#Realism is also a great source of learning for me
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Realism is fun till it isnât and I realize Iâve already committed too far and canât just scrap it but I know it will take me too long so here are some sacrifices you may see finished later on
#dragon#myart#creature#I still generally have inspiration for the first one so that one will probably get finished first#I really like watching the speedpaints procreate automatically records even though itâs crunchy and has a weird green tint#specifically on realism because itâs wild for anything else and is actually psychotic#Mostly because I just suddenly start experimenting with brushes and start turning layers off and on for a good chunk of it#I use 3 layers usually for realism#One for the actual drawing one for the sketch and one for a base color#It makes it better I think because itâs more similar to actual painting or something#That might not be the reason I dont really know#Itâs just better I do it that way#Maybe because I canât get distracted and lost?#Realism is also a great source of learning for me#Even if i never really finish stuff like this#I might this time though who knows#Sorry for leaving you guys stranded Iâm chasing a really big train across the country#My priorities are with locomotives#âYou guysâ (I say to my very few followers đ¤đ¤ (that probably followed me in the first place for dragon adventures stuff))#I do what I want and what I want is not dragon adventures right now#Right now I want locomotive#Iâm not hijacking that train it sounds like Iâm going to hijack that train#however#i would appreciate owning a big train I feel like I would enjoy that#Side note how do my DA followers feel about the genetic traits in the event eggs making motorouk w/ the error trait worth like 100mil#I feel ill when I can recite all of the full species names from memory#It does make sense though Iâve been playing since the first event in 2019#Iâm committed what can I say#Almost forgot a tag oops#art
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Hi! Can you elaborate on "Fuck GRRM's committment to 'historical realism' without knowing anything about medieval social history"? I would love to know about what GRRM gets wrong about medieval gender roles, specifically.
So Cersei learns at an early age that she has no agency, her only value is producing heirs and is barred from traditional routes of power so she has to use underhanded methods such as influencing men with sex or using underhanded magical means. I would love an explanation on why this doesn't reflect medieval queen consorts and noble women irl.
Sure! The basic summary is: GRRM "knows" the things that everyone "knows" about the middle ages, which are broad stereotypes often reflective of a) primary sources that deserve a critical reading rather than being taken at face value and b) the judgements of later periods making themselves look better at the medieval period's expense.
As Shiloh Carroll argues, building on the work of Helen Young, âreaders are caught in a âfeedback loopâ in which Martinâs work helps to create a neomedieval idea of the Middle Ages, which then becomes their idea of what the Middle Ages âreallyâ looked like, which is then used to defend Martinâs work as ârealisticâ because it matches their idea of the real Middle Ages.â
Since you're mainly interested in Cersei here, I'd strongly recommend a book: Queenship and the Women of Westeros: Female Agency and Advice in Game of Thrones and A Song of Ice and Fire, edited by Zita Eva Rohr and Lisa Benz. It's an excellent read and speaks to exactly what you're asking about. The tone of the book is very positive and non-judgemental when it comes to GRRM and his depictions of women on the whole, but I think some of this is rhetorical positioning to not seem like "mean angry academics jumping on fiction for not being accurate," as the actual content turns the reader to thinking about how much agency and power medieval queens had in different European societies and how little of that worked its way into GRRM's worldbuilding.
It's true that women typically didn't inherit titles and thrones in their own right, and that they were usually given in marriage for political/dynastic reasons. However, they weren't seen as brood mares whose only duty was to pop out sons: both queens and noblewomen had roles to play as household managers, counselors, and lieutenants, actively participating in the ruling of their domains and in local and international diplomacy (women in political alliances were not just pawns sent to a powerful man's bed, but were to act as ambassadors for their families and to pass information back and forth), and they had to be raised with an understanding of this so that they could learn to do it. Motherhood was very important, don't get me wrong, but it's a mistake to assume as pop culture does that a wife's foremost duty being to provide heirs for her family meant that she was ONLY seen as a mother/potential mother.
Catelyn is a great example of what was expected of women in these positions. But in the books, Catelyn is basically the only woman who inhabits this role, and the impression given is that she's exceptional, that she's just in charge of the household because she's so great at it that Ned allows her to be his partner, and that he listens to her advice because she happens to be a wise person in his orbit - and also that Ned is exceptional for giving so much power to a woman, because in the world of ASOIAF, it takes an especially good man to do this. In GRRM's view of the medieval world, realpolitik and the accumulation of power are the most important things, so men in Westeros are extremely unlikely to give up any authority to their wives, even though this is historically inaccurate.
Cersei, on the other hand, is supposed to be a more realistic depiction of what would happen to an ambitious medieval woman. There's a chapter titled "Queen of Sad Mischance: Medievalism, âRealism,â and the Case of Cersei Lannister" in the book I've rec'd, and it deals with why this is problematic extremely well. (This is the source of the quote at the top of this post.) In it, Kavita Mudan Finn argues that Cersei embodies pretty much every medieval trope for the illegitimate wielding of power by a woman. She underhandedly gets people killed for opposing her, she seduces men into doing her bidding, she advances her family's interests and her own at the expense of the realm. She's made sympathetic through fannish interpretation and Lena Headey's performance, but in the text she's an evil woman doing evil things. Even when she gets to be regent for her son - a completely legitimate historical position that allowed women to handle the levers of power almost exactly like a king - she continues to do shitty things and not be taken seriously because she's just not good at ruling.
But even before then, from a medieval perspective she had access to completely legitimate power that she didn't use: she'd have had estates giving her a large personal income, religious establishments to patronize (giving her a good reputation as a pious woman and people she'd put in high positions being personally loyal to her), artists and writers to patronize as well, power over her household, men around her listening to her counsel. That she doesn't have that is a reflection of GRRM either deciding these things don't really exist in Westeros in order to make it a worse world than medieval Europe and justify Cersei feeling she had to use underhanded means of power, or not knowing that they were ordinary and unexceptional because he has a good working knowledge of the politics of the Wars of the Roses but little to no knowledge of social history beyond pop culture osmosis, and, imo, little to no interest in actual power dynamics.
There are a lot of books I'd recommend on this subject. There's a series from Palgrave Macmillan called "Queenship and Power" and nearly all the books in it are THE BEST. Theresa Earenfight's Queenship in Medieval Europe is a very readable introduction to the situations of queens in European societies across the continent. She also has a book, Women and Wealth in Late Medieval Europe, that also addresses non-royal women's power. I'm also a huge fan of English Aristocratic Women, 1450-1550: Marriage and Family, Property and Careers, by Barbara Harris, which really emphasizes the "career" aspect of women's lives as administrators and diplomats.
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Get Started Drawing...
...even as a complete beginner!
In my efforts to help some friends who are only just starting to learn to draw (as adults! glorious!! <3), I kept digging around for resources that cover things I remember learning in the various art classes I've taken...but that does a better job than I can of laying it all out in a comprehensive, but not overwhelming, manner. (I am far too prone to rambling as you can see from this post, and bounce around topics as I remember them, rather than in a sensible order.) I've found a few guides here and there that cover one thing or another decently well...but I've finally found a free site I'm really keen on as an overall source if you're just starting out with learning to draw!
It's incredibly clear and concise, whereas many of the other sites and books I found could sometimes be overwhelmingly detailed. It's arranged in a way that reminds me of the flow of art classes, starting at the very first steps--how to approach art if you've never done it before, and the fact that you only need basic tools to begin with. If you go in approximate order, it then establishes that you should start sorting out a solid foundation by practicing simple lines and shapes--the same way you learned to write letters so you could ultimately make words, sentences, stories... This includes some neat little practice exercises with questions to consider while you do them, so you also learn to see and observe things like angles and proportions, which are critical for being able to accurately draw more complex things.
It evolves from there into how to take those basic shapes and turn them into simplified human bodies--and from there, how to consider more complex 3D versions of the shapes to give those bodies a sense of dimension and physicality. It even touches on things like composition, silhouette, negative space, and line of action--all in a quick, straightforward manner. It plants the seed of understanding for these more complex illustration concepts, which you can then research further, armed with relevant terminology to dig up more in-depth resources as they catch your interest!
