#Nioh 1
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Well dang, i'm glad to be wrong- even more Cool Stuff
White people are miserable, racist losers period. They’ve even been getting mad at Japanese people correcting for correcting about Yasuke as well.
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Don’t play that Assassin’s Creed, though, or Nioh 1. Play Nioh 2 👍
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One Piece And Favourite Video Games
Straw Hats:
Luffy - 1, 2, Switch, Eye Toy, and games with motion controls - the faster the better
Zoro - Nioh, Ghost of Tsushima, Sekiro Shadows Die Twice - he loves something with katanas and as high a difficulty as possible
Nami - Payday, Thief, Hitman - stealth but ones where you either get bank or murder people in elaborate ways, as well as Sea of Thieves and she gets the whole crew in on playing
Usopp - he's huge on FPS games, mainly ones that are a power fantasy like Halo, Gears of War, but also loves Sniper Elite games and Jedi Fallen Order/Survivor. The out of left field one though is Risen 2 as he gets to be a captain of his own crew
Sanji - I'll say now he hates Cooking Mama although he's really good at it - he loves Dance Dance Revolution, SIFU, those weird free Steam dating sims, but also loves fishing minigames
Chopper - any and all farming type sims like Animal Crossing, Stardew Valley, and if he plays an RPG he can never be mean to anyone and reloads hours of game to make sure he's made the kindest choices
Robin - No Man's Sky, Tomb Raider games, she gets lost in big games to try and find those one of a kind weapons and gear to store in her in-game house - for example Bethsoft RPGs and making her house a museum
Franky - Cyberpunk 2077, The Turing Test etc as can be expected, but also plays a load of Sims titles as it reminds him of his Franky Family, he also plays online games with them where he can
Jinbe - he barely plays any games and has to have a lot explained to him, but he plays alongside others, likes the Buzz quiz games as it tests his knowledge, plays some Mario Kart, and wildly dominates at fighting games but no one knows how or why, even him.
#video games#gaming#one piece#op#monkey d. luffy#luffy#straw hat luffy#straw hat crew#straw hat pirates#roronoa zoro#zoro#cat burglar nami#nami#usopp#sniper king usopp#tony tony chopper#chopper#nico robin#robin#franky#cutty flam#cyborg franky#jinbe#fishman island#one piece fanfiction#imagines#Annie talks about anime
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So I did mention of my original character's headcanon voices in their respective profiles, but I think I should list them again so you have an image of how they'd sound like when they talk. I default things to Japanese dub because that's how I generally like it, but I accept personal suggestions if you have a fitting EN/other language dub voices!
Tsuyuko's voice actress is Koshimizu Ami, who you might know as Kallen from Code Geass, Matoi Ryuko from KLK & Beidou from Genpact though her range is generally incredible. Her regular voice is Pairin from Kusuriya no Hitorigoto while her other, high pitched voice is Catherine's alt voice from Catherine: Full Body.
Renge's voice actress is Itou Shizuka. Obviously you probably know her as Kafka from HSR and her mature roles in recent years, but she actually does some more "ordinary" or "normal, genki girl" sounding voices. Her regular voice leans to this spectrum (1:48 onwards) but she may as well as be able to act seductive. Fun fact though, Renge's mother Sokei, uses Ginchiyo's voice in Nioh.
Killian's voice actor is Miyano Mamoru. I don't think I need a description for him since his range in general is pretty wide (he did Mario in the newest movie's JP dub lmao), Killian's voice actually leans to Death the Kid's pseudo-deep spectrum, Setsuna F. Seiei's stoicism and maybe a bit of Rin (check here)
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Beth in Rise of the Ronin finished
Ok so I've been playing a lot of Rise of Ronin today. Made a decent enough Beth, altho I feel like the CC was a bit worse to work with (beat act 1 and got her final final Drip! )
Rant related to Beth ingame, whenever she is in a conversation cutscene, her model reverts sliders for some dumb reason and she has a big head, skinnier arms and is shorter, and that shit drives me nuts. (I remember WoLong having a similar issue, no clue what they fucked up after Nioh 2's cutscenes)
Outside of that little segment, the game is overall fun, as a big fan of Nioh 2 and WoLong it def feels like a Team Ninja game, it's neat to have their take on an openworld style game. The combat tho, Im very mixed on. Combat is good by all means, but the heavy reliance on parrying has felt really offputting, it has more depth than WoLong but at the same time it does the parry side of thing way worse in my opinion .
