#Neal Stephenson
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Neal Stephenson’s “Polostan”
NEXT WEEKEND (Novem<p>placeholder </p>ber 8-10), I'll be in TUCSON, AZ: I'm the GUEST OF HONOR at the TUSCON SCIENCE FICTION CONVENTION.
Science fiction isn't collection of tropes, nor is it a literary style, nor is it a marketing category. It can encompass all of these, but what sf really is, is an outlook.
At the core of sf is an approach to technology (and, sometimes, science): sf treats technology as a kind of crux that the rest of the tale revolves around. The Bechdel test invites us to notice that in most fiction, stories revolve around men – that it's rare for two or more non-male characters to interact with one another, and if they do, that interaction is triggered by a man.
The sftnal version of this would go something like this: "a story gets increasingly stfnal to the extent that interactions among characters either directly relate to a technology, or are triggered by the consequences of such a relation, or fears, plans or aspirations for same."
(Note that this implies that science fiction is a spectrum: things can be more or less science fictional, and that gradient reflects the centrality of a technology to the narrative.)
No one's work demonstrates this better than Neal Stephenson. Stephenson's work covers a lot of settings and storytelling modes. His debut, The Big U, was a contemporary novel lampooning academic life. Then came Zodiac, another contemporary novel, but one where science – in this case, extremely toxic polychlorinated biphenyls – take center stage. Then came his cyberpunk classic, Snow Crash, which was unambiguously (and gloriously) science fiction.
A couple of books later, we got Cryptonomicon, a finance novel that treated money as a technology, and, notably, did so across both a near-future setting and the historic setting of WWII. In addition to being a cracking novel, Cryptonomicon is exciting in that it treats the technological endeavors of the past in exactly the same way as it does the imaginary technological endeavors of the future. Here's Stephenson fusing his contemporary sensibilities with his deep interests in history, and approaching historical fiction as an sf writer, doing the sftnal thing to gadgets and ideas that have been around for more than two generations.
Stephenson's next novel was Quicksilver, the first book of the massive "System of the World" trilogy, in which the extremely historical events of Newton and Leibniz's quest to discover "the calculus" are given a sweeping, world-spanning sftnal treatment. As "system of the world" suggests, Stephenson uses this sftnal trick to situate a scientific advancement in the context of a global, contingent, complex system that it both grows out of an defines. This is the pure water of science fiction, applied entirely to real seventeenth century events, and it's definitive proof that sf isn't a trope, a style or a category – but rather, it is a way of framing and understanding the world.
You can think of Stephenson's career up to this point as a series of experiments in applying the stfnal lens to events that are progressively less historical (and, with The Diamond Age, events that are atemporal inasmuch as the book is set in a futuristic revival of the Victorian Age). Experiments that range over contemporary settings, and then contemporary settings blended with historical settings, then a deep historical sf trilogy.
(It's rather exciting that these books came out right as William Gibson was entering his own "predicting the present" decade, where he exclusively published sf about the recent past, a prelude to a series of sf novels set in a future so far from our present that the characters literally have no record of which events led up to their own circumstances):
https://memex.craphound.com/2014/10/28/the-peripheral-william-gibson-vs-william-gibson/
Having proved how successful an historical sf novel could be, Stephenson then bopped around with a lot of stfnal historical ideas, from the "transmedia" 12th century setting of the Mongoliad to a madcap time-travel book (The Rise and Fall of DODO). Stephenson's work since then have been pretty straightforwardly sftnal, which means that he's a little overdue for a return to historical sf.
That's where Polostan comes in, the just-published inaugural volume of a new interwar series about the birth of atomic science:
https://www.harpercollins.com/products/polostan-neal-stephenson
Critics and even the publisher have called this a "spy novel" or a "historical novel" but it is neither of those. What Polostan is, is a science fiction novel, about spies in an historical setting. This isn't to say that Stephenson tramples on, or ignores spy tropes: this is absolutely a first-rate spy novel. Nor does Stephenson skimp on the lush, gorgeously realized and painstakingly researched detail you'd want from an historical novel (Stephenson has long enjoyed a fruitful collaboration with the brilliant researcher Lisa Gold, whom we can thank for much of the historical detail across his body of work).
