#Munk
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soh-da-meatball · 9 months ago
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More Peking Opera Cats! This time featuring the battle between Munkustrap and Macavity. I worked on this piece for a few months and im so glad to finally finish it, am happy to be trying out more ambitious backgrounds with each new piece 🌸
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Rainbow Rodeo (OG and New Guardians) go camping
forest fire ensues
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marine-indie-gal · 6 months ago
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I've been looking back into one of my Guilty Pleasures of the 2000s with Happily N'Ever After since that Film was a Pure Childhood Gem of Mine.
However, what took Me by surprise when I found out that Happily N'Ever After was originally going to be a Movie Adaptation of Simsala Grimm (A Cartoon which I never really have heard of before) until I started to check out the Original Series by watching a Few Episodes of its FairyTale Adaptations and it's actually really cute I must say with Unique FairyTale designs (despite some rehash models they tend to re-use).
I drew Yoyo & Doc Croc with their Movie Counterparts (Mambo & Munk) because No One ever wanted to draw fanart of these Four Doppelgangers.
I've recently started to love Simsala Grimm but my Heart will always belong to Happily N'Ever After (mainly because of Nostalgia Blindness).
Simsala Grimm (c) Greenlight Media
Happily N'Ever After (c) BFC Berliner Film Companie & BAF Berlin Animation Film
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nitadraws · 2 months ago
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Munk, Bomba and Jem
I do stand by the hc that they both looked at Jem and didn't waited a second before adopting her
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maybe i'll finish it properly, but rn am really busy
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ciccerone · 2 years ago
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Kankers😰 by 🌈MUNK☁️
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marinerainbow · 1 month ago
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Happily N'ever After where everything is the same, except Munk and Mambo are replaced with Mordecai and Rigby from Regular Show. Bonus if The Wizard is replaced by their boss Benson.
Those who know know. And those who don't? Just look up any clip of Regular Show on YouTube, and you'll see what I mean.
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emeraldlanterns · 2 months ago
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Star Sapphire Fatilty, Indigo Lantern Munk, & Yellow Lantern Arkillo in Green Lantern New Guardians #6 pg 10 by Tyler Kirkham purchased in 2015
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artstationable · 4 months ago
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roh seung hoon
Freelance available [email protected]
artstation instagram linkedin blog.naver facebook
More from «Artstation» here
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simonoliverseville · 3 months ago
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“I saw these in the grocery store today and burst out laughing.”
“What is happening to me? Is this how JOY feels?”
“When I get my allowance, these are going on the list next to booklight and dry erase task board.”
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towritecomicsonherarms · 10 months ago
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Green Lantern: New Guardians #3
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lozeyart · 2 years ago
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Alright I'm getting started on my Munkustrap redesign. Side profile, because its always easiest for me to do those first.
This is very rough, quickly done, and I dunno if I'll 100% stick to it in the end, but it gives me a starting point at least!
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soh-da-meatball · 2 years ago
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Cats! But make it Chinese Opera! When I posted the initial exploration art of Tugger I had mainly referenced Peking Opera, but since then I think the style has grown to be a combination of multiple genres of opera haha
Since they are both sons of Old Deuteronomy, I wanted them to have elaborate costumes and roles that will stand out amongst the others! Tugger is playing the 武小生 (Wu Xiao Sheng) role and Munkustrap is playing the 长靠武生 (Chang Kao Wu Sheng) role. 武生 are martial characters and warriors, Munkustrap’s specific role is a high ranking warrior defined by using a polearm while Tugger plays a younger warrior. Although my explanation is short there are actually a lot more details regarding the difference in singing tone, costumes, and personality between each role! I’ve only started researching about this when i started this project so unfortunately I am still not very knowledgeable about Chinese Opera ><; but hopefully I get to learn more as I continue exploring with this project 🥰
The Chinese text in the box behind Munkustrap reads: The Hero Cat
The Chinese text in the box behind Tugger reads: The Rock and Roll Cat
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thegalleonsnest · 2 years ago
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Was on a movie night binge last night, and one of the movies we tapped into was Happily N'ever After. This is Munk, and he is my friend now.
Go check out the movie, cause it's actually PRETTY GOOD! Made by the people who made Shrek. Don't watch the sequel though, cause that thing is a mess unless you wanna laugh at how poor it is lol.