The style itself is usually simple, but even if your aim is to draw with a more detailed style, this one can serve as a base sketch to add that detail to. (Combine learning this base with photo studies, plus more detailed style guides for wherever you want to take your art, and you could use this as a base for comics, cartoons, anime, realism...the core concepts and skills remain the same!) There's also examples of how to adjust for varied body shapes, so it provides more flexibility than some drawing guides do, which often only focus on one "ideal" body type. (This style can also be used for that, if it's what you want--you just adjust the proportions of the basic shapes as you need! But this provides examples of how to handle variety, which will give you a better foundation for drawing people and characters so they don't all look the same, instead of having to figure out how to adjust for it later on.) The Shape Dolls for reference are also incredibly delightful, and a great cheap way to have a little pose reference mannequin of sorts!
There's also links to sources if you want to dig into concepts more deeply--available both as a general source page, as well as some specific topics including relevant sources at the bottom of their respective pages. There's also a patreon with some extra thoughts that is fully accessible for free, but has a paid option if you want to support Tan for providing such a lovely resource! (Also they have a legit vegetable farm?? How cool is that.)
So yes! If you have any interest in learning to draw--whether you've ever tried before or not, and no matter your age--try looking through this site, and let it guide you through the process!
#art reference#reference#art resource#art tutorial#learn to draw#how to draw#beginner drawing#tan henderson#not my art#this also has a concise (but thorough!) guide for facial proportions!!#it covers all the specifics I've wanted from a guide!#but everything else I found either skipped some points or were INTIMIDATINGLY COMPLEX#(it also reminded me that typical mouth width is approximately equal to pupil distance)#(learned that one in school but haven't seen it since)#(that changes with facial expressions squashing and stretching but it's an accurate starting point)#I do not know Tan I just found this today and got SO EXCITED I wanted to share it with EVERYONE#also gosh I am so joyous about adult friends learning to draw#my heart is FULL I am so happy for and proud of them#also also I haven't made a paper doll with brads in AGES#they're so neat
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about your disability pride month post: is there anything important/significant you think people should take notes on when writing a character with an upper arm prosthetic? (like starting from the elbow if i phrased correctly)?
Yeah! I think the biggest is that you ought to consider first, esp if its an OC, your reasoning for making the character disabled- you wanna make sure you're not fetishizing or exploiting their disability to prop up abled characters. I've got a list of questions for authors to ask themselves along those lines that I can post or dm
Secondly, you have to consider what level of realism you wanna go with. If you have a character where, in universe, the prosthesis functions in exactly the way an arm does, you could just go with that if you want - it's the path of least resistance, right? BUT you ought to consider that most prostheses in media exist in that way AT THE EXPENSE of good representation of disability. Erasing disability or "curing" it with magical prostheses IS a form of ableism that is so pervasive it just goes unnoticed by most. I believe personally that disabled bodies are worth portraying well even when the creators of the source material did not do that. SO if you want to go with real well thought our representation, here are some common things I think authors and artists often miss (specifically as it pertains to upper limb prostheses):
1) I already said this, but seriously, I cannot emphasize enough that upper limb prosthetics ain't cheap and are usually uncomfortable. Your character, if they are poor, or even like middle class, won't have access to multiple high tech popular mechanics cover story type robo arms. Even if they did ...
2) Not all limb different folks use prosthetics! I personally have used multiple and I disliked them. I tried very hard to learn, but there are multiple requirements to be able to use each model and sometimes, a lot of times actually, limb different people - especially people without a hand or an arm function Better without prosthetics. Be aware in your art that limb different people are Whole. How you ask can somebody without an arm, say, do all that stuff?
3) Consider the idea of adaptation in your writing and art instead of relying only on magicking disability away with prosthetics. Disabled People live in a world full of barriers and tend to be Very creative about navigating it, adapting to our environment through just being a little clever about how we do things is the biggest way i see other people with upper limb differences interact with the world. There are three main ways that we go about this without prosthetics: Using adaptive equipment, Finding an alternate method, or as a last resort, asking for help.
Example 1: I have like 1.5 arms ok so obviously only 1 hand, and I need to clip my fingernails every once in a while. The obvious solution to me, while it may seem gross, is just to bite them off. Bad habit, but efficient. I could use those horrible little nail clippers, with my remaining stump and a little finagling but it takes forever. I could also get some adaptive nail clippers - they make great big handled ones for ppl that can't grab the little ones. Or, I could ask my partner to trim them, but I'm usually too proud to do that. Let disabled people have their flaws too lol!
Example 2: I love to rock climb. This is where adaptive equipment comes in. I could slip off a rock climbing wall pretty easily right? So bouldering (rock climbing without harnesses) is totally inaccessible to me. But if I go to a gym that has harnesses, then that's fine - they catch me if I fall and that's adaptive for me.
Adaptive equipment comes in many shapes and sizes and can be regular items repurposed.
3. If after all that you Must create art or write about an OC or preexisting character that uses upper limb prosthetics, consider that in general, limb different people's prosthetics are not equivalent to having two arms. Prosthetics are only practical for limb different people if they enhance your life or are useful in some way, however, getting one high tech enough to do that is unlikely because they are expensive. There are different groups, clinics, and charities that make lower cost options but they tend to be much lower tech than is depicted (and often are clunky). My first prosthetic was a long flat piece of metal, similar to a doctors tongue depressor, attached to a plaster cuff velcroed around my stump. The idea was that since I had a little bit of stump poking out, I could pin objects against the metal and it would work like a crab's pincers. It was okay, but I did accidentally smack many. Many. Things with it, including my own face and since it was metal, that was unpleasant. Obviously hindered more than helped. Also it did not look even remotely like a hand.
4. Which prosthetics you can get generally depend on what you got on you. Literally. Bodily. With upper limb prostheses, If you don't have an elbow or wrist, your options are almost exclusively limited to the pricier electric options that are both super futuristic, unavailable to many, and also like new car priced. Many of the manual, non-electric models depend on the ability to flex a wrist or elbow, so if you have those things are a little more accessible overall. It also matters whether you are born limb different like me, or if you are an amputee. Amputees are more likely to be candidates for prostheses than people like me because they have all those preexisting muscles and nerves for prosthetics that are higher tech and require surgical attachment Also prosthetics might be an easier learning curve, and more useful for somebody who has been abled bodied than it would be for somebody who never had that limb in the first place.
5. This is a little thing and ... Not to get too medical with it ( and neither should yall) but limb different people often have physical changes associated with lack of or loss of limb. If you do not have a limb, you are not going to be developing the muscles that are surrounding it in the way an a nondisabled person would. Again for example I have 1.5ish arms which means I've got plenty of stump on my "affected" limb. Even when I did Varsity sports and everything, I was never able to get beefy on that side. It is a pet peeve of mine that many people do not seem to get this - Most art I see of vash the stampede has him with two super beefy shoulders and like yeah i get it that's hot, but if hes got roughly the same amount of stump as me, he probably shouldn'tlook like that. Another thing in this vein is chronic pain is associated with limb loss and limb difference- I have it and its reasonable that any prosthetic user or nonprosthetic using limb different person is more likely to have it. Again these are little things but if you're looking to do good representation you need to consider that limb difference is not just a cool little stylistic choice to make a character look tough or what have you - limb loss and limb difference mean that that character will not only think differently than abled bodied people, but move differently, pose differently, have different routines and preferences than are ever represented in most media. Disability is not a style, and it's not a diagnosis, it's an identity. It's important above all to be respectful of that by letting go of centering able-bodied expectations and aesthetic in your art and writing. Hard to do but i believe in y'all!
Hope that helps! I've also got a bunch of links to go along with these points, if you want them lmk! I'm always happy to take asks about this stuff!
Tl;dr please consider making characters that don't use prosthetics, or don't use them excessively because it's more realistic, better representation, and makes me, a disabled dyke on the internet, really happy.
Lastly if y'all liked my advice and appreciate my time you are always welcome to tip me for it - my c*sh*pp is $neptunedrive
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Hiii! Obsessed with ur art style and ur character design skills
Do you have any tips or tricks for depicting different body types and also specifically drawing wrinkles bc it never turns out for me (sad) and I need to draw hot older women
Omg thank you sm ! <3 And if you want some tips, I can give you a lot jfifkd I went to art school for way to long and I'm not one for gatekeeping
For different body types, just practice figure drawing (and learn simplified anatomy) ! Here are some great resources to do it online (because finding real life models when your not in school is hard)
Figure drawing :
Timed figure poses (nude) on ytb / line of action / sketch daily
You can also look at the books "Morpho", tho it's not free
Artistic anatomy :
You can look at books from Paul Richier (tho he was a doctor not an artist so a lot of it is way too detailed, but you can find some very useful drawings) -> general stuff (p53 for a full man, the rest is more specific but you can find some zoom on specific muscles in movement) (also oops sorry all in french), specifically woman's anatomy p65 (tho it's practically the same thing but this ones more wordy so less fun to look at)
Anatomy for sculptors (great 3d models)
And now old people ! Wrinkles can happen in a lot of different circumstances : when showing emotion, depending on the angles of the face, on fatigue, on weight, if your skull is more or less visible...ect...
