#Shape of Unn
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weirdbugfamily · 1 month ago
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If you like shape of unn so much then show us ghost in slug mode
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i like her a lot
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hollow-knight-fights · 11 months ago
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Hollow Knight Charm Fight: Round 1
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uberthemeh · 2 years ago
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Hollow Knight Charm Pins!!!
It's 3D printed and Hand Painted, AND has a pin on the back side!
If you want to nab one of these in the future, keep an eye on my twitter OR Tumblr page once I open up my Etsy Store!
I will be making the rest of the charms in the future! Stay tuned!
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persy-r-bozo · 11 months ago
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This is so beautiful.
Man I should replay this amazing game again.
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Two kindly bugs
Lie resting in grottos of their own
Their blessings, an aid
They ease passage
To the hiding place
Of Great Beings
And their boons
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hazyla · 8 months ago
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Decided to get off my ass and pick up hollow knight again. Shape of unn has saved me an embarrassing amount of times
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oakskull · 2 years ago
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i was charm hunting in hollow knight and i made. a mistake
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Yes im wearing wayward compass dont @ me i get lost easily
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scarapanna · 2 years ago
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[WIP] Slug grandma <3
Ngl kinda felt like testing out some things so I decided to render and stuff
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queruloustea · 10 months ago
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my favourite little guy in unn’s temple!!
i have drawn him here before, yes, but 'twas a long while back and, in my opinion, i did not draw him nearly shaped enough. he's quirrel, he should be shaped!
so. here :]
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deadly-glamourtail · 6 months ago
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It's part 3 of the Hollow Knight x In Stars and Crossover art! Part 1 with Siffrin and Loop here! And, Part 2 with Bonnie and Odile here!
edit: part 4 with (Redacted) and Mal Du Pays!
I'd say last but not least if I didn't have two more ideas, but here's the remaining ones on the team! Cheated a little with Isabeau, but it felt suprisingly easy with Mirabelle.
Ramblings as usual -
I know there are what seems to be red mosskin in the Sequel That Shall Not Be Named, but that ain't out yet, so Isa is staying green for this. Seemed to work great to follow his hair shape, plus the closest equivalent that used shields (modified here as arm guards since bugs don't use gloves) that could make for his bulkier shape without being as round as Shielded Fools and city knights.
It's fun to think that the Change God allowed Unn to bring some Mosskin to Bug-gaurde as a show of friendship. She's pretty open to change considering she was super chill with the other Higher Beings, though with her depowering in Hallownest, she probably can't reach out to her kin this far anymore.
Mirabelle was really fun to play with the Pale Ore aesthetics. Her rapier is now a Pure Nail with a hilt (like Soul Warriors), and to make up for the lack of a maskless face, I permanently gave her the Change symbol eyes she has while Crafting (resembling Mask Maker a bit, though their eyes are more chaotic). She's a common bug unlike the rest of the team, but that allows her to retain a lot from the human design.
I'd end it here, but for the last part, I think I wanna play with two boss designs in specific...
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cloudyswritings · 5 months ago
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Vessel biology:small details
Y’all know the drill by now.
Vessels exposed to natural daylight or Light from gods that are compatible with plant growth(Unn, Radiance originally but not once she starts the plague) can actually grow foliage on their horns(cause they’re actually branches) or around their ruff(their little cloaks are probably some hybrid of wings and leaves)the reasons most vessels don’t is because most grew up in darkness and never made it out to the surface or never encountered gods.
Side note but Hollow used to have very delicate white leaves(kinda like some of the foliage in the white palace or the plants growing in queens gardens but stunted), taking after their mothers nature. unfortunately pale lights tend to be cold aligned and thus lack some of the warmth in their spectrum needed to keep up vessel foliage growth long term. The radiance burned away the rest of their more delicate leaves. Interestingly though their actual ruff has a greenish hue to it in the their black egg fight that the pure vessel fight lacks, indicating that the radiances light may have at least started chlorophyll production for them before rapidly becoming scorching.
