#Monster girl manager
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rosierabbitart · 4 months ago
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Started playing Monster Girl Manager again and made new OCs. This one is Wintergreen. Pretty kuudere spooder :]
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c7thetumbler · 11 months ago
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Quick Game reviews: January 2024
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... Huh that banner looks pretty empty without a years worth of games on a lot of different platforms on it. I'll have to think of a better way to fill space
Anyway, let's be a bit better about being on top of this. Also, instead of just scrubbing google without mentioning where I got the screenshots from, I'm going to start putting link where I got the screenshots from underneath. If I didn't put it, it's art from that game's store page.
Most of these games were ones I picked up in bulk during the Steam winter sale, so there's a few weird ones.
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Slay the Spire (Steam)
Opening up with a strong one. I'm very late to Slay the Spire; so late that I had believed that it was much older than it was because just everyone had referenced it so many times and I still hadn't touched it I didn't realize it's only like 5 years old.
It holds up very well! A Rogue-like card game the plays a lot like Dominion but vs enemies instead of other players, with RPG elements to top it off. Despite having "beaten" it, I keep going back to it and I'm having a great time. It helps having played dominion before, as you have moments playing this kind of game where you realize core aspects of it. For example, taking all of the best cards every time you can isn't a great idea, as the more cards you have the less chance you have at drawing any one of them. It's better to have cards that combo well together, or with relics you've acquired, than to have a bunch of good cards that don't. It's best to stick to a particular aspect of your character, like focusing on whether you want to play The Silent as a machine gun that can rapid fire shiv the enemy dozens of time in a turn, or a tanky poisoner who can last for a long time to build up poison stack. It's much more beneficial to pick one while you're gathering your materials, than it is to say "Well attacking a lot is a nice and passive poison is also nice" and doing neither well.
It was also interesting having gone back and played this after having played so many lazy game projects or cash grab games that just did this exact style of gameplay and didn't make it interesting. I had no idea I was literally just playing Slay the Spire, but not as good.
Highly recommend it! It's a very fun game, and a good time to just play a round or two while you're watching a video.
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Mail Mole + 'Xpress Deliveries (Steam)
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This is a game I 100%'d!
Mail Mole is a linear 3D platformer akin to Super Mario 3D world, but you play as mole who digs underground and can combo dashing with jumping and good timing you can really blast through levels. You collect carrots instead of coins, turnips instead of green stars or giant coins, and each level has it's own time goals for bronze, silver and gold medals.
It's pretty fun! The jumping takes a bit to get used to as your jump happens when you release the button instead when you press, and your momentum from your dash carries over but only for a set amount of time after a landing dash. Overall the controls are easy to understand. With some practice and an understanding of how comboing jumps and dashes works, the game can feel pretty satisfying, if a little bit floaty, as you fly from platform to platform attempting to not fling yourself off the ledge long enough to make it to the end and get the gold medal.
As far as content goes, there's 8 "worlds" each with 4 levels. Additionally each world has a vs bot mode where you race 3 npc bots to the end of a level for an additional power cell, the game's main progression collectible. There's a significant amount there, and with the extra 'Xpress Deliveries levels it's worth its weight. I ended up with 7 hours on the game, which for an indie platformer is pretty good.
That being said, the game isn't necessarily very challenging. Jumps are pretty straightforward, with some rare exceptions, and if you just want to "beat" the game you can do so without breaking much of a sweat. The real meat of it is trying to get everything and do well in the levels to get those medals, which also isn't an extreme task. 100%'ing it took 6.7 hours, and I was never really stuck on a single level more than 2-3 replays after the intial run through the level
Overall, I'd recommend it to fans of laid back 3D platformers; if you've play 3D land, suzy cube, or other cartoony 3D indie platformers, you'll be right at home here
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screenshot from The Cutting Room Floor
Mario Party 3 (N64, Switch Online)
This was one of things that I, as a child, had decided I would do someday, and then each time I played it over the years I kept thinking, "Oh I never did Get S Rank Miracle star in the story mode on Hard Mode to see if you get anything" and then proceeded to not do play it. I finally changed that!
