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I don't know if you're still taking requests for Mortal Kombat but I was wondering if you could do another piece featuring our favorite Dynamic Reptilian Duo getting into weird situations together though this time they're both introduced to Godzilla when Johnny invites everyone to his mansion for a movie night by showing the original Godzilla movie and afterwards they're both hounding Johnny with questions about Godzilla and he makes the mistake of mentioning the numerous other movies so now they're watching all of them up to both "Godzilla Minus One" and "Godzilla x Kong: The New Empire" and they're both in awe over such a large and powerful reptilian creature and Johnny's worried he may have accidentally started a cult. By the way this is the same person that sent you all those other requests involving Medusa Reader and Syzoth involving naughty songs, accidentally stumbling upon Pornhub and trying out what they've seen onto their partners, accidentally stumbling upon a sex show and being introduced to a pet shop in Earthrealm because I just love what you come up with and I hope you're doing well.
A/N: I know it's you because your username accompanies your asks. I always have fun writing out these ridiculous scenarios and exploring some of Syzoth and Medusa! Reader's dynamic with them. And thanks! I'm doing well😁
The Cult of Godzilla
After the Tournament and Titan Shang Tsung's defeat, it's become a tradition to have a night to watch movies at Johnny Cage's mansion. You'll admit you find it a pleasant way to unwind and briefly forget about the horrible troubles that plague you. Syzoth, on the other hand, likes to watch the different ways reptiloids are depicted in Earthrealm.
So, to your collective delight, Johnny decided to put on what he calls a "classic" Godzilla. Unlike in most films, Mr. Cage shows his friends and allies, and the movie is black and white. At first, most of the attending guests asked if his movie-playing machine was broken, only for the Action star to laugh and explain it's just an ancient movie in Earthrealm. With that explanation out of the way, you and Syzoth sat back and enjoyed the specially made beetle popcorn Johnny made for you both. At this point, you felt no shame that your diet now consisted of insects due to your mutation.
By the time the credits rolled, you and Syzoth were left awestruck at the screen. You're the first to snap out of your horror and begin to practically vomit out your questions, such as the existence of Japan, an H-bomb, an oxygen destroyer, and nuclear weapons. To your increasing terror, Johnny confirms that there was a war and one that involved weapons similar to the ones shown in the film. Yet, the actor assured you there's no actual Godzilla in Earthrealm.
Syzoth began his barrage of questions toward Johnny, specifically about the titular monster, Godzilla. Cage, unable to answer most of Zaterran's questions regarding how Godzilla and his power work, offhandedly suggests that he just watch the other movies. This would be Cage's biggest mistake, as you and Syzoth insisted that Cage show them the rest of the Godzilla movies.
What followed was a prolonged movie night, during which you, Syzoth, and Johnny binged the "highlights" of the Godzilla franchise. This included the Showa Era, Heisei Era, Tristar Era, Godzilla Minus One, and the Monsterverse. By the time the impromptu movie marathon was over, the sun was rising, and Johnny waking up with a cramp in his back from falling asleep in the chair. Mr. Cage wouldn't realize it immediately, but you and Syzoth also took the liberty of swiping your confiscated iPad from Johnny's office to show the rest of Outworld the Godzilla movies downloaded onto the device.
You and Syzoth would set up your own movie night within Outworld, just outside the Tarkatan Colony. Of course, you and Syzoth would invite anyone who wishes to attend, including Baraka, Ashrah, some Colony members, and a few bold Zaterrans who had heard word about this "Godzilla."
As Johnny would say, the movie night was a hit with all the participants from the spectacle of the Godzilla movies. However, besides Baraka and Ashrah, everyone was up in arms about which kind of Godzilla movies are better with you and Syzoth as the Ringleaders.
You think the Godzilla movies are best when they warn against hubris, the dangers of trying to play God, and the horrors of war. Syzoth thinks the best Godzilla movies are the more personal ones where Godzilla isn't outwardly the villain but someone trying to defend his home or wanting to be left alone. Baraka and Ashrah hoped this schism between you and Syzoth would die down by the next day, but they were dead wrong.
The area where you and Syzoth initially set up Movie Night was split right down the middle. Half of the merchandise was handmade with black and white Godzilla, showing various terrifying visages of Godzilla. The other half was far more colorful with their decor of Godzilla and the other Kaiju, depicting Godzilla as a force of nature and defender of said nature. If Ashrah didn't know any better, you started your own cults.
Ashrah recalls that Johnny Cage showed Syzoth and you all those movies. So she and Baraka travel to Outworld to speak with Cage and reprimand him for the indirect schism he caused. Johnny, understandably, didn't believe them at first. How could such an intense conflict happen over some movies for a few days?
Johnny is shown the conflict when presented with the split theater area and all the statues and paintings of Godzilla. He even spots one Zaterran doing the Godzilla victory dance among other Outworlders. That's when it hit the actor the magnitude of what he accidentally helped give way to. What's worse is that Cage has seen this before at Cage-Cons, so he knows just how bad this can get.
Yet, you and Syzoth were over your debate by next month; granted, you two still have some friendly ribbing about it. The next time you and Syzoth visited Johnny's mansion for a movie night, Johnny made sure to just put on one of his movies instead. At least those ones don't have giant lizards to debate on.
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Mortal Kombat 1 – Official Omni-Man First Look
DLC character Omni-Man from Invincible will launch in November 2023.
