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ravalitbrc · 4 months ago
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batboyblog · 5 months ago
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Things Biden and the Democrats did, this week #20
May 24-31 2024
The EPA awards $900 million to school districts across the country to replace diesel fueled school buses with cleaner alternatives. The money will go to 530 school districts across nearly every state, DC, tribal community, and US territory. The funds will help replace 3,400 buses with cleaner alternatives, 92% of the new buses will be 100% green electric. This adds to the $3 billion the Biden administration has already spent to replace 8,500 school buses across 1,000 school districts in the last 2 years.
For the first time the federal government released guidelines for Voluntary Carbon Markets. Voluntary Carbon Markets are a system by which companies off set their carbon emissions by funding project to fight climate change like investing in wind or solar power. Critics have changed that companies are using them just for PR and their funding often goes to projects that would happen any ways thus not offsetting emissions. The new guidelines seek to insure integrity in the Carbon Markets and make sure they make a meaningful impact. It also pushes companies to address emissions first and use offsets only as a last resort.
The IRS announced it'll take its direct file program nationwide in 2025. In 2024 140,000 tax payers in 12 states used the direct file pilot program and the IRS now plans to bring it to all Americans next tax season. Right now the program is only for simple W-2 returns with no side income but the IRS has plans to expand it to more complex filings in the future. This is one of the many projects at the IRS being funded through President Biden's Inflation Reduction Act.
The White House announced steps to boost nuclear energy in America. Nuclear power in the single largest green energy source in the country accounting for 19% of America's total energy. Boosting Nuclear energy is a key part of the Biden administration's strategy to reach a carbon free electricity sector by 2035. The administration has invested in bring the Palisades nuclear plant in Michigan back on-line, and extending the life of Diablo Canyon in California. In addition the Military will be deploying new small modular nuclear reactors and microreactors to power its installations. The Administration is setting up a task force to help combat the delays and cost overruns that have often derailed new nuclear projects and the Administration is supporting two Gen III+ SMR demonstration projects to highlight the safety and efficiency of the next generation of nuclear power.
The Department of Agriculture announced $824 million in new funding to protect livestock health and combat H5N1. The funding will go toward early detection, vaccine research, and supporting farmers impacted. The USDA is also launching a nation wide Dairy Herd Status Pilot Program, hopefully this program will give us a live look at the health of America's dairy herd and help with early detection. The Biden Administration has reacted quickly and proactively to the early cases of H5N1 to make sure it doesn't spread to the human population and become another pandemic situation.
The White House announced a partnership with 21 states to help supercharge America's aging energy grid. Years of little to no investment in America's Infrastructure has left our energy grid lagging behind the 21st century tech. This partnership aims to squeeze all the energy we can out of our current system while we rush to update and modernize. Last month the administration announced a plan to lay 100,000 miles of new transmission lines over the next five years. The 21 states all with Democratic governors are Arizona, California, Colorado, Connecticut, Delaware, Hawaii, Illinois, Kentucky, Maine, Maryland, Massachusetts, Michigan, New Jersey, New Mexico, New York, North Carolina, Oregon, Pennsylvania, Rhode Island, Washington, and Wisconsin.
The Department of Transportation announced $343 million to update 8 of America's oldest and busiest transportation stations for disability accessibility. These include the MBTA's the Green Line's light-rail B and C branches in Boston,  Cleveland's Blue Line, New Orleans'  St. Charles Streetcar route, and projects in San Francisco and New York City and other locations
The Department of interior announced two projects for water in Western states. $179 million for drought resilience projects in California and Utah and $242 million for expanding water access in California, Colorado and Washington. The projects should help support drinking water for 6.4 million people every year.
HUD announced $150 million for affordable housing for tribal communities. This adds to the over $1 billion dollars for tribal housing announced earlier in the month. Neil Whitegull of the Ho-Chunk Nation said at the announcement "I know a lot of times as Native Americans we've been here and we've seen people that have said, ‘Oh yeah, we'd like to help Indians.’ And they take a picture and they go away. We never see it, But there's been a commitment here, with the increase in funding, grants, and this administration that is bringing their folks out. And there's a real commitment, I think, to Native American tribes that we've never seen before."
Secretary of State Antony Blinken pledged $135 million to help Moldavia. Since the outbreak of Russia's war against neighboring Ukraine the US has given $774 million in aid to tiny Moldavia. Moldavia has long been dependent on Russian energy but thanks to US investment in the countries energy security Moldavia is breaking away from Russia and moving forward with EU membership.
The US and Guatemala launched the "Youth With Purpose” initiative. The initiative will be run through the Central America Service Corps, launched in 2022 by Vice President Harris the CASC is part of the Biden Administration's efforts to improve life in Central America. The Youth With Purpose program will train 25,000 young Guatemalans and connect with with service projects throughout the country.
Bonus: Today, May 31st 2024, is the last day of the Affordable Connectivity Program. The program helped 23 million Americans connect to the internet while saving them $30 to $75 dollars every month. Despite repeated calls from President Biden Republicans in Congress have refused to act to renew the program. The White House has worked with private companies to get them to agree to extend the savings to the end of 2024. The Biden Administration has invested $90 Billion high-speed internet investments. Such as $42.45 billion for Broadband Equity, Access, and Deployment, $1 billion for the The Middle Mile program laying 12,000 miles of regional fiber networks, and distributed nearly 30,000 connected devices to students and communities, including more than 3,600 through the Tribal Broadband Connectivity Program
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ms-demeanor · 11 months ago
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Hey! I appreciate your perspective on computer-based things. I think I need to get a laptop and would love your opinion on decent brands. If you don't have an opinion or want to answer please disregard the q.
Context: I'm often on the move and really want something small, light, and that will last a long time. I'm bad about buying new things or taking things to be fixed so ideally it's not something that dies quickly or needs frequent repairs. For a while I used an iPad for this but I need more of a keyboard than tablets have and the shelf life of an iPad is shorter than it should be for the cost. Mine is 7 years old and only works while plugged in... I liked my Macbook Pro I got for college but it's almost 15 years old and given I haven't needed a new one since I don't think spending all that on a Mac makes sense either. I use a gaming PC mostly but I'm going to need to travel a lot more in the upcoming year. I'm ok to spend up a bit since I want it to last.
I think you're going to have to adjust your expectations about the average functional lifespan of electronics. Seven years is a lot to get out of any tablet and fifteen years is way way way above average for a computer.
At work we estimate that the functional lifespan of a laptop will be around five years and the functional life of a desktop will be around seven years; we include upgrades in that lifespan, like adding RAM and storage.
It is not *unusual* to get more than five years out of a laptop or seven years out of a desktop, but if you are a heavy user of anything other than a browser and a word processor, that's about the time when you'll find that the computer feels slow enough to be frustrating. This isn't a hard limit, and it's not something that everyone experiences because people use computers differently, but if you're an artist and you use a drawing program that program will start to feel slow after a while because as updates and patches and drivers have been tweaked for newer devices they've slowly left your device in the dust.
This isn't planned obsolescence, by the way. Computer manufacturers try to "future proof" their devices to a certain extent, but you just can't anticipate certain kinds of changes. Maybe your laptop was manufactured before there were consumer SSDs available so its operating system doesn't take the advantages and limitations of SSDs into account. Maybe your desktop was built for DDR3 RAM and we're now on DDR5 and people aren't writing programs to the standard of the old technology, they're taking advantage of the standards of the new technology.
Since you were able to use your devices comfortably for such a long time, it sounds like you're not a very heavy user and don't need to worry too much about beefing up your specs. However it does sound like you want to keep your computer and use it as long as possible while paying a reasonable price for it (which is good! I think we should all try to extend the lives of our electronic devices as much as possible!).
I actually think you sound like a good match for a Framework laptop.
Framework is a company that makes laptops that are a lot more modular than what's on the market these days. They're mean to be easy to open up for upgrades and sturdy for heavy use. Most of the parts of the laptop are easily replaceable - including the screen - so you can use them for a long time and easily make upgrades that will help the computer feel fresher.
They're a bit more expensive than comparable PCs but much easier to repair if you aren't comfortable opening up your own computer (framework is intentionally built to be easy for people who are non-technical to work on their computers), and they are a LOT less expensive than comparable macs.
I still think you're probably looking at around 7 years of regular use out of a Framework and it won't *break* at that point, it will just. Probably be a bit slow and frustrating. You might not be able to get parts for it after a certain point. You eventually won't be able to upgrade the OS. But that's true of all computers.
I've still got my 2005 macbook. It still turns on, I can still use garage band on it. But it doesn't connect to the internet and uses such an old USB standard that it is extremely slow to transfer data on or off of and it cries and freezes if i try to use photoshop. It's not broken, it's just no longer useful as a daily computer.
What I'm defining as functional here is "Is able to run multiple programs (including at least one browser with 50+ tabs open and two office suites) at the same time for 8-10 hours a day without crashing, freezing, or losing data and restarting is not a major inconvenience."
In those terms, it does sound like you're probably in need of an upgrade (I can't imagine that your current machine is particularly quick) and I think that a framework laptop would suit your needs well.
If you're looking for something somewhat less expensive, you can generally find a decent thinkbook with a 12th or 13th gen i5 processor, 16GB RAM, and a 500GB SSD for around $700-ish, which is the low end of what I think you're going to pay for a decent laptop. I'm reccing lenovo here because I personally like them and have found them to be very easy to crack open for repairs and upgrades. Stick to the thinkbook over the thinkpad because that's the business line and is a bit sturdier and they are designed to be easier to upgrade over time.
Actually, here's a thinkbook with a 12th gen i5, 40GB RAM, and a 1tb SSD for under $700. That's a shockingly good price for that laptop; the reseller OEMGenuine is one I've purchased from many times before for work and I've found them to be reliable, though the reason those specs are so good is because they've added aftermarket parts, so your RAM and SSD won't be under warranty from Lenovo.
For Framework you're looking at at least $1000, but it's easy to plug and play with upgrades so you can start out with lower specs (except processor, don't cheap out on the processor) and upgrade later. The framework is a bit smaller and easier to travel with, but I have a laptop quite similar to the lenovo and it's not a huge pain to move around - it's very light but the 15" screen might be bigger than you're looking for.
If you're willing to spend a little bit more and you're very uninterested in doing your own upgrades and would prefer the most computer you can get for your money right out of the gate, this is a 12th gen i7 thinkpad with 40GB RAM and a 2TB SSD for $1150. (I've not ordered from this reseller before, so maybe check over their terms if you're considering purchasing from them.)
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dragonzzilla · 1 year ago
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Tears of the Kingdom's underwhelming narrative had rich potential
I'll preface this with a confession: I have not played Tears of the Kingdom. As a matter of fact, I haven't played any Legend of Zelda. I simply never had the opportunity while growing up, so my interest in the series has always been satellite. As such, I do not have the perspective of someone who has. My opinions are formulated entirely in what little I have seen or sought out. I'm coming at this with the perspective of an outsider looking in. But I'm not looking for a fight. My aim isn't to bash the new hotness out of jealous spite, or to convince people to feel bad about liking this game that, I've otherwise heard, is really fun. The reason I care, even though I'm not a part of the fandom, is that we all deserved better.
This is a much anticipated sequel to a smash hit from one of the biggest names in the industry, sold at a whopping $70—and having watched for free a YouTube compilation of all the cutscenes pertaining to Ganondorf, the much advertised central antagonist of TOTK, I felt robbed. This was my legitimate reaction:
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Disregarding all my other feelings for a moment, I was dumbstruck to see a Nintendo game—released in our year of 2023—use what is essentially the same cutscene four times while explaining the backstory. I recognize TOTK has modular progression, allowing you to reach the Sages in whatever order you please. But once you've seen the first one, the other three will offer you no more valuable information. I'm willing to stretch my suspension of disbelief pretty far, yet even I recognized on first viewing how formulaic the Sage cutscenes are. It wrenched me out of the story.* Hearing different perspectives about the same events can and should be interesting, but the Sages relating these events barely qualify as characters—possessing neither names nor even faces, thanks to their uniform masks of Zonai design...