.... It wasn't worth it. While at the time Mario Party 3 had a lot of uniqueness and charm, nowadays it's simply just been outdone, and the sheer amount of minigames in modern Mario Parties just outclasses it. Additionally, getting those scores is hard as balls, getting all the minigames requires a substantial amount of luck, and in true Mario Party fashion you can just lose everything very suddenly and that's just on you.
Nostalgia carries the N64 Mario parties pretty hard, and in a world where Mario Party Superstars and Super Mario Party exists it just doesn't hold up. Also Mario Party 2 is better.
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The Citadel
What a title I have a cursed history with. anyway.
I did end up playing this for not very long. I have a long history with Doom and similar fast paced mindless shooters (Boomer shooters? is that what the kids are calling it?), so when I saw this game on the store a few years ago I shoved it on my wishlist. I finally picked it up, and it's pretty tough from what I've played. But I just quickly lost interest; didn't feel as satisfying or punchy as Doom does and I had other games to play. I haven't played this enough for a great recommending opinion, but my first impression is that it's just fine.
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Screenshot from promotional screenshots on the game's Steam page
Pseudoregalia (Steam)
Props to my boy Keewy for streaming this and making me think "Huh I could try that".
This game's incredibly good. But obviously not everyone's cup of tea. You play as a tall rabbit goat woman who fights with a big cross baton and platforms using a variety of skills you pick up along the way. It's very much focused solely on the skilled platforming aspect within rooms. Like if Celeste was a bit slower paced, 3D, and had progressive upgrades in an open environment. I guess that's probably not a sensible comparison; It's more like if Metroid Prime was solely melee, 3rd person, and focused on platforming. It's hard to describe in text, but a quick look at some gameplay and you'll get it.
A key aspect of this is it doesn't take any time to explain to you what's going on, how to play, or even where you're at. You start out basically only able to jump, and through some well paced rooms slowly get the idea of how to attack, and a couple of hallways later your path branches out to a number of different ways where you can go and explore. There is no map, so you'll have to make note of areas you've not been able to fully explore before moving onto another area and trying your hand at that. The major upgrades all tend to be very well done, often giving you non-standard movement options that give you different ways of approaching jump situations that don't necessarily have just the one solution.
Most of the game consists of hallways and big rooms with an N64/ PSX aesthetic, with blocky geometry but gothic-reminiscent architecture and texture. The music does a good job of complimenting these areas, making the time you spend attempting to chain wall kicks and dashing slides to get to the next platform feel like you're wandering surreal, oppressive hallways but with a sense of curiosity and freedom given by the game's abilities.
I'm not sure if that made a whole lot of sense. But I collected everything because it was just really fun! Take a look at a gameplay video, and if you like the look of the gameplay the game delivers very well on the whole experience
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Screenshot from promotional screenshots on the game's Steam page
Lil Gator Game (Steam)
I 100%'d this one as well:
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Another 3D platfomer, but this time a very open world setting. Basically a very small version of Breath of the Wild where your main actions are to attack, jump, float, and climb. You play as a little gator, whose acting a out a legend of zelda style adventure with cardboard monsters and animal friends as NPCS with quest givers in order to inspire your Sister, who used to play these games with you, to join in on the fun instead of focusing on her college work.
It's a very simple game; you're never really going to have moments where you don't know what to do or feel stuck, and you can't even take damage because "kids can't die in video games." Instead, it's solely about roaming around, finding all your friends and doing their quests (solving their problems) so they will go back to the main hub area and build up the adventure town for your game.
It's a very chill romp, and I'd recommend it to anyone who just wants to turn their brain off and jump around with a cute little game with an adorable story and aesthetic.