Overall its still a very enjoyable experience, Story feels better than the other games. I do admit I miss the monster type enemies, but im glad the "oh no, important ally or enemy turned into monster" trope that was EVERY story beat is gone XD
#beth ravencoft#vampire hunter#werewolf#lycan blood#unholy trinity#crossover#rise of the ronin#nioh#wo long: fallen dynasty#team ninja
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Here I'll ramble about my favorite games this year.
This sure was a good year, and I have better opinions than the game awards do so I'm just gonna talk into the ether for a bit here.
Once upon a time I liked D&D 5e quite a bit, just like everyone else on this god forsaken internet. In recent years I've been more interested in Pathfinder 2e and Lancer. After so many years rolling with 5e, it became a bit more refreshing to try systems with more specific and rigid rules for certain things. However, a videogame requires specific adherence to rules to function, and in this respect, Baldur's Gate 3 is an incredible adaptation of the system. There's just so much stupid bullshit you're allowed to get away with in game that most devs would not even consider. I may have played thru act 1 like 7 times now and it's still entertaining. Also I went from hating Lae'zel to loving her. Congrats Larian, you made me like perhaps the most annoying person I've ever met in a videogame.
As my bones start to deteriorate I find myself seeking smaller, more intimate games that give a sort of feeling. Lunacid is "like" Kingsfield in the way that it's a first-person dungeon crawler. That's where the buck stops for that comparison gameplay wise. However, Lunacid offers an extremely specific feeling I find is rare in games. It's the same sort of "you're lost and alone but also it's also groovy" feel as Metroid Prime 1 & 2. And if you can capture the same sort of feeling that some of my favorite games ever gave me as a teenager, you're just automatically on my games of the year list.
I saw a gameplay video in passing on twitter, got slightly horny because caked-up goat lady, went to the steam page and saw OVERWHEMINGLY POSITIVE. I don't think my experience with Pseudoregalia is unique. It just feels great to jump around and the music slaps.
Cross the feeling of the open-sea adventure of Wind Waker, with the chase and collection of fishing minigames of countless other titles, and the dread of exploring the uncaring unknown. It scratches a seldom-scratched itch of exploratory joy within an indifferent universe. Dredge's systems can be distilled to the simple loop of growing beyond your own fears to discover more and more. None of these fears is particularly intense, but it's enough. Dredge isn't going to find itself on game of the year lists because it's doing any one thing particularly well. It's also not doing anything specifically or wholly NEW. It is however, more than the sum of it's parts, and it is beautiful.
Remnant 2 is the best co-op souls-style game that exists, tied with Nioh 2. That's it, that's what I had to say. It just real good and it deserves to be on game of the year lists.
So like, late this year, 2 Souls successors came out. Lies of P and Lords of the Fallen. And goddamn did Lords inspire division.
I think these releases really showed that people who are "Souls Fans" really cover a LOT of different specific interests, and not all of these interests are well-represented in every souls-like. Lords, perhaps amazingly, seems to cater to what I particularly want out of a Souls game, whereas Lies of P did not. I like these games for their challenge, sure, but more importantly, I like the character building. The ability to create a unique playstyle that I can take on the game with. This slowly grated on me in Lies of P because the game really only wants you to play it (and succeed at it) a certain way. Because the perfect parry was the truest answer to everything a boss could throw at you, and the dodge sucks ass, I felt more exhausted by the end of the game than anything. I also wanted to try a strength build, but the heaviest weapons cannot manage to fully wind up and land a hit on any bosses past the halfway point. Without any hyper-armor or poise, the "big weapon" playstyle felt completely trash, even outside of bosses. Lords lets me dodge, block, perfect parry, and hey they ALL feel useful. I can actually wind up big weapon hits too! Yeah it feels a bit floaty, and yeah enemy density can be rather crazy at times, but I'm the weirdo who's favorite Dark Souls is DS2. Lords also does ranged combat better than any of it's contemporaries. I think a lot of people also never played the original Lords of the Fallen. Now that game SUCKED. I played the whole thing, my god.
