#Satoshi Kanada
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HELL DOGS (2022) â
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#Arisa Nakajima#Jun Murakami#Junichi Okada#Kazuki Kitamura#KentarÃī Sakaguchi#Mai KiryÃŧ#Masato Harada#Mayu Matsuoka#Mitsuo Yoshihara#Miyavi#Satoshi Kanada#Shinobu Ãtake#Ukon Onoe#Yasumasa Ãba#Yoshi SakÃī
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when i said i giggled and kicked my feet in the air after seeing this image â y'all! i love the both of them so much! sei shÅnagon's relationship with tadanobu is one of my favourite parts of the pillow book; they have such fantastic banter and chemistry with one another, and i'm so glad to see first summer uika and kanada satoshi translate that into the drama series.
this part of the book where shÅnagon talks about how beautiful tadanobu makes me swoon every time:
âhe looked magnificent as he came towards me. his resplendent, cherry-coloured court cloak was lined with material of the most delightful hue and lustre; he wore dark, grape-coloured trousers, boldly splashed with designs of wisteria branches; his crimson under-robe was so glossy that it seemed to sparkle, while underneath one could make out layer upon layer of white and light violet robes. as the veranda on which he sat was very narrow, he leaned forward so that the top part of his body came almost up to the blind and i could see him clearly. he looked like one of the gentlemen who are depicted by painters or celebrated by the writers of romances.â
#hikaru kimi e#taiga drama#jdrama#historical drama#sei shonagon#fujiwara no tadanobu#the pillow book
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Let's conclude our Cutie Honey 50th anniversary trivia with the final episode: âA Poison Flower Falls to Hell.â
Screenwriter: Masaki Tsuji
Art Director: Urata Mataharu
Animation Director: Satoshi Jingu
Director: Osamu Kasai
With the exception of Junpeiâs girlfriend Mami and the nameless Panther Claw subordinates, all of the (living) characters in the series appear for the final episode.
The suspenseful drumming that plays before Eagle Panther attacks the truck was lifted from Go Misawaâs soundtrack for Devilman.
Honey's final "Honey Flash" animation was recycled from episode 22. Only the background was changed.
Honey has always lovingly addressed her father as âpapaâ, but in this episode she refers to him as the more formal otousama or âfather.â This was probably done to demonstrate to the audience how much she has grown from her battle with Panther Claw.
In the original manga, Sister Jillâs headquarters was called maboroshi jyou or âCastle of Illusion.â The name was probably changed to avoid confusion with Cutter Clawâs âCastle of Illusionâ from episode 10.Â
Jillâs headquarters in the manga looks like a traditional European style castle, while the anime version evokes more of a haunted house.Â
The dreamlike landscape Honey falls into is modeled after the surrealist works of Salvador Dali, specifically one of his most famous works, The Persistence of Memory, which depicts melting pocket watches. The floating lips could possibly be based on Man Rayâs Observatory Time: The Lovers, a painting featuring a giant pair of lush red lips in the sky.
The second half of the episode features a few references to one of Toei Animationâs earlier films, The Little Prince and the Eight-Headed Dragon.
Released in 1963, the film tells the story of Susanoo, the youngest son of the gods who created the Earth, and his journey in finding his mother. The stylized film featured the talents of animation veterans such as Yasuo Otsuka, Yoichi Kotabe, Isao Takahata, and Kimio Yabuki.Â
References to The Little Prince and the Eight-Headed Dragon:Â
The human shaped fire that attacks Honey is animated almost exactly like the Fire God that Susanoo faces.Â
The phantom serpents are a dead-ringer for the eight-headed dragon. The only difference is the coloring. In the film their colors are similar to Maleficent's dragon form from Walt Disneyâs Sleeping Beauty. Itâs worth mentioning in the original storyboard the illusions were meant to look like generic snakes.
After the Panther Chateau crumbles, the gloomy skies clear up and Honey finds herself in a flowerbed under a blue sky. This is similar to the end of the film, in which the defeated dragon turns into a field of flowers and the dark skies become bright and sunny.
The serpents with humanoid faces were voiced by Nobuyo Tsuda, the same actress who plays Hystler and Panther Zora.
The bone-chilling organ music that plays during Honey and Jillâs confrontation is Fugue in D Major, BWV 580 by Johann Sebastian Bach. The rendition featured in this episode was performed by French organist Marie-Claire Alain.
While the animation director for the finale is Satoshi Jingu of Anime Room, the key animation for the second half of the episode was handled primarily by Yoshinori Kanada. While he was relatively unknown at the time, he would go on to be a very influential figure in the animation world, working on titles such as Dino Mech Gaiking, Birth, Princess Mononoke and others. Kanadaâs style is particularly noticeable during the âHoney Specialâ sequence and Honey's reunion with the Hayami family.
Although this is the only instance where Kanada is listed in the credits, Kazuhiro Ochi has confirmed he did in fact work on the other episodes that were animated by Anime Room (6, 13, 24, and 25).
Supposedly, the final episode was originally going to be handled by Shingo Araki and Hiroshi Shitara, but both men were too busy working on Majokko Megu-chan.
The original storyboard describes clouds around a mountain changing into the form of Panther Zora during the closing scenes. In the finalized episode, Zora simply appears in the sky.
Despite getting pretty good ratings, Cutie Honey was canceled due to concerns over salacious content. According to Go Nagaiâs autobiographical manga, Gekiman! Cutie Honey Hen, nearly everyone involved was blindsided by the cancellation. Toshio Katsuta in particular was quite surprised, since Honey made better ratings than its predecessor, Microid S. Katsuta was actually quite confident Honey would last three or four seasons.
Because of the series' abrupt cancellation, Katsuta and Nagai both agreed to have Honey defeat Jill at the end of the series, while leaving Panther Zoraâs fate being left to the interpretation of the fans.
In an interview printed in the 1981 Cutey Honey Roman Album, Go Nagai talks a little bit about what Honey and Zora were up to after the finale. He says Zora began harvesting animals from the Amazon and transforming them into androids, probably in preparation for a battle against Honey. He also says Honey is destined to only fight Panther Claw, so she'd probably ignore any unrelated criminal activity. I guess we can assume Honey got a little downtime after her victory against Sister Jill?
And that's all our trivia for Cutie Honey! I hope you enjoyed all the interesting tidbits I've collected over the years. Maybe someday I'll do this for the other series...
Special Thanks:
@brickme
Ayumi Shinozaki
Josh M.
Charlie from Skaro Hunting Society
Phix Cabral
Jonathan Castleman
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SEGUNDA PARTE
Sigo con la lista de anime tambiÃĐn conocida como "dejad que la tita Teknomagic os explique cÃģmo darle en el morro a ese profe vuestro que se burla de los narutos" que empieza en este post:
One Piece: El BarÃģn Omatsuri y la isla secreta (Mamoru Hosoda â 2005, Toei)
con las pelÃculas de series ocurre que a veces hay directorazos dando sus primeros pasos con ellas, y aquà pasa justo eso. Es la sexta pelÃcula de One Piece y con ella se estrenÃģ en largometraje el director de Summer Wars y Belle.
(por cierto: Summer Wars es un peliculote tambiÃĐn)
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Space Dandy (varios directores â Bones, 2014)
esta space opera consta de capÃtulos autoconclusivos, cada uno con un director distinto y mucha libertad creativa.
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Promare (Hiroyuki Imaishi â Trigger, 2019) no me puedo dejar a Imaishi fuera de la lista y Promare es un poco todas sus movidas concentradas en una pelÃcula.
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Keep Your Hands Off Eizouken! ( Masaaki Yuasa â Science Saru, 2020) vale, esta serie tampoco la he visto pero es un poco especial porque va sobre animaciÃģn.
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Bonus track: Yoshiyuki Tomino. Yo que sÃĐ, escoged un Gundam de los suyos, el que querÃĄis. Ha levantado una de las mayores franquicias de JapÃģn casi ÃĐl solo, cÃģmo voy a recomendar UNA obra, es un titÃĄn del medio.
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O si no cualquier cosa suya, como por ejemplo Overman King Gainer.
Bonus track 2: Satoshi Kon tampoco tiene ni una pelÃcula ni una serie mala. Personalmente me gustÃģ mucho Paranoia Agent, pero toda su obra vale muchÃsimo la pena.
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Luego aparte podÃĐis entrar en Sakugabooru y buscÃĄis los tags de Itano circus, Yotapon cubes, Kanada dragon, Wakame shadows e Hisashi punch, por ejemplo (son efectos de animaciÃģn nombrados en honor al animador que los inventÃģ o popularizÃģ, una gozada, dadle bien fuerte con esto tambiÃĐn a los profes odiaanime. Bueno, les podÃĐis dar con la web entera)
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https://myanimelist.net/anime/15489/Yu%E2%98%86Gi%E2%98%86Oh_Zexal_Second/characters
Letâs do the ZEXAL 2 repeat characters:
**Shouma Yamamato does V, Yamikawa, and Akira
https://myanimelist.net/people/12835/Shouma_Yamamoto
**Sachi Kokuryu does Tron, and Sly (one of Luaâs schoolmates):
https://myanimelist.net/people/5997/Sachi_Kokuryu
**Yuuko Sanpei does both Obomi, and Haruto:
https://myanimelist.net/people/407/Yuuko_Sanpei
**Satoshi Hino does Vector, Mani, and Kagurazaka:
https://myanimelist.net/people/245/Satoshi_Hino
**Ryouko Shiraishi does Haru, and Ponta:
https://myanimelist.net/people/348/Ryouko_Shiraishi
**Tomoaki Maeno does Orbital 7, and Ukyo Kitano (Mr. Kay in dub):
https://myanimelist.net/people/1489/Tomoaki_Maeno
**Aki Kanada does young Ryouga, Tokunosuke, Carly (after Episode 130), and Torunka:
 https://myanimelist.net/people/930/Aki_Kanada
**Miyu Irino (Sora from Kingdom Hearts) does Astral, and Number 96:
https://myanimelist.net/people/88/Miyu_Irino
**MAMORU MIYANO does Daisuke, and Abidos:
https://myanimelist.net/people/65/Mamoru_Miyano
**Yoshimasa Hosoya does IV, and Reiji:
https://myanimelist.net/people/5626/Yoshimasa_Hosoya
**Mie Sonazaki does Umimi, and Sora:
https://myanimelist.net/people/602/Mie_Sonozaki
**Daisuke Hirakawa does Charlie, and Durbe:
https://myanimelist.net/people/183/Daisuke_Hirakawa
**Mitsuru Miyamoto does Kouji Satou (Mr. Stein in the dub), and Don Thousand:
https://myanimelist.net/people/1469/Mitsuru_Miyamoto
******
For ZEXAL I:
https://myanimelist.net/anime/10015/Yu%E2%98%86Gi%E2%98%86Oh_Zexal/characters
**Yasuaki Takumi does both Michio, and Coyote:
https://myanimelist.net/people/11510/Yasuaki_Takumi
**Takuya Eguchi does Shuuta, Yuuro, and Zuwijo:
https://myanimelist.net/people/7695/Takuya_Eguchi
**Ken Narita does Giese Hunter, and Jin:
https://myanimelist.net/people/109/Ken_Narita
**Anri Katsu does Mitsuo, and Wolf:
https://myanimelist.net/people/756/Anri_Katsu
**Kenji Nomura does Demack, and Housaku (the Tomato guy):
https://myanimelist.net/people/299/Kenji_Nomura
As a general rule, a lot of characters who had bit roles in the past got more bit roles due to episodic nature of the show. Because ZEXAL had a huge budget, a lot of high profile actors are here for bit roles as glorified cameos.
