#Mod note: I've been meaning to play this game for a while it looks so cool! Reminds me a lot of sunless sea
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Would The Fisherman (player character) from DREDGE be an avatar of the corruption?
#The fisherman dredge#dredge#dredge game#the magnus archives#tma#polls#the corruption#mod Moth 🦋#Mod note: I've been meaning to play this game for a while it looks so cool! Reminds me a lot of sunless sea#The fact that he was submitted for Corrruption instead of Vast is super interesting I've gotta get around to playing it
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As I have done for the last two major patch drops, here's a collection of things that stood out for me in the Patch 7 patch notes! :D
There's quite a lot of them - and this isn't even close to the whole list of changes, so definitely check out the full patch notes here if you're interested.
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First of all, the things I'm actively excited about:
Introducing 'Evil Endings': Brand new cinematic endings for the truly villainous playthroughs. (Exciting! I've started pondering what my next BG3 liveblog will be - though I might switch to another game for a while first after Rakha is done - and I am starting to lean towards reworking Alexis, my bard, into an evil-run Minthara-mancer. So... intrigued to see more of this in the future!)
Added our very own Mod Manager, which lets you browse, install, and use mods created by the community. (I don't know details about the existing modding process but the new system seems like it'll be pretty intuitive so - hype!)
You can now start Custom Mode games using Honour Mode mechanics when starting a new playthrough. You'll be able to do this via the 'Ruleset' dropdown. (Neat! I may do this as well on my next liveblog playthrough - not the difficulty changes but just forcing me to stick to my choices with one save.)
The kuo-toa that promised to build you an army will now support you in the final battle. Unless they all died in Act I. (Amazing. I'm unironically in love with this addition.)
The help that the Gondians promised for the final battle will now arrive in the form of a friendly Steel Watcher. Apologies from Zanner Toobin for the delay.
Added a dialogue option asking for a kiss in more paths of Wyll's epilogue dialogue.
A bug that had been preventing Wyll’s romance greeting from triggering has now been fixed, so players in Act III who have a stable, loving, and committed relationship with Wyll will now see his romance greeting triggering correctly.
In Act II, Minthara will now react to you having knocked her out in Act I.
Made the romance scene at night with Wyll in Act III unskippable if it triggers to avoid accidentally skipping it and not being able to finish the romance arc.
To improve her chances of survival, Hope now has a new passive called Last Hope that grants her Death Ward for free when she enters combat.
Fixed a bug causing Dark Urge characters to get renamed after using the Magic Mirror. (This threw me for such a loop when I accidentally did it with Rakha.)
When playing as the Dark Urge, if you invite her, Alfira will now actually join your party as a controllable character if there's room for her in your party setup. Temporarily, of course.
Fixed several issues with the portrait that Oskar gives you. Principally, the image on the portrait will now be that of the active character claiming the reward, regardless of their position on the Party Line. (THANK THE GODS. I'm still not over having so many feels about Hector commissioning a portrait of Karlach to have after she was gone, and Oskar cheerfully handing him a painting of Jaheira to look at instead. XD )
Karlach will now tell you her backstory if you reach the point of no return in the Shadow-Cursed Lands even if you didn't confront the paladins of Tyr.
You can now return Mol's eyepatch to her when you find her in the Guildhall.
Fixed the Monastic Robes stretching into a violent-looking point when you wake up on the beach after falling from the nautiloid. (Thank god - this happened all the time with Hector and it drove me crazy. Hopefully this means it's been fixed in other parts of the game too.)
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And then the changes and bug fixes that made me laugh:
If Dror Ragzlin finds himself inside the spider pit [in honor mode], he'll try his best to befriend the spiders residing there with a new spell called Arachnid Compulsion so they can band together to fight the real enemy - you.
Malus Thorm has a new Legendary Action called Grasping Appendage. ( Oh dear. 😬 )
We noticed some of you hiccoughing bubbles, so the action for washing yourself with soap and sponges is now called 'Use' instead of 'Consume'.
You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.
Fixed Minthara's body sometimes turning invisible on the Level Up screen. (We sorta liked the floating-head-and-hands look, but hey.) (Eyyyy, I ran into this in Rakha's run and it made me laugh a lot. XD )
Added a new idle animation for Minsc at camp - Boo may or may not have taught him some tai chi.
Karlach will no longer brush the shaved side of her head.
If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
Companions should now be more sympathetic to Astarion fleeing from the sun.
Fixed several issues (related to resurrecting characters via Withers, restructuring the party at night, and automatic camp night scenes) that would trap you in an eternal slumber, unable to end a Long Rest.
Fixed several occurrences of Wyll still having an exclamation mark above his head when he already told you everything he had to say.
Minthara does, in fact, now have something to say about Orin after you kill her.
Fixed the fade-to-black after Karlach's scene in Avernus at the end of the game, which would give you a very brief glimpse of Game Developer Land.
Fixed some issues with Long Rest: Loading a save made during a Long Rest could cause a crash and you could sometimes get stuck in a Long Rest forever and ever, amen.
Fixed a blocker related to Orin's dagger, which will now respawn near the altar if you hurled her into a chasm and a cultist picked it up before you did. (Because it's bound to her, it would zip back to her corpse in the chasm, lost forevermore.)
Monks' Clench of the North Wind spell now targets up to 2 characters at Level 9. They just have to clench a little harder.
Priestess Gut will no longer hit herself with her own conditions. Silly gob-gob.
We've suggested to Yurgir that when he's invisible he should take advantage of it and actually try to move around a little so that he's harder to find.
Fixed some technical names showing up for each of Ansur's limbs. Naming them all 'Ansur' was the ansur.
Raphael can no longer steal souls from creatures that narratively don't have souls, such as Undead and Constructs.
Kled doesn't have Dror Ragzlin's Legendary Actions anymore. Dror's not one for sharing.
Fixed how the Chest of the Mundane handles item stacks higher than its maximum. (It should no longer gobble up your enormous coin stack and spit back a measly 21 cups in return.)
Prevented summons and followers like Glut from being able to consume Noblestalk. Yes, your Mage Hand probably ate it. No, we don't know where its mouth is.
When Withers resurrects an avatar, the Dream Guardian will no longer immediately prompt another nearby avatar to loot them for a tadpole. Similarly, dead, dismissed avatars will no longer trigger this same prompt. Some decorum, please.
When multiple characters in the party discover a trap or hidden item, only one will comment on it. We figured you don't need four people telling you to watch out for the same trap at the same time.
You can now swap out party members by speaking to the companion you want to replace even if the one you want to replace them with is Wild-Shaped. What your companion will think of you replacing them with a sheep is another story.
Fixed multiple spots where Perception checks were being made through solid objects.
Elminster should no longer react to crimes that don't affect him. (We distracted him with some Stilton.)
Fixed an issue on multiplayer where Gale would briefly appear to be in his undies for the client if the host has the Donate UI open and Gale is wearing magical robes that he can consume.
Fixed a bug that would let you waltz your way through destructible walls without actually destroying them. (You could attempt to attack the wall and your character would pathfind right through it in search of a comfortable spot from which to take a swing.)
Bald characters with the Wet condition will no longer have darker scalps.
You can no longer loot the underwear of non-recruited companions when you knock them out. (Justice for Minthara's dignity! \o/ )
Fixed a split screen issue where Invisible characters would sometimes not render at all for a second player joining the game. We need them to be invisible, but not that invisible.
Fixed a bug where your party members would very quickly change out of their armour and into their cosy camp clothes when you talked to them after having left the Astral Plane. We don't really blame them for being so desperate to hit the hay.
Fixed an issue where resurrecting a mind-controlled Nightsong would cause enemies to become allied to you.
During the final battle, backup companions being called upon with ally abilities will now appear with some clothes on for the occasion.
You can no longer use the Active Search feature to bypass the booby-trapped display case in Ramazith's Tower and pick up the key inside it. Smarty-pantses.
Improved Lumbar support: Lumbar will now stand still after you paid him to hit him.
