#Replacement Heat Shield For Range Master
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Hi, before I explain my post, I want to say something important.
• What you see my blog has become a major overhaul. And despite the changes, I decided that my 2nd account will be now my artwork blog with a secret twist.
⚠️NEW RULE! (W/ BIGGER TEXT!)⚠️
⚠️ SO PLEASE DO NOT SHARE MY 2nd ACCOUNT TO EVERYONE! THIS SECRECY BLOG OF MINE IS FOR CLOSES FRIENDS ONLY!⚠️
• AND FOR MY CLOSES FRIENDS, DON’T REBLOG IT. INSTEAD, JUST COPY MY LINK AND PASTE IT ON YOUR TUMBLR POST! JUST BE SURE THE IMAGE WILL BE REMOVED AND THE ONLY LEFT WAS THE TEXT.
⚠️ SHARING LINKS, LIKE POSTS, REBLOG POSTS, STEALING MY SNAPSHOT PHOTOS/RECORDED VIDEOS/ARTWORKS (a.k.a. ART THIEVES) OR PLAGIARIZING FROM UNKNOWN TUMBLR STRANGERS WILL IMMEDIATELY BE BLOCKED, RIGHT AWAY!⚠️
😡 WHATEVER YOU DO, DO NOT EVER LIKED & REBLOG MY SECRET POST! THIS IS FOR MY SECRET FRIENDS ONLY, NOT YOU! 😡
Okay? Capiche? Make sense? Good, now back to the post…↓
#OnThisDay: Jun 13th, 2010
Title: Jagd Doga Wii (Gyunei)
One of the earliest Kirby OC to enrolled the "Cuteness Defender Academy" is Wii/Wii Master 🟡🟢⭐⚔️, with his first armored the "Jagd Doga - Gyunei" suit manufactured by the Zeon Federation. 🤖
Jagd Doga Wii (Gyunei) Based on the: MSN-03 Jagd Doga (Gyunei) [CLICK ME!]
Armament(s):
Beam Saber • A beam saber is stored in the Jagd Doga's left side armor, and serves as its primary close combat weapon. The beam saber generates a beam of plasma contained by an I-field that can cut through any metal alloy that has not been treated to resist it.
Heat Knife • The Jagd Doga's beam saber is unique in having a removable heat knife attached to its handle. The heat knife is a small blade that can be superheated to melt and cut through enemy's armor.
Funnel Pod Shield • One mounted on each shoulder, this shield serves as a storage rack for the funnels on the front and has a triple missile launcher at the back.
Triple Missile Launcher • Three missiles can be fired from behind each funnel pod shield, for a total of six missiles. The missiles could deal moderate to heavy damage to a armor suit, but only deal light damage to a battleship.
Funnel • One of the Jagd Doga's more powerful features is its Newtype-use remote controlled weapons. The six funnels are stored on the two funnel pod shields, each funnel has a power rating of 10.6 MW, and can easily destroy armors or nuclear missiles. They are the same as those used by the MSN-04 armored "Sazabi", but cannot be reused due to a lack of recharge port on the armor suit. Thus, once they ran out of power, they are discarded. The Sleeves' Jagd Doga only has two funnels stored on the left funnel pod shield.
Fixed Shield • Used by The Sleeves' Jagd Doga, it is located on the right arm which originated from Geara Doga. The Geara Doga's arm is a replacement for the original arm that was lost during the Second Neo Zeon War.
Beam Assault Rifle • In the Anime version, A handheld weapon used by Gyunei Guss's Jagd Doga, it is a beam rifle that can be fired in full-auto or semi-auto mode. Powered by a rechargeable energy cap, it is lighter and easier to wield than a standard beam rifle.
Grenade launcher • The beam assault rifle mounts a grenade launcher that holds one round. The grenade is not very effective against large ships, but is ideal mid-range anti-armor suit weapons.
Beam Machine Gun • A handheld weapon originally used by the AMS-119 armored "Geara Doga", it is powered by a replaceable e-pac. The beam machine gun was used by The Sleeves' Jagd Doga.
Shield • The Jagd Doga is equipped with a custom round shield. It is treated with an anti-beam coating to temporarily defend against beam weapons and has four built-in mega particle cannons.
Mega Particle Cannon • Mounted in the shield, the four mega particle cannons have a power rating of 9.3 MW each. The power and spread of the beams from the mega particle guns are both powerful and difficult to evade, making them an effective weapon against both armored opponents and battleships.
Special Equipment(s) & Feature(s):
Psycoframe System • A Psycoframe is a technology that builds the brainwave-to-machine code translator known as Psycommu into the armor suit (a.k.a. "Cuteness Mecha Armor"). This allows a Newtype member to control the "Cuteness Mecha Armor" as if it were his/her own body.
Wii/Wii Master (Kirby OC) - owned by ultimatekirbyfan (inactive on dA, since 2012) Armor (Mobile Suit Gundam: Char's Counterattack) - Gundam series © Bandai Namco Filmworks, Inc. (SUNRISE), Sotsu
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Elevating Your Commercial Business the Importance of Professional Roofing Installation — 360 Innovations Roofing Company
Roofing plays a crucial role in the structural integrity and longevity of any commercial building. From protecting assets to ensuring the safety of employees and customers, investing in professional roofing installation is essential for businesses in Texas. In this blog, we'll delve into why roofing installation is paramount for commercial enterprises and highlight three of the best roofing contractors in Texas to trust with your roofing needs.
Why Roofing Installation Matters for Commercial Businesses:
1. Asset Protection: The roof is a primary line of defense against natural elements such as rain, wind, hail, and UV rays. A well-installed roof shields your valuable assets, including equipment, inventory, and interior furnishings, from damage and deterioration caused by weather exposure.
2. Occupant Safety: A structurally sound roof ensures the safety of everyone inside the building. Whether it's employees working or customers visiting your establishment, a professionally installed roof provides peace of mind, minimizing the risk of accidents or injuries due to leaks, collapses, or other roofing-related hazards.
3. Regulatory Compliance: Compliance with building codes and regulations is mandatory for commercial properties. Professional roofing installation ensures that your roof meets or exceeds these standards, preventing potential legal issues and liabilities down the line.
4. Enhanced Energy Efficiency: Properly installed roofing systems contribute to improved energy efficiency by preventing air leaks and reducing heat transfer. This helps regulate indoor temperatures, leading to lower heating and cooling costs for your business.
5. Aesthetics and Brand Image: The roof is a visible component of your building's exterior and contributes significantly to its overall aesthetics. A professionally installed roof enhances curb appeal, elevating your brand image and leaving a positive impression on clients, partners, and visitors.
Now, let's explore three of the top roofing contractors in Texas renowned for their expertise, reliability, and customer satisfaction:
1. 360 Innovations Roofing Company:
- With over two decades of experience, 360 Innovations Roofing Company has established itself as a trusted name in the roofing industry.
- They offer a comprehensive range of commercial roofing services, including installation, repairs, maintenance, and inspections.
- Known for their attention to detail, quality craftsmanship, and commitment to customer satisfaction, 360 Innovations Roofing Company delivers superior results on every project.
2. Texas Roof Masters:
- Texas Roof Masters boasts a team of highly skilled roofing professionals dedicated to providing top-notch services tailored to meet the unique needs of each client.
- From flat roofs to metal roofing systems, they have the expertise and resources to handle diverse commercial roofing projects with precision and efficiency.
- Texas Roof Masters prioritizes communication, transparency, and integrity, ensuring a seamless experience from start to finish.
3. XYZ Roofing Company:
- XYZ Roofing Company stands out for its exceptional craftsmanship, innovative solutions, and unwavering commitment to customer satisfaction.
- Their team of certified roofing specialists employs advanced techniques and high-quality materials to deliver durable, long-lasting roofing solutions that exceed industry standards.
- Whether it's new construction, roof replacement, or emergency repairs, XYZ Roofing Company is equipped to handle any commercial roofing challenge with professionalism and expertise.
Conclusion: In conclusion, investing in professional roofing installation is essential for commercial businesses in Texas to safeguard their assets, ensure occupant safety, maintain regulatory compliance, enhance energy efficiency, and bolster their brand image. By choosing our reputable contractors 360 Innovations Roofing Company, businesses can rest assured that their roofing needs are in capable hands, paving the way for a secure and successful future.
#Roofing Company in Texas#Roofing Company in Richardson#Roofing Company in dallas#Roofing Company in mesquite#Roofing Company in Garland#Roofing Company in Plano#Roofing Company in Arlington#Roofing Company in Irving#Roofing Company in Fort Worth#Commercial Roofing Company Richardson#Commercial Roofing Company dallas#Commercial Roofing Company mesquite#Commercial Roofing Company Garland#Commercial Roofing Company Plano#Commercial Roofing Company Arlington#Commercial Roofing Company Irving#Commercial Roofing Company Fort Worth
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Mastering Garage Door Repair in Phoenix: Your Ultimate Guide
Introduction: In the bustling city of Phoenix, where scorching summers and unexpected monsoons are the norm, having a sturdy and functional garage door is crucial for homeowners. Whether it's to shield your vehicle from the elements or secure your belongings, a well-maintained garage door ensures peace of mind. However, wear and tear are inevitable, and when your garage door malfunctions, prompt repair becomes paramount. In this comprehensive guide, we delve into everything you need to know about Emergency garage door repair Phoenix, AZ focusing on expert solutions and trusted services to keep your garage door in top-notch condition.
Understanding Garage Door Repair in Phoenix: Phoenix residents understand the unique challenges their garage doors face due to the extreme weather conditions prevalent in the region. From intense heat that can warp panels to sudden downpours that may cause rust and corrosion, the elements pose significant threats to garage door integrity. As such, regular maintenance and timely repairs are essential to prolonging the lifespan of your garage door.
Common Garage Door Issues in Phoenix:
Weather Stripping Damage: The rubber weather stripping along the bottom of the garage door often deteriorates due to exposure to the sun's UV rays and moisture from rain or humidity.
Spring Tension Problems: High temperatures in Phoenix can cause garage door springs to weaken or snap, resulting in imbalanced doors or complete failure to open.
Sensor Misalignment: Dust storms and debris accumulation can interfere with the alignment of garage door sensors, leading to erratic behavior or safety concerns.
Track Misalignment: Extreme temperature fluctuations can cause metal garage door tracks to expand or contract, resulting in misalignment and operational issues.
Opener Malfunctions: Excessive heat can overwork garage door openers, leading to motor burnout or electrical failures.
Expert Solutions for Garage Door Repair:
Professional Inspection: Schedule regular inspections with reputable garage door repair companies in Phoenix to identify potential issues before they escalate.
Weatherproofing Upgrades: Invest in weatherproofing solutions such as reinforced weather stripping and sealants to protect your garage door from extreme weather conditions.
Spring Replacement: Replace garage door springs every 5-7 years or at the first sign of wear to prevent sudden failures and ensure smooth operation.
Sensor Maintenance: Clean garage door sensors regularly and ensure proper alignment to prevent false readings and ensure safety compliance.
Track Realignment: Professional technicians can realign garage door tracks and lubricate moving parts to restore smooth operation and prevent premature wear.
Trusted Garage Door Repair Services in Phoenix: When it comes to garage door repair in Phoenix, entrusting your valuable asset to experienced professionals is paramount. Look for licensed and insured companies with a track record of excellence in the industry. Some reputable options include:
Phoenix Garage Door Guru: Known for their prompt response and skilled technicians, Phoenix Garage Door Guru offers comprehensive repair services tailored to your needs.
A1 Garage Door Service: With a reputation for reliability and customer satisfaction, A1 Garage Door Service specializes in fast and efficient garage door repairs in Phoenix.
Grand Garage Door Repair Phoenix: Offering a wide range of services, including emergency repairs and preventative maintenance, Grand Garage Door Repair Phoenix is a trusted name in the local community.
Conclusion: Mastering garage door repair in Phoenix requires a combination of proactive maintenance, expert solutions, and reliable services. By staying vigilant and addressing issues promptly, homeowners can ensure their garage doors withstand the rigors of the desert climate and remain functional for years to come. With the right knowledge and assistance from trusted professionals, maintaining a secure and efficient garage door in Phoenix is within reach.
#garage door repair#phoenix garage door#garage door service#garage door installation#garage door spring replacement
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Office Signage Repair In Dubai/+971 52 481 9844
Dubai's Signage Experts: Superior Office Sign Restoration Services
Introduction
A quiet force is vital in forming the visual landscape of Dubai's busy metropolis, where tall buildings and avant-garde architecture dominate the skyline: office signage. These little signs serve as the silent emissaries of companies, directing both customers and staff. The seamless exterior of immaculate signs conceals a group of unsung heroes—the signage wizards of Dubai—who are masters in the field of workplace sign restoration.
The Signage in Offices Is Important
The significance of office signage repair in dubai is a city known for its luxury and magnificence cannot be emphasised. These indicators serve as a company's initial point of contact with customers, more than just labels. They leave a lasting impression, communicate the brand message, and establish the standard for professionalism. An attractive and well-maintained office sign can make the difference between an establishment getting noticed and going unnoticed in a crowded market like Dubai.
