Old Aperture used to be teeming with life and activity. They started from the bottom and built up, but with the further up they built, the less they needed the bottom. Till it was nothing more than an echo.
How does chell survive the fall into old aperture when she hits a bunch of planks on the way down and (seemingly?) blacks out before reaching the bottom? Also how does potat0s not just, get mashed either
I mean she was falling at terminal velocity for a good while there, the Long Fall Boots are great at protecting her from breaking her legs but not exactly the tool to prevent all the blood from rushing into her head.
The potato that makes up PotatOS though, that shit gotta be petrified as hell, tougher than a mfing rock, it old as FUCK.
Some classic Portal gel physics problem solving through a science sphere of yesteryear.
Once we work out how to actually get into it that is, the maintenance on this place really went downhill after the whole neurotoxin thing and the old enrichment spheres were already badly neglected.
I honestly like both, but I love Portal 2’s Old Aperture levels. My brain resides there with all the asbestos and dilapidated test tracks. I can’t get enough of the old office areas either. I love that we get a little extra lore from Portal 2, which also introduced me to Cave Johnson and Caroline, who I think about 24/7. They have an office in my head now.
This is day one of @chelltastic’s Portal Drawtober 2023 challenge!
something something It's very interesting to me how Aperture is consistently a sort of mirror to the Combine Citadel. Two buildings built by entirely different hands, one not even of earthly origin, yet both fulfilling the same purpose - dehumanize, control, conceal.
Both facilities treat humans as a resource. As some kind of cargo to be stored as efficiently as possible, later to be processed and discarded. They both cram people picked off the streets into tiny boxes where they're then preserved for god knows how long, denied even the dignity of death.
They both shift restlessly, uncaring for who or what their many writhing arms may crush
They build themselves out of themselves, countless corridors and chasms built seemingly for no one to ever traverse. The buildings feel as if they weren't even built with humans in mind, sparse catwalks scattered about as a mere afterthought.
Even the people who are meant to be in control are barely accounted for. Offices feel like either the bare minimum, or a strange alien approximation of an environment a human could work within. In neither cases were they built for comfort. Only for utility.
Aperture as both a company and a facility shows that humanity, under the right conditions, would have come a little too close to becoming a perfect mirror image of the Combine. If things hadn't gone wrong, it's safe to say humanity was on track for exactly that. Black Mesa wanted to exploit Xen, just like the Combine wanted to exploit Earth. Hell, while those two were at it, Aperture was too busy exploiting itself, and doing a damn good job at it. Both Aperture and the Universal Union are systems where literally no one was benefitting from the status quo, because they were too busy slaving away maintaining it. The Combine is just what Humanity would have become if it wasn't stopped at the very first hurdle. Flesh and machine, living and functional - both turned synonymous.