised!!!
October 17, 2024 - "Acid Mouth" original song
Music, mixing, mastering: @a-purpled-world
Lyrics, tuning: @shiweimigi
Illustration: Beli
Video: ame。
Vocalist: Yongye Minus
Also available on SoundCloud and bilibili
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xyrarei · 1 year ago
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A silly doodle based on the name of a soundtrack from the tgcf audio drama :)
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composerinprogress · 7 months ago
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I’m having way too much fun composing this
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thumpypuppy · 13 days ago
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People keep making silly things with our music and honestly there's no diminishing returns so far. We love our weird little internet gremlin fans and we support you in your odd little creative endeavors. Keep making stuff! Love is real!
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hope-ur-ok · 1 year ago
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She had the crowd sing part of the final chorus 🥹
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midstpodcast · 1 month ago
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SPOOKY NEW SOUNDTRACK BEATS 🎵 🎸
Experience and download “The Mother's Theme Song”, the hauntingly folksy anthem of the Fold's mysterious healers with your membership at https://midst.co/extras/music-downloads/ 🧡
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thepenumbrapodcast · 3 months ago
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Our Season 5 soundtracks are out NOW!
"SoundtrackS?" you say?
"YeS!" we say!
Ryan pumped out more music in fewer episodes than ever before this season, so we split 'em up in to a Juno and SC soundtrack... and the former even has a bonus track never heard on the podcast!
Check us out at our official merch store OR Bandcamp!
And remember: all Patrons get 10% off at our official merch store!
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thatcrayondrawer · 2 months ago
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That's what I did
Video ver bcuz Tumblr won't let me put audio
Guys LISTEN. I love this song SO MUCH and I would appreciate if you could reblog this post so that more and more people see it and the music gets the popularity deserved (counting on you moots)
I have never made something that sounds so GOOD. And I would like you to listen it too!! :DD
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