But the overarching sensibility of this work is a world full of people who revolve around technology. You'd be hard-pressed to list more than a handful of actions taken by the characters that aren't driven by technology, and most of the dialog either concerns technology, or the actions that characters have taken in relation to technology. It's unmistakably and indelibly a science fiction novel.
It's great.
Polostan raises the curtain on the story of Dawn Rae Bjornberg, AKA Aurora Maximovna Artemyeva, whose upbringing is split between the American West in the early 20th century and the Leningrad of revolutionary Russia (her parents are an American anarchist and a Ukrainian Communist who meet when her father travels to America as a Communist agitator). Aurora's parents' marriage does not survive their sojourn to the USSR, and eventually Aurora and her father end up back in the States, after her father is tasked with radicalizing the veterans of the Bonus Army that occupied DC, demanding the military benefits they'd been promised:
https://en.wikipedia.org/wiki/Bonus_Army
After the efforts of Communist organizers in the Bonus Army were mercilessly crushed by George S Patton, Aurora ends up living in a Communist commune in Chicago, where she falls into a job selling comfortable shoes to the footsore women who visit the Century of Progress, as the 1933 World's Fair was known:
https://en.wikipedia.org/wiki/Century_of_Progress
At the Century of Progress, Aurora sits at the junction where many global currents are mixing: she is there when Mussolini's air armada lands on Lake Michigan to the cheers of thronged fascist sympathizers; and also when Neils Bohr lectures on the newly discovered – and still controversial – neutron. She is also exposed to her first boyfriend, a young physicist from New York, who greatly expands her interest in nuclear physics and also impregnates her.
This latter turn in her life sends Aurora back into the American west, where, after a complex series of misadventures and derring-do, she embarks on a career as a tommy gun-toting bank robber, part of an armed gang of her cowboy shirttail cousins.
All of this culminates in her return sojourn to the Soviet Union, where she first falls under suspicion of being an American spy, and then her recruitment as a Soviet spy.
Also: she plays a lot of polo. Like, on a horse.
This isn't just an unmistakably sftnal novel, it's also an unmistakably Stephensonian novel: embroidered, discursive, and brilliantly expositional:
https://maryrobinettekowal.com/journal/my-favorite-bit/my-favorite-bit-cory-doctorow-talks-about-the-bezzle/
It is funny, it is interesting, it is even daffy in places. It's sometimes absolutely horrifying. It skips around in time like a subatomic particle bouncing around in a theoretical physics model. It creates and resolves all manner of little subplots in most satisfying ways, but also ultimately exists just to tee up the main action, which will come in future volumes. It's a curtain raiser, and like any good opening number, it hooks you for what is to come.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/11/04/bomb-light/#nukular
#pluralistic#science fiction#post cyberpunk#historical fiction#cold war#nukes#neal stephenson#polostan#gift guide#reviews#books
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More covers:
#snow crash#neal stephenson#book cover#hiro protagonist#metaverse#black sun#samurai#sword#katana#vitaly chernobyl#rock star#circuitboard#circuit board#computer chip#cyberspace#innana#ashira#sumerian#sumerian mythology#zoroastrianism#unicorn#statue#temple#arch#goddess#los angeles#city#cyberpunk#motorcycle
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Virtual Nightclub: A Game About Time (Windows, Thumb Candy, 1997)
An ambitious sci-fi adventure game which became lost media until 2016. You can download it, pre-configured to run on modern versions of WIndows, here, including a comprehensive guide and a very different unfinished beta version.
You can read the Lost Media Wiki article about it here, and read the guide's writer's thoughts on the game here.
