#QoL Announcement
Explore tagged Tumblr posts
neobastard · 2 months ago
Text
🚨BREAKING NEWS🚨
tnt has officially put the void within on pause between chapters 7 and 8. according to their statement on the official twitter account, it's to "make exciting improvements based on your feedback".
all plot activities (void essence collection, battledome fights, volunteer shifts, and story updates) will be on hold, and voidworks specifically will be getting an update.
the void within is slated to return in early 2025, but the team's assured us that there will be plenty of holiday activities in the meantime.
Tumblr media
i have absolutely no clue what this means for the future of the plot.
but i'm going to trust that tnt made this decision because they felt that the feedback they received required such a long hiatus to make changes around.
121 notes · View notes
helladventurers · 1 month ago
Text
hmm looking at their health, it looks like kulve taroth has HP comparable to alatreon 🤔 I think what I'll do is kill kulve first since her raid is up, and then after I've killed her in the raid and in her solo quest, I'll take on the Black Dragon boyfriends
2 notes · View notes
doyourequirefirstaid · 9 months ago
Text
+
3 notes · View notes
arolesbianism · 2 days ago
Text
Shakes and cries I wanna make Jackie parent hc designs but I can't because potentially one of them is a prevalent character now and her ass has not spoken a single line yet so I both know nothing and can't just start making shit up yet </3333
#rat rambles#oni posting#I hope alan shows up at some point I need to know what one alan stern is up to so badly#I mostly am hoping things stay relatively vague with the family drama but I would like a sense of what they're personalities are like#if for no other reason than wanting more proxy fuel for jackie character analysis#but alas there will likely be quite the wait until we get new story content again#which Im fine with to be clear I want them to take their time to polish things#especially since the last two dlcs were so close together#plus Id like to see some new bionic dupes before then as well#I assume new bionic dupes will come as we get more stuff but itd be comforting to see all that stuff not be locked behind a whole new dlc#Im fine with dlc exclusive dupes dont get me wrong I just don't want the oni team to build a situation in which the bionic boosterpack#starts to retroactively feel like an unfinished product due to basic things such as a decent dupe selection being locked behind other dlcs#I rly hope that new bionic dupes are sprinkled throughout different qol updates or something like that instead#other than that I have no real expectations for what comes next gameplay wise Im simply content letting the oni team cook#I just am also going to be a big baby abt wanting new lore already the entire time because I wanna draw alan nowwwwwww#I also need to know if jackie's maybe brother is older or younger than her this is so important#since I very first read oni stuff I have seen her as the youngest of 2 and I would rather have them shatter that image sooner than later#I still Want him to be older but I am very willing to accept my hcs being obligerated with jackie#the last time they did it it was entirely for the better and I trust that when they inevitably do it again it will also be for the better#that being said I do want to announce I take it all back abt wanting more joshua stuff Im too attached to my hcs let me have this#joshua is the one oni character where I just like fully let loose my ideas upon it would be so easy for it all it crumble into dust#and like I would adapt and be fine but I would rather get to keep the ever growing chunk of my oni playlist he takes up in tact#thankfully I feel fairly comfortable that most the relevant guys in the basegame story aren't going to be too much of a presence for now#we seem to be getting more focus on general worldbuilding and less on preexisting characters#most glaringly olivia has basically been a complete nonpresence in both dlcs so gar#nikola and ashkan both continue to be the offhand mentioned but outside of them the focus seems to be shifting towards new characters#in particular I find it fun that gossmann has been mentioned in both of the recent dlcs making me wonder if shes going to be smth of a#nikola like character for the upcoming dlcs#also please let b. boson be burt please please please please please I need my boy to be real#I'm inclined to say he also certainly is but there is a world where boson is a rando so I can only be so confident
1 note · View note
misedejem · 1 year ago
Text
I fully forgot to post a drawing because I was too busy yelling internally about FFXIV all evening
1 note · View note
itsmewahoo · 23 days ago
Text
for the folks unaware Mortis Ghost did do a small stream of the OFF announcement. he talked about QoL changes and a hint system in the new version and showed off new menus!