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Bitcoin Mucidi Satoshi'nin KimliÄi Ãzerine Yeni Ä°ddia! Bitcoinâin yaratÄącÄąsÄą Satoshi Nakamotoânun kimliÄine dair yeni bir iddia gÞndeme getirildi. HBOânun yayÄąnladÄąÄÄą bir belgeselde, Kanada kÃķkenli Bitcoin geliÅtiricisi Peter Toddâun Sa https://bursahabermedya.com/bitcoin-mucidi-satoshinin-kimligi-uzerine-yeni-iddia/ #DÞnya #bursahaber #bursasondakika #bursahaberleri #haberler #bursa
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Andreas Antonopoulos, çok satan bir muharrir, konuÅmacÄą, eÄitimci ve Bitcoin ve aÃ§Äąk blok zinciri teknolojilerinde çok aranan bir uzmandÄąr. KarmaÅÄąk bahisleri anlaÅÄąlmasÄąnÄą kolaylaÅtÄąrmasÄą ve bu teknolojilerin global toplumlarÄąmÄąz Þzerindeki hem olumlu hem de olumsuz tesirlerini vurgulamasÄą ile tanÄąnÄąr.Andreas Antonopoulos HayatÄąAndreas M. Antonopoulos Ä°ngiliz-Yunan asÄąllÄą Bitcoin savunucusu, teknoloji teÅebbÞsçÞsÞ ve mÞelliftir. 1972âde Londraâda dÞnyaya gelmiÅtir.Antonopoulos 1972âde Londra, BirleÅik KrallÄąkâta doÄdu ve Yunan CuntasÄą sÄąrasÄąnda YunanistanâÄąn Atina kentine taÅÄąndÄą. ÃocukluÄunu orada geçirdi ve 17 yaÅÄąnda Ä°ngiltereâye dÃķndÞ. Andreas Antonopoulos, University College Londonâdan Bilgisayar bilimi ve Bilgi Ä°rtibatÄą, AÄlar ve DaÄÄątÄąlmÄąÅ Sistemler alanlarÄąnda derece aldÄą.2003âten 2011âe kadar Nemertes Researchâte KÄądemli Lider YardÄąmcÄąsÄą ve Kurucu Ortak olarak misyon yaptÄą. Oradayken, Antonopoulos bilgisayar gÞvenliÄini araÅtÄąrdÄą ve bilgisayar gÞvenliÄine yÃķnelik en bÞyÞk tehdidin tecrÞbeli bilgisayar korsanlarÄą deÄil, çok karmaÅÄąk sistemler olduÄunu belirtti.2012âde Andreas Antonopoulos, Bitcoinâe aÅÄąk oldu. Sonunda ÃķzgÞr danÄąÅman olarak iÅini bÄąraktÄą ve konferanslarda bitcoin hakkÄąnda konuÅmaya, yeni baÅlayanlar için danÄąÅmanlÄąk yapmaya ve fiyatsÄąz makaleler yazmaya baÅladÄą.Ocak 2014âte Antonopoulos, baÅ gÞvenlik vazifelisi olarak Blockchain.infoâya katÄąldÄą. EylÞl 2014âte STK rolÞnden ayrÄąldÄą.Nisan 2014âte Andreas Antonopoulos, bir Newsweek makalesinde Bitcoinâin yaratÄącÄąsÄą Satoshi Nakamoto olarak tanÄąmlanan Dorian Nakamoto için bir baÄÄąÅ toplama kampanyasÄą dÞzenledi. Makalede kullanÄąlan raporlama teknikleri, gazeteciler ve Bitcoin topluluÄu Þyeleri ortasÄąnda tartÄąÅmalÄąydÄą. Makale sonucunda gÃķrdÞÄÞ ilgiden sonra Nakamotoâya yardÄąmcÄą olmayÄą amaçlayan baÄÄąÅ toplama aktifliÄi, o sÄąrada 23.000 ABD DolarÄą pahasÄąnda 50 Bitcoin topladÄą.8 Ekim 2014âte Antonopoulos, Kanada Senatosuânun BankacÄąlÄąk, Ticaret ve Ticaret komitesi ÃķnÞnde senatÃķrlerin Kanadaâda Bitcoinâin nasÄąl dÞzenleneceÄine ait sorularÄąnÄą ele almak için konuÅtu.Mart 2016âda, Mastering Bitcoinâin birinci baskÄąsÄą Antonopoulos tarafÄąndan basÄąlÄą ve çevrimiçi olarak, akabinde Haziran 2017âde ikinci baskÄąsÄą yayÄąnlandÄą.AralÄąk 2017âde, Roger Verâin 5 AralÄąkâta Twitterâda Andreas Antonopoulosâun 2012âden beri Bitcoin hakkÄąnda âbelirginâ kamuya aÃ§Äąk konuÅmasÄą gÃķz ÃķnÞne alÄąndÄąÄÄąnda yatÄąrÄąm seçimlerini sorgulayan bir kamuya aÃ§Äąk gÃķnderi yapmasÄąnÄąn akabinde, Antonopoulosâa çalÄąÅmalarÄąnÄąn binden fazla takipçisi tarafÄąndan 100âden fazla Bitcoinâin istenmeyen baÄÄąÅlarÄą gÃķnderildi.
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Animation Night 118: return of the 90s realists!
Heyo friends!
So! Katsuhiro Otomo and friends~ You know all about that guy no doubt. After all, he directed Akira! (I wrote about the original context of Akira on Animation Night 34.) And he was heavily involved in the short film compilations like Robot Carnival and Memories of the 80s and 90s which got this whole film night going~
The group of animators who worked on these films have come to be known as the ârealist schoolâ, although in truth there are several schools that could be described as such. (When asked by a fan what he thought of Royal Space Force: The Wings of Honneamise, certainly a milestone for ârealismâ with Annoâs incredible animation of a rocket taking off, Isao Takahata was not a fan.) The realists include directors like Satoshi Kon, and animators like Mitsuo Iso, and Robot Carnival also marked the starting point for figures like Koji Morimoto of 4C.
As ever, Iâm immensely grateful to Matteo Watzky for helping me understand their lineage! And while weâve watched most of the films associated with this loose gaggle of animators on Animation Night, there are a couple of major gaps...
So! Roujin Z (1991), a movie thatâs just a couple of months older than me, adapts an Otomo story about a robotic hospital bed, and shares many of the same staff including animation legends like Hiroyuki Okiura (animator of this legendary sequence) and Toshiyuki Inoue.
The director this time was not Otomo himself, but Hiroyuki Kitakubo, who had - before Akira! - debuted on foundational hentai Cream Lemon and adapted a Shirow manga to OVA; he would later direct the delightful Golden Boy (Animation Night 69) and the startlingly stylish Blood the Last Vampire (Animation Night 77).
And if we wander back to Robot Carnival, he directed the very sardonic A Tale of Two Robots: Chapter Meiji, in which a kind of steampunk Japanese robot fights a similar American robot to a destructive standstill in a kind of parody of the Meiji restoration. So strong expectations?
So what about the movie? Compared to something like Akira, Roujin Z is much more wrly humorous in tone - very similar in fact to the segment Stink Bomb in Memories, in that itâs a kind of disaster movie with jaw-dropping animation applied to a premise that plays with Otomoâs own reputation for dark spectacular disaster, playing with the idea of an aging population increasingly reliant on tech.
Basically? Itâs been a movie Iâve wanted to watch for a good while, and now we can finally run it!
Now Junkers Come Here came just a few years later, in 1995, but of course the landscape had been drastically transformed by Eva and the realist movement had more time to come into their own, with the rise of Mamoru Oshiiâs movies like Ghost in the Shell (Animation Night 39).
Junkers is something different than all this extravagant sci-fi. Adapting a novel series, it portrays the story of Hiromi Nozawa, a young girl going through a personal crisis with family and school who finds unexpected comfort in the form of a talking, wish-granting dog called Junkers.
The first version of Junkers was given to the true legend Shinya Ohira, but his pilot proved both too expensive and too experimental (looking at the standard of animation involved, perhaps we can see why!), so the powers that be gave it instead to Junâichi SatÅ of Sailor Moon, and added animation director Kazuo Komatsubara, an established Kanada School animator.
Hereâs an excerpt from Watzkyâs article...
Although Komatsubara was by all means a living legend, bringing him on the movie can only be read as a conservative move: putting an established and experienced figure on the movie would have been a guarantee that it would not try to be as challenging as Ohiraâs pilot had been.
The movie did, however, feature excellent animation workâTanabe and Iso, especially, were the stars of the show, while Ohira had more or less left the project. It must also be noted how much SatÃīâs direction was instrumental in highlighting the animation. The simple storyboards were always made in such a way to have multiple actions on screen, allowing the different characters to interact in the frame and the animators to give the full measure of their talent.
More than anything, itâs an exploration of subtle character acting - featuring an incrediblely subtle cut of quiet emotional devastation by animation god Mitsuo Iso and really lively, expressive animation of eating by Osamu Tanabe.
So in short: expect both of these movies to be absolute animation powerhouses, in different ways. Oddly, while Roujin Z tends to be at least noted as a footnote when talking about Otomo, Junkers Come Here seems to have largely been forgotten - if it wasnât for Watzky I would never have heard of it. A big shame because it seems like a fantastic expression of one of the most challenging styles of animation - and one I feel I personally really need to cultivate lol...
Right so! With the time being as late as it is, thatâs about all I can write for now. So, Animation Night 118 will go live now at picarto.tv/canmom, and we should start showing films in about 20-30 minutes! Hope to see you there!!
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Yu Yu Hakusho: Poltergeist Report released on April 9, 1994.
Studio(s): Studio Pierrot and Movic
Director: Masakatsu Iijima
Producers: Haruo Sai, Ken Hagino, and Naoji HÅnokidani
Score: Yusuke Honma
I'll also list all of the artists involved in making the background art and the key animators! This movie looks incredible and directors tend to get a much bigger cut of the credit than they deserve.
Background Art: Emi Kitahara, Emiko Koizumi, Hideaki Kudo, Hirofumi Shiraishi, Hisae Saito, Hitoshi Nagasaki, Ikuko Åoka, Kaoru Inoda, Kazuo Ebisawa, Kumiko Nagashima, Masumi Nishikawa, Mio Isshiki, RyÅ KÅno, Sadayuki Arai, Sawako Takagi, Shigenori Takada, Shinichi Uehara, Shinobu Takahashi, Shuichi Hirose, Toshiharu Mizutani, Toshiyuki Yoshimura, Yasunari Usuda, Youngil Park, Yuka Kawashima, Yuka Okamoto, YÅŦko Kobayashi
Key Animation: Akihide SaitÅ, Chihiro Hayashi, Fuminori Kizaki, Hajime Kamegaki, Hideyuki Motohashi, Hikaru Takanashi, Hiroharu Nishida, Hiromi Niioka, Hirotaka Kinoshita, Hiroyuki Kanbe, Hiroyuki Okuno, Hisahito Natsume, Isao Sugimoto, Junichi Kigawa, Junko Abe, Kari Higuchi , Katsuichi Nakayama, Kazumi Minahiro, Kazuya Kuroda, Kazuyuki Ikai, Kazuyuki Kobayashi, Keiko Shimizu, Kenji Yamazaki, Kunihiko Ito, Mamoru Hosoda, Mamoru Kurosawa, Masahito Yamashita, Masaki Hosoyama, Masayuki Fujita, Mayumi Hirota, Munenori Nawa, Naoyuki Owada, Osamu Nabeshima, Satoru Iriyoshi, Satoshi Fukushima, Shinji Seya, Shinsaku KÅzuma, Shuji Kawakami, Shunji Suzuki, Susumu Yamaguchi, Tadakatsu Yoshida, Tadashi Abiru, Takashi Yamazaki, Takayuki Gorai, Takenori Mihara, Takuya SatÅ, Toyoaki Shiomi, Yasunari Nitta, Yoshiaki Tsubata, Yoshinori Kanada, Yoshiyuki Kishi, Yuichi Endo, Yuko Kusumoto
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FEATURE: How I Got Into Sakuga
Kaiba, Directed by Masaaki Yuasa
 If youâre an anime fan, youâre likely an animation fan in general. But how do you know when an animation is âgoodâ? How do you learn to identify an animator by only what you see, or tell when their drawings are better than usual?
 English-speaking anime fans have adopted sakuga as a general catch-all term for exceptional animation. While the word sakuga itself means âanimation,â in this context, sakuga has come to mean something very specific: Not just animation that looks cool, but the deliberate handiwork of specific animators with specific artistic aspirations. For example, a single-animator project might have a lot of âsakuga shotsâ because it has a personal, highly-refined style. Meanwhile, a television series might have an entire team of varying specialists for a larger narrative. Some of this might be attributed to specific key animators, while some might be credited to an entire studio â transformation sequences, explosive missiles, robots â thatâs all fair game to be called sakuga. But how do you really know if what youâre looking at really is this so-called âsakuga?â
 Like most art, itâs almost entirely subjective. Hereâs my story.
Project A-ko, a high-energy 1986 OVA series best remembered for its exceptional animation staff
(Image via Retrocrush)
 Allâs Fair in Love and War Games
 When I was a kid, I got my hands on the English-dubbed Digimon: The Movie on VHS. This notorious release was a three-part recut of Mamoru Hosodaâs Digimon OVAs released from 1999 to 2000, heavily featuring his second film Digimon Adventure: Our War Game. Of course, I didnât experience this package as a âHosoda animeâ at the time. Besides the inspired inclusion of Barenaked Ladiesâ "One Week" to the soundtrack, I strongly associate these films with Hosodaâs signature interpretation of Katsuyoshi Nakatsuruâs original Digimon Adventure character designs. Compared to the Toei-produced television series, these renditions of the Digi-Destined are charmingly off-model and move with awkward intention, like actual kids up against terrifying monsters.
 In a sense, thatâs what most people mean by sakuga â animation that makes us lean in and notice traits about the world and characters that canât be communicated otherwise. Sakuga, in particular, places special emphasis on an individual animatorâs keyframes, or the drawings used as a basis for in-between frames during movement. Thatâs what I mean by the phrase âHosoda anime.â If you watch Summer Wars or The Girl Who Leapt Through Time enough times, anyone will notice a stylistic palette of idiosyncrasies.
  Digimon Adventure âHome Away From Homeâ directed by Mamoru Hosoda
(Image via Hulu)
 An Emerging Style
 When I got older and realized there was more anime than what was on cable, I kept returning to âflatâ style animation with films like Tatsuo SatÅâs 2001 Cat Soup and ShÅji Kawamoriâs 1996 Spring and Chaos. Around this time, contemporary artist Takashi Murakami also began developing his own âsuperflatâ style (coined in his 2000 book Superflat and later in Little Boy: The Arts of Japan's Exploding Subculture) weâll return to. Once I got a taste for the experimental, I never turned back.
