#Mtg Online Trading
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I have shared versions of this on other platforms before, so I might as well make a tumblr edition: here some tips for MtG portfolios I gathered and might be interesting for some people who follow me. 1. Since this is a trading card game, here comes the obvious one first: Always keep in mind that these are card illustrations, they have to be readable in super small. Which means that strong silhouettes and value structures are a must have. If you work digital, check the zoomed out version on regular basis, or even have some jpgs to check their thumbnails in your file browser. That can give you an idea about their readability. Traditionally you can of course take some steps back, or take some photographs to look at smaller previews on your devices. Also: print illustrations often come out darker than their screen versions, be careful with your darks! It's rather easy for things to go muddy, even if they look good on screen. In doubt, increase the brightness a bit. It's okay to have different versions for screen and print to meet their needs.
2. Be versatile about your topics and compositions. Zoom in, zoom out. Don't fall into the trap of your own comfort zone zoom level of showing things, or one way of doing things. It can be positive to offer purposefully unusual options.
3. Be aware of the focus. If you have a magician with a staff, ask yourself if the card is about the staff(artifact), the mage (creature) or perhaps even the spell. The composition and focus of the illustration should shift accordingly! Clear action is important for readability – since that is not just visual hierarchy here, but also storytelling. Which brings me to the next point: 4. Good narrative matters, but mechanics matter even more. So, again, be very aware of your illustration's focus. You can potentially add extra elements for the story to make it more fun, but it should not get too convoluted, and even less should it distract from what the card it actually about. If you come up with your very own ideas for a portfolio this is of course much more open than if you work from a description. But you can find a bunch of official MtG descriptions online which are super useful for training.
5. Show care. Plan the illustration, get the references in place. It's the best time to get good habits in place, and really finish the pieces. Don't make them weaker by going too fast, that is not convincing. It just lets people assume worse things for tight deadlines. This does not mean everything needs to be rendered to death - but shape design should remain thoughtful and purposeful even where soft and lost edges are used.
6. It's potentially okay to have your specific stylistic or thematic niche. It can mean less assignments at times, but can also mean more special ones. It's cool though for your voice to be visible as long as the other needs of the product are met.
7. Never stop using those references. Get them, make them, use them - take them seriously. (at least for any of the more realistic styles). It's one of the most repeated tips for any student to actually just use more references. They do a ton to get complicated things like anatomy and lighting right, but also cultural references and versatility. Many of the best Magic artists also make the best references – it's not a coincidence. Learn from the people who have already established themselves, they have great wisdom to share. 8. Your quality has to match the current roster. Yeah, sorry, no way around that one. You need at least to be as good as the currently "worst" artist in the roster to have a chance. And the ADs need to be sure that even on a bad day your art can meet their quality bar. Which is the reason why you likely need several art pieces at the required level, to prove it wasn't just some lucky fluke. Though once you're really there, that also means a bit less pressure to perform, since you're likely comfortable at your skill level and can only go up from there.
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The Warhammer 40,000 MTG cards finally got released on Magic Online:
If this counts, which I'm pretty sure it does (you gave Alesha a number, and she's only depicted on cards), this opens up Ryu Numbers to a ton of 40k and Warhammer Fantasy/Age of Sigmar characters, as Bel'Lakor is in the Chaos deck, and he's in all three settings.
Also, while the decks are only purchasable until April, you'll still be able to trade for the cards with other players, so it's only kind of time-limited?
Thanks for all your hard work on this preposterous project.
I've touched on MTGO before here; the gist is that Online's visuals are so no-frills that the cards in-game seem more like a representation of the physical cards themselves than the characters they depict, which make all the relevant character appearances a bit dubious to use.
Even with that, though, there's a decent chance 40k's going to get its foot in soon, elsewhere.
youtube
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The worst part about playing MtG is obviously the price and how WotC/Hasbro has manipulated the card game into a travesty built to take advantage of people's impulses and poor self control to drain money from its playerbase, But the second-worst part is actually wanting to play MtG in person and having no real friend groups for it irl anymore.