Vessels have a sort of hoarding instinct, the urge to take things inside of themselves and store it for later, which originates with wyrm. They don’t really have any preferences for what they take though, unlike Wyrms who are neurotic by human standards about what is and isn’t allowed in their hoard(which is why the white palace is color coded).
Vessel kinda have eyes? They have basic photo receptors lining the inside rim of their eye socks/mask holes, but most of their actual vision is magic. They also tend to have different attunements to their vision and thus how they see the world. Little ghost is highly attuned to void and soul and the gradient between them, whereas Hollow is far more like us and in addition to standard wavelength color vision can also see the “qualities” of Light that’s deific in origin, this includes seeing lingering effects, the wills and reasons of gods for how they use their Light, and they will almost always notice the boundaries of territories of higher beings.
Hollow is so stained with light that they may genuinely have more lingering light that void, in theory they could use this to transition towards being a more standard god, which would allow them to heal their wounds. They choose not to of course, mostly cause of the trauma they’ve been through and their feelings on gods in general.
Vessels have small retractable/void based burrowing claws/appendages that they can use for when they want to dig. That’s actually what Pure vessel uses during their fight, it’s the long void tendrils arm thing. These claws also tend to correspond to the shape their teeth/horns would have been in as worms.
Speaking of that, that’s what the horns on their heads are, they’re branches but also at the core of each branch is the tooth “root” and the branches tend to grow into the shapes they would have had the vessels been born Wyrms.
Vessels in general don’t have a lifespan, but if they were given the chance they’d all eventually metamorphose into a different form ala their father. I think that the typical vessel shapes/bodies we see are really just temporary and not particularly stable(hence why I’ve said they’re susceptible to influences in the past and also likened them to evee) and given the chance each vessel has an adult form it would eventually grow into. Those forms tend to by Wyrms, roots, and wyrm root hybrids, but also contain a wide variety of stranger life forms, probably echoes and imprints left behind in the void from gods it’s devoured in the past that made their way into the vessels.
Hollows is actually just how they were as PV though, they were simply too influenced by light and also have too much wyrm blood in them
Ghosts is quite obviously void given focus, the potential for that lay in them(and all other vessels to some extent) but only they made the choice that allowed void given focus to exist.
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mebis-reblogs · 2 years ago
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The dreamers are the three magi
Hollow is bug Jesus tho
They literally died for our sins, they revived in a cave (or egg), their dad is a god who basically set them up to die and fight the bug devil to save PK's followers.
All this to say imagine if Hollow found out their name was used to express frustration/surprise
I was actually thinking about this but you are absolutely right
Jesus:
Son of God
Died to save humanity
Resurrected after death
Hollow:
Child of god
Sacrificed to save Hallownest
"Resurrected" (exited the egg in the Godhome endings) after their sacrifice
Hollow is Bug Jesus
People say "OH, HOLLOW" the same way they'd say "OH, FUCK" and they are. SO confused.
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hollow-knight-fights · 3 months ago
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Hollow Knight Fight: Round 2, Wave 3
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Submit your propaganda here or in the tags/comments/reblogs!
Like what I'm doing? Give me a coffee!
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secret-spirit · 6 months ago
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hey, could you maybe draw S L U G Alex
(Shape of unn)
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Funny enough i did this on whiteboard awhile ago before i got this ask
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lynx-doodles-indie-games · 3 months ago
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i know i already have a bunch of series so far, but this one's a good one to quickly whip together when the ferretbrain or life kicks me in the teeth. little vessels! back in july, i sketched forty-three vessels based off almost every charm and most items in hollow knight, so here are the results of listening to a lot of long and boring lectures XD
so meet kindle and lyre! they're not proper OCs in the sense that they've got tons of enthusiasm or a role in a story behind them, but i can pencil out a history and trajectory for them.