Tumblr media Tumblr media
One of the things he wanted to improve on was the combat. He admits that the fights are the weakest part of the game so he hopes the new one will be more engaging and he cant wait to show it off at a later date! There will be new rooms and new secret bosses as well.
Unfortunately he was unable to get the rights to the original soundtrack. He tried to negotiate with the composer but things didnt go as planned. So the ost will be revamped and he states that its composed by several artists including Morusque, one of the composers for Stray (the cat game)! I believe (dont quote me on this since i could be wrong) the track playing in the trailer will be the 'new' Pepper Steak battle theme. Very exciting to listen to how the new ost will sound! He reassures the fans that the original game will always be free to download.
The official translation is translated by Quinn K! They were the fan translator that introduced OFF to the english speaking audience all those many years ago! He also talks about how there will be a Japanese version of the game soon after the release. He then showed off the merch for the game and the Bad Human Edition which includes
The switch game (with reversible cover and instruction manual)
Batter Bobble Head
A “Memories of the Park” souvenir art card
A pack of six zodiac cards (with a foil embossed case)
16 page prequel comic illustrated by Mortis Ghost detailing the events before the game
Tumblr media
SO EXCITED FOR ALL OFF NEWS!
659 notes · View notes
yeuc-c · 3 months ago
Text
REGRETEVATOR UPDATE THIS SATURDAY AT 3PM EST
A LITTLE LATE TO ANNOUNCE THIS. but Regretevator updates this weekend!
This week is a really big development week.
A lot of what's being released this update will mainly be bug fixes and a lot of QOL with floor reworks while we work on (hopefully) releasing STAT next week.
Tumblr media
356 notes · View notes
dustyoo10 · 6 months ago
Text
Tumblr media
PSA (Public Shilling Announcement) for anyone who's never experienced these games before.
Halo 1 - 4 all in a single package with toggleable remastered visuals for Halo 1 and 2, enhanced customization, 10 free never expiring battlepasses, mod support with workshop integration, and QoL features. All for 10 bucks.
239 notes · View notes
armoredisopod · 3 months ago
Text
Arknights Thank You Celebration 2024 PVs
youtube
youtube
New Operators
Tumblr media
Figurino, 5* Merchant Specialist
I have a lot to learn, and right now, i'd like to start by making a new suit.
Crownslayer, 6* Welfare Executor Specialist
"Crownslayer", that's the name we're familiar with, let's keep it.
Vulpisfoglia, 6* Pioneer Vanguard
I appreciate the acknowledgement. But you know this means in the future the people who are hunting me for bounty will come to Rhodes Island first. Will that be fine?
Lappland the Decadenza, 6* Limited Mech-Accord Caster
Is this your way of trying to get me to settle down, or do you also think this game needs more excitement...
I just can't guess you, no wonder i like your trust in me!
2 new operators to the voucher shop
Contrail, 4* 巡空者 (Air Patrol) Specialist
Philae, 5* 本源铁卫 (Primal Protector) Defender
Operator Outfits Update
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Total of 6 new outfits, 2 new additions for the Cambrian brand, 1 new addition for the Epoque brand, 2 new additions for the Test Collection brand and 1 new addition for the 0011/Tempest brand
Cambrian
At the Warm Velvet Corner - Warmy
Travel Freely - Sussurro (Login Event)
Epoque
Il Segreto Della Notte - Texas the Omertosa (21 OP)
Test Collection
Allmind As One - Executor the Ex Foedere (24 OP)
The city lights up. I can sense everyone's presence, and everyone's absence. We are together——— as one "Laterano".
Diversity Oneness - Virtuosa (24 OP)
Please stay, Sankta. Please tell me, is the Laterano of now a place that is connected to the rest of the land?