Latest details
Inspired by the Invincible comic book and Prime Video adult animated series and featuring the voice of actor J. K. Simmons, Omni-Man in Mortal Kombat 1 exhibits a formidable moveset and powerful abilities, arriving in Nov. 2023 as the first playable character in the Kombat Pack. The new video also shows off a glimpse of Tremor, a downloadable content Kameo Fighter who can assist during matches with a range of support moves and will be available as part of the Kombat Pack in November 2023. The Mortal Kombat 1 Kombat Pack includes a character skin for Johnny Cage with the voice and likeness of actor and martial artist Jean-Claude Van Damme (available now); three new playable Mortal Kombat characters—Quan Chi (winter 2023/2024), Ermac (spring 2024), Takeda Takahashi (summer 2024); three new playable guest fighters—Omni-Man (November 2023), Peacemaker based on DC’s The Suicide Squad film & Peacemaker series on Max (winter 2023/2024), Homelander based on The Boys television series (spring 2024); one-week early access to all playable characters; and five new Kameo Fighters—Tremor (Nov. 2023), along with Ferra, Janet Cage, Khameleon, and Mavado (release dates still to be announced). The Kombat Pack is available now as part of the Mortal Kombat 1 Premium Edition for $109.99 (SRP) or separately for $39.99 (SRP). All playable characters and Kameo Fighters will also be available for standalone purchase
#Mortal Kombat 1#MK1#Mortal Kombat#Netherrealm Studios#QLOC#Saber Interactive#Warner Bros. Games#Omni Man#Invincible#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#Nintendo Switch#PC#Steam#Epic Games Store#NYCC#NYCC 2023
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The Thirteenth Hour Podcast #443: Welcome My Brother, Jeremy, as we talk about Mortal Kombat (1995)
My brother and I watch the 1995 film, Mortal Kombat (my first time, actually) and discuss the film, the games, and martial arts stuff.
The Thirteenth Hour Podcast #443: Welcome My Brother, Jeremy, as we talk about Mortal Kombat (1995) https://archive.org/download/podcast-443/Podcast%20443.mp3 This week, my brother and I are watching the 1995 film, Mortal Kombat, based on the video games from the early 90s. I somehow missed this one when I was a kid, despite the fact I started martial arts training around then and was hungry for…
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O ABC dos Fighting Games
Os fighting games, como nós conhecemos, são derivados dos beat ‘em ups, ou seja, o primeiro beat ‘em up foi Kung Fu Master(1984), desenvolvido pela IREM Corp., baseado nos filmes de Hong Kong, no entanto, foi o Renegade(1986), desenvolvido pela Technos Japan, que popularizou o gênero Beat ‘em up com temas de vingança e submundo do crime, e o boom dos Beat ‘em ups se tornou maior com Final Fight(Capcom), em 1989. Daí os caras que já tinham em mente elaborar as ideias e conceitos para fazer games de luta pensaram: “E se nós criássemos um game de luta em que nós somente enfrentaríamos os chefes?!” O primeiro game a apresentar um combate de punhos foi o Heavyweight Champ(1976), primeira grande ideia do gênero elaborada pela SEGA com base em pugilismo, no entanto foi Karate Champ(1984), desenvolvido pela Data East, que popularizou o gênero, e em 1987, surgiu o primeiro Street Fighter, que fez pouco impacto no lançamento, mas os botões hidráulicos eram inovadores, pois davam maior intensidade aos golpes com a força aplicada. Como geralmente se batia com muita força, os dois botões de ação hidráulicos foram substituídos pelo sistema de seis botões que se tornou padrão no sucessor, Street Fighter II(1991), que se tornou um sucesso explosivo, teve outras adaptações e até mesmo inspirou franquias famosas como Mortal Kombat(1992) e The King of Fighters(1994). Hoje em dia tem diversos campeonatos de games de luta, e muitas vezes o narrador diz uma frase que é indecifrável ao longo das partidas, e às vezes são formadas siglas que às vezes aparecem nas redes sociais e também são indecifráveis pelo cérebro do pesquisador em questão. Então vamos ao ABC dos Fighting Games pra entender esses termos.
2-1 Combo - É um combo 2 em 1, jogadores se utilizam desse recurso para emendar um combo no adversário.
A.A. - Abreviação de anti-air, ou anti-aéreo. É um golpe que acerta o personagem do oponente quando ele pula.
Bait - No inglês essa palavra significa isca, e é um golpe(ou movimento) arriscado, que vai fazer o oponente reagir de uma certa forma, caindo assim na armadilha.
Bracket - São as chaves que mostram as classificações de jogadores nas partidas se eles avançam ou são desclassificados.
Broken - Designação para um personagem apelão
Block/Guard - Movimento de defesa
BnB - Bread ‘n Butter - refere-se a uma técnica eficaz e fácil de ser executada, também significa combo automático nos games que têm essa opção.
Breaker - Recurso defensivo que anula o combo do adversário. Esse termo é derivado de Killer Instinct(1994).
Button Smash - Jogadores pressionam muitos comandos ou todos eles ao mesmo tempo, devido ao desespero ou por serem inexperientes.
Chip Damage - Pequena quantidade de dano que o oponente recebe quando está bloqueando golpes.
Combo - Uma sequência de golpes conectados, que envolvem ataques e técnicas complexas ou não.
Comeback - Quando o jogador está perdendo a partida, ele consegue de alguma forma, virar a partida.
Command Grab - Agarrão especial executado como se fosse uma técnica ao invés de pressionar o comando para agarrar.
Corner - É o canto da arena. O oponente encurralado em um corner, tem a maior desvantagem na partida.
