#Smoking Dragon
Explore tagged Tumblr posts
touhoutunes · 9 months ago
Text
Title: sharp edge
Vocals: 空音
Arrangement: Tsukasa
Album: Overcoming Soul TOHO
Circle: DiGiTAL WiNG
Original: Smoking Dragon
29 notes · View notes
Text
The New Hifuu album has Smoking Dragon!!!
Tumblr media
Sure the Renko and Maribel lore is freaking insane but look, its SMOKING DRAGON.!!!
Sannyo is getting some love!
Maybe this is why someone made a Hifuu meeting Sannyo comic?
33 notes · View notes
touhou-music-twice-a-week · 6 months ago
Audio
Title: DRAGON DANCE
Vocals: miu
Lyrics: 海兎
Arrangement: RUON
Album: RAINBOW CORE
Circle: ESQUARIA
Original Theme: Smoking Dragon
1 note · View note
ellstersmash · 5 months ago
Text
things i learned today:
solas could've avoided this whole mess and probably had enough free time to take lavellan on a nice little date if he just took up archdemon hunting instead of all the rituals and the other dastardly deeds
lucanis won't romance rook if they go to minrathous but will romance neve because despite saying he's cool, he's not cool
everyone's nice and no one has slaves or anything because *checks forearm* the blight
all your companions get along with you and each other because also the blight
even though he's like, really manipulative and uses people all the time, solas accumulated but then gave up an entire army's worth of spies and agents because he decided he wasn't ready for a management position
red lyrium isn't really around because—and you are not gonna believe this—the blight
solas just lies. all the time, outright, to everyone. so I guess he was actually only super careful to not ever actively lie in Inquisition as like a fun little challenge to himself
tying the veil to his life force (you know, the guy who couldn't even take down an archdemon on his own and actually just got his ass beat so is not in great shape in the best ending) fully repaired the veil! \o/ don't ask how you wouldn't understand it it's not a big—
everyone near minrathous is cured of the blight! but @ everyone else you may be entitled to compensation 🥀
the only ritual solas has ever gotten or will ever get right is cleansing the idol into the ritual dagger. good thing too bc it was way more dangerous than this one. other than that, wrong about everything ever
elven magic is like not that big a deal, dude
the griffons are, unfortunately, long-term fucked
the elves don't see the crossroads differently anymore because uh.. because....... war
spite does not get involved in rookanis sexytimes. so perhaps him spreading his wings was actually just in preparation to leave bc ew they're kissing gross
NO ONE cares about the goddamn spirits
5K notes · View notes
prokopetz · 5 months ago
Text
I don't think you understand how much self-control it takes not to reply to literally every post about a hypothetical scenario involving dragons with this image:
Tumblr media
3K notes · View notes
vonspe · 3 months ago
Text
Tumblr media
“Crows often develop expensive tastes.”
1K notes · View notes
Audio
Tumblr media
This is the sound of a Stage 3 boss being the coolest character in the game .
Get ready
Smoking Dragon
Touhou 18: Unconnected Marketeers
Sannyo Komakusa’s theme.
121 notes · View notes
taamlok · 6 months ago
Text
varric tethras woke up and put on his cock ring necklace and red tunic. he threw his hair up into a messy bun and came downstairs.
"pack your things bitch! i sold you for red lyrium money" said hawke from the kitchen table, cigarette in hand.
"what? you're a horrible person!"
"well i love red lyrium and i hate you!" said hawke. varric felt something hard hit the back of his head. hawke had thrown a copy of hard in hightown at him. varric ran for the door.
"hawke, he's trying to run away!" screamed anders as he grabbed varric. he was also smoking a red lyrium cigarette. when varric opened the door there was a beautiful butch lesbian standing there with a bald guy and a person with a glowing hand.
"ello, love! we're your new owners! i'm cassandra" said the beautiful butch.
"aren't you those losers from that stupid inquisition? there's no way i'm going with you!" varric turned to run away. the green hand one gestured to the bald guy, who started telling stories about the fade in extreme detail. it was so boring it started putting varric to sleep.