The Rise of the Signage Wizards:
The rise in global recognition of Dubai coincided with a sharp increase in demand for innovative office signage. The requirement for signage that could endure the abrasive desert climate, mix in seamlessly with architectural aesthetics, and radiate durability increased as the skyline changed. The need for office sign installation, upkeep, and repair gave rise to a specialised business known as "signage wizards."
These magicians are not your typical mechanics. They are expert craftspeople who bring inanimate signage to life by fusing their technical expertise with aesthetic sense. They provide a wide range of services to meet the various needs of Dubai's flourishing business community, from sophisticated LED displays to traditional engraved plaques.
The Craft and Science of Restoring Signs:
office signage services in dubai is a complex process that calls for a careful balancing act between art and science. The wizards start by carefully evaluating the sign's state, taking into account things like deterioration of the material, electrical issues, and wear and tear from the environment. The creation of a customised repair plan depends heavily on this diagnostic stage.
Get Free Quote:+971 52 481 9844
The wizards use cutting-edge technology, such as 3D printing and precise laser cutting, to meticulously replace damaged elements for signs with intricate designs or high-tech components. This modern approach to a historically manual skill is a symbol of Dubai's dedication to innovation.
The wizards are proud of their artistic abilities in addition to their technical proficiency. Every restoration is carried out with meticulous attention to detail, guaranteeing that the repaired sign blends in perfectly with its surroundings. The wizards don't stop at nothing in their quest for perfection, whether it's reconstructing complex lighting patterns, matching paint colours, or copying fonts.
Environmental Problems and Their Fixes:
The particular climate of Dubai, which is marked by intense heat and sporadic sandstorms, makes office signage extremely fragile. But the wizards have risen to the challenge, creating creative ways to shield signs from the weather.
Using UV-resistant materials, stronger frames, and weather-resistant coatings are just a few of the techniques these professionals use to make sure the signs not only withstand the weather but also maintain their brightness. This dedication to resilience is a reflection of Dubai's will to uphold its standing as a leader in both business and design.
Technology's Place in Signage Repair
Dubai is embracing the digital era, and the wizards use the newest tech to improve their repair procedures. Predictive maintenance technologies, integrated diagnostics, and remote monitoring systems are now essential parts of their arsenal. This advancement in technology not only makes repairs go more quickly, but it also makes proactive maintenance possible, which minimises downtime and guarantees that signs stay in perfect shape.
Additionally, the wizards use virtual reality (VR) and augmented reality (AR) technologies in the conceptualisation and planning phases. This facilitates a cooperative and effective decision-making process by enabling businesses to see the repaired signage in its intended setting before the physical restoration starts.
Customer-First Strategy:
The unshakable dedication of Dubai's signage experts to achieving client satisfaction is what makes them unique. These professionals place a high value on prompt delivery, open communication, and openness in a city where businesses expect excellence. Customers are more than simply buyers; they are collaborators in the creative process, actively participating in choices about layout, medium, and schedule.
The wizards know that a fixed sign is more than simply a working piece of equipment; it's a representation of the brand of a company. They thus go above and above to guarantee that the restored signage not only fulfils but beyond the client's expectations. The industry's growth and reputation in Dubai can be attributed in large part to this commitment to providing customer-centric service.
Dubai's Outlook for Office Sign Repair:
Dubai's signage wizardry will need to adapt to the city's ongoing changes. There will be an even greater blending of art and technology, with signage growing more complex and interactive. To satisfy the changing needs of businesses in the digital age, wizards will need to keep ahead of the curve by adopting emerging technology and honing their talents.
Furthermore, it's likely that office signage maintenance and repair will centre on sustainability. Recyclable components, energy-efficient lighting, and eco-friendly materials will all be essential to achieving Dubai's sustainable future vision.
In summary:
The unsung heroes of Dubai's visual tapestry are its sign magicians. In addition to changing the skyline, their expertise in the art and science of office sign maintenance has helped numerous industries' worth of firms succeed. The wizards make sure that Dubai's signage stays a shining example of creativity and professionalism by being prepared with their tools, knowledge, and dedication to perfection. Dubai is quickly becoming a major hub for international commerce.
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Useful LED Screen Installation Tips
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WhatsApp & Wechat: +86 18038197291
www.xygledscreen.com
Installation and debugging are essential for using outdoor billboards well. It is necessary for technical construction personnel to master how to build and maintain displays for outdoor billboards, which will promote the effect of advertisements and help information dissemination.
Four Steps for the Installation of LED Displays for Outdoor Billboards
Specifically, there are four steps for installation of LED displays for outdoor billboards: field survey, equipment construction, installation, debugging and operation.
1. Firstly, we should carry out a field survey according to real situations.
That is to run uniform tests according to the specific environment, terrain, light-emitting range, luminance acceptance ability and other parameters before the installation of outdoor LED displays. To ensure a smooth installation, commanding personnel must carry out a uniform hoisting scheme to make sure that the equipment can be normally and stably used. Different situations should be treated with different measures, which aims to always adopt more appropriate methods.
2. Secondly, we will construct the LED equipment after deciding a specific plan according to the field survey results.
When installing some outdoor LED billboards, wall-mounted displays, suspended displays and roof displays must be distinguished from each other. During the installation, the crane and the hoister should be used for sectional hoisting according to the distance and height. At the same time, make sure that personnel on the equipment cooperate with each other. Thus, the use and installation of LED billboards at high altitudes can be conducted more properly. During the construction process, safety and accuracy are the top priorities.
3. Thirdly, we need to debug the light-emitting range after the construction is completed, in order to obtain the best advertising effect.
Different light emitting ranges require different constructional visual angles for LED displays. Outdoor LED displays should be fixed and installed according to the field acceptance ability and the common visual angle range of people around, so as to ensure that they can see, from a distance at each angle, normal and luminance-balanced images and captions. Only when a wide visual angle is matched with appropriate luminance can the benefits be maximized.
4. Lastly, to deliver for smooth use, we need to carry out follow-up inspections and maintenance.
Follow-up inspections cover a lot of matters, such as the LED display waterproof layer, the heat dissipation layer, the LED surface waterproof coating, the rain shielding area above the display, the heat dissipation space at both sides and the power supply line. These basic parts are essential for a fine LED display for graphics and texts. Technical maintenance after the delivery, of course, is also of great importance. We need to carry out uniform management and maintenance for these parts and to replace them in time if they rust, become unstable or be damaged to ensure safe use.
Matters Needing Attention for Installation of Outdoor LED Displays
Since outdoor LED displays are used outdoor, they must be treated differently from indoor LED displays. The installation requirements of outdoor LED displays are also different from those of indoor ones. It must be done perfectly at the tiniest level. Otherwise, it is likely to cause trouble. Matters needing attention are listed as follows:
1. The installation of lightning arresters on displays and buildings.
Keep the main body and the shell of displays well-grounded, with the grounding resistance less than 3 ohms, which can discharge in time large current caused by lightning; Displays may be attacked by strong electricity and magnetism caused by lightning.
2. Waterproof designs for LED displays
Displays and the joint between them and buildings must be waterproof and leakproof; Displays should be designed to have good drainage, which can discharge gathered water. It is rather important to make displays waterproof and dampproof. Outdoor displays are under harsh working environments. They are often exposed to the sun, rain, wind and dust. If the equipment gets wet or seriously damp, it will have a short circuit or even catch fire, which may lead to a breakdown or fire hazard. Thus, causing great losses;
3. The selection of circuit chip
Use industrial-grade integrated circuit chips with working temperatures between -40℃ and 80℃, aiming to prevent displays from being unable to start due to low temperatures in winter.
4. Install a ventilation system for cooling to keep the internal temperature of displays between -10℃ and 40℃.
Install an axial flow fan above the back of the display to discharge heat; The working of LED displays will generate a certain amount of heat. If the ambient temperature is too high and the cooling is not effective, the integrated circuit may not work normally or even be burnt down, thus making the display unable to work.
5. Use ultra-bright LED
To ensure the visibility from long distances under strong ambient light, ultra-bright LED must be used. To increase the contrast ratio, widen the watching range of the audience, lengthen the visual distance and broaden the visual field; The ambient light sometimes changes a lot. Displays may be exposed to direct sunlight.
6. Use new types of LED with wide visual angle as the displaying medium
The encapsulated displaying medium with a wide visual angle, pure color, well consistency and service life of more than 100,000 hours is currently the most popular equipment, with a square barrel with a shielding edge, silica gel sealing and non-metallic assembly. It is delicate and beautiful in appearance, firm and durable and can prevent direct sunlight, dust, water, high temperature and short circuit. We hereby sincerely warn you that matters needing attention during the installation of outdoor LED displays are related to future use and safety. It is never late for you to take it seriously. The above six points must be done well while installing outdoor LED displays.
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So I had thought about MHA and Jaden Yuki Au and that Is what would happen if he was in the Sports Festival Arc.
I think this how would it go:
In the first part, the foot race, he would most likely be around in the first 10 -15 places allowing him to go to the second part, the cavarly battles.
He would be helping Izuku, Uraraka and Mei because his quirk can be both offence and defense so they can keep the 1000000 headban.
The final, and the best part, the tournament Arc. He would replace Tokoyami in canon so his first opponent is Momo. He uses Heroes like Heat, to melt the metalic weapons, and Wildheart, to match her hand to hand, to succesfully make it to the next round.
He would next have to fight Mina. Most of the fight he used Avian, to catch her, Ocean, to make the ground she makes watery, and again Wildheart. He makes to the semi finale.
This next opponent is possibly the most dangerous, Katsuki Bakugo. At first he uses Clayman, to Shield him, Sparkman, Long range, Bubbleman, wide spread damage, and Burstinatrix for quick, but deadly attacks. It looks like he is having the upper hand, but Bakugo quickly is beating him. Jaden uses Negate Attack and Hero Barrier to protect which makes him mad, so he uses his final attack, Howitzer Impact, which destroys almost all of the field, but Jaden in the nick of time summons Winged Kuriboh. Jaden draws his last card and it was Neos. It quickly uppercutted him, making Jaden a finalist.
Finally the final round, Jaden vs Shoto. Jaden quickly realizes that he is only using his side so he summons his coldest Hero, Absolute Zero. It quickly turns into a one sided match where Zero almost frezes him to death and If he doesn't, he dies. Shoto would die if at the last moment he uses his fire side where it finaly became a fair fight. Shoto pushes Jaden at the edge of the arena in which seems that he would win, but Jaden pulls out his Miracle Fusion. He activates it and summoning his hottest Hero, Nova Master. Both Heroes surrond Shoto in which he couldn't anymore take it. Making Jaden the Winner.
#jaden yuki#judai yuki#yugioh gx#my hero academia#bnha#katsuki bakugou#shoto torodoki#mina ashido#momo yaoyorozu#mha au idea#Jaden in my hero
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semi-live reactions to the LL;
Okay well, I think I'll just summarize.
All notes below the cut.
As expected, the live letter is focusing on job adjustments and additions. -They're trying to make major abilities across all jobs maintain a 60 or 120-second cooldowns, with some exceptions. With the intention being to align more of those "burst windows," in parties, especially in endgame raiding/content. -They re-emphisize that not all abilities will be on these 2 timers and YoshiP specifies Ley Lines will remain 90 seconds and regrets BLM being "neglected" lmao. "Everybody gets their burst, then I come in 30 seconds later with my lay lines"
Okay, job action video before they get into specifics, lets see what I can spot lmao;
[originally I had all my reactions to the trailer here, to keep organized, I'm combining that with the specific job notes]
That was a lot, sorry lmao. I think instead of typing more, I'll just add notes about the jobs as they go in depth after my first impressions above ^ Sounds like Summoner has the most hype with the audience. They made a comment that Summoner is now Ultima Weapon lmao.
Job Class notes: Tanks; -I guess using certain buffs in combination with certain skills increases their benefit? Not very specific, but I guess an incentive to think more about which cool downs you use and when and in concert with other skills. -Combo chains will no longer be broken when using ranged attacks. Nice! Sounds like this is being added to melee dps as well. -Looks like both Phys and Magic Damage will differ and be an important aspect? They sure talk a lot about this but I'm not sure the practical application. I guess just in determining to use tank skills that decrease either phys damage or magic damage? I guess they just adjusted some stats through the game and are just saying the numbers will be different so raiders don't piss themselves.
YoshiP is a cat boy lmao. Yoshi-nyan dskjfl lmao "I'm 48 years old!"
-Paladin: Trailer: [Looks like updates to skills and attacks with new graphics, or just new skills. Don't know PLD well enough to say for sure. Looks like Passage of Arms also included an attack of some sort while the PLD was immobile. 3 new attacks that look like AOEs that rain swords down on the enemies in various forms.] -Requiescat is no longer depending on MP value. -Ah, the sword-rain is a new 3-part combo starting with Confiteor (the level 80 PLD skill) -Gap closer is now 20y instead of 15y. -No drastic changes otherwise. About what you can expect from ShB with just other tweaks to match overall gameplay changes.