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Screenshot is a screengrab from a frame of the trailer on the game's Steam page
HAZAMA_QUEEN (Steam)
Another 100 % (though it only took 45 minutes)
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I'm not sure how this one ended up on my wishlist; I probably saw it during one of the steam sales that encourages you to go through your discovery queues and thought "sure why not."
This was interesting because it took a run or two to realize what the game actually wanted. It's not a doom style game where you try and shoot monsters and progress through the level; it's a fast-paced runner game where you MUST kill enemies and run to the level in time before your health meter runs out. This meter is of c0ourse only filled more when you shoot enemies, so it's a lot of balancing between making sure you kill what you need vs moving past it to actually finish the level.
Additionally at the end of each level you get a choice of 3 cards, which can give you different weapons and upgrades to help you go through future levels easier. These cards can be quite vague however, as the game was clearly originally made in Japanese and contains a number of references to streamers and culture that I didn't understand. Alternative weapons are half "this gun is more powerful probably" and half "what even is this thing", and the while the games aesthetic has some charm in clearly being a small passion project only one or two people worked on for fun, it doesn't really carry it very far and things are more weird than interesting. Like if I did get it it wouldn't add that much to the experience.
Overall, it's a fun, very short and fast-paced game. At $5 it's definitely not worth it, but I'd give it a try if it ever goes on sale for like a buck or lower.
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Screenshot from promotional screenshots on the game's Steam page
Spidersaurs (Steam)
I didn't want to touch this game after I beat it lol.
The purely fictitious group of people, fans of mine, will know that me and Wayforward go back. Even before Shantae I was playing Mighty Flip Champs, and am generally a huge fan of their offerings outside of Shantae like the remake of Ducktales, Mighty Switch Force, and...
*squints at their catalogue*
Oh I guess I do mostly just like them for Shantae.
Anyway, on paper this game looks fun. I was never a huge fan of Contra because I get mad very easily, but this looked very campy and like it had enough unique charm to look past that. In reality, unfortunately, it plays like Contra with some hand drawn cartoony aesthetics that WayForward is known for, and doesn't really have tight enough level design or gameplay to make me want to go back anytime soon.
There's a number of levels, bosses, and even just enemies that just don't feel right; nothing's particularly satisfying to accomplish and it's very easy to get frustrated when you accidentally scroll the screen too far and now you can't go back or die off the bottom. Enemy placement can be infuriating, and in an effort to keep you moving there's an enemy that comes out of nowhere and attacks you if you sit still for too long. That got me more times than it should've while I was waiting for a weapon I didn't want to despawn, or waiting for an enemy to come out of its hole so I can shoot it.
The art's good. I'll give it that. WayForward continued its trend of quality visuals and the character design it's known for, but that can't carry a game. I'd give this one a pass.
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Screenshot from promotional screenshots on the game's Steam page
Monster Girl Manager (Steam)
So I don't think I've played Darkest Dungeon, but I feel like it plays similar to this but without a few mechanics around bonding with your monster girls and swapping positions. THe general crux of it is that you summon randomly generated monster girls with their skills and abilities based off of the kind of creature they are and their personality (all defined in typical anime tropes, ie tsundere, yandere, etc) and try and build up their stats so you can progress through a 10 level section of the dungeon.
The dungeons themselves aren't too complex. Traversing the map takes energy and you run into events that can either help or harm you depending on your squad and enemies with aa variety of different attributes. Like Slay the Spire, you can run into a number of relics that improve your abilities and can try and get them to compliment your girls' playstyle to progress further. On paper, it's a pretty solid loop and I did find myself enjoying some of the dungeoneering and crazy combos.
In practice however, it's a lot of grinding. Whenever you start a 10 level section you begin with no relics, so you have to re-find stuff and build up again. This runs into trouble when you beat a boss easily, but then the next block is too hard for your girls' current stat, so you have to pass time improving them by managin their motivation and telling them to work jobs throughout the week that will lower their eneergy and motivation, but improve a specific stat, again dependent on the girl's type and personality.