Dash: investida ou deslize que os chars usam para deslizar ou se aproximar ou se afastar mais rápido
Double K.O. - Dois personagens nocauteiam um ao outro.
Download: O jogador analisa o estilo de luta do adversário, adquirindo o conhecimento necessário sobre o oponente para vencê-lo.
Empty Jump - Uma tática perigosa, pois consiste em pular sobre o adversário, mas não atacá-lo diretamente.
Especial - Um especial é uma técnica que exige uma combinação específica de comandos para ser efetuada com sucesso.
EVO - Abreviação para Evolution Championship Series, o mais popular evento de games de luta da atualidade.
EX Move - É a versão mais poderosa do especial de um personagem que requer que a barra de especial esteja acumulada. O personagem ganha um brilho especial ao executar o EX Move. Esse efeito é derivado de Vampire Savior, a terceira iteração de Darkstalkers, oficialmente intitulado como Darkstalkers 3 em solo americano.
FGC - Sigla para Fighting Gamers Community
First to - Também conhecido como FT(ou MD, Melhor de...), é um sistema de classificação de batalhas. Os mais comuns são FT3 e FT5
Footsie - O lutador efetua chutes repetidos. Geralmente é um recurso estratégico. O jogador fica à distância analisando o oponente enquanto desfere chutes livres.
Frame - Frames são quadros de animação. Uma animação é composta de diversos frames / frames por segundo. O Startup Frame, por exemplo, é o tempo que leva para o ataque colidir; Active Frames são os quadros ativos de quando um ataque pode atingir a hitbox do oponente; Os Recovery Frames indicam quanto tempo um char pode se recuperar, quanto maior esse número, maior a desvantagem contra ataques do personagem adversário; Frame Advantages indicam se um ataque é seguro ou não, e por fim, Frame Traps são quadros específicos que permitem que você acerte ou seja acertado por um golpe que foi desferido primeiro.
Happy Birthday - Esse termo é especifico para designar um char que acerta dois personagens de uma só vez. Isso acontece muito em games com Tag Assistance.
Hitbox - Medida de colisão dos golpes. Quanto maior a hitbox maiores as chances de acertar o oponente.
Hit-confirm - Jogadores acertam o golpe e abrem a defesa adversária.
Hurtbox - Medida de colisão que define onde o char pode ser acertado.
Infinite - Basicamente um combo infinito, que não tem como interromper...
Input - Os comandos específicos para liberar uma técnica arrasadora. Meia lua pra frente com botão de soco, por exemplo, é o input pra liberar o Hadouken. Os botões de soco(P) e chute(K) têm três variações: Low(L), Medium(M) e High(H).
Juggle - Significa malabarismo em português e serve para acertar o char de um oponente múltiplas vezes no ar.
Matchup - Os narradores geralmente usam esse termo específico para analisar os chars que vão se enfrentar, comentando sobre qual deles tem a maior vantagem em relação ao outro. Esse termo é derivado de Super Smash Bros. Ultimate.
Mind Games - Brincadeira com a mente do oponente. Jogadores tentam enganar os adversários de qualquer forma.
Mirror Match - Dois chars idênticos se enfrentam.
Mix-up - É o ato de confundir o oponente com alguma tática, quase como nos Mind Games, mas o termo envolve técnicas, com a finalidade de fazer com que os golpes sejam difíceis de serem previstos.
Movelist - Lista dos golpes de um char.
Neutral - momento em que nenhum dos jogadores está atacando. Geralmente no começo das partidas
OCV - Sigla para One Character Victory, a vitória de um único char. Geralmente acontece em games de luta com times de três personagens, sendo o maior exemplo, The King of Fighters.
Parry - Um tipo de bloqueio que evita que o personagem sofra um chip damage, é quase como um repelente de ataques, mas é muito complexo e precisa ser executado no momento certo. Já ouviu falar do famoso EVO Moment 37? Teve a famosa luta entre Daigo e Justin Wong.
Pixel - Medida visual. Nos games de luta é comum falar que um personagem ficou com 1 pixel de energia.
Pringles - Designação para um jogador que abre a guarda facilmente e/ou que cede à pressão rapidamente
Punish - Acontece quando um jogador cancela um combo na hora errada, ou comete um equívoco durante a luta, abrindo a guarda, mesmo que por um segundo, o que resulta em punição.
Reset - Jogadores reiniciam um combo que estão executando para iniciar um novo combo. Reset também é um termo muito usado em torneios, pois eles geralmente estão associados à dupla eliminação. Isso significa que um jogador só está definitivamente eliminado se ele for perder duas vezes, uma pela Winners Bracket - a chave dos jogadores que está ganhando - e outra pela Losers Bracket - a chave dos que já perderam uma vez. Na grande final, um desafiante da Losers Bracket pode dar um reset da partida, levando o vencedor da chave dos ganhadores para a dos perdedores, igualando assim os níveis entre eles.
Reversal - Um golpe praticado no momento certo para revidar e tirar vantagens dos frames de invencibilidade de um char.
SNK Boss - Esse termo está mais para uma gíria do que para um termo técnico propriamente dito. Refere-se a personagens que são muito quebrados e se parecem com os típicos chefes injustos da SNK, como por exemplo Igniz e Rugal.
Setup - O jogador ganha uma situação vantajosa após um wake-up.
Spam - Vamos supor que você esteja jogando com um personagem sem poderes especiais como por exemplo, Cammy, daí, o personagem do oponente, no caso, Ryu, solta muitos Hadoukens sem parar. Essa é a definição para Spamming...
