#Rabi-Ribi
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Does Erina (of Rabi-Ribi) have a Ryu number?
Erina has a Limited Ryu Number of 3.
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GaMetal Tournament Round 1 Match 55
M.R. (Rabi-Rabi)
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Thy World Consumed / For Everlasting Peace (Mega Man 8-bit Deathmatch)
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#GaMetal#poll#round 1#M.R.#Rabi-Ribi#GaMetal VII#Thy World Consumed / For Everlasting Peace#Mega Man#GaMetal XII#Youtube
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vanilla mewo 🐱
Character: Vanilla from Rabi-Ribi
Date: 16 Jun 2024
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[The following will NOT contain spoilers for TEVI, but is a lengthy rant with basically no direction. Viewer Discretion Is Advised]
There were issues with TEVI's story, and I fully enjoyed it regardless of them, and the music is really incredible.
But the gameplay. Oh boy the gameplay (somewhat affectionate).
To start with, I like the crafting system. Not only is it pretty good game-wise, but it really helps emphasize that component of Tevi as a character.
I like the orbitars, they have some really good options, and their whatever it is Burst Gauge thing is pretty neat too, although can be a bit confusing to try to switch around to the one you want while you're busy fighting, as it's desire to add more quality detail over Ribbon's ui actually kind of hurts it. In RR, Ribbons attack options are color coded, and while switching them not only does the bar near your health change but there's also a prompt near your character. In TEVI that's still pretty much the case but since they're icons that are color coded to the two orbitars themselves, trying to swap between them without looking near your health bar can be a bit frustrating when you use the wrong one. C1+C3, S1+S3 look functionally alike, though C2 and S2 are a little more distinct in terms of icon of the others of the same type. Granted you'll never really be confused on if you're on S or C (which I was on S for most of the time, holy fucking shit does S1 kick ass).
Supposedly ranged builds are pretty powerful, but I mostly used melee, using charged shots to add damage, as one generally did in RR outside of 0% runs, especially as that seems to be encouraged in TEVI due to the amount of sigils that change attacks at certain combo levels, and combos in general are a mostly melee thing, unless you're using basic shots and then you're probably using mana and depriving yourself of charged shots. But maybe magic sigils fix that problem, again I mostly did melee so I wouldn't know. Maybe I could try doing a magic run, it seems like a game I'd like to play again as I did with RR.
Speaking of which, Cocoa Mode 2.0 with Cocoa 2.0 in Vena. Please. I need this. I loved Cocoa's playstyle. I loved her bombs. I want it back. And I'm sure we'll probably get it back since they're working on DLC.
In terms of character design, while I do miss the very gay all girl cast of RR, I do love TEVI's characters (yes even the men, they're good characters), and I do find it hilarious (and comforting to an extent) that despite the changes in theming and in character aesthetics, TEVI continues RR's tradition of not allowing characters to wear pants. Well, quite a few do, but for the most part everyone is still pants-less. Yet also with significantly more details to off put that so the game also doesn't feel as sexualized as RR does. Like just compare Tevi to Erina. They're both wearing bunny suits and have ears, and yet Tevi has a lot of details that put that off to the point that you might not even realize that's what it's supposed to be, with the belt and pouches, the leg strap, whatever the hell she's doing with like some kind of coat or jacket. The characters also feel a lot more developed in TEVI. I mean RR's cast had character to them, but most of it was based on character tropes and "oh yeah she's hella gay, but for Character D, unlike Character C who's gay for Character B who seems gay for Character F but will probably come around to C eventually." But none of them have character moments like what happens throughout TEVI's story. Which I would love to go on a tangent about, and might on a separate post, but not yet (see: top of post).
Also, voice acting???? I do like it, even though I don't really understand Japanese at all, it does still add tonal indications that really emphasize the energy of not only what people are saying, but also of the character themselves. If a character is feeling really emotional, on the verge of crying, you can feel that in the VA, if they're starting to get annoyed, you can feel that. If they're very currently not taking their job seriously and are basically on a vacation, you can feel that in their energy. Along with the words themselves and the character sprites to go along with it, character dialogue feels so much more advanced than in RR. TEVI's story can be a little dark, and sometimes you can hear the effects the events are happening on the main 3 through their voices. There's times you can hear Tevi's voice cracking with just pure unadulterated rage and anguish, and I love that. You can hear characters falter as they realize the full scope of what was happening just outside of their vision all their lives, all the things they never knew, were never told. And I think the VA work really contributes positively to that, even if you don't listen to the full thing. You can hear it in just the first couple words of each dialogue.
I guess that kinda concludes my rant. Standard recommendation that you should play both TEVI and Rabi-Ribi, and I look forward to the DLC of TEVI and eventually when RR2 comes out. Unless you hate metroidvanias. Then they may not be for you. Ender Lilies and Ender Magnolias (which is still in EA during the posting of this) are also pretty good. Hollow Knight and Cave Story+ too. Also Dust: An Elysian Tail, Lost Ruins, Touhou Luna Nights.
Also BASED ROLEO BASED TRANS RIGHTS LMAO
#tevi#rabi-ribi#rant post#tangents#love bunny/rabi-ribi 2 mentioned#no spoilers#very light spoilers?