But if you want to learn how to draw specifically wrinkles that appear with age, there is multiple things to know :
(Very long talk about lines on faces below, I'm sparing you all not interested to have to scrolls through all that fjdkdk)
-wrinkles show in the areas of the face where there is repeated movement that create a fold that, with time, makes a permanent mark.
-when drawing, you should more or less mark them depending on their deepness. For the deeper ones draw with a black line, less deep a colored one and very subtle just using shading (at least that's how I do it in my style). Also ! They are certain lines that are normal to see on faces of every age, but tend to make them appear wayyy older in stylized drawing (especially with lines). For example, I have pretty defined lines going from my nose to the corner of my mouth because I have defined cheekbones. But if I where to draw them as marked as they look irl, I would appear way *way* older than I am. So unless you want to go for realism, go a bit lighter on the ones going from nose to mouth or the crow's feet (unless laughing) for someone under the age of ~50
- Not everyone get the same wrinkles, faces can tell a story ! For example if you choose to accentuate more the ones at the edge of the eyes and corner of the lips, that could mean your character spent a lot of his life smiling and laughing. In contrary, if you accentuate the ones between the eyebrows and around the nose, that means he sneered and scowled often.
And tips specially for senior citizens (after like 60)
- The quality of skin in older people is different ! The skin is thinner and drooping down (interesting detail, that you prob won't use in 2d art but, around 80yo the skin becomes once again a bit more taut and smooth (this is very subtle) before once again degrading further ! Source : my old sculpture teacher- he used to teach in med school, but I can't find a source online so take this with a grain of salt).
So learning the zones of the face where fat accumulates, then making them shift downwards can be a way to show age. They are some people who have very peculiar faces or don't have much fat there (ex Peter Cushing), but in *most* people it's the case, even if it's subtle.
- You can also make the skull more visible : sunken eyes, hollow cheeks... Even if your character isn't particularly thin, it will make them appear older. But obviously the more fat there is, the more subtle it is.
But really the best tips of all : look at old people :) in pictures or irl
Oops this is very long fjfknfk
#look at my french ass struggling to explain shit in english jfkfof hope it's not too long or incomprehensible#couldn't share what was specifically made by my professors but I did my best sharing shit that was free and usefull#hope that helps jfjfjf#can you tell I'm currently applying to try becoming a prof (maybe)#got a bit carried away I fucking love artistic anatomy and figure drawing and charadesign gjfjkfkf#art tips#art ressources#ask answered
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I have always drawn in a near realistic style, so the art of simplification in animation is simply incomprehensible to me. I mean.. You look at this medic and think "God, it looks so nice", while the proportions of his face are very different from the real ones, but this does not cause rejection. When I was trying to master the cartoon style, I realized that I was subconsciously trying to make faces "more correct", I was afraid of hyperbolization, on which cartoons are built. So I just want to express my admiration for your skill to simplify and detail when needed XD Great style, I have a lot to learn.
thank you so much for the thoughtful and detailed comment!
sometimes...replicating art styles like tf2 which are already so stylised is difficult. the base layer is always realism, then you layer the sources stylisation and then you layer your interpretation on top of that...it can end up like a huge tall wedding cake. more knowledge of realism will never be a bad thing though as a cartoon style is always trying to simplfy the realistic form...it's hard to simplfy when you don't actually know how something looks! one tip i find with images like this is to highly focus on one element, medium-focus on another and then low-focus on another (aka half-arse this element). this will give the image a 'flow' or 'rhythm'. Here the hair was my high-focus (it's the element with the most detail and brush strokes), the face itself was medium focus (very complex around the eye and eyebrows) and the clothes and eye itself were low focus (the contrast of medium focus around the eye vs the low-focus of the eye itself makes the viewer look there). if you give elements in an image this varying levels of focus (or effort) it also makes it quicker and easier for you to draw! :D its funny you mention his proportions though - i was looking back at this recently and really wanted to tweak a few things. there's something squiffy about the neck and the 'depth' of the head is something i struggle so much with (and eye placement). he's also too young and handsome LOL oh well - i'll try and apply to future drawings đ
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What are your thoughts on Frederick and Nichole?
Short Answer: I like them. I think the depth they will provide to Tamarack's story will be fascinating and I look forward to seeing them both grow as characters and begin rebuilding that relationship as parents as well as apologizing for being such lackluster ones.
Long Answer:
The Baumann family drama makes me unwell. It really is providing something we haven't really seen in the OL universe. We have family drama, don't get me wrong. We have Cliff and Kyra's divorce and co-parenting, and if you get the DLC for Step 3, you even learn about the full details of that divorce and the terrible foundations their relationship had.
We never get to see Baxter's parents but we know from his own words that they're not the best people. He also admits that if weren't their son, he would never be on the receiving end of the grace they've extended to him.
But we've never had something like Tamarack's family dynamic. We've got parents and grandparents in the picture! As a couple, Frederick and Nichole are solid. They chose one another, they just also less-than-intelligently chose to have a child before wrapping up their academic careers.
And I think some of the reason Frederick and Nichole are so divisive as characters is because of how realistic it seems. Dorothea shoving all the blame onto Nichole, Frederick finding his parents and keeping up with them a chore, Ernst's passivity all but co-signing his wife's views on their daughter-in-law and Nichole mixing up her priorities in her pursuit to prove herself to herself and the rest of the world. Then you have Tamarack wrapped in all of that when she never asked to be.
The independent but lonely wild child. The wild child that grows into someone with none of the confidence she had as a 10 year old. And who truthfully feels like no one really cares about her, especially not when she actually needs them (that is unless the player becomes a source of comfort for her).
It's one big mess that needs to be solved.
Frederick and Nichole interest me because of the way their minds work. They wanted Tamarack and wanted to have a family they felt would be better than the ones they came from. I think there's a lot of realism to be found in that. Plenty of people have kids whether planned or otherwise and go 'I'll never be like my parents!' only to end up exactly like their parents or maybe even worse in some ways.
But since this OL, we all know things are going to work out. Every other character with a bit of family drama gets a happy conclusion.
Cliff and Kyra are great co-parents.
Baxter is low-to-no contact with his family.
So I think we can all rest assured that the Baumanns are going to reach their own happy conclusion. It might not be perfect and realistically those who dislike each probably won't just start kicking it and being all kumbaya with one another. However comma, the end result will be something a lot better than what it was.
Tamarack's obviously never going to go back to living with her parents because the game is taking place squarely in Golden Grove but her relationship with her parents' will get better. Everyone in the Baumann family is going to grow in their own way and as a collective and I look forward to seeing that.
If everyone had super great families in the game, don't get me wrong we could still have compelling and moving characters but having varying familial dynamics makes the game more interesting and less static. Everyone's got their own thing
Aside from Tamarack having a gorgeous design, her family's dynamic is probably a huge part of why I can never give the girl a run where I'm mean. The most I do is click on a mean option to see what her reaction will be before rewinding to the option I actually want.
Like I said, I'm physically incapable of being mean to Tamarack, it's a curse.
Meme Answer: They're both hot. And complicated.
#look she's answering#anon#our life#our life: now & forever#olnf#tamarack baumann#frederick baumann#nichole baumann
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I usually find myself using the same range of ages in my stories (young adults, teens), and just plotting a crime story, I realized how unrealistic it was to have almost every single character in early stages of adulthood, especially the team researching the case. Of course I have in mind a lack of experience in certain things for them and stuff but it's pretty hard for me to do older or much younger characters idk why đ what would u recommend? Is it somehow bad not to have a variety of ages or making it less realistic? It makes me feel like I'm doing a teen novel, sry for my english and uh ty <3
How to include a broader spectrum of ages in stories
Well, in fact, it's not necessarily bad to focus on a specific age range in your stories, as long as it serves the narrative and the themes you want to explore. If you find it difficult to write for a wide range of ages, you can certainly focus on teenagers. A story about young detectives can also be engaging and exciting, right? But if you want to incorporate a variety of ages to add depth and richness to your story, here are a few suggestions to help you:
Tip 1: Develop characters
Create well-rounded characters of different ages, each with their own distinct personalities, perspectives, and life experiences. Develop their backstories, motivations, and goals in a way that reflects the impact of their age on their thoughts and actions.
