#Sharwyn
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the longest sketch of some NPC and one PC and one persona fantasy the whole hours. Dungeons and Dragons Bards.
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striderstable · 5 months ago
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[id: cropped neverwinter nights screenshot close-up of a heavily armored, helmeted player character armed with a greatsword and accompanied by the bard sharwyn. superimposed over the image is a meme style caption that says "same shit different dungeon". /end id]
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bigmeandragonlady · 7 months ago
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no one has directly asked but i will take any opportunity to talk about my OCs so here's a little about her:
Chaotic Good, Sorcerer/Red Dragon Disciple
Part of a 4 person adventuring party, which included my brother's character, Daelan, and Sharwyn
Started life on a farm on the outskirts of Neverwinter, hated it and set out as soon as she could. A lot happened, a lot of it bad, so she ends up going back home after about 7 years. Shortly after that she enters the Neverwinter Academy.
Silver tongued, short-tempered, vain, and has a fondness for shiny things
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Avanne Dana: Hero of Neverwinter
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faerulviir · 1 year ago
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Fae as a companion in BG3 is a town guard from Oakhurst, a farming community outside of Waterdeep. He is a half elf of drow ancestry, who was adopted as an infant by two surface elves and taken above ground to live. He knows nothing of his biological family. He is a level 1 fighter with the folk hero background and looks to be a young adult. His personality is kind and sincere - if a bit naive. He approves good aligned actions and helping others. He disapproves evil or cruel actions. Neutral or chaotic actions may draw his approval or disapproval circumstantially. Even though he hates conflict, he is a very difficult character to keep in the party during an evil run. He can be provoked to fight the player or leave the party if the player tries to harm innocents such as children. He can first be seen on the nautiloid but is unconscious in his pod, which has a smashed control panel and can't be opened.
After the crash, you can find him nearby. He'll explain he's on his way to Baldur's Gate to investigate the disappearance of Sharwyn Hucrele, a noblewoman from Oakhurst. He'll explain they haven't been able to keep consistent contact with the Flaming Fist there about the investigation, so investigative party was sent. Upon inspect, you'll find his coworkers died in the crash. If the player mentions wanting to go to Baldur's Gate, he suggests travelling together, as it's safer. Fae will then join your party.
His character arc largely revolves around his sense of identity. You learn he tried desperately to learn to be a wizard, but never could. You can also learn that he struggles with his identity as a drow and how it makes people view him. He struggles with being read by people as potentially 'evil' or 'violent' just because of his race, and it lead him to join the town watch, so he'd be seen as a protector.
The player can encourage him to view himself by his own actions, not how others see him, and be proud of himself and his heritage. The player can also encourage him to 'give the people what they want' - if they want violence, give them violence. This requires a pretty hefty series of persuasion checks, but can be done.
Another part of his character development is magic. If you class him into eldritch knight, you can unlock a cutscene where he asks you to spar with him. He will cast Chill Touch. The player will have the opportunity to hit him back but then combat ends. Fae will be excited, saying he's realized that hands-on experience has taught much more than the books ever could, and that he thinks he's found a way to cast. If the player encouraged him to continue to try and study magic early in the game, he thanks them here, and his approval rating generously improves.
When it comes to companions, Fae is amiable with all party members except Minthara. Minthara will initially speak degradingly both of and to Fae. If recruited to the party (and the player avoided helping in the grove raid so that Fae doesn't go hostile to the player), Minthara will eventually begrudgingly acknowledge Fae as a capable fighter (and mage if you select the Eldritch Knight subclass), though she still acts rather bossy to him.
Finally, when it comes to Sharwyn, she can be found as a few-months-old spawn in Cazador's cells (though she wasn't turned by Astarion). She will ask Faer'ulviir to mercy kill her. You can tell him to kill her or try to help her. For the former, once Cazador is defeated, Faer'ulviir will tearfully stake her. For the latter, Faer'ulviir will try to help her learn to control her hunger around others so she can return to her family, and will ask Astarion for help (if he is alive/still part of the party).