* I'll acknowledge: Within universe, there is reason enough for the Sages to repeat what is essentially the same story to their respective successors to apprise them of the situation. I can certainly see Link having to sit through the same spiel several times so everyone is on the same page. But it felt really unnecessary as a member of the audience. And unlike their BOTW counterparts, the Four Champions, the Sages don't stick around long enough to endear themselves any further, instead passing their abilities and function onto their successors.
… Which, I feel, represents the Ancient Past Storyline as a whole. Despite the number of bodies involved, no one felt alive. Queen Sonia—this continuity's founding mother of Hyrule, where divine power is explicitly matrilineal—amounts to nothing more than meat for the fridge to motivate the real star of the show, Rauru. Everyone else, including Zelda and the other Sages, are merely bit players in the conflict between him and Ganondorf. But it's a conflict without teeth. Ganondorf displays nothing but a mad, naked lust for power. Opposing him is Rauru, the quintessential Good King and benevolent god figure who would never abuse his power, but would sacrifice it all to seal away the evil invader who killed his beloved martyr-wife. There is no interrogation of the 'gentle' imperialism Rauru represents. His way is textually presented as the only righteous way. The world of this continuity revolves around his legacy and its preservation; anything else is not merely deviant, but indicative of evil. Only someone with the blackest of hearts would oppose this order. The narrative requires Ganondorf to be nothing less than the epitome of evil.
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Which is… really disappointing, to say the least. Because I happen to like Ganondorf. His character and his place in the mythos have always been the forefront of my interest in the series; forget Link or Zelda. Naturally, I was drawn in by TOTK's marketing about Ganondorf's return as a human antagonist after a 17 year long hiatus. Given how much of a reinvention BOTW was for the series as a whole, I was disappointed back in 2017 to learn that Ganondorf existed only as a mindless force of primordial evil. "How lame," I thought, "but I guess it's not really Ganondorf." Calamity Ganon was just that: Ganon. And Ganon's always a full-blown monster, divorced from any nuance possessed by his OOT, WW, and TP selves. Then the first teaser for TOTK dropped, placing Ganondorf the man (if a little worse for wear) front and center. Intrigued, I enjoyed the explosion of enthusiastic fan art that followed, as well as the speculation regarding the role he would play. Surely, he would be more than a one-note villain! My expectations rose as Nintendo revealed more about him. His new design didn't immediately scream Dark Lord; and in his first speaking role, he draws attention to the fact that he has returned (within universe and meta-wise) and he has a vision for the world. I couldn't want to see the final product! Yet here we are.
It's a strange thing to fixate upon, when I don't have any skin in this game. But I'm passionate about storytelling. I enjoy rich narratives with nuanced characters, and I respect those that fully commit to the ideas they present... whereas stories that try to have their cake and eat it too, well, those pique my interest as well. Whenever I see untapped potential, my writer's mind cannot help but ponder the age-old question of "What if?" And I intend to do just that, in the cut below (this rant is long enough as it is).
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Of course, no amount of brainstorming can change the reality of a product. A ship's structural flaws only become apparent once it's left port, but there's no recalling it then. Nonetheless, there is value in the discussion. We should always critically analyze what corporations give us, desiccating their products to discern the messages (whether intentional or not) contained within—especially when the product is aimed toward a young audience that might not have the cognitive tools to decipher those messages for themselves. Even if we cannot affect change in a monolithic company like Nintendo, we can still draw lessons from their missteps to improve our own writing.
If I have such grievances with TOTK's story, why bother with a rewrite? Because:
Playing within the limits of another's sandbox can help to build creative muscle.
I believe TOTK has all the right ingredients for a compelling story, if this new series wasn't so afraid to challenge its narrative roots the way it has its gameplay.
A few more things to note: I am not a professional writer, nor am I a veteran of the series. I'm working strictly with what TOTK brings to the table. I'll make no efforts to reconcile the continuity errors between BOTW and TOTK (though it deserves mentioning), or even attempt to fit this in a single cohesive timeline with the rest of the franchise. I am not that brave lol. What I propose below is simply how I would use these toys; YMMV. I hope this inspires discussion more so than congratulation or wordless agreement (though my ego will accept compliments all the same, especially since it took no small amount of spoons to organize my thoughts like this). As Ganondorf says:
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A Modest Rewrite of TOTK's Ancient Past Storyline
Zelda is still flung to the past, but she awakens not to a picturesque golden age under the magnanimous rule of an infallible demigod. Instead, sadly reminiscent of her own age, the land lays in ruin, in the immediate aftermath of its own calamity. But this isn't the fault of Ganon. The blame lies solely with the Zonai.
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The Zonai were understandably viewed as gods. A people who live up in the sky on floating islands, in possession of miraculous technology (including killer robots to protect their interests!), and magical artifacts that in the wrong hands can unleash cataclysmic power? A civilization as powerful as theirs doesn't suddenly end without a very good reason. Yet as far as I know, no explanation is provided as to why Rauru and Mineru are seemingly the last of the Zonai. No mention is made of a rival power that could've taken them down; certainly none of the terrestrial races. Remember, the Zonai were seen as gods. If you were to ask me? A civilization with that great of a power at their disposal, and apparently so much of it that Rauru has four more Stones (not including his own, Sonia's, or Mineru's) to pass out as he sees fit... can only destroy itself.*
* I know the Zonai are depicted in text as a purely enlightened and benevolent race... but as far back in the franchise as OOT (which TOTK draws a lot from), not even Hyrule—the standard by which all civilization in LOZ is judged—was above a civil war, orphaning Link. War Within LOZ clearly isn't waged solely against primal forces of evil that can, must, and should be destroyed. And that's good! A story is made richer when even the Designated Good Guys can fuck things up, when characters are allowed to contain multitudes—good and bad qualities!
Power does not defuse conflict. It only escalates the scope of destruction once it's unleashed. So, for whatever reasons the Zonai gave themselves then clung to, they started fighting each other. Using their flying machines and automatons, battles were fought upon and between their sky islands, the detritus of war raining down on the lands below—the inhabitants of which can do nothing but watch as a war rages in heaven—until finally the full power of the Stones is unleashed in an exchange that guarantees mutual destruction. The sky islands all plummet to the earth, wreaking mass destruction. This is the world Zelda finds herself in—where the land has been cracked wide open, the skies are choked with dust, and no one gets along... so unlike the world she knows.
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Zelda still comes into the care of Rauru and Sonia, but Rauru is merely Sonia's consort—he holds no power as king. It's evident from the start that Sonia is steering the direction of Hyrule—a humble territory in this age—in this tumultuous time, although Rauru is backing her. It's thanks to Sonia that Rauru and Mineru survived the fall of their sky island, brought back from the brink of death. It was during this time that Rauru fell in love with her; and to repay her, Rauru revealed that, between himself and Mineru, they have three intact Stones (a small homage to the Triforce since it doesn't matter in this continuity) with which they can secure Hyrule's place in this brave new world. Importantly, this isn't portrayed as any more righteous than a nation acquiring a clear advantage over its rivals. Indeed, Zelda's thrown for a loop to learn that in this era, the other races like the Gorons and the Zora aren't merely independent from Hyrule but have a history of conflict—something she never learned in her history books. And tensions are only rising, as these rival nations find Stones of their own after much scavenging, shifting an already fraught balance of power. The gods are dead, their empire shattered—yet slivers of their strength remain, for those daring enough to claim them. By using one of these Stones, a tribe could secure its borders, reclaim ancestral land... or conquer new territory. This is where Ganondorf enters the picture.
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This Ganondorf is still a villain, but there's room for nuance. He's ruthless and prideful, and certainly antagonistic toward Hyrule; but the narrative respects him as much as his fellow monarchs. He cares about the success of his people, because his entire identity is shaped around being their king. Remember that a male is born to the Gerudo only once in a hundred years. Ganondorf is but the latest in a lineage of kings, with the heavy burden of expectation that carries—he has a legacy to uphold or surpass if he can help it. And ever since he was a boy, he envied the easy lives and green lands of Hyrule, so as a man he has made it his personal ambition to conquer it... but at every turn, he has met his match in Sonia, who is every bit as skilled of a commander and a magician. The two of them have clashed so many times that they've become the most intimate of enemies, hard pressed to hate each other because they both know what's at stake. For years, they've been evenly matched... but the downfall of the Zonai changed everything. In spite of the Gerudo's best efforts, they haven't been able to find a single Stone to make up for the fact that the crash of their local sky islands kicked up terrible sandstorms and drove monsters from their usual habitats. The Gerudo are more desperate than ever. Then Ganondorf learns that his oldest enemy is housing two living Zonai underneath her roof, and has a total of four Stones at her disposal. He cannot battle Hyrule as before, lest he risk annihilation—if not by Sonia's hands, then another tribe that is more willing to coup de grâce a decimated competitor, or they might perish to monsters, or the desert might finally claim them, the dunes swallowing up their bones and burying their accomplishments. He could bend the knee—throw himself at Sonia's feet and hope for the best, sacrificing Gerudo independence to share in Hyrule's bounty. But his pride will never allow that.
He grew up in the shadow of detached gods, was raised on tales of how they were the ultimate arbiters of truth and value—almighty in their judgment and unassailable—and he saw for himself that they would only ever come down to earth to indulge their curiosity about the quaint groundfolk or harvest what their sky islands could not provide, most notably Zonaite (of course they named it after themselves...) to fuel their miraculous machines, the secrets of which they refused to share with anyone 'because they weren't ready' and would in fact use those same machines to keep the groundfolk from overreaching. Ganondorf is the first king in generations to glimpse a sky—and a future—uncontrolled by the Zonai. Though he was raised to be a king, the very definition of absolute power and privilege, only now is he truly beholden to no one. Finally, he is free to shape his own destiny. And he's not about to relinquish that freedom on account of his dearest enemy getting in bed with a fallen demigod—no, not a god... the Zonai's civil war proved they are not infallible. Without their technology, without their precious Stones, they're flesh and blood, the same as anyone else. Mortal. And what is a man to a king?
Despite the bad blood between them, and the generations of strife between their peoples, Ganondorf is able to convince Sonia that he is willing to bury the hatchet for the sake of his people, that his desire to enter the protective embrace of her kingdom, given the dangerous new world they find themselves in, is genuine. His true intentions are not so painfully transparent, but still Zelda does not trust him. She can't stop wondering how this man becomes the source of the Gloom in her era, even if the hateful creature she encountered in the depths below Hyrule Castle hardly seemed human at all. But she cannot act on a suspicion of duplicity due to future events. So for Ganondorf's entire stint in Sonia's court, Zelda tries to weasel out the truth—and in so doing, builds a relationship with the future Demon King. Once Ganondorf catches on to the fact that Zelda sees right through him, it becomes a game of 4D chess. Who is this girl, a member of Sonia's court that he has never heard before yet is trusted enough to bear a Stone, and why is she so certain of his true motives? He's smart enough to suss out that it isn't simple bigotry. It's a fine line Zelda must walk, because she has a secret of her own—she hasn't told anyone that she's from the future, out of a rational fear of disrupting the past and changing history (but at the same time, she can't abide doing nothing, and these interests war within her).
Despite Zelda's best efforts, Ganondorf succeeds in his plot. In a single stroke, he eliminates an old enemy, deprives her nation of its leader and a Stone, and finally secures a Stone for the Gerudo. But claiming the Stone doesn't immediately transform him into an Almighty Demon King. The surge of power is great, but not so much that he's willing to engage three other Stone bearers—two of which are Zonai who of course have experience using them—so he wisely retreats, though not before telling Rauru: "No point in crying over this one. She's not the first victim of your arrogance. And we both know she won't be the last." He's made powerful enemies, but it's a battle he can fight on another day, and at least now he's on equal footing with the other factions and can take their Stones until he can finally conquer Hyrule. But Ganondorf severely underestimates the lengths Rauru will go for revenge. In killing Sonia, before Rauru's very eyes no less, he has made another enemy for life (and beyond).
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Understand that Rauru survived the destruction of his people and their way of life. That's traumatic enough. But now, the person who saved his life, and gave it new meaning, is dead. Murdered. By someone he had come to trust. Because he put a target around her neck. He should have seen this coming, he should have listened to Zelda, perhaps then he could have stopped this. But it's far too late now. Before, he was content to merely support and serve—a just penance, he believed, for his small part in breaking the world. Now, he has a new purpose: To secure Sonia's legacy by any means necessary. He binds his fate to Hyrule, which will never be safe so long as Ganondorf lives. This isn't a wise and beneficent King of Light opposing a terrible darkness, but a grieving widower—who's also a skyborn demigod that just lost his one earthly tie.