0011/Tempest
Ignis Fatuus - Lessing
Lessing's outfit will be up for sale during Zwillingstürme im Herbst Retrospect
Tumblr media
Announced outfit reruns
Young Branch - Muelsyse
Red Countess - Skadi the Corrupting Heart
Operator Modules Update
Tumblr media Tumblr media Tumblr media
All the new operators (except the red cert shop ops) being part of branches with modules immediately get their modules
FUN-X module base effect increases the starting damage of Lappland the Decadenza's drones to 35% of her ATK
SOL-X module base effect gives Vulpisfoglia +8% ATK and DEF when blocking
EXE-X module base effect makes it so retreating Crownslayer refunds 80% of her current DP Cost
MER-X module base effect reduces the DP drained by Figurino's trait effect
Ritualist Supporter branch gets 1 module type
Lessing gets his second module
DRE-Y module base effect allows Lessing to survive a single fatal blow, healing back to full and gaining +30 ASPD at the cost of -60% Max HP, this effect only activates once per deployment
Angelina and Rosmontis get Integrated Strategies specialized modules
These modules' effects are unknown at the time of writing
Events and Stories
Tumblr media
I Portatori Dei Velluti, a Siracusa side story event
Put on your masks and dresses, the show is about to begin in the streets.
Come on, don't be boring - you're probably the least "Carnival" of the bunch!
Tumblr media
Stronghold Protocol, limited time autobattler gamemode, opens during the third week of I Portatori Dei Velluti
Zwillingstürme im Herbst Retrospect, scheduled after I Portatori Dei Velluti
Tumblr media Tumblr media
Operator Archives update for Lessing, Jieyun, Schwarz, Sora, Totter and Vigil
Misc Stuff
Tumblr media Tumblr media
New QoL changes
Added the ability to have preset base loadouts that you can easily swap between
Added the ability to instantly send every exhausted operator into dormitories with one button
Max Sanity cap increased by +45
Refilling sanity using Originite Prime will refill 135 sanity regardless of level/max cap
Added the ability to instantly move to required lower materials when crafting and a button to move back the higher tier material that required it
Tumblr media Tumblr media
Mountain, Kafka and Pinecone added to recruitment
Bagpipe's [Queen, No.1] outfit will be available in the certs shop to players that don't have it
Livestream Stuff
Showcased Lappland the Decadenza, a hyper offensive 6* Mech-Accord Caster with potent self buffs and powerful debuffs
First talent makes her stronger the longer she stays on the field, getting the following buffs in order: increased drone damage cap, ability to inflict Silence, gains more drones
Second talent increases the initial SP of all [Siracusa] operators when she's in the squad
Skill 1 has a passive effect that immediately gives her an additional drone, when the skill activates she gains ATK, releases her drones to attack enemies and her drones will attack idling enemies anywhere on the field
Skill 2 expands her attack range, increases her ATK, gives her more drones and releases her drones to attack enemies randomly within range, her drones have a chance to inflict Panic
Skill 3 increases her ATK and gives her more drones, then releases special drones that actively seek out and hunt enemies, the special drones inflict Panic upon reaching a target and locks onto them; enemies near the drones will have decreased movement speed and take Arts damage every second
Showcased Vulpisfoglia, a 6* Pioneer Vanguard with a strong battlefield presence
First talent makes her attacks deal additional Arts damage for a few seconds after the first time hitting them
Second talent increases the natural DP regeneration by a small amount and lets her recover HP when she hasn't taken damage for a few seconds
Skill 1 is a power strike skill that makes her next attack deal Arts damage and generate some DP, this skill can store charges
Skill 2 lets her immediately deal Arts damage in an area in front of her, Slows the hit enemies and generates some DP. If the enemies were already under the effects of Slow they will be Stunned instead, this skill can store charges