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undyingembers · 4 years ago
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Pictured above: My druid Feyri in dire bear form, her bard henchwoman Sharwyn, and her bear animal companion Sasa.
My girl’s going on an absolute RAMPAGE through the Host Tower. Since she found out that Aribeth went to the Host Tower by herself, Feyri has been FRANTICALLY running around trying to get her wife back. Plus doors are an absolute pain the ass in this game, so I just bash through every door I come across. She’s just tearing through the place.
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warcraft-art-unlimited · 6 years ago
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Void Elf Sharwyn
[Artist: dennis frohlich ]
https://twitter.com/FrohlichDennis
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swtorpadawan · 5 years ago
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Lady Aribeth? Or possibly Sharwyn. Hard to recall.
Who was your first Bioware love interest???
Alistair
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ramblingandpie · 7 years ago
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How bad is it that I only just started chapter 2 of Neverwinter Nights as my elven wizard-archer (maybe to multiclass into arcane archer??? Not decided yet) and I'm already like "and on my next playthrough I'm gonna go full fighter and I'm just gonna have a few bags of holding to hoard different magical weapons so I am prepared for any situation. Booyah."
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spacefuneral · 6 years ago
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hey guys ‘bout 2 peg this werewolf
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elfgirls · 6 years ago
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Void Elf Rogue Sharwyn by Jorsch / Dennis Fröhlich
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natonebutfun · 6 years ago
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Session 8
After a night’s rest, where some of the party members were visited by visions and dreams they all gathered up their belongings to begin the travel back through the citadel. Sharwyn and Sir Bradford both were not the most talkative, all too aware of the losses sustained. Grief and guilt both wearing heavy on the sole two survivors of their four man party that started the adventure.
To climb back up the pit leading them back to the first level of the Citadel, Chester leapt to bounce with nimble footing and remarkable speed back up while the others were assisted up by Nygarth and Raivyre lifting them within reach of the vines. Raivyre herself jumped with surprising grace to begin her own climb while Nygarth magically grew the vines into reach for him to join the others.
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Once back in the room of the Hobgoblin Chief, a chilling air and a sense of despair surrounded those who emerged. The very room radiating a heart wrenching regret and sorrow. Manifesting before them was a ghost of a young man recognised by a mourning Sharwyn as her fallen brother Talgen who asked to see his mother so he can say his farewell. At first he made an attempt to possess the body of Sir Bradford, failing in his effort and almost despairing until Theryn offered up to be the vessel for his return home after they leave the citadel.
Once they found their way back to the kobolds to finally face the consequences of their slaying of Calcryx they run into a hustling chaos where it appears that the tribe is making preparations to depart. Amongst the foremost characters issuing orders and commands is Meepo, now visibly better dressed as well as respected by his peers as he stands by Yusdrayl. The friendly approach where the party had treated Meepo with generous kindness as well as the overnight teachings from Raivyre having inspired the young kobold to preach better ways with visible success.
The promised rewards are given to the party with a few words from Yusdrayl thanking them and explaining their further course of action. Meanwhile some of the younger kobolds crowd around Raivyre to hear firsthand of Bahamut, a small gathering forming to listen to the words of the dragonborn to his service. One particular kobold however was quick to disappear at the sight of Nygarth, his broken arm still in a sling and cause for jeering laughter from when he had lost an armwrestling against the barbarian.
Both Sharwyn and Sir Bradford remain with the kobolds so the party can explore the final rooms of the citadel. The young wizard especially eager to observe the peculiar change amongst a race she had always assumed to be of an evil nature.
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Beyond a large stone door in which Chester fitted the key bought so long ago from Yusdrayl they find rooms covered in dust and having been sealed for ages. First a strangely glowing orb within a distant alcove of a dark room ringing with a chiming music magically playing upon their minds and sending the party fleeing back to the entrance of the Citadel itself. Several attempts to break the enchantment fail and they only succeeded in progressing further by Theryn’s Prestidigitation filling their ears with a loud sound to drown out the music so they could destroy they orb and venture into the next room where a large statue loomed.