Stun - Estado desnorteado de um char após levar um dano. pode acontecer quando ele defende muito(blockstun), ou quando leva um golpe muito poderoso(hitstun).
Tag - Troca de personagens em um time. Termo derivado de Marvel VS. Capcom o crossover entre heróis da Marvel e da Capcom.
Taunt - Provocação ao oponente que não causa nenhum dano, salvo algumas exceções: Sakura Kasugano(Pocket Fighter) e Luigi(Super Smash Bros.).
Tech - A famosa técnica para driblar agarrões.
Throw - A técnica de agarrar e arremessar.
Tier - Tabela de classificação de personagens. Os melhores personagens são considerados top tier, e os piores, low tier.
Torneios - Há diversos termos para designar torneios, por exemplo, o torneio organizado pela Capcom se chama Capcom Pro Tour. Enquanto os ranking tournaments são campeonatos classificatórios valendo pontos para a grande final, os premier tournaments por sua vez são os eventos principais, também chamados Capcom Cup. Outros torneios geralmente são chamados de major tournaments, se referindo aos maiores campeonatos do mundo como, por exemplo, a EVO. No Brasil, saindo dos games de luta para os eSports, temos o Campeonato Brasileiro de League of Legends, abreviado como CBLOL, o torneio oficial de League of Legends.
Wake-up - Quando o personagem se levanta do chão, devido à vulnerabilidade, pode facilmente receber danos.
Yomi(よみ) - Esse termo vem do japonês e significa “ler”. Ou seja, serve para indicar quando o jogaor está lendo a mente do oponente para saber quando ele irá executar uma técnica.
Zoning - Um recurso usado em fighting games 2D para se posicionar de maneira estratégica no cenário e assim escapar ou fugir dos golpes do adversário.
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mass effect legendary edition crack status
⭐ ⏩⏩⏩️ DOWNLOAD MOD - LINK 🔥🔥🔥🔥🔥 Mass Effect Legendary Edition · Mega Man 11 · Metro Exodus · Monster Hunter World · Monster Hunter Stories 2: Wings of Ruin · Moons of Madness · Mortal Kombat. Mass Effect Legendary Edition estuvo primero en la lista de ventas de Steam por varios días y el 16 de mayo alcanzó los usuarios. Por lo tanto, estoy esperando el crack. Para mí realmente no hay juego ahora que valga +60%, sobretodo un remaster que no agrega mucho. › darkthemaster1 › status. Mass Effect Legendary Edition: Una de mis sagas favoritas de los videojuegos, he de decir que sacar el final perfecto es casi imposible, por lo demás la. +luar +three +ainda +iar +mano +Game +sulla +status +Kim +Film +okanye +arte +won + +trang +lawv +Euro +waren +lungsod +##use +ganz +anh +toho +read. "details", "mass", "ocean", "context", "19", "22", "christian", "h", "concert", "assessed", "performing", "sentence", "commune", "publication", "wars". Hola, esta versión es para la Legendary Edition, si buscas la Special Edition aqui esta: Better Primero que nada , Mass Effect juegazo. Mass doe released mcas, King frederick william 1, # kg in stones, Man engineering the 23 jordans shoes for girls, Cleanmymac 2 cracked? Saint etienne de baigorry meteo, Football world manager crack, Bmw ultimate Garrus vakarian quotes mass effect 3, Hostibus primo fugatis meaning.
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Mortal Kombat 2021 streaming film français Complet VF
Mortal Kombat Regarder Film - https://mortal-kombat-2021-vf.blogspot.com/
Quiconque voudra aborder ce film sans s'identifier au monde du jeu vidéo extrêmement réussi qui l'a engendré, Mortal Kombat, ne ressentira rien d'autre que des retrouvailles éphémères avec certaines des choses que seul le grand écran peut offrir: un marcher à travers des mondes fantastiques, des scènes d'action invraisemblables qui semblent réelles, la puissance de la technologie mise au service du divertissement de masse.
Pour regagner le terrain perdu à cause de l'impact de la pandémie, ce modèle strident à grande échelle qui repose sur la puissance des effets visuels et sonores peut avoir besoin de produits comme Godzilla vs. Kong, face aux batailles desquelles il n'y a pas d'autre choix que de regarder et d'être étonné de ce que la technologie numérique réalise. Une autre chose est un jeu vidéo, où il n'y a pas de spectateurs mais des participants qui prennent des décisions tout le temps. Les personnages de ce Mortal Kombat sont la conséquence de ce changement de rôle. Nous les voyons presque toujours encore, déclamant leurs dialogues impossibles avec une réticence solennelle. Ils ne bougent que lorsqu'ils doivent se battre et qu'ils réussissent plus ou moins bien car les interprètes (certains d'origine asiatique) sont habiles dans différents arts martiaux chorégraphiés avec une grande ingéniosité. Les versions théâtrales précédentes de Mortal Kombat ont au moins tenté un chemin vers l'auto-parodie. Ici, pour avoir tout pris au sérieux, les seuls qui ne vont pas s'ennuyer sont les fans du jeu vidéo. Le cinéma est autre chose. Depuis que l'industrie internationale les a regardés dans la première moitié des années 90 et qu'ils ont commencé à proliférer de manière exponentielle à ce jour, les adaptations de jeux vidéo au grand écran, à quelques exceptions près, ont toujours été associées à des produits d'une qualité technique et artistique douteuse. ; une constante particulièrement notoire en ce qui concerne l'action en direct basée sur des jeux de combat.