#internet archive#game#games#video games#videogame#videogames#computer game#computer games#adventure game#adventure games#cd rom#cd rom game#multimedia#mini games#obscure game#obscure games#lost media#lost media wiki#herbie hancock#redman#neal stephenson#1997#1990s#90s
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Gibson is of course not actually that interested in technology, he's really interested in how people use technology, he's interested in the ways it makes you relate to people, which is why so many of his stories are about using technology to talk to someone. Stephenson is really interested in technology and he basically thinks it doesn't do much at all to change how you interact with other people at all, which is why Stephenson books still feature so much face-to-face talk.
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1761- Cuando se pelea por el control de una espada, siempre gana quien sostiene la empuñadura.
(Neal Stephenson)
#frases#textos nocturnos#pensamientos#vida#textos#escritos de amor#books & libraries#palabras#culture#pelea#reflexiones#frases de reflexion#reflexionar#reflexiondeldia#desamor#notas de amor#escritos#citas de reflexion#neal stephenson#books
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What makes movie action “good?”
There’s a John Wick movie in theaters. There seems to be pretty uniform agreement that John Wick movies have great action, and simultaneously, there seems to be a lot of general “Marvel fatigue,” some of which is specifically about the MCU, but also some of which is about “action blockbusters” that seem to put a lot of focus on action and spectacle that a lot of people seem to be growing increasingly disenchanted with. (See, for example: Tomorrow War (2021) starring Chris Pratt, Extraction (2020) starring Chris Hemsworth, and to round out the Chris roster we also have Wonder Woman 1984 (2020) with Chris Pine.)
Most of the discussion tends to focus on effects, and how making everything in a computer feels soulless while practical effects like the ones in John Wick and Everything Everywhere All At Once are superior, and there’s a certain degree to which blockbuster CG does look worse due to everything being computer generated. But I think a much bigger and more deep-seated problem is that blockbuster action is poorly structured.
There are a lot of great practical scenes in John Wick with choreography that is great not just in execution, but in concept: if you recreated them with computer animation, or hand-drawn animation, many of them would be just as fun. You could look at a storyboard with a director’s poorly-drawn pencil sketches and you’d still be able to follow the logic and understand what the scene’s impact is supposed to be. You can tell this, because people can describe these scenes, and regularly do exactly that, because they’re memorable. It’s what the legend of John Wick is all about. (And it’s not just the “top 10 most creative John Wick kills” listicles that remind us of that fact.)
The thing is, John Wick doesn’t rely on the unique outlandish props for memorable kills. Most of John Wick’s kills boil down to “point gun, pull trigger.” And yet despite that most of his kills are with bullets, so many of them feel unique. Each scene feels like it has a tempo to it, a sense of flow, a chain of cause and effect. “That guy is hiding behind a pillar, but his toe is sticking out. So I’ll shoot him in the toe, causing him to bend over in pain, exposing the rest of his body so I can shoot center of mass.” There’s always the moment when John Wick runs empty and has to reload before delivering the killshot.
There’s a storytelling principle that’s often applied to plot structure. This was famously described by Trey Parker to a bunch of NYU students on MTVU's "Stand In." Trey Parker describes the writers room as containing a massive white board, split into 3 acts, where they write down ideas scenes and rearrange them. Each scene has to be entertaining by itself, but they also need to be connected by a coherent narrative through-line.
"You don't want just one scene where, 'well, what was the point of that?' Take the beats of your outline, and if the words 'and then' belong between those beats, you've got something pretty boring. What should happen between every beat that you've written down is either the word 'therefore,' or 'but.'”
A happens, therefore B happens. Or, B doesn't happen, but C happens, therefore D happens. Repeat. You can use this to structure the plot for a 25-minute TV episode, or a 120-minute movie, or a 2-minute action scene. Follow it, beat by beat, and see if one leads to the next:
One of the evil henchmen comes swinging at our hero with a wooden chair raised over his head, but the hero dodges and the wooden chair smashes against the floor, shattering. Therefore, the ground is now covered with the broken remains of a wooden chair, so the mook picks up one of the long pieces of wood that served as a chair leg and begins swinging at the hero again. But the hero successfully dodges and the wooden club breaks and splinters in a way that causes it to become, therefore the mook starts trying to use the splintered end to stab the hero...