Then, explore how age can influence characters' motivations, goals, and challenges. Older characters may bring wisdom, life experiences, and a different perspective, while younger characters may have a sense of idealism, curiosity, and growth potential. By considering age-related motivations, you can create more dynamic and believable characters.
Tip 2: Build relationships for characters
At different ages, people develop various types of relationships. For example, a 16-year-old girl may have relationships with peers, teachers, and family members, while an adult man may have relationships with family, coworkers, and friends in social settings.
Relationships between older mentors and younger proteges, or clashes between generations, can add depth and conflict to your story. These interactions can also provide opportunities for growth and learning for your characters.
Tip 3: Pay attention to characters' dialogue and language
The vocabulary, tone, and communication styles of characters from different age groups are different. Younger characters may use contemporary slang or have a more informal way of speaking, while older characters may have a more formal or seasoned approach. You can observe closely how the elders around you communicate and make notes in a notebook.
Tip 4: Research
If you find it challenging to write characters of different ages, consider conducting research or seeking firsthand experiences from people of those age groups. As mentioned above, you can make a small notebook to record the words, actions and behaviors of people around you in certain situations. Reality is always a great source of information if you know how to take advantage of it.
Tip 5: Beta and feedback
You can share your work with beta readers or writing groups that include individuals from various age groups. Their feedback can offer valuable insights and help you refine the portrayal of different age groups in your story.
Remember, storytelling is an art, and there are no set rules. Ultimately, it's about finding a balance that aligns with your creative vision while ensuring your story resonates with a diverse audience. Embracing a variety of ages can add depth and realism to your stories, expanding the scope of your narratives and making them more relatable to readers of different backgrounds and experiences.
#writer things#writerscommunity#writers#writeblr#writers on tumblr#on writing#writersociety#writing#writblr#creative writing#writings#writer#write#writers and poets#writing stuff#my wrtitng#creative wrting#wrtv#wrtblr#free wrting#writing a book#writing community#writing advice#writing tips#writer stuff#writing inspiration#writing prompt#writing resources#writing requests#writing reference
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hello love, R for the alphabet writer asks pretty please? đ
rae đ
using this ask to apologise in advance to everyone and anyone but i really felt like doing an ask game so here i am, on your dash.
R: Which writers (fanfic or otherwise) do you consider the biggest influence on you and your writing?
typically, my sources of inspiration include: things i overhear on the train in the morning, internet memes and rogue things that happen to me that i swear would ONLY happen to me. but although i take inspiration from many sources, influence is a different question?
when i started writing fic again, i was deep in the 2021 rwrb obsession and i think my writing was heavily influenced by the work i was literally INHALING at that time.
i think first and foremost i took so much inspiration from @clottedcreamfudge. I mean we all know CCF has depth, but the slightly ridiculous edge to some of her fics felt so on brand for me, and i think reading a lot of the CCF archive taught me to lean into that. the witty dialogue, the pacing, the clever use of side characters to build the story - nailing that is my writing dream.
i feel very inspired when i read any @indomitable-love work because the amount of care and precision written into basically every line of siobhan's fic is incredible. reading ATG was a masterclass in how to take characterisation to another level, and how to build an emotional arc that is hard hitting and makes sense. i had so many 'oh, that really ticked all the emotional boxes for me' moments in that fic. it is truly a treasure.
as we know, i didn't write smut pre-2021. i truly didn't even READ smut. who knows why? anyway i was so convinced i could never write it, UNTIL i read the great works of our lord and saviour aka. you aka. Ms. Rae Rmd-writes Railmedaddy. The ficspiration of the neighbours fic took me out and made me realise like hey...there is actually a lot of skill to this and maybe i could? learn it? and i'm still on that learning journey but i think the think about your E rated scenes is that you weave so much emotion into them - there's a purpose to every smut scene, even if it's a PWP it's driving characterisation in some way. which makes it all very intentional. i find that very inspiring.
i also have to credit @everwitch-magiks for inspiring me every day to be more intentional with my word choice and edit better and WRITE LESS because the amount of stuff evie can pack into a 3k fic is honestly out of this world. but long before i became a ridiculous overwriter, i have been inspired by evie's characterisation (her alex always sounds so perfect to me, in particular) AND her creativity. there are canon fics and then she goes and writes a space AU and also a figure skating AU and magical realism and hashtag soulmates aka. the most beautifully meta thing ever, and a whole fic based around AITA? she has breadth and it makes me kind of mad.
ANYWAY. there are many more but i've already gone on for too long! thank you to everyone who creates stuff for me to read, i know i'm picking up things all the time, and it wouldn't happen if people weren't so damn talented đ
Fic Writer Ask Game
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The Hotel by Daisy Johnson
There are shades of The Shining and Shirley Jackson in these atmospheric short stories set around a haunted hotel in the Fens
From the tricksy, unstable terrain of Fen, her debut collection, through the Booker-shortlisted Everything Under, to the darkly gothic drama of her 2020 novel Sisters, Daisy Johnsonâs fiction has long bumped up against the edges of horror. She has deployed the tropes and played with the imagery, but always left the reader with a way out â the option to interpret her work as magical realism, or psychological drama. The Hotel is different. In this new book of short stories, she fully, deliciously commits to the genre, via a series of brief, chilling tales of ghosts and witches, monsters and manifestations; rooms that change shape and âfootsteps close behind you but no one there when you turnâ.
The connective tissue is The Hotel of the title: nameless throughout, but always capitalised; looming over every sentence in which it appears. The stories take us back through The Hotelâs history: its ill-starred construction; the people who are drawn to and undone by it; the semi-sentience that roils and twitches within its walls. In Johnsonâs work, landscapes have always set the tone and powered the action, and The Hotel is no exception: the flat, wet land of the Fens dampens its walls and sucks at its foundations, refusing readers firm footing. The building itself, with its âlong chimneys, narrow windows ⌠stained glass which dims the lightâ, has shouldered its way up from the site of a farm in which, many years earlier, a woman lived and died. We learn in the opening story that the woman was guilty of the dual sins of childlessness and second sight, which led her neighbours to drown her in the farmâs pond. Her ghost goes on to haunt The Hotel â most clearly via the eerie repetition of the phrase âI WILL SEE YOU SOONâ, which she scratches on her door in the minutes before her murder, and which resurfaces throughout the collection on walls and mirrors and in notepads and emails â but she is not the source of its curse. Rather, it is the land itself that is haunted. âWhat is in this land is some possessive quality, some unquietness,â says the woman. âIt is clear to me that there are places which have as much personality as any person or animal and this is one of them.â
After her drowning, the farm is burned down and the land sits, sodden and empty, until a construction crew arrives at the âslick, miserable placeâ to wrestle it into submission. Gradually, grudgingly, the land loosens its grip and The Hotel takes shape, and for some people, in some lights, that shape seems good: there are âbig fires in the bar and the rooms are warm, dressing gowns hang from the backs of the bathroom doorsâ. But for other people, The Hotel acts like a hurtful magnet, dragging them ineluctably towards itself â and once it has them in its orbit, it is reluctant to let them go. The Hotel, we learn, is âan unclear archive, a great collectorâ; those it touches once are haunted by it, compelled to return. A girl falls into a queasy friendship with the child of another guest, and does something so terrible to her that, when she reappears as a grown woman in a later story, she rationalises it as a dream. But âwhen [a] job came up at The Hotel I found myself applying without really meaning to ⌠it feels right to be back here in a way I cannot quite explainâ. In an earlier tale, the women who clean The Hotel leave at the end of their shifts, but wake from sleep to find themselves âstood outside of The Hotel, waitingâ.
Johnsonâs Hotel is a palimpsest: layers of earth and history, and the intersecting lives of its victims, have piled up together to form it. As we move through the collection, we come to understand that it is a palimpsest of previous tales, too. The echoes of other giants of the genre â Stephen Kingâs The Shining, most obviously, but also Shirley Jacksonâs We Have Always Lived in the Castle, Bluebeard, The Blair Witch Project, Lars von Trierâs The Kingdom and even Hansel and Gretel â resonate throughout, deepening and complicating it. In The Hotel, Johnson has given us a deftly constructed new version of a horror collection, with stories that slip in like mist under the door, just right for Halloween. But like all the best horror stories, they have deep roots. Like The Hotel itself, they are haunted.