After taking command as regent, Rauru does not invite the other races to a grand alliance; he brings them to heel through force. It's not enough for Rauru to immediately counterattack Ganondorf. He wants to destroy him, and what better way than to turn the whole world against him? Additionally, by consolidating the power of the Stones onto his side, he denies Ganondorf the opportunity to pick them off one by one. Zelda is witnessing history, the birth of Hyrule as she knows it, but there's nothing noble about it. It's simple imperialism, and she has to grapple with the fact that she's a beneficiary of it. If the peoples of Hyrule were united through bloodshed, does this invalidate the friendships she's made among those peoples in her present? She's confronted with deep questions which possess no easy answers.
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Meanwhile, Ganondorf hasn't been sitting on his laurels. He sees Rauru is stacking the deck against him, such that even the Stone's power won't be enough to win the coming war. The Gerudo are outnumbered and outgunned. So Ganondorf turns to darker magics, begins to press monsters into service, etc. His search for ever greater power takes him into the Depths, where he finds a dangerous substance called Gloom. According to legend, it is the ichor of a demon god who was struck down long ago and sealed away in the bowels of the earth. It drains the life-force of whoever touches it, that much is certain... but Ganondorf reckons it is possible to access this stolen vitality to perform feats of magic hitherto thought impossible. Through his mastery of dark magic, amplified by the Stone, he is able to harness the Gloom. First he tests it upon monsters... then dissidents, those reluctant to oppose Rauru's growing army. He makes examples of them, siphoning away their life-force to show those who will not fight will still serve their king. But this barbarous act only creates more dissent among the Gerudo. Tradition appointed Ganondorf as king, but that doesn't mean they have to stomach his tyranny. Even if he manages to win this war, this new power could allow him to reign forever, and he just demonstrated how little their individual lives mean to him. Worried for the future of their people, Ganondorf's second-in-command, Nabooru, sells him out in exchange for clemency, enabling Rauru and his Sages to capture him. Instead of slaying him on the spot, Rauru declares his intention to haul him back to Hyrule for a public execution in Sonia's name. Nabooru insists on coming along; if the King of the Gerudo is to die on foreign soil, then one of his own should observe his passing.
Ganondorf doesn't respond well to this betrayal. After everything he sacrificed, they would still rather roll over and show their bellies—surrender their freedom and pride—to a foreign lord. Who are these people, to abandon the courage of their ancestors? These are not his Gerudo. Ganondorf disowns them, swearing vengeance upon these cowards even as he is taken away in chains. The journey back to Hyrule gives him time to brood on his destiny. He was born to be a king, yet the place of his birth has forsaken him while the rest of the world wants him dead. Most people would crumble, succumb to despair. But his pride will never allow that. He will keep fighting, like he always has. He will crush any opposition, even if it's the people who gave him birth. He will rule, even if he must reign as king of the undesired. There's a saying: 'The brighter the light, the deeper the shadow.' And Rauru has blazed oh so fiercely. To oppose him, Ganondorf must become nothing less than the King of Shadow.
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At the moment of his execution, he draws upon the Gloom to transcend his mortal limits, finally becoming the Demon King. In this form, he's able to battle all seven of the Sages, but he's still not almighty. In theory, Rauru is able to slay him... but he chooses not to. Imprisoning Ganondorf isn't done as a last resort; Rauru wants him to suffer. "Killing you would be far too kind. I will make you wish you could die. You won't. I will hold you here. We will build our kingdom over the lands you tried to burn and pillage. And you will rot here, trapped in this moment, long after you have faded from its memory." And he sincerely believes that he'll be able to contain Ganondorf for all time—because he was able to ascertain that Zelda is from the future, after examining her Stone (his Stone, as it turns out) and piecing together her strange accent and unusual notions, even though she has the pointed ears of a Hylian. He doesn't understand the power, but he does take it as proof positive that his victory is guaranteed and Hyrule exists well into the future... without ever learning the whole truth of it. Rauru is directly responsible for the cycle of Calamity Ganon, as Ganondorf's resent and hatred transformed the Gloom into Malice.
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Rauru's pride is an actual flaw, one that is fully explored in the modern day. Just like Ganondorf says, thousands of years passed in the blink of an eye; Rauru hasn't had any time to process his rage. He only saves Link to make him a vehicle for his revenge; sticking around past the tutorial as Link's spectral companion, constantly pushing him to ignore all distractions to destroy Ganondorf ASAP, yet unable to control him directly. In staying with Link, Rauru learns of his legacy; that he created a lasting kingdom, but harmed future generations by inadvertently creating Calamity Ganon—Ganondorf's disembodied anguish and hate, nursed over thousands of years. His selfish decisions created more harm than Ganondorf could have in a single lifetime. Just as the Zonai destroyed the world once before, Rauru managed to destroy it again and again. Hyrule no longer even exists as a kingdom, destroyed by Calamity Ganon 100 years prior. Yet Link continues to fight—not for himself, but to protect and help those he cares about as well as perfect strangers. Rauru gives a touch of the divine to Link, and in return Link reintroduces Rauru to humanity.
In contrast: Ganondorf broods in the Depths, alone. Although he still has a corporeal form, he's just as much of a ghost as Rauru is. He's more isolated than ever, having awakened to a strange world where nothing is as he remembers it. The geography is different, the flora and fauna is different, the people are different. Especially the Gerudo. They don't remember him as ever having been a person at all, believing the monster of their legends merely adopted the form of a Gerudo. But that doesn't sting as much as how tame they've become in his absence. These Gerudo have no fangs; they're fully in bed with Hyrule in every sense of the word, and it disgusts him. Nothing in this world is right. Everyone has forgotten their pride and their history; no one remembers a time when Hyrule wasn't be-all and end-all. Unable to accept this future, he terraforms Hyrule in the image of what it used to be, so it might become a crucible once more. The strong will adapt and survive, while the weak rightfully perish. He will create a world that rewards might and daring above all else.
Ganondorf is none too pleased to learn Link is running around with the arm of the man who sealed him for millennia, and assumes that he has become Rauru's puppet (even more hand symbolism)... but that's a key difference between Ganondorf and Rauru. Link essentially drags Rauru through character development, rekindling a sense of humanity within him. Ganondorf has no one to break him out of his rut. His only company down in the Depths are monsters and the Yiga Clan, who revere him as the source of Calamity Ganon—for his power and opposition of Hyrulian supremacy—but do not see him as person, a king in need of counsel. Ganondorf is more alone than ever, but he refuses to address this. To despair is to admit that the world has power over you, and he is the single strongest being in the world. Gods do not weep. And in that final confrontation, Rauru addresses Ganondorf: They're both ghosts of the past, stubbornly trying to shape the future to their liking; but the present belongs to the living. They both need to let go. But Ganondorf's pride will never allow that. To admit defeat is to admit someone has power over him, and he cannot allow it. It becomes clear to him that the only option left to him is to not play at all.
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He swallows his Stone and becomes a dragon, but this doesn't lead to another boss fight (to compensate, the third phase would be a more classical Ganon fight; a friend suggested the name of "Scourge of Hyrule—Apocalypse Ganon"). Instead, in line with what was established earlier—that to become a dragon is to lose yourself to the process—Ganondorf ascends to the sky... and bears no more malice toward Link or Hyrule. He becomes the ultimate in power—immortal and at last truly divine—at the cost of his ego. He's still dangerous since he radiates Gloom, but he doesn't attack, just like the other dragons: an idiot god. He returns to the Depths out of instinctual comfort, but will occasionally surface and usher in a Blood Moon. And like the other dragons, you can harvest rare materials from him to make the best Gloom weapons or whatever. + Leaving Ganondorf in this state leaves a door open for fanatics to try and restore him in a sequel.
So, that's all I got
There's a lot of things I didn't address. Like whether the line of succession was broken with Sonia's death (so is Zelda descended from a relative of hers?), what sort of characters the Sages should be, or what Zelda does after Ganondorf is sealed away by Rauru (I'm personally not comfortable with her waltzing up to the Sages and in a stable time loop binding all the races to Hyrule), how weird the Draconification plot point is (and how Zelda is restored to her human form by Good Ending ghost magic), how Zelda is restored in this version (sequel hook same with Ganon?), how disconnected I feel Link is to the Ancient Past storyline as a whole, whether my version of Ganondorf actually ever learned about him, I didn't really dive into the aforementioned imperialist message in TOTK (others have already done so better than I), etc. Thing is, I'm not a professional writer. I do it for the love of it, and that's what this is. A messy labor of misplaced love for a franchise I've never played, all because I was upset they didn't treat my blorbo the way I like. You know how it goes. My brain didn't know when to let go, but at least now it's out there and not rattling around solely in my noggin, making an awful racket. Maybe now I can work on other things. If you've made it this far, cheers.
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trans-femme-fag-dyke · 1 month ago
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T4T sEggs Cracking
Sex changes when you transition as a t-girl. New realities come into focus. New turn-ons emerge. A world of novel psychological and physiological experiences are added to the mix, or replace it entirely. Hormones and their impact terraform the ecology into a mycelial divine feminine, replete with new pleasure pathways. In short, it is wild and beautiful, feral and oozing with potential.
What I wasn’t prepared for, though, was how transfiguring the experience of T4T sex would be. Not by a mile.
Degrading Glorification
(What follows is a dual narrative, embellished and made whole by my lover’s own description of our tryst, which may I tell you is really fucking hot. Anyone who finds discovery and meaning in the process of writing has my attention and, most likely, my lust).
Just another day on Grindr receiving unsolicited dick pic after dick pic from people who ignore my profile’s clear insistence on T4T only.
While I don’t avail myself of these opportunities, there is something to be said for the euphoria that comes from being seen by cishets as a girl. Even seeing me as an attractive t-girl, if they’re purely fetishizing that tribal identifier, doesn’t hurt. Having spent too many years in the closet as a boy-modular gay, I am immune to the aggression of those advances and treat it more like a research project, tagging each new appendage into its relevant mental taxonomy: thick, thin, black, white, clean, cum-covered, veiny, etc. Back in the day, these advances were perfectly acceptable — direct, to the point, like the hawking of wares in a saturated meat market. I was less interested in what they were attached to as I was in their function. Emotion and personality were cast aside.
As a t-girl, though, there is a crossing of the privilege divide into an East Berlin of fear and insecurity. Too often, and too unpublicized, are the examples of anti-trans violence that it’s simply not the same fuck economy that it used to be. And anyway, my orientation has changed.
Orientation shift in transition is a topic that could command an entire thesis, so I won’t go into it here. Suffice it to say that almost overnight, as the estrogen moved through my body, I lost my interest in gay or straight men. Perhaps because being with a gay guy, although still on the table before secondary sex characteristics set in and I could stealthily navigate those penetrations, would send a dysphoric signal deep into my programming.
I find myself attracted to trans energy mostly.
Grindr is a numbers game in Los Angeles. There’s so much flakiness you become accustomed to being ignored or conversations end abruptly. Not to mention that hooking up here is so governed by travel times which fluctuate wildly throughout the days asymmetrical commuting times, that the whole affair can be a non-started at the outset.
But she responded. Glorious brunette, with long wavy hair, small pursed lips and an aloofness that immediately activated my pathological desire of the emotionally unavailable. What can I say, my mother fucked me up.
She — let’s call her Adeline — lived about 10 minutes away, so in an abundance of well-heeled politeness cut with impatient lust, I went to pick her up.
Cue the usual slightly coy banter as we both worked each other out during the ride. The dissipation of fear which comes with these Grindr “dates” for traps, which always carry a soupçon of terror to them and see us scrambling to etch a last will and testament into our iPhone notes app and share location with friends as it plays out.
I emerged from the bathroom topless.
Oh fuck, she thought, nipple piercings. The most physical symbol of deviance there is.
We started making out on the sofa and immediately some force took a hold of me. I felt like our bodies were fusing inside a blacksmith’s forge. We were glitching like a hacked mainframe, opening up its secrets to Snowden’s deft digital lock-picking. We were like people who hadn’t eaten in days set loose on a Vegas buffet.