GAME OF THE YEAR BAYBEE
I've already talked about AC6, but again, you can't just get me to complete a game. I see an achievement list and I say "fuck that, I hate that!" I saw AC6's Achievement list and I was rubbing my hands together like a cartoon villain. Like Pseudoregalia, AC6 just feels good to play. It feels so tight, and after a few hours you can feel the minute changes in the way your mech handles even after small part swaps. Anyways it needs DLC with more Rusty content. 12/10.
#goty 2023#games of the year#baldur's gate 3#armored core#armored core vi#fires of rubicon#pseudoregalia#Dredge#Lunacid#Remnant 2#lords of the fallen#croxotwords
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Guilty Gear - The Missing Link: Hypothetical Remake Guest Character Poll [1 of 4]
#Guilty Gear#BlazBlue#XBLAZE#Samurai Shodown#Darkstalkers#Gungrave#Hyperdimension Neptunia#Metal Gear Solid#Persona 4 Arena#Nioh#Chaos;Head#Disgaea#Dragon Marked for Death#Voting Poll
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Game Spotlight #13: Nioh 2: Complete Edition (2020)
Acquired Stardust's first game spotlight of the new year is here! Come along with Ash on a long look into one of the greatest games of the past generation and a little bit of a look into where its influences, and even its overall genre, lie.
As previously discussed, I think Nioh is a title that lives and dies by its comparisons to Dark Souls. Director Fumihiko Yasuda has been transparent in his admission that Nioh was inspired by Dark Souls, and the influence is clear. As a matter of fact I don't think it's a stretch to say that after a decade in development hell it's likely due to the success of Dark Souls that Nioh was able to see the light of day in the first place. Team Ninja cleverly designed the opening hours of Nioh 1 to appeal to fans of the smash hit Souls series with eerie, tense enemy introductions and a slow combat system that eventually gives way to a deep and fast action game by the time the opening hours of the game are up, at which point players coming to Nioh simply for more Dark Souls are lead to one of two conclusions: either 'this isn't Dark Souls and that sucks' or 'this isn't Dark Souls and that's awesome'.
The slow burn of Nioh revealing its identity to the player as not just a mere Soulslike, instead an unmistakable fusion of Blizzard's Diablo and Team Ninja's own previous success Ninja Gaiden, is a satisfying one. Seeing a game go from standing in the shadow of another massive success to one with its own impressive vision and execution all in a single game, within the space of just a few hours, was one of the coolest experiences I've had with a game. It's my pleasure to report that Nioh 2 doubles down on everything that made the first game special, and represents an official divergence from the label of Soulslike into a little-discussed larger genre known as 'masocore'.
"Masocore" is a large umbrella, a broad style of game and design philosophy, with titles that span a variety of genres from precision platformers to action games and everything in between. And while you may not have heard the term before it's not a new phenomenon per se as you're likely more familiar with the saying 'Nintendo hard' that hearkens back to the era of the Nintendo Entertainment System when games were often cryptic and overly punishing in their designs. It is the goal of masocore games to deliver those sorts of punishing and oppressive experiences to players so that the eventual triumph feels all the sweeter. Not every developer has the vision and expertise to deliver on the promise of the genre - not so with Nioh which saw an incredible utilization of the nature of masocore titles to effectively communicate not just its brutal setting but provide a deep sense of immersion to its gameplay. While many developers simply wear the masocore aesthetic as a gimmick, Team Ninja utilized it expertly in the original Nioh title and continues to do so in its sequel.
It's also important to note that while you may not have heard of the masocore term, Nioh series director Fumihiko Yasuda most certainly has and while he has freely admitted the influence Dark Souls had on his project he's never actually called the games Soulslikes - he instead refers to them himself as masocore titles. The label of 'Soulslikes' was inevitably but perhaps unfairly attached to Nioh from the start, but is certainly unwarranted for Nioh 2 which represents a bold step forward in both vision and execution for a series that already shined bright in these areas and a complete divergence from any attempt to bridge the gap between fans of Dark Souls and Nioh, proudly wearing its vision on its sleeve from the start.