Daily inspiration. Discover more photos at Just for Books�
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It just makes so much sense that you were writing in 2013, you have the unhinged vibe that the golden fics from that era had.
I'm just here to compliment you really lol, mostly because I am giving a try to write a lil something for the first time and god I can only dream of ever being able to write as good as you. I've been writing poems and music for years now but i find writing actual coherent storys with characters and dialogue so so hard.
I was wondering if you have any tips, or like little rules you follow when you write.
all the love, xxx
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I'M GONNA CRYYYY this was the sweetest thing in the world to wake up to wtf wtf <333 thank you SO much, i really appreciate this wahh my heart :'))) but also you are SILLY. don't compare yourself to others!! if we all did that constantly we'd never get anything written!! there are SO many authors i adore on here that will always have me chasing the "i wish i could write like that" feeling and it's a great motivator but alsooo at the end of the day. you gotta fall in love with your own words and characters and stories <33
and i feel that so much!! we are twinsss, i also started out writing poems and music and then realized i had stories i wanted to tell that wouldn't fit in shorter form, then discovered fanfic in middle school in the early '10s and it was all downhill from there LOL. truly such a golden era tho oh my god. growing up reading the hat fic and borderline illegible wattpad stories was certainly... formative!
yapping ahead vv (i don't have much advice bc i'm still just learning as i go but hopefully some stuff i picked up on can be a bit helpful!)
i have zero method to the madness when writing so it's a relief to know it doesn't come off that way LOL but i do have a few little things that i follow and i always look for them when betaâing as well! they're pretty small technical things and they're generally up to personal preference, but some of them come from authors i admire and i think they can really take anyone's writing up a notch <3
i don't feel qualified to give advice because i'm just rawâdogging everything lmao i've never taken classes or anything, so take all this yapping with a grain of salt bc it's just what's worked for me!
â i try to use descriptors like "the man" or "the blond" or "his friend" etc sparingly. i wish i could remember the source, but i read a great piece about why it's better to just go with the character's name 99% of the time, and then i went through so many of my works to edit them and i felt so much more confident in my writing afterwardsâ it made a big difference in readability (imo).
ofc there are exceptions, like if the name of a character is unknown, or if there are too many names being thrown around in one sentence and a "the man" or "the soldier" etc just sits nicer. i definitely still use them occasionally! but it does sometimes put some distance between the reader and the story when those descriptors are used too often instead of names, so it's a good thing to keep an eye out for when it comes to flow. sometimes less or more or whateva ??
â sorta on the topic of less is more, i love challenging myself to show vs tell when i can! whether it's by keeping dialogue short and letting actions speak instead (can add to intimacy/realismâ we communicate so much through body language yk), through metaphors (literally how my whole '#john egan is dog coded' fic was born LOL), or describing feelings rather than spelling them out (his heart ached vs he was sad, his pulse raced vs he was scared, you get the gist). you said you've been writing poems so i feel like stuff like that would already probably come easily to you tho! <3
â this guide on ao3 is great for smut writers! whether someone's a beginner or just looking for ways to elevate the filth, i found it really helpful, it's a fun read as well lol. it calls out stereotypes/cliches and teaches you how to reword them, gives lists of slang and reactionary words, do's and don't's, etc. i don't follow everything in it but that's the beauty of writing; we all have things that work for us and things that don't and that's so okay. :-)
â in the same way that artists use references to practice and find their style, you can do that with writing too! i know a lot of writers have a doc or note where they jot down stylistic things they find while reading that they'd like to emanate, or words they want to use, specific phrases, descriptors, etc. if i'm reading a fic and find an auditory descriptor i like, i might take note of it, stuff like that. sorta like a text document version of a pinterest board!
â thesaurus.com is my best friend truly. often going with the 'simplest' version of a word makes for smoothest reading so someone isn't taken out of the story being like wtf does that word mean lol but sometimes things can feel repetitive, or like there just needs to be a little bit more spice; i probs go back and forth btwn my doc and thesaurus a dozen times an hour tbh.
that's all i can think of rn and ik those are pretty basic so i'm sorry about that!! i really do just kinda write what evokes emotions in myself, and then i hit post and hope it translates over to whoever is reading too :') drawing from your own experiences if you can/really sitting with what the characters would be feeling in whatever scenario you're writing is probably the most powerful way to present what you see in your mind.
i have a hard time writing about emotions/things i haven't personally experienced, so i usually stray away from it out of fear of not getting across what i want to, but some people are great at winging it and putting themselves in unfamiliar shoes so!! it's again just personal preference really.
and alsooo be kind to yourself! i'm an anxious wreck every time i post any of my writing, i am very much not confident when posting new fics and i agonize over my docs so much and trash a lot of works, but i know at the end of the day i can't grow or learn if i don't get the words down, and i can't get feedback or gain confidence if i don't post. becoming your own hype man and giving yourself the opportunity to improve is essential <33
sooo much love and best of luck!!! lmk if you end up writing smth, i'd love to read it (â âżâ âż)
#also tentatively offering beta services to mota/sb moots bc i love helping w fics <33 hmu#if i am not super busy i am SAT#this got so long WHOOPS so sorry anon#johnslittlespoon asks#johnslittlespoon yaps
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The Silence Factory
Author: Bridget Collins
First published: 2024
Rating: â
â
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What a stunning cover! While The Silence Factory is not AS good and enchanting as Collins´ previous two books, it is still a pretty solid Gothic historical fiction. It is not, though, a magical realism book, which I imagine lets some people down, because it was advertised as one. I also admit I expected the story to be a little more twisty and bendy because it is quite straightforward and the atmosphere and the plot had strength to hold...well...more.
Franklin's Flying Bookshop
Author: Jen Campbell
First published: 2017
Rating:Â Â â
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I was happy to find this book at a school fair and immediately snatched it for a baby girl in our family. Of course, first, I had to read it myself! It is a sweet, short story about the love of stories and books and how that love can bring people closer. I read the Czech translation and I imagine some of the verses were smoother in English. The illustrations are extremely cute, generously large and colourful.
Company of Liars
Author: Karen Maitland
First published: 2008
Rating: â
â
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Not great, not terrible. Or rather: it kept me entertained well enough throughout the whole thing and sometimes that is all you need from a book.
The Lights of Prague
Author: Nicole Jarvis
First published: 2021
Rating: â
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I reached for this book mostly because I am always curious about how foreigners present my country. As a debut, this is not bad. You can really tell there is talent in the use of language, creating the atmosphere. Where it limps quite badly is the depth of the characters, their gradual development and especially the relationships. Some of the names and words chosen (never ever have I heard anyone call a vampire "pijavice" - literally a leech) sounded strange to a Czech, but I have seen and read so much worse before that I waved this away. The plot was very straightforward and the ending bored me, unfortunately.
My Salty Mary
Author: Cynthia Hand, Brodi Ashton, Jodi Meadows
First published: 2024
Rating: â
â
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After the last instalment that was really just "mid", My Salty Mary returns with the easy wit, fluffy characters and some really funny (really well-timed) jokes. Perfect if you want to clear your head.
Gaza: An Inquest into Its Martyrdom
Author: Norman Finkelstein
First published: 2018
Rating: â
â
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An extremely important book, now more than ever. Norman Finkelstein simply slaps you in the face with fact after fact, there is nothing sentimental or pleading here, just bare and naked reality, meticulously backed by sources. Finkelstein focuses on the Israeli violence against the people of Gaza between the years 2002 and 2014, and you can see that everything that is being used by Israeli (And US) propaganda has already been used multiple times and, just like today, with no evidence to back it up. Most importantly it is clear now that every operation undertaken in the past twenty years has only been a dress rehearsal for the currently ongoing genocide of the Palestinians AND the attacks against Lebanon. Every page of this book made me feel sheer fury. Mostly because when you read it now you already know that the worst is yet to come for the Palestinian people.