I’m not saying this is an amazing action scene, but it’s a competent one: each beat flows into the next. The chair becomes a chair leg, then the chair leg becomes a shiv. Each time the henchman comes rushing at the hero, he’s doing it with a different weapon. The scene has a logic to it: if you rearranged the shots, the scene wouldn’t make sense. You can’t start with a splintered piece of wood and then end on an intact chair.
So many mediocre action movies fail to deliver it. The bad guy punches the hero. And then he punches the hero again. And then he tries to kick the hero. And then he punches in a different, cooler way. There’s no real sense in which each beat is a consequence of what followed it: if you cut the scene up and rearranged the shots, a lot of people might not even notice. (And in fact that sort of thing happens all the time in the editing bay.)
Tony Zhou self-deprecatingly describes this problem when critiquing one of his own videos, saying “This is a list you could put in any order. That’s why it’s so boring.”
For examples of action cinema where every beat feels like a consequence of what preceded it, watch any classic Jackie Chan movie (the ones that came out of Hong Kong, not Hollywood). Tony Zhou describes it like this:
“So how does Jackie create action that is also funny? First off, he gives himself a disadvantage. No matter what film, Jackie always starts beneath his opponents. He has no shoes. He’s handcuffed. He has a bomb in his mouth.“
“From this point, he has to fight his way back to the top. Each action creates a logical reaction. And by following the logic, we get a joke.” (Jackie is facing an assailant with a gun; Jackie has a gun, but it’s empty. Therefore, Jackie fakes surrender, handing his empty gun to the assailant. Therefore, the assailant is now holding an unloaded gun in his left hand. The assailant now thinks he has control of the situation, but reaching for the unloaded gun distracted him the fact that Jackie was entering a fighting stance and getting ready to kick: therefore, when Jackie kicks, he succeeds in knocking the loaded gun out of the assailant’s right hand. Therefore, the assailant tries to fire at Jackie using the gun in his left hand -- which is empty, and he realizes it in a moment of surprise which Jackie seizes on by punching the assailant in the face.)
This is the joy of watching Jackie Chan films: much like the example of a chair (which morphs into a chair leg, which morphs into a shiv), a prop in a Jackie Chan movie is rarely just one thing. A ladder isn’t just a ladder; it’s a prop. And it’s several different kinds of props. Fighting with a ladder like this:
...is subtly different than fighting with a ladder after this happens:
And if you flip it over a guy’s head, it suddenly becomes a cage:
...trapping a guy just long enough for him to look at you in surprise right before your fist intersects with his face.
It’s great for action comedy, but it’s also great for straight action: sometimes, the “punchline” is someone getting defeated in a surprising way. John Wick is one of the few big franchises of recent years to reliably do this sort of thing well.
Often, John Wick accomplishes this by being clever. But I think a big part of it comes down to the fact that John Wick is just mortal enough for the number of bad guy’s he’s facing to matter. Each scene needs a sense of “progress,” where the stakes are constantly changing, and sometimes the change in stakes is as simple as, “There are five bad guys, oh no!” Bang bang, pivot, bang bang. “Okay, now there are only three bad guys.” (It’s harder to do this when you’ve been injected with super soldier serum and wear a suit made of high-tech blast resistant stretch fabric: Captain America subduing five bad guys doesn’t feel meaningfully different from him subduing three bad guys, even if the way he punches them is really cool.)
Stakes matter! If threat level scales linearly with the number of bad guys on screen, then each scene will have a natural eb and flow to it as bad guys get gradually picked off (or as more of them stream into the room, or pick themselves up off the floor and reach for the gun they just dropped).
One of the MCU scenes that actually did this better than most is the famous Captain America elevator scene: first, Crossbones and two guys get onto the elevator with cap. A bit surprising. Why is that guy resting his hand on his hip so close to his gun? Several floors later, the elevator opens, and four more guys get on. They’re wearing suits, like you’d expect from people who just showed up for a day at the office. This is headquarters, there’s nothing to be worried about. So why is that guy sweating? Then, the door opens again, and three more guys get on -- and these guys are wearing tac gear. But hey, it’s Jack -- I know Jack, he was in the first ensemble movie, he can’t be one of the bad guys...so why is he standing directly between me and the door?