Fixed a bug where interacting with the crate full of explosive toys in Rivington could cause you to get stuck in an endless loop of crime dialogues (being interrogated and sent to prison) and/or in combat with temporarily hostile NPCs.
Fixed a bug where dropping or selling certain items looted from the Lower City graveyard could cause NPCs to react as though you'd committed the crime of moving a corpse.
Fixed Cordrane the Recent being able to raise a zombie in Sorcerous Sundries when he shouldn't be able to, like when he's dead or Silenced.
Shadowheart is now more engaged with the flora and fauna at camp. (I don't know what this means but I hope it means she plays with the owlbear and Scratch.)
A camp night scene with Shadowheart will no longer trigger if she's not in the party and, uh, also dead.
Fixed Gale's 'splosion sometimes not showing correctly, meaning you'd get a Game Over without knowing why.
Fixed your player character introducing themselves with the wrong name when talking to Mizora.
Fixed Avatar Lae'zel behaving like a companion at the end of the tutorial and telling you (or telling herself) to hurry.
Kagha will now be imbibing if she's at the tiefling party. (I didn't know Kagha could even COME to the tiefling party. O.O Is this if Halsin's dead? )
Fixed Abdirak's self-flagellation idle animation. (Game dev must be a weird job sometimes. :P )
Ward Magmar and Ward Pistle, the duergar at Grymforge, will now make a snide remark if you're playing a small race.
Shadowheart and Lae'zel will now have new equipment if it was taken during the nautiloid escape and they have travelled sufficiently far to realistically acquire it before getting recruited.
Benryn will no longer follow you to camp or leave with you through a waypoint while you're in the process of escorting him out of the burning building at Waukeen's Rest.
Fixed Korrilla being killable in the goblin camp prison after she kills Priestess Gut. This was causing her to spawn as a corpse later on in Act III.
Fixed a bug where leaving the Shadowfell could resurrect an unrecruited Shadowheart and have her turn up at your camp anyway. She just liked the cut of your jib.
Karlach's death scene no longer ends abruptly when a non-gith player chooses to leave with Lae'zel.
Fixed a bug where, if you promised Cazador to bring Astarion to him and Astarion was in your party, you could go to Astarion at camp and tell him to replace himself in your party.
Zanner Toobin will now trigger the self-destruct sequence correctly instead of suddenly forgetting he was supposed to be in a panic because of the Steel Watcher Titan.
Told Devella to be more patient and wait until the end of the dialogue before she moves on to Basilisk Gate after being saved from Dolor.
Jogged Nine-Fingers' foggy memory - she will now recognise you when you bring Jaheira to her after she asked you to.
Shadowheart no longer sometimes still thinks that Viconia is alive after having killed her. Poor thing.
Wulbren will no longer comment on Toobin's daughter being dead if Toobin is not present.
Gave Sticky Dondo more lines to yell to sell his wares in the Guildhall. (Thank fuck tbh.)
Fixed player characters and the Narrator talking over each other when interacting with Minsc's relics in his hidden chamber. (MINSC HAS A HIDDEN CHAMBER? I have some hunting to do with Rakha lmao.)
You can no longer open the barricaded doors at the Crimson Draughts apothecary from the inside. We forgot barricades are supposed to work both ways.
Yoinked Sceleritas Fel's hat back from Helsik's desk.
You should no longer potentially see the great empty void of Game Developer Land after starting the epilogue.
Added more lines for Jaheira and Minsc to exclaim during the battle with the Stone Lord.
Fixed a bug where it was possible to get stuck in a dialogue with the Emperor about killing Gortash if you clicked on Gortash's corpse with Karlach (which starts a dialogue, after which she leaves the party and goes to camp) while, with another character, you also clicked on Gortash's body and sent his gauntlet to Karlach via the context menu right before her dialogue ended and she left the party. Yep. You can read it again if you want.
If you fail a pickpocket attempt at High Hall, your allies will no longer become hostile towards you. We reminded them that the fate of the world lies in the balance and that you play a pretty big part in it, thief or not.
Fixed Gortash's title potentially reverting back to 'Archduke Nominee' when reloading a savegame after the ceremony.
Wyll will no longer talk about hunting down Mizora when she's, like, right there.
The 'Embrace Your Potential' quest will now close if you choose to squelch the Astral-Touched Tadpole beneath your toes like a sentient little grape.
Jaheira's journal could at times say she had something to talk to you about, but then she wouldn't discuss it. She's a bit less tight-lipped now, so you know what to do in the city.
Someone pulled the ol' switcheroo on the Eldritch Knight and Battle Master subclass icons. We've switchereed them back.
Fixed a bug where examining a character and then examining an item would merge both character and item into a monstrous model in a single Examine window. The character would also be T-posing and naked.
Removed the turrets from the ground floor of Wyrm's Crossing since they weren't supposed to be there in the first place and never worked.
Fixed an unreachable fruit porridge in Wyrm's Rock. Makes you wonder how it got there in the first place.
Moved an unreachable book ('On the Greater Healing Potion') at Last Light. (Unironically this has driven me crazy on every playthrough.)
If Minthara's camp trousers get blood on them, the spatters will now be spread across them more tastefully rather than concentrated between the legs. (Holy shit.)
Kerz, the half-orc hireling, was wearing clothes that didn't fit properly. We found a tailor and everything's looking spiffy now.
Fixed some particularly intense and alarming-looking smoke coming out of the chimney at the Rivington General.
Gave a skirt to the chicken lady who mentions a skirt.
Companions in Wild Shape at camp will no longer perform their idle animations as though they are still humanoid.
Companions in Wild Shape at camp will no longer perform their idle animations as though they are still humanoid.
Fixed the animation for the Crawling Claw's footsteps. (Fingersteps?)
Fixed Brynna's clothes clipping through her arm and revealing her armpit. She informed us she was not, in fact, begging for a tickle.
Fixed the Graceful Cloth and Mighty Cloth looking like crop tops on male halflings.
The magicians outside of Sorcerous Sundries were yelling and casting spells so loudly that it was hard to hear your companions over them if you spoke to them nearby. We've toned this down and cleaned up the mix.
Added death vocals ('uurghghhh's) for dragonborn and half-orc NPCs.
Fixed the name of a decorative pot in the Colony, which was lying about being a cookpot.
Tweaked the spikes on the artefact in the dialogue where it passes from Shadowheart over to you so it doesn't look like it's impaling you.
Fixed your hand clipping into your face while smearing poo on it.
Told Wyll he doesn't need to hold his sword threateningly close to the chest of small races during his recruitment dialogue.
Fixed Mizora's body popping when she comes to pay Wyll a visit at camp. Save the popping and locking for the club.
Fixed Volo's hand clipping into your head while he performs his highly professional and sanitary surgical intervention.
Fixed the Dream Guardian's leg getting all jittery when they kneel down to let you stab them. The facade of stoicism breaks a little when you can see their legs turn to jelly.
Fixed a bug where biting off Crusher's toe and then defeating him in a fist fight would result in a cinematic where the toe was still present. An embarrassing inconsistency in an otherwise realistic chain of events. (I noticed this on Rakha's run and was judging you so hard, Larian. XD )
Fixed Shadowheart sometimes turning her head concerningly far over her shoulder during her recruitment dialogue at the Emerald Grove.
Fixed minor pops when playing as Avatar Shadowheart if the artefact explodes and kills Lae'zel. (This can happen???)
Fixed your character snapping their body backwards and wibbly-wobbling around as though trying to pass beneath a cursed limbo stick in the cutscene where Kar'niss approaches you in the Shadow-Cursed Lands.
Fixed the chalice that you hold when talking to Jaheira at Last Light vibrating suspiciously after you set it down on the table.
Fixed a Reconstituted Duellist's line getting cut off prematurely. He really, really wanted you to hear him finish saying 'come to my inner chambers'.
Dark Urge characters who have not cured themselves of Bhaal's influence or who have embraced Bhaal at the end of the game will no longer appear in Karlach's final scene as though they didn't just stalk off on a mad hunt for blood.