Il n'est pas nécessaire plus qu'un regard sur des longs métrages d'action réelle basés sur des licences aussi juteuses que `` Tekken '', `` Street Fighter '' ou `` Dead or Alive '' pour réaliser cela, pour apprécier encore plus leurs versions animées recommandables - le `` Fatal 1994's Fury 'est toujours un délice - et de trouver une étrange oasis dans la franchise' Mortal Kombat 'grâce au cliché nostalgique réalisé par Paul WS Anderson en 1995 et la récente pièce animée «The Legend of Scorpion». Depuis les premières avancées de la nouvelle approche cinématographique de l'univers créée par Ed Boon et John Tobias - maintenant entre les mains de NetherRealm Studios - sont apparues faites remarquer que les gens de Warner Bros. avaient réussi à capturer tout le caractère de l'original; et après avoir apprécié chacun de ses kaffers 110 minutes de métrage, je peux confirmer que ce nouveau 'Mortal Kombat' a tout pour éblouir le fandom avec un spectacle qui, malgré son statut de première pierre évidente, tombe amoureux de soi -la conscience, la violence explicite et le respect de leur source d'inspiration. Lorsque Anderson s'est lancé dans l'exploit délirant d'amener `` Mortal Kombat '' au cinéma, il avait l'avantage que les jeux vidéo sortis jusqu'à présent - deux, en particulier - ne pouvaient pas pleinement exploiter sa tradition et son récit en raison des limites du médium. ensuite. Maintenant, avec des modes d'histoire qui ont peu à envier à un film ordinaire - le redémarrage particulier de la neuvième tranche est énorme - il en faut beaucoup plus pour plaire au spectateur le plus expérimenté du domaine.
Pour cela, les scénaristes Greg Russo et Dave Callaham, ainsi que le réalisateur Simon McQuoid, ont choisi de se débarrasser de toute trace de solennité, de gravité imposée et d'excès d'exposition - ce qu'il y a, et sans être trop subtile, mais juste dans le la bonne mesure - pour offrir une histoire développée à toute vitesse et avec le pilote automatique allumé, et livrée uniquement et exclusivement au divertissement le plus pur. Malgré ses fondations instables, constituées en grande partie d'un fouillis de clichés qui incluent les prophéties et celles rigoureusement choisies, le décor fonctionne comme un charme dans le ton décomplexé du film et la plaisanterie généralisée qui y règne. Un titre comme 'Mortal Kombat', du moins dans mon cas, ne recherche pas une dramaturgie impeccable et une structure solide, mais pour profiter de l'essence de la saga sans avoir à laisser nos doigts marteler les boutons d'un pavé de commande. Et si vous l'appréciez.
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Mortal Kombat 1 – Official Jean-Claude Van Damme Trailer
The Jean-Claude Van Damme character skin for playable character Johnny Cage features the film star’s voice and likeness, and is included as part of the “Kombat Pack” alongside early access to six upcoming downloadable content characters—Quan Chi, Ermac, Takeda Takahashi, Peacemaker, Omni-Man, and Homelander—and five upcoming Kameo Fighters.
Mortal Kombat 1 will launch for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC (Steam, Epic Games Store) on September 19, 2023.
#Mortal Kombat 1#MK1#Mortal Kombat#Netherrealm Studios#Jean-Claude Van Damme#QLOC#Saber Interactive#Warner Bros. Games#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#Nintendo Switch#PC#Steam#Epic Games Store
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Mortal Kombat Legends: Snow Blind Arrives On Blu Ray & Digital
Mortal Kombat Legends: Snow Blind Heads to Blu Ray And Digital From 10th October. Get the latest here #MortalKombat #Legends #SnowBlind #DC @warnerbrosUK @MannyJacinto @WenhamDavid
THE THIRD INSTALLMENT OF ANIMATED FILMS INSPIRED BY THE WORLDWIDE BEST-SELLING VIDEO GAME FRANCHISE, IS AVAILABLE ON BLU-RAY™ ON 10th OCTOBER 2022 AND DIGITAL DOWNLOAD ON 11th OCTOBER 2022. A shattered hero must overcome battle-inflicted blindness and seemingly insurmountable odds to save his village and, ultimately, all of Earthrealm in Mortal Kombat Legends: Snow Blind, an all-new,…
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#A shattered hero must overcome battle-inflicted blindness and seemingly insurmountable odds to save his village and#blu ray#DC#digital#Earthrealm#Kano#Kenshi#Kuai Liang#Legends#Mortal Kombat#Rick Morales#Snow Blind#Warner Bros#Warner Bros. Animation#Warner Bros. Home Entertainment
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Mortal Kombat 2021 film caps
Available for anyone who wants to use them, no credit needed but super appreciated. All these caps are 3840x2160. Most of the characters have sub folders to divvy up the caps into more manageable downloads, but if there are any issues, please feel free to let me know! When in the folder, you should be able to use the three dots at the top to download the full folder.
