#Not boxart
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dizzyisdizzy · 8 months ago
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Miku's favorite clothes (canon)
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dogboygirl · 2 months ago
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the boys are DRUNK and ABOUT TO BE ASKED TO LEAVE THE LOUNGE
this is a redraw from something i did in 2021! the original is below the cut
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gameandgraphics · 3 months ago
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Cover art + sketch for TMNT: Fall of The Foot Clan.
Konami for Game Boy, 1990.
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kashmimo · 4 months ago
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LEAF❤️
(Catherine boxart parody)
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mikunology · 2 months ago
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goofing about with my VY1 & 2 designs
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bmpmp3 · 2 months ago
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not used to this kind of mascot
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futuristicghost · 5 months ago
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boxart i did for MUNCHIN' MONKEY! play it NOW!
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haunted-scrapyard · 2 months ago
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Look world- My another (menance) child... The R.0.0.B.1.
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parti-poppers · 9 months ago
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tokou-loid-art · 6 months ago
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Starlight Momo
fake box art? Thumbnail?
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demifiendcruithne · 2 months ago
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today on digital devil saga 2 is criminally under-researched (aka crui is a nerd about a 20 year old game)
so i finally got the impulse/opportunity to test out something i've been suspecting for a while but have never seen any documentation on: dds2 has some form of STAB* mechanic with elemental spells for playable characters, based on their associated element (the one they resist + the one their unique gun combos use)
*for non-pokemon folk: STAB == same-type attack bonus. so for example, a chimecho (psychic type pokemon) using extrasensory (psychic type move) will deal more damage than a non-psychic-type pokemon with the same special attack against the same target
i have more tests i intend to make when i have spoons (i'm just grinding mantras for the superboss and noticed it while fighting wild narasimha because that hecker disables my berserker ring), but so far i've tested with my three active characters fulfilling the following:
are fighting the exact same narasimha who has no elemental weakness/resistance/etc (savestates were used and run multiple times; the rng is not fixed until a move is actually used, so i could get multiple data points quickly by making a new savestate every time i loaded it to advance the rng)
have 99 magic
are level 99
have no elemental boost or amp skills equipped
have no rings equipped that may affect damage, outside of boosting magic stat to 99 for consistency
use two different dynes; one of their associated element, and one not. the former consistently did more, and with repeated runs i cannot write it off as damage range.
under cut: many images; by virtue of being in endgame, these will have some spoilers for endgame in plain sight. if you're reading this and haven't gotten to the final dungeon, i highly recommend you go do that and come back later. once you've reached the final dungeon, you're safe to check it out.
(but seriously - i can't stop you, but i highly recommend actually. playing this game first. it's great)
if you're reading this, you've either gotten to the final dungeon or don't care about spoilers; in case of the latter, i'll do a quick explanation of our last party member momentarily. i have been a little misleading because they are. very much a BIG spoiler. but first - gale resists force, and does more damage with zandyne than bufudyne; likewise argilla with earth/teradyne/ziodyne.
(bufudyne was a random pick for gale because i had only five for omoikane reasons, but in hindsight it was a good one...)
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now - for those unaware, this last party member's name is seraph. they're a fusion of two other party members both of said party members were associated with/resisted ice, and i'm near-certain that they also got the boost to bufu spells (i can check this at some point, i have a backup save right before endgame) the same way gale and argilla do.
but what's seraph's elemental affinities? no weaknesses, no resistances. so what does this mean here?
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extra screenshots because the first agidyne was a high roll - literally the highest i've seen on a non-stab unboosted dyne against a narasimha. yet it's still clearly estranged from gale's zandyne and argilla's teradyne.
the other part? seraph's bufudyne does the same as gale's, and the same as argilla's ziodyne and their own agidyne, the same as expected without stab.
i'm not sure what else to say about this thus far besides putting a list of further tests to do eventually / get proper data for:
100s of attempts so it can be statistically analysed better. easy to code the data collection into seraph (my helper program, named after this seraph because. yeah), possibly more difficult to analyse but my partner got me into this game he can deal with the consequences (being asked to do data stuff) :v
including cielo and heat as well, probably after i beat satan and grind them up as a victory lap (in the mantras sense not the internment facility sense)
earlier save reloads for data for serph, sera, and roland - i doubt they'd be any different, but regardless
other elemental spells - both the basic and -la levels, the ma-s, the maxed out mantra ones, and the dances. is the boost approximately consistent?
does it affect combos? i believe it doesn't, same as amp skills and the like (and because i feel like i would have noticed by now), but will get data for both participants initiating
does it affect items? i feel like that's unlikely, but worth trying
is there a 'reverse-stab' for someone's weakness? i don't think so, but i'll get the data for free and if there's a trend i just got to test the ailment damagers for cielo
likewise, is the elemental boost innate like the gun combo elements? almost certainly. but it would be funny if equipping x resist made your x do more damage. and also not really that helpful?