Used to bond over silly games of Commander and Standard at College with a table virtually reserved for the card game enthusiasts outside the cafeteria where people would come and leave between classes and usually meet up in a big group by the end of the day to socialize and play or snoop for trades while idly working on lab reports on laptops and so. Now the only option is going to the LGS which has declined over the years, the faces are irregular, and it's just not the same kind of camaraderie.
There is Spelltable and the various official and unofficial online simulators for the game, but it's just not quite the same as sitting together at a table with friends where honestly more of the fun was the company, the game was just a means to connect.
Anyway, was just a thought, sometimes the past is seen through the lens of rose coloured glasses, but sometimes things just used to be better for one reason or another. It's sometimes the simple things that you miss the most, things that seemed so mundane at the time but in hindsight were so special and made a lasting impact on who you are.
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May
1 May - Chris shops at a Walmart in Midlothian, VA. He is photographed, and the contents are posted online,[1] marking his first public appearance in nearly two years.
2 May - The next day, Chris was spotted at the Battlegrounds game shop, also in Midlothian, VA.[1]
3 May - And the next day, Chris was spotted outside a Donatos Pizza in Chesterfield Towne Center, in Chesterfield County.[1]
7 May - 14 Branchland Court is photographed, showing Chris’s junk and a well-kept lawn, and an alleged sighting of Barb.[2]
27 May - Chris is sighted at Earthbound Trading Co. and a photo is taken; he has dyed his hair blue for the first time in 8 years and has taken to putting his signature as “J. Christ Chan Sonichu”.[3]
30 May - Chris is spotted playing MTG at Modern Table Top Gaming.
#cwc#chris-chan#cwcki#christian weston chandler#christine weston chandler#sonichu#this day in christory#2023#may#may 2023
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do you have any tips for getting into magic? it looks cool but also so scary…
woof. magic is tough to recommend because like, if you spend any amount of time on it, eventually you are going to want cards you dont have, and that requires either trading up or shelling out $$$ for the cards you want. if youre the kind of person who falls for microtransactions or gacha games, you should probably stay away from magic because it pioneered the same models those things use. it is an expensive hobby that is constantly trying to get you to spend even more money. i wont say that it isnt worth it, because like, i get a lot out of playing magic and collecting magic cards, i genuinely really enjoy the game mechanics and the social act of playing the game. but it is not without its risks!
anyway, disclaimer out of the way, the easiest way to learn is in paper with someone who knows the game sitting there to explain it to you. the basic things to know are the seven main card types, the structure of a turn, and from there everything tends to come from playing the game. if you go to your local game store, you might be able to convince a stranger or even a store worker to take you under their wing. look up friday night magic events in your area, or, if youre specifically interested in playing commander, one of the more popular formats, try looking around for a prerelease event for a commander set.
the second best way to learn is free but requires learning more things at once. theres a program called cockatrice that can be used to play magic online with your friends, look up cockatrice mtg and youll find the github. learning both the cockatrice hot keys and the game magic at the same time is hard, but it can be done.
the third best way is to look up some videos on youtube. theres lots to choose from, but the most important things to learn are: the 7 basic card types, the land/mana system, and the structure of a turn. this will get you what you need to get started, but you cant ask a youtube video questions, and it cant correct you if you forget something or get it wrong, which youre likely to do early on because its got some quirks to it compared to other more modern tcgs.
godspeed and good luck. magic has been one of my favorite hobbies ever since i got into it, but it really is best experienced in person with someone who can help you learn.
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Hi, me again. In your Derek's Person story, Derek is taught how to play MTG from his friend. Do you think he would pass this on to the rest of the pack? If he did, what would the packs decks look like? For example, I run a green/white token deck that leans towards Phyrexian's. Can't wait to see the answers. ❤️❤️❤️❤️
Heyy—I saw this right after school and had to RUSH home to answer lol. You play MTG?? Do you play MTG Arena (the online version of MTG)?? I play a green/red (gruul) werewolf deck that I've put way too much money into (those day/night flip cards are so fun).