It’s a great example of slowly amping up the tension by gradually adjusting the threat level up. The scene even amps up the tension by having the magnetic handcuff, which leaves Cap in various stages of incapacitation throughout the fight. And he has to fight his way up from the bottom. But we very quickly go from this iconic shot:
...then after literally three seconds of Cap delivering a rapid series of strikes to incapacitate most of the mooks, he’s back to fighting two or three of them at a time.
Despite there being ten bad guys in the elevator, it’s kind of hard to get a clear fix on how many of them attacking Cap at any given moment, all of the others existing in various states of injury and recovery after they get the wind knocked out of them. In fact, the only shot that allows us to get a full body count is after the fight is over:
But it’s still a fun scene, one of my favorites, succeeding at being fun and memorable.
The bigger issue is the need to be “epic”: threat level can’t scale linearly with the number of bad guys on screen when you want a scene where there are literally hundreds of enemies to fight off.
There’s a certain point at which the marginal effect of another bad guy on screen is effectively zero. Obviously, this is the case when you have hundreds or dozens of enemies on screen, but there’s a real sense in which “group of seven bad guys” doesn’t feel different from “group of six bad guys.” Our brains just categorize both as “a pretty big cluster.” Research tends to come to slightly different results on this, but it seems like humans count “one, two, three, four, many.” Once you have five bad guys on screen, adding a sixth bad guy doesn’t do anything to change the stakes. (That’s the problem with having a hero who’s so strong that you need to throw 10 bad guys at him to pose any threat.)
If you cap the total number of on-screen bad guys at five, then each enemy the hero defeats meaningfully changes the stakes, and John Wick does this a lot. In many cases, the flow just comes from watching the number of bad guys on screen decrease linearly as the hero picks them off, one by one. It gives the scene a natural scenes of progress, and it can sometimes be played for comedy, like Neal Stephenson does in Snow Crash in a scene described by a sniper’s dialog:
"It's, like, one of them drug dealer boats," Vic says, looking through his magic sight. "Five guys on it. Headed our way." He fires another round. "Correction. Four guys on it." Boom. "Correction, they're not headed our way anymore." Boom. A fireball erupts from the ocean two hundred feet away. "Correction. No boat."
That’s a (very short) scene with flow. You can’t rearrange the beats; every beat leads to the next. Follow the logic, and arrive at the punchline.
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I feel like in the realm of “science fiction,” Do Androids Dream of Electric Sheep, Tender is the Flesh, and Snow Crash create an interesting trilogy all surrounding western capitalism and its effects. On one side there’s Androids, where Dick creates an intense drive for empathy (for animals, primarily) as overcompensation for the lack of connection people have in the real lives towards other humans (think pigeon-heads, thing emigration to the moon, think Mercerism and empathy boxes) and the creation of androids as non-human, non-animal slaves that aren’t worthy of empathy but take over the labor that “real and worthy” humans “shouldn’t have to do” because they are intrinsically better than these other groups. And then there’s Tender is the Flesh, the most truly dystopian, that has cannibalism as a deep metaphor for how we’re already destroying and dehumanizing each other in the pursuit of capitalism: the intense cognitive dissonance we all reach for and support, not just allow, in order to go about our daily lives, and the death of empathy that leads humans to do such inhumane acts. And then there’s Snow Crash. The ultimate individualistic hyper-capitalistic future where everything is corporatized and empathy has dissolved to allow survival, because no one can afford to assist anyone else, and everyone relies on avatars to escape the super shitty world they can’t afford to change. I think these three all lend understanding to each other and allow for deeper interpretation of just how deep capitalism can go to undermine the control we think we have over society, and just how much personal power we have in such a deeply flawed system.