The Lady and the Unicorn
Author: Tracy Chevalier
First published: 2004
Rating: â
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Though at first I disliked pretty much all of the characters and did not understand the point of the story, it eventually grew on me to the point where I was looking forward to spending time within the pages of this book. You get to see the souls of the characters and love at least one (Ailienor, though I may have spelled that wrong), you learn something about the making of tapestries (which was surprisingly interesting) and see how our lives resemble tapestries with many threads that get pulled, with parts that need to be re-done and the fact that when we are gone, our meanings and intentions may not be clearly interpreted by the future. If the future should ever notice us at all. That all probably sounds terribly complicated, but that is the feeling I am leaving with.
The Shape of Darkness
Author: Laura Purcell
First published: 2021
Rating: Â â
â
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â
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The book has a slow start but when it grabs you, it is really difficult to put it down. Laura Purcell is brilliant in walking the tight rope between the supernatural and the real. Just when you think you have it all figured out, she is able to throw something at you that again makes you doubt your conclusions. She is also very skilful in creating a dark, Gothic atmosphere. Last but not least I appreciate her ability to tell the background story in pieces and insinuations rather than laying it all out for you at once. So yeah, this was good.
Eighteen: A History of Britain in 18 Young Lives
Author: Alice Loxton
First published: 2024
Rating: â
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A wonderful non-fiction book for a young reader. By creating short and very readable cameos of actual historical figures, Alice Loxton had offered an entertaining yet educational and even inspirational album of fascinating live stories. And thought focused on the young, it can be enjoyed by the old as well :D
Songbirds
Author: Christy Lefteri
First published: 2021
Rating: â
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I really, really like Christy Lefteri´s writing style. Much like her previous book, Songbirds is more of an exploration of souls and relationships than a thrilling adventure. Indeed the plot is very simple: a domestic worker goes missing and those around her are left to both try to look for her as well as to realize who exactly the woman was and what are their own lives without her presence in it. There are also musings on motherhood and what we are willing to do to better our existence, as well as commentary on social hierarchy and prevalent racism many migrants keep experiencing. I wished for a little more mystery when it came to Nisha´s disappearance, but perhaps the sad banality of it was necessary as a reminder of reality.
Wild: Tales from Early Medieval Britain
Author: Amy Jeffs
First published: 2022
Rating: Â â
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This was such a curious book. Part mythology/legend retelling, part memoir and non-fiction to explain context and details, and if you listen to it on audio, also quite a banging folk music album. Gorgeously written, no matter which kind of genre it chooses to be at a given moment, I was surprised by how rich it felt, considering this is quite a thin volume.
A Dowry of Blood
Author: S.T. Gibson
First published: 2021
Rating: â
â
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I´m not mad about this book, just kind of... disappointed. Great idea with some pretty good writing, but I felt that the characters never evolved, staying the same no matter how many centuries they have gone through. They also never seemed to be doing anything interesting besides a bisexual woohoo a few times. And I felt that the possibility of showing the immortals reacting to the ever-changing world around them was not explored at all, though that is one of my favourite things about vampires. Furthermore, these vampires felt altogether too human.
Garlic and the Vampire
Author: Bree Paulsen
First published: 2021
Rating: â
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I needed something soft and sweet and uncomplicated to close off October. This was a perfect pick for me. Also, I always knew celery was the lesser vegetable.
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Death's Country by R. M. Romero
Publisher: Peachtree Teen
Source: NetGalley ARC
Release date: 7 May 2024
Genre: young adult magical realism
If you like:
Modern day retellings (Orpheus and Eurydice)
MFF romance
Novels written in verse
Rating: âď¸âď¸âď¸âď¸â/5
Synopsis
Andres Santos of SĂŁo Paulo was all swinging fists and firecracker fury, a foot soldier in the war between his parents. Until he drowned in the TietĂŞ River⌠and made a bargain with Death for a new life. A year later, his parents have relocated the family to Miami, but their promises of a fresh start quickly dissolve in the summer heat.Â
Instead of fists, Andres now uses music to escape his parentsâ battles. While wandering Miami Beach, he meets two girls, photographer Renee, a blaze of fire, and dancer Liora, a ray of sunshine. The three become a polyamorous triad, happy, despite how no one understands their relationship. But when a car accident leaves Liora in a coma, Andres and Renee are shattered.Â
Then Renee proposes a radical solution: She and Andres must go into the underworld to retrieve their girlfriendâs spirit and reunite it with her bodyâbefore itâs too late. Their search takes them to the City of the dead, where painters bleed color, songs grow flowers, and regretful souls will do anything to forget their lives on earth. But finding Lioraâs spirit is only the first step in returning to the living world. Because when Andres drowned, he left a part of himself in the underworldâa part heâs in no hurry to meet again. But it is eager to be reunited with him...
Content warnings
Death
Emotional abuse
Car accident
References to eating disorders
Past self-harm
Medical content
References to war
Review
Thank you to NetGalley for an ARC in exchange for an honest review! â ď¸đ¸
Going into this, I hadn't expected this to be written in verse, which is on me; I didn't read the synopsis properly.
That being said, I was rather pleasantly surprised! I am not one to read novels written in verse, as I find that the pacing or the style in general reads strangely. However, in Death's Country, the author does a great job, in that the story flows well, regardless, or perhaps because, of the writing style. There was so much story fit into this book, considering the fact that there are less words than typically would be in a full-length novel. The writing was excellent, every word was fully utilised such that I felt every moment of the characters' emotional journey.
The way each character's arc was handled, alongside their growing relationship was sooo good, the author gives each character their own screentime to develop, and also twines it together with their love story. I think teens would find this cast of characters relatable, especially with all the obstacles and uncertainty they face, which are real and prevalent issues today. I also liked how the book doesn't just provide a clean solution to everything, but the characters grow and learn how to manage things in a way that feels more realistic.
I find that this novel also provides a rather age-appropriate exploration of the concept of death, and how different people deal with it, as well as the different perspectives our main cast has about it. This could be an interesting discussion to have with youths about concepts of mortality and the afterlife.
All in all, an excellent read, one that is quite short in terms of word count, but makes a big impact <3
#death's country#r. m. romero#booklr#book review#ARC review#readblr#queer#lgbtq#lgbt#lgbtqia#queer books#lgbt books#lgbtqia books#lgbtq books#poly romance#poly relationship#poly representation#fantasy#ya fantasy#urban fantasy#fantasy books#fantasy novel#queer romance#queer fantasy#lgbt fantasy#magical realism#young adult#ya fiction#queer lit
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Fanfic asks: 1, 2, 3 (does it help you to share ideas?), 34, 43, 50, 76, 78, 79 and 80 (How do you deal with writerâs block?)
Iâve been kinda feelingâŚcreatively constipated, is as best as I can describe it. Ideas and worlds in my head but they stay locked up without a key to free them. So I guess I wanted to pick someoneâs brain, writer to writer, see if thereâs anything I can try to get myself inspired again. I hope thatâs not weird.
1. Do you daydream a lot before you write, or go for it as soon as the ideas strike?
For the most part, I force myself to daydream a lot before I sit down to start writing, because otherwise there's the very real chance I'll sit down and get 3k into it and realize, 'oh. there's not very much meat on this one at all. I don't want to finish it anymore.' There's something to be said for the concept of 'Writing For The Sake Of Writing', but a lot of the time getting a decent length into something and just, not having the ideas or drive to finish it.. it kind of sucks.
2. Where do you get your fic ideas?
All sorts of places, although I tend to draw a lot from real-life experiences and things I'm currently learning about/interested in (e.g. philosophy chapters of Pick A Side, chessboxing), as well as various types of mythologies and lore (Eucat, Melliferous).
3. Do you share your fic ideas, or do you keep them to yourself?
I'm the sort of person who hoards the fine details of my WIPs very close to my chest until I'm absolutely sure that I'm going to stick to writing the whole damn thing. I'm not great at sharing. But also I really enjoy sharing out of context little bits and pieces as I go, and constantly want to talk about the things I write - I'm a contradiction of a person.
34. How much of your personal life/experience do you include in your fics?
Well, when I was 17, I died, went to bee hell, and had to wait for the combined-yet-separate fractals of my personality to come bail me out I don't include an overwhelming amount, I don't think, but sometimes real life is the best source for an interesting story. It gives it a bit of spice and depth. For example, the thing in Syzygy with Thomas blaming his creaky apartment on an 'apartment ghost' and constantly talking to it because he's lonely is something that I do in fact do in real life.