does seraph get a boost on almighty? my first instinct would be yes, purely because of seraph's gun combo doing almighty damage; it's near-useless if you got reincarnate but still worth checking. and if so, does ragnarok behave differently from megido+/last word?
on that note, does seraph resist almighty? i... wouldn't be surprised - status only says no weakness, not no resistance, but almighty resistance tends to be invisible anyway (looking at you, devil survivor 2 that shows everything else) (you're fine just using as an example)
that would be a lot harder to test but if i get a party of seraph / someone with dragon ring / someone else with all maxed stats and just find something with megido+
anything else i might have forgotten
if you hack pyriphlegethon onto heat does it do more damage. i don't think i can test this one but i would. honestly be curious
but yeah. this is pretty cool, maybe i'll check for it in dds1 as well. if anyone else checks any of this out and makes a writeup or anything please ping me i have autistic hyperfocused on jrpg mechanics for over two decades :v
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namibozsu · 1 year ago
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No more salmon, it's krill or be krilled...
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dogboygirl · 1 year ago
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gameandgraphics · 1 month ago
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Boku no Natsuyasumi (My Summer Vacation)
Millennium Kitchen for PlayStation, 2000.
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saladplainzone · 1 year ago
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nature undisturbed
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bonefall · 1 year ago
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What was Leopardstar and Carpwhisker’s relationship like?
You know how in Fire Emblem Awakening how there's that side character whose entire existence is dedicated to a running joke that he's the biggest person in the room... but no one sees him, ever? To the point where they even end up thinking an extra goblet at dinner must belong to a ghost?
Face obscured by Chrom's knee on the box art, Mike Wazowski magazine style?
Carpwhisker.
I'm GUTTING Leopardstar's Haggis. It is in the bottom 5 WC entries for me. Leopardstar's childhood bullying was cheap and brainless. How fucking dare they, actually?
How dare they take their ONE confident, intimidating female character, DEFINED by how she was beloved in RiverClan and by her apprentice generation, had no romance, and wasn't a mother figure, and fuck up ALL THREE THINGS???
So. Anyway.
If anyone gets bullied it's Carpwhisker, still by Skyheart.
Brightsky didn't die; she became a kittypet. There were four kits.
Carp, Oat, Leopard, Water.
Mudfur took Carp and Leopard home, due to their resemblance to their famous ancestor, Volestar.
If Mudfur knew what Leopardstar would become... he would have left her there, with her mother. He regrets bringing her back to RiverClan
He feels he should have known better. He became a Cleric shortly after returning because he came to believe that the constant fighting was wrong, and yet...
What did he expect?
Carpwhisker is a nervous wreck who can't stand up for herself despite being as big as a badger, and Leopardstar eventually booked herself a rock appointment
I feel like at some point, Carpwhisker learned the secret about Brightsky... but keeps it to herself.
She can't imagine Leopardstar taking it well, "and um, she's..." (Carpwhisker grasps for words not wanting to outright say she's terrified of her) "...she's a wee bit intense about bad news."
You know that one post about the kid who got severely bullied in school, the teacher put on Dumbo, and they watched every single one of their bullies cheer for the underdog? All the bullies think they're Dumbo.
That's poor Carp. I feel like she used to really like Aftergatherings until Leopardstar told her about the reputation of those events, and that attending them was making Carp look disloyal.
People often take credit for her achievements. She was the one who made the Bonehill practical-- it's not solid bone, it's a mud facade with a layer of bone around it. Tigerstar said it was TigerClan's achievement, and his by proxy.
When Carpwhisker was struggling for breath to correct him, Leopardstar gave her a sideways glance and killed the thought.
So, Carp's relationship with Leopardstar is not great. But Carp defends her, and loves her, and insist she knows best.
Leopardstar is a better friend of Skyheart than she is a sister of Carp. Leopard's beloved by that whole group, and a natural leader from a young age.
I think when Leopardstar dies, Carp is distraught by it. Inconsolable, and it's really hard to tell her in that moment that it sounds like she's a lot better off without her.
She'd probably end up hanging out with Mothwing a lot, seeking spiritual advice. Moth just gives her normal, mortal, nonspiritual advice, but Carpwhisker thinks it's divine.
After all... they both did just lose very toxic siblings that they still loved very much, and are kinda working through that.
In terms of politics, Carpwhisker is a weak-traditionalist. Really, she just goes along with what's popular at the moment, and doesn't make waves. She's conflict-avoidant, and just tries to make others happy with her hard work.
Most of all she just wants peace, really. What if there were no problems forever and everyone was just nice and well-fed and we all took a big nap in this warm den I made. What then.
SO all that to say... She loved Leopardstar. Leopardstar was awful to her. "We're sisters! It's just like that!" (It Is Not Like That.) She was hidden in her shadow. She thought the shadow was normal. She's destroyed when her sister dies. She can only begin to recover once she's gone.
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