Featuring every single mechanic from Nioh 1, an already staggering number of ways to interact with a game of surprising and impressive length, Nioh 2 does indeed double down on all of them. On top of every weapon type from the previous title returning with new and reworked abilities as well as three stances (each with their own movesets attached to them), Nioh 2 adds a whopping four additional melee weapon types along with new ninjutsu and onmyo magic techniques as well as making both of those categories much more viable for use. The Living Weapon and Guardian Spirit mechanics make a return and has seen a significant expansion, replacing its upgraded moveset per weapon with three unique forms with movesets tied to them based on the classification of the currently equipped spirit (that's Brute, Feral and Phantom classes) each with their own Burst Counter unique to each class of guardian spirit. Burst Counters are a new mechanic that allows the player to interrupt big telegraphed enemy attacks (always associated with a red glow) and create an opening for offense, with the counter using a small portion of the new Anima gauge.
The Anima gauge is also used for the game's most impressive and obvious addition to the gameplay formula with Yokai Abilities, which sees enemies have a chance to drop a Soul Core which can be equipped to your Guardian Spirit (for a total of up to three different cores) and allow you to perform an attack based on the particular enemy you obtained the Soul Core from. There is an impressive number of these Soul Cores in the game, with the majority of enemies being able to drop them, and each comes with an array of passive effects (some of which baked in and inherent to the particular enemy type, some of which are randomized) tied to the Soul Core which adds an astounding number of additional opportunities for customization. Just as well there are the new Demon Scrolls, items obtained starting only on the game's first run of New Game Plus (of which there are 5 total difficulties, each with their own escalating recommended levels as well as featuring remixed and new encounters).
Demon Scrolls drop randomly from enemies, similar to Soul Cores, and give the player a repeatable arena-style fight with predetermined enemies that ultimately turns the Scroll into an equippable item with an increasing number of passive bonuses depending on the tier of rarity of the Scroll. These encounters, repeatable, can be utilized to farm Soul Cores and items from specific enemies but also allow the player to reroll one effect from the Scroll upon subsequent completions of the battle.
It isn't only the gameplay systems that have seen an impressive expansion and upgrade that doubles down on the original's vision. Opening in the middle of the Sengoku as opposed to the tail end of it like in Nioh 1, we are treated to a surprising and impressive character creation suite with lots of room to create your own character or even attempt to recreate one from various media before being launched into its significantly more complex story.
Opening with our protagonist having a chance meeting with a young Kinoshita Tokichiro, one of history's least likely success stories and most fascinating people, the base game storyline of Nioh 2 chronicles his meteoric rise through the rigid social strata of the turbulent Sengoku era Japan in a roughly 60 year period before his eventual fall. The story features a higher number of active characters and even deeper ties to real-world history, as well as many instances of toying with history and verging into alt-history in fun ways and culminates in a surprisingly touching way before picking back up in an awesome epilogue and its three DLC episodes.
It is unafraid to throw gamers headfirst into the complex web of events and does not hold the player's hand through the twists and turns of territorial gains and political allegiance swaps, in part because it offers a surprisingly robust encyclopedia that features entries on each and every character in the game that unlocks subsequent lore entries as you advance through the game for those who would like to really study the events of the game which largely mirror actual history. As an aside the game sees my favorite integration of face scanned actors in all of gaming, which often feels like hollow and distracting celebrity cameos to me. The casting of Naoto Takenaka as Tokichiro is a particular stroke of genius in this regard, as the actor has played the historical figure several times previously in live action and his unique voice, sounding less like an overly polished voice actor and more like a person you could actually talk to in the real world, lends a remarkably genuine human element to an otherwise larger than life character.
Nioh 2's encyclopedia also extends to the game's large variety of enemies, again split between human and the demonic Yokai, with the majority of Yokai based on actual Japanese mythology. These Yokai have their own language that is heard and seen through undecipherable subtitles upon picking up a Soul Core, with enough Soul Cores having the benefit of translating the aforementioned subtitles and providing a little more insight into the particular Yokai.
Speaking of the different enemy types and changes to the game, Nioh 2 features a drastically higher ratio of Yokai enemies than the original game and marks another real divergence point in how it feels to play. Yokai, who's ki must be depleted before there are real guaranteed openings to attack them (with said ki only being able to be reduced through risky attacks you shouldn't fully commit to lest you tempt a swift death), are prone to otherwise unpredictable amounts of hyper armor that ignore the hitstun of your attacks. They most certainly require a different mindset and skillset to battle, and the huge increase in Yokai enemies may deter some players but it does offer a lot more opportunity for various elements of the game to shine. Tonfa in particular, which eventually allow for the player to animation cancel significantly more often than other weapons, provide a really engaging sense of interaction against these lethal enemies.