43. Is there a trope or idea that youâd really like to write but havenât yet?
Yeah, I want to do a thorough deconstruction of a soulmate AU. And/or the hanahaki trope, because neither of those are something that I'm entirely fond of. I'm not sure if this is the right fandom to do it in or not, but I have a feeling I'll end up writing it eventually.
50. How would you describe your writing style?
Absurdist realism and/or magical surrealism.
76. How do you deal with writing pressure, whether internal or external?
Internal pressure is a sign I need to take a break and do something else for a bit, or stop taking myself so seriously. External pressure is a sign that I either need to block a rude commenter, or gently remind people that I'm a human being and I do this for fun.
78. What motivates you during the writing process?
Knowing that at the end of it all, I'll have a finished product that a) I will be proud of in some respect b) that other people will enjoy and c) (hopefully) scream at me in fury about. Getting to that end point where I can actually hit the post button and see something that I made show up in the tags is just the best feeling in the world.
79. Do you have any writing advice you want to share?
Be joyful with it. Writing is a game you're playing with yourself, so play. I recognize that this isn't the most helpful and specific of advice, but I can't stress enough how much you should experiment with stylisms and point-of-view and unreliable narrators and all the rest of it! Pastiche someone else's style! Write in reverse chronological order! Give yourself restrictions and take away your pre-existing restrictions, and BREAK THE RULES.
80. How do you deal with writerâs block?
Writer's block (for me, at least) is my brain telling me that it doesn't want to work anymore. It's had enough. It doesn't want me to work! Which is the point where I close the document, and go do something else that my brain does want to do. Sometimes that's going for a walk or making myself a fancy drink or snack, sometimes it's lying in bed and watching Youtube for ages, and sometimes my brain is just screaming and sobbing and kicking and doesn't want to do anything at all, in which case I just have to gently sit with it and wait for it all to be over. Either way, I'll get back to writing when I get back to it - either whatever WIP I was working on at the time, or something new that I'll enjoy writing. Forcing myself to write when I'm not on an actual deadline or timecrunch never works out well for me, so I try to be very gentle about it.
And I hope you get past that brainblock eventually. I've been there too, and it's the worst place to be in. Hopefully you find that idea or project that makes your brain start singing again soon! I wish you luck, and hope this helps.
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09 November 1299
Library of Circlaria
Third Level Society: First Version
Story Nine: Sophie Qalmers
As I anticipated my upcoming trial this coming Wednesday, I have decided to dedicate today on reflecting upon the past.
Thirty years ago this year, I was born in the town of North Kempton. I was raised there on certain social manners there. I went to school there, from kindergarten through high school. Not much of that turned out to be significant to me until I met Cray Fenton in the fall of 1286. Up to that point, I had thought of life as drab and awful. Cray Fenton was a source of enlightenment for me. I had heard of him through the older brother of a friend of mine.
And that friend, believe it or not, was Brythar Foren.
That was in early high school. So I was not old enough to take part in Cray Fenton's Circle Project, but I was allowed to sit in and observe. They apparently had effectively reconstructed North Kempton, its history up to that point, the province of Nintel and its details, the entire nation of Retun, and even started building details of Locin and the Great North. It was an almost exact replica without the nuances and alterations present in the Arturian Realm. Its realism, initially, was what lured me. I mean I was fascinated with the Arturian Realm when I came to that later on. But the exact model of Remikran Society, and Cray Fenton's ability to craft the many social dynamics involved was something that blew my imagination. I begged and begged to be given permission to take part in his Project despite the age limit that every Member had to be at least 18 years old.
I finally got my wish in the fall of 1286. It was my final year of high school. And the previous school year, I signed the official paperwork finalizing the assignment choice of my senior project: an internship as a co-administrator for the Nintel Sector of Cray Fenton's dymensional plane.
I put forth my effort. I got good marks and graduated. And I contributed a lot to Cray Fenton's work. It was something I was proud of.
The issue with Cray Fenton was, believe it or not, his stance on the Darkfire Community. Early on, I had learned about the plight with Ceri Mains. I was inspired by her story, but I was also outraged by how much I had been lied to about the Darkfire Community itself. I was taught in my childhood that darkfire conjurers were morally corrupt individuals who had ulterior motives and sought to achieve their agendas via mind control and also conjuration of the dead. As the years went on, I realized that the dead-conjuration part was a completely false myth. Later on, I learned not only that the mind-control notion was a false myth as well, but that most of that type of propaganda...and propaganda I do appropriately call it...was spread by Reonard Chaney, who I have come to realize was quite the notorious, and even misogynist, radio host.
Cray Fenton, when I first met him, seemed very much in the same league as myself on this, as he also believed, and still believes to this day, that Reonard Chaney was wrong and that darkfire is not the morally corrupt art that the media is cracking it up to be.
But that was his limit. The more closely I worked with him during my senior project, the more I began to realize that Cray Fenton viewed darkfire conjuration as dangerous, regardless of morality. He did not outright believe that darkfire enabled mind control but believed that its influence on the emotions of a person was to such a degree that those with Involuntary Darkfire Conjuration Syndrome could not be trusted to interact freely with the rest of Remikran society.
This came to be when I was shown the part of Nintel that is actually under Finzi's regime in the Mount Carris Perimeter. Like in the real world, the Mount Carris Perimeter was enclosed in 100-foot-thick and 100-foot-tall concrete walls and a network of barbed wire fences. It gave a holistic picture of the great divide in our society that not only marginalizes the Darkfire Community but also cuts it off from the outside world. So I proposed an idea to Cray Fenton to knock down those walls and allow the Darkfire Community to integrate with the rest of Society.
Cray Fenton said that he would not even consider the idea.
I was shocked at first. I thought that Cray Fenton was out of his mind to do that. I went to my closest friend, Brythar Foren, and tried talking with him to maybe gang up on Cray to show that Cray does not quite yet understand what he believes in.
But that was when Brythar and I fell out. At first, he was still my friend but told me to leave my idea in the past. In other words, he insisted that Cray Fenton was the one with common sense and I was the one without it.
I had no other close friends in the Circle other than Cray and Brythar. But nonetheless, I determined to show them wrong. So I joined with a few of the Gallestons and their friends and set to work on a secret agenda to cast sophisticated spellwork in order to make the concrete of the walls brittle and the barbed wired fences dissolve into dust. The idea was to do this while Cray was gone, so that those avatars of the Darkfire Community would be given a chance to integrate into modern society. This, of course, was within Cray Fenton's dymensional plane, not the real world.
We kept this secret. We kept this steady. And we noted that Cray Fenton was going to be leaving with a friend named Tom Pero in early February of that year. So we chose the perfect date to launch our plan: February 6, 1287. I made a lot of good friends in the process, especially the Gallestons. I went from feeling frustrated to feeling at a very high point in my life. I felt proud against the misunderstandings of Cray and Brythar. And yes, I saw them as misunderstandings; and I was going to set them right with this, and have an impact on Cray's organization.
Of course, our plan was interrupted on February 6, 1287, when all the events happened, and all the panic spread. It shook us up. We obviously did not carry out the plan that day. And so we were left scrambled. After a few days, though, we regrouped and discovered that due to the national border closures, Cray Fenton was stuck in the Great North and would be for awhile. So we pulled ourselves together and decided to launch our plan on February 15.
During that week, rumor came that someone tried to hack our phone system. That of course caused concern among the Galleston leaders and Brythar, those who I deemed "old-timers." But we saw this as a perfect distraction, morally controversial is that would seem. And so on February 15, we launched our plan.
And it worked beautifully. The walls came down, the barbed wire dissolved. And all the darkfire avatars came out and integrated into Fenton's dymensional plane Remikra and did so gracefully.
I figured that this would be enough to change the minds of both Cray and Brythar. But then Brythar, upon seeing what happened, turned hostile on me. He had his avatar create mass numbers of daemons who rounded up all the darkfire daemons and destroyed them. He then rebuilt the Mount Carris Perimeter, and respawned the daemons inside. In other words, he had everything reset to the way it was before. To say I felt disappointed and let down on this was an understatement. But then Cray Fenton returned the following week, following the re-opening of the borders, and had me demoted to serving as a simple phone secretary role in the in-built reception office of the Galleston Farmhouse.
In other words, I was no longer working directly with the dymensional plane.