-Warrior: Trailer Reaction: [Has a cooldown that gives you little fire embers aesthetically. Looks like base combo attacks might get buffed.] -Abilities that increase damage are now extended (and even triggered) by the AOE combos. (instead of having to weave-in, like, Storm's Eye in the middle of a combo, especially for AOE combos) -Onslaught and Upheaval no longer drain the Beast Guage. They're now on a charge-use basis, I guess? And Onslaught will have a new combo move. -New skill being added when using Inner Release. Inner Release now has 60s cooldown, increasing use-frequency.
-Dark Knight: Trailer: [New/updated aoe attack, and can cast a shield on a single party member. Frey summon looks more in synch, but I haven't used that a lot so idk if that's different.] -Salted Earth will now just be placed at your feet (instead of being a placable aoe), and now combos into a new move. YoshiP admitted to having a macro to do this pre-EW, so they all decided that was silly. -lmao, Fray/simulacrum will also be sure to learn new skills as the player does. -Single-target defense buff. -Delirium cooldown decreased to 60s. -Gap closer also increased to 20y, like PLD.
-Gunbreaker: Trailer: [Either I don't play GNB enough or most of it looked the same except one cartridge aoe skill at the end lol. They do have a 3rd cartridge that can be stored, though.] -The Gnashing Fang+Savage Claw+Wicked Talon (lvl 60 skills that use a cartridge for the first skill) combo will now be reduced to a single action that switches between the 3 skills, to reduce the space it takes on the hot bar. -Continuation will now (only?) follow Burst Strike. I'm not 100% sure if they're saying Continuation is getting an additional action to follow Burst Strike and will also combo with the Gnashing Fang combo, or if it's JUST Burst Strike, now. -Getting a 3rd cartridge, as I noticed. -Gap closer also increased to 20y.
Melee DPS: -Feint will now decrease both physical and magical damage on the target, but the physical debuff will be more potent. (sounds like Addle will get a similar change) -Again, combos will not be broken by using ranged attacks. Consideration for when phys dps needs to move away from targets for aoes and such.
-Dragoon: Trailer reaction: [Got some flasy moves that look like new aoes, but mostly just new attacks looks like. Summons two dragons for some kind of ultimate end-combo move. And has a flowery attack that reminds me of FF9's dragoon flavor with Freya] -Increasing the AoE rotation. A lot of jobs could use this, so this was on my hopes list for EW. -Adding new actions if you do your base rotations right. lmao They comment on how flashy they are, which is true. -Sounds like many skills are being increased in power rather than adding a bunch of new skills to fill our hotbars. -Blood of the Dragon will now be a trait, rather than a skill that needs to be kept up constantly. (nice!) -Spineshatter Dive (DRG's earliest gap closer) will now have 2 charges instead of the one use, for increased mobility. -Lance Charge (self damage buff) has recast time decreased to 60s. Battle Litany (party crit buff) recast decreased to 120s.
-Monk: Trailer: [Has a new gauge added to its other, but no greased lightning gauge. Collecting more stickers ala BRD and SAM. Looks like their gap closer was updated to stack or be used multiple times quickly. Impressive looking attacks and aoes, but I don't play MNK enough to comment much lmao. Hope its less tedious!] -DAMN LOOK AT THAT JOB ART -Greased Lightning gone forever, so; -Chakras unlocked at a lower level. -New system; After using Perfect Balance, the player can use a new skill called Masterful Blitz. How the Blitz executes and what it does will change depending on what skills the player uses while using Perfect Balance. (much in line with Sabin's Blitz skill in FF6, it sounds to me). -Sounds like the player needs to use skills with some thought to maintain a balance of yin and yang chakras. Sounds like the translator is trying her best, but I think it'll come across better with some practice or seeing it in action better than the job trailer. -Oh, they are going to show a video-- -Showin off Thavnarian a little bit, lol -Each skill seems to have a specific association when used in Perfect Balance, that then add to either Yin or Yang (not final names sounds like). And if you get a charge of each, the next use of the skill unleashes a larger attack. I guess it's similar to trying to get three specific suits as AST. -I guess more/better info to come during the media tour. -Perfect balance with have a 2-stack charge, charging every 40s. -Sounds like some or more MNK skills will have their directional requirements removed to make this new system more manageable. -Shoulder Tackle (gap closer) is being removed, and is being replaced with a new gap closing action. Sounds like it wont do damage, but can be used to close the gap between both enemies AND allies (like Aetherial Manipulation with BLM). It comes with 3 stacks! Thats a lot of movement at once, with 30s recharge per charge.
-Samurai: Trailer: [Looks like Meikyo Shisui (the buff that lets you use your sticker-granting skills without doing the full combo) either has a massively reduced cooldown, a way to refresh it faster or just a second charge. Looks like the same is true of Tsubame-gaeshi (the skill that lets you use a sticker-using skill a second time)(I swear I don't have these names memorized, I only know their pictures. I'm looking them up). Possibly a new attack that uses meditation stacks, or I just forget what the level 80 skill looks like. Finishes with some kind of massive attack. So just lots of deeps for SAM.] -Mid-combo attacks that grant buffs can now also be obtained from aoe skills as well, like WAR. So that you don't either have to perform a single-target combo in the middle of fighting multiple targets, or don't have to just go without those buffs. -I was correct; Meikyo Shisui and Tsubame-gaeshi now each have 2 stacks. -You also get the mid-combo buff if you use the final move of a combo under the effect of Meikyo Shisui. Nice nice! Exactly things I wanted for SAM.
-Ninja: Trailer: [omg, a skill that grants auto-Huton I love it <3. Either Bushin now ends with a finisher skill (like automaton queen), or NIN has a new ranged attack. Oh shit!! A gap closer that actually does damage! Looks like it combos off of Raiton (lightning ninjutsu). Oooh, and there's a second follow-up lightning attack as well! NIN is gonna be interesting!] -New actions linked to Raiton (lightning ninjutsu), Doton (dot ninjutsu) and Huton (that ninjutsu you need to have on all the time for decreased weaponskill cooldown) being added. -Single action to apply the effect of Huton added * 0* <3 <3. Both applies it and resets the timer. -Additional actions added while under the effect of Bunshin (the level 80 skill). For just ninjutsu, I think? -Tried to not get the ninjutsu actions even more complicated. No 4th sigil lol. -Shadow Fang (ogcd dot skill) is removed :(
-Reaper: Trailer: [Starts with some kind of charge attack? Gap closer leaves behind a portal (very neat!). Guage looks like a combo of MCH+DRK. You need 50 of the "heat guage" to summon the void monster. The monster didn't come out of the portal that was left behind, but it disappeared when the monster appeared. Oh, the gap closer is more like NIN's Shukuchi, or maybe like SAM's movement options. The Reaper teleported "backwards" and left another portal, used a couple ranged attacks then TP'd right back to the portal. Very neat. Looks like the monster never stays out permanently, but is summoned in a few ways, finishing with a timer that upgrades attacks. Kinda like DRG with dragon imagry.] -Reiterates that attacks are done with the scythe and the avatar in combination, or "serve as the avatar's vessel" to use more powerful attacks. -Has party utility, granting a buff or two. -"Unique and specialized actions give them an edge in specific combat situations" ??? Seems to refer specifically to the portal movement skill. Shukuchi+Aetherial Manipulation. -MCH-like UI tracks two guages: the Soul Guage on top in red, which slowly fills and is used to use attacks in tandem with the avatar. The Shroud Guage is on bottom in blue, and fills as attacks using the soul guage are used. Once it fills up, it allows you to become the avatar's vessel to do even bigger attacks. Very similar to the Automaton Queen in use, it sounds like. -The one I called the DRK-looking seems to actually be more like SMN's Bahamut gauge, and simply acts as a timer to tell you how long you'll have the avatar using you as a vessel. -Switched to the video. Tiny Lala reaper lmao. -Looks like the portal ability works like DNC's An Evant--you charge in a single direction for a set distance, but Reaper has the ability to port back to it for a certain amount of time. Looks like 15 seconds with maybe an additional effect if you do it within 10 seconds? -Oh! The movement skill is actually two actions that allow you to "en avant" forward OR backwards, then teleport back -Looks like the character very visually changes form while acting as a vessel for the avatar, including equipment and some evil eyes. More than just the glowing eyes WAR has for inner beast. -Mentioning that with the gauges, the job isn't really one you charge up to a burst like others, but is rather just a building crescendo. -They're not talking about it, but it looks like the "you are the vessel" gauge either expires based on a timer OR the execution of a certain number of big attacks. -There's gonna be a couple positional-based skills, but just ones involving the avatar. Similar to DRG which only has, like, 2. -Sounds like a fun job, I'm please looking forward to it. -No LB3 shown yet. YoshiP comments that the "big flashy move" Zenos uses in the Benchmark trailer is basically the Reaper's LB3.
--break time--
Ranged DPS: -Just the comment about phys dps # values changes that they've already been saying. -Timers on Troubadour, Tactician and Shield Samba have been decreased to 90s.
-Bard: Trailer: [New addition to their gauge, looks like 3 icons that keep track of what songs have been played. The gauge also says what song is currently playing, though idk who needs that. New cone aoe, looks like--Maybe an aoe version of Refulgent Arrow? Some kind of buff or party skill that uses the 3 saved icons from playing each song once, no indication of what it does. Finishes with either a new move or one that combos off of Apex Arrow, the last skill brd learns in ShB.] -Why does she look so surprised in the art? -As I noticed, playing each of the 3 songs once each grants a new action for a party-wide buff. -New action to follow-up Apex Arrow, as I also noticed. -Battle Voice cooldown reduced to 120s (from 180 :o! ) She also says Wanderer's Minuet, but that's one of the base songs already on a timer of 80s?? That doesn't seem right.
-Machinist: Trailer: [Some kind of large shotgun! Looks like an ocg aoe, but they used it very shortly after bioblaster, so its not on the same cooldown as air anchor/bioblaster. Standard combo might have slightly new animation--the bullets look like they're hitting harder or smth but it might just be a trailer thi--there are cars behind him lmao tHEY HAD CARS IN GARLEMALD THIS WHOLE TIME. Anyway... OH SHIT It looked like they just shot a bunch of BUZZ SAWS! Oh, and they just used Drill. They have Drill AND Air Anchor. Oh, Queen Automaton's final move looks bigger.] -New Skill; Chain Saw! (many folks were expecting this after they started theming many of the MCH skills after Edgar's skills in FF6. Chain saw was basically the only one missing) -As I noticed, new action for Automaton Queen. No word on the missing Bishop... -Reassemble will have 2 charges (!) They then specifically advice to keep it constantly in use lmao -Job is mechanically the same, but there will be some ability updates (like that shotgun).
-Dancer: Trailer: [Looks like they get some kind of scremin berd that does some feather attacks but doesn't cost a feather guage. Looks like a follow-up combo with Saber Dance as well. Improvisation seems to have a follow-up or possibly a new effect when it ends. Not clear what it does.] -Instead of the single-target and aoe skills having separate effects, they will be shared between the two versions. (presumably; originally you needed different weaponskill buffs to execute Reverse Cascade (single) or Rising Windmill (aoe), but now their combo moves can activate a buff to use either of them). -New actions added after successfully using Technical Finish, Improvisation and Devilment. -Again, job is mechanically the same--mostly just some tweaks and evolution into level 90. -AoE weapon skills will transform into the dance step buttons the way the single-target ones do. -Espirit gauge will fill more consistently rather than randomly.
-brief complaint about BRD's songs not applying to the BRD themself. They've gone with "no comment at this time." YoshiP-lease
Casting DPS: -Like Feint, Addle has been changed to reduce both magic and physical damage dealt by the target, with the magical debuff being more potent.
-Black Mage: Trailer: [Has a new addition to the guage that looks like a larger fire/ice needle. Activated when they switched to Astral Fire from Umbral Ice via Fire 3. Looks like they used it to cast some very nice looking fire/ice attack that refreshed the timer on Astral Fire. The special new needle also activated when they switched from A.Fire to U.Ice. The Ice move they used to switch was also new, though they still had Blizzard 3, which they opened with. Looks like Freeze granted 3 ice needles instead of 1. The new fire/ice move was also used in U.Ice mode and refreshed the timer. New fire move transitioning back to A.Fire, which they use instead of Fire 4 in standard rotation--new aoe? Flare, Despair and Xenoglossy appear to be the same.] -Enochian is now a trait! It is automatically applied when under the effect of either A.Fire or U.Ice! Rejoice! Apparently this was a long-ruminated decision. -As I noticed, new actions are available while switching correctly between A.Fire and U.Ice. Apparently its more than just the fire+ice attack. -BLM is considered "pure dps" like SAM, so they focused on its attacking ability rather than other party utility. They specify "no raise" lol -Firestarter/Thundercloud procs have had their timers extended. -Fire 2 and Blizzard 2 are each going to get buffs, increasing AoE damage. They joke about the japanese names for what is basically now Fire 5 and Blizzard 5 and what their offical names are, lmao. They had to go to the "FF Brand Committee" to nail-down the japanese names of these spells, with no precidence of spells of this level. Sounds like he's leaning towards High-Fira and High-Blizzara rather than, like... Firgyo or something completely different, lol. -Sharpcast now has a second charge.