During Gortash's inauguration, Ravengard's head, sword, and legs will no longer leave his body suspended in the air behind him when he walks down the steps. (😱 )
Fixed a cinematic bug where the submersible would approach the Iron Throne and, the moment it arrived, would nope out and appear to reverse back to the surface.
#bg3#baldur's gate 3#bg3 patch 7#patch 7#baldurs gate 3#bg3 patch notes#honestly waht i learned more from the patch notes than anything else was that i still have a lot i haven't found in this game yet XD#this was fun as always to put together#larian seem like fun people
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Huge Update
XO25_reworkFor_NSP
Goal: Rework Northstar Prime Titan to sound and behave more like Mihaly and the XO25f from Ace Combat 7
Tasks
1.Change offensive ability from Cluster Rocket to Multi-Target Rocket Core.
2. Create two new skins for NSP. Draw color palett inspo from XO25 Erusian fighters from AC7.
Skin 1 will be sleek and and clean. Mostly black with white and orange accents.
Skin 2 will be more weathered and beat up
3. Fix voiceline Mod
4. Change hud look to resemble AC7 hud. Main changes will include - changes to missile lock crosshairs - changes to taget acquisition crosshairs. Square = titan/vehicles. Octagon = pilot/grunt - change color scheme to green/red depending on situation - add elevation meter, maybe even double hover height, just for fun. kinda broken but whatever.
Lessons learned so far.
T1. Changing the offensive ability is actually really easy. all you have to do is go to /scripts/weapons/wpn_name and swap "shoulder" for "dumbfire" between the two files. While simple, bear in mind that the game will crash if player has not deselected both "Enhanced Payload" - Northstar "Multi-Target Rocket Core" - Monarch
from their Titan Kit. Having either ability selected will cause a crash on Titan spawn.
T2. Getting models into blender and editing them is simple enough through either the VPK tool or Legion+, however the real trick right now is getting them back into the game files in an edited/acceptable state. T3. I learned that nearly all audio for the voiceline mod (especially the viocelines) needs to be on Channel 2, otherwise called stereo. this mean that when you're looking at your audio file in whatever program you're using, there should be two audio waves right on top of each other that are identical. You must almost make sure that there is no meta data in the file, and that it's exported at 48K hz otherwise the game will not play the sound correctly.
Another note, it does not matter what you name the audio file so long as it goes into the proper folder, although giving it a similar name does help with organization.
T4. Changing the crosshair is probably the easiest thing to do in the game files. They're always in weapon .txt files and always at the very bottom. Also, there are plenty of lists online that have all the crosshair names so you don't even have to guess which ones are which or go sleuthing through the game files. I was able to change the mutli-lock crosshair to the smart-pistol reticle easy enough but struggled in getting the target- acquisition marker to show up even though it's coded into the multi-lock file. Weird, I know.
NEXT STEPS:
T1. Figure out whether or not it will be easier to add an entirely new titan via copy/pasting asssets and changing the names, or if I should change all existing assets for the game to XO25. In my brain the latter would be the easiest as there's some background stuff I won't have to change in order for the game to still function properly. However…
T2. My guess is that the easiest way to go about changing the skins is to edit the base model titan and then replace the existing model with my own. That way the edited version is the default skin in-game. However…
T3. I do not know why the mod isn't working anymore. Changing the vpk files shouldn't have affected it at all. I must figure out what's causing the issue. I've boiled it down to three guesses. 1. It's my computer, it just doesnt like or doesn't want to cooperate. 2. There's something actually wrong with the mod, i.e. it's not using the right dependency or something 3. somehow. palpatine returned.
T4. Changing crosshairs is very easy, thankfully. Getting crosshairs to behave is somehow another task entirely since I don't fully understand the games language/structure yet. For this, I need to get a hold of the Ace Combat game files and to be honest I haven't even begun to look into that yet. Hopefully it won't be too much of a hassle to import the assest into the game since they've both been out forever. I'd also like to take this time to stop myself before I add another task onto my already full plate. However…
11/7/2023
#modding#mods#titanfall#titanfall 2#titanfallmoddy#audio#blender#blendr#the audacity#somehow palpatine returned#update#big update#XO25#ace combat#ace combat 7#project wingman#ac7#the project is officially on github#i could really use some help if anyone feels like they want to jump on board#or offer up some advice#really i will take any pointers you could give me
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@curlyparmesan replied to your post “”:
Oh shoot immediately saw a femshep and gasped at prettiness. What class what class?
:D Thank you!!!!!! she was my gateway drug for Heavily Modded Custom Player Characters and I've been tinkering with her off and on uninterrupted since 2012, so I'm always tickled when someone likes her (^ω^ )
And she's a (heavily homebrewed) adept! I played sentinel on my first ME1 playthrough and it was great, SUPER versatile, and then I was dismayed at how much more useless it got in 2 and 3 lol. swapping powers around is a little harder in 2 - the "Set SFXPowerCustomActionBase IsBonusPower" command resets constantly in 2, while only resetting on save/load in 3, which means that I can get rid of the useless biotic grenade and replace it with Charge in 3 and I only have to remember to run the command on startup instead of Every Time There's A Loading Screen. (are those words not gibberish to anyone but me?) so she's a little glass-cannon-ier in 2 than in 3, where she is an extremely op'd one-woman wrecking ball.
(note that despite being my favorite series* ever ever ever, it is notably not on the extremely short list of "games whose combat I like enough to play on anything other than Idiot Weenie Baby Difficulty". its casual difficulty is genuinely still too much of a pain for me. the combat in mass effect sucks absolute ass and I stand by that.)
*horizon zero dawn does ultimately eclipse (🥁💥) it as my favorite single standalone game. we don't talk about the sequel.
also, for completeness: earthborn** / war hero, romances Garrus (obviously. seeing a Cool Alien and finding out you could kiss him was 100% of the reason i first played it. she would be absolutely dtf w/ wrex if bioware wasn't COWARDS though), renegon (ride or die for her crew, can't be assed with politeness to anyone else, will always do the right thing eventually but will bitch about it the entire time), destroy MEHEM ending :3
**she was originally a colonist, but earthborn works better for her Extremely Stupid Crossover Backstory that i've built up in my head. look, noveria was basically just the plot of aliens, you can't give me that AND lance henriksen and expect me NOT to run wild with it.
#curlyparmesan#replies#ellen shepard#seriously i know garrus/shep/tali is basically canon & it's good! i like them!! but pls garrus/shep/wrex is also So good. imagine the chaos#chi replays mass effect for the 50000th time
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The Kairi growth game I want
I've mentioned this to a couple people and even in a few posts I've made on this here site, but I want to jot down all the things I want from this non-numbered KH title with Kairi as the lead.
Naturally this assumes being caught up with the story so far, so clicking read more means you're okay with any spoilers or whatever.
First and foremost, the overall theme of the game will be "change is inevitable and can be good" along with "but can sometimes be bad and you need to learn to deal with it" to match the Aristotilean Catharsis needed to be a KH game. The reasoning being in what little character she is given, Kairi is consistently shown to be resistant to/afraid of change. To the point that I think her fixation on Sora is strongly built in that. Not that she doesn't care about him, let's get real, but it's not to the level a lot of people want to think, especially when we look at the Japanese text throughout the series, but especially the paopu scene in KH3. Not going into that, though.
So, the framing device is that while under the tutelage of Queen Master Aqua, Kairi needs to go on her own journey through DIsney worlds because of some new problem showing up that no one's aware of yet. Put a pin in that. So, alongside Xion and Namine, Kairi goes on this journey.
Gameplay-wise
Kairi would be the balanced character, Xion would be the strength, and Namine the mage. Ideally the player would need to switch between the three for varying purposes/puzzles in each world, aside from obvious combat purposes. They would be fully fleshed out characters, as much as, if not moreso, than Sora when we play as him and it will be necessary to get at least a basic understanding of how to play as all three girls to complete the game. Plus they'll unlock combo attacks, similar to the triangle ones Sora can do with his party members in KH3. But less... extra and more about keeping a good flow of combos tied to every other attack you'd be doing. And even some combos that would shift you to the other girl you weren't just playing as to maximize combo efficiency.