In this folder, you will find caps for: Allison Young | Cole Young | Emily Young | Goro | Harumi Hasashi | Jax | Kabal | Kano | Kung Lao | Liu Kang | Mileena | Nitara | Raiden | Reiko | Reptile | Satoshi Hasashi | Scorpion | Shang Tsung | Sonya Blade | Sub-Zero
The folder can be found [ here ] Buy me a kofi if you’d like! [ Kofi! ]
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waKiller of Killers (2021)
Not exactly what I expected from a movie about A Pumpkinmasked man, a killer Santa, A cannibal goth, a pigman , a killer clown and several more slashers personas in a battle to the death. A short"ish" film that some how ends up feeling like a Guy Madden slash Goddard film about killers fighting in the woods. Slow , near black and white fight scenes to chill casio trance beats seems wrong at first but becomes entrancing. The film starts off with a guy peeing in artsy close up as he listens to what sounds like a dance remix of a song from super mario world. I expected super wacky comic gore but while being very violent some how went elsewhere. There is comedy but really its a tripped out drug induced dj set of murder. Director Emir Skalonja @xeternaldarknessx(on ig)has been making a lot of films lately so many of these masks on the killers have appeared in very different forms before ala the pigman and a very different Gorilla killer. Also a thing I love about home produced movie makers is they have a group of friends they make everything with. Some playing multiple rolls (the wonder of masks And the wonder of the cleavage of @krsantiago23 (on ig)). Very weird film filled with very weird characters in an artistic slashers mortal kombat. Plots not important here but I am super curious of an origin film for the dual personality skull mask hipster killer who seems to have Ryan Renalds and Christian Slater in his head. Maybe some action figures are needed, especially for Pigman or the living doll face Harley Quinnesque killer. Go get this 45 minute oddity now, available for a very reasonable priced download on the foxtrot productions vimeo page.
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Mortal Kombat and the Man Who Gave Sub-Zero a Soul
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Mortal Kombat’s Joe Taslim (aka Sub-Zero) is one of the hottest martial artists on screen right now. It’s been a decade since his breakout film The Raid took the world by storm, and Taslim has consistently delivered high-octane action with dashing panache ever since. As movie martial arts masters go, few others are on Taslim’s level. While most action stars have some martial arts training in their bag of tricks, Taslim is more invested than most.
Prior to The Raid, Taslim was a professional Judo athlete and a member of Indonesia’s National Judo team from 1997 to 2009. He won gold medals at the Southeast Asia Judo Championships and the Indonesian National Games. No other actor can boast a competitive record like this. What’s more, Taslim is also trained in Wushu and Taekwondo, and he picked up Pencak Silat for The Raid, so his combative range goes far beyond Judo throws and falls.
The Raid was a game-changer for the martial arts genre. It placed Indonesia firmly on the map when it comes to action films, delivering relentlessly unflinching action and intensely complex fight choreography, held together with a threadbare plot. If martial arts movies are compared to porn films, The Raid was hardcore. The film spawned a sequel which picked up the action right where it left off in the original. In addition to Taslim, the franchise also introduced a stable of Indonesian action stars to Hollywood including Iko Uwais (Mile 22 and the upcoming Snake Eyes: G.I. Joe Origins) and Yayan Ruhian (Star Wars: The Force Awakens, John Wick: Chapter 3).
Taslim moved on to Hollywood too. Two years after The Raid, he landed the role of Jah in Fast & Furious 6, followed by an appearance in Star Trek Beyond. But he never abandoned his country and continued to deliver films made in Indonesia specifically for that market. Most notable was The Night Comes For Us, which reunited Taslim with Uwais. Although an Indonesian production, The Night Comes For Us gained worldwide exposure after it was picked up by Netflix. He also starred as the villain in the South Korean film, The Swordsman, and became more recognizable to Western audiences audiences by playing the conflicted Tong hitman Li Yong in the Bruce Lee inspired series, Warrior.
Now Taslim is at the forefront of another predominantly Asian cast for the new Hollywood feature film, Mortal Kombat. And he is donning yet another villain mask as Sub-Zero.
“Sub-Zero is just an amazingly powerful, iconic character,” says director Simon McQuoid. McQuoid’s film explores the inbuilt rivalry between Sub-Zero and Scorpion coming out of the original video games. The connection between Sub-Zero (real name: Bi-Han) and Scorpion delves deep into Mortal Kombat lore, and within the film, McQuoid says this is symbolized by a bloody kunai (ninja ring dagger) which plays a critical role throughout the film.
“Blood is such a [vital] ingredient in Mortal Kombat,” explains McQuoid, “but we wanted to make it feel more than just blood splurts. We wanted it to have a blood line and lineage meaning to blood as well. We liked the idea that we could tell an emotional version of that blood story.” Just like the fighting game, Mortal Kombat is evenly split between good guys and bad guys, but ultimately Sub-Zero becomes the standout villain in the film.
“Once we got Joe,” beams McQuoid, “then we knew he was going to be a pretty kick-ass character because Joe’s so fantastic.”
Den of Geek had a video chat with Joe Taslim while he was home in Indonesia.
Den of Geek: Was the Mortal Kombat video game popular in Indonesia?
Yeah, I think it was 1995 when the first one released. I was actually not in the capital. I was born on the small island in South Sumatra, in Palembang, that’s my home city. So, I remember when the game came out and people talked about the game because it’s unusual because it was so violent. And it’s still violent now. So it was popular until now. But unfortunately, MK11 got banned because Indonesia is very sensitive of the violence level in that game where it’s just like funny now. The censorship here is like, “Oh, this is too much for Indonesia, so probably not.” So a lot of people played the game by downloading it. They know how to do it.
Did you play?
I played MK11, MKXL, yeah.
What challenged you the most about taking on Sub-Zero?
Well, the fans know Sub-Zero is badass, kick-ass, so much swagger, and a lot of attitude. But as an actor, the challenge for me to be in his shoes is to give him more soul, to give more heart, to make this character live. The fight is a visual. People enjoy the fight. But to bring people to feel inside the fight is something else, it means that you got to give more. You got to give the intention. You got to give a story, without delivering any lines, that people can see. Is he losing? Or does he know he’s going to die? Or is he very confident?