 But back to Hosoda. Less focused on the details of models and more fixated on a âflatâ or fluid style of movement, the key animation in Hosodaâs films makes body language a priority. This is perhaps the best thing about good sakuga â its potential to express deep emotion even under production constraints. My favorite example comes from the first Digimon short film Hosoda directed, the simply titled Digimon Adventure from 1999.
Keep Your Hands Off Eizouken!, Directed by Masaaki Yuasa
 Originally conceived as a standalone for Bandaiâs then-new Digital Monsters virtual pet toys, this version of Digimon is less loud, more atmospheric â and sincerely preoccupied with the question: âHow would little kids actually handle a giant monster of their own?â The result is an unforgettable shot of Kairi, Taiâs little sister desperately blowing her whistle, stopping to catch her breath, then spitting and coughing in an attempt to calm down their newly evolved kaiju Greymon friend.Â
 For the television series, Hosoda directed the episode âHome Away From,â depicting the two siblings clinging to each other as the other slowly drifts back to the Digital World. In both scenes, characters donât constantly move, but only act when necessary via careful manipulation of the frames. This technique not only makes everything seem more ârealistic,â but also acts as a visual cue for the anxiety Tai and Kairi feel. In other words, painstakingly controlled animation serves both form and function, especially when youâre selling an emotional climax of another kid-meets-monster plot.
Tomorrowâs Joe, 1980 film adaptation of the 1970 TV anime series directed by Osamu Dezaki
(Image via Retrocrush)
 A Little History Lesson
 After Digimon, Hosoda and Nakatsuru collaborated on films like Summer Wars and the Takashi Murakami-inspired pop art short Superflat Monogram. Hosoda is no doubt inescapable to sakuga fans today thanks to the ubiquity of his feature films. Still, Hosoda obviously wasnât the first sakuga animator. Animators like Yasuo Åtsuka, known for his cinematic work in a pre-Ghibli era of anime film with Toei, documented the growth â60s and â70s of Japanâs animation industry in his 2013 book Sakuga Asemamire. When the demand for films lowered in favor of anime television during that era, animators took risks. Classics of the era like Tiger Mask and Tomorrow's Joe literally held no punches, and Osamu Tezukaâs own Mushi Productions dove headfirst into experimental adult films. Animators, and especially keyframe animators, had creative control. In this perfect storm, the advent of sakuga was inevitable.
 Everyman Ken Kubo is taught the ways of eighties anime in Otaku no Video
(Image via Retrocrush) Â
Why Bother With Sakuga? Â
In 2013, animation aficionado Sean Bires and company hosted an informational panel titled âSakuga: The Animation of Animeâ at Anime Central Chicago. Uploaded to YouTube that same year, this panel informed my younger selfâs understanding of not just the âhowâ of sakuga, but the âwhyâ it even needed to exist in anyoneâs vocabulary. Accessible, meticulously researched, and full of visual references, Seanâs two-hour panel-lecture does the heavy lifting of contextualizing anime not just through a historical lens, but within the broader project of expanding cinematic techniques. This primer might sound heady, but considering the popularity of Masaaki Yuasaâs series like Keep Your Hands Off Eizouken!, and references to animator IchirÅ Itanoâs âItano circusâ missiles in American cartoons like DuckTales, itâs hard to say sakuga isn't relevant. Nowadays, it's practically a trope to parody one of Dezaki's most iconic shots. Supplemented by a rich community of blogs and forums, it couldnât be easier to learn about animators like Yasuo Åtsuka or the early days of Toei if you want a bigger picture. Blogs like Ben Ettingerâs Anipages and the aptly named Sakuga Blog are a good place to start, not to mention dozens of dedicated galleries of anime production and art books published by studios themselves. Now couldnât be a better time to vicariously live your art school dreams through anime masterworks.
 Little Nemo: Adventures in Slumberland, a 1989 film featuring animation by Yasuo Åtsuka best known for his work on the Lupin III franchise Â
Sakuga Is For Everyone Â
Fans have always been obsessed with the technicalities of animation, even if they weren't artists. As early as 2007, uncut dubbed collector box sets for Naruto came with annotated booklets of episode storyboards. More recently, critically-acclaimed series like Shirobako further explicated this love for animation as a team effort â people love attaching other people to art. In contrast, psychological horror series like Satoshi Konâs Paranoia Agent features an episode about an anime studioâs production going terribly wrong. Not to mention the endlessly self-referential Otaku no Video Gainax OVA and its depiction of zealous sakuga otaku. Anime fans adore watching anime be born over and over. Itâs that simple.  Â
Digimon Adventure âHome Away From Homeâ directed by Mamoru Hosoda
(Image via Hulu)
Today, Iâd comfortably call some shots from Hosoda Digimon films great sakuga. But Koromon is still weird. Sorry. Â The love for sakuga isnât a contest to one-up fans on production trivia or terminology. Itâs about taking the time to appreciate the fact that anime is ultimately a collaborative artistic endeavor. From tracing back the lineage of animators like Yoshinori Kanada to Kill la Kill, to appreciating the visual sugar rush of Project A-Ko alongside slow-paced Ghibli films, âgetting into sakugaâ isn't a passive effort, nor a waste of time. Besides, wouldn't it be fun understanding how your favorite animator achieved your favorite scene? The phrase "labor of love" is clichÃĐ, but maybe thatâs a good synonym for what role sakuga inevitably plays for artists and fans alike â work that brings you joy, no matter how you cut it. Â Who is your favorite animator? When did you get into sakuga? Let us know in the comments below!
   Blake P. is a weekly columnist for Crunchyroll Features. His twitter is @_dispossessed. His bylines include Fanbyte, VRV, Unwinnable, and more. He actually doesn't hate Koromon.
 Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
By: Blake Planty
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According to the Majokko Daizenshuu or âMagical Girl Companionâ the last episode of Cutie Honey was originally going to be handled by Shingo Araki and Hiroshi Shidara. However, when the storyboard process was about to begin, both men were too busy working on Majokko Megu-chan. Ultimately Satoshi Jingu and Osamu Kasai were appointed to work on the final episode.
Araki and Shidara previously worked together on episode 12 of Honey, which would later be shown as part of the spring Toei Manga Matsuri in 1974. Itâs definitely a fan-favorite. You canât talk about the â73 series without someone mentioning âthat sad mermaid episode.â
While they both worked on the opening and ending credits for Megu-chan, the first episode they collaborated on was episode 27, âThe Curse of Scorpio.â This episode opens with Megu watching Misty Honey sing on TV.
While Iâm a bit disappointed Shingo Araki didnât work on the final episode, Iâm glad Hiroshi Shidara didnât work on it either. I always thought his directing style was a bit lackluster and always preferred Osamu Kasai. It also felt fitting for Kasai to handle Honeyâs finale since he did storyboard the iconic opening and ending credits.
Although, Iâm not really sure why Jingu was selected as the animation director for the last two episodes. I have no idea how the system worked with Toei back then, maybe there was some sort of rotation with the animators (and the studios)? Cutie Honey was also his first animation director job. Previously he had done in-between and key animation. I recently found out he came from Studio Z, where Shingo Araki had also gotten his start. Maybe Jingu was recommended by Araki?
I also want to mention the second half of the finale was predominately handled by famed animator, Yoshinori Kanada. His style really shines through during the âHoney Specialâ sequence, as well as Honeyâs reunion with the Hayami family.
I think this mightâve been his first major job as a key animator? Apparently he went on to say he barely remembers working on Cutie Honey, lol.
Anyways, hope you enjoyed that interesting bit of Honey trivia!
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On Animation
These are mostly some personal views and experiences, you are welcome to read but donât hold high expectations. In the last 2 years or so I didnât watch as much anime as I used to, probably because I donât find anime as entertaining as before. My interest in sakuga and Japanese animators was the first time I found value in animation itself, regardless of other aspects such as the story. The sheer expressive power of Ohiraâs drawings, or Kanadaâs unique timing, all brought me joy and still do.
Yet even this joy I find in sakuga wonât last forever, and I can say that rarely does any scene amaze me like my first contact with works from not only legendary animators such as Ohira and Kanada, but even Ebata and Tanaka. I didnât lose my interest in commercial sakuga thatâs for sure, most what I watched lately were obscure shows I wanted to see what X animator or X director did in them. Itâs just that Iâm looking for something new, and I knowingly didnât experience basically anything the wide medium of animation has to offer.
I think the majority of anime fans, animation fans in general even, just watch animation because itâs âanimeâ or maybe âDisneyâ. If an anime with a somewhat good story and almost still good-drawn images was to be produced, I bet it would gain some following and popularity among non-japanese fans at least. I also bet such a thing already happened. This reminds of a funny phrase I heard from a friend: âpeople think that animation isnât important in animationâ.
But then, everyone is free to prefer whatever they want in my opinion. I just think that people who have this view donât see the real merit of animation and its real beauty, to a big extent at least. Works with outstanding stories and fascinating themes such as Ghost in the Shell receive praise mostly due to that aspect only, the story and themes, with maybe mentioning âgood and smoothâ animation as a side point. But such works exhibit what really makes animation what it is and takes of advantage of the capabilities of this medium, just look at the Hollywood adaptation to compare(regardless of the fundamentally different execution).
Maybe the main approach of commercial animation takes most of the blame here. Ask any random person âwhat is special about animation?â, and probably the answer would be something along the lines of âunlimited imaginationâ or âfascinating imaginary worldsâ, referring to Disneyâs princesses or Ghibli's fantasy. Yet live-action movies are capable of creating such worlds thanks to modern and even kinda old technology(if we ignore the ongoing controversy regarding the definition of these works), while other more realistic animation works such as Satoshi Konâs show animationsâ features and perks, the features that are the reason why he famously prefered to use animation in all his movies despite being more of a live-action director in nature. What Iâm trying to say is this: animation isnât just a container with the sole purpose of conveying a story or a message, nor is the importance solely in the content conveyed, but in the way itâs conveyed. Thatâs why a lot of people who work in animation refuse the idea of mimicking live-action, for example. Â
After sakuga my interested shifted towards independent and experimental animation especially the japanese ones, like Koji Nanke and Youji Kuri. The story of independent japanese animators is a long one, better covered here. Watching their works made me realize more and more how diverse animation is, and the different exciting ways to transmit an idea through animation. You may say that everything I said till now was just cretesizing commercial animation and praising independent/experimental animation because I love them, yet I didnât deny that Ghibli and Disney(2D) movies, which are commercial for sure, are some of the best animation works from a technical and artistic standpoint. What Iâm criticizing is the narrow outlook on animation, even among the commercial works. Animation isnât only hand-drawn or 3D, you have collage and stop-motion and puppets and others. It shouldnât come as a surprise that the former Association of Japanese Animations(AJA) president, the late Kihachiro Kawamoto, never drew anything, he was but an amazing puppet animator. Before Kawamoto was Tezuka, a person who plainly hates commercial mainstream animation and whose experimental works probably outnumber his commercial ones. Kawamotoâs successor, the current president Taku Furukawa, is a renowned independent animator and one of Youji Kuriâs students. Movies such as Isle of Dogs getting a wide positive reception makes me happy.
A famous use of collage was in Madoka Magicaâs labyrinths, which Gekidan Inu Curry duo handled. It consists of Shirashi Ayumi(former Gainax) and Anai Yosuke(former defunct studio named Tanto). Their participation in Madoka Magica and many other Shaft shows came probably due to their relation with the director Yukihiro Miyamoto. I went a bit off track, but all this was to say that I enjoy Kihachiro Kawamotoâs collage works especially such as The Trip(1973), although he is better known for his puppet works, that are great nonetheless. This isnât because I donât enjoy puppetry, JiÅÃ Trnka amazes me- for example. I bet that his magnum opus, The Hand(1965), would astonish any animation fan not only in its visuals, but in the way it handles and presents its themes as well, which led to banning this movie that obviously opposes the communist occupation of Czech.
from right to lefr: Madoka Magica, The Trip, Kenju Giga.
Now that I mentioned Czech, itâs one of the richest countries when it comes to animation and animation history. Many other east-european countries as well. Trnka is enough on his own, but even with other animation arts itâs a region that has a rich and old history of experimentation and early works. Tezukaâs inspiration for his short Jumping(1984) came from none other than a hungarian short called The Fly(1980). The animator behind Jumping, Junji Kobayashi, reminds me always of a fun fact about Tezuka. Kobayashi himself has a deep passion for insects and wildlife in general. Alongside being a member of multiple insect societies and organisations, including The Japanese Association for Insects, he wrote a book on how to animate animals based on Mushi/Tezuka Pro's principles. But if there's a bigger insects nerd than him, it's Tezuka, who deliberately added the kanji for insect(čŦ) in his pen name(same reading to his original name). Tezuka also has some books on insects or animals, in a fictional or realistic depiction. The last book I want to mention, the most interesting probably, is Kobayashi's "Osamu Tezuka That No One Knows - The Mess of Mushi Pro", an interesting title especially when you consider that Kobayashi is one of the oldest Mushi Pro members, having spent about 23 years with Tezuka till his death. Kobayashi joining Mushi Pro in the first place may have been due to Tezuka sharing him his insects passion, as "Mushi" is the same "insectãčŦ" in Tezuka's pen name after all.