I ran my hands over her back and through her hair, interlocking my teeth around her neck and ears. Almost epileptic in spasms of uncontrollable, uncensored I searched for my frontal cortex and managed to articulate that we should move to the bedroom.
My friend S had told me to expect fireworks in my first T4T experience. Their look of both shock and empathetic excitement registered on their FaceTime framed face.
They hinted at the dynamic’s incendiary force with an elliptical smile, leaving me hanging like a teaser trailer.
“I can’t explain it, but there’s just something to that energy, that vibe. I’m so excited for you. Like fucking excited!”
And Jesus fucking christ, they were right. I can see why they held off on the detail. Language fails.
We made our way to the bedroom where I revealed my kink drawer. There’s a cornucopia of debauchery in this unassuming pine wood piece of furniture: masks, paddles, leashes, collars, nipple clamps and floggers.
We negotiated our limits, settling on consensual non-consent. In short, anything goes.
We couldn’t have been more perfectly matched. When she initially shared photos with me on the app she gave a trigger warning around the bruises I’d see. It just so happened that impact play and relishing in the blues, browns, yellows and purples of corporeal graffiti aftermath was something we shared.
“I don’t care if you draw blood,” I assured her.
“Well ok then, you pathetic little slut,” she hissed, “lay the fuck down.”
I hadn’t fully anticipated how rapidly she would turn on the sadistic domme energy and I didn’t question it. I couldn’t.
Mmmmmmmmm, mama’s hungry, I thought as my crotch began to throb.
I don’t need to pull my punches, she thought, I can really indulge this deeper cruelty in me.
“Yes, mistress!” I responded, getting into role as the slut spit dump I’d soon become.
I lay down.
“Open wide, slut,” she ordered as she spat on my face, all the while positioning her mouth over mine and dribbling long translucent threads of drool onto my tongue and down my throat. She lunged for my neck with lupine grace and hunger, digging her teeth in and unleashing eddies of dopamine and oxytocin. I could feel the fledgling bruises on my neck and knew they’d be difficult to hide but at this point she could have pushed a blade into my lungs and I’d have kissed her while the blood bubbled out of my mouth.
These were feelings I had never felt before.
It was like all my shame, low self-esteem, trauma, alienation, anxiety and isolation channeled a lightning strike turning sand into clear shards of luminescent glass.
It felt both individual and collective, all ruptures and salvation of minority stressed gender fuckery, raining down and being soaked up. An effervescent tribal alchemy of ecstatic release.
The power of consensual degradation cannot be underestimated. I took years of being trodden down by things beyond my control. The abuse of my mother, the deprivation of affection, the laundering of all currencies of love through a front of cold calculation. All of this turned to steam through the act of my submitting to it with someone who also made me vibrate with light. All of those times when I had no fucking say in what happened to me, as humanity depriving as it was and violently unfair, I now took back. I resignified it, reclaimed it, decolonized and liberated it.
She attached the leash to my collar and yanked me onto the floor.
“If you’re a good girl, you’ll get a treat.” She said sternly, with the consummate control of a well-etched domme.
Up until now, she’d only really experimented with this role but now, she leapt up into the saddle ready for battle. From where I crouched, lapping up her girl dick with such an eagerness to please, it felt like she’d been doing this all her life.
In the dawn of her 20s, this girl came with a level of sexual confidence and experience that can only be found in trans circles. It’s like our bodies are always searching for each other with odyssean ardor. Simultaneous electrons suspended in tandem states.
I clambered back onto the bed like a dog and she straddled me, our girl dicks entwined in her hand with a vibrator in between. Edging, foreplay, the beautiful mirage of the female orgasm which rises and falls, ebbs and flows, coming into focus then going blurry as the mind and the body speaks in foreign tongues.
It was the kind of sex you never want to end. Constant punishment, submission, bratty deliberate misbehavior, retaliation, good behavior and treats.
“You told me you were going to cum you fucking whore. Well, are you?!” she cursed.
“Fuck my pussy, mistress. I need something in me so I can cum for you.”
One, two, then three fingers entered me as she celebrated my gaping hole.
“I love how loose you are.”
Ugh, I felt so seen. I’ve been trying to make my ass loose for years. It’s been one of my sexual north stars. I want to be able to get entire cities inside me. Until my neo-puzzy arrives, my ass has been my pussy substitute and I’ve wanted her to stretch until my bud becomes labia and turns from circle into that canal like corridor of floral ingress.
It didn’t take long, with my ass full of her hand, and I reached that liquidless trap climax and lay there panting, dripping in spit, sweat, and a sense of sexed gender euphoria I had waited 39 years to feel.
Who knew that in order to feel my most beautiful, it would take this level of degradation.
We languished, dripping in sweat and overtaken by an exhaustion which was held in abeyance by the relentless motor of sex.
“Well, I don’t know about you, but I can’t wait to do that again,” I said, with the last remaining energy and breath left in me.
“We might not be able to. I’m probably moving to Berlin in a few weeks,” she responded with a signature level of matter-of-factness and regret.
Afterword
This is a post from Threads that resonated with me.
@aspirationaltea I think this post is me realizing T4T lesbian is the full explanation of my sexuality at least?
That’s how I walked away from the experience with Adeline. Literally and figuratively changed forever. In one fell swoop a single lover had the power to make me feel seen for the first time in my life.
Now of course any first time has the potential to carry the hyperbole of its impact. But the water that slacks the thirst of the desert stranded is the exact same water we all drink. The difference, however, is life saving.
I would usually chalk up an experience without more penetration as fun but not fulfilling. In this scene I had a few fingers inside me for a few minutes. And yet I lost all sense of time and place, sinking into the experience like feet in clittoral sand.
It was pure T4T lesbian sex, as much connection, edging and build as it was a wham bam teleology. The purpose was communion and connection.
T4T sex transfigures and transubstantiates the entire experience into a physical act. Inside every bite, kiss, spit, yank, finger and curse, was a microcosm of the entire experience of trans identity. Eucharist anointed trap fantasy.
Our shared struggles, estrogen shortages, dirty glances turned our way, rejections. Our alignments, the joyful tears t-girls shed over the smallest things as their emotional synapses reinitiate, our first sports bra. Everything is there, unspoken but enacted ritualistically like the world is burning all around us and we carry on regardless. Which is, alas, what it feels like a lot of the time.
At the core of the experience was the abiding sense of safety which comes from being intimate with someone who knows how important it is to cultivate that in as many spaces, few though they may be, as possible.
In addition, the dimension of kink/BDSM brings its own magnetic locus of individuation and resignification. We find submission, abjectification, degradation, and pain paired up with consent, control, compassion, negotiation, communication, and transcendence. We recontextualize experiences which in every other life domain are precursors or consequences of socially aberrant behavior or undesirable hierarchical role playing.
Whether the sub is in control or the dom is, just as with tops and bottoms, is a question for the ages. The person under the thumb, in so allowing it, arguably possesses some power over the person they artificially and consensually elevate to that position. When you have nothing to lose because you have relinquished it, you can only be net positive existentially.
The point is the horizontal socialism of the trans lesbian experience. No one person controls. All are equal and the roleplay is merely an enactment of the end of dominion by external forces.
For what baits the enemy like getting back on your feet or smiling in their face? As blood streams out of your nostrils and you turn to face your captor ready for another beating, you demonstrate an unwavering faith in the ultimate form of the Golden Rule: if your enemy strikes you, turn the other cheek and ask, “Have I been a good girl, Mistress?”
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fanbun · 5 months ago
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This quote from Variety's new Dan Harmon interview is concerning to me as a Rick and Morty fan… but it also explains a lot of the problems I have with the show’s writing...
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“I think a reset is a good way of looking at it. We had so much behind the scenes drama that I think we didn't need a lot of irony and challenge on the screen narratively. I think the experiment became, can we accomplish the show moving forward? Can the fans not lose their favorite show, not be distracted by any of the turbulence? There was also another important reason to reset, which is we're anticipating doing a lot more of these. This was always designed to be a show that could last thousands of episodes. And you can't last thousands of episodes if you're simply going to tell a serialized story about how your protagonist stops being the protagonist. I've always been obsessively focused on maintaining modularity, so that the more popular your show gets, the more accessible it is to a hopefully increasing freeway of traffic.” (source)
I really don’t like this business-minded approach that sacrifices story in exchange for an endless stream of content.
You could argue the show was always supposed to last forever, but the problem is that the writers set up major overarching storylines and focused their attention on Rick’s development as a character. Things in the show are changing and therefore a reset comes across as a forced decision to keep the show from coming to an end.
It seemed like in season 6 the younger writers in the room were allowed to experiment with larger narratives, but from this quote I think it’s clear that Harmon’s stubbornness really prevents Rick and Morty from evolving naturally and reaching its full potential.
What I find most concerning though is that he admits that they are playing it safe with the narrative because of all their behind the scenes drama. That sounds like the final nail in the coffin to me. Why expect anything truly interesting to come out of these characters when the goal is to be unchanging and marketable? Why hope for writing that is reflective of real life when the people working on it are trying to hide the chaos that spawned it?
Unlike Solar Opposites, the Rick and Morty showrunners said they wouldn’t even be referencing the behind the scenes drama for jokes. And it’s not like Rick and Morty hasn’t done those sort of meta references before either. They did it in season 3, a time where the writing felt like it had way more effort put into it.
So not only is the writing itself disjointed and detached from reality but the jokes also tend to feel forced and generic when there are topics that are off-limits to them. And yeah, this kind of downfall is par for the course when a cartoon has been running for a long time. But Rick and Morty didn’t need to become that kind of cartoon. It didn’t need to be a Simpsons or a SpongeBob.
Honestly this is why I vastly prefer what I have read fans come up with for the show. The creatively engaged fans like to dig deep and talk seriously about character development, make theories about the show's world-building, and create art from a place of emotion. There's something really engaging there that the show occasionally touches on, but whatever hopes we have as those type of fans are sure to be dashed. At the end of the day, the showrunners would rather make some casual viewers chuckle with a half-assed pun or movie reference than risk the death of their cash cow.
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howtofightwrite · 2 years ago
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Do heist stories still work in the modern world, especially the developed world? More and more wealth these days seems to be intangible and electronic, and more and more of the physical stuff that's still valuable is marked and traceable so that even if you take, it's hard to spend or unload it anywhere. What are macguffins that a thief in today's world could still physically steal today and realistically hope to profit from (without the profiting getting him caught)?
Heists still happen in the modern world. Hell, the entire NFT “economy” crashed last year as a result of a multiple heists. The Axie Infinity hack last year saw over $600 million worth of crypto tokens stolen. There have been many, many, famous heists, and there is no sign of them slowing down anytime soon.
So, in the vague sense of, “is it realistic?” It happens today, in the real world.
What gets stolen? Anything of sufficient value is a potential target. Art is one of the classic examples, and it remains a tempting target. Any liquid asset is tempting, and no matter how good the tracking is, chances are, someone will find a way to defeat it. In theory, crypto tokens are impossible to scrub, as the entire history of that token will be publicly logged on the block chain... so, thieves were using places like Tornado Cash to launder their cryptocurrency. (Incidentally, the US Treasury has sanctioned Tornado Cash, as of August last year.)
How realistic is it to get away with a heist? There are a lot of unsolved heists. Both, of physical items, and also with a lot of crypto thefts in the last few years. Some of the latter are believed to have been the product of state actors (read: Hacker groups believed to be working for authoritarian states with few extradition treaties.)
Art theft is alive and well. Now, I'm not an expert on laundering stolen paintings, however, from the ones that have been found, a lot find their way into private collections. Art collectors, and brokers who aren't particularly bothered with the legality of a given piece will move stolen art. It's not going to command the prices it would on the open market. (If someone estimates a stolen painting as worth four million dollars, expect that the thieves will get considerably less than that when they fence it, and while the fence will make enough to justify their risk, they're probably not going to be raking in millions either. Once it's made its way to a new owner, it will likely go up on a wall in a private gallery, or get carefully stored in a vault, and never seen again by the outside world for decades (or longer.)
Of course art theft can also be sculptures, books, or really anything else.
When it comes to other things, any liquid asset is a potential target for a heist. Cash, precious metals, and gem stones, are probably the most obvious examples, though, certainly not the only options.