Careful approach revealed no hostile trap or spell, instead a riddle was spoken by the statue to which the immediate correct answer opened a hidden door to allow the party foward.
Elven statues stood in alcoves on either side of this large room, thick and undisturbed dust covering every inch of surface with a small set of tracks across from the furthest alcove into a spiked pit separating the room from the final one ahead in which a sarcophagus dominated the space.
Nimble as he is, Chester was the first across with Nygarth who immediately was beset upon by a small fiendish creature the party tried to take out. Either by first crossing the pit or from the opposite side. Thirgrim did not make the required jump and sustained some damage from the fall onto the spikes before being lifted back out.
The entombed Dragon Priest was punished by his cult, buried alive with all respect of his station retained. The heavy lid of his tomb with several seals the party broke in quick succession, anticipating hostility from whatever may lay within. Once elven he may have been, but the eyes that opened when the spell lifted off his slumber were that of a troll.
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Having expected the confrontation, the response was instantaneous attack upon the creature as it roused to stand. A combined effort to bring it down with swift efficiency...however the divine infused power of Thirgrim dealt the most significant damage. Now finally it was time to obtain their last treasures and to turn back to depart from the Citadel in which they had spent various days fighting to bring an end to the mystery of the apples, and discover the fate of the missing adventurers.
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carterhaughs · 6 years ago
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my pathfinder group just defeated the boss in the Sunless Citadel last night and it happened in a way that none of us expected. after defeating a group of goblins in the entrance to the grove of the Gulthias Tree and backtracking to the previous room to rest, the evil druid tending the tree - Belak himself - approached us. our tiefling oracle used Desire Sight on him and learning he intended to make us “supplicants” to the tree, immediately attacked him with her morningstar (or as she calls it, her eveningstar) then ran with the prince for whom we act as bodyguards into the brambly clearing beyond after casting Obscuring Mist around us and Belak. that left myself, a half-drow sorcercer, and our human rogue Valeria played by @marieduplessis alone with him in the mist. We had a surprise round because of Violet’s sudden attack on him, so Valeria clipped him with her morningstar as well. 
I was originally planning to run with Violet the tiefling and Prince Eli, but because Valeria would be alone with him and I wasn’t sure when or how whatever minions he might have would show up I thought why not use the melee touch spell I had saved for the final battle? I might not get another opportunity to be this close to Belak. My character Elsmere has a feat called Blood Intensity reflecting the explosive power of her draconic bloodline and allowing her to roll an extra number of damage dice commensurate with her charisma modifier once per day. On top of that, her Bloodline Arcana ability allows her to add +1 to every die she rolls when calculating damage for a spell of the same elemental background as her draconic heritage (blue dragons, aligned with the element of lightning). So I went for it - I cast Shocking Grasp and got a nat 20 dealing 56 damage total, far more than needed to kill Belak right then and there. The party was left in shock (ha) for a moment but there was no time to waste as Violet and Eli were beset from all sides by twig blights. Dispatching them, we made our way to the Tree itself to procure an apple with which to heal the queen. 
At the foot of the tree we found some of the “supplicants” - the wizard Sharwyn Hucrele, daughter of the kind merchant aboveground who asked us to search for her, and her fellow adventurer, paladin Sir Braford. After picking up the apple and giving it to the prince with no apparent resistance by the bark-encrusted tree supplicants, Violet approached the tree and tapped it with her eveningstar. Immediately Belak’s frog jumped from the branches of the tree and Sharwyn and Sir Braford attacked. In response to nearly being subjected to the effects of a mind-controlling spell by Sharwyn, Violet swung her weapon at Sharwyn and killed her in a single hit, immediately regretting this as she had wanted to save her. My character used True Strike to ensure that she could trip the paladin, knocking him prone and buying us some time so that we could determine if the lives of the supplicants were tied to that of the evil tree that enslaved them. Valeria climbed to the roof of the cavern using a scroll of Spider Climb and dumped oil and a flaming rag on the tree below. The tree slowly died, and with it, the paladin. We were not sure if the powers of the apple of life could be used more than once, and perhaps we will never know if a bite of it may have saved the paladin. It is destroyed and can enslave free beings no longer, but its secrets die with it. All that was left was Belak’s tree frog, which Violet enticed to follow us with the remnants of our rations.