With the increase in Yokai enemies comes an unavoidable fact: Nioh 2 is considerably harder than the first entry on a base level. Enemies are harder to interact with in favorable manners and are faster, often with wider ranging attacks radiuses and trickier animations. Burst Counters and Yokai Abilities added into the mix also highlight the issue of input bloat from the first title that has only gotten worse with the increase in difficulty and overall game speed. While certainly absolutely more challenging and even challenging in meta ways like input bloat I do not consider this a flaw per se - it is merely a mild growing pain in the long journey towards mastery of the game mechanics that is, of course, part and parcel with the masocore genre. You are meant to be challenged and feel like survival, nevermind comfortability, are impossibilities and that feeling of danger helps sell the story, world and their stakes incredibly well. Mastery over the game's overwhelming number of mechanics and potential interactions is a long road but more satisfying than almost any other game I've had the pleasure of experiencing.
Of course, this being The Complete Edition, Nioh 2 does feature three DLC episodes bringing more story content and side missions that explore other fondly regarded periods of Japanese history and further utilize the characteristics of the masocore genre to make a very salient point about history: there is no utopian past from which we have strayed. Frantic soldiers in the Genpei War lament their helplessness, villages burn and their inhabitants are massacred, and discrimination sets people down the path of bloody revenge. While there may indeed be heroes and heroism, life has and always will be a brutal struggle against the harsh realities of nature as well as against our own worst instincts. These expansions to the base game are each as fascinating and satisfying as the base game, and can feel just as meaty with the content included, which is a real testament to the overall vision and its execution.
While much has been made of Nioh's connections to and divergence from the Soulslike label, its connections to Diablo and Team Ninja's previous outing in the 3D Ninja Gaiden games run far deeper. In fact while many of the references made in the first Nioh have been retained (such as cameos from series regular Muramasa with the same design as in those games as well as Nioh's small treasure chests' designs being directly lifted from the Ninja Gaiden games) there are even more that have been included in Nioh 2. The Tsuchigumo ninja, rival clan to Ninja Gaiden's protagonist clan, see a glorious return to gaming complete with their eponymous Yokai making an appearance. Ninja Gaiden 2 (2008) opens with an enemy throwing hatchets at protagonist Ryu Hayabusa and Nioh 2 manages to include the same hatchets as a new usable weapontype complete with a weapon throwing mechanic for them. The masocore genre existed long before Dark Souls became synonymous with it and there was a time Team Ninja was thought of as being the kings of it in the days of a waning scene for Japanese games, perceived as being well into a decline in the aughts.
The rise of the blockbuster shooter in the mid to late 2000s completely changed the discourse around video games for one simple reason: it introduced so many people to gaming that many of the people talking about games now simply weren't around then, and many who were around then were likely too young to be playing much beyond what completely gripped the entire mainstream gaming scene at the time. A million games came and went while the likes of Gears of War, Halo and Call of Duty monopolized our collective playtime and this time in gaming is poorly remembered because of it. One such example of this is the way in which Dark Souls has become quite so synonymous with 'hard games', to the point that even Crash Bandicoot, returning to prominence thanks to a wonderful remaster of the original trilogy, has often been called "the Dark Souls of platformers" despite its entire existence playing out well before Dark Souls was born.
Nioh's bucking of the monopoly From Software's Dark Souls (along with Sekiro and Elden Ring - perhaps spotlights for another time) have on our perception of and conversation around hard games is significant, and its place among the upper echelon of masocore titles is simply undeniable. Bigger and better in almost every conceivable way than its already fantastic and extremely dense predecessor, Nioh 2 is easily able to keep you busy for several hundred hours provided you're willing to give it that much time. It's also developed with multiplayer in mind in a significantly deeper way from enemy attack animations to the push and pull of the Assist Gauge as well as a reliable scaling down of player stats if there are large discrepancies to keep things relatively on the rails, making for a wonderful experience with up to two other players across the vast majority of its missions.
Nioh 2 is unquestionably worth every minute you're willing to put into it, and likely even more no matter how much you've spent on it. The sheer breadth of the experience is almost too much to describe and encapsulate in this spotlight - it needs to be experienced first hand to be truly understood.