#augustina bazterrica#neal stephenson#philip k dick#philip k. dick#tender is the flesh#snow crash#do androids dream of electric sheep#dodoes#dodes#science fiction#capitalism#literary analysis#lit#lit fic
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vote yes if you have finished the entire book.
vote no if you have not finished the entire book.
(faq · submit a book)
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Round 1
Let's star with the end of the world, why don't we? Get it over with and move on to more interesting things.
-The Fifth Season, N.K. Jemisin
The Deliverator belongs to an elite order, a hallowed subcategory. He's got esprit up to here. Right now, he is preparing to carry out his third mission of the night. His uniform is black as activated charcoal, filtering the very light out of the air. A bullet will bounce off its arachnofiber weave like a wren hitting a patio door, but excess perspiration wafts through it like a breeze through a freshly napalmed forest, Where his body has bony extremities, the suit has sintered armorgel: feels like gritty jello, protects like a stack of telephone books.
-Snow Crash, Neal Stephenson
Taran wanted to make a sword; but Coll, charged with the practical side of his education, decided on horseshoes. And so it had been horseshoes all morning long. Taran's arms ached, soot blackened his face. At last he dropped the hammer and turned to Coll, who was watching him critically.
-The Book of Three, Lloyd Alexander
#tournament poll#polls#books#reading#round 1#the fifth season#nk jemisin#snow crash#neal stephenson#the book of three#lloyd alexander
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Finally finished reading Neal Stephenson’s Snow Crash. What a fucking trip. After reading Neuromancer last year, I’m planning to do my “first in a decade” reread of Vurt to complete the cyberpunk holy trinity. Books are so fucking rad.
#Snow Crash#Neuromancer#Vurt#William Gibson#Neal Stephenson#Jeff Noon#cyberpunk#books#literature#reading
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Cyberpunk trifecta
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TELL ME THIS AIN'T HIRO PROTAGONIST AND Y.T.
#snow crash#neal stephenson#across the spiderverse#across the spider-verse#across the spider verse#hobie brown#spider punk#gwen stacy#spider gwen#hiro protagonist#y.t.#animation#cyberpunk#metaverse
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Snow Crash is a trip
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Character designs based on the description of Raven from Neal Stephenson's novel Snow Crash.
#neal stephenson#snow crash#raven#fan art#character design#sci-fi designs#cyberpunk art#inking#artists on tumblr#science fiction literature
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books I’ve read in 2023 📖 no. 106
Snow Crash by Neal Stephenson
“See, the world is full of things more powerful than us. But if you know how to catch a ride, you can go places.”
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List of novels by Neil Stevenson
README: After neglecting to read the help file before installing a game, the niece of an eccentric tech mogul finds herself drawn into a world of crime.
SEVENELVES: After the moon is unexpectedly destroyed, the only survivors are seven elves who are left to rebuild civilization.
Crypto micron: World War II codebreakers embed hidden messages on micron film. Half a century later, tech geniuses try to decipher the clues to uncover a forgotten treasure cache.
Anthem: A group of cloistered intellectuals come up with a catchy chant.
Snow Clash: A hacker who wields a mythical ice blade must travel from Los Angeles to the summit of Mount Baldy to confront a deadly menace.
Quick Solver: 17th century Enlightenment thinkers invent an electronic calculation device that is capable of instantly answering basic math questions.
The Contusion: A man awakes on a pirate ship after suffering a minor injury.
System of a World: In 18th century London, an inventor creates an electric guitar which becomes the weapon of choice for anti-war protestors.
The Big You: Chaos erupts on a college campus when a secret weapons lab develops a new technology and a student is hit with an expansion ray that causes him to grow to to over 60 feet in height.
The Rise and Fall of Dudes: A Harvard linguistics professor investigates a fraternity house that has been engaging in time travel shenanigans
Inner face: A US presidential candidate faces an conflict between his two sides: the "public face" that he presents to the world, and his "inner face" which only emerges in private.
Polo Stan: A Soviet woman is a really big fan of polo.
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