And what I mean by puzzles is essentially how Neo: The World Ends With You handled each individual character's abilities. I like how much that KH3 Xion mod leans towards her essentially being a mimic, so I'd want her to have to learn things and show/demonstrate it to someone else in order to obtain key items and allow progression. Naturally Namine's ability would be tied to her drawings and memories. Helping people remember details, making some people momentarily forget things if that person is blocking their path, and even extract information from others. Even if she goes all detective mode and uses her sketchpad to take notes, that would be delightful to see. Kairi, admittedly, may have the most boring seeming ability, but she literally just listens to people and helps them move on from what's bogging them down. She basically goes counselor mode, or acts like a Rooder to anyone familiar with Clock Tower 3. It ties into the theme, because she'll essentially have to help other people move on (sometimes needing to bring them something) and accept change, and by firsthand helping others with that, she'll slowly accept that with herself, too. But we'll circle around to this ability of helping people move on later. Don't forget it. Another pin, if you would.
As for the Disney worlds...
I think she should meet with at least a few of the other princesses to see what they've been up to. With Cinderella, they should 1000% use the plot from Cinderella 3, since the plot for that was one giant "what if" scenario created by time travel shenanigans, which would be a perfect embodiment of the change narrative. (and as a personal thing, I'd want Aqua to come along as well, since she has a rapport with Cinderella already and Aquarella reasons) As for the other princesses, just seeing their lives post-movies. Maybe Disney could give Nomura their scrapped ideas for that Disney Princess Enchanted Tales series and he can... make them good. Another would be an updated Disney Town outside of the castle. For the players, it could be fun to see how things either have or haven't changed, but I'd want it to be more than the mini-game world it was in BBS and actually have a plot. Maybe even be like one giant check-in to see how Mickey's been dealing with his Scala Ad Caelum investigation to tie things back to the central plot for a bit and update things on any potential goings on with the foretellers. I imagine while the girls are journeying, Aqua is doing her own thing and comes across some info about the foretellers, as well. So her and Mickey can basically be having a meeting about what they've found while Kairi, Namine, and Xion learn about all of this. I would find it interesting to see Kairi deal with a Winnie the Pooh situation, if for no other reason than the fact Pooh has been used as her parallel in both KH2 and 3, so it could be interesting to see. Plus I just think they'd all get along so well.
While traveling, the three girls have so many good bonding and growth moments. We'll see Namine actually get to be happy and have agency over herself. Xion won't need to angst over her existence and will get to thrive with her own identity. Kairi will actually be glad to have time traveling with them and it'll gradually dawn on her that she really doesn't need to rely on Sora (and I guess Riku, though post KH2, those two haven't really done much, except for that conversation in MoM) and she can rely on all her other friends and they can rely on her, too. To get a little headcanony right now, I've ALWAYS imagined Kairi being someone who is incredibly competitive, so I would love for that to come out in this game, in a friendly way with the other two. I also imagine Xion has a bit of a short fuse, but will also come back down quickly. And Namine would be the one to generally keep the peace if things got too heavy or dangerous, but when she does get agitated at all, she goes silent and is actually terrifying with the vibe she gives off. They're treated as so similar in the narrative we've seen so far, but I want them to be able to bounce off each other in the most delightfully different ways possible.
Going back to that pin about the new problem no one's sure about and Kairi's power
Yeah, so throughout the game there would be allusions and cutaway scenes hinting and foreshadowing it, but the problem and enemies have to do with the foretellers coming back. I don't want to stomp on Nomura's plan for how they're around current day, but I imagine it's a more perfected time travel magic than what Xehanort was using or something tied to the Gazing Eye. Either way, between their time travel, Sora's escapades at the end of KH3, Riku doing The Tear, and also Riku going across realities to find Sora, the space-time could be getting wobbly and enemies from the past and future are slipping through. I personally don't think we need to introduce another kind of enemy on this side of reality, but if they have to, I'd want it something from the Final World slipping into the realm of light and it turning into some kind of monster, since it's somewhere it shouldn't be. What I would like most is for any Darklings from the Ux keyblade wielders to arrive and introduce our current day allies to the concept of Darklings. It would give Aqua more to angst about since she almost became one, will be tied to Ven and his Ux memories, and most importantly, it will be involved in Kairi realizing her power. Her unique edge over every other keyblade wielder. She's the only princess of heart who wields a keyblade. While other keyblade wielders struggle with the dark and even fighting Darklings, she is innately not going to struggle with that. She is a keyblade wielder of pure light. This gives her unique powers that other keyblade wielders just can't have that lets her easily conquer Darklings and even save them. Because remember how her ability throughout the game has been to help people move on? This power to heal Darklings is an extension of that ability. Essentially meaning that by Kairi accepting the inevitability of change and learning to grow and deal with it, she's able to heal the tormented, darkened souls of ancient keyblade wielders.
The end of the game, aside from all the good growth for these three characters who tend to get shafted by the narrative, would further the foreteller plot and display a new adversary on this side of reality with the time-space continuum being wonky.
And to wrap it all up, I'd want the name to be Kingdom Hearts: Aqua's Angels and for Aqua's Angels to be it's own subseries, I don't care how realistic or not that is, I want these chararcters to thrive.
If I think of anything more, I'll probably just reblog myself.
#kingdom hearts#kh#kairi#aqua#namine#xion#I don't know what to tag this as for a KH thing I want so I guess I'll just tag#KH thing I want#old man cor's mullings
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Part 1/2 Long text ahead and a mixture of cringe RP stuff and "two stoned friends with way too much time on their hands" stuff. Be warned lol. I had kind of an internal monologue while doing this trail ride. Probably because I was inebriated, but regardless I took some mental notes and wanted to put it in writing before heading to bed. Everything is perfectly optional to read, of course, since I'm mostly writing this all for myself, but more power to you if you're interested! This post is kinda randomly peppered with screenshots I thought were pretty, and then some that are actually written about. I did my best to place them accordingly! The devs of the mod menu I use, Fortitude, recently added a slow motion feature which I've been having an absolute blast with! So tonight, accompanied by a lovely friend (whom I'm just going to refer to as Charles for simplicity's sake), I went on a nice long digital trail ride with Charles and took some screenshots. This was a whole ordeal lol. Started out rather normal, no issues whatsoever as we were in a private server and had all the time in the world to just take our time and take pics. We listened to music, smoked a bowl, just got comfy and prepared for a LONG journey because I wanted this whole thing to be in slowmo. Charles hasn't really played RDR2/RDO before, much less with mods, so I had to teach him a bit. But I digress! Early into the ride I started playing Angels and Airwaves, a band that I grew up with and love dearly. Turns out… Charles hates them lol. But he DID agree that they fit the Charles and Blair aesthetic really well with both sound and lyrics, plus helped me pick out the best song to put some clips to, so there's that. Then we ran into the red coyote. I tried my hardest to ignore it, truly. But my ADHD got the best of me. I think we spent the better part of 30 minutes in a constant back and forth of "Where is it?!" "THERE!!" "WHERE?!" "RIGHT THERE!" "I CAN'T SEE WHERE YOU'RE POINTING, YOU'RE IN A DIFFERENT ROOM!" Let me tell you, chasing a coyote with cinematic mode on and in slow motion is HARD. I wish I had gotten some better pictures. Oh well though, the experience was worth it. And then I killed the poor thing. I didn't mean to, but I ran it over a couple of times and that did it in. I was actually gonna let it go after taking pics, and just let it despawn, but I guess little coyotes are no match for two stomps of an Arabian's hooves. So after selling the little cutie to Gus and getting my garment (that's my fave legendary and I somehow hadn't gotten it yet; I only let myself get legendaries when I see them in game and won't spawn them for myself), we continued south. More screenies, ofc, and I wanted to hurry through Armadillo (that town gives me the creeps. Also, I waved to a cop once and immediately became wanted) but Charles insisted we stop so he can buy some food (I told him how to fill his cores but he was immersed at this point lol, brave soul had been riding almost entirely in first person). So while he went to the general store, I chilled out with Johnny and Taima (Johnny is my horse, the brindle Arabian) and took some more pics. I caught a glimpse of Charles sprinting his big ass out of the shop when I said I was doing so, he immediately came running and said "Wait! I wanna see what [Charles] looks like on Johnny!" As if I was about to let that photography opportunity slip by lmao. Seeing Charles sprint is HILARIOUS btw. He's got kind of a naturally bow legged stride, and he honestly kinda runs like it's heavy. Iykyk. I gotta break the post off here bc Tumblr isn't cooperating, but I'll post part two in just a second. ♥
#red dead redemption 2#rdr2#red dead online#rdo#red dead 2#red dead oc#charles smith#oc x cc#the bison and the bear
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PINNED POST 🌻
Hey, I'm Sunny and I am a slowly budding indie game developer and long time tumblrite - though most of my time on Tumblr has been spent in Fandom places, of course my works here may be influenced by games I have played and novels I have read (aren't we all?) but they will be 100% original in as much as anything can be.