links to everything below the cut:
wandering compass + map & quill; gathering swarm; stalwart shell; soul catcher, shaman stone, & soul eater; dashmaster + sprintmaster; grubsong + grubberfly's elegy; spell twister; steady body, heavy blow, quick slash, & longnail; mark of pride; fury of the fallen; thorns of agony + shape of unn; baldur shell; defender's crest; glowing womb; quick focus + deep focus; lifeblood heart + joni's blessing; lifeblood core + sharp shadow; hiveblood; spore shroom; nailmaster's glory; weaversong; dream wielder + dreamshield; grimmchild + carefree melody (here!); kingsoul and void heart; tram pass; lumafly lantern; hunter's mark; delicate flower
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zoteboateveryday · 7 months ago
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zote with shape of unn equipped
Drawing Zote every day until we we get Zoteboat: Day 246
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Slug (outside of tub)
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Also a shell version because I forgot that the shell version wasn’t the normal version because I’m dumb /pos
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bluegekk0 · 12 days ago
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I love how your fpkAU designs are a lot more animal-like than bug-like! I’m curious, was this done intentionally to help separate it from the actual game’s designs and lore better or was it just something that naturally evolved over time with your art style?
It's a bit of both, a bunch of different reasons, actually.
I always wanted my designs to deviate a bit, not because I have an issue with the canon looks (quite the opposite, I adore the style and character design of the game, it's one of the reasons I got so invested). But I thought, since this is an AU, my own little playground, I wanted the designs to have some of my own personal touch. It was more subtle at the beginning, but over time I shaped them more and more around the ideas I enjoy, which I think gave them a lot of their own identity while still being recognizable as the characters. Some people may not like that, but it allowed me to form a much closer emotional connection to the characters, which in turn keeps giving me more motivation to work on the AU.
Secondly, I wanted the characters to be more expressive. It's something I always struggled with my art before getting invested in the AU, I had trouble portraying emotions in a way that is more exaggerated but accurate and recognizable. As much as I like bugs, they are not the most expressive bunch of critters, so for the main cast (which is my biggest focus for these emotional pieces), I took them in a more mammalian direction. They're the animals people most often assign human emotions to, they notice things in their eyes or expressions that they wouldn't in others. Big expressive eyes, fleshy lips, soft textures and skin, those all help make the characters not only expressive, but also appear soft to the touch. When they hug each other and press their cheeks against each other, they form shapes that a creature with chitin or shell wouldn't be able to, they basically melt into each other. It's a big reason why Vyrm has wrinkly skin instead of scales, but this kind of softer tissue is present in all of the designs, at least for the main cast, with the exception of Holly (which also fits their characterization, they are supposed to feel alien to the other bugs).
But mammals aren't the only group of animals I take inspiration from. In fact, taking the main cast in such a derived direction, also made me consider other animal groups. Some of the characters remain bug-like, particularly those who already looked very similar to real life bugs (such as Bretta or Quirrel). Some of them I made bird-like (Lurien, The Radiance). Some have reptilian traits (Vyrm's tail, Divine's snake-like body), and I would love to include fish and amphibian like designs at some point (maybe Unn could have some of that, on top of looking like a slug?). I think it adds a lot of variety to the designs, and in a lot of cases it can give them more personality that the game maybe didn't focus on too much. It's really fun to experiment with it, much more fun in my opinion than looking for real life bug species to assign them to the characters based on appearancr (which is absolutely valid, but not something I find particularly creatively inspiring for me)
These are the main reasons, there are other smaller ones, but those can be all summed up as "I enjoy drawing these design traits so I wanted to put them in my passion project". Y'know, a little bit of self-indulgence. I think the best part of Hollow Knight characters is that, while a lot of them are inspired by real life animals, they are in large part just fictional little guys. You can interpret them in a variety of ways, and I chose one that perhaps deviates a bit from the usual, but also allows me to flesh out the characters more into what I want them to be for the purpose of the AU.
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