Skill 3 immediately generates DP, expands her attack range, increases her ATK, gives a massive decaying ASPD boost, allows her to attack enemies equal to block count and each attack briefly Stuns the hit enemies. If she defeats any enemy during the skill she will gain Camouflage at the end of the skill that lasts until the next skill activation
Showcased Crownslayer, a 6* Executor Specialist with a unique disruptive kit
First talent sprays a smokescreen on the 8 surrounding tiles around her during skill duration, reducing the Physical and Arts Hit Rate of ground enemies in those tiles
Second talent lets her deal increased Physical damage to enemies that have not landed a hit on her
Skill 1 gives her increased ATK and some amount of Physical and Arts Dodge
Skill 2 stops her from attacking upon deployment, makes her less likely to be attacked and increases the amount of Physical and Arts Hit Rate the smokescreen decreases, when skill ends she will deal a certain % of ATK as Physical damage to all enemies within range
Skill 3 increases her first talent range, gives her Invisibility and sets her Block Count to 0, every few seconds she will appear to attack an enemy within the talent range dealing a certain % of ATK as Physical damage and Stunning them for a few seconds
Tumblr media Tumblr media
Showcased the event mechanic, a fireworks machine that will apply effects on a number of tiles around it when activated
While the machine is active, operators on those tiles will take periodic damage and cannot be healed but will not have their HP go below 1, enemies on those tiles will take constant damage
Players can additionally customize which tiles will be affected by the fireworks machine and have it apply additional bonus effects in the event menu
Showcased Contrail, an experimental 4* of a neat new branch 巡空者 (Air Patrol), a Specialist branch that consists of operators that have 2 Block Count and utilizes the new status "Takeoff"
Takeoff: Does not block ground enemies and will not be attacked by ground enemies, can block aerial enemies
S1 makes her takeoff immediately upon deployment, expands her attack range, increases her ATK and gives her some Physical Dodge
S2 makes her takeoff when activated, expands her attack range, increases her ATK, lets her attack 2 targets at once and is able to attack an additional aerial enemy and her attacks inflict Slow to aerial enemies
Showed footage of the new base loadouts feature
Work rooms and Dormitories are now in separate tabs
You can set up to 3 loadouts for each individual room and press a button to immediately swap out exhausted operators, there is also a button to immediately do this in every room all at once
Showed the button that immediately sends all exhausted operators into the dorms
Tumblr media
Teased even more base QoL features planned for the next Sui sibling event update
Expanded the Reception Room and added the ability to decorate it
Added activity rooms, operators assigned to this room can be manually controlled and move around the base
Tumblr media
Announced the ability to register your birthday, players will receive gift furniture on their set birthday and operators have special birthday voicelines
Tumblr media
Announced the ability to have a list of rotating assistant operators that change every day
Announced the ability to make loadouts for the main menu background/UI theme/assistant operators for quick switching
SSS will get a skip feature, uses the same PRTS Proxy Cards used for annihilation skip
The older SSS maps will become playable again
Tumblr media Tumblr media
Stronghold Protocol, limited time autobattler gamemode
In the gamemode the player will have to prepare their squad and operators before each battle, the player can hire additional operators and have multiple copies of them deployed or combined into a higher tier of that operator
Players can hire reserve operators should they lack usable units and also hire up to 8 friend support operators
Tumblr media Tumblr media