The heist is, generally, a fairly consistent (if modular) structure.
It starts with identifying a vulnerable asset. The reason for the vulnerability may be important for the story, but not for the genre itself. This may be as simple as, “the asset exists,” and the PoV character learns of it, or it could be a situation where an exploitable flaw in the electronic tracking for the item is identified.
Once that's happened, then the ringleader starts assembling a team of specialists (and, amusingly, it is almost always specialists), to fill necessary roles in the heist. Usually this is a mix of technical specialists, social specialists, and at least some muscle.
So, assembling the team is something very specific to the formula, and not reflected in reality. A lot of real world heists simply need bodies, and prefer to have as few people as possible involved. The reasons are twofold. First, the less people involved, the less ways the resulting cash has to be split. Second, the fewer people involved, the fewer people that can lose their nerve and screw up, or rat their partners out to the police.
Once the team has assembled and they have a plan (this is usually hammered out along with the recruitment phase of the story, though that doesn't make a lot of sense when you step back and think about it), then they identify the preceding steps that need to be completed before executing the heist. This involves prepwork, sometimes smaller thefts to obtain the resources they need, and other necessary activities. (Again, this is more of a formula consideration, than a strictly realistic one. Especially the perpetration of earlier crimes. Those crimes can easily result in errors that would lead law enforcement to identify the heist before it occurred, and also help with identifying the thieves. To be fair, this is sometimes handled intelligently while staying within the formula to build tension. As the police close in on the team before they've even gotten started.)
After this, the team goes to execute the heist. Expect several things to fail simultaneously, with members of the team scrambling to salvage the heist. So, I don't want to harp on this too much, but this is another one of those places where the formula structure is extremely unrealistic. When looking at real heists, these kinds of fumbles will usually either botch the heist on the spot or provide the police with the threads they need to find the perpetrators. From a narrative perspective, it makes sense, it help build tension moving into the climax. So, while it's not realistic, that's not the point.
Once the team has the item, then they need to extract with it. Sometimes you'll see this skimmed over, but, getting the thing you're stealing away from the people trying to arrest the thieves is a somewhat important consideration. Generally speaking, yeah, a loud extraction with gunfights and car chases is going to end with the police response scaling to the point where escape is impossible. Also, generally speaking, most writers have a difficult time keeping stealth sequences tense, especially when their instinct is to transition into action.
Once they're out, lot heist stories end. The thieves, “won,” and the climax has played out. From a writing perspective, this makes sense. They won, and everything from here is going to be downhill. The team will break up. The actual process of fencing the stolen goods are going to be fairly dry, and, alternately, the process of laundering any cash they may have stolen isn't going to be that interesting either. There might be some lingering character threads to resolve, but the story is over, at least until you start another.
The main purpose for dragging a story beyond the heist is if you're setting up a tragedy. Probably with the police hunting them down for whatever errors they made along the way. I know I've cited it before, but Michael Mann's Heat (1995) is an excellent example of how the heist structure can be turned into a tragedy. (It's also a rare case that reworks a lot of the formula into something more realistic.)
On the whole, I'd say the heist genre is as relevant today as it's ever been. The specific stumbling blocks your characters will encounter are different. That always changes, and your ability to tune your story to your setting is always important. From a strictly mechanical perspective, there's no difference from your character accidentally leaving his driver's license behind at the scene of the heist, and failing to identify a tracker concealed in the stolen object. Both of them create a direct line from the crime back to that character. In a very real sense, a lot of the particulars for how this plays out is simply flavor. If you want your heist to be a techno-thriller, then you can absolutely do that, though you will probably have to spend quite a bit of time studying modern security methods and technology, but you can do that.
-Starke
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faintinggoatsyndrome · 1 month ago
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Hi! 💗 here’s a tracker of how requesting a wheelchair from my 🇧🇪 goverment is going!! Will try to update lol.
For refrence: for diagnosis FND (non-epileptic seizures) so I can save energy and not have seizures consistently outside the house.
• Situations i use it:
- classes (1 day a week)
- long trips (bigger stores, shopping days, flea markets, conventions, theme parks, etc)
- to move me to a safe place during seizure
• The process so far:
1. Have GP fill in wheelchair perscription
— get rejected because though he agrees I should use one, I shouldn’t have one for free bcs I only use it for a % of time.
2. Ask Neurologist to fill in wheelchair perscripton
— (respectfully) fight w/ her for 30 minutes because I shouldn’t ‘give up’ mobility, and try treatment (in form of therapy; after 4 psych wards and currently consistent visits to psychologist & psychiatrist)
3. get wheelchair perscription from neurologist!!!!!! 🎉
4. Go to bandagist (mobility aid specialist) and go to wheelchair manufacturer to put in order
5. Get reeeeeejected! By the goverment!
— score of document was too low because it was filled in incorrectly
?. Give up for like a year and start using a secondhand wheelchair, notice how much freedom you have.
6. Email neurologist to refill in the document, adding the explanation of how to fill in the scores.
— (scores based on how you are during/post seizure, not just on a random tuesday)
7. Give document to a new bandagist
8. Bandagist asks for revision.
— though it was filled in, not every box was also crossed in lol
9. Ask for revision from Neurologist
10. Bandagist that document was filled in on the 2023 edition instead of 2024
— which!! You can only download the 2023 edition from the ✨official goverment website!!✨ it was never updated!!
11. Push back and ask them to take it up with the friggin goverment BRO
12. Say I’ll hear about making an appointment, but don’t hear anything.
13. Get called one morning asking if they can visit me in my house in an hOuR
14. Have consultation! Find out I need 1 more revision to the document to qualify for a possible power supply in the future.
— Find out I qualify for a ‘basic wheelchair’ that cannot be requested changes on, have to get revision to qualify and buy ‘modular wheelchair’ (means can have changes, but different from active wheelchair) only get 980 in goverment assistance for it (will have to pay 2200 euro extra) and then apply for power supply and hope I’ll get accepted after doctors consultation at a ‘specialized wheelchair team’.
15. Decide to go back to GP because asking Neurologist for a 4th time seems insane for that revision.
16. Get revision from GP! 🎉🎉
17. Find out I can’t just pay extra on top of goverment funding to afterwards request power supply!
18. Bandagist offers to change tactics and go all in; try to request a full active wheelchair (100% paid back; 100% harder to get)
19. Make appointment with ‘specialized wheelchair team’ (doctors I do not know) hoping a visit to them will get me the correct referral for this kind of wheelchair.
That’s where I am now; appointment is next week. I am terrified. We’ll see what happens! 💗
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boreal-sea · 1 year ago
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You know what?
I just figured something out and I'm sure other people figured it out a long time before me but I have a lot to say so here we go.
Set-up:
Idea 1: So awhile back there was an absolutely fantastic post on here about how Christianity attempts to market itself as "modular" - that you can totally keep being whatever culture you are, but just swap out your current religion for Christianity and go! The post was about how this is complete nonsense, because in most cultures, religion is part of the culture, and the two are not separate concepts from each other.
Idea 2: I have repeatedly said that I find the concept of gender abolition (particularly how radfems discuss it) to be unpalatable, and one of the main reasons is that I look around the world and see how beautiful gender expression and gender performance can be, and I find the idea of eradicating all of that to be quite dystopian. I use the term gender liberation, not abolition.
Synthesis:
Gender identity and gender expression are not modular, and in fact are integral parts of culture, and can't be separated from culture. Your gender identity is part of your cultural identity.
The way I am nonbinary and butch and transmasc and becoming Jewish is not the same way a Burmese person (for a random example) would be nonbinary and butch and transmasc. They may not use the same words! They may conceive of their gender identity in a completely different way from me and how they move through the world is going to be totally different. The ways they express genderqueerness is going to be totally different from how I do it.
And that's beautiful.
And I think this is how I come full circle in my ability to articulate my disgust with radfems who want to not only eradicate gender, but who want to eradicate entire cultures and religions in their twisted vision of "female liberation". Not only are they pro-cultural genocide, they're pro-erasure of identity.
I think about cultural diversity, the beauty and freedom of personal expression, the joy of presenting in a way that not only connects you to your gender identity, but to your people and your community. Feeling at home in your body and your community in a way that brings you pride, gender expression as a form of cultural celebration...
And radfems want to kill that.
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munchin-cheese · 1 month ago
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My Current 1.6 Mod list: Visuals (2/3)
🌼Basic Mods
Those are my general visual mods, they change mostly the environment ☆ミ(o*・ω・)ノ
Vibrant Pastoral Recolor (with the temporary fix) | Better Water 2 | Simple Foliage (temporary fix version)| Simple Resources | DynamicReflections
🪶UI Mods
Make slight changes to the UI |・ω・)
Miyazaki Inventory Background | Vanilla Tweaks - Interface | Vanilla Accent Interface
🪵Craftables Mods
I have a lot of these if I don't list one you're always free to ask on my posts (But I might not find them myself though) ( ˘▽˘)っ♨
Content Patcher : Creamy Beige Telephone | Gwen's Paths | Modern Farm Computer | Primitive Artisan Equipment | Terracotta Garden Pots | Catcrows
Alternative Texture : Chest Deco | Dustbeauty's Seasonal Path and Flooring | Desvudiary's Chocolate Brown Craftables | Elegant Craftables | Gwen's Craftables for Vibrant Pastoral | Gwen's Paths | H&W Fairy Garden Craftables Retextures | H&W Storage Pack | H&W Farmers Market Craftables Pack | Min's Retro Sewing Machine | Nano's Garden Style Craftables | Out and about Storage | Telephone Recolor | Garden Pots to Modular Garden Planters | Catcrows
🌱Item Sprites Mods
This changes the item sprites I have mostly the ones from DSHi but if I don't like the colors I toggle the Vanilla Tweaks option on. Don't use them both if you have them both on only the DSHi one will show up. I suggest to pick and choose the ones you like with the config toggles
(∩` ロ ´)⊃━☆*:・゚
DSHi : Artifacts | Fish | Food | Minerals | Shipping Items
Vanilla Tweaks : Aquarium | Caves | Farming | Producer | Warrior
Others : Kedi's Movie Concessions | Letteas Desert Festival Dishes Retexture | Nostalgic Animal Crackers
🏠Farm elements Mods
Those change the interior and exterior of your farm buildings. I use Content patcher for most of them but a few use alternative texture
ᕕ( ᐛ )ᕗ
Interior : Aimon's Fancy Shed | Aimon's Tidy Cozy Ginger Island Farmhouse | Coop and Barn Facelift | Plain Slime Hutch | Prophet's Kitchen | Spouse Room Free Decoration | Aimon's Tidy Cozy Farmhouse | Aimon's Fancy Greenhouse
Exterior : Eorrl's Seasonal Haybale Silo replacements | Haneul's Farm Buildings | Custom Water bowl from Seasonal Pet houses | Elle's Seasonal Buildings | V1.4 Misc Recolour Pack | Molamole's Mailbox
🏫Town elements Mods
Just some town retexture to make it more to my likings ψ( ` ∇ ´ )ψ
Bathhouse Hot Spring | Elle's Town Buildings | Less Ugly Town Interiors | Seasonal Cozy Bus | Seasonal Outfits Silghty Cuter Aesthetic | Elliott Portraits for Seasonal Outfits | Seasonal Special Order Board
🐮Animal Mods
To have more variety with my lil babies (ง ื▿ ื)ว
Content Patcher : Elle's Cuter Horses | Farm Animal Facelift | Farm Animal Facelift Shop Icons | Pet Facelift
Alternative Texture : Farm Animal Facelift | Ragdollnoelle's K's Barn Animals
Phew this one was a big one. If you have any question about my settings I'm ready to answer _:(´ཀ`」 ∠):_ (Part 1 here) (Part 3 here)
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soren-the-scythe-lesbian · 2 months ago
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Infested Pets and You: A Relatively Streamlined Guide to Genetically Engineered Warframe Pets
Have you ever wanted a Warframe pet that has more damage resistances than your frames get? Do you want resistances that look like this?:
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Recently I've been getting into breeding companions in Warframe just to see what I could do with the system. I've decided to impart my knowledge in a more streamlined form here on my blog with a few disclaimers.