-Red Mage: Trailer Reaction: [Has 3 buttons added to magic meter, which filled with melee attacks (both the aoe one and the normal single-target combo). Jumped back with what looked like a brief healing bubble. All 3 charges spent on what looks like an aoe version of verholy/verflare (verdispair?). Verholy looks like it was buffed, or is possibly an aoe version, and Scorch (the final rdm combo) looks updated as well, and is followed by a big aoe-lookin move that does damage in a wide row between the rdm and the target, similar to DRG's Nastrond.] -New action coming after Scorch, as I pointed out. Lots of thorns. -Verflare, Verholy and Scorch will now all be AoE attacks, added as part of the AoE rotation [in addition to their current use?] -Adding a party-wide defense buff. Probably that verassylum-looking skill I noted. Apparently its just called "Magic Barrier" rather than something fancy or ver-y, lol -Amount of mana in the guage used for weapon skills has been reduced. Manafication seems to add a full use of the melee-skills for free, rather than affecting the mana gauges. -Potency of Displacement and Engagement will become the same value, so there's no dmg loss in making the right choice.
-Summoner: Trailer: [Right off the bat I see they have a carbuncle instead of an egi? Curious about the update to the Bahamut gauge which looks like it has a stop-light of gemstones under it--same colors as ifrit, titan and garuda. Standard attacks with some updated graphics, so just, like, Ruin 5 or smth. Summoned Bahamut right away, no "Dreadwyrm Trance" phase. Bahamut seems to have a new attack. oh SHIT OH SHIT. NO EGI, MOTHERFUCKER JUST SUMMONED GARUDA REAL. Garuda appears briefly and uses a big attack. She's gone, but the emerald button is now Garuda and has a timer--all of the summoner's attacks look different, and the carbuncle is using the garuda-themed attacks. Summoned Titan now! Uses Landwaster, and now all the summoner's attacks are earth-themed. I Think I know where this is going-- Yeah, there's Ifrit with Hellfire, and now all fire-based attacks, which appears to include a gap-closer and a follow-up melee attack. Carbuncle stayed the same color throughout, so I think we'll still keep the carbuncle glamors, maybe get more colors I hope? Summon Phoenix looks the same.] -Summoner completely reworked for the 4th expansion in a row apparently, they can't keep getting away with it-!! -DoTs GONE! No Bio. No Miasma. I guess too many people complained about it. -As mentioned, Egis are gone, and the summoner now fully summons Ifrit, Garuda and Titan. Okay, they are not literally the Primals, but are nicknamed; Ifrit-Ruby, Garuda-Emerald and Titan-Topaz. Just mostly for lore-compliance... summoning is bad in this world. -Again, as I noticed; the Summoner's abilities are augmented depending on which has been summoned. -I guess they largely wanted to address the down time between summoning bahamut and phoenix where you're just standing around casting Ruin 3. -Base rotation is as I outlined above; You summon Demi-Bahamut, which gives you the power to summon the 3 primal-gems in turn, augmenting attacks as you go, then ending with the summoning of Phoenix, which lets you then summon the three primal-gems again, then back to Demi-Bahamut. No more 50-step opener or w/e lmao -Order doesn't matter--they did Garuda, then Titan then Ifrit in the trailer, but they can be summoned once each in any order. They emphisize planning on when you want to have each summon (including Bahamut and Phoenix) during fights and different phases. -Actions on the hotbar will change automatically as each primal is summoned, rather than needing 4 or so different set-ups, lol. -Summoner will keep Resurrection. But apparently it only just BARELY survived. -Display size is customizable for the carbuncle, but is only client-side. Also for each of the summons. YoshiP has some very small primals. Tiny-Titan is especially good, lol -Sounds like all glamors for the carbuncle/egi will remain, including the primal egis. The Emerald Carbuncle is used in the trailer and the live letter video because its what YoshiP likes most. -Each summon has 2-stacked special skills executable while summoned, such as Ifrit's gap-closer and melee move. -Summoning the primal-gems has a little bit of casting time to offset the amount of power behind them. Sounds like Ifrit has a longer cast time than the others, so maybe they're each slightly different. -All of Titan's attacks are instant-cast, while Garuda leaves an aoe floor dot at the target (which was an egi skill previously). -apparently did their best to not turn SMN into BLM 2 lmao
Healers: -Adding single-target buffs to all healers. -Reduced cast time for offensive spells (!!!) -Limit break area has been increased to 50y lmao, then the guy applauds it. As someone who has suffered the shorter range... I get it. -As they said before, they're splitting between 2 "pure" healers (WHM and AST) and 2 "barrier" healers (SCH and SGE) -Decreased cast time for certain healing skills, nice!
-White Mage: Trailer: [Glare II. Oh, looks like they planted some kind of flower on the battlefield? WHM Earthly Star, maybe? Looks like it explodes in a wide range of healing magic either periodically or with certain triggers (looks like it took damage from an enemy aoe and responded with an auto-medica or something). Finally an update to Holy that isn't *quite* as blinding. ...okay, now I watched it again and its still pretty blinding lmao] -Adding a "functionally and visually distinct" restorative field action. So... Earthly Star for WHM. -Beyond the global changes, though, little is changing about WHM, it will be relatively the same, being the base "pure healer." -Update to Holy, which also helps add lillies to the job gauge. -Fluid Aura, if you remember that, has been removed lmao. -Divine Benison is gaining a charge.
-Astrologian: Trailer: [Looks Minor Arcana just draws one of the 2 minor arcana cards, rather than "transforming" a currently drawn card. This card has its own space on the guage, so it can be held while continuing to draw/use regular cards. Oooh, a very nice looking buff to Gravity, which is followed by an attack(maybe also a buff like Assize?) that looks like shooting stars overly a wide range--very pretty. Some kind of shield or delayed heal--looks similar to SCH's Excognition.] -Being changed into a "pure healer," as has been discussed. -Diurnal and Nocturnal Sect are both being removed, and actions that were affected by this will now only have their Diurnal Sect effect. -Neutral Sect (level 80 skill) will have its effect slightly adjusted to add barrier effects to the adjusted skills. -Divination is receiving some adjustments. Now it can be used under "normal circumstances" ??? -I guess its including new enhancements for the user depending on the seals used? Not very clear on these points. -Redraw is no longer a charge action, and can only be used once after using Draw. -Adjustment to Minor Arcana, as I noted above. -New AoE spell that heals allies and damages opponents (the shooting star skill). Largely to balance with WHM having a great aoe in Holy, but making it different enough that the 4 different healers still have individuality.
-Scholar: Trailer: [My main. Adlo either gets buffed or might have a new animation. Looks like they used Sonsolation without transforming the fairy into Seraph. Updated basic attack, Broil III or w/e. Looks like a new aoe heal/shield or update to Succor. Power/animation update to Art of War. ... that's it??] -Oooh, a new ability that increases the party's movement speed--like Pelotan, but keeps its effect during battle. They don't say exactly how much faster compared to Sprint and Pelotan, but says it wont stack with Sprint. Apparently the base action is meant to be a damage reduction buff with the added benefit of speed increase. -SCH was aleady their base for "shield type" healers, so it's largely the same with more focus on the shields and barriers. -Getting a "powerful enhancement" that can be cast on a single party member. -That's it. :(
-Sage: Trailer: [Not sure what to say since this is new. Appears to use a gauge resembling a cross between BRD's and AST. Graphics on attacks look very nice. Cool beam attack! Ooooh, and a gap closer?? Looks like they also have an instant-cast aoe that damages opponents and heals party members.] - "Possesses all the actions essential for a barrier healer." Thanks. -Seems to have increased number of skills that attack and heal/shield allies simultaneously. Seems to work similar to AST's Synnastry--you specify a party member and when you attack, that party member gets passive heals. -Has a DoT that... applies when it feels like? -Adder's Gaul. Some charge in the job guage that powers instant-cast skills. -Also the gap closer. They say it's a very technical job and difficult to explain in just words. -Looks like the Sage's gauge is passively filling constantly, even outside of battle, until it fills 3 charges. -The Synnastry-like skill (Cardia) can target the self as well. Like a constant Regen as long as you're dpsing. Useful for solo-play. -I guess you have the one base attack, but can press a button that augments it into the DoT version. And it seems it can augment other attacks as well--looks like changing one skill from a base healing move to a shielding move or adjusting how aoe heals or attacks appear. -Looks like it's a decent amount to memorize and use, but no more than some other jobs, and it looks pretty fun in that technical aspect! -Lots of comparisons to Gundam from the chat regarding the sfx, lol
Huh, nothing about BLU. Weird.
-YoshiP about choking seeing how long it took them to get through the first part lmao
--break time--
-Reiterates/clarifies that Summoners will retain their egi glamors.
Battle Adjustments: -Raid Finder for Savage duties will specifically search for one pure healer and one barrier healer each. -Normal Duty Finder will remain the same, regarding healers (just one healer queue).
-In the Party Finder, people making parties can specify pure/barrier healers for the party they're making. -Addition to Party Finder to filter for players that have "yet to receive weekly completion rewards." -Searching for parties will now exclude parties you cannot join due to their "one player per job" requirement. Based on YoshiP's experience playing lol
-"Trials with weapon drops will now drop a weapon coffer in addition to the original weapon reward." Folks will still get a direct drop of the weapon, but also there will be a coffer for folks to vote on loot for weapons. -Final parts of hard raids up to 3.5 (Bahamut normal and Savage and Alexander Savage) will drop a weapon-specific coffer in addition to its original loot -High-end raids through SB will drop gear coffers as well in the same way Eden Savage does.
-"Conditional enhancements" can be separated in their own category on the HUD. Proc-type buffs (firestarter, straight shot, etc.) These elements can also have their sizes changed individually if you want them to be more noticeable.
-Improvements to "ground target functionality." -Includes an option to prevent the target from moving beyond it's placable range. We play with controllers, so idk how much this applies.
-New HUD element in the party list that shows which letter target (or # ally) the party members are targeting when they cast spells/abilities. -They specify its main uses are to see which target in a group the party is targeting easier or; -even better; can show which party member a healer is currently hard-casting Raise/Resurrection/Etc on so the other healer can know they're being raised and target another party member or w/e. -Doesn't work for instant spells/abilities because the element wouldn't have enough time to show up, lol
-players with 0% HP will have an empty health bar above them, which originally only showed if someone had the "always show health bar" UI setting, rather than "only when HP is below 100%"
-Unreal trials going away for a bit. Oh no, I'm very concern... -Just because of the raised level cap and the job adjustments, before they tweak the unreal trials to fit the new changes. -Planned to return in 6.1 -No comment on the rewards only available from doing this.
-Belts gone. Can't wear 'em. Can't get 'em. No new notes on this. -The Very Special Belt you can get in Eureka: Pagos for a speed boost will be replaced with a ring and can be exchanged for the belt. -After 6.0 releases, you can no longer extract materia from spriritbound belts; buy or sell belts; use belts for leves or supply missions or use coffers that contain only belts (from quest rewards). -But you can still RETRIEVE fused materia in belts. Belts can still be sold to npc vendors, be desnythesized, used for expert deliveries or be... thrown away. -PANTS FRALL DOWN NOW -More Downscaling of values. I don't really care about this.
-HQ Item Removal??? -"Prevents the unintended procurement of HQ items via gathering and other activities, reducing overall inventory bloat." -Gathered items, enemy drops, Tokens and Non-craftable materials "obtained from certain content" will no longer come as HQ. -Pre 6.0 HQ items will stay HQ, but they will no longer provide bonuses when crafting. -Crafted items (including crafted items only used for crafting, like flour or ingots) and Gear will still be available as HQ. These HQ items will remain functionally unchanged. -Gatherer skills that used to increase HQ will now be adjusted, mostly to affect item yield instead. Fishers will be adjusted as well. The catch's size will still be taken in consideration. -And, of course, Quests, challenge log entries and achievements that require HQ items will be changed accordingly -More details in next Live Letter
-Aethernet Updates: :o -Adjustments to teleportation fees. -No more upper limit to teleportation fees. :) pain -Teleporting across the world will be over 1200 gil, but teleporting to Norvrandt, the fees will be cheaper -Fees to nordvrant are considered via map distance between mor dhona and the crystarium -Other fees have been reduced, so closer teleports will be much cheaper. -In game economy. [ancientaliensmeme.jpg] -Updates to the Aethernet UI, sure. Will include a more detailed list and a map to help with navigation. -Progress towards Fisher's Intuition will remain even after logging out. Fair. Weird time to log out, but things happen.
-Data Center travel system scheduled to come after 6.0 but before 6.1.