Now for the series... Derek (and Paige) were taught by Camden and Jordan. In the current fic, Cam, Jordan, and Paige will be very affiliated with the Stilinskis—so they will absolutely be teaching the Beacon Hills pack (Stiles, Scott, Isaac, etc.) how to play. Derek will not be willing to spend enough time with the New York Hales to teach them, but the game will be living on in Beacon Hills (and waiting for him to play when he returns).
As for their decks... hmm...
Jordan has a white/green lifegain deck. Camden has a red/green werewolf deck (which he thinks is killer, but it's kinda weak because he just picked the cards that looked the coolest). I think Derek would kick ass with either a blue/black zombie deck or a blue/black/white vampire deck... I'll have to think about it. (or he has a blue/black/white zombie vampire deck?) I think Paige would have a red/green/white dinosaur deck and would use Polyraptor to fuck everyone over at every given chance. Stiles would have an unbeatable red/green werewolf deck with Tovolar, Dire Overlord as his commander (I also have this commander, but I think Stiles would perfect the deck in ways I never could...and Camden will be pissed that this child he taught has made a similar deck but 100x better). Scott... baby boy would have a mono white angel deck. Isaac would probably have a mono blue merfolk deck. (I could see them trading cards until they both end up with blue/white angelic merfolk decks). Malia would have a red/black burn deck that she is absolutely ruthless with.
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Lamenting how homogenous the average group at a commander night is. Tends to be a lot of very sexist/homophobic white guys in their 20s-50s and it makes for a really uncomfortable atmosphere for people like myself who are neurodivergent and queer. Luckily, at the one local shop, I have friends who accept me for me and are very nice, but I also have to contend with guys who say shit like "stop begging you look homeless no one wants to trade with you, just admit you're too poor to buy cards" in regards to one of my friends bringing his trade binder and asking if I had mine along. Last time I checked bud, the acronym "tcg" stood for trading card game, but what do I know. 🙄
I guess I just wish there was a local place where a larger and more diverse group of people could play together irl without dealing with assholes that storm out after screaming at a teenager that beat their $2000 deck with a precon. And I definitely think a lot of that falls back on the shop owners for not making bad apples leave and giving them consequences, but I think there's also a bad stigma around the game which acts as a disincentive for more groups to join in. When there's a common assumption that mostly only nerds and neckbeards play the game, whether it is a fair assumption or not, it tends to be dismissed as worth playing for anyone falling on the outside of that group.
I know it can also be a financial barrier, so I'd also like if more people embraced just helping others build decks instead of having mentalities along the lines of "Well yeah I have 4 of those, and they're worth $25 if you buy them from TCG Player, so I'll give you a discount at just $24.50 a card if you need one." Obviously it's okay to want to make your money back, but I think there comes a point of pure greed where there's no point in hoarding cards you probably have no intentions on selling at a local shop or online in favor of trying to capitalize on scamming other people. And it sucks when people gatekeep the game with this financial obstacle. I wouldn't have gotten into it originally had my dad not been kind enough to take the time to show me the mechanics, let me test his decks, and then sit down and build one together with me. And it's a pricey one, I know, but it's cool because he got me some staples I can use across multiple decks by just proxying cards if need be. His main play group have even given me cards (like Scarab God or Farewell or Elesh Norn, Grand Cenobite) for free just to help my decks be on par with theirs! Which is awesome! His main MTG buddy even built me a deck for my birthday last year with a dinosaur tribal theme, and it's AWESOME! In turn, I got him the Warhammer Necron deck later in the year when he couldn't find it at any of the card shops he frequented. This is the sort of community we need, I feel.
