Just Titania bonking the Exarch [lightly].
He probably didn't do anything wrong. It's the WoL-
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guy who is known to/literally got turned to crystal because he overworked himself: hm i wonder why both of them told me not to overexert myself
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I really just wish they would consistently allow Y'shtola to actually be blind. I loved the moment in Shadowbringers where she asked Urianger to describe the night sky to her. I loved her mistaking the Warrior of Light for a Lightwarden because she can't actually see their physical appearance, just the quality of their aether. But by default the writing assumes that her ability to see aether completely cancels out her loss of vision. She goes to the library and she can just... read print books. You could come up with really interesting and creative technological and magical accommodations for her disability, like mammets or familiars that read text to you! but instead she's just written 98% of the time like she isn't disabled and it's frustrating.
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"My people. My brothers. …My friends. Stay strong. Keep the faith. At duty's end, we will meet again. We will. We will.”
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“I am the villain you seek. The keeper of shadows from a world shrouded in Dark. By our struggle will this world be shattered and its souls saved!”
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i dunno dude i'll ask again in around 12000 years and you tell me what you think
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One of the biggest beauties of ShB is ambiguity. Personally I would've loved if there was no "right" side ever, but of course, the mmo medium needs bosses to fight, heroes need their villains.
We're told all the time, the Source and the reflections, the original and the copies, the greater and the lessers, but Lakeland, the place that welcomes us into a new [lesser] world, looks gorgeous, and the Crystarium's literally designed to be easy to love, no, not by the game devs, by the Exarch himself. However he couldn't have built it all on his own, countless people of the First must've contributed. It's not just a thing architected by a guy from the Source, it's a flower of the First, that one stubborn plant that grows in a crack of a paved road.
It's a post-apocalyptic world. The entire thing could've easily looked like Amh Araeng or the shanty town around Eulmore. People could've easily been as unlikeable as many of those who we save in the Source over and over again. Or at least, not interesting. Yet, this [lesser] world's vibrant and captivating, rich with history, albeit most of it's just hinted at, still, it makes you believe and wonder. You don't see the First as a lesser world as you walk it. I think it adds to the overarching theme of ancients vs sundered.
The dev effort that went into building a new world from scratch, making Norvrandt feel tangible, has paid off in so many ways, this being just one of them.
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