I had a little negotiation with Cray, with the hope that crowd pressure from the friends I had made during the great plan would back me up. But Brythar had stricken fear into them, convincing too many of them that I was actually crafting darkfire in order to sway them. Nonetheless, I did convince Cray to let me back into his dymensional plane, albeit with me reporting to a Third Level Society outcast named Carol Owen.
But therein at my low point, I ran into a source of inspiration: Jeo Brock. I had heard about him and his avatar-card invention at Cabotton University, but never met him while he was in North Kempton, even though we had gone to the same high school. About a month after the Lykian attacks, though, he had called me. Well, he called to Cray Fenton's project, and I happened to pick up the phone.
Jeo asked me a simple question: Where was Cray Fenton?
So I told him how Cray Fenton had been in the Great North, and how he was temporarily back in North Kempton again before heading off to Ebony Town. But I did not tell him the part about how during his stopover, Cray had demoted me. That was because this was right after I received the letter stating that I was accepted into Cabotton University. And by that point, I was inspired to finally leave North Kempton and join the ranks of Jeo at Cabotton University and the Third Level Society. So I asked him a lot of questions about his card agenda. He said that it was a hard battle, to which I told him that I knew how it felt.
And then I remembered, just before I had launched my darkfire plan, how some avatar named Rendo, accompanied by Rosane, and approached my avatar, named Sophie, and asked her the whereabouts of Cray.
It was from that point forward that I became hell-bent on leaving North Kempton and starting anew at Cabotton. Despite my shortcomings with Cray and his dymensional plane, I got good marks on my senior project and graduated high school. That fall, I moved into my residence at Cabotton University, where ultimately, I was to major in the real version of the pseudo-craft I used during my internship with Cray. The craft in question was lightfire.
I will try not to brag when I say this, but I will admit that I was strong in the academic knowledge part of the Lightfire Curriculum, and I got good marks in the music performance aspect of it, as required. I was a piano player, I remember. And I also did well in the rudimentary spellfire caster training courses, receiving my Spellcaster License by the end of October of that year. It was just that I could not do lightfire crafting, no matter how hard I tried. Looking back, I now know that lightfire crafting is not for everyone. And I was definitely one of the ones not naturally inclined to excel.
This was not helped by Josh Marquin, at the time, who was originally my study partner, but then became inspired by me for some reason, showing, shall I say, a little too much admiration for me. He was not aggressive, but was that one annoying person after all who would not leave me alone. Whether or not his approach was romantic is still unclear to me to this day. But nonetheless, his presence was a contributor toward my consideration to actually move on from Cabotton.
I did my best in the lightfire crafting core classes. I got passing grades. But my performance there was not terribly great. Everyone else knew that I would leave after the first semester. And West Horizon? Not even in my wildest dreams.
Most of my pride, though, came from the Third Level Society. I created my avatar, Lowen, that semester. Lowen was originally going to be female, but I decided to leave the avatar non-gendered so as to create as many questing opportunities as possible for them. I did, after all, notice some avatar-gender bias in the Arturian Realm. So I developed Lowen through numerous quests and experiences. But then I got busy with the mounting schoolwork. And then late in the month of October, I decided that my first semester at Cabotton would be my last. By that point, the schoolwork ebbed a little, ideally leaving time for lightfire students to begin networking with lightfire professionals. Instead of doing that, however, I indulged more with the development of Lowen, at the end of which period Lowen became pretty good at casting concealment for groups of avatars. Lowen, in fact, had grown a bit popular, helped not in the least by the fact that Lowen had a really good custom-built starship.
I was sad to leave that behind, I will admit. But unfortunately, I just could not continue to study at Cabotton University. And there were no other viable career options in the spellcrafter small business market of Cabotton proper. My life took me, ultimately, back to North Kempton, where I sought to completely avoid Cray Fenton by working a job in the back section of the North Kempton Library.
During my time at the Library, I became fascinated with the art of writing. And a little while later, I submitted a written work to the Royal College of Terredon in the Great North, who, to my surprise, accepted me as their student. Four years later, in 1292, I obtained my degree in Journalism, and shortly thereafter, landed my current position with the Three Points, the newspaper for the town of Three Points, Ereautea.
I started there as an editor, aspiring to become one of their Field Journalists. When the opportunity arose, I was passed over by Tom Kearney with the vague excuse of being that he "had more desirable experience." However, I am suspicious that there may be another reason.
In any case, the years and years of disappointment are what led me to this point. When Josh Marquin approached me with the idea of myself reporting on an independent article on everything currently happening with the Third Level Society, I felt that I had to take it. Being stuck as an editor was not my idea of fun when it came to my chaotic career path. So this would have to do.
Only now, I may be on the cusp of yet a large disappointment, the largest in my life.
Perhaps, though, perhaps I need to have a little hope. If this does not turn out to be a disappointment, it will be a major accomplishment, something to give me confidence in the years to come.
<- 06 November 1299 <- || -> 12 November 1299 ->
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Defining the forefront 7
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Lighting in games is a basic component that may significantly affect the tone and narrative of a gameplay experience or cinematic piece. In this video, lighting artist Florent Junot, who has worked on movies and video games, offered great advice on specific lighting methods that lighting artists use in game studios, which was extremely helpful for me to improve my work. As an aspiring environment artist myself, these methods are immensely helpful, especially when working on a project as complex and new to me as creating a cinematic piece based on a stylised game environment.
Junot highlights how a scene's lighting can make or break it. Similar to movies, games use lighting to direct the player's gaze and provide atmosphere. This reminds me of the concepts of Affect which I learned in one of the other courses that I took, and which can exponentially alter the emotions that a scene can evoke based on lighting. Effective lighting is essential to differentiating the two contrasting worlds in my solarpunk story of Solark. This helps to reinforce the plot and create tension and contrast between the two worlds.
The artist also highlights the significance of albedo, or a material's ability to reflect light. He describes how changing an albedo value can have an impact on light bounce and scene illumination as a whole. For example, modifying the albedo can help me replicate realistic light reflections in the grasslands of Mehala which would be more reflective. Desert sands, can often lead to a less reflective environment due to sand having a generally higher albedo value than greenery. Using this concept, I want to portray the disparities between the two worlds by making sure that light bounces more successfully in Mehala which is graced by good sunlight than in the desert wasteland Awala. Additionally, in the wasteland where scraps and old structures of darker materials dominate, sticking to a higher albedo value can help simulate the minimal light interaction and create a more desolate feel. One way of using lighting to my advantage cab be done by letting the directional light illuminating dark places and emphasise specific features of the environment.
Another thing he explores is the effects of color theory on mood. Junot also emphasizes how crucial color theory is to lighting design. Hue, saturation, and value (HSV) can be used to control a scene's emotional tone. Analogous colors, such as various tones of blue or green, might elicit a more harmonious atmosphere, while complementary colors, such as red and green or blue and orange, can provide stunning contrasts.
The emotional tone of a scene can be dramatically changed by using complementary and contrasting colour schemes. Using a dark color scheme with copper, yellow and grays for the wasteland can produce a striking contrast to the bright hues of the green utopia in my project. This is not only achievable through texturing but also with the use of lighting and atmospheric fog. An interesting example Junot gives is from his observation of Pixar's use of monochromatic color schemes in movies such as Toy Story 4 demonstrates how colour selections can improve visual storytelling. I can think of the particular example of the carnival scene in the movie which was vibrant and full of energy, with bright colours like reds, oranges, and yellows dominating the environment.
One concept that a lot f people don't pay attention to is the idea of motivated lighting. Junot explains how crucial it is to keep realism in a picture by providing evidence for the existence of light sources there. This means making sure that all light sources, whether artificial lights in the wasteland or sunshine in the grasslands, are positioned and justified logically in each scenario. Using this for my project, it means that the integration of light sources into both worlds needs to be properly planned. Sunlight and ambient light in the utopia should be influenced by the surroundings, such as light coming through clear or cloudy skies. As long as they complement the overall mood of the wasteland, I can add colourful artificial light sources like lamps from industrial machinery for example.
According to the artist, thorough planning is necessary for lighting design in order to prevent last-minute problems. Incorporating lighting manipulation early in the production process can be done for example by using the Levels tab in Unreal Engine 5, which would allow me to switch between different lighting scenarios without having clashing light sources.
Source:
Beyond Extent. (2024). What is important for lighting artists in games?. YouTube. [online video] Available at: https://youtu.be/DXcYSbH5Ukw?list=PLbHMVKDWWANPKsepq_DBHARSXHUSGmwaD
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