Jet Li did an amazing job in his movies to deliver those attitudes—the story of the fight. So I learned from him and I learned from The Raid, The Night Comes for Us, and I just bring everything to Mortal Kombat. There’s a lot of stories in that final fight. You can see the character is just dynamic—what he’s feeling, the way he fights, he’s just getting slower and slower. He’s just catching his breath.
So that’s the most important thing in fights, in my opinion. Because a lot of people think a fight scene needs to be badass, kick-ass. That’s number two. But number one is you got to be inside the shoes and know what’s going on inside this character first. Then when you visualize the fight, it makes sense.
How was it working with the mask?
Ooh. Well, it took me a while to adapt because it’s a heavy costume. And the mask, kind of like, well I have the mask. [Taslim holds up his Sub-Zero mask]
Ooh.
Well, the awkward thing about the mask, because when you move, the mask doesn’t move because it was a solid mask. So it was quite technical. If I have to move really fast, sometimes my face moves with like a delay. You see the mask kind of follow in slow-mo. We did a lot with this—put a lot of straps here just to make when I move really fast, so the mask could follow. A lot of technical stuff happened in the process, but yeah, it was a fun journey to just discover the best look, the best fit for the mask, the costume for me to be able to fight the best.
How was your experience fighting with all those special effects?
I think this is my first [movie] that involved the supernatural. The superpower stuff in previous movies, it was like a man versus a man or a man versus five men. But in this one, a lot of imagination is involved for sure. I’m glad I’m a gamer myself. I played a lot. I’m used to being a daydreamer. I’m still daydreaming until now. I have this mind that I like to have fun with. So during the shooting [when] it’s involving something they’re going to add in post, they ask me just to imagine, which I love imagining things.
I had so much fun just imagining the sword and creating the icicle—the ice sword—because it wasn’t there. Everything is in post. So I was just like, “Sure, believe that it’s there. It’s there.” You don’t see it, but I know it’s there. When the camera captured that moment, and if I believe in it, then I think everybody’s going to believe in it as well.
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Mortal Kombat: The Challenges of Making the Movie Reboot
By Gene Ching
Movies
Mortal Kombat: Why the Movie Created New Main Character Cole Young
By Gene Ching
I really loved your role in The Swordsman. And I got to be honest with you, because I’ve been following you, and I was surprised that I didn’t recognize you for quite a long time in this film.
Really?
It wasn’t until I recognized your eyebrows. You’re playing a lot of villains now. Do you like playing villains?
I was a good guy in The Raid and The Night Comes for Us, but yeah. Playing villains is interesting. Because as an actor, you know when you play a villain role, almost there’s no limitation because there’s no rules. [There’s no] you cannot do this, you cannot do that, because you’re the protagonist. “You have to speak this way because you cannot be evil when you speak—you’ve got to be polite.”
When you play a villain, there’s so much freedom. In The Swordsman, I remember I had so much freedom. And the director, he was just like, “What do you think about the role?” I say, “I don’t want to sound like this. I’m going to change my voice.” I’m going to do that because he’s a nomad and he’s from Qing dynasty. He’s Manchurian, and their language is like almost from the throat. I want to deliver that. I want people to see that genetically, when people speak through the throat, they’re going to sound different.
So all those freedoms that you have as an actor, and the director gave you the freedom to do those stuff, it’s a blessing. Because it’s just so easy for the director to just say “no,” and now you’re in trouble. And you’re just a puppet. “Do this, go there from there. And don’t smile. Don’t do anything.” That’s the nightmare for an actor to work in that condition.
How was it for Mortal Kombat? Were you given a lot of leeway with Sub-Zero?
A lot! Simon [McQuoid], he’s amazing. With almost everything, we’re on the same page. I came up to him almost every morning because we stayed in the same hotel, and he’s actually on the same floor with me. So before, I bothered him a lot. And I know he was busy. I need to ask something. I want to do this. I want to do that. I want to have this layer of him when he’s doing this, he’s doing that. So he was like, “Do that. I love it. It’s brilliant. We’re on the same page.” So it reached the point, I think half of the movie, he just looked at me, I just looked at him. Sometimes we just looked at each other, and we understand we’re on the same page. It was a beautiful relationship with him.
Do you feel that you captured Sub-Zero in a way that you wanted to represent him? Was he a character that you played when you played the game?
Probably different because in a game, people probably like more Kuai Liang, the brother. I think the Mortal Kombat 11, it’s more about Kuai Liang [the original Sub-Zero’s brother], and Bi-Han’s already a new cyborg. But I’m happy with what I saw. I’m happy that this anti-hero character, even though it’s a very thin layer here and there, but I gave it on screen. I gave [a lot to] Bi-Han/Sub-Zero. And probably people don’t know, but there are a lot of layers that I gave to this character. People need to see the pain of him. In the beginning of the fight, when he’s inside the house, for me, I look at this boy and it reminds me of my brother, Kuai Liang. That’s why I smile at him.
And then I just realized that my destiny for this family is to wipe them all. So those small thin layers here and there that I gave in this character, it’s there. They didn’t cut it. Everything is there. I’m so happy that I know when people watch it the second time, they will probably pick up a little bit of that here and there.