Again, that doesn't sound too bad, however there are many limitations that just make this frustrating. Specifically, your girls only exist for a number of weeks (I think like 10 or something) before they fade away. New girls you summon are back at level one, so now you have to use your winnings from previous squad arrangements to upgrade your facilities and gear to help them level up *slightly* faster so you can get further with them. This puts an unnecessary amount of stress and grind time on top of an otherwise decent gameloop, and after my first squad got Ship of Theseus'd I was over it.
I would avoid this one; it's pretty grindy and not all that interesting past the initial premise, though it could be someone's cup of tea.
Also, to be clear, it's not lewd. Just very anime trope-y
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Screenshot from promotional screenshots on the game's Steam page
Quake II (Steam)
Finishing up the list is the remasted version of Quake II that unexpectedly released halfway through last year. Quake II wasn't one that I played when I was a small'un, mostly limited to Doom, Doom II, and Chex Quest, but I did play the original Quake as well and saw my dad playing this in those years so I decided to give it a try.
The updated graphics and controls are refreshing; a lot of the time when revisiting this error you have to argue with the game to get it to play in a way that works for modern sensibilities, but this redo holds up very well. Something I didn't realize is this melds more with Half-life style gameplay than it does with the single-level action that Doom and Quake were known for. While the game is still broken into levels, each level has a number of interconnected sub areas that each have their own oibjectives, enemies, and secrets to find before you can finish and move onto the next, and they can get surprisingly long.
This is a classic and now can hold up to the test of time with this release; I very much recommend it!
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So how do I end shorter ones like this? DO I say my favorite game I played during this period?
I guess it would have to go to Pseudoregalia. While I thoroughly enjoyed and continue to play Slay the Spire, Pseudoregalia's satisfying gameplay, intriguing world, and well done level design stuck with me a lot harder than another well-done rogue-like did.
I also wanted to pick up Palworld, but have held off and will continue doing so for a bit while the dust settles and it continues to get updates, so that's why it's not on here.
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reminverse · 7 months ago
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This isn't going to be fancy- just a test crosspost and live announcement: let's enjoy some Monster Girl Manager together! https://twitch.tv/RemInverse (Art by moirrystation~)
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mamawasatesttube · 3 months ago
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yknow how sometimes dogs will hunt things and be like look i did so good!!! yayyy i got you this!!! bc theres a comedy story in my mind in which krypto decides he likes kon's friends and wants to give them presents too! and. well.
krypto leaves a dead bird on tim's pillow and tim goes oh shit fuck is this an oblique threat that someone's discovered my identity as one of the bird-themed heroes in gotham? but then why's it a fucked-up looking pigeon and not a robin or a rook (if youre like me and like tim taking on the name rook later)??????? and why is it so mangled and burned what does it mean is this a threat of a specific way someone wants to kill me?!?! who could it have been from?! when did someone even break in and why didn't they trip any of my alarms?!?! fuck i have to cancel my plans with kon and bart later shit i don't even know how i got compromised so i don't dare see either of them in public i don't want to risk them--fuck fuck fuck how did this happen i don't understand and why is it a pigeon and
meanwhile krypto is just like. :3c i did so good i am SUCH a good dog i leave him presents :) yayyy!!! i even cooked it for him. with heat vision! yaaayyy!!
so tim phones up kon like "listen we can't meet up this weekend i'm so sorry i think i've been compromised--" and goes on about how he needs to go on lockdown alert mode until he figures out what happened and who found him out and meanwhile kon's just. go back. the pigeon. describe that again.
tim describes the fucked up mangled burnt pigeon. and kon, who has dealt with his fair share of Superdog Presents and thought they'd come to an understanding about "krypto you can't do that you'll DECIMATE local wildlife" and such, just narrows his eyes. turns to the dog bed next to him. goes ……………………….. krypto.
and krypto's like :) wag wag wag :) yes thats me :) wag wag :) im good dog :) he is SO pleased with himself. thats one mystery solved!
this ends in tim, haunted, sitting at the farmhouse kitchen table while ma frets over him and makes him hot chocolate, kon wraps him in a blanket, krypto licks his feet, and lois is just like. yeah. been there. just be glad it wasn't sea monsters.