I am not the foremost expert on this subject. My sources are from my own experience and the following google doc: https://docs.google.com/document/d/1sJ_CSdSEa520B6kfokU4FN7WUuD356a6e6YbPPseeGs/edit?usp=sharing This post is supposed to be a streamlined how to and why that I thought would be fun to make.
I will also be detailing a glitch that is TIME SENSITIVE that is not mentioned in the google doc. By time sensitive I mean DE knows about it and is going to patch it out in the Koumei and the Five Fates update. It is currently, however, still in the game at time of writing. Once that update drops, you won't be able to do the glitch anymore, but any pets you made with it are unaffected visually.
Now let's get to the fun stuff~
Big ass post btw be warned
Part 1: how to acquire a Deimos Pet
There are two flavors of deimos pets with three variations each: the Predasite (infested kubrow) and the Vulpaphyla (infested kavat). They can both be obtained by doing conservation on the Cambion Drift and acquiring their modular pieces from Son in the Necralisk.
These modular pieces are the Antigens (which give mod polarities) and Mutagens (which give damage resistances to one element and one of I/P/S). There are four of each for each of the pets so that means a total of 16 modular pieces that Son sells blueprints of.
If you don't like ranking up Entrati standing or doing Cambion open world missions, I highly recommend you buckle up because you need rank 4 in order to get all of the modular pieces (and yes, you need all of them)
Once you have tranquilized a roaming animal of your choice on the Drift, it will be stored by Son for you to build much like any other modular craftable item. You need only apply the two built modular parts to receive your first creature.
It will still need to be guilded first before any breeding can be done, as imprints cannot be made of un-guilded creatures
Part 2: Precision Genetic Engineering
Much like kavats and kubrows, these creatures can be bred in the incubation segment in your orbiter. In order to do so, you need an incubator power core (the BP of which can be bought from the market), two genetic imprints of the same kind of pet (Predasites/Vulpas), and either a kubrow egg or 10 kavat genetic codes depending on which one you want to breed.
So once you have four Vulpas/Predasites, one with each combination of antigen and mutagen (not joking), you can start by making genetic code imprints of each of them. The templates can be made via a blueprint bought on the market. Once you have an imprint of two of your creatures, you can put them in the imprint section of the incubator to begin the breeding process.
After the breeding is done, you will notice that the creature will have both mutagens and antigens of both parents. These pass down 100% all the time. The creature subspecies, tail, and extra trait given by the antigens are all 50/50 on which part gets passed on (the subspecies matters for gameplay, but the rest are only cosmetic).
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This creature with two of each modular part is called a 2x2.
Once you have two separate 2x2s, you should breed those into a 4x4.
Now let's do some math:
Each creature you make can create three templates, so after the 4x4 is created, you would have two imprints of your 1x1s available (so 8), two of your 2x2s (so 4) and three of your 4x4. The total amount of 4x4 imprints you would have by exhausting all of these imprints is a whopping 27!!
This means that as long as you keep one 4x4 imprint for yourself (or a few if you have some that have more desireable traits) you can keep selling the imprints for a massive plat profit (200p per imprint). This is because of the massively low supply of people making these imprints and that you would only need one 4x4 imprint and one other random creature imprint to keep making 4x4s.
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Congrats! You now have a pet that takes half damage from basically everything. And this is where the pre-update part of the guide ends, because this next part is what DE does not want you to know.
Part 3: Frankenstein's Monster
It is possible to breed together kavats and kubrows by using a controller and hitting menu buttons simultaneously. Now normally, this glitch only really results in visual bugs, like this fittingly named helminth charger:
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This creature was created from a Vasca kavat imprint and a helminth imprint. Yes, it looks hideos and terrifying, but sadly there is no tactical advantage to sticking your leggy out above your back.
The same can not be said for the deimos pets, as there is ABSOLUTELY a tactical advantage.
Step 1: acquire a 4x4 of both types of pets (or drag a friend along this ride so you can trade imprints)
Step 2: have one kubrow egg, 10 kavat codes, and one incubator core. Essentially, have the materials that allow you to do EITHER a kavat or a kubrow breeding.
Step 3: grab a controller. any controller will do, as I used a fighting game controller and it works wonders.
Step 4: use the controller to hover over the select imprint slot in either kavat or kubrow breeding. Press A and SIMULTANEOUSLY the bumper/trigger that will make the menu shift to the other pet breeding menu. You will be sent to the imprint select menu and then spat out to the other menu once selected. Start the process in that menu and you will notice that the previously selected imprint is in one of the slots. Simply place in the second imprint as normal and begin the process.
Now there are a few caveats (or kaveats in this case). Depending on which menu you finalize the breeding in, it will have slightly different results. It will be a 50/50 over whether it's a vulpa or a predasite, and regarding the tail and other such features, but if finalized in the kubrow menu, it will have a variable in SIZE. The kavat menu will always have it as the largest size, however. That means you can breed in the Kubrow menu and get reeeeeeeeeeeally tiny vulpaphylas.
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Look at this lil' guy.
Now this can be applied to any crossbreedin of kavats and kubrows, although the deimos pets are mutually exclusive and can only be bred with other deimos pets. The FUN part is what this does with the modular parts.
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EVERY. SINGLE. PART.
Gets passed down and inherited.
Now what are the gameplay benefits to this?
Simple: a CRAP TON of resistances and free polarities!
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This is what the mod screen for my 8x8 Medjay Predasite looked like after I gave it the free polarity from guilding. It now has NINE TOTAL POLARITIES without using a single Forma. Two of each of the main three polarities and two precept polarities.
And for the resistances, well:
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You can't really argue with these numbers. Unfortunately these numbers will be getting fixed with the next update. HOWEVER, the polarities given are still fair game, as well as any unique looking pets you happen to make. So get out there and make some monsters :3
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foone · 2 years ago
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ok please tell us about the tandy-memorex vis :D
OKAY the Tandy Memorex Video Information System is a hilarious console that Tandy/Radio Shack came up with in 1992.
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It's called the Tandy-Memorex VIS partially to distance itself from Tandy, but Memorex was owned by Tandy at the time, and this is entirely their fault. Back in 1992, the CD-ROM was the NEW HOT THING and everyone wanted to get in on that. Arguably every console that tried failed to some degree or another, until the Sony Playstation in 1994. But the VIS failed spectacularly hard, selling something like 11,000 units, and Radio Shack was nearly giving them away towards the short lifespan of the console (1992-1994).
It got about 20 games, and another 24 releases that could charitably be called "multimedia products". Things like encyclopedias, photo albums on assorted issues, and spoken-illustrated-book things with minimal animation. Of those 20 games, many of them were edutainment games, things like word puzzles, math games, drawing tools along the lines of kid-pix (on a console with no way to save pictures or print them out, so... yeah).
On top of this, it cost 699$. IN NINETEEN NINETY FUCKING TWO. Plug that into an inflation calculator and it comes out at about one and a half thousand dollars, for a console with barely any games and the ones that it did come with are designed for the little kiddies. This thing never had a market.
But here's the thing that makes it so memorable to me: While the games available for it were not interesting, and it's just another example of a failed CD-ROM console alongside the endless failed or barely-survived ones that littered the early-90s... (Every played a CD-i, 3DO, NeoGeo CD, PC-FX, FX Towns Marty, LaserActive, Commodore CD-TV or Amiga CD32? How about one of the add-ons, the Sega CD, TurboGrafx-CD, or Atari Jaguar CD? Hell, this is what the Nintendo Playstation was supposed to be, before that deal went sideways and it became two separate consoles)
The thing is that technologically the VIS is super unique because it's an idea that wouldn't really be repeated until 2001, nearly a decade later: The VIS is a console that's a computer.
Yeah, I know, all consoles are computers (except maybe arguably some early pong units), but I mean like a desktop PC. The Tandy-Memorex VIS is an IBM PC clone running Windows!
(EDIT: Accidentally submitted too early)
It's a modular windows, a sort of embedded-windows that only runs off a ROM chip, but it's still an Intel 286 with a relatively normal VGA card, a megabyte of RAM, and a 1X CD-ROM drive. This thing could basically play a ton of DOS games, it would just be a matter of some basic porting.
And it just never happened. Instead all the games are custom-designed edutainment/multimedia things, and no one ported Duke Nukem or Commander Keen or Kings Quest to it (Actually Sierra did make a test port of Kings Quest 5, but it never came out. Reportedly it was slow as hell)
It could have been a very interesting console that let us play tons of DOS games in the living room in 1992, but Tandy mismanaged it with the ridiculous price and bad policy regarding games releases which meant it never really amounted to anything.
Anyway I've got one in my room right now, and I'm planning on building a CD-ROM emulator for it so I can easily play around with making homebrew with it. I want to port a bunch of DOS games to it and make it reach its potential, like Tandy should have done in 1992.
They already had a successful line of PC compatibles in the Tandy 1000, and the VIS is partially made of advancements they developed for that weird line of computers. If they had leaned into that angle, sold it at a better price, they could have really built something special. So many advanced DOS games (and even more advanced ones made possible by the CD-ROM format) that would blow away anything else in the console market in 1992 could have been VIS releases. Instead we got some (barely-)FMV games and a bunch of sub-par Math Blaster and Reader Rabbit clones on a console that no one wanted to buy because it was too damn expensive.
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eisfee · 2 years ago
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North Bend lots list
The main reason why I did not share the assembled version of the world is that I am not a great builder, and I take most of the lots from other worlds or download from MTS or the exchange. I decided that it's not okay if I just put it in the download along with the world. But I know how frustrating it can be when you start the game with an empty world, so here it is: the full list of NB lots and the link on the creator's page. The post will be filled and updated. Also I`ll be happy if someone wants to share their creations or finds for NB!
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* - means that I am working on this lot by myself.
Empty
Empty
The Strike Zone Bowling Alley
Flora2 Old Hand Car Wash
SimValley Community School or Tedhi`s School
Sportfield from Brookwoods
*Train Station
BrightFalls Police
*Bookshop
*Stores
BrightFalls  Oh Deer Diner
Flora2 Bernie's Liquor
Flora2`s Globe Bakery
*NorthBend Theater
Flora2`s Boxing Gym
Flora2`s  Downtown Apartments
*Medical Center
BrightFalls Garage
*General Store
*Antique Store Museum
*Flowers and Scissors
BrightFalls Administration
Flora2  Reggie's Diner
Empty
Flora2`s Fire Station 
Empty
*Park Riverveiw
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28. Norn Regtag Resales 29. *Park 30. *Gas Farm 31. *Old Mansion 32. Empty 33. Empty   34. Empty   35. Empty   36. Flora2`s Small Duplex 37. Flora2`s White Cottage 38. Flora2`s Small Modular Home 39. Empty   40. Empty   41. *Park 42. Empty   43. Empty   44. Empty   45. Empty   46. Empty   47. Empty   48. Empty   49. *Graveyard 50. Church for Aurora Skies 51.*Park 52. Empty   53. Empty   54. Flora2 Cherrypan Diner
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55. Empty (Radio Station) 56. Empty (Park) 57. Empty (Junkyard) 58. *Sawmill 59. Empty 60. Empty
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61. Great Bear Big Dan`s Cabin 62. Empty 63. Empty 64. Empty 65. *Salis Lodge 66. Empty
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67. Empty 68. Empty (Park) 69. Empty 70. Empty (Rangeedr station) 71. *One Eyed Jacks
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72. *Park 73. Addenbrooke Clastonberry Festival 74. Flora2 Inventing workbench 75. Flora2 Hippie Camp 76. Retro Trailer 4 by IngridIngersoll 77. Retro Trailer 5 by IngridIngersoll 78. Retro Trailer 6 by IngridIngersoll 79. Tedhi`s Hogan Diner 80. Retro Trailer 1 by IngridIngersoll 81. Retro Trailer 2 by IngridIngersoll 82. Retro Trailer 3 by IngridIngersoll 83. Empty 84. Empty
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85. *Pick-up berries 86. Empty 87. Empty 88. Westwood Wildflower Farm 89. Empty 90. Delilah's Dairy Farm 91. Empty 92. Norn Up and Down Stables 93. *Pasture 94. Empty 95. Empty 96. The Exchange Flea Market 97. (no pictured) Point View 98. (no pictured) View from mountain
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redsnowdrop · 6 months ago
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Porsche Panamera
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The presentation of the first generation (code name 970), which took place in April 2009 in China, revealed only part of the model range (3 versions), later expanded to 9 (including a diesel and a hybrid). Furthermore, there is a version with a 15cm longer wheelbase, called Executive.
