#Niantic Inc
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youthchronical · 10 days ago
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Pokémon Go Maker Niantic Sells Unit to Saudi Fund for $3.5 Billion
Niantic, the company behind the runaway hit Pokémon Go, said Wednesday that it has agreed to sell its video game business for $3.5 billion to Scopely, a company owned by the Saudi sovereign wealth fund. Pokémon Go, an augmented reality mobile game, became a cultural sensation when it was released in 2016. Tens of millions of people around the world headed to streets, parks, beaches and even to…
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which-chara-is-better · 3 months ago
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Round 5.3
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A Well-Deserved Reward
With all the stuff that I had to do today, I was only able to catch one Fennekin during today's Community Day in Pokémon GO.
Coincidentally, it was the first Fennekin I found when I started the game.
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He proved to be an easy catch.
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After Community Day ended, I sent him to a box in Pokémon HOME so that I can take him with me to Paldea.
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I was hoping to find another one that I could evolve into a shiny Braixen. But I guess this guy serves as a nice reward for all the hard work I've been doing lately.
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operationrainfall · 25 days ago
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Pokémon GO Tour: Unova - Los Angeles Was A Lot of Fun With Some New Twists to In-Person Events
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thereasonsimbroke · 7 days ago
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Niantic has sold its #Gaming division, including #Pokémon Go, to Scopely, Inc., a company known for mobile titles like Monopoly Go.
Both companies issued positive statements, but fans are concerned Scopely's aggressive monetization might harm #PokemonGo's legacy. Though Niantic assures the #Pokemon Go team will stay, fans fear changes like increased paywalls and reduced rewards. Scopely's unclear plans have led some players to transfer their Pokémon to Pokémon Home.
While some hope The Pokémon Company's oversight may protect the game, the community remains anxious about the acquisition's implications.
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industrynewsupdates · 11 days ago
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Mixed Reality Market Outlook, Competitive Strategies And Forecast
The global mixed reality market size is expected to reach USD 40.58 billion by 2030, expanding at a CAGR of 34.8% from 2024 to 2030, according to a new report by Grand View Research, Inc. The surging acceptance in entertainment and automobile & aerospace designing arenas is expected to boost the market growth. The increasing acceptance in the entertainment industry, specifically in gaming and film-making, is further anticipated to bolster the market growth.
The market can be categorized on the basis of application types into automotive & aerospace, medical, entertainment, e-commerce & retail, and others. The e-commerce & retail application segment is expected to grow at a remarkable pace owing to the surging incorporation by e-tailers for goods’ promotion and advertising; for instance, in fashion houses for providing virtual product experiencing, thus delivering an enhanced appeal factor.
The MR technology offers many advantages to the automotive industry, particularly in safety. For instance, Mercedes-Benz vans deploy MR to realize advanced manufacturing facilities in their van technology center through: 
• The overlay of digital crash simulation data on physical crash vehicles
• The visualization of out-of-position and validation of flexible parts
• Digital assembly and disassembly simulations with collision testing
Request Free Sample PDF of Mixed Reality Market Size, Share & Trends Analysis Report
Mixed Reality Market Report Highlights
• The global mixed reality market is estimated to grow significantly over the forecast period due to the advanced technology adoption in numerous industries, leading to reduced costs of production and increased efficiency. The technological superiority of mixed reality in dynamic application arenas of large magnitude is estimated to trigger the demand by 2030.
• The MR technology would become an essential part of the retail industry, which is expected to drive the industry growth over the forecast period. Most of the retailers would use this technology to provide their customers with an interactive experience, which gives their shopping a whole new edge. Retailers can use mixed reality in many ways, such as by including it in interactive promotions; providing accuracy in a buying process; and localizing businesses, deals, and offers.
• North America is anticipated to mature as one of the prominent regional markets, owing to the high adoption in the automotive and aerospace designing industry coupled with the rising R&D spending. Asia Pacific is expected to witness a substantial growth over the forecast period. The surge in the demand across various application arenas is expected to spur the market demand.