Anyway, what I was trying to say is this: If you are looking for something more than just "brainless fun", try watching different kinds of animation, the world of animation is vast and diverse. Some works that I like(not necessarily a good start for everyone):
Aru Machikado no Monogatari(1962, Mushi Pro)
The first project by Tezuka's Mushi Pro. He tried different styles in this movie, demonstrating his intentions from the beginning. Directed by Eiichi Yamamoto, whose start was in another experimental studio named Otogi Pro, with animators such as Gisaburo Sugii, it is one of the best works the studio produced. It contained a variety of interesting and beautiful styles, even limited animation was used although there is no economical constraint here, what makes me think that it was an experiment before going all limited with Astro Boy later. A great movie overall.
Jumping(1984, Tezuka Pro)
There is a nice interview about this short and experimental works in general with Osamu Tezuka here.
Machikado no MÃĪrchen(1984)
The Hand(1965, JiÅÃÂ Trnka)
Tabi(1973, Kihachiro Kawamoto)
Kenju Giga(1970, Kihachiro Kawamoto)
The Fly(1980, Ferenc Rofusz)
#osamu tezuka#Junji Kobayashi#Mushi Pro#Trnka#Kichachiro Kawamoto#Taku Furukawa#Youji Kuri#Experimental Animation#Independent Animation
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JO1 introduced me to Kanada Satoshi and Iâve adored him since. He opened a youtube channel. Unfortunately Iâm not expecting his videos to have English subtitles. ð
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Ãevresel sanat aktivisti ve "Skull of Satoshi"nin yaratÄącÄąsÄą Kanada asÄąllÄą Benjamin Von Wong, sÞrdÞrÞlebilir sanatÄą teÅvik etmek Þzere yeÅil gÞç kullanan Bitcoin madenciliÄi konusunu desteklediÄini aÃ§ÄąkladÄą. Wong, Greenpeace ile ortak olarak 23 Mart tarihinde ââSkull of Satoshiââ çizimini yayÄąmladÄą. Bitcoin madenciliÄinin, fazla gÞç tÞketimi nedeniyle dÞnya Þzerindeki olumsuz tesirlerine dikkat çeken bir tartÄąÅmanÄąn ortasÄąnda sanat yapÄątÄą, "meme" ordusunun dikkatini çekerek reaksiyon aldÄą. KanadalÄą sanatÃ§Äą, 23 Martâta âSkull of Satoshiâ çizimini paylaÅtÄą. Ãizim, Greenpeaceâin devam eden âiklimi deÄil, kodu deÄiÅtirâ kampanyasÄąnÄąn bir kesimi olarak yayÄąmlandÄą. Wong, Bitcoin zÄąddÄą olmadÄąÄÄąnÄą vurguladÄą Benjamin Von Wong, "Skull of Satoshi" çiziminin asla Bitcoin aksisi olmadÄąÄÄąnÄą tweet'ledi. Wong, Bitcoin madenciliÄinin kolay, ikili bir sorunu olduÄunu varsayarken siyah beyaz bir sorun olarak etiketlemekten kaÃ§ÄąndÄą. SanatÃ§Äą, âSkull of Satoshiânin, Bitcoinâin daha etraf dostu olma potansiyeline sahip olduÄunu Ãķne sÞrdÞÄÞnÞ sÃķz etti. Yenilenebilir madencilik dayanak gÃķrmeye devam ediyor Greenpeace, bunun Bitcoin taraftarlarÄąna çevresel tesiri hakkÄąnda gÃķrsel bir hatÄąrlatma olduÄunu sÃķyledi. ÃrgÞt, Bitcoinâi kodunu deÄiÅtirmeye zorlamak ve finansal kurumlarÄąn iklim taahhÞtlerini yerine getirmeleri konusunda Äąsrar etmek için Skull of Satoshiâyi kullanacaÄÄąnÄą sÃķyledi. Wong, Greenpeaceâin eninde sonunda tÞm yararlarÄą ile birlikte çevresel dezavantajlarÄą olmayan "daha iyi" bir Bitcoin formu olacaÄÄąnÄą dÞÅÞndÞÄÞnÞ bildirdi. Bunun ÄąÅÄąÄÄąnda sanatÃ§Äą, âOnunla savaÅmak yerine ona katÄąlÄąn ve onu içeriden geliÅtirin. Mevcut teÅvik sistemi içinde çalÄąÅÄąn.â kelamlarÄąnÄą paylaÅtÄą. Wong kimi Bitcoin kullanÄącÄąlarÄąnÄąn, aÄÄąn kodunu sÄąrf aÄÄąn kendisine yÃķnelik varoluÅsal bir tehdit olmasÄą durumunda deÄiÅtireceÄine inanmasÄąna karÅÄąn savunmada bulundu. GeçtiÄimiz gÞnlerde ARKânÄąn bir araÅtÄąrmasÄąndaki bilgilere nazaran gÞneÅ gÞcÞ kapasitesini 4,6 kat artÄąrmanÄąn, mÞÅteri talebinin %99âundan fazlasÄąnÄą karÅÄąlayabileceÄi ve bÞtÞn bunlar, Bitcoin kÃĒrlÄąlÄąÄÄąnÄą korurken mÞmkÞn olabileceÄi belirtilmiÅti. 27 Martâta pak bir Bitcoin yenilenebilir gÞç ofseti, Ordinal NFT olarak tesirli bir halde basÄąldÄą. Carbon.Credit borsasÄą, yaptÄąÄÄą aÃ§Äąklamada eserin Clean Bitcoin (CBTC) olarak alÄąnÄąp satÄąlacaÄÄąnÄą belirtti. Geçen yÄąl Ethereum, ana aÄÄąnda The Merge aracÄąlÄąÄÄąyla PoWâdan payÄąn ispatÄąna (PoS) geçiÅ yaptÄąÄÄąnÄą duyurmuÅtu. Bu makale birinci olarak Paranfil Þzerinde yayÄąmlanmÄąÅtÄąr.
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Animation Night 111: Studio Ghibli, 1988
Hello friends! It is That Night once again~
Tonight we have an Animation Night whose numeral is all 1s, which seems like some sort of significant occasion - indeed, the next time we can expect this kind of thing will be in another 111 animation nights. So, letâs watch something significant!
So tonight, weâll be resuming our history of Hayao Miyazaki, Isao Takahata and Studio Ghibli! This picks us up from, ahem...
Animation Night 41: Isao Takahata - a brief guide to Takahataâs career
Animation Night 70: all right then Hayao, letâs do This - about Miyazaki and Takahataâs early years at Toei and the TMS orbit
Animation Night 100: One Zero Zero - the founding of Studio Ghibli, and the big guysâ respective big jidaigeki films, Princess Mononoke and The Tale of Princess Kaguya
Tonight weâll be returning to the earlier years of the studio, for what must be one of the most... conceptually jarring double bill premieres in film history: the night that people got to watch My Neighbour Totoro (ãĻãŠããŪããã) and Grave of the Fireflies () back to back!
There are of course no Hayao Miyazaki characters more visually iconic than Totoro, who indeed quickly became the logo of Ghibli. A playful, fluffy round forest spirit who keeps an eye out for children, Totoro is very much an evolution of the design of the panda character in Panda Kopanda (1972), created by Miyazaki and Takahata back in their days at A-pro...
In 1988, Studio Ghibli had gotten off to a strong start. Their first two movies, Nausicaa of the Valley of the Wind (1984, technically animated at Topcraft, but created by the staff who would become Ghibli) and Castle in the Sky (1986), were both grand fantasy adventure movies. So both Totoro and Fireflies represented pretty large departures for the studio: for Takahata, it was his first time directing a full movie, and also a major break in terms of tone: a tragic realist war drama in a period when fantasy films were all the rage. For Miyazaki, it was a return to the more children-oriented works heâd made in his TMS days, but with his new extremely ambitious approach to animation. (Not everyone could, after all, rely on Yoshinori Kanada to take their key scenes!)
[Nausicaa, like Miyazakiâs previous The Castle of Cagliostro, can be placed within the broader trend of the rise of âbishÅjoâ characters as an object of fan fixation, a subject Iâll be getting into when I write the next couple of posts in the evolution of the anime girl series but for now, see Watzky I guess!]
As much as these films seem incredibly different was that both centre on Japanese children in historical settings, and both deal in some way with death and grief. Miyazakiâs film represents a pastoral ideal of lost childhood in the countryside, overshadowed by the absence of a sick mother; the one crisis in the film comes when a child vanishes and everyone is afraid she might have drowned accidentally. Takahataâs film, meanwhile, follows children in the chaos of war in a fashion that can be compared Barefoot Gen (1983, Animation Night) - but this was Takahataâs big statement as a ârealistâ director, and so aesthetically the approach it takes is quite distinct.
This is actually quite a significant occasion for me since, well, I havenât actually seen Grave of the Fireflies! Itâs one of the absolute biggest gaps in the Ghibli films Iâve seen. So to talk about it, Iâll have to turn to other writers. There is a fascinating article by Matteo Watzky which I keep coming back to, comparing the approaches of three ârealistâ directors who work in animation - Satoshi Kon, Naoko Yamada and Takahata. In Watzkyâs description, the ârealismâ of Takahata, at least in this film, is a painfully beautiful approach to the way light falls on bodies and the detailed subtleties of acting, which are key to realising the filmâs central symbol of a field of fireflies. Let me quote one of the most interesting passages from his essay:
Indeed, the set-up and its three layers (the flashback, the ghosts, and us the viewer) invite us to reflect not only on whatâs happening, but on its consequences. The very choice of the medium of animation is also telling. Indeed, the moments when the choice of realism is the most striking is when we are shown close-ups of mutilated or dying bodies. One could argue that here, we are meant to witness the horror of war in detail and that realism is what makes us believe in what we see, and in turn react to it.
In fact, Iâd say itâs the exact contrary. To understand this, we must reformulate my initial question : not âwhy realism ?â but âwhy animation, and not live-action ?â If this were live-action, we would indeed have no choice but to turn away our gaze in fear and horror (see, for example, the unbearable Hiroshima scenes in ShÃīei Imamuraâs Black Rain). But since this is animation, these are just drawings and we know they are â which means that we donât react to dead bodies as we would ârealâ people (that is actors) in agony. The distance created by the choice of the medium allows the gaze to be not pathetic or empathetic, but on the contrary, almost voyeuristic. There is indeed something profoundly upsetting about Takahataâs insistence on the degradations of the body, especially when said body is a young childâs. And Iâd argue that this insistence is not meant to create pathos, but that it is cold and analytical â a study of death as it progresses in and on the body. This isnât to say that Takahata is a sadistic director, who likes to torture his viewers with the sight of suffering : I believe that the distance created towards the pain on the screen invites the viewer to an even more critical look of Seitaâs and Japanâs responsibility, and of Setsuko herself. Indeed, her dying body is not unbearable to watch â and precisely because of that, we have no choice but to watch, to be confronted to the utter horror that is her gratuitous death.
The same could be said of one of the movieâs climaxes and one of its most famous scenes â the fireflies sequence. We could say it is the culmination of the movieâs realistic aesthetic : the movements are slow and deliberate, the lighting is masterful and beautifully enhances the volume of the bodies â creating the all-important sense of presence. But at the same time, itâs the most unreal scene of the movie : the night setting, the overbearing music and the short-lived happiness all frame it like a dream. Even more importantly, the animation itself bears that contradiction : the light and shading on the bodies emphasizes the volume, but it does so to an unbelievably high degree, to the point that it feels like too much. We do forget that what we see are drawings, but what precisely are we seeing ? The two children look like real people as much as they do moving statues.
This way, Takahata, just like the two other directors Iâm about to cover, doesnât just follow the principles of realism. He either goes around them with the elaborate construction of a metanarration, or goes even deeper and surpasses realism at the same time that heâs following it. To put it in more abstract and energetic terms, he makes realism implode â that is, he destroys and transcends it from the inside.
So, what of the decision to place these two movies back to back? If Grave of the Fireflies takes such an approach to the responsibility of Japan for the deaths of these children, what does it mean to put it alongside Totoro? Does the contrast undercut the romantic setting of its companion film? Or do they complement each other, providing two different facets of the idea of âbeing a Japanese childâ?
Iâm honestly not sure, and thatâs kind of why I want to recreate this double-bill: precisely to see the emotional effect of this unlikely combination (even if, of course, we canât recreate the context of going to the theatre in Japan in 1988!). Of course rather than any artistic effect, part of the reason is financial: Ghibli was not yet at this point the juggernaut it became, so despite the difficulties of working on two films back to back, it was apparently judged the most profitable approach to direct two films at once.
Anyway, itâs about time I got started, but I wanted to make one last comment: Yoshinori Kanada (Animation Night 62, though god I need to give that one a proper writeup since itâs soooo cursory), the star âcharisma animatorâ, returned once again, animating some of the most complex sequences of the film of the Catbus flying to the hospital. Itâs interesting because the Ghibli models are quite a lot more complex than Kanadaâs earlier preferences, although I think you can see some of that Kanada flair in the busâs expressions, and of course he loooooved background animation and this sequence has plenty of that.
Even at this early stage in the lifespan of Ghibli, these films are also of course a statement in terms of character animation. Miyazaki and Takahataâs disdain for limited animation and the Mushi-pro lineage is infamous, and now with their own successful studio they finally had the ability to pour all the resources they needed into defining their own school. Itâs not exactly Disney-like âfull animationâ, since it still made a certain use of the Kanada-school approach to lower framerates and expressive varied-tempo movement, and of course the layout system where animators are responsible for cuts rather than characters. But even so, Ghibli are quite distinctive within anime.