"thanks for taking him off my hands, inquisitor! goodbye, slut!" hawke laughed. it was the last thing varric heard before the bald guy's iambic pentameter made him pass out.
1K notes · View notes
i-am-dumb · 7 months ago
Text
Tumblr media Tumblr media
Congrats on the redemption!
2K notes · View notes
loquatsloquatsloquats · 15 days ago
Text
CRK As Tumblr Posts (Part 9)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 (You Are Here)
(Also, Thanks @sapphic-shadowarcher For The Office-Drama One, I Made A JesterGem/ShadowArcher Post In Your Honor)
875 notes · View notes
touhoutunes · 1 year ago
Text
Title: CHO-CHIN-HAN-CHIRO
Arrangement: RD-SOUNDS
Album: 記
Circle: 凋叶棕
Original: Smoking Dragon
15 notes · View notes
Note
do you listen to touhou arrangements? do you have a favorite arrange of sannyo's theme?
I definitely do listen to arrangements when I come across them on things like YouTube suggestions or stuff like that, I used to do it while I study but not as much recently. I generally love things that change a song in a big way, like for Smoking Dragon arranges, I really like this one since it feels so jazzy and like I'm actually playing with dice or cards
youtube
i really love piano covers too and I actually found one recently of someone playing Smoking Dragon on a broken piano in the middle of the sidewalk.
youtube
Oh and the big one I absolutely can't forget to mention there is a Music Video cover called Sharp Edge that I love So much! It feels so especially rare for a stage 3 boss, and especially a recent stage 3 boss to get something so cool like this:
youtube
6 notes · View notes
diminuel · 8 months ago
Text
Tumblr media
"What a view! Maybe escorting Warlords isn't that boring after all!"
--
Careful, Kuzan, that's Dragon's wife you're looking at.
@decayingbrainrot suggested "Dragon and Aokiji looking at Croc's tits? Given that Aokiji likes boobs." I have no idea if Aokiji does like boobs but I found the prompt very funny.
Dragon who stayed in the Marines for some strategic reason is probably always one moment away from blowing up Marineford though. *lol*
1K notes · View notes
aresvalto · 4 months ago
Text
Tumblr media
Kind of upset the Veilguard didnt let me romance him
1K notes · View notes
mohntilyet · 5 months ago
Note
about illario working with the venatori, we can't forget that elgar'nan gifted him blood magic, so I do think that he somewhat influenced him and that's why he's so much more vindictive and jealous in comparison to tevinter nights. I don't mean that he's being mind controlled, but it's a bit like cyrian, a god just amplifying those negative emotions in you and promising power and glory can push a person to that edge and to make stupid af decisions.
im also not forgetting that zara line in inner demons where she talks about an envy demon. like. why an envy demon in specific...there's THINGS between zara and illario that were not shown
Tumblr media
no literally if you get me talking about illario + envy + the possibility of getting him possessed, you will have me here for fucking ever. a non mage doing blood magic (any magic at all) is really weird and interesting to me and i don’t remember an example of this happening before (feel free to correct me tho lol. i’m discounting possessions and dwarves)
i had started wildly theorising after bloodbath that he had been possessed and he was tapping into the fade using an envy demon. especially like you said, zara mentions it, AND because i swear there’s a codex in the ossuary where it mentions an envy demon whereas spite is obviously determination, right? so i thought it was a breadcrumb trail to a big “illario is being influenced and doesn’t even know” reveal— same as you anon like great minds am i right— but i’m not sure there is actually any evidence of that lol. like maybe if you squint but i do believe it was explained away by “oh yeah, and elgarnan let him do special blood magic”
it does also make sense to me that illario can only control lucanis, due to being part of the same family. a bloodline thing, and it is very poetic to me that their shared family connection in caterina is what allows him to control lucanis, even for a moment lol. spite being the extra magical boost that lucanis needs to block that out ALSO makes sense to me so i’m not too fussed abt these details lol🤔