Exhausted and morally troubled, our characters made their way out of the Sunless Citadel to the surface to face the consequences of their actions and hopefully to cure the queen, if nothing else. They spent many sunless days belowground and are not sure they will make it in time. First, there is the matter of explaining to the villagers of Oakhurst just what was causing the twig blight attacks on their town, and returning Sharwyn’s signet ring to her mother Kerowyn Hercule. She deserves to know the fate of her children, the entire party agrees.
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count-of-cagliostro · 6 years ago
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Disaster in the Sunless Citadel
I joined a bunch of writing discords and I’ve been feeling really self-conscious about my productivity because of it. So as proof that I can still (barely) call myself a writer, here’s a short piece I wrote as backstory to a D&D session I ran a couple months ago. This is the story of the predecessors to the players, the party who failed to survive the dungeon.
Sharwyn leaned against the stone column, staff and spellbook in hand. She was barely paying attention to Sir Braford who, in hushed tones, laid out their plan. It was tough to keep her eyes on him, as the beautiful dragons carved into the column beside her were so enchanting. Breya was right, this place must have been magnificent before the disaster.
She glanced over at her brother, Talgen, who was similarly in position behind the adjacent column. She could tell he wasn’t paying Bradord any mind either, as he was fidgeting with his handaxes too much. Noticing her momentary glance, Talgen rolled his eyes and making the universal symbol for “blah blah blah” with his right hand.
Sir Braford was positioned next to the frontward facing door, pressed up against the wall tightly, while Breya stood beside the side door. From that secondary room came such a snoring that Braford had concluded the goblins therein were probably too drunk to fight and posed no threat if they barricaded the door behind them when they entered the next room. Or something like that. Again she wasn’t really paying attention. Even from where she stood a few feet away, Sharwyn could hear the ruckus of goblin chatter from the other side of said door, which suggested a pretty sizeable, and thus concerning, amount of goblins.
The light from the wall-mounted torches gleamed off Sir Braford’s armor, giving him an appropriately holy glow. He was a dragonborn cleric after all and his cobalt blue armor bore the insignia of the Great King Ozark, still considered a symbol of peace and order even after The Great Silence. Even though Sharwyn really had no clue what Braford was saying, she knew he was saying it with passion. This was his people’s temple after all, and even if the dragonborn had fallen from grace, it didn’t mean their holy sites deserved to be raided and desecrated by goblins and kobolds.
A flurry of movement danced in her peripheral, but when she spun her head around it was the unexpected sight of Talgen juggling his handaxes. Caught off guard, she couldn’t help but giggle.
Sir Braford stepped away from the door, literally hissing at Talgen to “Knock it off.” Talgen defended himself by pointing out Braford had been talking for “like 15 minutes.” The two started bickering at each other in hushed tones, Talgen doing a mocking and kinda offensive Dragonborn accent, while Braford’s anger made his hissing lisp practically unintelligible to Sharwyn’s ears. She looked over to shrug at Breya when she saw it. Peeking through a tiny crack in the door was a small goblin child. Time slowed down. She bounded from her position towards the door, desperate to think of a spell that could stop this child from raising an alarm, but all her years of study might as well have meant nothing. Her sudden movement startled the kid and his face disappeared from the crack.
Braford and Talgen barely had time to get a “What” out before the scream of “Intruders!” brought them to attention. There was a beat, a moment too long where Sharwyn thought maybe this was a child who’d cried wolf too many times. Then it was chaos. Goblins and hobgoblins poured into the room. Talgen responded quickly, leaping above the crowd and bouncing from pillar to pillar while delivering devastating blows to the heads of un-helmeted goblins. Braford, unsurprisingly, was doing well his enchanted sword shattering the javelins and swords of the goblins within his reach.
Then the door to side room burst open. Sharwyn was sure Braford was kicking himself for not restraining those goblins. Poor Breya, being the closest, was overwhelmed with the drunken but still ferocious goons, barely keeping them away with massive swings of her warhammer.