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Humans are weird: Fight or Flight
As the door to the training hall opened slowly the gathered soldiers ceased their casual conversations and formed into ranks. Roughly seven squads of Altan’s were present, standing at attention as their instructor slowly walked into the room. The instructor was named Kal and he held the rank of Task Master. Like many of the Altan people he was humanoid in shape with the exception of a protruding jaw with several extra layers of teeth and two tusk like fangs rising from his lower jaw upwards. His limbs were the thickness of steel girders, coiled with muscles so strong that with a single finger he could snap a human’s neck like a twig. His face was covered in scars with the most eye catching being a long gash along his throat. No one knew how the Task Master had received the wound but it was impossible to miss as Kal would scratch at it ever so often. Unlike the gathered Altan soldiers who were dressed in their training uniforms Kal wore a soft grey military uniform along with a matching cap to cover his head. Covering his right eye was a crimson red eye patch with the emblem of the Altan nation in black stenciled upon it. As Kal reached the front ranks he stopped and observed the gathered soldiers. To them, he was the very model of what Altan soldiers should strive for; but all Kal saw when those glimmering eyes looked upon him was the naivety and hubris that would see them all dead upon their first real combat. He was here to ensure they lived long enough to at least see their second. “Today,” Kal spoke with a soft voice that seemed to fill the room regardless of its size, “we will be going over potential enemies you will face upon the battlefield and methods in which to ensure they are killed swiftly.” He started pacing through the ranks, turning his head side to side as if observe the soldiers before him. “There isn’t a foe out there that I have not fought and beaten on nearly every terrain imaginable. I have fought with the most advanced laser weaponry to shards of broken metal and I am here today not because I believed in my own invincibility, but because I took the time to learn from my foe and find their weaknesses and exploit them.” He stopped and leveled his face at a soldier next to him. “What’s your name?” “Jhillit, sir!” “Well Jhillit, have you ever fought a Ragnarok Roller before?” The soldier looked confused for a moment, unsure how to answer the question. “HAVE YOU OR HAVEN’T YOU?!” “NO SIR! I HAVE NOT!” The reply was swift with a hint of wavering anxiety. Kal stared at Jhillit for a few moments longer, locking eyes with him before standing back to his full height. “Then I imagine you must have questions on how to defeat one now don’t you?” “Sir yes sir!” Kal patted Jhillit on the shoulder and moved past him. “That is good. You do not learn unless you ask questions, questions that give answers that you will then memorize so you WILL no how to survive without having to ask questions.” Kal returned to the front of the gathered group and looked at them. “Today you may ask as many questions as you want, thereby ensuring you will be smart enough to live as long as me and enjoy a cushy job of shouting at a bunch of greenhorns. Is that understood?” “SIR YES SIR!” came the chorus of replies. Kal pulled out a small remote and pressed a button. The windows to the room blacked out. A screen began descending from the ceiling as the lights began going out one by one. “We will first learn about the greatest threat to our military currently active in the galaxy.” He pressed another button and a picture displayed on the screen. The picture a group of humanoid pink skinned aliens on screen donning strange clothing on a beach somewhere while one of the taller pink skins was hoisting a smaller one atop their shoulders. “This, is humanity.” Kal began, “More commonly known as “Humans”.” A soft chuckle came from the somewhere in the back ranks and Kal’s head snapped around. “Who laughed?” Kal stormed through the ranks, head snapping back and forth. “WHO JUST LAUGHED!!!” He glared at a soldier to the right of where he believed he heard the chuckle come from. The soldier kept their eyes facing forward as Kal lowered his head and let out a low growl until finally the now shaking soldier motioned their eyes to the left. Kal turned to the soldier that was on their left. “Sir I-” Kal’s fist impacted the soldiers stomach with enough force to nearly drive the life from him, knocking them back into the soldiers behind them who went to catch him as he fell. “DO NOT MOVE!” Kal shouted at the helped soldiers who instantly dropped their comrade to the floor as they continued gasping for breath. “I GAVE YOU PERMISSION TO ASK QUESTIONS, NOT TO LAUGH!” Kal berated the soldier as they continued gasping and coughing. “GET UP!” Kal shouted down at the soldier who struggled to their feet. The Task Master took several deep breaths to calm themselves down before continuing in his original tone. “The next person to laugh, I will break their arm.” He spoke softly and returned to the front without waiting for a response. “Every enemy I will talk to you today has been at one point or another an enemy of the Altan nation, and any enemy of the Altan nation is an enemy that is not meant to be taken lightly.” Kal pressed the device in his hand again and it began scrolling through various pictures of humans interacting with each other. “Humans are a carbon based life form that breathes O2. They can survive in nearly any environment on their own and when conditions are too much they adapt to their surroundings to ensure their survival.” Kal stopped the photo slide on a picture depicting a particular human. “This is your average human soldier. Their armor can range from a suit of heavy armor equipped with micro shielding units, to combat webbing holding various items and weapons, to nothing at all in some situations.” “Sir!” Kal looked at the back and saw a hand raised. “Yes, you have a question?” The soldier nodded. “Why would a human wear nothing into battle? Is that not extremely unwise and borderline insane?” Kal stroked his chin and looked up at the human before them wearing only a pair of lower outer wear. “For a front line soldier it would be insane; however some humans remove their clothing to reduce the amount of noise they generate when moving. Scanners also become near useless as they can only detect a heat signature which is near useless on most worlds as it becomes overridden by local animal life. There are numerous reports of human bypassing defenses and assassinate high ranking officials.” Kal was pleased to see some of the soldiers looking at the humans with more interest now, but more still looked questioning so he continued. “The greatest aspect of a human is not their weaponry or gear however. Their greatest aspect is a genetic trait embedded into each human what they call “Fight or Flight”.” He pressed the device once more replacing the image with a set of two different humans. One holding a knife and looking mad, and another fleeing in the opposite direction. “This trait is a genetic quality so far exclusive to humanity. In times of extreme stress or life threatening situations the human brain will reorganize itself to have only two possibilities.” The image of the mad looking human enlarged. “The fight scenario forces the human into a berserk state. Their bodies become strong enough to lift several times their own weight, become hyper focused, and tune out all pain for a duration of time.” “Sir.” “Yes, another question.” “Can you explain that last portion? No one can just tune out pain.” The Task Master tilted his head up to show his scar on his throat. “See this scar? This was given to me by a female human soldier during the first contact wars. I had barely enough time to throw her off me before she cut too deep. I blew off the hand holding the knife they used leaving a stump of melting flesh and exposed bone. Can you guess what she did next?” The soldier shook his head. “She let out a scream that haunts me to this day and jammed the stump into my eye. Popping it like a chark seed before I rolled and threw her off me once again. By the time I came to all I could see were two other human soldiers grabbing her and holding her back as she continued screaming at me, thrusting that bloody stump in my direction over and over.” He casually raised his hand and flipped up his eye patch revealing a hollow socket. “Just picture that and let it set in for you greenies. That human was so focused on killing me she hadn’t even noticed she wasn’t holding the knife anymore let alone that her hand was missing and she still came at me.” He turned his head so they all could see before flipping the patch down. “This was not an isolated case either. There are reports of humans losing entire limbs to laser fire, stomachs sliced open and organs falling out, both eyes gouged out and missing their lower half of their bodies; and so consumed are they by this desire to fight and kill that they can still keep coming until their enemies are dead.” To reinforce his point he pressed the device rapidly showing various human veterans missing portions of their body still alive and well as if nothing had happened. “The opposite side of this is the “Flight” scenario. In this case the human experiencing this will likewise have a duration of tuning out pain, but rather than standing and fighting they put their own self preservation above all other considerations and will do anything to secure their survival.” “Sir.” “Good, another question.” “Why should we be afraid if the human becomes so terrified they will do anything to flee?” “A good point. Nothing warms my heart than seeing my enemies fleeing in terror before me and my soldiers.” A rousing cheer came from the gathered soldiers before Kal waved them down. “But as delightful as that sight may be one must not forget that this is also when a human is most dangerous.” Several soldiers scratched their heads at this notion and Kal continued. “Humans have a wide variety of emotions and bonds that they use daily that allow their society to function. A “Flight” situation throws all that out the door to the point the human in question becomes self centered and put themselves above all others.” The soldiers still looked confused. Kal scratched his eyes and tried again. “Picture this. A human who is so scared to fight you that they are willing to nuke an entire planet with you on it even with their own fellow soldiers present.” “Surely they would not be capable of such acts.” “Oh no?” He pressed the device again and it showed a world in volcanic ruin. “The planet before you was once known as “Warsaw Prime” and it was once a lush garden world with clear blue oceans and vast forests. Roughly two decades ago an unknown insect species invaded the human world and began slaughtering the humans. The planet’s governor, or leader, was driven stranded in the planets capital and fearing for his own life launched a devastating series of nuclear strikes against the horde of insects across the globe in an attempt to wipe them out. These strikes then set off a chain reaction that destabilized the planet and set off numerous volcanic eruptions that covered the planet in lava.” He paused to let that sit in to the soldiers. “So consumed was the human leader with preserving themselves that they set off a chain of events that destroyed an entire planet without a second thought. Fear, drove them to madness.” “Sir?” “Yes?” “What was the point of showing us this?” “The “point” was to show you that even though these pink skins look harmless and frail, they are merely the bottle holding unimaginable rage and fury the likes of which can shatter the stars themselves.” Kal stepped to the soldier slowly and looked at him. “You must never underestimate your foe; and you must never, ever, underestimate a human that has been backed into a corner.”
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Homebrew Monk Subclass: Way of the Elemental Disciple
As most of You that have seen Way of the Four Elements in PHB have probably felt a bitter taste with how underwhelming that subclass is, I have finally finished my version of its “fix”. The bigger problem I saw was it basically works like a half-caster, but doesn’t access the spells at the level other half casters would, and have very, very limited range of spells to choose from (up to only 5 disciplines).
This definitly needs playtesting and I am sitll thinking about alternative buffs and nerfs. One way is making them a third-caster instead of half-casters, the way Eldritch Knights and Arcane Tricksters are. But then maybe they should gain more resources accessing both spell slots and casting spells with Ki? Or get Spells Prepared like a Paladin, instead of spells known? Or give them acess to more utility spells like Enhance Ability? Please comment on what You think about it and if You try to play it, I would love to hear about that!
https://docs.google.com/document/d/1ctg5rkf0ccomBDaez5wSoswxHXIULO9BCk92jS0PqwI/edit?usp=sharing
Way of the Elemental Disciple
Elemental Disciples are the esoteric magicians, whose talents are not alike arcane or divine spellcasters, instead connecting them with psionics and mysticism.
Spellcasting 3th level Elemental Disciple feature You master the technique of channeling Your Ki into form of elemental energies. Spells Known of 1st Level and Higher You know three 1st-level spells from elemental disciple spell list. The Spells Known column of the Elemental Disciple Spellcasting table shows when you learn more elemental disciple spells of your choice. Each of these spells must be equal or lower to quarter of your Monk level (rounded up), as shown in maximum spell level column. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the elemental disciple spells you know and replace it with another spell from the elemental disciple spell list, which also must be of a level equal or lower to maximum spell level for this class. Ki Casting Whenever you cast a spell, you must spend a number of Ki points equal to level of that spell + 1. You can also cast spells at higher levels spending more Ki points, if you have access to that spells of that level. For example to cast Burning Hands at its base 1st-level, you must spend 2 Ki points, while casting Fly at 4th-level would cost you 5 Ki points. Elemental Disciple Spellcasting table shows what is maximum level of spells you can cast using Ki. Spellcasting Ability Wisdom is you spellcasting ability for your Elemental Disciple spells. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier
Elemental Attunement 6th-level Elemental Disciple feature Your You learn Control Flames, Gust, Mold Earth and Shape Water cantrips
Stance of Power 6th-level Elemental Disciple feature As a bonus action You can spend 1 Ki point to gain advantage on Strength and Constitution saving throws and resistance to bludgeoning, piercing, and slashing damage, until beginning of your next turn.
Elemental Defense 11th-level Elemental Disciple feature You gain resistance to one of the following damage types: acid, cold, fire, lightning, or thunder. Each time You finish a long rest, You can change selected damage type for another on that list.
Master of Forces 17th-level Elemental Disciple feature As a bonus action you can give yourself temporary hit points equal to 1d10 + your Wisdom modifier. When you have those hit points you gain immunity to to damage type chosen with Elemental Defense feature.
Elemental Disciple spell list
The following list provides spells you choose from when learning spells with this class. The spells are listed by their base spell level. If a spell's name is followed by an asterisk, it is from Xanathar's Guide to Everything. Spells with double asterisks are exclusive to Way of the Elemental Disciple and can be found in this document.
1st Level Absorb Elements* Burning Hands Chaos Bolt* Create or Destroy Water Earth Tremor* Fist of Unbroken Air** Fog Cloud Hands of Calamity** Ice Knife* Thunderwave Water Whip** Witch Bolt
2nd Level Dragon's Breath* Dust Devil* Flaming Sphere Gust of Wind Heat Metal Hold Person Levitate Melf's Acid Arrow Pyrotechnics* Scorching Ray Shatter Skywrite Snilloc's Snowball Swarm* Spike Growth Warding Wind* Web
3rd Level Elemental Weapon Erupting Earth* Fireball Fly Gaseous From Lightning Bolt Meld into Stone Protection from Energy Sleet Storm Thunder Step* Tidal Wave* Wall of Sand* Wall of Water* Water Breathing Water Walk Wind Wall
4th Level Control Water Elemental Bane* Fire Shield Freedom of Movement Ice Storm Stone Shape Stoneskin Storm Sphere* Vitriolic Sphere* Wall of Fire Watery Sphere*
5th Level Cone of Cold Control Winds* Hold Monster Immolation* Maelstrom* Telekinesis Transmute Rock* Wall of Stone
Hands of Calamity
1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: 10 minutes
You summon forces of natural disasters and sculpt them into form of animalistic limbs that attach to your body. Those appendages are semi material and take a shape such as claws, wings or tendrils. Choose one damage type: acid, cold, fire, lightning or thunder. The limbs are melee monk weapons, with reach of 15 feet that deal damage type selected when you cast the spell.