the envyllario in my heart also gets spectral weapons for himself. lucanis gets wings, illario gets talons, PLUS green-purple are complementary colors so it would have been really fun to see them clash with their spirit/demon-powers. the talon thing is also a kind of reflection of his end-goal desire, how envy demons already have those freaky hands, and it manifests as claws and is a much more aggressive, strength-augmenting manifestation (as opposed to manoeuvrability and speed-augmenting that spite’s wings give lucanis.) anyways that's what the diagram above is supposed to be (this is extremely hot to me)
766 notes · View notes
felassan · 10 days ago
Text
Some Bluesky posts by David Gaider:
David Gaider: "So prepare yourself for another series of threads (easy to ignore that way, if you're not so inclined) where I discuss the journey - from leaving BioWare and then Beamdog, to doing what seemed impossible and starting the studio, to now!" [x]
Tumblr media
DG: "The Road to Summerfall - Part 2 I guess the best place to start is with leaving BioWare. Right off the bat, I'll say I enjoyed working there - a lot. Until I didn't. I started in 1999 with BG2 and ended in 2016, 2 years after shipping DAI and after spending a year on the game which became Anthem." [x]
Rest of post is under a cut due to length.
"Things at Bio felt like they were at their height when the Doctors (Ray & Greg, the founders) were still there. We made RPG's, full stop. We made them well. Sure, there were some shitty parts... some which I didn't realize HOW shitty they were until after I left, but I'd never worked anywhere else." [x] "To me, things like the bone-numbing crunch and the mis-management were simply how things were done. I was insulated from a lot of it, too, I think. On the DA team, I had my writers (and we were a crack unit) and I had managers who supported and empowered me. Or indulged me. I'm not sure which, tbh." [x] "It's funny that Mike Laidlaw becoming Creative Director was one of the best working experiences I had there, as initially it was one of the Shitty Things. You see, when Brent Knowles left in 2009, I felt like I was ready to replace him. This was kinda MY project, after all, and who else was there?" [x]
"Well, it turned out this coincided with the Jade Empire 2 team being shut down, and their staff was being shuffled to the other teams. Mike had already been tapped to replace Brent... Mike, a writer. Who I'd helped train. There wasn't even a conversation. When I complained, the reaction? Surprise." [x] "It was the first indication that Bio's upper management just didn't think of me in That Way. That Lead Writer was as far as I was ever getting in that company, and there was a way of Doing Things which involved buddy politics that... I guess I just never quite keyed into. I was bitter, I admit it." [x] "But, like I said, this turned out well. Mike WAS the right pick, damn it. He had charisma and drive, and he even won me over. We worked together well, and I think DA benefited for it. I think I'd still be at Bio, or have stayed a lot longer, but then I made my first big mistake: leaving Dragon Age." [x]
"See, we'd finished DAI in 2014 and I was beginning to feel the burn out coming on. DAI had been a grueling project, and I really felt like there was only so long I could keep writing stories about demons and elves and mages before it started to become rote for me and thus a detriment to the project." [x] "Plus, for the first time I had in Trick Weekes someone with the experience and willingness they could replace me. So I told Mike I thought it was time I moved onto something else... and he sadly let me go. So, for a time, the question became which of the other two BioWare teams I'd move onto." [x] "Both needed a Lead Writer. Mass Effect Andromeda was just gearing up, and while I liked everyone out in Montreal I didn't really want to move. So I joined the new project that the former Mass Effect team in Edmonton was cooking up - the one that became Anthem but, at the time, was code-named Dylan." [x]
"That was a mistake. You see, the thing you need to know about BioWare is that for a long time it was basically two teams under one roof: the Dragon Age team and the Mass Effect team. Run differently, very different cultures, may as well have been two separate studios. And they didn't get along." [x] "The company was aware of the friction and attempts to fix it had been ongoing for years, mainly by shuffling staff between the teams more often. Yet this didn't really solve things, and I had no idea until I got to the Dylan team. The team didn't want me there. At all." [x] "Worse, until this point Dylan had been concepted as kind of a "beer & cigarettes" hard sci-fi setting (a la Aliens), and I'd been given instructions to turn it into something more science fantasy (a la Star Wars). Yet I don't think anyone told the team this. So they thought this change was MY doing." [x]
