#My species
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vinyldraconia · 7 months ago
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Doopadoo Malleus!! I redesigned him so that he looks like his canonical dragon form :]
(here's the old version, posted on my main)
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loafbud · 2 months ago
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"we are deep cut!!" *INCORRECT BUZZER SOUND* wrong answer losers, get turned into goobers!!
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disgustedorite · 5 months ago
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Decided to finally fill out this template with some of my creatures! These guys are both from Sagan 4, a little collaborative worldbuilding project I'm part of where we make weird creatures to fill an alien planet and do art trades about it sometimes.
Template by @littleguysdaily
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ausp-ice · 9 months ago
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I am Names. You can call me that if you want. To friends… how about Friend? To strangers, Stranger. To those who dislike me, how about Odious? To those I dislike, I can be Vile. If you're unsure, how about Ilk? Or, if you like… you can give me your name, and I'll give you a new one. We could even share. But what are names, exactly? They are titles, they are windows. They are promises and self-fulfilling prophecies. They are identities and they are masks. They are opportunities and chains. Names have power, more power than you might think. So, think carefully… what shall your Name be?
Names (mirrored/any), Edeia of Names. My little indulgence for a fae-inspired Edeia! Definitely just inspiration though. Folklore was not referenced for accuracy.
(They definitely play the "may I have your name" / "may I have your pronouns" game.)
More about them below the cut! And even more about them on TH.
Edeia Site | Edeia Discord | Personal Website
About Names
The Edeia generally known as Names has many names, and many facets of their self to go along with them. Some might think of the countless names as false identities, but for Names, each name they use is one real to them, one in which they'd found themself. They enjoy testing the limits of who they are, who they could be, and who they want to be. 
Names also enjoys playing "games"… where they are always at an advantage in one way or another, and/or at no risk of loss. These include deals, gambles, and other arrangements they find interesting. For instance, even if another offers their Name, Names will never offer theirs—if they even have any risk of loss, besides their magic power. One example of a gamble they might play with a human is that if the human wins, they'll give them a name sure to bring them great financial success and stability; if the human loses, they'll give them a name of a pariah. They don't care too much about the outcomes for these humans; they're just as happy to laugh at someone as they are to laugh with someone, generally speaking. 
Names does like to give a fair chance, however—or fair enough, however you look at it. They've crafted their abilities so that others' Names aren't immediately revealed to them, for one. They'll avoid finding out others' names and other forms of address outside of interacting with them directly, as it's part of their "game" of getting to know others.  
They also enjoy all sorts of music and dance; they collect every kind of instrument and try to learn it, and like to learn all sorts of dances (with a preference for folk dances). They also create their own instruments, compose their own songs, and choreograph their own dances. In their games, a human might find themself relieved that their loss penalty or price for a deal is simply to teach Names a dance, a song, how to use a certain instrument, or an instrument itself. Names might invite others, including humans and Edeia, into their Abstraction for a festival of song and dance. 
Names is unrepentantly themself in all their names. They have made themself into exactly who they want to be, after all. They can enjoy good company and friendship, though they don't particularly care if others dislike or grow to dislike them; they are just as happy in solitude, in their music and dance, and in their "games." 
History
Names was once an Identity—rather, they were a human that would have become one. Let's call them Ming (名, Míng, meaning 'name'). They were born among the Chinese landed gentry during the Tang Dynasty with the Idea of Identity, and they grew up highly aware of the kinds of identities others had around them. They were particularly drawn to others' names, however: how the names affected them, how those names affected others. Many they knew had two, three, or more—their given name, courtesy name, art name (pseudonyms, or hào), nicknames, and perhaps other titles. 
As they grew older and made their own name for themself—or perhaps names for themself—they indulged in the experience of giving and receiving names. Names exchanged with Ming had some magic power imbued in them at that time, though not too much. 
It was when Ming met another Actualized Identity, who revealed Ming's state, that Ming realized their magical potential and began experimenting with the extent of their abilities. Through their experimentation, they felt that they did not simply want to be another Identity. They had their own names. They were more than just an "Identity." They sought a deeper understanding of themself, considering each of their names and what they meant; eventually, Ming was, through their magic, able to define their Name. Then, by knowing their Name, they became able to change the essence of themself. Without hesitation, they altered their state of being an Identity to being their own self, and named their Idea as Names. 
At the moment of their changes settling in, they felt themself at a threshold, and Actualized. 
Names traveled often after that, making their way across various parts of the globe. They stayed for quite a while in Europe, delighted and fascinated by the cultures, and having their fun with humans in certain areas. Names and the activity of some other Edeia around this time led to more and more tales of fae, and Names enjoyed taking on the name of Fae to play around with the people, playing up to that name while still being no less true to themself. 
When the time for the Age of Secrecy hit, Names played along with Order's game as well. It was fun to see what they could do within the bounds of secrecy—how for they could go without receiving a warning. As it turns out, quite a bit—so long as humans didn't know there was magic, they could be as superstitious as they wanted, and Names's games worked well in the realm of secrets and uncertainties. They traveled often, sometimes blending their Abstraction with a real forest and inviting in guests to come and get lost in music and dance. After a night of revelry, the human visitors would find themselves asleep in their homes, thinking the experience a fun dream. 