The blog is still WIP as far as hard coding things in; real life is a bit of a trial at times but I'm working around it as best I can.
If you want an in depth run down of my current works, you can check it out here, and if you'd like a quick overview to know what I'm about feel free to click the read more below or hop into my askbox or messages. I can be slow to respond, but always eager! Can't wait to get to know some more people who share my interest.
(And now, a little bit about my current projects -- this may change over time.)
Twine IF: All the Queen's Men
My main project, currently getting a ground-up overhaul to implement more details and ideas as well as futher fleshing out characters. It's going to be a lengthy project but I'm really invested in writing it. All the Queen's Men sits where a dating sim meets strategy rpg, (If any of them become a VN, it will be this one.) The premise is that a war has been dragging on for years and the Queen of Etheria (player character) was widowed without an heir not so long ago. The royal council sees this as an opportunity for her to remarry not just for an heir, but to strengthen Etheria's position in the war. The choices made by the player Queen will have global influence, but she will also have to live with it personally. What is the price of peace? How many paths could lead there?
Twine IF: The Crown Will Fall
Formerly laid out as an RPG Maker game, The Crown Will Fall quickly became something I realized needed more description and detail than I could properly provide with RMMV. The story remains a fantasy rpg, character driven and of course strongly dependent on player choice. The premise is that the once kind and just ruler of the kingdom [player] lives in has grown cold hearted, cruel and dangerous in his paranoid assumptions, and started turning against his own people. In the grief-stricken aftermath of the destruction of your hometown, you make a vow to see justice once more. Whatever that means in the end.
Twine IF: Rewind
Rewind is a story I almost wrote as a novel before realizing what I really wanted to do with it was explore the reader's decisions and choices - something I'm seeking out now with Twine, though it's currently down the line on priority. You play an amnesiac, nonbinary person who has only the barest snatches of potentially unreliable memories and a slew of notes with no context. But with undeniable power under your skin and a world in crisis, it looks like you're going to have to take a chance.
RMMV: Homesteader
Homesteader might well be the prelude to a larger game down the road but it does stand alone. The difference being that Homesteader by itself is more of a farming / crafting sim and the full thing would be RPG meets strategy game. As it stands, your parents have been called out of retirement to aid the king once more. As your training is incomplete, you're left to finish it when they drop you off at an old fortress they'd served at. Being given the land they had left behind, it quickly becomes clear that there are going to have to be a lot of renovations and hard work to pay them off while spending time on your training, in hopes of reaching full knighthood under the guildmaster's guiding hand within three years.
Pixel Art: Farm Assets
So I am a huge fan of the farm sim genre. I've been playing Harvest Moon games since the days of the Gamecube and GBA (my favorite remains the GBA's A New Beginning though MFOMT gets a shoutout for nostalgia and DS Cute is really good) and I have logged... a lot of time on Stardew Valley, even more since I discovered mods. So I decided I would make some assets for people to enjoy, They may or may not go up on Itch depending on how happy I am with them and if I make a cohesive set.
Godot 4:
No project here -- yet! Still working on learning the program. I'd like to do some basic stuff first? minigame type things, puzzles, things that test the logic of the system against the logic of my brain.
#sunnydaydevs#about me#my work#twine if#rpg maker mv#aseprite#godot 4#ren'py#tools of the trade#twine interactive fiction#rpg games#pixel art#visual novel#all the queen's men if#the crown will fall if#rewind if#homesteader rmmv#pixel art assets
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my games of the year!!
hey yall!! with the year coming to a close i wanted to list my top 5 favorite games that i played this year!
5. honkai star rail - i was really conflicted abt putting a gacha game on here, especially since i don't even play it much anymore but tbh the belobog arc was just too good not to put it here. maybe the next planet will bring me back in but i didn't really like the luofu at all. but the time i spent on the herta space center and belobog were so enjoyable that i rlly feel like it deserves this spot.
4. octopath traveler 2 - this came out this year?? jfc this has been a long year. but yeah this game is really good!! i would absolutely die for agnea. i feel like in just about every area this game was a huge step up from octopath 1, i found every character really enjoyable and i genuinely cried multiple times during castti's story (malaya.... she loved her) and in general just loved nearly every story, and the endgame and how the characters from each route tied in was so cool. i think there's still some qol needed in certain areas and that's why this is only fourth but overall very good game i recommend. also ochette is super fun to play, love beastmaster classes sm
3. fire emblem engage - sort of the opposite of octopath honestly, the story was pretty awful in this game and the characters were all very one note but the game is just so gorgeous to look at and so so much fun. what can i say, i like fire emblem dfkdfskdkdsf and while the characters and story are completely camp i found it charming in it's simplicity at times, lapis and citrinne especially were really endearing characters to me. this certainly isn't my favorite fe game bc i admittedly prefer story/character heavy ones like 3h but i still found it to be a really enjoyable experience with lots of fun customization! i hope they take a lot of what was in engage and put that into future games bc i rlly need more fe games where everyone has cute casual outfits like that and you can dress everyone up all silly. this game is just pure silly fun.
2. cassette beasts - so this one took me by surprise. this game is an absolute GEM and if you like pokemon at all you seriously owe yourself to play this!! it takes everything i love about pokemon and just brings it to a whole new level. the story, the characters, even the designs for the beasts are all so peak. the way types interact with each other is so fun and something i've never seen before in this genre. this is the type of game i absolutely see myself replaying every year just to try out new beasts and the randomizer mode and stuff!! ALSO THE WAY YOU CAN REMOVE THE MOVES AND PUT THEM ON OTHER BEASTS?? god. this game is everything i WISH pokemon was, and if it were any other year it probably would have been my goty. but..
baldur's gate 3 - yeah. i mean, do i even need to say anything on this one?? a strong demon lady held me in her strong arms and kissed me. we ate spaghetti together. we went to hell and fought demons together. this game is a lesbian love story and i- oh wait i probably shouldn't just talk about karlach for this whole section lol. really though, bg3 is just one of those games that hits different, there is SO much to do in this game and not a single moment of it isn't filled with fun. exploring the world was so fun, whenever i discovered secrets and stuff it felt amazing, there's just such a wonderful feeling of mystery in this world. there's so many ways every interaction can go, the story is amazing, the characters are amazing, the multiplayer is amazing. this whole game just fucks hard, and i think it's not only my game of the year but possibly my game of the decade. i think if this game's mod support gets better then we could be looking at a stardew valley situation where fans keep the game alive FOREVER by adding all sorts of cool stuff over the years. i can't wait to see what gets added as time goes on! anyways back to karlach so yeah i wanna cuddle with her and go on a pizza date and be pinned against the
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Blog 6 Writing, Reading, Listening and Learning
Felt alright this week, and it went by quick. Went to the pool, it was really nice, and I hope it stays open longer. Been working on Fallen Angel and Ozymanzous. The hard part about writing sometimes it getting everything to fit, plot and motivations wise. Also having a draft where you just put every snippet you think of in the order you think of it, while it's important to write stuff down when you have an idea, disorganization can be so distracting.