Their animation has a heavy emphasis on form - we come to understand Totoro through Meiâs physical interactions by bouncing on his belly. The way hair fluffs up, the detailed cel shading, the squashy mouths are all very distinctively recognisable as Ghibli hallmarks here.
And I think thatâs all I have time to say. Why is there always such little time in the world? Oh, yeah, itâs because I stayed up all night writing about Umineko... ð
Animation Night 111 will be live in just a minute, and films will start in maybe half an hour. Apologies, this is going to be running late again - hope you donât mind staying up. Weâll lead with Grave of the Fireflies and follow up with Totoro - as brutal as it would be to go the other way around I think thatâs probably the kindest option! So if youâd like to join, please drop in to twitch.tv/canmom sometime soon...
Edit: If you want to read something more substantial, I wrote a longer article comparing Grave of the Fireflies to two other films about children in the war, Barefoot Gen and In This Corner of the World! See here!
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āļāļđāļŦāļāļąāļāļāļāļāđāļĨāļāđm ~ āļāļēāļāļāļīāļāļēāļāļāļŠāļđāļĢ āđāļāļāļ°āļĄāļđāļāļ§āļĩāđ : āļĻāļķāļāļĢāļāđāļāļŠāļđāđāļāļīāļĢāļąāļāļāļĢāđ Â Demon Slayer the Movie: Mugen Train ~ āļŦāļāļąāļāđāļāđāļĄ (2021) āđāļĢāļāđāļĢāļĄāļĢāļąāļ Hd-1080p
Mthai(āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train) āļŦāļāļąāļāđāļāđāļĄ 2021 āļāļāļĨāļāļāđāļāđāļāļēāļāļāļāļāđāļĨāļāđāļāļĢāļĩ āđāļŦāļāļ·āļāļāļ§āļāļāļąāļāļāļĢāđ [BlUrAy] | āļāļđ āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train āļ āļēāļāļĒāļāļāļĢāđāļāļāļāđāļĨāļāđ 2021 HD āļāļĢāļĩ HD.720Px | āļāļđ āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train āļŦāļāļąāļāļāļāļāđāļĨāļāđ 2021 HD āļāļĢāļĩ HD !! āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train 2021 āļāļĢāđāļāļĄāļāļģāļāļĢāļĢāļĒāļēāļĒāļ āļēāļĐāļēāđāļāļĒāļāļĢāđāļāļĄāđāļŦāđāļāļēāļ§āļāđāđāļŦāļĨāļ āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train 2021 720p, 1080p, BrRip, DvdRip, Youtube, Reddit, Multilanguage āđāļĨāļ°āļāļļāļāļ āļēāļāļŠāļđāļ āļāļđ āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) āļŦāļāļąāļāđāļāđāļĄ - āļāļēāļ§āļāđāđāļŦāļĨāļāļāļļāļāļ āļēāļāļĢāļ°āļāļąāļ HD āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021)
âĻ [āđāļāļāļĩāđāļĨāļīāļāļāđ] ÂŧâŦ http://123.boxmoviesfox.com/th/movie/635302
āđāļāļīāļāļāļąāļ§: 2020-10-16 āđāļ§āļĨāļē: 117 āļāļēāļāļĩ āļāļĢāļ°āđāļ āļ: āđāļāļāļāļīāđāļĄāļāļąāđāļ, āļāļđāđ, āļāļāļ, āļāļīāļāļāļāļēāļāļēāļĢ, āļŦāļāļąāļāļāļĩāļ§āļīāļ āļāļēāļ§: Natsuki Hanae, Akari Kito, Hiro Shimono, Yoshitsugu Matsuoka, Satoshi Hino āļāļđāđāļāļģāļāļąāļ: Yuki Kajiura, Makoto Nakamura, Masahiro Kimura, Mitsuru Obunai, Tomonori Sudo
āđāļŦāļĢāļ? āļāļđāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) Movie Online Blu-ray āļŦāļĢāļ·āļ Bluray rips āđāļāđāļĢāļąāļāļāļēāļĢāđāļāđāļēāļĢāļŦāļąāļŠāđāļāļĒāļāļĢāļāļāļēāļāđāļāđāļ Blu-ray āđāļāđāļ 1080p āļŦāļĢāļ·āļ 720p (āļāļķāđāļāļāļĒāļđāđāļāļąāļāđāļŦāļĨāđāļāļāļĩāđāļĄāļēāļāļāļāđāļāđāļāļāļīāļŠāļāđ) āđāļĨāļ°āđāļāđāļāļąāļ§āđāļāļĨāļāļŠāļąāļāļāļēāļ x264 āļŠāļēāļĄāļēāļĢāļāļĢāļīāļāļāļēāļ BD25 āļŦāļĢāļ·āļ BD50 (āļŦāļĢāļ·āļ UHD Blu-ray āļāļĩāđāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļāļŠāļđāļāļāļ§āđāļē) BDRips āļĄāļēāļāļēāļāđāļāđāļāļāļīāļŠāļāđ Blu-ray āđāļĨāļ°āđāļāđāļēāļĢāļŦāļąāļŠāļāļĩāđāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļāļāđāļģāļāļ§āđāļēāļāļēāļāđāļŦāļĨāđāļāļŠāļąāļāļāļēāļ (āđāļāđāļ 1080p āļāļķāļ 720p / 576p / 480p) BRRip āđāļāđāļĢāļąāļāļāļēāļĢāđāļāđāļēāļĢāļŦāļąāļŠāļ§āļīāļāļĩāđāļāđāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ HD āđāļĨāđāļ§ (āđāļāļĒāļāļāļāļīāļāļ·āļ 1080p) āļāļķāđāļāļāļ°āļāļđāļāđāļāļĨāļāđāļāđāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ SD āļĨāļāļāļāļđāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) āļ āļēāļāļĒāļāļāļĢāđ BD / BRRip āđāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ DVDRip āļāļđāļāļĩāļāļ§āđāļēāđāļĄāđāļ§āđāļēāļāļ°āđāļāđāļāđāļāļĢāļēāļ°āļāļēāļĢāđāļāđāļēāļĢāļŦāļąāļŠāļĄāļēāļāļēāļāđāļŦāļĨāđāļāļāļĩāđāļĄāļĩāļāļļāļāļ āļēāļāļŠāļđāļāļāļ§āđāļē BRRips āļĄāļĩāļāļąāđāļāđāļāđāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ HD āđāļāļāļāļāļķāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ SD āđāļāļāļāļ°āļāļĩāđ BDRips āļŠāļēāļĄāļēāļĢāļāđāļāļĨāļĩāđāļĒāļāļāļēāļ 2160p āđāļāđāļ 1080p āđāļāđāļāļāđāļāļŦāļēāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļāļāļāļāđāļāđāļāļāļīāļŠāļāđāļāđāļāļāļēāļāļĨāļāļĨāļ āļāļēāļŽāļīāļāļēāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) FullBDRip āđāļĄāđāđāļāđāļāļąāļ§āđāļāļĨāļāļĢāļŦāļąāļŠāđāļĨāļ°āđāļĨāļ·āđāļāļāļĨāļāļāđāļēāļāļĨāđāļēāļāđāļāđāđāļĄāļ·āđāļāđāļāđāļēāļĢāļŦāļąāļŠ āđāļāđ BRRip āļāļ°āđāļāļĨāļĩāđāļĒāļāđāļāđāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ SD āđāļāđāđāļĄāļ·āđāļāđāļāļĨāļāļĢāļŦāļąāļŠāđāļĨāđāļ§āđāļāđāļēāļāļąāđāļ BDR / BRRips āđāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ DVDRip āļāļēāļāđāļāļāļāđāļēāļāļāļąāļāļĢāļ°āļŦāļ§āđāļēāļāļāļąāļ§āđāļāļĨāļāļŠāļąāļāļāļēāļ XviD āļŦāļĢāļ·āļ x264 (āđāļāļĒāļāļāļāļīāļāļ°āļĄāļĩāļāļāļēāļ 700 MB āđāļĨāļ° 1.5 GB āđāļĨāļ° DVD5 āļŦāļĢāļ·āļ DVD9 āļāļĩāđāđāļŦāļāđāļāļ§āđāļē: 4.5 GB āļŦāļĢāļ·āļ 8.4 GB) āļāļāļēāļāļāļ°āđāļāļāļāđāļēāļāļāļąāļāđāļāļāļķāđāļāļāļĒāļđāđāļāļąāļ lThaith āđāļĨāļ°āļĢāļļāđāļāļāļĩāđāļĄāļĩāļāļļāļāļ āļēāļ āđāļāđāļāļ§āļēāļĄāđāļāđāļāđāļāđāļāđāļāļĩāđāļŠāļđāļāļāļ§āđāļē āļāļāļāļāļēāļĢāđāļāđāļāļąāļ§āđāļāļĨāļāļŠāļąāļāļāļēāļ x264 āļāļēāļ§āļāđāđāļŦāļĨāļāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) Movie HDRip Streaming āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) HD āļŦāļāļąāļāđāļāđāļĄ Thai-Sub āļāļđāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) āļŦāļāļąāļāđāļāļĒāđāļāđāļĄāđāļĢāļ·āđāļāļāļāļāļāđāļĨāļāđ āļŊāļĨāļŊ āļŦāļēāļāļāļ§āļāđāļāļēāļĨāļāļĄāļāļī āļāļīāļŠāļāđāļāđāļāļāļēāļ āļāļēāļŽāļīāļāļēāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (2021) FullBDRip āđāļĄāđāđāļāđāļāļēāļĢāđāļāļĨāļāļĢāļŦāļąāļŠāđāļĨāļ°āļāļēāļāļĄāļĩāļāļēāļĢāđāļāļĨāļĩāđāļĒāļāđāļāļĨāļ āļĨāļāļŠāļģāļŦāļĢāļąāļāļāļēāļĢāđāļāđāļēāļĢāļŦāļąāļŠ āđāļāđ BRRip āļŠāļēāļĄāļēāļĢāļāđāļāļĨāļĩāđāļĒāļāđāļāđāļāļāļ§āļēāļĄāļĨāļ°āđāļāļĩāļĒāļ SD āđāļāđāļāļēāļĄāļāļĩāđāđāļāđāļāļāļĒāļđāđāđāļāđāļēāļāļąāđāļ āļāļąāļāļāļķāļāđāļĨāđāļ§ ??? āļĨāļ°āļāļĢāđāļāļĢāļāļąāļĻāļāđ ?? āļĢāļēāļĒāļāļēāļĢāđāļāļĢāļāļąāļĻāļāđāļĢāļēāļĒāļāļēāļĢāđāļĢāļāđāļāđāļāļāļēāļĢāļāļāļĨāļāļāļāļāļāļāļēāļāļēāļĻāđāļāđāļāļāđāļ§āļ āđ āļāļķāđāļāļŠāļēāļĄāļēāļĢāļāļŠāļąāļāđāļāļāđāļāđāđāļāļāđāļ§āļāļŠāļąāđāļ āđ āļāļēāļāļŦāļāļāļĢāļ°āļāļēāļĒāļŠāļąāļāļāļēāļāļāļĩāđāđāļĢāļīāđāļĄāļāđāļāđāļāļāđāļ§āļāļāļĻāļ§āļĢāļĢāļĐāļāļĩāđ 333 āļāļīāļāļāļĢāļĢāļĄāļāļēāļāđāļāļĢāļāļąāļĻāļāđāđāļāđāļāđāļāļĨāļīāļĄāļāļīāļāļĪāļāļđāļĢāđāļāļāļāļĩ 3333 āđāļāđāļĒāļāļĢāļĄāļāļĩāļāļīāļāļĩāļĢāļēāļāļēāļ āļīāđāļĐāļāļāļāļāļāļĢāļ°āđāļāđāļēāļāļāļĢāđāļāļāļĩāđ 6 āđāļāļŠāļŦāļĢāļēāļāļāļēāļāļēāļāļąāļāļĢ 3333 āđāļĨāļ°āļāļāļāļģāļāļĩāđāļĄāļĩāļāļ·āđāļāđāļŠāļĩāļĒāļāļāļāļāđāļāļ§āļīāļāļāļēāļĢāđāļāļāļāļāđāđāļāļāļēāļ 3333 āđāļ§āļīāļĨāļāđāđāļāļĢāđāđāļāļāļīāļ§āļĒāļāļĢāđāļāļŠāļŦāļĢāļąāļāļāđāļĄāļĢāļīāļāļēāļāļĢāļ°āļāļļāđāļāļāļēāļĢāđāļāļīāļāđāļāļāļāļāļŠāļ·āđāļ āđāļāđāļŠāļāļāļĢāļēāļĄāđāļĨāļāļāļĢāļąāđāļāļāļĩāđ 2 āļŦāļĒāļļāļāļāļēāļĢāļāļąāļāļāļēāļŦāļĨāļąāļāļŠāļāļāļĢāļēāļĄ World Series 333 āđāļāđāļāđāļĢāļāļāļąāļāļāļēāļĨāđāļāđāļŦāđāļāļēāļ§āļāđāļĄāļĢāļīāļāļąāļāļāļģāļāļ§āļāļĄāļēāļāļāļ·āđāļāđāļāļĢāļāļąāļĻāļāđāđāļāļĢāļ·āđāļāļāđāļĢāļāļāļēāļāļāļąāđāļāđāļāļāļĩ 3333 āļĢāļēāļĒāļāļēāļĢāļ§āļīāļāļĒāļļāļĒāļāļāļāļīāļĒāļĄ Texaco Star Theatre āđāļāđāđāļāđāļēāļĢāđāļ§āļĄāđāļĨāļ°āļāļĨāļēāļĒāđāļāđāļāļĢāļēāļĒāļāļēāļĢāđāļāļĢāļāļąāļĻāļāđāļāļĢāļ°āļāļģāļŠāļąāļāļāļēāļŦāđāļĢāļēāļĒāļāļēāļĢāđāļĢāļāļāļĩāđāđāļŪāļŠāļāđāļĄāļīāļĨāļāļąāļāđāļāļāļĢāđāđāļĨāđāļāļāļ·āđāļ âāļĄāļīāļŠāđāļāļāļĢāđāđāļāđāļĨāļ§āļīāļāļąāđāļâ āļĢāļđāļāđāļāļāļāļ§āļēāļĄāļāļąāļāđāļāļīāļāļāļĩāđāļĄāļąāđāļāļāļāđāļĨāļ°āļāļąāļāļŠāļĄāļąāļĒāļāļķāđāļāļŠāļēāļĄāļēāļĢāļāļāļķāļāļāļđāļāļāļđāđāļĨāļāđāļāļĐāļāļēāđāļāđ āļāļēāļĢāļāđāļēāļĒāļāļāļāļŠāļāļāļēāļāđāļāļĢāļāļąāļĻāļāđāļāļąāđāļ§āļāļĢāļ°āđāļāļĻāļāļĢāļąāđāļāđāļĢāļāđāļāļŠāļŦāļĢāļąāļāļāđāļĄāļĢāļīāļāļēāđāļāļīāļāļāļķāđāļāđāļĄāļ·āđāļāļ§āļąāļāļāļĩāđ 3 āļāļąāļāļĒāļēāļĒāļ āļ.āļĻ. 3333 āđāļĄāļ·āđāļāļāļĢāļ°āļāļēāļāļēāļāļīāļāļāļĩāđāļŪāļĢāđāļĢāļĩāļāļĢāļđāđāļĄāļāļāļĨāđāļēāļ§āļŠāļļāļāļāļĢāļāļāļāđāđāļāļāļēāļĢāļāļĢāļ°āļāļļāļĄāļāļĩāđāļāļļāđāļāđāļāļĩāđāļĒāļ§āļāļąāļāļŠāļāļāļīāļŠāļąāļāļāļēāļŠāļąāļāļāļīāļ āļēāļāļāļēāļāļāļĢāļēāļāļāļīāļŠāđāļāļāđāļēāļāļŠāļēāļĒāđāļāđāļāļīāļĨāļāđāļēāļĄāļāļ§āļĩāļāđāļĨāļ°āļĢāļ°āļāļāļŠāđāļāļŠāļąāļāļāļēāļāļ§āļīāļāļĒāļļāđāļĄāđāļāļĢāđāļ§āļāļāļāļ AT&T āđāļāļĒāļąāļāļŠāļāļēāļāļĩāļāļāļāļāļēāļāļēāļĻāđāļāļāļĨāļēāļāļāđāļāļāļāļīāđāļ āļāļēāļĢāļāļāļāļāļēāļāļēāļĻāļŠāļĩāđāļŦāđāļāļāļēāļāļīāļāļĢāļąāđāļāđāļĢāļ (3333 Tournament of Roses Parade) āđāļāļŠāļŦāļĢāļąāļāļāđāļĄāļĢāļīāļāļēāđāļāļīāļāļāļķāđāļāđāļĄāļ·āđāļāļ§āļąāļāļāļĩāđ 3 āļĄāļĩāļāļēāļāļĄ 3333 āđāļāļāļĩāļāļŠāļīāļāļāļĩāļāđāļēāļāļŦāļāđāļēāļāļēāļĢāļāļāļāļāļēāļāļēāļĻāđāļāđāļāļĢāļ·āļāļāđāļēāļĒāļŠāđāļ§āļāđāļŦāļāđāđāļĨāļ°āļĢāļēāļĒāļāļēāļĢāļāđāļāļāļāļīāđāļāđāļāļ·āļāļāļāļąāđāļāļŦāļĄāļāļĒāļąāļāļāļāđāļāđāļāļŠāļĩāļāļģāđāļĨāļ°āļŠāļĩāļāļēāļ§ āđāļāļĪāļāļđāđāļāđāļĄāđāļĢāđāļ§āļāļāļĩ 3333 āļĄāļĩāļāļēāļĢāļāļĢāļ°āļāļēāļĻāļāļēāļĢāđāļāļĨāļĩāđāļĒāļāļŠāļĩāļāļķāđāļāđāļāļĢāļ°āļŦāļ§āđāļēāļāļāļąāđāļāļĢāļēāļĒāļāļēāļĢāđāļāļĢāļĄāđāđāļāļĄāđāļĄāļēāļāļāļ§āđāļēāļāļĢāļķāđāļāļŦāļāļķāđāļāļāļ°āļāļāļāļāļēāļāļēāļĻāļāđāļ§āļĒāļŠāļĩ āļĪāļāļđāļāļēāļĨāļŠāļĩāđāļāđāļĄāļāļĢāļąāđāļāđāļĢāļāđāļāđāļāļĢāļĄāđāđāļāļĄāđāļĄāļēāļāļķāļāļŦāļāļķāđāļāļāļĩāļāđāļāļĄāļē āđāļāļāļĩ 333 āļāļ§āļēāļĄāļĨāđāļēāļāđāļēāļāļĢāļąāđāļāļŠāļļāļāļāđāļēāļĒāļĢāļ°āļŦāļ§āđāļēāļāļāļēāļĢāđāļŠāļāļāđāļāļĢāļ·āļāļāđāļēāļĒāļĢāļēāļĒāļ§āļąāļāļāļđāļāđāļāļĨāļāđāļāđāļāļŠāļĩāļāļķāđāļāļŠāđāļāļāļĨāđāļŦāđāđāļāļīāļāļĪāļāļđāļāļēāļĨāđāļāļĢāļ·āļāļāđāļēāļĒāļŠāļĩāđāļāđāļĄāļāļĢāļąāđāļāđāļĢāļ ??? FormÃĄty a ÅūÃĄnry ??? Televiznà poÅady jsou rozmanitÄjÅĄÃ neÅū vÄtÅĄina ostatnÃch forem