Teased the next event involving Thorns and the history of alchemy in Iberia
Announced some kind of mini game collection "Poly Vision Museum"
Tumblr media
Announced the second expansion update for IS#5
A 5th ending exploring the story of an alternate universe Amiya
The ability to share seeds of runs you completed to other players, completing a seeded run will not unlock higher difficulty/new relics/etc
Max difficulty increased beyond 15
New starting squads
New collectibles and thoughts (IS5 gimmick items)
Teased Arknights anime season 3 [RISE FROM EMBER]
Announced U-Official mini series
Announced Ambience Synesthesia 2025: Best Song Award, the song lineup featured in the concert will be decided via community polling
INVESTIGATED TERRA lore video covering the history and development of Originium on Terra and the technology that sprouted from it narrated by Kal'tsit
84 notes · View notes
zhongrin · 2 months ago
Note
Nothing that important;- QOL for Theater and compass to find things better, Banner announcement, new weapons, AQ, new location, two new bosses and the next saurians to transform into are a chicken and a bat
6ALMWAVKLK35
JS45ETDJLKMD
7TLMXSD243JR
Tumblr media
ah i see. i've heard about some of them on the dev notes i think. ok, doesn't sound like anything too major. thank you for condensing the information for me! are you going to be pulling for any of the characters or are you just saving for your hubby? :)
39 notes · View notes
ratlesshonret · 2 months ago
Text
PMoon Stream Recap
UPCOMING IDS/EGO
-HIGHLIGHT: Manager of La Manchaland ~ Don Quixote --Uses Bloodfeast --Changes Skill based on other La Manchaland IDs on field --Certain keyword stacks will further enhance certain Skills -Devyat Sinclair teaser -Asymmetrical Inertia ~ Heathcliff -Magic Bullet ~ Outis (Walpurgis) -Four unknown Arknights "Sinner x Operator" EGO --These EGO will belong to Faust, Hong Lu, Ishmael, and Gregor
MIRROR DUNGEON 5 - "FIRST WAVE" NEXT WEEK
-Plans for a "slow rollout" instead of "at-once deployment" -IDs are now revived and fully healed between floors --Alive ID SP carries over, dead ID SP is reset to 0 -New Theme Packs and EGO Gifts --3 new "Story" Packs and 4 new "RR" Packs -Normal is now 5 Floors -Starter Buffs are nerfed (somehow?) -Duplicate Gifts may appear. These gifts can only be fused/sold, and have no effect. -Added a button to allow Hard Theme Packs in Normal -Beating a Boss now shows 4 Gifts by default. --2 Gifts must be chosen in Hard -Shops and Rests are now one Node type --Can buy Revives at Shops --Better Shop in Hard -Special new Nodes with Abnormalities. Upon winning, they grant the Gifts you'd get from fighting them in an Event Node -Hard "Fog of War" now shows upcoming two Nodes, rather than one -Fusion Gifts may be Fused again in "Fusion Gift Trees." Due to this, "weaker" Fusion Gifts are being added -"Achievements" are being added -"Monthly ID Rotation" and "Recurring Missions" -May challenge the Dungeon past Floor 5 -QoL Changes --New UI --Clear Time Record in the end screen
"WEALTH & FAME"
-They want Seasonal IDs to be more gimmicky and interesting -Seasonal IDs will now become available in Dispenser a week after release, instead of immediately -They want to do "better cutscenes, ads, PVs, short episodes, full-length movies, new games, better release animations, etc." --Kim Jihoon REALLY wants an anime -Target Extractions will now only feature IDs/EGO from the immediately preceding Season, though still not Event IDs/EGO -"Themed Target Extractions" in the future (e.g. Blade Lineage)
OLD INTERVALLOS
-Intervallos have been unvoiced in the past for faster releases -From now on, Intervallos will be voiced again --Old Intervallos will have voice acting retroactively added to them --Characters that now have voices will also gain Announcers (e.g. Gnomes, Jun, Aeng-du) --Old Mini Episodes will also be given voice acting -Announcers may now be exchanged with Ideality --This is for "more money for anime" -Adding a "Hard Mode" to Intervallo stages --Higher enemy levels --More rewards?