Fist of Unbroken Air
1st-level evocation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous
You can create a blast of compressed air that strikes like a mighty fist. Creature you can see within reach must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage and you can push it up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Watery Whip
1st-level evocation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous
You create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see within reach must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Rule Tip: Multiclassing
If you access spells from sources other than this class, you can cast them using Ki Casting, if those spells are of level You can cast using Ki. Alternatively you can use spell slots to cast elemental disciple spells using spell slots.
Optional Rule: Spell Versatility
If your group uses Unearthed Arcana - Class Feature Variants material, Elemental Disciple gains access to Spell Versatility feature enhancement.
Spell Versatility 3rd-level Elemental Disciple feature (enhances Spellcasting) Whenever you finish a long rest, you can replace one spell you learned from this class’s Spellcasting feature with another spell from the elemental disciple spell list. The new spell must be the same level as the spell you replace.
#d&d homebrew#d&d 5e#homebrew subclass#monk subclass#way of the four elements#way of the elemental disciple#probably rpg ideas#long post
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Battle of Stars
Melizabeth Week Day 7: AU
Author’s note: This is a Star Wars AU - for self-indulgent reasons - with almost no semblance of the original plot, and the author flexed all her nerd muscles while writing this. Forgive me!
The Manta class troop transporter tilted sideways as the pilot battled against the harsh winds of Ruusan’s upper hemispheres, and Elizabeth swallowed a wave of nausea from the sudden jolt. Her hands found their way to the lightsaber at her side all on their own, and the cool metal calmed her stained nerves. Fear was an unnecessary emotion for a Jedi to harbor, especially for a newly appointed Jedi Knight. Elizabeth had earned this title through hard years of training and field missions on the most outlandish terrains the galaxy had to offer, always under the guiding hand of her master, Hendrickson.
If her master could see her frightened face, he would surely remind her of the pure light of the Force that protected every Jedi and led them through even the most difficult times.
The Force is with you, Padawan, even when your fear prevents you from seeing it, was his favorite mantra, and he had made sure Elizabeth could recite his teachings in every situation, no matter how precarious. Including the smoldering battlefields of Ruusan.
But despite the calm stream of the Force inside of her, Elizabeth tensed when a projectile exploded a mere armlength away from the outer shell of the transporter as the shields absorbed the bulk of the damage. The ship tumbled sideways like a confused Aiwa, and Elizabeth dug her fingers into the leather handle above her head. In the cockpit, separated from the troop compartment by an open bulkhead, an alarm howled, a warning that the shields had dropped under twenty percent. Another hit and they were done for.
And despite the cacophony of nearby explosions and the constant up and down of the troop compartment, Jedi Master Diane stood unmoving between the Republic soldiers, as firm as a rock in the raging seas of Glee Anselm.
The older Jedi offered Elizabeth a reassuring smile. “There is little to worry about,” she said, “the Sith don’t have the resources to hold a crossfire like this up for long. Their troops will need to spare their blaster fire if they want to stand any chance during the ground assault.”
As if on command, the sound of laser artillery penetrating the sky and the handful of republican transporters faded to be replaced by the buzzing of engines as their unit continued their descent without further troubles.
“I wish I had your confidence, Master,” Elizabeth said.
“It is all a matter of experience,” Diane said. “The more battles you fight, the better you will learn to understand the nuances of warfare and what aspects you should focus on to gain the upper hand. Didn’t Master Hendrickson teach you these things?”
“He did, and we assisted our troops in a few skirmishes along the Tingel Arm. But Master Hendrickson values the role as peacekeeper more than that of a general. Whenever possible, he dragged me to some distant planet to study the local fauna and help those in need.”
At the time, Elizabeth had found these trips into the Outer Rim boring and unfitting for a Jedi, after all, the war with the Sith threatened to destroy stability all throughout the galaxy. And as soon as Elizabeth had traded the Padawan plait for the title of Jedi Knight, she had volunteered to join the constant stream of supply units headed for Ruusan, one of the most heated and most crucial battlefields, to support her fellow Jedi in the fight against the Dark Side. But the grueling minutes before the fight, during which she could do nothing other than trust in the pilot’s ability to land his vessel safely, almost made her miss the peaceful fields of Dantooine.
Diane nodded thoughtfully. “Your master is a wise man. With priorities that are sadly becoming more and more rare among the ranks of the Jedi. Even the council grants Master Ludociel more freedom to carry out his feud with the Sith than necessary.”
“But aren’t the Sith and especially the Emperor an evil that must be destroyed to bring peace to the galaxy?” Elizabeth asked. The Jedi temple was filled with nightmarish stories about the Sith and their dark arts, and she had been warned of the tempting yet destructive nature of the Dark Side since her days as a Youngling.
“Some Jedi would say that, yes. But fighting for the sake of fighting is meaningless – I would rather avoid the path that leads to more conflict.”
A jolt went through the transporter that made Elizabeth’s teeth smack against one another, and a second later, the bulkheads opened to allow Rusaan’s sandstorms to enter.
Elizabeth squinted but jumped into the open as the first hail shower of blaster bolts rained onto the transporter to leave smoldering marks on its shell. I am one with the Force, and the Force is with me, Elizabeth recited the ancient saying of the Guardians of the Whills, and activated her lightsaber. The blue bolt of pure light sent the blaster fire back to its marksmen; one Sith trooper went limp behind the makeshift trench he had used as cover.
Diane was leading her troops forward, green lightsaber in hand, and soon their unit advanced through the enemy lines and towards the goal of their mission: the ancient temple embedded into the mountain range ahead. Before the war had come to Rusaan, the stone structures had represented a shrine to the local population sited amidst a prospering forest, but the Sith had since burned down the trees and had turned the temple into one of their strongholds – where the forces of the Republic planned to secure crucial data about the enemy’s plans and tactics. Elizabeth had garnered this information from the official report handed out during the mission briefing, but the burned earth in the mountains’ shadow still turned her stomach upside-down. Master Hendrickson would have shed a silent tear had he been tortured with this view.
Elizabeth silenced the cries of injustice in her heart and filled her mind with a feeling of peace the way she had been taught. Guided by the Force, she pathed her way through the enemy defenses and the dunes of sulfur-heavy sand, swung her lightsaber in a perfect display of Soresu, the third form of lightsaber combat, and never halted until she reached the entrance of the temple, a gaping chasm filled with the stench of the Dark Side.
When she failed to detect enemy presences in the immediate area, Elizabeth turned to meet Diane’s eyes across the battle field. The Jedi Master briefly paused her chain of heavy-hitting attacks, and called out to Elizabeth over the buzz of laser artillery that announced the arrival of enemy reinforcement.
“Take a few of my men and advance into the temple. We will join you shortly.”
Elizabeth waited for three heavily armed republican soldiers to catch up and offered them a nod, before they climbed the final steps and entered the shadows. Inside, the howling of the storm faded to distant background stereo, like interference on a flawed comm channel.
A chill befell Elizabeth in her light Jedi tunic, but she fought the unease with a few calming breaths. Water dripped from the detailed reliefs on the wall, hinting at an underground spring located deep within the mountain that collected Russan’s sparse rainwater. The tiny streams reflected the glow from Elizabeth’s lightsaber and the small search lights attached to the soldiers’ helmets, but apart from that, the hallway with its high ceiling was cast in shadows. Somewhere in the dark, a stream of water gurgled along. Always in expectation of an ambush, their squad crept forward.
“No heat signals up ahead,” one of the soldiers informed after performing a scan via his HUD. With the anonymous helmet, Elizabeth had difficulties identifying the soldier, but she believed the voice to belong to a man named Howzer, one of Master Diane’s top commandos. “Thanks to the storm, the comm’s already dead. The sand could’ve messed with the scanners too.”
“Stay on guard,” Elizabeth said and followed her own advice by dropping into a defensive pose as she placed step by step forward.
The Sith were well known for their traps designed to take out unexperienced Jedi. One of her training partners during her temple days, a kid named Mael, had run into such a trap on one of his first field missions, and he was declared missing by his master ever since. In all likelihood, the Sith had long disposed of his corpse. Or they had taken him to their outpost on Korriban to use him in their experiments. Separate mind and body, mutate the flesh of their victims, or turn them into weak-willed puppets to add to their army; Elizabeth had read reports on these and crueler methods of torture when her master hadn’t been around to see.
She shook the thought off and concentrated on her environment. The Force might offer you glimpses into the future, but you can only use this advantage if you remain in the present, as Master Hendrickson liked to say.
Her crono confirmed only a few minutes had passed, but the walk through the dark felt like hours before Elizabeth and her squad came across a durasteel gate too technological advanced to fit into the old hallways and high-rising pillars around.
Howzer ordered his men to take cover with clipped gestures before he tapped the control panel embedded into the stone next to the gate. The bulkhead protested with a shrill squeal as the opening mechanism pulled the durasteel aside to reveal the chamber beyond. A multitude of screens enlightened the room to give the impression of a control center, but before Elizabeth fully realized the situation, a shadow rushed past her, followed by one and then a second outcry.
Elizabeth spun and skidded on the polished floor tiles as she caught a glimpse at their attacker. Two of her men had slumped lifeless to the ground, and above them towered a male human with a cold grin on his face. The red of his lightsaber painted bloody hues onto the walls. He was no doubt a Sith, his poisoned aura like a nexus of evil appalled Elizabeth to the core.
She had never faced a Sith before, and all her passionate preaches about fighting and destroying the scoundrels of the galaxy vanished, washed away by the cold imprint this man left in the current of the Force around her.
The blaster bolts hurrying past her head tore Elizabeth out of her paralysis as Howzer targeted the Sith with mechanical precision. The Sith’s face remained unflinching, and he deflected the shots with arrogant ease until the play bored him and he reached out with his unarmed right hand. Elizabeth could almost see the Force as it twisted between his clawed fingers. Howzer gargled but still managed to pull the trigger while the air was ripped out of his lungs by the hands of the Dark Side. His efforts amused the Sith more than anything, and he sidestepped the laser bolt without a change in expression.
Elizabeth finally regained her sense of self and jumped into the fray with a parade of swings aimed at the Sith’s head. His green eyes widened for less then a second before he raised his weapon to deflect. A mix of red and blue danced across his boyish features.
“Send for reinforcements, I’ll hold him off,” Elizabeth yelled, and Howzer, who had dropped to his knees as soon as the Sith’s attention no longer rested on him, obeyed and staggered towards the exit.
Elizabeth and the Sith parted, and his lips twister into a malicious grin. “How bold of you, Jedi, to think you can hold out until your unit arrives.” In his mouth, the word Jedi sounded like an insult rather than a title to command respect.
Instead of an answer, Elizabeth dove into the stream of the Force and allowed its wise hands to guide her next moves. She charged and turned her forward momentum into a chain of short swings with varied angles but minimal countermovement. Despite his smaller statute, he parried her attacks with enough physical strength to sent a quiver down her arm muscles every time their blades clashed. He retreated with quick steps that always allowed him to meet her with the advantage of a strong stance. Elizabeth’s best chance of victory was to pin him down and prevent him from dealing out hits himself. A small hope at best.
While she had trained all variants of combat her teachers at the temple and later Hendrickson had to offer, Elizabeth had never battled an opponent as versed with their lightsaber as this Sith. Each movement was a perfectly calculated effort, each shift in stance a display of uncounted practice sessions. More than one with the Force, he became one with his lightsaber the longer the duel proceeded. Elizabeth had seen Jedi Masters enter a fighting trance that reduced their reaction time to a fraction of a heartbeat, and the speed of this Sith rivalled the best of them.
If he had intended to end the fight, he could have done so numerous times over. But for some reason, Elizabeth’s efforts seemed to entertain him.
He allowed her to push him back with an endless loop of the same hits in slight variation, amused by her inability to alter from the patterns she had learned at the beginning of her training; his dark aura had disabled Elizabeth’s ability to strategize, and those fight patterns ingrained into her muscles were the only tactic she could rely on.
But apart from a physical and speed benefit, her opponent had another advantage to use in his favor: knowledge about the terrain. And as Elizabeth dared to hope she might corner him between the wall and her blade, he dropped low, struck for her legs, and stood behind her in one single motion. Elizabeth evaded the hit but tripped on the slippery tiles. She expected to stumble into the wall, but the ground beneath her suddenly vanished and she fell into the canal hugging the wall that had been obscured by shadows. The water didn’t run deep, and Elizabeth’s joints protested as she absorbed the impact with a roll.
Soaked and on wobbly legs, Elizabeth met the eyes of her opponent standing several meters above with a relaxed posture that screamed victory.