"I kept getting feedback about how it was "too Dragon Age" and how everything I wrote or planned was "too Dragon Age"... the implication being that *anything* like Dragon Age was bad. And yet this was a team where I was required to accept and act on all feedback, so I ended up iterating CONSTANTLY." [x] "I won't go into detail about the problems except to say it became clear this was a team that didn't want to make an RPG. Were very anti-RPG, in fact. Yet they wanted me to wave my magic writing wand and create a BioWare quality story without giving me any of the tools I'd need to actually do that." [x] "I saw the writing on the wall. This wasn't going to work. So I called up my boss and said that I'd stick it out and try my best, but only if there was SOMETHING waiting on the other side, where I could have more say as Creative Director. I wanted to move up. I was turned down flat, no hesitation." [x]
"That... said a lot. Even more when I was told that, while I could leave the company if I wanted to, I wouldn't have any success outside of BioWare. But in blunter words. So I quit." [x] "Was it easy? Hell no. I thought I'd end up buried under a cornerstone at Bio, honestly. I LIKE security. Sure, I'd dreamed of maybe starting my own studio, but that was a scary idea and I'd never pursued it. I had no idea where I was going to go or what I was going to do, but I wanted OUT." [x] "Which led to me at home after my last day, literally having a nervous breakdown, wondering what kind of idiot gives up a "good job". How was a writer, of all things, with no real interest in business supposed to start his own studio? It felt apocalyptic. Within a year, however, I was on my way." [x]
[original thread, following thread]
Follow-up Q&A Bluesky posts:
User: "Were David Gaider still at Bioware, I am certain you would have showed us exactly how Mythal was transferred to Morrigan. You would have paid off on all those years of growth since DAO" David Gaider: "You can be certain I would have *wanted* to, for sure. Whether I'd have been able to is something not even I can be certain of. During my time at BioWare, I had to settle for less-than-ideal results lots of times - that's just how it goes, when it comes to making games." [x]
User: "jesus fuck that is a revolting way to treat any employee" DG: "The thing that got to me most was the apparent assumption that I needed "success". That this was the most important thing to me, to work on projects that sold millions of copies. I like that, sure, who wouldn't? But he obviously didn't know me at all." [x]
User: "Could you elaborate on the anti-RPG sentiment? Was it like the team didn't want narrative choices or game mechanics that affected dialogue? Did they even want dialogue choices?" DG: "There has always been an element within Bio that quietly resented the idea we could never quite get away from being a studio that "just" made RPG's and that our writing was more celebrated than our action. So, yes: more action, less story, less cinematics, and less dialogue all around." [x]
User: "I mean, that's the team (Ship of Theseus!) that made ME2, right? ME2, which was like ME1 if you added more loyalty quests, more romance options, and made the good ending more dependent on doing the loyalty quests?" DG: "When I say an "element within BioWare", I don't mean the entire team... we're talking about a group of devs, many of which worked on ME2 yes, who gained traction because their views likely aligned with what EA also wanted. Speculation on my part, largely, because I wasn't on that team until Dylan." [x]
User: "Gods that is some really shitty corporate culture to say 'You'll ammount to nothing outside of Bioware!'." DG: "From some perspectives, I haven't. I make indie games that sell thousands of copies, and from a triple-A perspective that's... basically nothing. But I'm happy, I enjoy what I'm doing, and I feel creatively fulfilled. Not everyone thinks those things equate with success, though." [x]
User: "Hold up. Jade Empire was gonna get a sequel? How did that not happen?" DG: "The team worked on it for quite a while. First it was Jade Empire 2, and then they rebooted it as a different game altogether which was kind of "modern Jade Empire but minus anything Asian"... and then they cancelled it. Happens a lot to projects as they spin up." [x]