Mixed Reality Market Segmentation
Grand View Research has segmented the global mixed reality market report based on component, application, and region:
Mixed Reality Component Outlook (Revenue, USD Million, 2018 - 2030)
• Hardware
• Software
Mixed Reality Application Outlook (Revenue, USD Million, 2018 - 2030)
• Aerospace and defense
• Automotive
• Education
• E-Commerce & Retail
• Gaming & Entertainment
• Healthcare
• Industrial & Manufacturing
• Others
Mixed Reality Regional Outlook (Revenue, USD Million, 2018 - 2030)
• North America
o U.S.
o Canada
o Mexico
• Europe
o Germany
o UK
o France
o Italy
o Spain
• Asia Pacific
o China
o Japan
o India
o South Korea
• Latin America
o Brazil
• Middle East and Africa (MEA)
o UAE
o South Africa
o Saudi Arabia
List of Key Players of Mixed Reality Market
• Acer Inc.
• Google LLC
• HTC Corporation
• Magic Leap, Inc.
• Microsoft
• Meta
• Samsung Electronics Company Limited.
• Hewlett Packard Enterprise Development LP
• Canon Inc.
• Dell Inc.
• Varjo
• Seiko Epson Corporation
• Niantic.
Order a free sample PDF of the Mixed Reality Market Intelligence Study, published by Grand View Research.
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digitalmore · 22 days ago
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arcanosnosekai · 1 month ago
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La empresa de Niantic estará Negociando la venga de su departamento de Videojuegos
Se a informado que después de 13 años de su fundación y casi 10 años de la creación de su más exitoso videojuego, la empresa de John Hanke y ex socia de Google ha decidido realizar un movimiento estratégico para sus bolsillos, el cual consiste en vender su sección de videojuegos a la Scopely Inc. una empresa de entretenimiento interactivo. Esta, con sede principal en Los Ángeles, California, fue creada en 2011 y está valuada en 5.4 billones de dólares, caracterizándose principalmente por los juegos como servicio como: Monopoly GO y The Walking Dead: Road to Survival, sin embargo, el videojuego que tiene en asociación con Hasbro le ha sido más redituable y lucrativo desde el día 1 de lanzamiento.
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Pokemon Go
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Pokemon Go Según un reciente informe de Bloomberg las empresas situadas en California estarían muy cerca de llegar a una negociación y Scopely adquiriría por una cifra de 3.500 millones el sector de videojuegos de Niantic que además de Pokémon GO incluye en paquete a Monster Hunter Now, otro título de realidad aumentada de la franquicia de Capcom. Nacida en 2012 en San Francisco, California, como una desarrolladora de software y no como de videojuegos, Niantic es mejor conocida por el mundialmente famoso, premiado y aclamado hasta la fecha: Pokémon GO, un revolucionario título lanzado a mediados de la década pasada que no solo era para los fans de la franquicia, era y continúa siendo para todo el público por la sencillez de su jugabilidad y lo divertido que resulta ser. Con tan solo una pokebola en pantalla y a la espera o búsqueda de los “monstruos de bolsillo”, el título consiste en atrapar y completar toda la pokedex. https://youtu.be/yQCREgz4tQY Lo más innovador y peculiar del juego es que las locaciones se encuentran dentro de nuestra ciudad, es decir, las criaturas pueden aparecer inclusive en nuestra habitación o a la vuelta de la esquina, además de tener el modo “cámara” para observar de manera 3D a cada Pokémon en donde quiera que llegue a aparecer. Este nuevo modo de juego, al igual que Detective Pikachu, cambiaron la clásica tónica de los entrañables RPG’s clásicos de Game Freak, donde el objetivo en síntesis es la crianza, desarrollo, evolución, batallas, batir la liga Pokémon y atrapar el o los pokémones legendarios. Fuente: Niantic Read the full article
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gplayr · 1 month ago
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Pokemon Go Developer Niantic Close To Selling Games Business Niantic Inc. is closing in on a deal to sell its games division, which includes Pokemon Go, to Saudia Arabia-backed Scopely Inc. for $3.5 billion. This, according to a new report from Bloomberg. ... https://blog.gplayr.com/pokemon-go-developer-niantic-close-to-selling-games-business/
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maximuswolf · 1 month ago
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Niantic Reportedly Selling Pokémon Go Division for $3.5 Billion to Scopely Inc.