Playing video games less. One of my mods on Stardew broke. Listening to Pokemon Mystery Dungeon music now, frustrated there's so many games and OSTs it's hard to find the one I want.
Happy September.
I've been reading again, I'm reading "Listen to the Marriage" by John Jay Osborn and trying to take notes as if it wasn't a fictional novel. But, a novel could be just as well since it's for Fallen Angel, it can show pacing and stuff for an audience. A lot of books like this are about the person being counseled, and so will mine, but it makes the therapist look really simple, the way a middleschooler views their history teacher and can't imagine having multiple periods of classes. A lot of middleschool teachers are careful to have their classes synched exactly, I'm sure, but in small schools you will be teaching 6, 7, and 8 which means 3 completely different courses. This is what therapists do, right down to the glorified baby-sitter part, except probably 6 courses. Osborn's story only exists for an hour each week in her office, all she thinks about is the couple she's working with (whoa re unreliable narrators) and her grief for her mother. Which is probably enough to have on your plate. Locked-door stories are interesting. I also started watching this series about a seriously Freudian guy (what's the point of harping on mommy-issues, can I fix it now, can I change the past?) reacting, sorry, he's not some guy he's a therapist, reacting to Showtime's Couple Therapy. https://www.youtube.com/watch?v=KUItaloRvoQ Also a note to content creators, hyperlink your links, you will see more clicks. The problem with all my studying, of course, is, it's fake dating and fantasy, it doesn't really matter what the wizard asks, they're not going to get a straight answer, only poke holes in a silly lie. I wonder if real therapists ever get rich people just taking the piss. I think there was a fake dating couple counseling movie, but the closest to a book I've seen is The Rosie Effect, where he gets his friend to pretend to be his spouse for counseling-in-leui-of-jail because telling her about all of it would "stress her out too much" and it's a captivating train-wreck. I would tell them to renew their vows if I thought they'd just met at a bar. The problem is, if they're not taking the piss but rather lying to each other, or not listening, making up a double-life, covering up a double-life, or just are that un-intimate that they don't seem to know each other well, they will think you are an un-serious therapist who cannot help real people.
I'm having a problem with my plan to stop unhauling books that I haven't read: I'm about full-up on books, I still shop a little, and if I move soon I cannot move ALL of these things. Reblogging a post about "you don't have to be "productive" just read to enjoy your spare time" but but but. I read physical. I have a little room for this floating stack, but I don't know how to organize it. I started rereading my favorite book from last year, Woman no. 17, one of the few books I've read but kept.
I also started "Intro to Stoicastic Modeling 3rd edition" which boasts that this edition is more in-depth and less intro-y than the others, which is annoying to me because I don't know how to read textbooks and now you're telling me I should track down edition 1? Anyways, I was sort of thinking about sociology (you hear stochastic in the news when it's discussing motives for man-made violence) then I was afraid it would be that chemistry thing stoiciometry, but it's really the study of all random relationships that influence each other, it boasts it's about math, sociology, psychology, and business leadership. The first example is about cheating at flip-a-coin. If anyone has tips for reading a textbook as an adult, let me know. Probably "just pretend it's a 200 page science/technology book."
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"So. So then what about the Steam Deck? You've been using one for some time now, what's it like?"
Get one.
"But--"
Fuck me, get one.
I still need more time to process all my thoughts on it, but the short answer is get one.
It's easier for me to say why you shouldn't get one. - You hope it'll let you run PC VR. (It won't. You can force it, but even on the simplest of games the power just isn't there, the framerate will make you vomit.) - You dedicated your life to your current desktop computer, you have no desire to use your computer anywhere else, and your computer can run Crysis in VR while playing Minecraft with those crazy god ray light-rendering mods. (You know what you're doing. Carry on.) - You already have a Steam Deck.
That's it. Literally everything else is either solved by the Deck or the Deck provides you with the means to solve it. It's fucking Linux, encapsulated. Sick of corporate tech not letting you do what you want with your own damn computer? Sick of smartphones, sick of fucking Windows??? Get a Deck. You can do whatever you want with it. The fucking app store gives you emulators (and also is not an app store; it is a neatly organized repository of free open-source software). Wary of Valve's weird distribution model, making people wait months for a reservation to get the chance to buy one? Look, I went through that so you didn't have to. It is my understanding that, basically as soon as I got my Deck, Valve suddenly figured out the queue and now reservations take like a month at most. "But. If it can't run PC VR, aren't there other games it won't be able to run?" I have not found any. "But it's Linux, and most games are for Windows." It's Linux, coded by Linux wizards who own fucking Steam. The Deck has Windows emulators running through its bloodstream. The goal was "the Deck can run every game on Steam." They did not meet that goal. But only because they weren't able to personally test every single game. They got the big ones. They got the fringe cases. "There are lots of games on Steam that aren't Deck verified, are even flat-out 'Unsupported!'" Take it from me-- those games still run. The Unsupported ones still run. Far better than any computer I've ever had, even. Unsupported really just means you might have to tweak some settings yourself, or look to the community to see if anyone already has. The Deck has hardware. It runs beautifully. "If it's anything like Steam Big Picture Mode, it'll be so awkward and a lot of faff." The Deck UI is replacing Big Picture Mode, for good reason. It works. It works really well.
Like. Let me put this another way: The Steam Deck is a good computer that runs Linux by default and is shaped like a Switch. Your controls are remappable, and configurations are specific to each app (because it's Steam, Steam does that). You can literally plug in a keyboard, an HDMI cable, a mouse, an external hard drive, a flight stick, an Xbox controller. Anything you can plug into a computer, you can plug into this, because this is a computer. (But you will need to look into USB-C connectors and docks. USB-C is the only port on this thing. And there are cheaper docks out there than Valve's official option. I know because I use one that is half the price, and nothing is wrong with it.) If you have worries that Linux will be too complicated for you, note that this is specifically SteamOS, which is based in Linux but looks a lot more like Windows in terms of UI. But.. a lot more customizable. I had never used Linux, only Windows and some Mac. The jump to the Steam Deck was... goddamn natural. And! If it's still a dealbreaker! Just put Windows on an SD card and install it! Do whatever you want!!! Valve encourages it!!!
It's a goddamn computer with a ten-finger touchscreen and with gyro, you can map all of that how you want, if you want to swing your Deck around and it makes the Spacebar key happen then you can do that!!! If you want to use the Deck as a drawing tablet, all you need to do is install drawing software; the touchscreen works fine! In place of a mouse, I use the Deck's right-side trackpad. I expected something like a laptop trackpad, but no, this is like a Steam Controller trackpad-- this somehow feels like a damn mouse. And my Right Trigger, when pushed down even slightly, registers as a Left Mouse Click. My Left Trigger, when pushed down all the way, registers as a Right Mouse Click. (aka: the triggers are analog!!!) It did not take me long to adjust. It feels right.
The. The Deck. Is fantastic. I personally recommend going for the middle-tier model, for better storage space (and the cool carrying case), but the lower-tier model is cheaper and still a Deck!!!
I mean! Aaaaaaaaaaa!!!! The Deck boots up in like ten seconds!!!!!!!! Updates are quick!!! Because it's not fucking Windows!!! It's not installing opaque security shit under the hood!!!! It's Linux, it is your computer!!!!!! The Deck will not be perfect right out of the box; you have to realize that it's waiting for you to customize it and make it your own!!! It will work with you!!! I LOVE THE STEAM DECK I FUCKING LOVE IT, IT MAKES ME LOVE COMPUTERS AGAIN
and... and that's some unprocessed thoughts. I may have more. Definitely will have more.
Maybe, like, don't buy one right now, I'm not telling you what to do with your money. But I am confirming for you that the Steam Deck is here to stay and is a good fucking idea.
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Hi, apologies for bothering you but since I've been seeing your lovely DAI shots, I've had DAI in my backlog to play and wanted to ask if you were using any mods or if there were any you would recommend?