Back to proxies for a second; don't even get me started on proxies in the game. You have 2 main groups of bad actors with them. Group A is the group that feels even if it's just a casual match, you can't have any proxies and you're a piece of shit for doing so and therefore not worthy of playing with them. And Group B LOVES proxying all their cards with really weird furry and/or anime porn which like. Okay that's your choice, but it definitely doesn't belong in a public all-ages commander night when it just makes the already tense atmosphere more uncomfortable. I'm bisexual, I use custom tokens with some really hot women on them because yeah I love how they look, but they're horny at best and nowhere near pornographic or misogynistic, and if someone asked I not use them, I'd oblige. (And because I'm fair I also use tokens with hot men 😌)
Sorry for all of this ranting. I love MTG, but it's definitely a game with a specific audience and I wish there was more of an effort from Wizards to appeal to more people rather than shove new sets at us every 60 seconds. (Yes I know there are queer characters in canon, but MTG is a game where you don't even need to know canonical events to play it, so that feels more like an effort to placate than an effort to incorporate more diverse identities into the game. And no racial stereotypes don't count as being culturally diverse, but that is a whole other can of worms.)
If you read all this thank you! Be nice in the comments section or be blocked. Reblogs are okay :3
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Tell me about your childhood.
I guess I have a reason to answer this ask after Chi asked me about the fancy costumes I kept in my closet - back from my pop idol days.
I'm a little nostalgic when I think about then and now. Back when I was a kid, I was lauded as a genius.
How could I not be when I remember everything back to when I was sixteen the first time? And in a society where intelligence is lauded over strength, it opened up opportunities that I really shouldn't have gotten.
But it wasn't something I could keep up forever. Most geniuses eventually peter out, becoming a hollow shell of unfulfilled expectations - and for someone like me who was simply cheating rather than actually being smart, that moment would come sooner rather than later.
Still, there were doors that were opened from being seen as exceptionally intelligent - which allowed me to leverage my actual skills and talents. For one, it allowed me to get a foot in the door for many child-acting roles as I clearly didn't need to keep up with the schooling - which really amounted to that they could push me for longer and harder.
Afterwards, with the small amount of fame that I got, I started streaming at Twitch during the start of the golden streaming age in 2012-2013 - the rules for streaming were a lot looser back then. My game of choice was naturally Magic the Gathering Online, since I've already been known in the MtG community for quite some time.
I leveraged all that popularity from my streaming and my acting into becoming a pop idol. It was a big surprise for others that I could sing and dance, since I got pigeonholed into more "intellectual" acting roles of either a snooty arrogant smart child or the overachiever or even the rival. Never the main character I'm afraid. But people knew my face.
It didn't work out though, but it wasn't because of failure. I was very popular to the point where I had a following internationally as Sato - and yes, I've been using my idol name online, but it has always been my name anyway.
In any case, I didn't get what I was expecting from idoldom, though I always suspected I wouldn't. Not like before. So I quit - and threw everything I had into business instead. It wasn't like I wasn't investing that entire time - it helps when you have an adoptive family that believed you were both a genius and a koi in disguise.
Most of the major events involving world trade remained the same. Don't ask me why this is - I don't understand it either, but I was still happy to exploit it. The flash crash of 2010 and subsequent bounceback made my adoptive family multimillionaires overnight.
You also cannot believe how happy I was that cryptocurrency was still a thing, and I shorted one of the biggest Bitcoin processing companies at the time (60-70% of all bitcoins) right before they went bankrupt due to the Heartbeat hacking incident. Combined with my other assets, that pushed me easily into a multimillionaire in the hundreds of millions.
The rest is history. I created Nameless. Searched for people who once were part of that Church. And here we are. One overworked Sato playing at CEO.
The moment I find a gray hair, I am retiring. Just saying.