Niantic Reportedly Selling ‘Pokémon Go’ Division for $3.5 Billion to Scopely Inc. https://ift.tt/irPXdIg Submitted February 19, 2025 at 04:08AM by HBizzle24 https://ift.tt/bnMJ60O via /r/gaming
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gamingamigos · 1 month ago
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Niantic in Talks to Sell Gaming Division for $3.5 Billion to Saudi-Backed Company
Niantic Inc., the company behind Pokémon Go, is reportedly negotiating to sell its gaming division to Scopely Inc., a Saudi Arabia-backed gaming company, in a deal valued at approximately $3.5 billion. The potential sale marks a significant moment for the San Francisco-based developer, which has been operating independently since its separation from Google in 2015. According to Bloomberg reports,…
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global-research-report · 2 months ago
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Driving Growth, Inspiring Fun: Explore the World of Location-Based Entertainment
The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of 28.5% from 2025 to 2030. The growth can be credited to increasing consumer expenditure on new and exciting adventure and leisure activities. Rising disposable incomes and changing lifestyle patterns are the major factors driving the demand for location-based entertainment (LBE).
The growth of the location-based entertainment market is being further driven by the introduction of technologies, such as Augmented Reality (AR), Virtual Reality (VR), and mixed reality. These location-based entertainment services combined with these technologies provide visitors with an immersive and real-life experience. The market players are offering VR attractions under one roof to attract more visitors. For instance, in 2022, Sandbox VR announced to enter the Colorado location at Park Meadows Mall to provide a socially immersive gaming experience that combines high-quality haptics and full-body motion capture to provide complete immersion.
Various video game developers are entering into mergers and acquisitions with VR and LBE technology providers to increase their respective market shares. For instance, in February 2021, Vertigo Games, a VR publisher and game developer, acquired Springboard VR, a VR venue management software and content marketplace provider for LBE. The acquisition was aimed at offering operators access to VR content through Vertigo Games' Haze VR distribution platform and providing both game studios and operators with new tools and technology to expand their LBE business.
Location-based Entertainment Market Report Highlights
In terms of component, the hardware segment accounted for over 64.0% of the total revenue share in 2024 owing to the increased spending on VR headsets that can deliver high-end immersive experiences to consumers
In terms of technology, the 3D segment accounted for the revenue share of nearly 43.0% in 2024 and is expected to continue dominating the market over the forecast period owing to the continued advances in 3D technology extended reality, which is substantially deployed at LBE sites
In terms of end-use, the arcade studios segment is expected to witness a growth rate of around 31.0% from 2025 to 2030
The Asia Pacific regional market is anticipated to register a CAGR of around 31.0% from 2025 to 2030
Location-based Entertainment Market Segmentation
Grand View Research has further segmented the global location-based entertainment market report based on component, technology, end-use, and region:
Location-based Entertainment Component Outlook (Revenue, USD Million, 2018 - 2030)
Hardware
Software
Location-based Entertainment Technology Outlook (Revenue, USD Million, 2018 - 2030)
2 Dimensional (2D)
3- & 4-Dimensional (3D & 4D)
Cloud Merged Reality (CMR)
Location-based Entertainment End-use Outlook (Revenue, USD Million, 2018 - 2030)
Amusement Parks
Indoor
Outdoor
Arcade Studios
4D Films
Location-based Entertainment Regional Outlook (Revenue, USD Million, 2018 - 2030) 
North America
US
Canada
Mexico
Europe
Germany
UK
France
Rest of Europe
Asia Pacific
Japan
China
India
South Korea
Australia
Rest of Asia Pacific
South America
Brazil
Rest of South America
Middle East and Africa (MEA)
Saudi Arabia
UAE
South Africa
Rest of MEA
Key Players
4Expeience
CamOnApp
Google LLC
Cisco HQ Software, Inc
HTC Corporation
Huawei Technologies Co., Ltd
Magic Leap, Inc
Microsoft Corporation
Niantic, Inc.