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lesbianspeedy · 1 year ago
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I'm not dead...Miss Me?
Mia Dearden/Speedy II by Bill Sienkiewicz
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queerhummingbird · 26 days ago
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Gil's terrible proposal and (presumably) bad confession that gets cut off reminded me of this scene:
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Sometimes he needs a little help to get the point across.
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eerna · 9 months ago
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Me 5 minutes ago: TFOTA is too simple
Me rn reading The King of Elfhame for like the 7th time in 4 years: WAIT AT FIRST THE MONSTER GIRL IS NICASIA
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babayanska · 1 year ago
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More sketchbook things...
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snailfen · 2 years ago
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aw man all that hunter practice i did in arena mode this week really paid off. i mauled the first vulture i saw in expedition and backflipped away from so many jaws in story mode. im REALLY good at slug violence now! this expedition is gonna be a piece of ca-
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icecreamartist · 8 months ago
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✨New Hairstyles + Outfits for Boo✨
I missed drawing my shadow monster bby,she deserves a lot more love and I will give it to her
I hope y'all like it💖✨
Boo~ @icecreamartist
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Drew a spider woman person. Maybe I'll give her hair sometime. Or pants.
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Isn't she neat? I think she's neat
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rosierabbitart · 1 year ago
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Monster Girl Manager Artdump
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I've been sick for the past few days, haven't gotten my pc up much. So- here's a shorter artdump from a niche indie game. I get to make monster girls and fight with them RPG style which is really cool. I wish there was more an aspect to bonding with the girls, but it's a really solid game all around.
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stoutduke · 1 year ago
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It'd be interesting if Sejun, the Tower Manager, and Queen Bee eventually have a love triangle. The Manager seems like a homebody and they can only talk to him by texting, so I think it'd be hard for them to convey their feeling and Bee has a language barrier in the way. It's a great recipe for a love triangle. That's a hot dragon.
Solo Farming in the Tower.
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percentstardust · 1 year ago
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endless muse edits | sam carpenter
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lightdancer1 · 5 months ago
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Also for Season 11:
President Nehemiah Scudder Malloy is not an expy of Donald Trump, he's an expy of Jake Featherston with Joanna Wise as his Ferdinand Koenig.....and with the reality that his taking over in the wake of the Twilight War and the reforging of magic adds yet another bit of chaos to everything Adam did. Adam set the world on fire, Joanna Wise, Malloy, and Pandora essentially start a second American Civil War .
The Pandora Project equally replays a lot of similar notes to the Initiative much like canon but is essentially a somewhat smarter and much more dangerous successor that completely does what the Initiative did so partially and is intentionally modeled on my OC very similar organization, the Architects of Fear.
The Initiative's goals were cruder and reliant on various assumptions reflecting older Cold War-style logic, the Pandora Project is a much more 21st Century vision and Nehemiah Scudder Malloy (since Buffy doesn't give people entire names I'm having a bit of fun with this) in turn is a Harry Turtledove reference down to calling his Administration the Freedom Party and using the inverse Confederate Battle Flag symbolism.
This is also one of the longer-term effects of both the death and reforging of magic and everything unleashed in the Twilight War, which is what makes N.S. Malloy's bid for absolute power viable in the first place. The Fimbulwinter and the explosive revelations that the government knew about the things in the darkness and made them worse enables the demagogic Missouri Senator to do a Santa Anna and all else follows.