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🔥 the card gaming scene
hmmm. i'm in the middle of a sociology paper doing research on a game store so I should be able to come up with *something*.
if people embraced proxies and even custom cards that would solve so many of the problems with trading card games. There wouldn't be any real financial barrier to playing, you could play with index cards with writing on them if you really wanted, or you could splurge for better looking proxies and it would still be way way way cheaper than whatever the fuck mtg has going on now. (and both people i interviewed for that paper noted financial barriers to playing). There is 0 reason you shouldn't be able to go to a tournament wit a deck full of proxies. Custom cards too would solve a lot of problems- you're no longer bound by the decisions of a profit-driven company and you can make cards you like that are of a style most people don't like so don't get printed much (resource denial cards for example). They do introduce their own problems as well, I've seen the kinds of custom cards people make, but I definitely feel it would overall be a big boon
My other hot take, about mtg online scene specifically, is that the general consensus online is that wizards of the coast is ruining the game in the pursuit of short term profits which the anticapitalist in me would love to agree with but a) I really don't have a huge issue with a lot of the things people like to point to as ruining the game and b) people are sooooooo fucking obnoxious about it.
Send a 🔥 and a topic for an unpopular opinion
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What's The Difference Between MTG Arena And MTG Online?
Introduction to MTG Arena and MTG Online Key Takeaways: Difference Between MTG Arena And MTG Online - MTG Arena is more user-friendly and visually appealing, ideal for beginners. - MTG Online offers an extensive card library and a traditional trading system. - MTG Arena has a free-to-play model, while MTG Online requires purchases. - MTG Online closely mirrors the physical game, appealing to long-time fans. - MTG Arena provides frequent updates and a modern gameplay experience. - MTG Online's complex interface offers depth for experienced players. - Both platforms have unique tournament structures and community aspects. - Choosing between the two depends on personal preferences and play style. A Brief Overview of Magic: The Gathering Magic: The Gathering (MTG) has been a huge part of my life since the late '90s. It's not just a card game; it's a universe of strategy, fantasy, and endless fun. Over the years, MTG has evolved from a tabletop game to a digital phenomenon. Read the full article
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6 Strategies For Finding Mtg Cards On The Market
Are you a Magic: The Gathering enthusiast on the hunt for that elusive card to complete your deck or simply looking to expand your collection? The world of MTG cards is vast, and finding the ones you want can be a thrilling adventure. To make your quest easier, we've compiled six effective strategies for locating those coveted MTG cards for sale on the market.
1. Local Game Stores (LGS)
Your local game store can be a goldmine for MTG cards for sale. These establishments often have a dedicated Magic: The Gathering community, and you can find a wide variety of cards for sale or trade. Attend events, meet fellow players, and explore the store's inventory. Many LGS owners also host regular card trading and selling sessions, making it a great place to connect with other enthusiasts.
2. Online Marketplaces
The digital age has opened up a plethora of options for MTG cards for sale. You can search for specific cards, compare prices, and choose from various conditions, from near mint to heavily played. Don't forget to check user reviews and seller ratings to ensure a safe and reliable transaction.
3. Magic Forums and Social Media
Engaging with the MTG community online is another fantastic way to find MTG cards for sale. Join Magic: The Gathering forums and Facebook groups where players discuss strategies and trade cards. These communities often have dedicated sections for buying, selling, and trading. Be sure to follow the rules and guidelines of each group to maintain a positive reputation.
4. Attend MTG events and tournaments.
Magic: The Gathering events and tournaments are not only great for honing your skills but also for discovering rare cards. Many players attend these gatherings to buy, sell, or trade cards. Plus, it's an excellent opportunity to network with other players and potentially find someone with the exact card you're looking for.
5. Local Trading and Collecting Groups
Many cities have local MTG trading and collecting groups that meet regularly. These gatherings provide a relaxed atmosphere for buying, selling, and trading cards with fellow enthusiasts. Check websites like Meetup or Facebook for groups in your area. It's an excellent way to discover hidden gems and connect with like-minded collectors.
6. Speciality MTG Retailers
While online marketplaces are convenient, speciality MTG retailers can offer a curated selection of MTG cards for sale. These stores often have a deep knowledge of the game and can assist you in finding specific cards. Additionally, some stores may carry rare or limited-edition cards that are hard to come by elsewhere.