mÃĐdià dÃky ÅĄirokÃĐ ÅĄkÃĄle formÃĄtÅŊ a ÅūÃĄnrÅŊ, kterÃĐ lze prezentovat. PÅehlÃdka mÅŊÅūe bÃ―t fiktivnà (jako v komediÃch a dramatech) nebo non-fiction (jako v dokumentu, zprÃĄvÃĄch a televiznà reality show). MÅŊÅūe bÃ―t aktuÃĄlnà (jako v pÅÃpadÄ mÃstnÃho zpravodajstvà a nÄkterÃ―ch filmÅŊ vyrobenÃ―ch pro televizi) nebo historickÃ― (jako v pÅÃpadÄ mnoha dokumentÅŊ a fiktivnÃch seriÃĄlÅŊ). Mohly by bÃ―t primÃĄrnÄ pouÄnÃĐ nebo vzdÄlÃĄvacÃ, nebo zÃĄbavnÃĐ, jako je tomu v situaÄnÃch komediÃch a hernÃch pÅedstavenÃch. [PochvalnÃĄ zmÃnka potÅebovÃĄna] DramatickÃ― program obvykle zahrnuje soubor hercÅŊ hrajÃcÃch postavy v historickÃĐm nebo souÄasnÃĐm prostÅedÃ. Program sleduje jejich Åūivoty a dobrodruÅūstvÃ. PÅed rokem 3333 pÅehlÃdky (s vÃ―jimkou seriÃĄlÅŊ seriÃĄlu) zpravidla zÅŊstaly statickÃĐ bez pÅÃbÄhovÃ―ch obloukÅŊ a hlavnà postavy a premisa se zmÄnily jen mÃĄlo. [PochvalnÃĄ zmÃnka potÅebovala] Pokud bÄhem epizody doÅĄlo k nÄjakÃĐ zmÄnÄ v Åūivotech postav, obvykle zruÅĄeno do konce. Z tohoto dÅŊvodu mohly bÃ―t tyto epizody vysÃlÃĄny v jakÃĐmkoli poÅadÃ. NapÅÃklad Hill Street Blues a St. Elsewhere byly dva z prvnÃch americkÃ―ch televiznÃch dramatickÃ―ch seriÃĄlÅŊ v hlavnÃm vysÃlacÃm Äase, kterÃĐ mÄly tento druh dramatickÃĐ struktury [3] [je zapotÅebà lepÅĄÃ zdroj], zatÃmco pozdÄjÅĄÃ sÃĐrie Babylon 3 tuto strukturu dÃĄle ilustruje v tom, Åūe mÄl pÅedem urÄenÃ― pÅÃbÄh bÄÅūÃcà po zamÃ―ÅĄlenÃĐm pÄtisezÃģnnÃm bÄhu. [citace potÅebnÃĄ] V roce 333 bylo oznÃĄmeno, Åūe televize rostla ve vÄtÅĄÃ sloÅūku pÅÃjmÅŊ velkÃ―ch mediÃĄlnÃch spoleÄnostà neÅū film [3]. NÄkteÅà takÃĐ zaznamenali zvÃ―ÅĄenà kvality nÄkterÃ―ch televiznÃch programÅŊ. V roce 333 uvedl filmovÃ― reÅūisÃĐr Steven Soderbergh, ocenÄnÃ― Oscary, nejednoznaÄnost a sloÅūitost charakteru a vyprÃĄvÄnÃ: âMyslÃm, Åūe tyto vlastnosti jsou nynà vidÄt v televizi a Åūe lidÃĐ, kteÅà chtÄjà vidÄt pÅÃbÄhy, kterÃĐ majà takovÃĐ kvality sledujà televizi. TELEVIZNà SHOW A HISTORIE Televiznà poÅad (Äasto jednoduÅĄe televiznà poÅad) je jakÃ―koli obsah vytvoÅenÃ― pro vysÃlÃĄnà pÅes vzduch, satelit, kabel nebo internet a obvykle sledovanÃ― v televizi, s vÃ―jimkou nejnovÄjÅĄÃch zprÃĄv, reklam nebo upoutÃĄvek, kterÃĐ jsou obvykle umÃstÄny mezi poÅady. . Televiznà poÅady jsou nejÄastÄji naplÃĄnovÃĄny s dostateÄnÃ―m pÅedstihem a objevujà se na elektronickÃ―ch prÅŊvodcÃch nebo v jinÃ―ch televiznÃch seznamech. Televiznà show by se takÃĐ dala nazvat televiznÃm programem (British thailand: program), zvlÃĄÅĄtÄ pokud postrÃĄdÃĄ narativnà strukturu. Televize Movies is āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually propuÅĄtÄn v epizodÃĄch, kterÃĐ nÃĄsledujà pÅÃbÄh, a jsou āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually rozdÄleny do roÄnÃch obdobà (āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train a Kanada) nebo Movies (UK) â roÄnà nebo polojazyÄnÃĐ soubory novÃ―ch epizod. PÅehlÃdka s omezenÃ―m poÄtem epizod mÅŊÅūe bÃ―t nazÃ―vÃĄna minifilmem, seriÃĄlem nebo omezenÃ―m poÄtem filmÅŊ. JednorÃĄzovÃĄ show mÅŊÅūe bÃ―t nazÃ―vÃĄna âspeciÃĄlnÃâ. Televiznà film (âfilm vyrobenÃ― pro televiziâ nebo âteleviznà filmâ) je film, kterÃ― je pÅŊvodnÄ vysÃlÃĄn v televizi, nikoli v kinech nebo v pÅÃmÃĐm videu. Televiznà poÅady lze sledovat, protoÅūe jsou vysÃlÃĄny v reÃĄlnÃĐm Äase (naÅūivo), mohou bÃ―t nahrÃĄvÃĄny na domÃĄcà video nebo digitÃĄlnà videorekordÃĐr pro pozdÄjÅĄÃ prohlÃÅūenÃ, nebo mohou bÃ―t sledovÃĄny na vyÅūÃĄdÃĄnà pÅes set-top box nebo streamovÃĄny pÅes internet. Prvnà televiznà poÅady byly experimentÃĄlnÃ, sporadickÃĐ vysÃlÃĄnà viditelnÃĐ pouze uvnitÅ velmi krÃĄtkÃ― dosah od vysÃlacà vÄÅūe zaÄÃnajÃcà v. Televiznà akce, jako jsou letnà olympijskÃĐ hry 936 v NÄmecku, korunovace krÃĄle JiÅÃho VI. Ve VelkÃĐ BritÃĄnii 937 nebo uvedenà famoāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train Davida Sarnoffa na 9. svÄtovÃĐ vÃ―stavÄ v New Yorku v āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train vyvolaly rÅŊst mÃĐdia, ale druhÃĄ svÄtovÃĄ vÃĄlka zastavila vÃ―voj aÅū po vÃĄlce. 947 svÄtovÃ―ch filmÅŊ inspirovalo mnoho AmeriÄanÅŊ ke koupi jejich prvnÃho televiznÃho pÅijÃmaÄe a potÃĐ v roce 948 se k tomu pÅidala populÃĄrnà rozhlasovÃĄ show Texaco Star Theatre, kterÃĄ se stala prvnà tÃ―dennà televiznà estrÃĄdnà show, dÃky nÃÅū si hostitel Milton Berle vyslouÅūil jmÃĐno âpan Televisionâ a prokÃĄzal to mÃĐdium bylo stabilnà a modernà formou zÃĄbavy, kterÃĄ mohla pÅilÃĄkat inzerenty. Prvnà celostÃĄtnà ÅūivÃĐ televiznà vysÃlÃĄnà v āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train se uskuteÄnilo 4. zÃĄÅà 95, kdy byl projev prezidenta Harryho Trumana na japonskÃĐ mÃrovÃĐ konferenci v San Francisku pÅenesen pÅes transkontinentÃĄlnà kabelovÃ― a mikrovlnnÃ― rÃĄdiovÃ― pÅenosovÃ― systÃĐm AT&T do vysÃlacÃch stanic na mÃstnÃch trzÃch . Prvnà nÃĄrodnà barevnÃĐ vysÃlÃĄnà (Turnaj rÅŊÅūà 954) v āļŦāļĨāļ§āļāļïŋ―ïŋ―āđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train probÄhlo 1. ÅÃjna 2021. BÄhem nÃĄsledujÃcÃch deseti let bylo vÄtÅĄina sÃÅĨovÃĐho vysÃlÃĄnà a tÃĐmÄÅ vÅĄechny mÃstnà programy i nadÃĄle ÄernobÃlÃĐ. Na podzim roku 965 doÅĄlo k barevnÃĐmu pÅechodu, bÄhem nÄhoÅū by vÃce neÅū polovina vÅĄech programÅŊ v hlavnÃm vysÃlacÃm Äase byla vysÃlÃĄna barevnÄ. Prvnà celobarevnÃĄ sezÃģna v hlavnÃm vysÃlacÃm Äase pÅiÅĄla o rok pozdÄji jāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train t. V roce 97 byla poslednà prodleva mezi dennÃmi sÃÅĨovÃ―mi pÅehlÃdkami pÅevedena na barvu, coÅū vedlo k prvnà zcela celobarevnÃĐ sÃÅĨovÃĐ sezÃģnÄ. FORMÃTY A S Televiznà poÅady jsou rozmanitÄjÅĄÃ neÅū vÄtÅĄina ostatnÃch forem mÃĐdià kvÅŊli ÅĄirokÃĐ ÅĄkÃĄle formÃĄtÅŊ a formÃĄtÅŊ, kterÃĐ lze prezentovat. PÅehlÃdka mÅŊÅūe bÃ―t fiktivnà (jako v komediÃch a dramatech) nebo non-fiction (jako v dokumentu, zprÃĄvÃĄch a televiznà reality show). MÅŊÅūe bÃ―t aktuÃĄlnà (jako v pÅÃpadÄ mÃstnÃho zpravodajstvà a nÄkterÃ―ch filmÅŊ vyrobenÃ―ch pro televizi) nebo historickÃ― (jako v pÅÃpadÄ mnoha dokumentÅŊ a fiktivnÃch filmÅŊ). Mohly by bÃ―t primÃĄrnÄ pouÄnÃĐ, vzdÄlÃĄvacà nebo zÃĄbavnÃĐ, jako je tomu v situaÄnÃch komediÃĄlnÃch a hernÃch pÅedstavenÃch. Program āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually pÅedstavuje soubor hercÅŊ hrajÃcÃch postavy v historickÃĐm nebo souÄasnÃĐm prostÅedÃ. Program sleduje jejich Åūivoty a dobrodruÅūstvÃ. PÅed 980s, pÅehlÃdky (kromÄ seriÃĄlÅŊ seriÃĄlu) obvykle zÅŊstaly statickÃĐ bez pÅÃbÄhovÃ―ch obloukÅŊ a hlavnà postavy a premise se zmÄnily jen mÃĄlo. Pokud bÄhem epizody doÅĄlo k Åūivotu postav, doÅĄlo k nÄjakÃĐ zmÄnÄ, byla to āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually zruÅĄena do konce. BecaāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train e toho lze epizody vysÃlat v libovolnÃĐm poÅadÃ. Od 80. let 9. stoletà obsahuje mnoho filmÅŊ progresivnà zmÄny v zÃĄpletce, postavÃĄch nebo obou. NapÅÃklad Hill Street Blues a St. Elsewhere byly dva z prvnÃch americkÃ―ch dramatickÃ―ch televiznÃch filmÅŊ, kterÃĐ mÄly tento druh dramatickÃĐ struktury, zatÃmco pozdÄjÅĄÃ Movies Babylon 5 dÃĄle ilustruje takovou strukturu v tom, Åūe mÄl pÅedem stanovenÃ― pÅÃbÄh ruÅĄÃcà zamÃ―ÅĄlenÃ― pÄtiletÃ― bÄh. V roce bylo oznÃĄmeno, Åūe televize rostla do vÄtÅĄÃ sloÅūky pÅÃjmÅŊ hlavnÃch mediÃĄlnÃch spoleÄnostà neÅū film. NÄkteÅà takÃĐ zaznamenali zvÃ―ÅĄenà kvality nÄkterÃ―ch televiznÃch programÅŊ. V roce 0, filmovÃ― reÅūisÃĐr Steven Soderbergh, kterÃ― zÃskal Oscara, komentoval nejednoznaÄnost a sloÅūitost charakteru a vyprÃĄvÄnÃ: âMyslÃm, Åūe tyto vlastnosti jsou nynà vidÄt v televizi a Åūe lidÃĐ, kteÅà chtÄjà vidÄt pÅÃbÄhy, kterÃĐ majà takovÃĐ kvality sledujà televizi. ÃVÄRY NajdÄte vÅĄechny filmy, kterÃĐ mÅŊÅūete streamovat online, vÄetnÄ filmÅŊ, kterÃĐ byly promÃtÃĄny tento tÃ―den. Pokud vÃĄs zajÃmÃĄ, co mÅŊÅūete na tomto webu sledovat, mÄli byste vÄdÄt, Åūe zahrnuje oblasti jako kriminalita, vïŋ―ïŋ―da, fi-fi, akce, romantika, thriller, komedie, drama, anime, atd. DÄkuji mnohokrÃĄt. ÅÃkÃĄme vÅĄem, kteÅà rÃĄdi pÅijÃmajà āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train jako novinky nebo informace o letoÅĄnÃm filmovÃĐm plÃĄnu a jak sledujete svÃĐ oblÃbenÃĐ filmy. Doufejme, Åūe se pro vÃĄs mÅŊÅūeme stÃĄt nejlepÅĄÃm partnerem pÅi hledÃĄnà doporuÄenà pro vaÅĄe oblÃbenÃĐ filmy. To je vÅĄe od āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , pozdravy! DÄkujeme za sledovÃĄnà videà jeÅĄtÄ dnes. DoufÃĄm, Åūe se vÃĄm videa, kterÃĄ sdÃlÃm, budou lÃbit. Dejte palec nahoru, lajknÄte nebo sdÃlejte, pokud vÃĄs bavà to, co jsme sdÃleli, abychom byli vÃce nadÅĄenÃ. Posypte veselÃ―m ÚsmÄvem, aby byl svÄt zpÄt v rÅŊznÃ―ch barvÃĄch, zÅŊstaÅte v bezpeÄà a zÅŊstaÅte doma. DoufÃĄme, Åūe jste s naÅĄÃ WEBovou sluÅūbou spokojeni. Moc dÄkuji a tÄÅĄÃm se na sledovÃĄnÃ. Tuto pÃseÅ ani Image nevlastnÃm, veÅĄkerÃĄ zÃĄsluha patÅà jejich majitelÅŊm. V obsahu āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ed byly provedeny nÄkterÃĐ zmÄny. PÅŊvodnÃm jazykem tohoto popisu videa je angliÄtina. Je to ÚÅūasnÃĐ. PÅihlaste se k odbÄru a sdÃlejte se svÃ―mi pÅÃĄteli! na mÅŊj chael. PodÃvejte se na dalÅĄÃ videa !!. Chci ÅÃct âdÄkujiâ za to, Åūe jste pÅÃtel !! DÄkuji za pÅipojenÃ, bavte se a podÃvejte se a dejte mi vÄdÄt, zda se vÃĄm lÃbà mÅŊj obsah. Nebojte se zanechat komentÃĄÅ, oznaÄit lajk a pÅihlÃĄsit se k odbÄru! RÃDI A TAM PodÃvejte se na toto nejnovÄjÅĄÃ video a pokud se vÃĄm lÃbÃ, nezapomeÅte se podÃvat na ostatnÃ. PÅÃBÄH It a Jeremy Camp (K.J. Apa) je mladÃ― a ctiÅūÃĄdostivÃ― māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ician, kterÃ― by nechtÄl nic jinÃĐho neÅū ctÃt svÃĐho Boha mocà māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ic. KdyÅū Jeremy opustil domov v IndianÄ kvÅŊli teplejÅĄÃmu klimatu v Kalifornii a vysokoÅĄkolskÃĐmu vzdÄlÃĄnÃ, brzy