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silmarillion-dnd · 1 year ago
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Classes & Sub-Classes, part 3:
Fighter & Munk & Paladin:
Masterlist
Note; this will not be built up like DND 5e but is heavily inspired by it
- note that the subclass Oathbreakere allows you to be able to play against the usual Paladin moral
Fighter:
Fighters learn all basic combat styles but have one they´re proficient in. Fighters can be veteran soldiers, officers, bodyguards, knights, or just adventurers who have picked up a weapon to fight for what they believe in.
Pros: Fighters have bonus turns, they deal + 3 damage when attacking with any hand weapon and + 2 with ranged, and can wear all armor and any weapons. You get one extra attack when reaching level 3, two when reaching level 10, three when reaching level 15, and four when at level 20.
Cons: Fighters have to pick out their fighting style at level 1 and can´t change it. 
Saving Throws: On any start attack, Strength, Constitution
Equipment:
Either Chain mail (with no bow) or Leather armor, with a long bow
One martial weapon - example; sword, axe, etc - and a shield or two martial weapons
A light crossbow or two handaxes
A dungeoneer´s pack or an explorer´s pack
Standard Array:
Strength; 15
Dexterity; 10
Constitution; 14
Intelligence; 12
Wisdom; 13
Charisma; 12
Sub-Classes:
Echo Knight: These knights have misty steps, and at level 5 can cast minor illusion. They can move 7 feet more than others, and when reaching level 12 it will be 12 feet. They have advantage on Dexterity. Their preferred weapons are long ranged.
Rune Knight: Rune knights cast magic via runes and you start out with two, one of them being Locate Creature - since it´s cast with a rune there´s no radius the creature has to be in, it will work no matter what unless a powerful Ainur is hindering it. These knights deal double damage when rolling a critical hit.
Knight: A Knight serves a ruler and has advantage on Constitution, Intelligence, and Charisma. They come from a well educated background, and prefer spears or swords parried with a shield. They have advantage on animal handling when handling a horse.
Cavalier: Cavaliers are a fighter who are usually paid by a lord to do his bidding, they are not nesersily loyal to anyone but their mounts. - they have advantage on animal handling when handling a riding animal - They make the perfect bodyguards and have advantage with ranged weapon. Cavalier also starts out with any kind of mount of their own wish.
General: The General was of a higher position in an army once before they decided to leave, either on a quest for their ruler or on an advantage of their own. General can role to disarm their opponent as an extra bonus, they have advantage on Strength, Constitution, and Intelligence.
Champion: The Champion allows nineteen, not only twenty, to count as a critical hit, and when reaching level 13 eighteen also counts. They have advantage on Strength.
Gladiator: These fighters come from a past of slavery where they have been made to fight for the entertainment of their slavers, now they are free and will do anything to keep at that way, while trying to get their revenge, either on a person or a nation that they feel have abandoned the people. They have advantage on Strength, Dexterity, and Constitution.
Most suitable Race: All races are suitable for this class.
Munk:
Monks study the energy of magic (song of Ea) that is present in all things. Monks harness this power from themself to create spells and exceed their physical capabilities. By using this energy they gain uncanny speed and strength in their unarmed strikes. A master monk not only have control over their own body but also their opponent. Monks seek perfection and go through training from a young age. Most usually live in solidarity, away from the surrounding population, secluded from anything that could impede their spiritual progress of understanding of the music, while others are sworn to isolation emerging only to serve as spies or assassins at the command of their leader, a patron, a priest, or a divine power. Some live in a communal group of only monks. The majority of monks make sure to help others nearby, usually villages, and exchange their service for food and other goods. They also usually protect neighbors from monsters and such.
Monks rarely become adventurers as that means leaving a structured communal lifestyle. Those who do leave take cloisters in seeing it as a personal test given by the music to test their physical and spiritual power and growth.
Monks care little for material wealth and are driven by a desire to accomplish a greater purpose.
Pros: Monks have bonus action and a bonus attack and get another bonus attack at level 7, 14, and 19. They deal + 3 in hand attacks.
Cons: Monks can only wield light and medium weapons and only wear light armor and work best without.
Saving Throws: Strength and Dexterity
Equipment:
A shortsword or any simple weapon - example; dagger, spear, sling, etc
A dungeoneer´s pack or an explorer´s pack
Darts.
Standard Array:
Strength; 14
Dexterity; 14
Constitution; 13
Intelligence; 12
Wisdom; 13
Charisma; 10
Sub-Classes:
Way of Iron: This subclass gives you a weapon of your own choice that is made from a fallen star (note Anguirel & Anglachel, but weaker). These weapons are made by the Avarin, Dwarf, or Maiar (as well as Half Maiar) and can be summoned with a spell as well as fly, meaning they always hit their target. Monks with these weapons have obtained these weapons through trials and battles.