NEW INTERVALLOS
-Intervallo 7.5-1: LCB Regular Health Checkup --The Sinners get a "checkup" for signs of Distortion -Intervallo 7.5-2: Nocturnal Sweeping --About the Sweepers
THE 5TH WALPURGIS NIGHT
-Full-Stop Office Themed --Two Full-Stop Fixer IDs -Der Freischütz Outis EGO
CHAPTER 8 - THE SURRENDERED WITNESSING
-Hong Lu's Canto -No more info
LIMBUS COMPANY X ARKNIGHTS COLLAB
-Happening in September - October of 2025 -Crossover Story, Four New EGO, and an Announcer --There will not be a new Identity --The Announcer is an Operator, but their identity will not be revealed --Story will be "longer than Mini Episode, shorter than Intervallo" -Releasing crossover items for all Sinners would be "difficult," which is why there will only be four EGO --These EGO will belong to Faust, Hong Lu, Ishmael, and Gregor --The paired Operators will be revealed at a later date -These EGO will be in the first ever "Limited Extraction"
OTHER
-The Project Moon x Mili concert has been delayed due to Cassie Wei's child delivery --New date is "around" November 18th, 2025 --Concert venue will accommodate 1,500-2,000 people --Online tickets will be sold -Let players use resources to turn an Identity into a "skin" that may be applied to other Identities of the same Sinner. This is purely cosmetic. --This is a "long-term goal" -Project Moon will be participating in AGF2024. There will be merch. --ID Acrylic Cards, Limbus Company hoodie (and limited patches), Limbus Employee ID Cards, EGO coin badges, Limbus paper bag, W Corp Cap, Limbus 2025 Calendar --Kim JiHoon will be giving autographs at the event. No Q&A -Expanding HamHamPangPang with "panoramic projection" -HamHamPangPang "Pop-Up Store" --Opening in Busan, South Korea for 3 days. Will sell food & merch --They are in talks with "other popular pop-up shops" as well --Merch from AGF2024 will be sold here, and eventually at the main HamHamPangPang location -8th Anniversary Rewards - 1300 Lunacy, 3-Star Extraction Ticket
SEASON 5 TIMELINE
-Mirror Dungeon 5 -Manager of La Manchaland ~ Don Quixote -Return of Miracle in District 20 (Event) -The Fifth Walpurgis Night - Full Stopped by a Bullet -Intervallo 7.5-1: LCB Regular Health Checkup -Refraction Railway Line 5 - Merry-Go-Round -Return of Yield My Flesh to Claim Their Bones (Event) -Intervallo 7.5-2: Nocturnal Sweeping -Canto 8 - The Surrendered Witnessing -Limbus Company x Arknights (Sept/Oct 2025)
"We want to go far, not rise high; however, we want to try more things in the future."
39 notes · View notes
the-typing-dragon · 9 months ago
Text
ok so i want to preface by saying that i love deep rock galactic. it's one of my favorite games. but at the same time it bugs me with how audio heavy it's cues are. bug ambushes are onl y announced by rustling, same with mactera ambushes. both leeches and grabbers have audio cues before they grab you, but at least you can expend a perk slot to get a visual indicator for those. stingtails have a bit of glow but its still mostly audio since youre just not gonna be looking at them very often? bet-c's are heralded by a siren, helmets and supply caches beep. just something like the minecraft subtitle system would be such a massive qol change for a game that i honestly think is extremely good. yknow just a small visual indicator that says "bug rustle", "helmet beep", that kind of thing
145 notes · View notes
manonamora-if · 1 year ago
Text
Let's do this agaaaaaain!
Tumblr media
Hello person of the internet,
It is me again, your totally legit supplier of very good assets {100% GOOD!!! NO BUGS!!!}. I am back with a pretty useful file for you! This whole affair is still scam free and no bug included! Download another funky file to dive deeper into spaghetti SugarCube Code! Still in exchange for nothing {YES, THIS IS STILL 100% FREE!!!} but your love and adoration for my help. What a steal! 
Been wanting to include a Character Creator in your project but don't know where to start?
I PRESENT TO YOU THE...
The Character Creator Template!