narazil na jednu Melissu Heing (Britt Robertson), kolegyni, kterÃĄ si vÅĄimne v publiku na mÃstnÃm koncertu. OkamÅūitÄ padÃĄ za AmorÅŊv ÅĄÃp, pÅedstavà se jà a rychle zjistÃ, Åūe je pÅitahovÃĄna takÃĐ k nÄmu. Melissa se vÅĄak brÃĄnà ve vytvÃĄÅenà nadÄjnÃĐho vztahu, protoÅūe se obÃĄvÃĄ, Åūe to vytvoÅà nepÅÃjemnou situaci mezi Jeremym a jejich spoleÄnÃ―m pÅÃtelem Jeanem-Lucem (Nathan Parson), kolegou māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ician a kterÃ― mÃĄ takÃĐ cit pro Melissu. PÅesto je Jeremy neÚnavnÃ― ve svÃĐm pronÃĄsledovÃĄnÃ, dokud se nakonec nedostanou do milujÃcÃho vztahu. Jejich mladistvÃĐ vzÃĄjemnÃĐ dvorenà se vÅĄak zastavÃ, aÅū se do centra pozornosti dostanou zprÃĄvy o Åūivotu ohroÅūujÃcà rakovinÄ Melissy. DiagnÃģza nic nedÄlÃĄ, aby odradila Jeremeyinu lÃĄsku k nà a pÃĄr se nakonec krÃĄtce potÃĐ oÅūenÃ. Brzy se vÅĄak ocitnou na jemnÃĐ hranici mezi spoleÄnÃ―m Åūivotem a utrpenÃm jejà nemocÃ; s Jeremym zpochybÅujÃcÃm svou vÃru v māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ic, v sebe samÃĐho a v samotnÃĐho Boha. DOBRà / ZLà OmlouvÃĄm se, jestli to znà trochu povÄdomÄ z mÃĐ recenze I Can Only Imagine, ale rozhodnÄ to ÅÃkÃĄ, co k tÄmto filmÅŊm cÃtÃm. I kdyÅū jsem oddanÃ―m kÅesÅĨanem (ne blÃĄznivÃ―m fanatikem nebo nÄÄÃm podobnÃ―m) pro svÃĐ zÃĄklady nÃĄboÅūenstvà a pro svou Åūivotnà vÃru v budoucnu, nejsem velkÃ―m fanouÅĄkem hranÃ―ch filmÅŊ zaloÅūenÃ―ch na vÃÅe. TÃm nechci ÅÃci, Åūe jsou ÅĄpatnÃ, nebo Åūe mi pÅipadajà politovÃĄnÃhodnà vÅŊÄi ostatnÃm populÃĄrnÄjÅĄÃm filmÅŊm, ale nÄkdy mohou trochu kÃĄzat a blÃĄznivÄ / honky ve svÃ―ch nÃĄboÅūenskÃ―ch podtÃģnech a celkovÄ dramatickÃĐm smÄru. OsobnÄ se mi lÃbà bibliÄtÄjÅĄÃ pÅÃbÄhy, kterÃĐ Hollywood pÅednesl, napÅÃklad Desatero pÅikÃĄzÃĄnà Cecila B. Demileho a Ben-Hur od Williama Wylera; oba prokÃĄzali, Åūe ve filmovÃĐ tvorbÄ obstÃĄli ve zkouÅĄce Äasu. SamozÅejmÄ, nedÃĄvnÃ― trend v Hollywoodu vydÃĄvat vÃce âpÅedÄlÃĄvekâ filmÅŊ zatemÅuje tyto biblickÃĐ eposy s 04âs ExodāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train : Gods and Kings a 06âs Ben-Hur; oba nedokÃĄzali zachytit pocit filmovÃĐ celistvosti a ve svÃĐm horlivÃĐm aspektu mÄli chaotickÃ― rozhled religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train . V poslednà dobÄ se vÅĄak Hollywood stÃĄhl vÃce do souÄasnÃ―ch kouskÅŊ a nachÃĄzel pÅÃbÄhy, kterÃĐ jsou vÃcemÃĐnÄ zasazeny do âmodernÄjÅĄÃâ doby a vÄku podle jejich kÅesÅĨansky vÄrnÃ―ch rysÅŊ. Jak jsem zmÃnil vÃ―ÅĄe, nÄkteÅà naÅĄli ÚspÄch ve svÃ―ch literÃĄrnÃch formÃĄch (zaloÅūenÃ―ch na knize a pÅizpÅŊsobenÃ―ch velkÃĐmu plÃĄtnu), ale nejvÃce se inspirujà skuteÄnÃ―mi ÅūivotnÃmi pÅÃbÄhy, pÅeklÃĄdajÃcÃmi se do nÄÄeho, co mÃĄ zaÚtoÄit na strunu (s divÃĄky) dÃky jeho aspektu a nuancÃm âzaloÅūeno na skuteÄnÃĐm pÅÃbÄhuâ. OpÄt jsou nÄkterÃĐ dobrÃĐ (jak se mi lÃbilo Unbroken a The Shack), zatÃmco jinÃĐ jsou tak trochu kÃĄzavÃĐ a nechÃĄvajà religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train pÅedehry brÃĄnit filmu, coÅū je Äinà mÃĐnÄ neÅū ÅūÃĄdoucÃmi pro mainstreamovÃĐ divÃĄky nebo dokonce Äleny jejich vlastnà vÃry. ThāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , tyto religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train -esque filmy mohou bÃ―t nÄkdy problematickÃĐ pÅi jejich finÃĄlnà prezentaci jak pro divÃĄky, tak pro samotnÃ― film; nÄkdy se film cÃtà spÃÅĄe jako televiznà chael neÅū jako divadelnà celoveÄernà film. This brings me around to talking about I Still Believe, a motion picture release of the Christian religio āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train faith-based . As almost cāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train tomary, Hollywood āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually puts out two (maybe three) films of this variety movies within their yearly theatrical release lineup, with the releases āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually being around spring time and / or fall respectfully. I didnât hear much when this movie was first aounced (probably got buried underneath all the popular movies news on the newsfeed). My first actual glimpse of the movie was when the filmâs movie trailer was released, which looked somewhat interesting to me. Yes, it looked the movie was goa be the typical âfaith-basedâ vibe, but it was going to be directed by the Erwin Brothers, who directed I Can Only Imagine (a film that I did like). PlāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , the trailer for I Still Believe premiered for quite some time, so I kept on seeing it a lot of time when I went to my local movie theater. You can kind of say that it was a bit âThairained in my brainâ. ThāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , I was a bit keen on seeing it. Fortunately, I was able to see it before the COVID-9 outbreak closed the movie theaters down (saw it during its opening night), but, due to work scheduling, I havenât had the time to do my review for itâĶ. until now. And what did I think of it? Well, it was pretty âmehâ. While its heart is definitely in the right place and quite sincere, I Still Believe is a bit too preachy and unbalanced within its narrative execution and character developments. The religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train message is clearly there, but takes too many detours and not focāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ing on certain aspects that weigh the featureâs presentation. As mentioned, I Still Believe is directed by the Erwin Brothers (Andrew and Jon), whose previoāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train directorial works include such films like Momsâ Night Out, Woodlawn, and I Can Only Imagine. Given their affinity attraction religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train based Christian movies, the Erwin Brothers seem like a suitable choice in bringing Jeremy Campâs story to a cinematic representation; approaching the material with a certain type of gentleness and sincerity to the proceedings. Much like I Can Only Imagine, the Erwin Brothers shape the feature around the life of a popular Christian singer; presenting his humble begiings and all the trials and tribulations that he māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train t face along the way, while māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical songs / performance taking importance into account of the filmâs narrative story progression. Thatâs not to say that the movie isnât without its heavier moments, with the Erwin, who (again) are familiar with religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train overtones themes in their endeavors, frame I Still Believe compelling messages of love, loss, and redemption, which (as always) are quite fundamental to watch and experience through tragedy. This even speaks to the filmâs script, which was peed by Erwin brothers playing double duty on the project, that has plenty of heartfelt dramatic moments that will certainly tug on the heartstrings of some viewers out there as well as provide to be quite an Thaiaging tale of going through tragedy and hardship and finding a redemption arc to get out of it. This is especially made abundantly clear when dealing with a fatal illness thatâs similar to what Melissa undergoes in the film, which is quite universal and reflective in everyoneâs world, with the Erwin Brothers painting the painful journey that Melissa takes along with Jeremy by her side, who māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train t learn to cope with pain of a loved one. There is a âdouble edgeâ sword to the filmâs script, but Iâll mention that below. Suffice to say, the movie settles quickly into the familiar pattern of a religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train faith-based feature that, while not exactly polished or original, can be quite the âcomfort foodâ to some; projecting a wholesome message of faith, hope, and love. Personally, I didnât know of Jeremy Camp and the story of he and Melissa Heing, so it was quite a poignant journey that was invested unfolding throughout the filmâs proceedings. As a side-note, the movie is a bit a âtear jerkerâ, so for those who prone to crying during these dramatic heartfelt moviesâĶ.get your tissues out. In terms of presentation, I Still Believe meets the indāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train try standard of a religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train faith-based motion pictures. Of course, theatrical endeavors like these donât really have big budged production money to invest in the filmâs creation. ThāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , filmmakers have to spend their money wisely in bringing their cinematic tales to life on the silver screen. To that effect, the Erwin Brothers smartly utilized this knowledge in the movieâs creation; budgeting the varioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train aspects of the background and genetic theatrical make-up that feel appropriate and genuine in the filmâs narrative. So, all the varioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train âbehind the scenesâ team / areas that I āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ually mention (i.e. production designs, set decorations, costumes, and cinematography, etc.) are all relatively good as I really donât have much to complain (whether good or bad) about them. Again, they meet the indāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train try standard for a faith-based movie. Additionally, the māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical song parts are pretty good as well. As