In your quest for MTG cards for sale, it's essential to keep a few tips in mind:
Research Prices: Before making a purchase, research the current market prices for the card you want. This knowledge will help you identify fair deals and avoid overpaying.
Condition Matters: Pay attention to the condition of the cards you're buying. Collectors often prefer cards in mint or near-mint condition, while players may be more forgiving of slightly worn cards.
Ask for References: When buying from individuals, especially online, ask for references or check their reputation in the MTG community. Trustworthy sellers will have positive reviews and feedback.
Set a Budget: MTG cards can range from affordable to extremely rare and expensive. Set a budget for your purchases to ensure you don't overspend in the heat of the moment.
Conclusion
The world of Magic: The Gathering offers a vibrant and dynamic community of players and collectors. Finding MTG cards for sale to enhance your deck or collection can be an exciting journey filled with opportunities to meet new friends and discover rare cards. Whether you choose to explore local game stores, online marketplaces, or social media groups, these strategies will help you navigate the market and enhance your MTG experience.
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Magic the Gathering has two digital card games, one made before companies figured out gacha economies and one they made after.
In MTG Online, you can buy packs, but players can trade individual cards with one another or give them away. People can also play many formats of the game together, almost like custom lobbies on like Source games.
There's a whole popular format where the only cards that are legal are ones under two cents in the secondhand market (prices are checked every time a set releases) so every deck is under three dollars by necessity.
You can also rent cards from people to play whatever decks you want for a few bucks a week. This has the advantage of letting you try decks in organized play that you couldn't irl. I pay 3 bucks a week to try a 300 dollar deck. If I get bored, I give them back and stop paying, or try a different deck.
Playing irl, you can print proxies of your cards to play whatever you want if it's not in a tournament. Sharpie over cheap cards and just say "pretend this is a Gaea's Cradle".
MTG Arena, Magic's newer client, was made AFTER companies learned how to make money off of online games. It works basically like a gacha, you start off free, and it's a great way to learn the basics, you get some starter decks, it's a blast. Play on pc or your phone. But if you wanna build a strong deck with specific cards? Buy gems (premium) or earn gold (free currency) to buy packs, until you open whatever you want, or get the wildcards (pity system) to complete it. Wanna try another deck? Better buy more gems or grind weeks of more gold. All you can do is put money into the system until you get what you need.
You can technically earn every card for free, but it's way worse than being able to buy outright.
What are your thoughts on card games? Especially digital ones where you buy packs. Does that fall under the same category as gacha?
I mean it's all the same idea isnt it. Card games don't even just do it digitally. Can't buy the stuff you want, have to buy booster packs, roll the dice, hope you get something special. This is a very old playbook. Digitizing it just makes it all even more pernicious. Don't need to worry about printing cards, sending them out to stores, none of that. Just keep whipping stuff up, release it every few months, the money keeps coming in. At least with card games you need other people to play against to make it feel like you have something. The gacha games we have nowadays are mostly single player affairs.
#I'm not petitioning Demily to try these I'm just going off about Arena#There's a reason people say “buy singles”#I like to print cards at home and play them with beautiful women
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Join us for Friday Night MTG! Commander, Modern, Standard; Bring your favorite deck and come play against friends for fun weekly prizes in an awesome social atmosphere! We Buy, Sell and Trade ALL MTG!
Sign-Up opens at 4PM. Tournament at 5pm.
Events Every 8 People.
Register In-Store or Online At
www.mcnabbgames.com
#bogalusa #comics #game #chess #tournament #folsom #franklinton #angie #sun #bush #lgs #mcnabbgames #mtg #dungeonsanddragons #dnd #smashbros #strixhaven #draft #reopening #magic
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Mtg Online Trading
Are you interest in Mtg online trading card game in the UK? So you have come to the right site. The must have for fantasy cards is holding a hand of Magic The Gathering cards. This legendary strategy game of wizards and artifacts based loosely on Dungeons and Dragons are available at Card Universe. Both Vintage Cards and Modern Cards are waiting for you instore to work your magic on.
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