User: "What do you think began the conflict between the Dragon Age and Mass Effect team?" DG: "I honestly have no idea. Competition for resources, I suppose? One team's plans were always being cut short because the other team suddenly needed all their team members for an upcoming release." [x] User: "That makes sense. I can't imagine how it must feel to have your project side lined or reduced because of another team. Do you think the ME team were more entitled because they perceived their franchise as having a bigger cultural impact?" DG: "I never got that sense, though I was never in the meetings where these things were hashed out. They tended to always get what they needed, however, because EA always expected that each ME game had way more *potential* for huge sales than DA did." [x]
User: "Wow.... this makes so much awful, shifty sense. It has seemed to me, from the outside, that there has been a preference for ME over DA. The launch of DATV and the residual layoffs seemed more of a hit job from inside than just a troll problem." DG: "While I was at BioWare, EA *always* preferred Mass Effect, straight up Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins." [x] User: "Can I ask a follow-up question ? Is them not knowing what to do with DA the reason why every DA game was different ? While I love all the games I've always wondered where that originated from" DG: "Maybe in part? I'd say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They'd take the feedback/criticism to heart - both our own and the fans' - and generally fixed that but also overcorrected. And then there was EA's influence on top of that, yes." [x]
User: "Is that why DA games never got a remaster/remake?" DG: "There's a lot more that goes into such a question, I'd say, though I honestly have no idea. I can't imagine it helped." [x] User: "Do you feel EA will perhaps sell off DA to another developer like Larian (Baulders Gate) or Playground (Fable)? Considering the reception of Inquisition and Veilguard?" DG: "I suppose anything is possible, but to me it seems unlikely if EA thinks there's any chance they might just sit on the IP until they can reboot it later on." [x]
User: "I've always gotten that vibe from the games department, yet I also saw Dragon Age getting a LOT more attention than Mass Effect when it came to the peripheral material like books, comics, lore books, etc. Do you know why?" DG: "I don’t think that was ever true? ME was so much easier with logo branding, and the N7 hoodie was ACE. 😅" [x]
User: "Was there ever any pressure put on the DA team to move away from RPGs?" DG: "Not initially. Initially Ray & Greg said they were fine with having two different styles of RPGs. After they left, there was pressure to emulate ME more and more because, again, it was the “future”." [x]
User: "May I ask for timeframe? Did you work on Joplin at all, or did you move before it even entered planning stage?" DG: "Joplin wasn’t really being worked on while I was still there. The DA team was finishing the last of the DAI DLCs." [x]
User: "i don't think it was just EA, was it? i recall several instances of ray muzyka praising mass effect in interviews or open letters but i don't recall once him doing it for dragon age." DG: "I can’t say. Ray was a big fantasy fan, so I doubt it." [x]
DG: "In terms of the remasters, I suspect the major difference between the two wasn’t favouritism but rather the engine. All three ME games were made in Unreal." [x]
User: "If you stayed, would you be able to persuade BioWare/EA to push DA4 on the success of DAI or would it be cancelled/delayed like Veilguard did?" DG: "I was a sub-lead, not even a senior lead. I would have had as much influence as I did when I was there, which is to say very little." [x]
User: "Anytime I see ex-BioWare people talk about Anthem, I can’t help but wonder if that game should have been axed early on - it never felt much like a BioWare game, even in the marketing. Or would you say that the game itself could have been fine, but it was the management of the IP that was the issue?" DG: "The initial version I worked on still had some RPG in it, but you could see where the winds were blowing. I think the team leads just convinced themselves it was good and would all work out somehow. Through “BioWare magic”, I guess." [x]
User: "Every time I hear about this or see it, it always sounds like the ME team were just a-holes. No great way but to say it bluntly. Nothing to be done." DG: "I wouldn’t say that. Most of them were lovely. We were always competing for very finite resources, however." [x]
[original thread, following thread]
493 notes · View notes