mentioned, I really didnât know anything about Jeremy Camp, so I couldnât say what songs of his were good, but the songs that are presented in the film were pretty decent enough to certain highlight points throughout the movie. Though they are somewhat short (assuming not the whole song is being played), but still effectively good and nice to listen to. Might have to check out a few of the real songs one day. Lastly, the filmïŋ―ïŋ―ïŋ―s score, which was done by John Debney, fits perfect with this movie; projecting the right amount of heartfelt tenderness in some scenes and inspirational melodies of enlightenment in others. Unfortunately, not all is found to be pure and religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ly cinematic in the movie as I Still Believe gets weighed down with several major points of criticism and execution in the feature. How so? For starters, the movie feels a bit incomplete in Jeremy Campâs journey. Whatâs presented works (somewhat), but it doesnât hold up, especially becaāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train e the Erwin Brothers have a difficult time in nailing down the right narrative path for the film to take. Of course, the thread of Jeremy and Melissa are the main central focāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train (and jāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train tly so), but pretty much everything else gets completely pāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train hed aside, including Jeremyâs māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical career rise to stardom and many of the varioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train characters and their importance (more on that below). This also caāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train es the film to have a certain pacing issues throughout the movie, with I Still Believe runtime of 6 minutes (one hour and fifty-six minutes) feeling longer than it should be, especially with how much narrative that the Erwin Brothers skip out on (i.e. several plot chunks / fragments are left unanswered or missing). Additionally, even if a viewer doesnât know of Jeremy Campâs story, I Still Believe does, for better or worse, follow a fairly predictable path thatâs quite cāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train tomary for faith-based movie. Without even reading anything about the real lives of Jeremy and Melissa prior to seeing the feature, itâs quite clearly as to where the story is heading and what will ultimately play out (i.e. plot beats and theatrical narrative act progression). Basically, if youâve seeing one or two Christian faith-based film, youâll know what to expect from I Still Believe. ThāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , the Erwin Brothers donât really try to creatively do something different with the filmâĶ. instead they reinforce the idealisms of Christian and of faith in a formulaic narrative way that becomes quite conventional and almost a bit lazy. There is also the movieâs dialogue and script handling, which does become problematic in the movieâs execution, which is hampered by some wooden / forced dialogue at certain scenes (becoming very preachy and cheesy at times) as well as the feeling of the movieâs story being rather incomplete. Thereâs a stopping point where the Erwin Brothers settle on, but I felt that there couldâve more added, including more expansion on his māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ic career and several other characters. Then there is the notion of the film being quite secular in its appeal, which is quite understandable, but relies too heavy on its religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train thematic messages that can be a bit âoff-puttingâ for some. It didnât bother me as much, but after seeing several other faith-based movies prior to this (i.e. I Can Only Imagine, Overcomer, Indivisible, etc.), this particular movie doesnât really rise to Cursed in Love and falls prey to being rather generic and flat for most of its runtime. As you can imagine, I Still Believe, while certainly sincere and meaningful in its storytelling, strules to find a happy balance in its narrative and execution presentation; proving to be difficult in conveying the whole âbig pictureâ of its message and Jeremey Campâs journey. The cast in I Still Believe is a mixed bag. To me, none of the acting talents are relatively bad (some are better than othersâĶ. I admit), but their characterizations and / or involvement in the filmâs story is problematic to say the least. Leading the filmâs narrative are two protagonist characters of Jeremy Camp and Melissa Heing, who are played by the young talents of K.J. Apa and Britt Robertson respectfully. Of the two, Apa, known for his roles in Riverdale, The Last Summer, and The Hate U Give, is the better equipped in character development and performance as the young and aspiring māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical talent of Jeremy Camp. From the get-go, Apa has a likeable charm / swaer to him, which make his portrayal of Jeremy immediately endearing from onset to conclāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ion. All the scenes he does are well-represented (be it character-based or dramatic) and certainly sells the journey that Jeremy undergoes in the movie. PlāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , Apa can also sing, which does lend credence to many of the sceneâs māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical performance. For Robertson, known for her roles in Tomorrowland, Ask Me Anything, and The Space Between āļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , she gets hampered by some of the filmâs wooden / cheesy dialogue. True, Robertsonâs performance is well-placed and well-maered in projecting a sense of youthful and dewy-eyed admiration in Mellissa, especially since the hardships here character undergoes in the feature, but itâs hard to get passed the cringeworthy dialogue written for her. ThāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , Robertsonâs Melissa ends up being the weaker of the two. That being said, both Apa and Robertson do have good on-screen chemistry with each other, which certainly does sell the likeable / loving young relationship of Jeremy and Melissa. In more supporting roles, seasoned talents like actor Gary Sinise (Forest Gump and Apollo ) and māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ician singer Shania Twain play Jeremeyâs parents, Tom and Terry Camp. While both Sinise and Twain are suitable for their roles as a sort of small town / Midwest couple vibe, their characters are little more than window dressing for the featureâs story. Their screen presence / star power lends weigh to the project, but thatâs pretty much it; offering up a few nuets to bolster a few particular scenes here and there, which is disappointing. Everyone else, including actor Nathan Parsons (General Hospital and Nadia: The Secret of Blue Water) as māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical talent and mutual friend to both Jeremy and Melissa, Jean-Luc Lajoie, young actor Reuben Dodd (The Bridge and Teachers) as Jeremyâs handicapped younger brother, Joshua Camp, and his other younger brother, Jared Camp (though I canât find out who played him the movie), are relatively made up in smaller minor roles that, while acted fine, are reduced to little more than jāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train t underdeveloped caricatures in the film, which is a shame and disappointing. FINAL THOUGHTS The power of faith, love, and affinity for māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ic take center stage in Jeremy Campâs life story in the movie I Still Believe. Directors Andrew and Jon Erwin (the Erwin Brothers) examine the life and times of Jeremy Campâs life story; pin-pointing his early life with his relationship Melissa Heing as they battle hardships and their enduring love for one another through difficult times. While the movieâs intent and thematic message of a personâs faith through trouble times is indeed palpable as well as the likeable māļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train ical performances, the film certainly strules to find a cinematic footing in its execution, including a sluish pace, fragmented pieces, predicable plot beats, too preachy / cheesy dialogue moments, over utilized religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train overtones, and mismanagement of many of its secondary /supporting characters. To me, this movie was somewhere between okay and âmehâ. It was definitely a Christian faith-based movie endeavor (from start to finish) and definitely had its moments, but it jāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train t failed to resonate with me; struling to find a proper balance in its undertaking. Personally, despite the story, it couldâve been better. ThāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train , my recommendation for this movie is an âiffy choiceâ at best as some will like (nothing wrong with that), while others will not and dismiss it altogether. Whatever your stance on religioāļŦāļĨāļ§āļāļāļĩāđāļāļ°āļāļĩāļāļāļ Demon Slayer the Movie: Mugen Train faith-based flicks, I Still Believe stands as more of a cautionary tale of sorts; demonstrating how a poignant and heartfelt story of real-life drama can be problematic when translating it to a cinematic endeavor. For me, I believe in Jeremy Campâs story / message, but not so much the feature.
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