Samsung Electronics Co. Ltd.
Springboard VR
VRstudios Inc
Order a free sample PDF of the Location-based Entertainment Market Intelligence Study, published by Grand View Research.
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turisiancom · 6 months ago
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TURISIAN.com - Pokémon GO City Safari,  yangS digelar pada 21-22 September 2024 di PIK Avenue dan Community Park PIK 2, Tangerang, menjadi puncak dari rangkaian Pikachu's Indonesia Journey. Acara ini istimewa, sebab Jakarta menjadi kota pertama di Asia Tenggara yang dipilih sebagai tuan rumah format City Safari sejak diluncurkan pada 2023. Dimana, sebelumnya  acara serupa terakhir kali mampir di wilayah ini lewat format Safari Zone di Singapura pada 2019. Diselenggarakan oleh kolaborasi antara Niantic, Inc., The Pokémon Company, AKG Entertainment, dan Kemenparekraf, acara ini tidak hanya sekadar perayaan game. Tapi juga upaya mendorong sektor pariwisata lokal. Sementara itu, para pelatih Pokémon—sebutan bagi pemain gim ini—dapat berpetualang di lokasi-lokasi wisata utama. Seperti PIK Avenue dan Community Park PIK 2. BACA JUGA: Event Pokémon Air Adventures, Upaya Berinovasi Mempromosikan Sektor Pariwisata Tentu saja, sambil berburu Pokémon langka dan mengikuti berbagai aktivitas menarik di dalam gim. Sedangkan, salah satu daya tarik utama acara ini adalah Pikachu berbusana batik, yang siap menyambut pengunjung dengan berbagai kegiatan seru. Penampilan JKT48 Mulai,  Pikachu Dance Show, Pikachu Night Drone Show, Pikachu EDM hingga Pikachu Meet and Greet dan Pikachu Parade. Acara semakin meriah dengan penampilan JKT48, Isyana Sarasvati, dan Vidi Aldiano dalam konser musik yang memeriahkan suasana. BACA JUGA: Maskapai Garuda Indonesia Mau Launching Pikachu Jet, Desainnya Pokemon Banget Guys Menurut William Adhyaksa, Business Development & Partnership Niantic, Inc., Indonesia menjadi negara pertama di Asia Tenggara yang menjadi tuan rumah acara ini. Setelah sebelumnya sukses digelar di kota-kota besar dunia seperti Barcelona dan Tainan. Selain memberikan pengalaman imersif bagi pemain, acara ini juga bertujuan untuk mempromosikan destinasi wisata lokal dan menarik wisatawan mancanegara. Dengan tiket mulai dari Rp 125.000, acara ini dapat diakses secara daring melalui situs resmi Pokémon GO. Yang pasti, acaranya menghadirkan pengalaman unik bagi para pemain dan pengunjung yang ingin merasakan kombinasi seru antara gim, wisata, dan hiburan. ***
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teragames · 7 months ago
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Celebra con Hawlucha y su Plancha Voladora en Pokémon GO durante el mes de septiembre
Desde el primero de septiembre celebraremos al Pokémon Lucha Libre con un evento especial para todos los Entrenadores de @PokemonGoApp en México.
El mes de septiembre es uno de los más emocionantes para todos los mexicanos, pues es una gran oportunidad de celebrar su cultura e historia, ya sea con comida, tiempo en familia o con deportes con máscaras icónicas. Si con esa pequeña pista tienes una idea de lo que está por venir a Pokémon GO, Niantic Inc. anuncia con emoción un evento exclusivo en México donde Hawlucha, el Pokémon Lucha Libre,…
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thereasonsimbroke · 26 days ago
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On Wednesday, Bloomberg reported that #Niantic Inc., creator of #PokemonGo, is negotiating to sell its gaming division to Scopely for about $3.5 billion.
