#Multiplayer
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prokopetz · 10 months ago
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The trouble with trying to get into very niche multiplayer titles is that there's always this core group of like half a dozen players who've been fighting each other on a daily basis since pre-alpha and are the only ones who give the developers consistent feedback, and now the game's entire meta revolves around the personal idiosyncrasies of these five or six specific guys in a way that's balanced and competitive when taken on its own terms, but melts foreign organisms on contact.
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kerburaxx · 1 year ago
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DRAUPNIR FELL BEFORE THE HELLDIVERS DID
HOLD THE LINE AGAINST THE AUTOMATON MENACE ON UBANEA
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incognitopolls · 3 months ago
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For the purposes of this question, assume you're playing with people you don't know very well or at all.
Example: if you use he/him pronouns in real life, imagine you've chosen to play as Peach in Mario Kart. Do you care if the other players refer to you with she/her pronouns (grouping you and your character as the same entity) during the game?
We ask your questions so you don’t have to! Submit your questions to have them posted anonymously as polls.
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aidensm8 · 3 months ago
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Cult of the lamb has been very fun to multiplayer with my partner
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n64retro · 2 months ago
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GoldenEye 007 Rare / Nintendo Nintendo 64 1997
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thequndemands · 10 months ago
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You solved the puzzle and got Holy Fire, but you're undead
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vpandav · 7 months ago
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It is a game of walking on a map drawn entirely by hand.
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albiorixsims · 2 months ago
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А у нас с @edyavtostopom есть ребенок)))
Мы как-то играли в мультиплеере веселой компанией (думаю, надо будет поделиться скринчиками) и очаровательный русал @edyavtostopom (под кодовым именем "селёдка") закадрил мою стрекозку. Возможно, все было наоборот, я уже не помню, но в итоге они стали счастливыми родителями. А вот пожениться так и не поженились (но Пейтон, как честный русал, предложение Эшу сделал😄). Под катом можно сравнить генетику. Милашка Ньют взя�� от предков лучшее!
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flooferland · 7 days ago
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I find kernel level anti-cheats and generally client-side anticheats like BattleEye, EasyAntiCheat, and Vanguard really stupid, because they really aren't stopping cheaters, all they're doing is discouraging them while sacrificing performance, user privacy, Linux support, and generally risking accidentally banning casual user.
I started developing my own anti-cheat for a game and it hit me, you should never have any anti-cheat on the client. All anti-cheats should be server-side, because to this day players are still figuring out ways to bypass these anti-cheats, like using hardware-level exploits which are physically impossible to detect unless they start serving anti-cheats as AI-powered robots that are physically in your room looking at you while you game.
Think about it.. Wall hacks let you see other players through walls, easy solution right? Just don't tell the client where the other players are, do server-side calculations for occlusion, you already have a system for it to do it client-side since it saves performance not to render players that aren't on the screen. But nope, because it would slightly increase server costs, even if it makes cheating impossible to perform.
The number one rule in multiplayer is "NEVER TRUST THE CLIENT UNDER ANY CIRCUMSTANCE", and these huge game dev corporations are consistently not following it, then complain about having cheaters while going "Oh, it must be the Linux users!!! Not our flawed approach at anti-cheat!!!"
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dailycallofduty · 7 months ago
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Say hello to our two MP factions: Rogue Black Ops and Crimson One.
—via Treyarch Studios on Twitter
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kerburaxx · 1 year ago
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👊PUSH BACK THE MACHINE MENACE 🤖
FOR SWEET LIBER-TEA
#Helldivers #HellDivers2 #fanart
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checkpointgaming · 1 year ago
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Well that was unexpected.. From last night's Twitch stream
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gagedraws · 1 year ago
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Christmas with the Lethal Company!
🎄
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tarnia2 · 10 months ago
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There is nothing like befriending someone in an online round and knowing you will never meet them again. You help each other out. You give them in game gifts. You protect each other. You share jokes. Then, two hours later, they're gone. They exist now only in your memory. But, for an hour or two, you were teammates, partners in crime, janitors against the horror of a mischievous clown, virtual pub mates. And it sticks with you.
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n64retro · 7 months ago
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Super Smash Bros. HAL Laboratory, Inc. / Nintendo Nintendo 64 1999
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