Sharwyn shot a fireball at the crowd around Breya and that seemed to be enough to give her the upper hand. Over the general clattering and shouting, you could hear the squelches and crunches of several goblin skulls being crushed by Breya.
Sharwyn smiled. Even with that setback they could do it, they were gonna win. She looked up at Talgen, who grinned back. He landed another aerial flip, gripping the small ridge at the top of a column. His legs tensed up for another leap, his tongue stuck out in anticipation. And then nothing. He froze. His legs didn’t push off, they just slide down the column, his whole body grazing against those ornate dragons as Talgen fell. His body hit the ground with a thud. Goblins behan to swarm him, but before her vision was totally obscured Sharwyn saw, poking out of his neck, a tiny dart.
Oh god no, Sharwyn’s brain was running a thousand miles a minute: since when do goblins use poison?
This time she heard it. The slight whistle in the air, followed by another dart appearing in between the cracks of Sir Braford’s armor. A second whistle, a second dart, this one in his neck. Sir Braford’s legs wobbled. That moment of weakness was all the nearby hobgoblin needed to club Braford behind the knees, bringing him down.
Sharwyn couldn’t look and she turned her eyes towards Breya, who now had three or four darts poking from her arms and neck. Damn, that Dwarven constitution is strong. Then there was another whistle, a louder one. Then a sting. For a second she expected to look down and see the same bee that had stung her as a kid, the one that had interrupted her and Talgen’s attempt to run away from home and journey to a halfling grove. As darkness started to creep in around her vision, she wished faintly Talgen was able to soothe her like he did that day, as childish a fantasy that was. She tried to cast something, anything, but her arms wouldn’t work, her tongue won’t even move. She saw the world tilt and felt herself hit the floor.
“Sharwyn!” Breya yelled and her moment of distraction allowed a goblin to jump on her back and start clawing at her. Out of the corner of her eye, Sharwyn could still see Talgen, now abandoned by the goblins who had gotten bored of beating him. Her heart fluttered as she saw his shaking hand reach out and slowly push himself off the floor.
“Remember, keep ‘em alive,” she heard a gruff voice shout in goblin. Talgen was now on his knees. “Please Talgen, please save me.” She pleaded with him in her head, desperately hoping her tongue would work or that he could somehow hear her. Somehow. Instead, Talgen kept his eyes on Breya. “Breya! Retreat!” Breya looked surprised, but this moment of shock also overtook the goblins and it was all she needed to throw the pest off her back. Breya limped out the side door, dragging her warhammer behind her. Talgen shuffled the other way, the way they had come. Maybe one of them could get help. Come back with Kobolds and save her and Braford.
“Good job boys,” the goblin voice from before chimed. The goblins began cheering while a few chased after Breya and Talgen. The cheering subsided, fell silent as the clicking of a pair of boots rang through the chamber.
“We kept them alive for you, sir,” the gruff voice whimpered, this time in common. “Barely” a chilly voice responded. A pair of black boots, accompanied by a floor-length cloak, entered Sharwyn’s vision. The boot pressed into her, tilting her body towards the ceiling. Her eyes followed, scanning the hooded figure. As the darkness of unconsciousness began to take her, she saw the slightest glint of light reflect off the hooded face. Glasses? “Ah yes, they’ll make excellent specimens. Take them to the grove.”
And then there was black.
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bonbonbunny · 6 years ago
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What are some of your fav f/f ships?