A gem hidden among the stones, Nioh 2 is undoubtedly stardust.
--Ash
#gaming#video games#acquired stardust#ash#pc gaming#pc games#ps4#ps5#koei tecmo#team ninja#nioh#nioh 2#sengoku#games writing#game spotlights#game recommendations#ninja gaiden#masocore#koei#tecmo
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Glam Masterpost
I am feeling like making a glamour master post so here we go!
1: My sage glam. Makai moon guide, Isnea Phis weapon.
2: Black Mage. "Inspired" by Sadu and also the canon outfit for my Lizzer that she wore at the start of her journey!
3: Reaper. Not really happy with this one, just defaulting to Makai gear. Still looking for a new outfit that isnt relic armor here.
4: Samurai! Mix of lvl 90 artifact and last year Heavensturn armor, I like the softer look of the top and the small dagger at its back after playing Nioh 2.
5: Summoner, using the exarchic casting set and the crafted Ravana weapon. Not much else to say and one of the few sets with big helmets.
6: Astrologian. Using the Hakuko Dogi set, I love the slightly mischievous look of the mask at the side of her head.
7: White Mage with the Deepshadow set! This time going for something along the lines of armored caster or classical D&D Clerics. Gotte use some armor and protection when bashing peoples head in!
8: Red Mage in the Radiant gear! Once again going for a bit more of an armored look, but this time with a darker and more evil feel.
9: Dragoon, using the level 90 relic armor! A bit lower effort but I like the sleek look and it looks great in my usual Dalamud Red.
10: Dancer! Using the Thavnairian set and Enchufla its purely for show-off and performing. Gotte be careful when dancing in it, the Lop Hop sure has a lot of high raise legs that do not mesh well with this sets (lack of) pants.
Plate 11-20 will follow!
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"What is better: to be born good or to overcome your evil nature through great effort?" ~ Paarthurnax
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should I post all my stuff to this blog as well instead of just linking to backloggd?
Hey guys, how's it going? I've recently gotten back into gaming after taking a break to focus on Sims 4 (my main blog @rainmustfallts4 is where I post those stories!) I have been gaming since I was a kid, with the earliest game I can remember being 007 Goldeneye on the N64.
Despite that, I've always been a PlayStation gal and it's my platform of choice. If there's a game I really want to play, I will give it a go on PC, but I'm not a huge PC gamer and my laptop is even less of a fan lol I also play a few mobile games but those are often updated and do not have an “end.”
My favorite genres are adventure, racing, casual and simulation, but I'll try pretty much anything. Actually, I disliked Sci-Fi games until a few years ago, now I find myself playing quite a few haha Most of the games I buy are either on sale or come from PlayStation Plus.
My backlog is literally bigger than Mt. Everest and I struggle to finish games. I hate games that are 20+ hours long and open world because I get distracted too easily and it takes me like 8 years to finish them 🥴 Yet I still keep playing them lol All the coolest games are so long, man. It feels like developers think length = great game which is not true.
I am a bad gamer. I don't like challenge, I like story. Games like Elden Ring or Dark Souls or Nioh… I can't even begin to play them. That's not to say they are bad games, they're just not for me. I know my limits and games like those are for me to watch others play instead of playing them myself.
My reviews are not professional, either, and many are just my thoughts or feelings about a game. They're also filled with cussing ⛵️ because I am a degenerate (pirate) sailor.
I do not care about politics or real world BS. This blog is about gaming and gaming only. You know, that thing we play to temporarily ESCAPE real life. So, if you bring that to me, you'll be blocked. I don't care what the creator of a game said 5 years ago or who a writer supports. Learn to separate the art from the artist and keep your complaints on Twitter, thank you.
With that being said… let's play some games!
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If I get around to playing nioh 2 is there anything I should know about/from nioh 1 before playing it?