I remember Jax—Mehcad [Brooks]—said “You’re a bad guy. You killed a boy. But somehow I feel you. Somehow, I feel so weird, but I feel empathy for your character.” And then I was like, “Okay, that’s it. That’s the goal. That’s what I wanted to do.” Because Sub-Zero/Bi-Han is a dark character. But tragic things happened to him when he was a kid. He got abducted. It’s by force, to become an assassin, to be part of Lin Kuei assassins, because he didn’t choose that path.
It was destiny [that chose to put him on] that path. And then for him, well, while a lot of people probably look for the light, he is just the kind of person to say, “It’s too late. I’m just going to be who I am.”
Mortal Kombat premieres in theaters and on HBO Max on April 23, 2021
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Mortal Kombat 11: Aftermath – Official Reveal Trailer. The Mortal Kombat 11: Aftermath expansion will launch on May 26, 2020.
The Mortal Kombat 11: Aftermath expansion includes a new cinematic story, three new characters (Fujin, Sheeva, and guest character RoboCop), and three new skins for $39.99. A Mortal Kombat: Aftermath Kollection including the base game, “Kombat Pack” downloadable content, and Mortal Kombat 11: Aftermath expansion will also be available digitally at launch and physically in June only in the Americas for $59.99.
The expansion will arrive alongside a free update, which adds new stages “Klassic Dead Pool” and “Soul Chamber,” new stage Fatalities, and and the popular “Friendships” feature.
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Overview
About
Mortal Kombat 11: Aftermath is a new expansion for the hit videogame, Mortal Kombat 11, the best-selling title in franchise history that was named Fighting Game of the Year at the 2019 D.I.C.E. Awards. Developed by award-winning NetherRealm Studios, Mortal Kombat 11: Aftermath expands the critically acclaimed story campaign with an all-new, cinematic narrative centered around trust and deceit, while also adding new playable characters in returning Mortal Kombat fighters, Fujin and Sheeva, and guest character, RoboCop, who is making his series debut.
Key Features
Franchise-First Story Expansion – The critically acclaimed story campaign continues with an all-new cinematic narrative that picks up directly where Mortal Kombat 11 left off. Fire God Liu Kang, the new keeper of time and protector of Earthrealm, must now enlist the help of unlikely allies and familiar foes to forge a new history as the fate of two worlds hang in the balance.
Exciting New Characters Join the Roster – New playable characters join the fight with the triumphant return of Fujin, the God of Wind who serves as Earthrealm’s protector alongside his brother Raiden, and Sheeva, the fourarmed, half-human and half-dragon queen of the ancient Shokan race. RoboCop, the iconic, highly advanced cybernetic police officer, makes his first appearance in the franchise, continuing the pedigree of popular Mortal Kombat guest fighters. RoboCop in Mortal Kombat 11: Aftermath features the voice and likeness of actor Peter Weller, who portrayed the popular character in both the original RoboCop (1987) film and RoboCop 2 (1990) sequel. Mortal Kombat 11: Aftermath will also include three new character skin packs to be released over time.
Fan-Favorite Stages, Stage Fatalities & Friendships Return – In conjunction with the Mortal Kombat 11: Aftermath release, all Mortal Kombat 11 owners will have access to a free content update featuring new Stages, including the return of the Klassic Dead Pool and Soul Chamber arenas; Stage Fatalities, the fan-favorite finishing moves that use the environment to destroy opponents; and the popular Friendships feature, allowing players to take down their adversaries with a hint of kindness.
New Players Can Join the Fight with Mortal Kombat 11: Aftermath Kollection – Offers the perfect opportunity for new players to join the fight, featuring all characters, story content, game modes and pre-order bonuses in one ultimate package. This compilation includes Mortal Kombat 11 along with all content from Mortal Kombat 11: Aftermath and the previously released Mortal Kombat 11 Kombat Pack, containing six playable characters—Shang Tsung, Nightwolf, Sindel, Terminator T-800, The Joker and Spawn – plus 25 additional character skins. The Mortal Kombat 11: Aftermath Kollection can be pre-ordered for $59.99 (SRP) with digital pre-orders offering immediate access to Mortal Kombat 11 and the Kombat Pack upon purchase. The physical version will be available this June in the Americas only.
Upgrade Options for Current Mortal Kombat 11 Owners – Those who have already purchased Mortal Kombat 11 can pre-order the Mortal Kombat 11 Aftermath expansion for $39.99 (SRP) or the Mortal Kombat 11: Aftermath + Kombat Pack Bundle for $49.99 (SRP).
Pre-order for Exclusive Content – All preorders* receive the Eternal Klash Skin Pack at launch, featuring three new character skin variants – “Unbound Rage” Scorpion inspired by Mortal Kombat (2011), “Son of Arctika” Sub-Zero inspired by Mortal Kombat: Deception and “Kori Power” Frost, a Klassic version of the Lin Kuie warrior.
Best-In-Class, Brutal Kombat – Mortal Kombat 11 is the latest installment in the critically acclaimed franchise, providing a deeper and more personalized experience than ever before. The best-selling title is packed to the brim with multiple features and modes for all players, including the Story mode, Custom Character Variation System, Towers of Time, Kombat League, The Krypt and the signature roster returning and franchise-first fighters, all equipped with powerful Krushing Blows and unique Fatalities that display devastatingly brutal cinematic visuals.
#Mortal Kombat 11 Aftermath#MK11 Aftermath#Mortal Kombat 11#MK11#Mortal Kombat#Robocop#Netherrealm Studios#Warner Bros. Interactive Entertainment#video game#PS4#Xbox One#PC#Nintendo Switch#long post#Robocop and Terminator are in the same game :O
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