#PlayerAgency
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âPlayer Agencyâ in TTRPGs
I have a slightly different take than most players and GMs/DMs when it comes to Player Agency. The GM has their own roles to fulfill. Anything else would be chaos.
Iâve been hearing this term a lot lately and thought it was time to say something. What is âPlayer Agencyâ in a TTRPG? To put it in the simplest terms, itâs the freedom for the players to do anything they want in character. You hear a lot of DM/GM cringe whenever a player does something rude or assanine and follows it with, âItâs what my character would do.âThe opposite of this effect, thisâŚ
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#dnd#playeragency#playercooperation#rpgblog#rpgblogger#rpgplayeradvice#rpgwriter#ttrpg#ttrpgadvice#TTRPGblog#TTRPGblogger#ttrpgdesign#ttrpgwriter
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Unleashing the Magic: The Elder Scrolls III: Morrowind
Hey there, fellow adventurers of Tamriel! I couldn't contain my excitement any longer because I have to share my love for The Elder Scrolls III: Morrowind with all of you. Brace yourselves for a journey into the heart of one of the most immersive and captivating RPGs ever created! Let's rewind the clock and transport ourselves back to the year 2002 when Bethesda Game Studios unleashed this epic masterpiece upon the gaming world. The Elder Scrolls III: Morrowind is a game that defied expectations, pushing the boundaries of what an open-world RPG could be. From the moment you step foot onto the island of Vvardenfell, you're greeted by a vast, sprawling world filled with rich lore, complex characters, and endless possibilities. The attention to detail is mind-blowing, from the unique architecture of each city to the diverse landscapes that range from lush forests to volcanic ashlands. But it's not just the world that captivates you; it's the freedom to forge your own path. Morrowind offers a level of player agency rarely seen in games. You can choose your race, class, and playstyle, and the choices you make have real consequences that shape your journey. Want to join one of the Great Houses, become a powerful mage, or embark on a life of thievery? The choice is yours! The depth of the quests and storylines in Morrowind is unparalleled. The main questline, involving the prophecies of the Nerevarine, is a grand and intricate tale that keeps you on the edge of your seat. And let's not forget the countless side quests that offer hours of additional content and exploration. Each quest feels unique and memorable, leaving a lasting impression on your gaming soul. And we can't talk about Morrowind without mentioning its awe-inspiring soundtrack. Jeremy Soule's masterful compositions transport you to a world of fantasy and wonder, perfectly capturing the essence of the game's atmosphere and immersing you deeper into the experience. So, my fellow adventurers, if you haven't had the pleasure of experiencing The Elder Scrolls III: Morrowind, I implore you to embark on this unforgettable journey. Lose yourself in the vastness of Vvardenfell, uncover its secrets, and become the hero you were destined to be. Trust me, you won't regret it.
#MorrowindMagic#ElderScrollsIII#RPGGems#VvardenfellVoyage#ImmersiveWorlds#PlayerAgency#EpicQuests#GamingNostalgia#FantasyAdventure#JeremySouleSoundtrack#LegendaryRPG
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"Like Raiola or hate him (as Sir Alex Ferguson does), he helps shape the transfer market. He is one of the major forces determining which players end up at which clubs. [..] Many of footballâs leading executives had been appointed chiefly because they were clubbable ex-players. âIncest makes that world weak,â he says. âItâs dumb because they want to keep it dumb. Itâs a closed world, with gigantic potential, and a huge turnover of money [..] 1996, Raiola sold Nedved to Zemanâs new club, Lazio in Rome. The two Czechs reinforced the lesson Raiola had learnt from his dad: âextremistsâ succeed. Raiola became one himself. For more than 20 years now, he has travelled around Europe with a small suitcase, working. [..] one of Raiolaâs maxims: even the smallest transfer can change somebodyâs life. [..] Raiola is a central character in I Am Zlatan, Ibrahimovicâs autobiography. No wonder, because perhaps the key influence on the modern footballerâs career is his agent. The relationship is often closer than the much-discussed but typically transient one between coach and player. This is especially true of Raiola, who keeps his stable of players small so as to offer each one a personal service. [..] Raiola believes that not wearing a suit is an advantage, as it leads people to underestimate him. [..] Thatâs Raiola: close to his players, hostile to clubs and authorities. [..] Raiola has turned the model of a family pizzeria serving a clientele of regulars into a football agency. [..] What were you then? âA home. You came to eat at our home.â His business model informs the layout of his Haarlem workspace: footballers tend to feel uncomfortable in offices, so the place is essentially structured as a kitchen, with a screen in the corner to show matches. [..] Itâs commonly thought that clubs and coaches decide which players to sign. Often, though, the driving force is the agent. Raiola explains, âI always try to formulate a goal with a player: âThat is what we want. Weâre not going to sit and wait and see where the wind blows.ââ [..] one of Raiolaâs gifts: anticipating changes in the transfer market. [..] many footballers, possibly including Balotelli, donât particularly want to reach the top. Why should they? They can make millions without knocking themselves out. âWell, thatâs right,â replies Raiola. âThatâs why in my recent conversations I have an important question for players: âWhy do you play football? What is your drive?ââ What do they answer? âWell, most havenât thought about it yet. I send them home saying, âGo think about it.ââ [..] Raiola says: âI knew Mourinho from Inter, and there weâd had a bad relationship. Iâd said things in the newspaper. But I think Mourinho is intelligent enough to understand what I do. At clubs that understand me, I have three or four players. Now at United, and before at Juventus, Milan, Paris Saint-Germain.â In these cases, says Raiola, he becomes a clubâs âin-house consultantâ. [..] every era, and is busily planning ahead. âThere are eight, nine players in the Brazilian [youth] team, each one better than the next. I have [Gianluigi] Donnarumma at AC Milan, whoâs 17 and is already their goalkeeper. I have a top striker at Juventus, Moise Kean, 16 years old, who might make his debut this year.â Raiola doesnât sound like a man planning to take up golf. Many footballers lose all their money after they retire. Englandâs Professional Footballers Association has estimated that 10 to 20 per cent of ex-players go bankrupt. This is something Raiola thinks about a lot."
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-since wala recent pic tbt- Happiest Birthday to you Boss @edgarmangahas888 đđđ Truly blessed to have known someone nice as you. May God continue to bless you more for you are good. Congrats sa mga business and more to come. #PlayerAgent #MovieProducer #Bussinessman https://www.instagram.com/p/Bpw8h9Ajpy5/?utm_source=ig_tumblr_share&igshid=3d92su80u6oh
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Athletes use their platform to promote change and expose inequality, but are often left to stand alone in their fight.Â
P.S. They won. It was a blowout, and no one acknowledged him!
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Blog Entry 4
I have made a start on the game. The console asks for your name and age which the player inputs and using conditions the console decides whether the player is suitable to play the game.Â
if (playerAge < 8) { cout << "You are too young for this adventure! Please exit now! Â "; cin.sync(); cin.get(); return 0; }
else if (playerAge >= 70) { cout << "You are too old for this adventure, please rest! Â "; cin.sync(); cin.get(); return 0; }
I assigned the age that the player as an integer (int) playerAge and created a conditional operator stating if the players age that is inputted if too young or old, they are then told to exit the game.
All is running smoothly so far.
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