Hey! DO I EVER. Lol. It’s no bother at all and I’d be happy to recommend a few that I use! :DI tend to switch various mods I like in and out pretty frequently based on whatever mood I’m in and the section of the game I’ve reached. But here are a few of my faves. (Uh, okay, I’ve gotten a bit carried away here and this is going to be a lot longer than I thought it would be oops haha).To start, the majority of these can be found on the Nexus - only a few are from other sites - and I don’t think any of these would be considered ‘cheats.’ Also, I personally play almost exclusively as elves, so some of these might be more geared toward them. Also, also, these all use DAI Mod Manager to merge with the game, rather than Frosty mod manager. An asterisk next to a mod means it’s pretty much crucial, either for modding the game, or for me, personally.
The sacred text for everyone using DAI mods: DAI Modder Central.
Eyes, eyebrows, eyelashes:-SOS Eyes up Here (All of which are gorgeous. I’ve used tintable Witchcraft v2 and v3 as well as tintable Babydoll). I also use the eyelash mod from here.-I am also currently trying out Look At These Eyes from this mod page, which are very lovely, too!-*Eyebrows 4 Women and *Eyebrows 4 Men. There’s another brow mod that’s being worked on here rn which I’m definitely going to try when it’s done!
Hair:-SK Hair pack has great options!-Short wavy bob is adorable (my bby is using it here).-Nipuni’s updated bun is also very nicely done! (using it here)-I also strongly recommend using a hair texture smoother like *this one along with whatever hairstyle you pick, or even if you pick one of the vanilla game hairs.-I’ve also used Relaxed Hairstyles. (screenshots)-If you sift through Skara’s mixed mods page here, there’s some more excellent hair mods and other cool things that are not on the Nexus.*Meshes need to be set to Ultra in options for all hair mods to show up in-game, or else on a lower setting they’ll only show up in cutscenes.
Complexions & makeup:-Ascendia’s complexions (I’m using the ‘Ionie’ DLC-friendly one currently on my f!Lavellan).-Gearhog’s complexions (I use their ‘Jude’ complexion for my male elf).-Kitten’s Complexions (I’ve used the tintable ‘Sera’ one as well from here).-Gearhog’s burn scar one is a fave as well, as I find it adds a bit of backstory to play with ;).-Also while on the topic of complexions/face things, I like these vallaslin tweaks by tropelicious, as well as these if you’ve played DA:O and want that style back for your Quizzy.-For makeup, I especially like the eyeliner #6 from this one on my F!Lavellan.-This is also beautiful work from Sidoumo.
While I’m here - a note about complexions, hair, and makeup. It’s much easier IMO to merge your chosen complexion and makeup mod (many DAI complexion mods change complexion #3 for f and #5 for m. So you can only try out 1 complexion mod at a time) and a few hair options before starting up a new game, rather than seeing how they look on an already created character, especially because the Black Emporium, where you can change your character’s appearance at any time, will absolutely crash if you go in there with mods on that alter your appearance. What I do is make one mod folder with my main mods I want to use, merge for regular gameplay, and one mod folder for Black Emporium without any Inquisitor appearance mods, and merge that one whenever I need to go in there for the mirror to tweak my appearance, or for purchasing schematics and crafting supplies that I’m too lazy to go and collect myself. I also eventually create a third folder with mods that are compatible with the 3 end-game (or late-game) DLCs, as some mods that worked throughout the whole game will also crash (or just not show up) in these later DLCs.
Armors & pajama/unequip outfit:-I love all the *Dalish armor edits from KittenTails.-If you play as a Qunari, definitely take a look at the SOS Qunari overhaul collection.-I can’t stand the ‘unequip’ outfit/pajama (not a big deal early in the game, but later on you’re wearing it all the time at your HQ), so I use *a pajama replacer.-No matter your class and race, you always start out wearing the same armor. If you want to switch it to something like elven mage armor or want to RP your Warden from DA:O, etc., Immersive Starting Armors is a good option.-Multiplayer Armor Edits for Single Player is great for expanding your armory, too.~-Just a little aesthetic thing is the No Dirt Buildup mod which disables the gradual dirt/sand buildup on your armor.
Important/Other:-***DAI Mod Manager for merging your mods with the game.-***7 zip to extract mod files.-**DAI Cinematic Tools for screenshotting/flycam. These tutorials have helped me a lot when learning how to use the Tools.
Companion appearance specific:-I adore Skara’s lil greying ponytail for Blackwall (scroll down toward the bottom of pg5).-Sera is super cute with this complexion and bun.-For Solas, I’ll switch between *this one (first regular option) and (spoilery) this one for late-game as a bit of a storytelling element in my mind.-Vivienne is already badass but I like this mod for her as well!
I tend to over-organize my computer, but I’ve found it reeeeaaaallllyyy helps when I’ve tested out as many mods as I have to make separate folders for each type of mod (Face Things/Eyes/Hair/Armor/Other Characters/Mission Specific), one for your characters, and then one or more inside that one for each of your characters if you have multiple playthroughs that utilize different mods for quick and easy merging. Like so:
> inside My_Characters (I make these folders as I need them.)
When I post images on Nexus, I include my mod list to credit and thank the authors for their work, so you can also get an idea of what these all look like on a created character here.
I hope this helped!
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why hello there 🌙 anon!!! sorry for my belated welcoming but it's nice to meet you :D
i've been playing stardew valley a lot lately, like way more than i should be lol modding the game is more fun than i expected and i just love all the characters (maybe except morris but we don't talk abt him)
and i popped onto twitter and the banners coming in 1.7 are so confusing. ppl are saying it's just gonna be new inazuma characters (ayaka/yoimiya), others are saying there are gonna be a rerun of ganyu or albedo (if not in 1.7 then 1.8/2.0), and there are so many leaks of so many new characters??? ayaka's brother is gonna be pretty, i just know it. i think zhongli's(?) artist is working on him, and i just know he's not gonna disappoint. and there's also a fox boy as well :))) he's so cute, i want them so badly
the only bad thing is that they're both probs gonna be 5*, and as far as we both can tell, my luck with characters have been uh, not the best, but hopefully this time i'll lose 50/50 and get my guaranteed pulls. or maybe i'll just save my primos instead? i earned like 2k just from exploring and doing all the events, the 1.6 update is amazing lol, i still cannot manage to steer the boat though, my mind just can't comprehend that when i look in another direction, the boat doesn't turn as well so my directions are always messed up
on a side note, my mocks are until the end of june??? for what and why??? the schedule is so screwed up, we could finish everything in like 2 weeks but it's from the end of may to the end of june. but since my cold seemed to finally leave (probs my fault considering i sleep at like 8am in the morning and wake up like an hour later), i finally have time to complete your work and also focus on my mocks :DD
btw, there's a hidden achievement for using a friend's boat, idk if you knew that. and if you're wondering, i used tiny font bc normal font makes this ask appear way too long lol, but i just looked back and realised how much information i just spouted, whoops ehe
— r. anon
i was just wondering what ur up to! hi!! i have been hearing abt that game a lot but idk how it works lol. if you’re having fun though then that means its good?
honestly, twt is like where i draw the line. not only do i not understand how it works but i also see so much unlikeable things in there that i just dont bother. i know some of the leaks but i dont pay too much mind abt it bc its a lil too confusing for my dummy brain. i’ll just sit still and look pretty while i genuinely feel shocked abt future content. no oscar nominations for me 🤧 /j on another note, 1.6 has been a blast so far. its more story oriented which i like v much not to mention, freemogems 🤩
ive given up trying to understand your mocks bc if u cant understand it then how could i? all im saying is,, good luck w that and i hope you dont stress too much abt it!
im happy that you’re feeling better but at the same time, everything else can wait. dont forget to take some rest and just chill from time to time bc its for ur own good as well. ur doing so well, my dearest!
i havent co-oped w anyone yet but thanks for informing! i’ll deffo get that primos for myself! 😌 anw its nice to hear from you again mwah!