Oh I was just about to put a post together with nice images and everything but JUST then I restarted my computer for a windows update and have not been having a good time since then..........But anyway one of my faves is definitely the heroine of Dragon Quest IV and Alena..... the first time the heroine sees Alena, it's in a dungeon where Alena just KICKS DOWN A LOCKED DOOR and that has to be love at first sight.......In Chrono Trigger I also love Lucca and Ayla~ Lucca is just one of my all-time favorite characters in general and, if she is in your party when you meet Ayla, Ayla says something along the lines of not caring whether anyone is male or female; if they're strong, she likes them! (With a very proud laughing animation as she proclaims this lol.) I think Lucca even reacts with something like a shocked "Oh, my!!" it is SO cute. 💕 My OG f/f ship is my own customized protag character in Neverwinter Nights with the bard/rogue party member, Sharwyn. Oh my god Sharwyn is so beautiful. I'm pretty sure there's branching dialog that allows you to tell her so, too, but I don't remember if it's available to female player characters or not. This was Bioware's really, REEEEEAALLY early days and the option of flirting w ur party members was only JUST beginning to exist, like, at all, which made it all the more impactful and exciting to experience it.....
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faerulviir · 5 years ago
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v.
The first days of Carowyn and her family’s absence were fairly normal, though it left Faer’ulviir without his favorite young wizard to pester. The time of absence was normal; it was a scouting trip after all, to look into the Sunless Citadel that lied beyond the town, as the mysterious deaths in the past few months of local townsmen and livestock could possibly be the result of the restless goblins that lied within. So it was normal that they didn’t come back after the first few days. At about a week’s mark, the citizens of Oakhurst began truly watching the Old Road for the familiar shapes of the Hucrele family. Surely a week was enough time, right?
However, they did not return.
Byradin sent several guards out to scope out the Old Road and the entrance to the Sunless Citadel. They found a rope ladder down into the ravine as well as signs that there had been a campfire there not too long before. There were also signs that someone had tried to cover the campfire up with rotten forest foliage and dirt. By this point, the entire town began to suspect something was wrong, and rumors grew in the small town. Byradin gathered a group of guards and adventurers to send on a forage deeper into the Sunless Citadel. The circumstances were less than forgiving and foul play was not out of the question.
Faer’ulviir, of course, begged to be allowed to go with the hunting party, and was, also of course, barred from doing so. He was upset, of course, but placated a little by Byradin explaining she would rather have him here to help her. She wasn’t going on the party either, though Faer’ulviir was certain that if she had no other worries about the situation then she would be leading the charge herself. But if the goblins were involved, it was possible they were using this absence as a distraction. After all, if all the city’s abled fighters went to the Citadel, then the goblins could possibly mount a raid on the little sleepy unguarded village.
The raid of course didn’t happen – at least not by goblins, anyway. After a few too many days to be comfortable, the party returned, bearing her dear friend Carowyn, weak and disoriented but alive, safely back home, as well an absolutely ragged looking man in chains.
They also bore the bodies of Sir Bradford and Sharwyn.
It was an absolutely shocking blow to such a quiet place. Murder, experimentation, vampire plants – it felt almost too wild to be real. But the grief in Carowyn’s face as they buried her brother and sister was real, and so was the anger in her eyes as she sat at Belak’s trial. The silence in her house was real, and her tears were real, and the tree corpses littering the town were real. It was all a bit too much. The town needed some peace and quiet to recover from this, Carowyn especially. She needed normalcy, Faer’ulviir thought as he walked home that night. Normalcy, and support. He would help with that. He would stick to her these next few days, weeks, however long she needed, to help her settle back into this new world without her brother and sister. He could do that.
And then, the news of Clairece Fairweather’s death arrived in the mail.
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natalieironside · 3 years ago
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"I've got my pifwafi cloak, a sword that's also my dad, and these sick guns, and I have yet to encounter a problem that can't be solved by hitting it real hard. My name's Girldick Jones and I'm here to fuck Faerun in the ass. Are you writing all this down, Sharwyn?"
I've started playing Neverwinter Nights again and I really really wish I knew how to take gooder screenshots in GOG because I want to properly chronicle the saga of Girldick Jones my human Fighter / Weapon Master with blue hair and pronouns.
Fighter is just as ridiculous on the computer as on the table, & I started in the Kingmaker module and just cheated myself levels until I'd maxed out the sword upgrades before starting the campaign, so Mrs. Jones rolled into Neverwinter as a lvl9 Fighter and lvl1 Weapon Master and proceeded to just go on a rampage. Going on a rampage is her default strategy for most problems she encounters.
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