In April 2013, a restyling was presented which, in addition to modifications to the headlights and bumpers, introduced some new engine features.
The 400 HP 4.8 V8 was replaced by the more powerful and high-performance 420 HP 3.0 V6 biturbo for the S version.
Car body
edit
The Panamera is a 4-door coupé approximately 5 meters long, with top speeds ranging between 259 km/h for the Diesel version and 310 km/h for the Turbo S version. The four seats consist of single seats; the external style deliberately recalls that of the Porsche 911, especially at the front, so as to make the Panamera immediately recognizable as a Porsche.
Production takes place in the Leipzig plant, the same one where the Porsche Cayenne is assembled, demonstrating the presence of many points in common between the two models (starting from the engines and the integral transmission on the 4S and Turbo models).
The markets for which the model is intended are, in addition to Europe and the USA, above all the emerging markets (Russia, China, Middle East): for this reason the presentation took place at the Chinese show in Shanghai.
In April 2013, the restyled version of the Panamera was announced, which then made its debut at the Shanghai Auto Show. The plug-in hybrid version, called Panamera S E-Hybrid, was introduced on the US market in November 2013.
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The second generation Panamera was unveiled on 28 June 2016 at an event held in Berlin. The code name is Type 971; the car, built on the VW Group's new Porsche MSB (Modular Standard Drive) platform, is 35 millimeters longer and 5 mm wider than the first generation, with 30 millimeters more wheelbase. The interior features a redesigned dashboard, with center console instrumentation made up of touch-sensitive surfaces replacing the previous generation with physical buttons. The tachometer, the only analogue instrument, is mounted centrally on the instrument panel and recalls that of the 1955 Porsche 356 A. The new car is equipped with two seven-inch displays instead of the classic pointer dials in the dashboard, with another screen 12.3-inch touchscreen that also acts as a satellite navigator with Apple CarPlay integration present in the center console. The new instrumentation is called Advanced Cockpit. Under the bonnet is a new range of engines, with only the Panamera 4S, 4S Diesel and Turbo versions available at launch.
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In March 2017 Porsche presented the Panamera Turbo S E-Hybrid, a plug-in hybrid car. The Turbo S E-Hybrid features the 4.0-liter V8 engine from the Panamera Turbo, but it comes paired with an electric motor. The total system output is 680 hp, making it the second most powerful production Porsche ever built, after the 918 Spyder.
In this new model the torque of the overall system rises to 850 Nm, reaching the torque level of the Diesel version. Performance also increases, 0-100 is covered in 3.4 and 0-200 in 8.2 seconds.
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The new Panamera aesthetically no longer features the rounded tailgate that had divided automotive critics of the previous series, but now the tail with a more tapered and squared style recalls that of the 991 through the headlights and the longitudinal rear LED strip. This improvement in design helped clarify the model's identity as a touring-oriented sports car.
In March 2017 at the Geneva Motor Show, a shooting brake version of the Panamera II series built on the same base, called Panamera Sport Turismo, was presented.
The restyling of the second generation Panamera was presented on August 26, 2020.
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ourtalechara · 2 days ago
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I did it again
Welcome from FICSIT Inc. to our brand new engineer
We're thrilled you picked us, we're here to bring you a brilliant new career
Yes, it's true that the terms of your servitude are a little bit unclear
But don't fear the years you'll be spending here, you're a lifelong pioneer!
You're entering planetfall to a planet full of resources
Your contract calls that your life revolves around rounding up and exporting
And if you happen upon our previous ones, well, it's your job to report it
Take inventory of the spent debris, but best to leave any corpses
No time for grief, so take relief in this briefing
These core values, FICSIT needs you believing
You'd better learn them if you want to be leaving
But if you miss it, then we'll keep on repeating
Construct!
Rebrand that land before you as a grandiose factory floor
Automate!
Command it to handle it, so you're free to construct more
Explore!
You'll fall to a world of wonders that none have seen before
Exploit!
Convert that fertile earth to a furnace for churning ore
Flora and fauna, forced to the boundaries
Par for the course when your sport's tearing down trees
Pounding them down into powder to power these
Towers you've founded to round our accounts
Seize bountiful mountains of countless amounts
Each ground into compounds bound for the foundries
Sound of it drowns out the howls of the foul beasts
Ousted and out for revenge, so look out
Deep down underground, a fortune awaits
We've just got to burn down what's in the way
How fortunate that you have opted to stay
With your life on the bottom line for our pay
So slave away and save the day
In place of wage, you'll pave the way
Stay in the black with shades of grey
Keep sending stacks, you'll get back someday
We enterprise and synergise
You improvise and synthesise
To bring supplies and tint the skies
With inky spires as chimneys rise
The market cannot be denied
We couldn't stop it if we tried
That natural snapshot that you prize
Is simply profit in disguise
Drop a thousand rods in the pod
Ship them off, don't stop and move on to the Modular Frames
The Rotors and Cables
The table says we are waiting on lots of Crates
And if we haven't got enough on your plate
Well, we haven't got enough of the plates!
And the state of the Caterium isn't great
So fill the elevator by end of the day
Mother Nature is minted, it's evident
If we're her kids, then what is the precedent?
Where there's a will, there's a way to inheritance
Whether we killed her or not is irrelevant
No defense for delay, it's expensive
So pay up, foreclosure's a moment away
Financially, we're fine actually
So contractually say it again!
(i couldn't be bothered to color this next section in)
Construct!
An industrial wonderland with a hundred belts to ride on
Automate!
Set beams to plunder and then find somewhere else to siphon
Explore!
There's a whole ton of funds to be funnelled under that horizon
Exploit!
So tear it asunder with thunderous, sulfurous pyres and pylons
This is a FICSIT reminder!
It's a lizard-doggo-eat-lizard-doggo world out there
But that doesn't mean it won't also try and eat you
So be careful
Those uniforms aren't cheap
You've been hurled without leave to build worlds without leaves
Scorch the earth, burn the trees, crush the birds, squash the bees
Yes, the customer may moan, kicking creatures from their home
But they'll scream and rant and rave if they don't get their mobile phone
You may think that it's a lot, slaying nature so our stocks gain
You may rethink extinction when your neck is on the Blockchain
All things bright and beautiful, all creatures great and small
Will be scanned and logged and processed for the shareholder's bankroll
It's a little bit of sweat, a little bit of toil
And a big blind eye to the wildlife spoiled
If they go the way of the dinosaur
What you crying for? We're just making oil!
So the seas may boil and the skies might burn
But we'll reap the spoils of the prize you've earned
No quarrel, it's morally grey, just quarry away
Morals make for downturn
Mother nature ought to be
Hung, drawn and quarterly
Diced up and torn to pieces, export and reset
Our big spreadsheet says more for me
Unlike a life, a price is dependable
Cutting expenses to keep you expendable
Spreading our message, we made you a prophet
So make us a profit, we'll grant you ascension
All manner of valuables need our attention
The fact that there's animals ain't worth a mention
If there's a creator, I guess in a sense then
That we are a case of divine intervention
Beyond the heavens, there is revenue to glean
So turn that greens to black and we can turn it back to green
Tax law is more lax for planets unseen
And in space, no one can hear the machines
Right, I want ten thousand steel beams at my desk by four
No, not literally, where would I put them?
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lowpolynpixelated · 11 months ago
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Let's talk about handhelds!
Specifically the Steam Deck and what (at least I think) is a decent part of its success as a handheld in today’s rather stagnant landscape as far as competition and innovation goes in the gaming space. For those who don’t know, the Steam Deck is a device first released in February 2022 by game development/publishing company Valve. Valve is mostly known nowadays for being the owners and operators of Steam, the largest and most widely used online marketplace for PC gaming, but rose to fame in the late 90s for their smash hit game Half-Life as well as its sequels and expansions. During the mid-late 2010s Valve had taken a pretty big step back from game development and focussed more on running steam and supporting some of their games (Dota 2, Artifact, Team Fortress 2 just to name a few) though the support varied from game to game. But that aside, let's get into it! PART 1: The Steam Machines
During this time Valve had ALSO begun to dip their proverbial toes into the waters of gaming hardware in the form of both the “Steam Machines” as well as the “Steam Controller”. So what were the Steam Machines? Why are they important to this article about the Steam Deck and other modern handhelds? Well everything has to start somewhere, and I’m of the opinion that the Steam Deck accomplishes the original mission of the Steam Machines better than they ever did, but I’m getting ahead of myself. First announced on September 23rd, 2013, the Steam Machines were touted as a new pillar of console gaming. The aim was to provide a console-like user experience on a device with the horsepower and game variety of your average gaming PC. Runnin on a Linux based operating system called “SteamOS” valve wanted the the consoles to be an open source experience in the living room to compete with the likes of Microsoft’s Xbox consoles. So what went wrong? Well let's start with the big one: variety. I first want to preface this part with: I am looking at these pieces of hardware through the lens of someone with little technical knowledge, the average consumer if you will. I myself have a decent bit of tech know-how, but I wasn't always like that, and I’ve certainly been poor enough my whole life that knowing the biggest and best PC stuff on the market didn’t really mean I could afford it. So, why was variety a bad thing? To your usual console gamer, consistency is key. It's usually assumed by whoever is getting whatever Xbox or PlayStation what-have-you that the box you’re paying money for will play the games you put in it. And to that credit, this is usually the case! Back in the day if you bought a PS2 or a Wii, bought a game for either and slotted it in, your game box would play it no problem. This isn’t always the case for PCs however. PC games vary way more wildly when it comes to the sorts of specifications the game is made to run on, or even what hardware the PC has that can be considered reasonable for said game. The fact of the matter is that PCs are modular, which means optimal configurations and what is considered “a baseline” are changing far more frequently than in the console landscape. The Steam Machines still wanted to offer some of this variety, but in the end it backfired more than anything. 
Steam Machine models ranged in price anywhere from $400 to $2000 in 2015 money when they finally released (November 10th, 2015) depending on the parts they used. And the difference between a $400 model and a $2000 model could mean not being able to play a good chunk of games on the market at the time. To your average console fan, this was perhaps too much choice when it came to finding which box to get to play all the shiny PC games they were being told they’d be able to play. Now this isn’t a matter of being disingenuous, more of an oversight. Valve wasn’t specifically trying to just target average consumers, but they did end up somewhat alienating those who didn’t have the technical know-how to figure out what model best suited the games they wanted to play. What reason would I have to buy a Steam Machine for $650 that might play all the games I want when I could just wait until November 15th, 2013 when the PS4 launched for $400 and would play all the games that came out for it? It was a perfect storm of releasing a brand new (and honestly decent) idea into an already pretty stagnant and established market and not being able to sell to people who weren’t already buying gaming computers. Steam Machines were decently popular with the PC gaming crowd. Being able to buy a pre-assembled computer with decent parts is appealing to a pretty decent chunk of people who primarily play on PC. Maybe you don’t know much about building computers and have always bought pre-built, maybe you like the specs of one of the Steam Machines and don’t mind the price tag too much. This big issue with all this though, was that almost no one was buying the Steam Machines to be a Steam Machine. To quote an article by Tyler Wilde for PC Gamer back in 2018, “Nobody was buying it with SteamOS,” Digital Storm marketing manager Rajeev Kuruppu tells me over the phone. The manufacturer had already been building the Eclipse—which is still available with Windows—when Valve pitched SteamOS, and added a Steam Machine build mid-project. That version has since been axed, and Digital Storm no longer has an active relationship with Valve. 
“I think over time as the demand from customers wasn’t there we basically had no reason to speak with Valve,” says Kuruppu. Digital Storm is still open to working with Valve, so long as its customers want what Valve is putting out. Right now, they don’t.” - Rajeev Kuruppu in a 2018 phone interview with PC Gamer Executive Editor Tyler Wilde for his article “What happened to Steam Machines?” (link in sources section)
This highlights the issue beautifully. SteamOS just couldn’t make the waves Valve wanted it to with the PC manufacturers they partnered with, leading to people simply not buying the pre-built machines as what they were intended to be. So what happens now? Well, after the failure of both the Steam Machines and the Steam Controller (a topic for a different time), Valve wouldn’t try again in the hardware space until 2019 with their admittedly very impressive VR gear, the Valve Index. With the Index making positive waves in the burgeoning VR space, Valve would then go on to release another successful piece of hardware. The real topic if this article, the Steam Deck. 