A formal announcement may come soon, but the deal is uncertain. The sale would include #Pokémon Go and titles like Pikmin Bloom and Monster Hunter Now. Since its 2016 launch, #PokémonGo has transformed mobile gaming, following Niantic's earlier success with Ingress.
Separately, Savvy Games Group, from Saudi Arabia's Public Investment Fund, acquired Scopely for approximately $4.9 billion last year and has teamed up with Niantic to support expansion in Saudi Arabia, the UAE, and Egypt. This reflects Saudi investment's growing influence in #Gaming.
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creativeera · 7 months ago
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Extended Reality Market is estimated to Witness High Growth Owing to Increasing Adoption Across Industries
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes augmented reality (AR), virtual reality (VR), and mixed reality (MR) and allows the users to interact with digital content and the physical world. XR delivers disruptive experiences by seamlessly merging the digital and physical worlds, offering an immersive viewer experience. Major application areas of XR technologies include gaming, entertainment, retail, education, healthcare, design and engineering, and more. The seamless blending of the physical and digital worlds enhances immersion, presence and experience for the users. The global extended reality market is valued to grow from US$ 46.3 Billion in 2023 to US$ 197.3 Billion by 2030, at a CAGR of 23% during the forecast period (2023-2030). 
Key Takeaways Key players operating in the Extended Reality are Meta Inc., HTC Corporation, Unity Technologies, Microsoft Corporation, Samsung Electronics Co., Ltd., Magic Leap, Sony Corporation, Vuzix Corporation, Apple Inc, Niantic Inc., Northern Digital Inc., Snap Inc., SoftServe, and Accenture. The key opportunities in the extended reality market include increased investments from technology giants, evolving consumer preferences and capabilities, growing demand across vertical industries and development of 5G networks. Rapid technological advancements, growing focus on collaboration and shared experiences are driving the adoption of VR and MR solutions globally. The adoption of XR technologies is growing across regions. North America currently dominates the Extended Reality Market Size  owing to large technology companies and early adoption. However, Asia Pacific is expected to witness the highest growth aided by government initiatives for digital transformation and increasing investments in emerging technologies from China, Japan, South Korea and others. Market Drivers The increasing adoption across industries is driving the growth of the extended reality market. Major industries like gaming, entertainment, healthcare, education and manufacturing are leveraging XR solutions to enhance customer experiences, create immersive training environments and drive productivity. Growing investments from technology giants are focusing on developing innovative XR applications and solutions. This is further fueled by the increasing processing power of devices and developments in 5G that are able to deliver low latency remote experiences.
PEST Analysis Political: The extended reality market sees increasing government support and funding for research and development projects. Regulations regarding data privacy and security are also evolving as the technology advances. Economic: Extended reality technologies promise to significantly boost productivity across various sectors like manufacturing, education, healthcare, etc. This would positively impact the broader economy over time. Social: Younger generations are more receptive to immersive technologies. More users are adopting recreational and social virtual experiences on consumer-focused extended reality platforms. Technological: Integration of 5G, artificial intelligence and computer vision are expected to radically improve the user experiences offered by extended reality. Graphics capabilities are also advancing to generate photo-realistic virtual worlds. The APAC region accounts for the largest share of the global extended reality market in terms of value. China, Japan and South Korea are major countries driving the rapid adoption of augmented and virtual reality solutions in industrial, commercial and consumer segments across APAC. As the economywide digital transformation gains momentum, extended reality technologies find increasing application across industries like manufacturing, healthcare and education. North America represents the fastest growing regional market for extended reality globally. Presence of leading technology companies as well as significant venture capital funding are supporting R&D and innovation. Growing entrepreneurship in the fields of gaming, retail and entertainment is supporting the deployment of extended reality platforms and services. The region exhibits early adoption of new immersive technologies among both enterprise and individual users.
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