Nioh 1 doesn’t exist there is only Nioh 2
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the attempts to go but you didnt complain about nioh is just pure strawman ( the notion that if you are okay with nioh ( which of course was made in japan) but not with yasuke as protagonist its somehow racism is just bs
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Please stop comparing Nioh to Assassin’s Creed Shadows. William Adams was based on a real historical figure who ACTUALLY became a Samurai. It’s based in a fantastical world not meant to represent any sort of realism at all! Additionally, the game was created during a time where there was no ESG/DEI and the culture war stuff wasn’t as prevalent. So there was no hypersensitivity. AC: Shadows is pure pandering. Yasuke was never a samurai and it’s disrespectful that every single AC game had characters that culturally fit but soon as we get to Japan you gotta make it about a black man and his experience. Stop it
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in regards to ac black flag
-Assassins Creed 1 was set in the middle east and featured an Arabian MC. -Assassins Creed 2 and its spin offs were set in Italy and featured an Italian MC. -Assassins Creed 3 was set in Colonial America and featured a mixed race Native American and English MC. -Assassins Creed 4 Black Flag was set in the Carribean dominated by Europeans and featured a white European MC. -Assassins Creed Unity was set in the revolutionary period of France and featured predominantly French MCs (one side character was a General under Napoleon who was a mixed race black creole, which is historically on point despite the fantasy element) -Assassins Creed Syndicate was set in London, England, and featured prominently British MCs. -Assassins Creed Origins was set in Egypt and featured an Egytian MC (two of em) -Assassins Creed Odyssey was featured in Ancient Greece and featured a Greek Macedonian MC -Assassins Creed Valhalla is set in scandianiva and featured a Scandinavian MC. Of all the Assassins Creeds to date, each has featured main characters native to their homelands, with the MCs embodying their respective cultural heritages. And what does this new Assassin Creed do? They give us a setting in Sengoku era Japan, with a token female ninja of unspecified origin and an African slave turned token retainer for Oda Nobunaga. Seriously? Why not have a full Japanese MC cast for your series and Yasuke as a badass side character instead like they did in Unity?
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Bounced off Remnant 1 again, something about the way it feels I just don't like. It was like that with Nioh, too. Remnant 2 got a performance patch on release day, I think, so it runs a lot better for me now. Glad too because it's been a lot of fun. Which also reminds me of Nioh 2, being the sequel to a souls-like genre fusion game that feels a lot easier to get into and a lot more fun to play than the original. Here’s hoping Lords of the Fallen can three-for-three that.
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8 songs that has been on repeat for me recently:
1. Blomstertid (Reprise)- by Martin Wave & BJOERN (Bramble)
2. Last - by Naoki Sato (Godzilla -1)
3. City Lights - by Blanche
4. Barn av vår tid(Children of our time)- by Nationalteatern
5. Du är ånga(you are steam)- by kent
6. My Tamako, My Sookee - by Jo Yeong-wook (the Handmaiden)
7. Broken promised land - by Weeping willows
8. The Sohaya - by Akihiro Manabe ( Nioh 2)
I tend to listen to a lot of soundtracks. Majority of my music that I listen to are soundtracks. Pls do not judge me.
Thank you @akanetendous & @ukyou-kuonji for tagging me both ❤️
And I don't tag anyone,but if any wants to do it feel free to!
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Master link for historical Asian cc. Because I know it's hard to find. I didn't create any of this cc.
https://www.patreon.com/posts/moonlight-blade-49264137
https://www.patreon.com/posts/palacesims-green-45205655
https://at.tumblr.com/mochachiii/ghostyj-ancient-korean-set-sims-4/yndywh9rz2fh
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Hi! Will you create your Dark Urge in Baldur's Gate 3?
I really really really want to, so badly you have no idea. Though in order to bring Lily (Bỉ Ngạn) into Baldur's Gate 3 I need a few things (1) this Asian head mod (x) for Body Type 3, (2) make snake scales on body (likely with Unique Tav mod), (3) radial lighting strike scar around the eye like what my Nioh 2 Lily has, and (4) Nioh 2 Lily's hair because I tried Body Type 1 w the head mod but I couldn't find a hairstyle that I like, (6) custom horns mod, and (6) this is optional but I having her wear the Vietnamese áo yếm like in the concept art I recently commissioned (x) (and comic, ahem) is also what I want.
Now, to get started with modding *whimpering cat noises*
#i have to come in the office 3 days in a row I have no energy ooof#she's a yuan-ti btw#because I wanna gib Minthy a muscular snake gf#at this rate I may end up with art cmm for these two before I bring her in#there's yuan-ti race mod but the scale patterns I have in mind is a lil different so#still need to tweak it#maybe I'll wait for fantastical multiverse mod to include yuan-ti#the downside of knowing what I want for my OC is I am PICKY#anon#answered
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