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these were notes on my journal till yesterday but the news that we're getting the nectar-making skill with horses i figured i'd have some fun with it yet still be loud with my opinions, so i'll reblog with updates from time to time - im reposting with the original slot texts bc i was unhappy with my sleepless decision making 👍👍 | details under the cut if u wanna know but i'm a bit of a hater fyi |
longer seasons - i don't think this will happen, if miracle mods show up i might stamp them on in a different color but from what i've found it's pretty ingrained in the game that 28 days is the longest and if modders we're going to crack it they might've done it already but when im playing on pretty long life spans i just 💔💔 50+ days seasons would be the dream, but i'd be happy with 45 👀 10 outfits per category - same as before ig, this is probably super niche but i'm not satisfied and i hate having to get into cas to change it up so much bc in my head they have a closet each and i want to mix and match pieces in a realistic way 👚 pack refreshes - tbf, they did set up an expectation for that one which for the looks of it they are done with it; there's so much to fix, dine out in general, mermaids deserve some love in comparison to the other occults, updates to the bodies of water (going in the water in windenburg would be legendary), hu just bug fixes and compatiblity here and there would be nice (more hiking ? power walks in more places? its so weird how they are restricted to ONE place) now by world refreshes - i mean that in my dreams they go back and expand the maps they give us 🗺️🗺️ im greedy and want 2 neighbourhoods for my vampires & spellcasters, a lil more space in moonwood mill, granite falls & del sol valley too why not not gonna happen so i can say wtv an extra space in mt komorebi with apartments and since we're at it in san sequoia too; will def not happen working gallery - ig that might be coming too ?? idk my gallery sucks at times like it wont find any results when there are ?? and i know there are bc if i restrict more it might come up with something?? also just wanted better mechanism for the searches, i never had issues with disturbing content showing up tho so idk i heard some simmers weren't so lucky
bigger households - having to control or monitor 8 human/humanish sims is challeging enough but because pets, because having to fake apartments, because reasons; i use mccc but this workaround brings issues in cas so yea, wishlist ✔️ snakes // lizards - this would've been appropriate to launch with horses imo and i'd love if there had been interaction/compatibility from snakes in the wild and those taller friends & other small pets - small pet options in ts4 are non existent, sorry, birds only exist in that one tree (they are probably happy about not being captive actually), bunnies are also wild (personally im fine with it but i know that its a popular pet so i'd love if it was an option), reptiles don't exist (yet) and rodents are exclusive to the slap-in-the-face-of-this-community pack... 🐁🐇🐢🦎🐍🐦🐜 faeries or other fae kin - i feel like they've hinted at it for quite a while and we've seen it show up in quizzes too?? 🧚♀️ so i'm hopeful for this one and hope they are just trying to make sure they properly deliver on it bc there's a lot of fantasy enthusiasts and they deserve it & woodland creatures - personally would love it if the fae pack came with woodsy world and the addition of woodland creatures at least the spiritual kind (like unicorns or a white doe which they possibly alluded to with puzzles - it made me real giddy) bonus points if it has some outdoor retreat compatibility
owning more lots - after winning the lottery or keeping up with a family for generations, sims can accumulate quite a lot of money, there's not a lot of expenses in the life of a sim tbh, travelling only costs one loading screen, gardeing makes you rich and thats ok ig but being able to own a holiday house would be welcomed, not just a business 🏘️ nectar making - when tartosa came but no nectar making i was a bit let down, imagine making or acquiring a special batch for your wedding?? it would've been lovely and appropriate for a wedding pack but ... yeah anyway it comes with the horse pack for some reason so at least it's coming, and only 3 years after juice fizzing 🥂 bands and more instruments - another thing they've hinted at in polls and i kinda wished it to come with HSY yet was not surprised it didn't; that being said we need drums and other instruments like bass and/or contrabass, just more than what we have if we're to have bands plz skating and/or surfing - these two are very different and honestly idk how the latter one would work, i just think they are popular sports we could have; at least skate boards should be easy enough to implement and a cute way for sims to drift around their closed off worlds so i have more hope for that one 🏄
hotels - even if they've been around the franchise and ts4 seems to draw all it's ideas from previous iterations i'm not confident they haven't just been replaced by rental properties but it's not the same, i'd like to be able to meet other guests vacationing on the property without having to engineer everything about it, ordering meals at hotel services and running/owning a hotel also; retirement homes - ELDER SIM LOVE IN GENERAL (canes, health issues, idk im not that old yet ..hum wills & testiments, special interactions) i feel growing together really fucked up on that one but i was not surprised bc it's ts4 and we rely on crumbs mods here and thats why some players stop buying dlc 👵☕👴 the townie refreshes - just pay some fans to do it at this point bc it's taking so long; most of them don't need to be redesigned anyway, just add hot and cold weather outfits, preferences and maybe a sneaky extra trait or lifestyle they could have developed and voilá, finish that chapter disabilities - i don't want it in the form of traits and thing it's rotten to make people to pay for it BUT i'd love to see some disability representation in this game, physical, cognitive and what not. i understand at this point it might be hard to introduce but i think it be really important to have this in the sims and ts4 is about time funerals & cemeteries - death is a part of life, this is a life sim... thats it basically, i want it, i miss it in comparison to previous games, i fake it with parks and inviting guests over, but we shouldn't have to tho seems pretty basic stuff
more and better apartments - i would like it if we saw more conjoined builds, more apartment builds, both with few floors and plenty, the option to have sims living in different floors of the same building and even having business or community lots in builds that are divided into multiple lots - ambitious ik - bonus points if they update apartments in a way you can own one or more and rent them out - i don't want to play as a landlord, i swear - i just want my sims to be allowed do simbnb while they go for a weekend in the city (which ig u cant bc of the current system/coding idk) or bringing them to more existing worlds but bc of the obstacles to that i have 0 hopes well-crafted worldly words - i see a lot of americancentric choices being made when creating the worlds, it's unrealistic for a global player base and hum.. a life sim and whenever they drop interesting worlds they are always so frigging small you have to sacrifice making a lively town, with people and businesses, if you want you're sim to live in certain environments (or use multibuilds, which is fine ig but it bothers me a bit) and they fail to utilize the common spaces of the neighbourhoods in ways simmers would love to, to bring some life into these worlds; 🌍 the worldly part of it... i am yet to see african like climates and cultures represented, asia is so wide & full of diversity and we get one japan inspired world so far, south america if confined to a destination world if you don't have mods ig (maybe it's changed by now im not sure) and europe while being represented in 3 packs so far - and one of them being the best in terms of lots per world we've had so far - 2 of them have few lots and its all very niche, so in a way i don't need to be able to point to the actual cities that inspired those worlds, it's not my priority just something that crowded and lively that draws from wider range of cultures and that mre people could recognize as close to their experience would be nice 🌏 also more islands maybe im a sulani simp new jobs & careers - i love GTW, it was the first pack i got and sure it deserved a refresh by now and i would welcome it, especially if it meant more careers, i really liked that gameplay feature; that being said i feel like we deserve more job options OR branches. y no dentist ??? i cant think of ideas right now but while playing the game and setting up townies or sims i feel limited a lot trans content fixes - yea i avoid using the in-game system for trans rep (i headcanon a lot and cheat stuff basically) bc its just not the best in general (clothes fit weird, there's no changes in the frame through time as there would be with hormonal treatments - which there arent in the game so makes sense), not in comparison bc i dont know other games to compare it to just real life ig but im not even that informed tbh; i am happy they didnt create a life sim where trans people are erased and don't want them to be discouraged to stop investing in this at all so i try not to mention it but fix the binder at least & here's a tumblr post that helps me a bit something that surprises me - /pos !! because... they don't... a lot of what we see seems to me like repeating the content ideas from older games but spreading it out to make as much dlc as possible; i had a lot of more wow reveal moments with ts2 & ts3 i feel like but cant truly be sure bc brain is mush
#ok here we go im keeping this one#two ppl saw the og#i love love love to know what people miss in the game + their opinions and this just felt like a fun format#wish fulfillment#but with typos#bingo#roadmap#kinda#long post#repost#raccoon only#sims opinion#sims discourse#simblr#sims 4#ts4#the sims 4#sims related
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