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Full Clear Rabi-Smash art, from TEVI
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Back into Rabi-Ribis’s Metroidvania Bullet Hell with Tevi Demo
There’s a huge adventure ahead for a steampunk bunny girl, and honing her skills to survive the environments and eliminate the bullet-hell bosses will require careful exploration and personalizing her combat abilities for any and all situations.
Go see!
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DLチャンネル、ゲーム記事紹介部 #3【インディーズゲーム編】
#game#pc#ゲーム#感想#impression#indie games#dlsite#PCゲーム#pc games#doujin game#DLチャンネル#game review#game recommendations#ゲーム記事#記事紹介#UNDERTALE#Steam#Hotline Miami#Slay the Spire#カナデエスケイプ#Rabi-Ribi#Doki Doki Literature Club
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Made mod for Rabbit and Steel which adds Erina from Rabi-Ribi.
Can check it out here!
https://steamcommunity.com/sharedfiles/filedetails/?id=3389891671
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STEAM WINTER SALE WE'RE SO BACK
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Cinematech's Trailer Park - Rabi-Ribi Platinum Edition (Multiplatform)
Hop to it!
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Ok I guess a few more random things just to help me keep track of myself.
I finally got around to trying Rabi-Ribi, and I was kind of expecting more from something that's 96% positive on Steam. Maybe it gets better later, but the first however much I played felt more like the kind of thing that gets a pretty solid 76%. Some of it is just personal preference, like I don't love how movement and stuff feels, but some of it is stuff like the pacing of cutscenes/dialogue being pretty atrocious. It's probably a thoroughly ok game, but I didn't really click with it enough to find out how it holds up later on.
So then I finally got back to Atelier Ryza after not touching it for like a year. It sure is a lot better after the also atrociously paced first few hours. It's not amazing, but it's pretty alright. It's cute and the crafting system is more enjoyable than in most games (which you'd kind of hope in a series built around it), and after the unbearably long intro where they introduce new stuff way too slowly it has enough different stuff for you to do that it gets into a pretty decent loop. I think I'm near the end but probably need another break from it, because I need another gear upgrade and to finish unlocking a few more recipes, and I just don't have it in me to farm more materials again right now. I'll get around to it eventually though. Probably.
The SaGa Emerald Beyond demo took me a little while before I had any idea what to make of it. I'm pretty sure it's the first SaGa game I've played since SaGa Frontier 2, and it was not reassuring that all the dialogue/cutscenes are static images and character cutouts (which is fine) that feel like they were made in Poser for an obscure webcomic like 20 years ago (this is not fine, or at least a lot less fine). They started to win me over pretty quickly with the FORBIDDEN MUSIC though, and even if the writing and story aren't amazing so far it's wacky enough to be entertaining. The combat system feels like it has a lot of potential though, and I'm sure I haven't even seen like 80% of the kinds of shenanigans it lets you pull. I'll probably try the full thing on sale eventually, but it's not a super high priority.
And also I finally played more of The Witcher 3 for the first time since at least 2022, although I don't think I had played more than a few hours or to use as a benchmark to test stuff since 2021, and I originally started it in 2020 when I finally upgraded my 2012 computer because I had to spend my disability backpay on something so I wasn't over the asset limit when I got approved. Anyway it's still great and one of my favorite games ever in a series composed entirely of games I've really liked since the first one was the only one, and that's despite thinking the combat isn't particularly good or fun and the inventory menus and stuff downright suck and other mild to moderate annoyances like that. All the stuff it does well is just so good that it overcomes all that for me. The writing and characters and world are all fantastic, and it's nice for a change to have mostly excellent voice acting instead of just good to very good like a lot of stuff I've been playing. It'll probably take a while and some more breaks to finish though, even if I've already put in like a hundred hours over the past four years, because with how much of the map is still full of question marks I could easily have another couple hundred to go.
#rabi-ribi#atelier ryza: ever darkness and the secret hideout#atelier series#saga emerald beyond#saga series#the witcher 3#witcher series
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Pouty bear (drawn with mouse 🖱)
Character: Nixie from Rabi-Ribi
Date: 20 Apr 2024
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[Livestream clips] Rabi-Ribi | Keke Bunny | Normal
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I really wish TEVI was written/directed better. I'm very strongly considering skipping about everything else in the story and maybe even turning off character voices so I can enjoy the game itself.
I don't quite know what happened between Rabi-Ribi and TEVI, but whatever happened needs to unhappen.
#tevi#rabi-ribi#rabi-ribi was almost like a masterclass of metroidvanias#tevi is like.... a demonstration of what not to in terms of direction and writing#tevi's gameplay is still over really good#but like shut the fuck up and let me do player things#crespirit
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I like to consider myself Generally Well Informed about video games, but I just had a moment where I had to go "what do you mean Rabi-Ribi isn't Bunny Must Die! Chelsea and the 7 Devils, and there's absolutely no relation between those two games besides the main character wearing the Playboy Bunny outfit?"
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Miru Is Holding Something by hiSpookyBurrito
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