#Sonic heroes
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superbbirdofparadise · 2 days ago
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Bind you, confine you,
Defying your reeeeeeeeign!
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sonic herooooooooooooooeess (sonic herooooooooooooooeess)
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aotopmha · 2 days ago
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One thing that really hasn't changed about the Sonic fandom in the years I've been away from it is the very specific obsession with the most miniscule details.
It used to be the green eyes, now it's Amy being slightly less of a token obsessive love interest or there being a sniff of a continuity/references to previous games in the story.
(I mean, it also used to be voice acting and model wars, and those are actually still alive, so the more things change, the more things also stay the same.)
But that's literally all Amy was by Sonic 06, down to one of her abilities being able to turn invisible to stalk Sonic better and it's so crazy to me how people actually defend that as "having more personality" these days when all Frontiers and Generations did was tone it down just a little bit (which is actually in line with her arc in the original Sonic Adventure).
I think Heroes might've actually been the worst of it, but I think Amy definitely deserves to have more to her character than just her crush on Sonic.
The only bit of that criticism I think is understandable here is her "losing her spunky attitude", but I don't see it with the minor changes with her in Generations in particular. And Frontiers is kind of a more somber story to begin with.
These small changes are always framed as this egregious misstep when it's really something like the character having a mildly less extreme reaction or a reference to a different relevant element to what people want.
The Time Stones are pretty relevent to bring up in a game about time travel considering getting all of them was what lead to the bad/good future at the end of CD, for example.
And Sonic and Tails vaguely alluding instead of referencing locations really doesn't make a difference to me. This is just basic continuity stuff every story does to me.
I think a few ended up strange, like the silly implications of how dialog worked out in that scene with Sonic and Knuckles, but it's just strange instead of deeply offensive to me.
And the outrage I've seen about these details is just so funny to me.
Especially since Generations itself is a nostalgia game to begin with and is the time to make references.
(All of this said, apparently the jp version is pretty much the same outside of some of the added Modern Sonic dialog, so ultimately it's inconsequential as far as true substance goes?
Generations has a really simple story to begin with, so these don't do much to ruin anything, either.
I do understand the game preservation aspect of these changes, though. They definitely should've kept the old cutscenes as a toggle or option to still look at; remasters should include the game in its original form for the sake of preservation.)
As far as criticism of that aspect goes, to bring a different example, I think I really liked the cutscene with Sonic in the Shadow portion of Generations because it clearly was in good fun with the characters taking a jab at each other about those events that happened, in other words, true continuity.
A bunch of moments in Frontiers really felt like stilted "remember this" moments, rather than just a story with these characters and I think this is what some truly take issue with, rather than "the references" themselves.
People just want a fully new story with these characters.
I think this is also why Shadow's portion has a more positive response. It's just continuing his story.
And in my case, actually retroactively somehow making me care about his character after Sonic Adventure 2.
I think the main thing is that I just did not buy any of the turns his story took after Adventure 2.
The clone stuff in Heroes was alright enough, but not enough for me to think he was fine to be brought back.
And Shadow (05) was just a mess with a character conclusion I found zero satisfaction in because just "forgetting" everything you clearly cared for is just as bad as obsessing over it.
Looking into the Shadow The Hedgehog game just to refresh my memory has been a wild journey because while the forced, immature elements are mostly the localisation as I've always known, the story still is the same mess otherwise.
And Shadow Generations somehow, miraculously put all of that insanity together into a simple, but heartfelt package that somehow didn't end up too tryhard and made sense emotionally.
You have to work through trauma to truly move on from it. You can't just say you move on and have it be the end of it, just not how it works in my eyes, unless you want the characters to feel completely alien, which I think Shadow is intended to be the complete opposite of.
I think the fact that Maria remembered stuff from her time on Earth is an issue for some people (and an apparent inconsistency with the animation), but I think there are advantages to both: if she doesn't remember/know anything about Earth, it's a big additional tragedy added to her character of never being able to see a world she grew to love through all she learned about it.
If she does remember good times on Earth, it, in turn, makes more sense why she would love it so much and want everyone on it to be happy. If she has seen the beauty of it and wishes to go back and never can, it is a tragedy all the same.
In my eyes, neither of these really take away or add to her character nor Shadow's because their bond exists regardless of whether she knew what Earth was like for herself or not.
This game actually also made me care about Maria as a character, in fact, I'd posit she became a character because even Shadow's own game didn't really go into what her illness felt like or what her general life was like on the ARK or how she felt about everyone around her.
But to loop back to my point of people liking it, it's just really nice to have a complete, substantial story again.
I don't need it, and I especially like my Sonic stories more cheesy and silly, but if you're going to do a serious story, do it this way.
Be straight to the point and sincere and add some silly elements to not go too far in the indulgently tedious hyper-drama direction.
Revisiting this crazy and wierd, but fun series has been a lot more fun than I ever thought it would be, even if I think this fandom is one I'll probably mostly keep my distance from.
All bigger ones have their issues, but the bad parts of the Sonic fandom are just not anything I even want remotely anything to do with or tolerate.
I'll watch some more of those massive video essays, though.
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ricecaqes · 11 months ago
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sonic heroes stage clear animation was so adorbale. got possessed by The Bug and had to animate it
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98chao · 7 months ago
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sonichedgeblog · 3 months ago
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A spin around of the Shadow model used in the ‘Sonic Heroes’ cinematics, posted by Matt McDonald, whose production studio developed the CGI animation. Support us on Patreon
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chelsiegeorgia · 9 months ago
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Teenage shenanigans (ft. Tails)
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miitarion · 3 months ago
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crossesxs · 2 years ago
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EVEN MORE YUI KARASUNO SONIC CHANNEL ART AHHHHHH never will I get tired of it (8/8)
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demonio-de-bolsillo · 5 months ago
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WUUU TEAM ROSE !!!
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rechicken-and-waffles · 10 months ago
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Select a Story 💙❤️🩷💚🖤
Happy 20th Anniversary Sonic Heroes!!!
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auroblaze · 7 months ago
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Can't stop covering pages with them if sonic news keep hitting me like a bullet train every month like this 😭💜
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robotpussy · 1 year ago
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Team Sonic, Dark, Rose and Chaotix at the team selection screen in Sonic Heroes (2003)
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kuroiyuki96-art · 1 year ago
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This moments is still one of the most iconic in the series!
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dulioon · 11 months ago
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In three days, I will conquer the world.
Think you can stop me?
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98chao · 1 year ago
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so called "Sonic Heroes" when ghost
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sonichedgeblog · 10 months ago
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