“Don’t try it if you want to make it out alive,” the Sith said, and Elizabeth gritted her teeth. With the aid of the Force, she could have catapulted herself back to ground level, but he had a point, he would cut her down if she tried.
“You fought valiantly, Jedi,” he continued, “but I’m afraid your efforts were in vain. Thanks to our little dance, my troops have gained enough time to destroy any information you and your pathetic ensemble of light bringers could have used against us.”
“You never intended to uphold this base.”
The Sith grinned. “No, my master generously surrenders these empty halls to the Republic. There are far more interesting targets worth pursuing. I look forward to face you on another day on a different battlefield, Jedi. For the time being, I must take my leave. My master is not a man of patience.”
Disheartened, Elizabeth lowered her lightsaber. The entire operation had been a failure from the start; the Sith had anticipated the advancements of the Republican army. But if Elizabeth stroked her opponent’s ego, perhaps she could gain at least some information of value.
“Your master must be a great figure in the war if he polished your skills with a lightsaber to these impressive degrees.”
The twitch of amusement in the corners of his eyes showed he had seen through her charade. But he stooped to an answer regardless. “You might have heard of him as the one who stands above the Ten Commandments, the elite of the Sith Empire. I merely carry out his plans. So long, Jedi.”
He saluted mockingly and disappeared out of view. Elizabeth remained in the canal while the water brushed past her boots, too shocked to speak or move. The man she had fought was no ordinary Sith, no distant servant of the Dark Side without prowess or knowledge of the enemy’s plans. The man with the blond hair and the excellent footwork was Meliodas, apprentice of the Emperor himself.
By the time Master Diane and her men arrived, Elizabeth had regained her composure and confirmed the failure of the mission and the destruction of valuable data. But her thoughts kept circling around Meliodas and the ease with which he had defeated her; he thought so little of her he had revealed his identity for the sole purpose of his amusement.
And while the soldiers searched the control center for minute clues the Sith might have overlooked in the haste of their departure, Elizabeth swore to herself to train harder and learn the fighting trance technique.
The next time she would face Meliodas, she would best him. To bring the galaxy one step closer to peace. So that the light of the Jedi might withstand and cast away the darkness of the Sith Empire.
#melizabethweek#nnt fanfiction#nnt au#nanatsu no taizai#star wars#my writing#meliodas#elizabeth#what am I doing with my life?#legends lore#bonus points if anyone knew Rusaan beforehand#fanfiction
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Baby Misery
Hydra and alien tech again. They obviously would never learn, but it happened so often that the entire team didn't even bother coming out. The fighting team consisted of the Stark family, Bucky (they always brought him if they knew Hydra was involved for his personal revenge), Wanda, and Vision. Tony had lost sight of Stephen at one point, but the faint crackle of the man's whip was enough to keep him from looking for his wife. That and the fact that FRIDAY could easily pinpoint his location, as well as Peter's. He didn't make them suits for shits and giggles after all.
Okay...maybe it was part of the reason.
The main, important reason was that if he couldn't put a shield around the world, he would put one around his world. Especially when one part of his world yawned over the comm in the middle of a fight while lazily webbing a Hydra agent against a nearby wall.
"Underoos, that better not have been a yawn I heard."
"It was totally a yawn. Look, I'm doing it again." He was. The little shit. All while punching the lights out of the last agent.
"What have I said about sass on the battlefield?" Tony asks over the comm and watches as Peter swings around the streetlight he's perched on before jumping down.
"It better be clever?"
"Yeah, and that wasn't it."
Peter sniffs. "Agree to disagree."
"Stephanie! Are you hearing this blasphemy?!" Tony pauses in his walk toward Peter and allows his helmet to retract when Stephen doesn't respond. "Babe?"
Nothing. The others were looking around for the missing sorcerer, and Peter had truly swung into action. The cub went looking for Mama Bear, and it didn't take long for the silence over the comm to be replaced by Peter's side-splitting laughter. It was nice to know that Stephen was unharmed, but Tony still didn't know why the laughter was warranted. Bucky had followed the Spiderling and his laughter rang through the communicators as well. That was enough for the engineer to go find out what was so funny.
When he found the rioting duo, whom were actually holding their sides from laughing so hard, Tony looked past them and groaned loudly at what he found.
Stephen was unharmed...but he was a fucking baby. Levi was swaddling it's infantized master, looking as confused as a piece of outerwear can. Damn alien tech.
"Stop laughing or I'll put you both on diaper duty."
Peter only laughed harder, his face red. "Duty."
The insinuation had Bucky laughing harder as well, and Tony did the only thing he could think of. He smacked them both upside the head, armored hands and all, before stooping over to pick up his miniaturized wife. Tony had to hand it to Stephen though. He was a cute baby.
Who was also looking far too pleased with his situation.
"Stop smiling. I hoped this would never happen and you had to go ahead and complete the circle. What do you have to say for yourself?" Tony asks the babbling infant. His only answer was Stephen blowing spit bubbles that did not have the billioanire's heart melting.
At least Peter was spared this time.
"Aww. He's so cute." Wanda coos at the infant in Tony's arms and the man sighs heavily.
"Hey, Red Riding Hood...could you not? This is really weird for me."
Wanda laughs. "Sorry, sorry. We should get him back to the tower."
"He must have been hit with alien tech. This is something we will have to wait for to wear off." Vision mentions softly.
"Yippee." Tony drawls as his helmet reforms over his face. "Levi, come protect him from the wind while we head back."
The cloak rewraps itself around Stephen just before Tony flies off with him, leaving the others to follow. Wanda and Vision could fly back, Peter could swing, but Bucky couldn't travel by air. He had joined them by motorcycle, and he would be taking it back to the tower. Peter would probably jump at the chance to forgo swinging to hitch a ride on the bike. Tony wasn't worried though. The soldier wouldn't let anything happen to the teen.
Once he makes it back to the tower, Stephen was almost instantly snatched from him by Natasha, who holds out the babbling baby at arms length.
"Cute." The assassin places Stephen on her waist as Tony's nanotech armor fully retracts. "Alien weapons?"
"Yep." Tony confirms with a pop and grabs a bottle of water out of the fridge.
Wanda and Vision had arrived moments after Tony, but Bucky and Peter took longer, confirming the engineer's earlier assumption that Peter would go with Bucky. It took them longer than usual though, and just when he was about to call Peter, he and the soldier stepped off the elevator with bags of food. A lot of food. Tony wasn't really sure how they managed to hold onto all of it on the motorcycle, but he wasn't going to complain. They brought Chinese food for everyone and Tony was starving. He was glad he had the mind to give Peter his own debit card that was connected to the family funds. Of course the teen had his own money, but for moments like this? Feeding the Avengers was pricey. Still chump change for Tony though.
"We practically cleaned out the restaurant!" Peter announces as he walks into the kitchen and pitches forward, only for Bucky to throw his arm out and catch the teen by his shirt. The teen grins and dumps his armful of bags on the island. "We got some stuff that Mom can eat--holy crap...is it weird to call him Mom right now?" Tony opens his mouth but clamps it shut when the teen continues. "Yeah totally weird."
Peter continues to ramble and Tony turns to look at Bucky with a raised eyebrow. "Did you give him sugar or caffeine?"
"No." He replies as he sets his own burden down and starts pulling out food.
While Peter and Bucky unload the food and pull out plates for everyone, the billionaire looks to Stephen when he starts to cry. He watches as Natasha tries to gently bounce him and soothe him in Russian, but she stops when Stephen starts clenching his hands just to cry more. Natasha grabs one of his hands as gently as possible, earning a whimper, and she whips her head up to look sharply at Tony.
"His hands."
Tony rushes over to her and examines the baby's hands to find that they were still scarred. Which meant that Stephen's hands still hurt him. Now that he was a baby, he had a very low tolerance for pain, and Tony could see lots of time with warming pads and gentle massages in the near future.
"Oh baby..." Tony takes Stephen from Natasha and very carefully starts a gentle massage on one hand. "I'll make it better tesoro."
Stephen sniffles into his shoulder. "H-Hurts."
"I know honey. Are you hungry?" The mini sorcerer nods as Tony continues his massage. "Okay. Barnes will get you some food, and after dinner we'll go lay down in the bedroom with the hot pads if you need them."
It was a plan. Stephen seemed to be able to relax for a little bit since the massage seemed to help with the pain, but then everything spiraled downward when it came to actually eating. His hands still trembled when he tried to feed himself, and Tony had to motion everyone toward the living room so he could help Stephen without the sorcerer feeling completely embarrassed. If anyone wanted seconds, they had waited until Tony and Stephen were finished and hidden in their room to go back into the kitchen.
The baby sorcerer had been miserable the entire time. His hands constantly hurt and he couldn't control the shaking enough to do things he used to be able to manage (like feeding himself), he of course couldn't control his bladder so diapers were a necessity, and Tony hated seeing him upset. The worst part about all of this besides his hands still being mangled? Stephen was aware that he was a baby. Tony and Peter were lucky enough to either not remember, or in the case of the first time for Peter; not aware at the time.
Natasha had checked in before heading back down to her own floor after everyone had finished with dinner, and Peter had thankfully caught onto Stephen's misery and shame that he just told Tony to call for him if he needed help. It was hard to see Stephen visibly relax when the teen didn't walk into the room. The sorcerer had the thought in his head that he couldn't let Peter see him in need if help, because he was supposed to be Mom. Peter shouldn't have to worry about his care. Tony kind of understood where he was coming from though. He wouldn't want Peter to worry about him either.
It took a couple of hours, but Stephen was finally able to relax enough to keep himself distracted from the leftover pain in his hands with a movie Tony had put on. As long as he had one hand on a heating pad and another in the engineer's hands while he continued the endless massages, the pain was somewhat bearable. The tears never really stopped though. Stephen couldn't seem to turn those off, so they were always running down his face, even if he had audibly stopped crying. Sleep was wishful thinking. His hands bothered him too much to be able to fall asleep.
It all broke Tony's heart.
So he thanked whatever entity that being a sorcerer meant he was somewhat resistant to the power behind the alien tech as well. Stephen had turned back to normal around midnight and the first thing he did was wrap his arms around Tony. He had been hurting badly. Physically and emotionally, that he craved some proper affection from his husband. He understood why Peter always wanted to be held after a bad day.
"I'm sorry." Stephen finally whispers after a few silent moments of cuddling.
"There's nothing to be sorry about. You were miserable babe." Tony kisses the top of his head before laying his cheek on it. "Were you always aware or was it gradual?"
Stephen tightens his hold around the engineer and nuzzles the man's collarbone. "Gradual I think. Why?"
"That would explain the spit bubbles." Tony turns off the movie when it's over. "Do you need anything? More heat? Painkillers?"
"...just keep holding me."
"I can do that. Let's get you into some pajamas though."
Stephen agrees with a nod and allows the other man to help him change. His hands were still sensitive, so this time he wasn't bothered as much by his need for assistance. He just wanted to crawl into bed, be held, and get some sleep. Pain was exhausting, no matter what kind it was.
The doctor gets back into bed as Tony gets into his own 'pajamas' (which was just a tank top and boxer shorts; Stephen's usually consisted of a t-shirt and pajama pants) and then crawls into bed next to Stephen before pulling him into his arms. Instead of wrapping his arms back around his husband, the sorcerer kept his hands safely tucked between their bodies, the natural heat soothing enough to balm the pain.
Being a baby sucked.
#mama bear stephen strange#ironstrange#supremefamily#peter parker#tony stark#stephen strange#bucky barnes#wanda maximoff#vision#natasha romanov
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As per request I have gathered information on mental and their magical properties. I’ve have tried to research each one as much as I could. As always none of this is replace any medical or mental treatments and only as a aid. As well as feel to copy this information for your own personal use. This is a long post so I’ll shut up now and just drive in! ❤️
Metals and their Magical Properties
Base Metals
Aluminum- Refects incoming energies and makes the perfect base for magic mirrors. Useful for magical protection and can used in protection jewelry.
Copper- This is primarily a conductor and it is also a bridge in many ways. It’s a good metal to use for magic wands because of this. Copper can also be used to draw away negative energy.
Tin- Tin is a amazing substance that is a reminder that metals are made of crystals and that they are only experienced by use as “metallic” and “hard” because of the circumstances of our world holds it to that state. If you clear your mind of general ideas about tin, you will find it very helpful, compliant, and co-operative element for symbol making especially. It also is associated with sexuality and the sacred chakra, and can used to attract things you desire. Success and prosperity, abundance, and healing -rejuvenation and regeneration particularly- are also tied to tin.
Iron- Iron is the heart of the Earth but also the heart of the universe itself. It is both terrestrial and stellar; as above, so below. Therefore you can use iron as a grounding tool for earthbound work and at the same time as a universal tool for other work. Iron is the metal of choice for out of body experiences and shamanic travel as it opens connections between worlds. Also iron is known for use in defense magic and defect negativity. Iron also can be used to ward Fae away.