Way of Elements: The way of the Elements make sure you start out with a spell and at levels 3, 6, 11, and 17, another, although all of your spells have to be of the same element. These monks get an advantage when the weather or environment fits with their chosen element.
Way of The Shadow: You get fog cloud as a spell with this subclass and at level 3 Misty Steps, at level 11 they get Dimension Door. These classes have advantage on stealth.
Way of Light: You can cast Dancing Lights, and at level 5 Light too. These classes has advantage on Strength.
Most suitable Race: All races are suitable for this class.
Paladin:
- note that the subclass Oathbreakere allows you to be able to play against the usual Paladin moral
A Paladin swears an oath to uphold justice and stand with all good against the darkness, and to hunt down all evil. Depending on the Paladin they focus on different aspects for their cause of righteousness. They are all bound by the oaths of a deity that grant them power to fulfill their sacred work. - the Paladins powers can come both from deity but also from their need to do good.
Paladins train for years to master variety of weapons and combat styles, although martial skills are secondary to the magic power they have been gifted, such as power to heal sick and injuries and smite evil.
Paladins take adventures seriously and se it more as a form of pilgrim, they would prefer if they came across a temple here and there where they can prey, otherwise, they love delving into ruins, dungeons, dark forests, where they can fulfill their higher purpose. - All Paladin´s are Oathbound (background) unless they are devoted to an Ainur.
Pros: Starts with a spell and gets a new one at level 3, 5, 9, 13, and 17 - all of these have to be Palain spells; they can both be healing or combat spells.
Cons: Disadvantaged with non melee weapons, can´t go against their oath, such as lying or failing to take actions against wrongdoings of others.
Equipment:
One martial weapon - example; sword, axe, etc - and a shield or two martial weapons
Five Javelines or one simple melee weapon - example; scimitar, sickle, etc
A priest’s pack or an explorer’s pack
Cahin mail and a talisman ((holy)symbol)
Standard Array:
Strength; 16
Dexterity; 10
Constitution; 14
Intelligence; 10
Wisdom; 11
Charisma; 15
Sub-Classes:
Crown: These Paladins have sworn an oath to a leader, a king of a chief, etc. They do all they can to follow law and right. They get advantage on saving throws for paralyses and stuns, and on Wisdom.
Glory: The Paladins that choose the oath of glory value action, strength, and stories to be sung of - they want to go down in history. They have advantage on Strength and Dexteroty. They get an automatic hit once every turn even if rolling nat1. Although they certainly bring a kind of glory to the battlefield they might be more selfish than helpful when in camp.
Oathbreaker: There are two types of Oathbreakers, the first is a Paladin who has failed their oath the other made a pact with the dark side (meaning they start out as devoted to Melkor, an Umaiar, or Unguliant).
The Paladin who have failed their oath can have many reasons. They get advantage on Strength, Charisma, and on attack rolls when targeting the same opponent more than once without interfere, they also get a bonus action.
The Paladins who have made a pact with the dark, after breaking their first oath, usually still want what´s best for everyone, and justice, but feel as if nothing gets done or important things are ignored, and simply choose to take actions into their own hands. They are willing to do whatever to make the world a more fair place. They are moved by hate and have advantage on Strength, Constitution, and when trying to frighten another. They don´t take poison damage because of their dark oath.
Vengeful: A vengeful Paladin probably had someone close to them die and are trying to track down those who did it. They are one of the most dedicated to righting wrongs and take justice very seriously, even at the cost of their soul. They are also some of the most terrifying pursuers because of the fury in their eyes and they get advantage when trying to frighten someone as well as extra bonus attacks.
Devoted: These Paladins start out as devoted and are the the most goody-two-shoes there are out there, as well as some of the most devoted people to their deity. Because of their devotion, they can pure a blessing into their weapon once per long rest making it deal 5+ more damage, up til level 7 where it will be 11+, for 10 turns. They are also immune to charms while conscious and have Protection from Evil and Good.
Most suitable Race: All races are suitable for this class.
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nitadraws · 1 year ago
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Chibi Munkustrap
Following suit we have our betest of Cats, the one done with everyone's bullshit: Munkustrap!
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I tried making him as fluffy as I imagine he should be, which is waaay fluffier than most other cats
As always, you can get all these cute stuff in my redbubble
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ciccerone · 2 years ago
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