After Reunion began, Names continued their games—and was much more open about their existence. They registered with Data and occasionally visited reunited society (often to learn music and dance), but preferred to travel, spend time in their Abstraction, and draw people in to play their "games." 
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hungry-skeleton · 1 year ago
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A remake of the original species I made when I was like 13! The Iroids!! I love these guys
Now I don't actually expect anybody to make one but if you DO please:
Tag the post as #iroids (do this any time you post the character)
Tag me in your first post of the character
Credit me as the species creator (you only have to do this once)
This was fun and nostalgic to do :) I hope you like my silly guys
REBLOGS > LIKES
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rubeau-art · 2 years ago
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@crispyfishsticks Jeih & Ary as Midra!
Also exploring some more of their traditional clothes with them because why not!
(Midra are a closed species, please don't make your own)
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doopadoos · 1 month ago
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3D turnaround of an adult, domesticated Doopadoo
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drippywing · 10 months ago
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[not wof] what would you guys call this thing. it is chilling in the depths btw.
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sodasnapz · 18 days ago
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Horizon Edge: Ekriin Species sheet
My litol guys: the ekriin are my original species used by me in all my creative endeavors. This not the limit of what they can look like but is the bare basics of their appearances :3
now for a lore excerpt
The Ekriin are a species that originated long before records existed, assumptions lead their existence to be directly tied to the existence of the Life stream. Tying the two together seamlessly in a manner of worship and higher power. However, the species' progress is determined by the environment they are subjected to, meaning all ekriin on all planets and all galaxies may have different adaptations based on their home. Ekriin are identified by their pointed features including their ears, nose, tails, and long legs. All Ekriin possess the same core attributes on top of their adapted morphs. Morphology within the ekriin species is regional based, resulting in some of the most differentiated people you will find across the stars. 
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loafbud · 1 year ago
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mirror talk
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spaceferren-comics · 7 months ago
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Changed the snakes color palettes
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ausp-ice · 5 months ago
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A humanoid form for Simulacra, Edeia of Artificiality.  Edeia Site | Edeia Discord | Personal Website
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wolfsteax · 9 months ago
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old warrior Kevni
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wherret · 6 months ago
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There are 3 main Kavun ethnic groups: Northern mountains, Southern mountains, and valley.
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Southern Mountains are closer to the equator, so Kavuns there are typically more skinny and lanky in appearance. Southern Kavuns have developed some interesting hair colors as display, some may have dark blue, green, or purple tones (think like a grackle). Their skin patterns include a mix of spots and stripes.
The Northern Mountains contain the largest mountain on the continent, a large volcano that erupted millions of years ago. This region still has some warm climate, but is much more mild, and can become especially cold in the higher regions. Due to the rougher environment, these Kavuns have stockier builds and have darker skin tones and hair to match dark volcanic rock. Their skin may also have some lighter freckles/spots, like ash.
The Valley is the most diverse region due to trade routes. Kavuns here are typically in the middle of the spectrum of lankiness and stockiness but it all depends on descent. A typical valley Kavun may have splotches or larger/longer spots on their skin and can have a wide variety of hair colors, but most notably the blond phenotype comes from this region.
The most common eye colors for all are warm colors such as yellow-greens/yellows/oranges/reds/browns while darker greens/blues/greys are uncommon.
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linsaangs · 27 days ago
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PLEASE TELL EM MORE ABOIT THE EGGS!!!! in fertilized ones wpudl the infants be humanoid or draconian? wpuld there be a mixture? what would the ratio be like? would they mature like draconians or more like humans? Humans have naturally small birth canals so wpuld the infants seem stunted compared to others or would the parents lay them in draconian form? I AM SO INVESTED IN THIS AND YOU DONT GAVE TO ANSWER BUT IM SO EXCITED FOR THIS LORE!!!
YAY EGGS
okay so generally speaking, the baby would be born in its draconian form to be able to crack out of its egg! this species (The Aviaaros) also have a temperature determinant sex system, which means they have male and female, determined by temperature the eggs are incubated at, like several reptiles!
The species themselves are very much in the concept stage right now, but here's an example of an adult. during pregnancy, they lay the egg in their draconian form (because of the larger canal), however in their humanoid form if they were with Egg they'd just look like a pregnant person.
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that being said, they'd probably lay one or two unfertilized eggs in the equivalent to a month as per a humanoid menstrual cycle, and just have a week where they ovulate and can be fertilized. the actual in body incubation period would be the equivalent to six months (i haven't nailed down their actual life spans yet) and then the egg would develop for another six months once laid before hatching.
i'm planning on several subspecies, here's some concept art, the above two designs are both "Tornado"
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And here's an adult "Tornado" humanoid form example! (With wings hidden)
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scrittarts · 1 year ago
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Hardcore gamer
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