Lead- Lead is the silent metal. It is a law upon itself and in magic, creates a space of silence. This is a perfect metal for “Black Space” meditation. Because of its ability to be silent itself, it makes a good barrier in and of itself, it makes a good barrier in all forms of energy and can be used to keep things in, as well as out; however that isn’t its main purpose in magic but indeed it is about “the silence within”. It’s is associated with the planet of Saturn, and the god of the same name. You can also incorporate into working to control negative behaviors, thoughts, and break bad habits. And finally if your doing any works that involves communication with the Underworld lead is the perfect metal to use.
Zinc- Zinc is the metal of magical revelation. It appears innocent and ordinary in its physical state, but on other levels zinc is an extraordinary event with powerful properties. Zinc is associated with the planet Uranus. Use zinc in rituals, spells, and amulets promoting originality, relaying on flashes of insight, renewal, inventions, cooperation within a like minded groups, humanism, freedom, and moving our stress.
Nickle- Nickle is a extraordinary metal which extends into most dimensions and has many levels of existence. It is extremely complex and when added to an alloy, increases the complexity of the mix by its very  presents. It is therefore useful when additional information or energy is required, or when dealing with solving problems, advanced knowledge or personal breakthrough or threshold shift is required.
Precious Metals
Gold- Gold is the sun metal. It has therefore been linked over the millennia with everything health, wealth, and growth. On another level, it is a slow flowing towards accomplishment. When working with gold bear in mind most gold sold these days are alloys and 24k gold is pure gold only. Gold is associated with the third eye chakra, heart chakra and the crown chakra. It’s also associated with the Leo zodiac. Gold symbolizes the purity of spiritual aspect of “All that is”. It is symbolic of spirituality and development in the realm of complete understanding, allowing communication with the source of all being. Gold has also been called “The Master Healer”. It is a excellent mineral for purification of the physical body.
Silver- Silver is high conductor, an open river that carries all things both ways. Silver absorbs many things but doesn’t store them which makes a good metal for magical charms that need flow and work on a continuous basis and without needing to be cleaned between. Silver is also a metal of emotions m, of the psychic mind, and loving as well as healing. It can be used to clean a persons aura. Silver is known to enhance to power of the moon and identity’s with lunar manifestations of the Great Mother, the eternal Goddess. Silver is associated with yin and feminine energies. Silver jewelry can be warm to reflect negative energy and protect against evil intent, and reflecting spells of harm back to the sender.
Platinum- Platinum has been called the “solid wisdom metal”. It has attributes similar to lead which gives it a extra dimensionally and viewpoint of wisdom of hindsight (or foresight). It’s a excellent metal for soul meditation and to help find and keep on a true road in this lifetime. Platinum is associated with the crown chakra and Gemini zodiac. Using platinum in meditation helps integrate new ideas and energies in our lives. It’s keeps one forced and determinedly working towards full and lasting integration. If used in a elixir form, it can alleviate depression, help one regain memories that have been lost from being shocked and/or overwhelmed.
Palladium- This is a metal of guardianship on the highest level. Not as a protecter or teacher but as a stable champion and friend to keep grounded even when traveling very far from home. Palladium can be used to increase general knowledge, wisdom, ancient knowledge, working with the spirit realm, increasing psychic power, and safe travels. It is also used in magical workings related to overall balance of mind, spurt, and body, meditation, insight, and foresight. Also can used as a aid in astral travel. Palladium represents goddess Athena.
Transition Metals
Titanium- This is a light, strong mental. Titanium properties can calm its owners spirit. It’s said it was the power to overcome negative energy. It can suppress anxiety as fear. Titanium can also be used when you want to summarize your thoughts. It absorbed positive and elemental energies. As a wand it can help focus, visualization, and range for energy projection. This mental is considered masculine because of its high strength, brightness, strong chemical reactivity, fire characteristics; and yet can be fully compatible with the moon energy, work as a bridge or converter.
Chromium- is primarily a catalyst that helps lift us up and out of ordinary places and into the extraordinary. Both radiant and reflective, it can be used as a portal for extradimentional travel. It regulates energy and heat levels and can help soothe pain and headaches. It encourages mental regeneration and healing, taking away feelings of being under pressure. Associated with the heart chakra.
Manganese- has interesting effects on its environment abd belongs to a group of metals used in shape shifting. Because of its ability to both defect and refract light and energy, it’s a flexible shield maker and strengthened an ally to a traveler. Manganese stimulates spontaneity, creativity, and can enhance positive energy. Manganese produces a grounding effect which can help to balance the emotional and physical body. It also acts as a bridge connections between the conscious self and the angelic realm. Also can assist in bonding and brings others closer.
Cobalt- takes the refraction properties of manganese on step further and produces very specific, deeply hypnotic emanations that can cloak and transform a traveler. Radian, powerful, and extremely psychically active. Cobalt actualizes creative pursuits, removes self limiting blocks, and stimulates the imagination. It can life ones mood, abd during contemplation helps maintain a state of Grace and inner peace. It stimulates the third eye visioning and leads itself to being programmed for clairvoyant purposes.
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Darkness World Chapter 1
This is the first chapter of a series I'm starting based around, who else, but LIJ. It is going to be an AU supernatural/mythological type story that I have no idea where is going
Word Count: 1746
Warnings: Demon summoning, blood, murder, slight gore, theft
The scent of incense was cloying and heavy, lingering in the air. The lights were extinguished, only the candles scattered throughout illuminating the basement room. Five hooded figures knelt around a black pentagram sketched on the concrete floor, reciting a summoning spell in monotone.
Attenrobendum eos,
ad consiendrum,
ad ligandum eos,
potiter et solvendum,
et ad,
congregontum eos,
coram me.
"Holy Shit!"
The disbelieving utterance broke the trancelike atmosphere in the room, the eyes of the rest of the group popped open, gasps filling the silence as purple smoke billowed from the floor. The candles flickered as the smoke began to swirl, a whirlwind rising from the ground as the room began to shake, candles tipping over and extinguishing blanketing the room in darkness save for a purple light emanating from the center of the circle as the wind and shaking died down.
“I can’t believe it really worked.”
The smoke cleared revealing a pale figure kneeling in the midst of the pentagram.
“Master.”
**
Lajla Astren knelt on the cold concrete floor, eyes lowered as she waited for her Master to speak. Lajla didn’t normally pay much attention to summonings, pesky humans attempted the damn things all the time; but this time power had been emanating from the portal, drawing her in. She had been helpless to resist the lure. Nor did she want to. She was drawn to power, sought it out, and was eager to explore the source that had lured her to Earth.
Her long black nails scraped along the concrete as she waited, her tongue darting out to lick over her purple painted lips, perfect white teeth biting into the plump bottom lip. Raven black hair fell over her shoulders, with dark purple streaks that were hidden in the darkness of the room. Her pale skin was luminescent in the candlelight, breath coming in even pants as she struggled to remain patient. She could feel multiple sets of eyes on her, leering at her. She could sense none of the power that had drawn her through the portal, her senses reaching out in vain to tap into the source only to come up empty.
“I’m your Master.” One of the males finally spoke, his voice squeaking with excitement. It took a moment for Lajla to translate it, her mind sifting through the thousands of languages she knew before it settled on Japanese.
Hot rage began to pour through her veins like molten lava as she comprehended his assumption, her eyes flashing purple in the darkened room.
Lajla rose from her supplicant position, eyes raising to glare at the men gathered in front of her. The lust in the room was palpable, want reflected in their eyes as they roamed over her form. Lajla had been created for sin, the embodiment of lust, so it was a reaction she was accustomed to it though at the moment it was only fueling her hunger and rage.
Lajla sneered at the man directly in front of her, derision clear on her face as looked over his head to toe black attire and black makeup. Typical try hard wanna be Satanist. Black clothes and makeup do not a Satanist make. Her fingers itched to claw at his pathetic face.
“I summoned you. That means you belong to me. You have to do my bidding.” He said smugly as if he was an authority on the subject. “I read the spell instructions. I know how this works.”
“Ordinary demons, sure. But I am no ordinary demon. Only one who is worthy shall own me.” She snarled her hand shooting out to grip him around the throat, driving him backwards until his back slammed into the wall with a painful grunt. “You are not worthy to own me.”
Her fingers tightened further, eyes lighting up in revilement as he gasped around her hold his fingers clawing at her skin. Lajla grinned as she felt him struggling to gasp air through his throat, emitting pitiful sounds that only served to hasten his deprivation of oxygen.
“Hey, let him go.”
Lajla whirled away, letting the now unconscious man fall to the ground and advancing on the brave soul who dared to interrupt her. Seeing the others trying to flee up the basement stairs Lajla raised her hand throwing a shield in front of them and making the trio bounce back and fall in heap on the floor.
“You disturbed me. Drew me here under false pretenses.” She growled stalking towards them. “For that you must die.”
--
Smiling in satisfaction Lajla flicked her tongue over her bloody lips, savoring the remnants of her victims’ blood before kicking a dismembered hand on her way to the stairs and turning around at the top. Such a beautiful scene, it was a shame she had to destroy it. With a last longing look at the blood splattered walls, dismembered limbs and mutilated flesh she sighed before snapping her fingers causing an eruption of flames and setting the room ablaze. Lajla soaked in the heat of the flames, feeling them licking at her skin as the room was incinerated. The flames crawled up her body, consuming the blood covering her skin and disintegrating her clothing until she stood nude in the flames. The bodies below were nothing more than ash, all traces of evidence wiped out by flames hotter than anything that could be found on Earth.
Stepping out into the main floor of the home Lajla searched until she found a bedroom, stealing a t-shirt and pair of sweats from the closet with a frown. They swam on her petite body, and honestly Lajla would rather walk around naked, but humans seemed to frown on nudity. Lajla didn’t understand the hang-up, but it wasn’t really her concern. Humans were strange creatures. The borrowed clothes would do for now, until she could find suitable replacements.
It was probably in her best interest to simply return home, but Lajla was intrigued by the power that had drawn her to Earth in the first place. The summoners had been a waste of her time, though they did provide a decent meal, but somewhere here in Yokahoma there was someone worthy of her submission. She would find the source of the power that had drawn her through the portal. Curiosity killed the cat, but Lajla hoped it would lead to more pleasurable pursuits for her.
“I’m sure he won’t miss these.” She said cheerfully swiping a set of keys with a BMW emblem on the keychain from the counter, walking towards where she assumed the garage to be located.
“Ooo, don’t mind if I do. Who knew Satanists drove convertibles.”
Sliding into the driver’s side of the cherry red convertible Lajla fired up the engine of the vehicle she certainly never would have expected her victim to drive. Reaching for the shifter Lajla started backing out of the garage, letting out a startled laugh when the car lurched forward almost hitting the wall. Slamming on the brake she blew out an annoyed breath. She needed to focus. Apparently driving was a little more difficult than she remembered. She couldn’t really be blamed. It had been a while since she was behind the wheel.
Making sure she was in the correct gear this time, Lajla backed down the driveway and out into the streets of Yokahoma. Pressing buttons on the navigation until she found a nearby shopping mall Lajla slid on the sunglasses she found beneath the visor and sped towards her destination.
It was a struggle to keep a neutral expression on her face as she walked through the doors of the department store, shrinking back from the pastels that littered the aisles.
“Can I help you?” A snooty voice had Lajla turning to encounter a saleswoman looking her over like she was a cockroach running across her shoe.
“If you want to keep your tongue I would remove that look on your face.” Lajla snapped. “I’m higher on the food chain than you will ever be. I don’t need your attitude. All I need to know is where your clothes are that aren’t going to make me puke just looking at them.”
“Excuse me?”
“Black? Leather? Sexy? Anything like that here?” Lajla asked waving her hand around the opulent store.
“I think you’d be better off next door.” The saleswoman said. “I’m sure they’ll have something more your style.”
Rolling her eyes Lajla brushed past the woman, smirking when the girl nearly tumbled over and headed to the store next door.
Now this is more like it she thought walking through the doors and immediately being beset upon by scores of black leather and high heels. Grabbing random clothes off the rack on the way to the dressing room Lajla ignored the staff and walked straight into an empty room, slamming the door in the face of the following employee.
Rifling through the pile Lajla tossed scraps of clothing aside until she found a pair of black leather shorts that were in her size with black motorhead tank top paired with fishnets and stiletto heels. Leaving her pilfered clothes in the mess she left behind Lajla exited the dressing room and headed for the door of the shop.
“Wait!”
Lajla pulled up short as a hand landed on her arm, stopping her from walking out. A sneer on her lips she glared at the offender, ripping her arm free.
“You can’t just walk out like that. You have to pay for those.”
Lajla frowned, confusion marring her brow before she remembered that particular facet of humanity. Apparently they liked to barter for things. Given she didn’t have any of that money they liked to use, she was going to have to pull another trick.
“I did pay.” She said flatly.
“You did?”
“I did. Don’t you remember? You rang me up.” Lajla looked into the sales girl’s eyes, staring deeply into them. “Right over at that register there.” She jutted her chin towards an unmanned register in the middle of the store hiding her smile as the girl’s head nodded slowly in acceptance.
“That’s right. I did ring you. On that register right over there.” She parroted. “I’m so sorry. I don’t know what’s wrong with me.”
Without further issues Lajla left the store, hopping into her borrowed convertible. Now that she was more suitably attired she could move on with her mission on Earth. To find the source of that power that had drawn her here.
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