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kianamaiart · 17 days ago
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"Pretty Pretty Please I Don't Want to be a Magical Girl" Bios!
NAME: Aika (she/her) AGE: 15 Main Protagonist CV: Anairis Quiñones
BIO:
Aika is an easily excitable and energetic girl. She's generally optimistic and very friendly. She's always eager to try new things as long as it's not her fulltime job of being a magical girl.
As soon as her magical girl duties are brought into the picture, her demeanor changes. She checks out, and often looks for the quickest solution to solve the issue. No flashy transformations and special moves here. She's good with a metal baseball bat or a rocket launcher.
All Aika wants is to live a normal life, make friends and go to school. Unfortunately, like every main protagonist, trouble manages to follow her wherever she goes.
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NAME: Zira (she/they) AGE: 16 Love Interest Best Friend CV: Bennett Abara
BIO:
Zira is everything Aika wants to be. Painfully average, under the radar and a self proclaimed loser.
She's a smart girl but has a hard time applying herself. Instead of paying attention in school, and doing extracurriculars, Zira would much rather be reading her favorite magical girl manga "Moon Sailor".
After Aika forces her friendship upon them, Zira now has to tag along on all of Aika's escapades and experiences new things. Ew. However, they admire Aika deeply and admire her even more after Aika's magical secret comes to light.
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NAME: Hoshi (any/they/them) AGE: unknown Magical Sidekick CV: Christine Marie Cabanos
BIO:
Hoshi is a magical star being sent to Earth to find the chosen one. They made a great choice with Aika, as she's amazing at her job. The only issue is she hates it and is often trying to dodge responsibilities (and Hoshi).
When Aika first started, and still had her heart in it, Hoshi was definitely more neurotic and acted as your typical mentor/magical sidekick. But over time, they gave up on trying to tell Aika what to do and also became a little more apathetic. Aika was getting the job done at least, so what's the problem?
Hoshi still has to make sure Aika doesn't completely give up on being the Star Guardian: Guardian of the Stars, which Aika finds annoying.
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NAME: Eclipse (he/him) AGE: 15 Minor Antagonist CV: Aleks Le
BIO:Eclipse is a flamboyant and theatrical individual whose showmanship is out of this world. He refers to himself as
"Eclipse: Servant of Darkness".
He was a D-list antagonist that Aika and her team would fight on occasion. Mostly just saving citizens from him being a nuisance. Eclipse has deluded himself into thinking that he's Aika's rival, main antagonist and love interest. Their love is simply forbidden as he's chosen the path of darkness and her, the light.
After Aika ran away, he managed to find her again. However this time he actually has powers??? Where did those come from? It's as if he's made a deal with darkness itself.
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NAME: Lady DeVoid (she/her) AGE: Old Main Antagonist/Big Bad CV: Shara Kirby
BIO: Lady DeVoid is darkness itself. She's a mysterious being with an incomprehensible amount of power. Power that is currently weakened and that she actually has no idea how to use. She can't seem to remember for some reason...
All she knows is that a long time ago she was defeated and banished by a Star Guardian and that she now wants revenge. The only power she has at her disposal is creating particles of darkness that she can use to possess animate or inanimate objects to create monsters. She prefers others do her dirty work.
She enlists the help of Eclipse to spread these particles with the hopes that it'll eventually destroy the Star Guardian.
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NAME: Miss (she/her) AGE: 39 Side Character CV: Michele Knotz
BIO:
Miss is Aika and Zira's very tired teacher. Looking at her, you might assume she hates her job, but it's quite the opposite. She pours everything into her work and into her students, leaving very little time for her personal life.
She's recently started trying to get it together (after her ex-wife left her) but is still struggling to find that work-life balance.
Prior to Aika enrolling, Miss was Zira's only friend at school and, though she'd never admit it, Zira's probably the closest thing she has to a friend also (oof). She's subsequently become a secret Moon Sailor fan too.
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