50+ different traits, all the interactive basic SugarCube macros, extra QoL functionalities (random/pre-set) and many many annotated passages, with tips and advice. The template is purposefully too extensive for its own good.
A starting point for inspiration!
Tumblr media
Itch.io Announcement - GitHub Repo - Rate on Itch.io - Neocities This template is free-to-use under the CC-BY license.
If you are looking for the 2.36 version of this template, it is archived on GitHub.
161 notes · View notes
raven-at-the-writing-desk · 9 months ago
Note
I've seen another blog mention that the JP server changed the weekly missions from rhythm games to guest room battles. Was there an explanation given for this change?
Tumblr media
Explained? No.
Announced? Yes.
There was an in-game announcement (I believe packaged with the 4th year anniversary quality of life updates) which included a note about changing some of the weekly missions from doing Twistunes/Rhythmics to Guest Room battles.
I guess the devs just thought the battles would be less annoying to do than the rhythm games…? It’s definitely faster, especially with the new 3x speed (another QoL update!) to battles.
73 notes · View notes
gold-rhine · 5 months ago
Note
Sorry if this comes off as rude, but are you not suspicious of the sudden QOL changes that HoYo announced? Especially after a vocal minority voiced their dissatisfaction of the lack skin variety and stereotypes? Too me it just feels like damage control after the backlash
to be for real, i don't think its damage control for skintone backlash, i think its damage control for wuwa release. if it was damage control for racism, they'd focus more on inspirations, respecting the cultures natlan is based on, etc etc, but they dont mention it all. instead, they kept repeating like oooh we're gamers too, we're listening to feedback, blah blah. which is obv bs, bc clowns were rioting about rewards for years at this point and only now hoyo woke up and did smth
like material reality of the situation is that there is unfortunately not a viable competitor who can get their players based on character diversity, so they are not threatened here. but there is now a competitor who gives rewards left and right and "listens" to the playerbase (by giving more rewards)
overall idk what you mean "are you not suspicious". like. companies are not your friends? in any industries? all they do is governed by marketing strategies and profit? like its not a question of "this specific instance is suspicious", you should not be trusting any companies to begin with. of course they only do PR moves to improve PR. like? its a gacha game for crying outloud? they are predatory by definition, and all big companies will fuck over both their players and artists for profit
25 notes · View notes
leakedexperience · 7 months ago
Text
Since a remaster of the Ace Attorney Investigations games was announced yesterday (very exciting!), it seems a lot of people have been talking about Ace Attorney game pacing, especially with the first AAI game's infamous final case. But there is one thing that probably isn't brought up enough in these discussions, which is:
Ace Attorney games print text at a rate made for Japanese text, but equivalent English sentences can have approximately double the amount of text characters. But the DS versions of the games didn't do anything about this in localization, meaning if you played an Ace Attorney game in English on the DS...
...you were playing the game at around half the speed it was originally supposed to be played at.
Tumblr media
Example: The Japanese line on the left is 16 characters, but the English one on the right is 32 -- but they both print at the same speed.
Which means that, yes, all of those most tedious and draggy parts of all of those cases you remember on the DS were twice as long as they were supposed to be! (To put things in perspective, most long boxes in the Japanese version would print faster than you could read them in your head, but most of them in English will take longer to print than it would take to even read the words out loud.)
This was (somewhat) addressed in the later games and ports for the 3DS and after, which gave you the option to force finish the line by tapping again (something that used to only be available for already-read lines). It doesn't do much about the fact you do still have to put up with it to get the most out of lines that are presented with varying speeds, but it at least provides a way to get through parts that are taking way longer than they really should. This is one of the biggest reasons H.C. (who's been playing Ace Attorney games since they were still on the DS) has a very hard time recommending the original DS versions to people unless they have a 100% save file pre-loaded, because she feels it's that damaging to the experience.
So in fact, this might actually be one of the most important QoL changes in the remastered ports!
45 notes · View notes