Part 2: The Steam Deck (part 1: Launch)
Revealed on July 15th, 2021, the Steam Deck was Valve's answer to their failed hardware attempt of the past. A handheld computer with a brand new version of SteamOS capable of playing most of your favourite PC games with a set of specs that only changed depending on internal storage (and eventually small differences in battery life.) So what changed between the times that the Steam Machine and Steam Deck released? Well, the PC and console markets (at least at the time of writing this article, 12/21/2023) are a bit more stable in how new and better parts are being pushed. Make no mistake, the PC community’s search for new and more powerful machines will always be a constant, but it's at the very least a little easier to keep up with right now. On top of that, the Nintendo Switch made MASSIVE waves in the console landscape being a near instant success story of merging handheld and home console markets into one harmonious group. Handhelds were all the rage, with many companies throwing in their lot with the mobile console idea such as the LYRA for playing classic games, and Google’s STADIA (which hilariously imploded shortly after launching to poor reception). Valve’s new device was right at home in the new invigorated market of gaming-on-the-go, a boom of innovative and experimental handhelds to rival the Gameboy’s release all the way back in 1989 (but more on that later.) The Steam Deck launched to a generally positive reception. Lots of PC gamers were more than happy to add the device to their repertoire of ways to play their favourite games, with higher ups in the gaming space like Tim Sweeny of Epic Games and Phil Spencer of Microsoft calling it “An amazing move by Valve!” (- Quoted from a PC Gamer article by Andy Chalk written in 2021 titled “Tim Sweeney: Steam Deck is 'an amazing move by Valve”, link in sources section) The things the Steam Deck was offering on launch were more in line with what some key parts of the overall gaming space wanted at the time, and so the device was more positively received by people already in those spaces. Now let’s talk about what I said before about consoles being able to play their games off the bat and why the Steam Deck stood out despite being essentially a handheld PC. The Steam Deck stripped away the modularity that the Steam Machines boasted by having a set table of Specs to offer across all 3 of its launch models, with the price and model really only determining how much storage you got. At launch the Steam Deck models on offer were the following:
-$400 for 64gb of internal eMMC storage(embedded multi media card, think a thumb drive) (and a bonus carrying case!) -$530 for 256gb of internal SSD storage (SSD or Solid State Drive being a decent bit faster than eMMC but also more pricey) (exclusive steam profile goodies and a bonus carrying case still! wow!)
-$650 for 512gb of internal SSD storage AND a more premium anti-glare etched glass screen (along with the profile goodies, a steam virtual keyboard theme and the bonus carrying case! wowsers!!!)
These models were more on-par with consoles of the time. Maybe not as powerful, but comparatively so in performance and price in such a way that the Steam Deck was a genuinely appealing offer to not only someone who already knew their stuff about PC gaming, but someone who played on PC and maybe didn’t know too much but wanted a good mobile option other than a laptop. Now those are both still parts of the same niche, PC gamers, and we’re here to talk about your average console Jane, as it were. And we will! But first let’s compare Valve’s previous attempt with the Steam Machines to their modern success. One of the most powerful (at the time) Steam Machines on offer was the Alienware Machine. Alienware is a popular manufacturer of gaming PCs and laptops for those not in-the-know. Here’s what anywhere from $550-$900 could get you in 2014:
Alienware Steam Machine basic specifications:
Processor
Haswell Intel Based CPU
RAM
4GB - 8GB
GPU
Nvidia GPUX
HDD
500GB - 2 TB
(specifications sourced from IGN’s “Steam Machine Guide” from 2014, link in sources section) Now at the time these were decently impressive specs, but I would like to point out both the price tag and the fact that some of these parts vary! If you don’t know, the GPU (graphics processing unit) being listed as “Nvidia GPUX” could be any one of SEVERAL parts which would most likely change your price point wildly. In fact, everything on this list is a variable component! Having anywhere between 4gb-8gb of RAM, what size HDD you have, and what CPU you put in, could end up boosting you all the way to that $900 point mentioned above. As stated before, this wasn’t going to win over anyone who was already going to pay $500 less for a PS4 that could just play PS4 games with no research on components needed. Let’s compare these general specs to those of the Steam Deck, which haven’t changed much since its launch in 2022. No matter what model you pick (aside from the storage and screen in the case of the 512gb model) here’s what you get in a Steam Deck:
Steam Deck basic specifications:
APU
6 nm AMD APU
CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32)
APU power: 4-15W
RAM
16 GB LPDDR5 on-board RAM (6400 MT/s quad 32-bit channels) Storage Steam Deck 64GB eMMC
Steam Deck 256GB NVMe SSD
Steam Deck 512GB NVMe SSD
(specs sourced from the Valve official website for the Steam Deck, link in sources section)
Granted there’s almost 10 years of technology between these specs and those of the Alienware, the point here is consistency. All 3 models of the Steam Deck use the exact same internal components for things like GPU, CPU, RAM, and almost everything else! To someone looking for something with more oomph than the Switch and maybe even wanting to get into PC gaming alongside it, it’s a pretty good deal! And it’s only gotten MORE appealing with more recent developments in the Steam Deck’s models and pricing, but we’ll talk about that after a short jaunt through gaming history.
Part 3: Handheld market factor history and why I think the Steam Deck is a pretty cool example of them (intermission from the Steam Deck)
As I said we’re gonna take a short break to talk about what I would consider the core of this article. You may have noticed me using terms like “handheld boom” and “market”. I’m gonna throw out some more of those so bare with me, but we’re gonna talk about the Gameboy. What’s so special about the Gameboy? Lots of people know it for being the most popular handheld console of the 4th generation beating out the likes of the Atari Lynx and more importantly, the Sega Game Gear. Why is that important? We’ll get there in a second I promise. The bigger question is “why was the gameboy successful?” to which the answer is usually “brand recognition”. Which isn’t incorrect in its own right, but is only one piece of a larger whole. The Gameboy entered a market that was predominantly occupied by two things, home consoles and arcade games. Handheld games DID exist, but not in the cartridge based console form the Gameboy popularized. This “wild west” era of console development was the second resurgence of video games after a market crash from 1983 to 1985. Spearheaded by the 3rd generation consisting of heavy hitters like the NES and Sega Master System, it gave way to an era of constant development and innovation attempts. The Gameboy specifically hit a couple of key factors when it comes to your average person. No remember, this was during a time when large portions of people still didn’t really understand what a video game was, and a lot of them were even marketed as toys to help them sell. The Gameboy’s success lies in a few points that went a long way towards selling it specifically to people without a ton of video game experience. These were: price point, and usability. 
Let’s get into it! First off: price point! In 1989 the Gameboy launched with an introductory price of $90 in the US. Compare this to the Sega Game Gear releasing the following year for $150, and the Atari Lynx at $180. Retailing for HALF the price of a (at the time) big name competitor is kind of a big deal! Price point ties directly into something like accessibility for something being sold as a product, and needless to say paying less than $100 for something with Nintendo’s (again at the time) pedigree behind it put the Gameboy in the hands of a LOT of people. Next off: Usability! What does this mean? Well, this one is a bit rocky. To put it bluntly: the Gameboy was incredibly underpowered for its generation. (A Nintendo console underpowered? Never!) Why was this a good thing? From the perspective of someone trying to get the most “bang for their buck” so to speak, the Gameboy’s underwhelming specs gave it a bit of an edge. How you may ask? Battery life and cost! Let’s get the bad out of the way first by directly comparing the Gameboy and the Sega Game Gear. The old SGG was rocking not only a full colour backlit display in 1990, but also had a good bit more horsepower as far as its specifications go. Able to run full colour games at nearly 60fps on a handheld in the 90s is nothing to sneeze at! But the cost of that is 6 whole AA batteries that would die out in anywhere between 3-5 hours depending on the games you play. The Gameboy in comparison, had a simple dot matrix display that only showed in black and white. (or various shades of off-green if you’ve ever seen one in person.) 
The Gameboy as well couldn’t handle beefier games, with notable examples like Mario Land 2: The six golden coins having a good amount of slowdown due to its large chunky sprites and level assets. So its battery life must’ve been something special then? Compared to the Game Gear, absolutely. Clocking in at 15+ hours of battery life on just 4 of the same AAs the Game Gear uses, the Gameboy’s game time and price were unbeatable. 
This is why I think it's important to look at more than just a piece of hardware’s specifications when it comes to measuring success. And I can hear you. “Clair, why are we talking about the Gameboy and how it sold a bajillion units because it was more affordable and had Tetris on it? How does this relate to the Steam Deck?” Well my dear reader, let’s finally answer that and talk about the new Handheld Boom.
Part 4: The Steam Deck (part 2: OLED and new pricing)
So here we are! The year is 2023, the Nintendo Switch is 6 years old, the Steam Deck has been selling decently well, and I need to wrap this whole thing up. In November 2023, Valve announced the Steam Deck was getting some pricing adjustments, as well as a brand new model that included better battery life and a slightly larger OLED screen for better picture quality. The Introduction of the new OLED model not only introduced 2 new tiers of Steam Decks to choose from (the new OLED 512gb model for $550 and the OLED 1tb model for $650), but also locked in ONE of the previous Steam Deck LCD models as the only LCD model available, for a price cut! If you go back and look at the old pricing, the 256gb LCD model used to cost $530. Due to the OLED models knocking out the lower tier LCD models entirely, the price has now been locked at just $400. Why does this matter? Well, just like with the Gameboy, you’re making some sacrifices for the lower cost. The higher tier OLED models have nicer screens and better batteries, but also cost a good bit more. Just as well, the Steam Deck is in NO way one of the beefiest PC gaming devices on the market. 
In recent years more and more PC handhelds have been coming out to try and cash in on what the Steam Deck has set up. My personal favourite example is the ROG Ally, and AMD powered handheld that for all intents and purposes, outpaces the Steam Deck in raw power. So why aren’t people flocking to the Ally? Well the basic model clocks in at around $600, and can be upgraded with a better processor for another $100. Looking at just the basic models for both, the Steam Deck wins out on being just the right amount of a powerhouse it needs to be for just over half the price of the Ally. This matters because that’s going to appeal to different parts of the market and landscape as a whole. 
I hold the opinion that the Steam Deck serves as an EXCELLENT initial entry point into PC gaming for someone who has only ever played on console. It offers that console experience the Steam Machines tried so hard to at a price point that most people interested in game consoles are paying nowadays anyway. A PS5 cost $500, and a PS4 (the console the deck is most likely to be on par with) launched for $400. I find it a much easier sell to get someone who wants to get into PC to play with friends, or have a Switch-like experience for games not available on it, than trying to tell them the $700 one gets more FPS and has a better processor. It all comes down to those factors of price point and usability. It's been so interesting to see the Steam Deck rise into popularity in so many corners of the internet that I hang around in. I haven’t even talked about how emulating on the Steam Deck is one of the most seamless and easy to set up processes I’ve ever seen! With arguably the best LCD model option now locked at the introductory price for most modern game consoles, it’s so neat to see what could genuinely be considered a truly NEW game console enter the fray. And a handheld at that! Part 5: I am just one woman (conclusion and thanks)
Hey there! If you read through all this garbled nonsense I’d like to extend a small thank you. I also want to take a second to say that I’m not presenting any of this as objective facts. Yes I have listed facts in this article, but as the title of this section says, I am just one woman. These are my overly excited thoughts on a phenomenon I’ve observed in my own time and wanted to share with anyone who would read it. Thanks a ton for reading! I’ll be back with more ramblings at some point, but for now let's part with this: The Steam Deck is an awesome piece of tech that I feel really shakes up the gaming space. I’m not sponsored by anyone, I’ve only been paid in the satisfaction of writing. If you’re someone who doesn’t dabble much in PC gaming, and are planning to buy a new console, maybe give the Steam Deck a try! I definitely plan on getting one after watching some stuff on the EmuDeck frontend for emulation and being thoroughly impressed. That’s all for now, see ya around! -Clair (FembotY2K) (sources below the cut!)
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