#Mixed-use Development Design
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injarchitects · 1 year ago
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Mixed-use Development Design | Injarch.com
With the help of Injarch.com, explore the beauty of mixed-use development design. Our innovative process results in beautiful items that are both useful and aesthetically pleasing. Let us assist you in coming up with the ideal design for your project.
Mixed-use Development Design
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iwonderwh0 · 2 years ago
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I have a theory
It was mentioned more than once, that androids in dbh don't feel pain, but somehow every time they're punched or stabbed they react as if it actually hurst: with a gasp, scream or something else, to the point of even killing a human who is "hurting" them. So I have a theory about what causes them to feel "pain" without actually feeling it in a human terms.
Pain for an android is an instant sensation of intense fear and panic that encourages them to get away from whatever causes it in a similar way pain would. So the function of it is the same as pain – to keep them safe. This way, even if it doesn't cause them pain in a physical sense, psychologically it is the same, so it is no wonder that in case someone tries to abuse them repeatedly causing them physical distress, this fear response is miserable enough to actively avoid it and seek whatever it takes to finally make it stop. It also explains the noises they make, if we look at it not as reaction to pain, but to fear.
Psychologically they are still canonically human, so I think if instead of feeling physical pain when hurt we would feel as if we just got scared with some jump-scare it'd still be pretty fucking similar to our usual pain response, in some ways better, but some others even worse.
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yewtto · 1 year ago
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Everything is exploding, post spidersona on a new tumblr account
It’s strange trying to relearn the ropes of a website I haven’t used since 2014, but im gonna try damn it
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cnu-newurbanism · 1 year ago
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Great Idea 8: Mixed-use urban centers
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The market is much more receptive to the benefits of mixed-use today, but it is still easier to talk about main street retail than to effectively build it. Read more.
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ramenheim · 2 years ago
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Everyone here saying this like they aren't dropping the period for the literal exact same reason. ♥️
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ok i know i'm one to talk but genuinely if you think 👍 or ❤️ is "passive aggressive" you might be spending a bit too much time on your phone jeez louise
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trendynewsnow · 1 month ago
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New Skyscraper 520 Fifth Avenue to Transform Midtown NYC Skyline
New Skyscraper Set to Transform Midtown’s Skyline A groundbreaking mixed-use skyscraper is poised to redefine the iconic New York City skyline in Midtown, featuring an innovative design characterized by its striking arches and lush terraces. The impressive structure, designated as 520 Fifth Avenue, is designed to seamlessly blend luxury living with modern workspace and social engagement. Topping…
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justaboutsnapped · 6 months ago
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Why you shouldn’t support the upcoming game Black Myth: Wukong
Simply put, the creators behind Black Myth: Wukong are raging misogynists.
Founders and creatives of the studio have:
Joked about former female employees hypothetically doing prostitution
Used suggestive/objectifying/derogatory imagery & phrasing in their hiring flyers (under the cut), e.g. “In addition to hookup buddies, we promise to provide more thoughtful services” , “fatties fuck off”, etc.
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Written entire think pieces on how video games don’t need female players or developers, how women are biologically inclined towards “softer” modes of gaming than men (there’s also a bit of homophobia mixed in through language such as “fuck sissies”), how some things should just be made for men, etc. “Fuck sissies, fuck tragic love stories, fuck moon-lit peach blossoms and flute-playing scholars! You don't need the reverse motivation of female players, you don't need to take care of those worms who just want to date chicks. Some things are just for men, their depression, their anger, their pain...”
Made numerous sexually explicit (& honestly incel-like) comments including ones about a female character in Black Myth: Wukong, e.g. “once you get used to this [character design] you can jerk off to it”, etc.
Boasted about how they’re losing followers, who must be women
To no one’s surprise, when people criticise the studio online, they’re met with vitriol about how they’re hypersensitive feminists, too politically correct, etc.
Chinese women have been YELLING non-stop on social media about how bad it is so it’s pretty depressing to see that a lot of non-Chinese gamers, even after reading an IGN article covering the situation, are apathetic. I get that a lot of people are excited about the novelty of a soulslike game based on Chinese mythology, but do you really want to support a studio that actively contributes towards and benefits from misogynistic gaming culture?
Talking about separating the artist from their art is bullshit if you're financially supporting them. Boycott! Pirate!
Here are some sources if you want to see detailed translations, learn more about the situation as well as the misogynistic gaming culture at large China:
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fxrheisenn · 2 months ago
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Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
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"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
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"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
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"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
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"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
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"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
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"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
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"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
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🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
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howdoesone · 1 year ago
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How does one address the social and economic needs of a region through architectural interventions?
Addressing the Social and Economic Needs of a Region through Architectural Interventions Introduction Architectural interventions have the power to address the social and economic needs of a region by creating built environments that cater to the well-being and prosperity of the community. Beyond the functional aspects, architecture has the potential to shape social interactions, enhance…
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insertdisc5 · 11 months ago
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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tudtuds · 9 months ago
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Hi! How are you?
I'm happy to share another set with you. This time not the ones from my "warehouse" but completely new items developed this year, from the beginning to the end.
And I'm not exaggerating, this is probably the easiest-to-use set I've ever created.
For this set, I took inspiration from some furniture that you can find in stores that sell cheap furniture with designs like Ikea. The idea is to give the starter households a nice BEGIN so price and stats were very important to avoid the feel that we are hacking the game.
There are 22 new items in this set.
You'll need vintage glamour to use the vanities.
All items use my last set of color schemes to mix and match with a lot of Maxis items.
SEARCH TERMS "Tuds BGIN", "BGIN"
DOWNLOAD patreon.com/TudTuds (Early Access until March 26th)
FOLLOW ME instagram.com/tud.tuds
twitter.com/TudTuds Thank you so much, Tuds :D
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felixandresims · 10 months ago
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Hello, Hello, Hello :),
Time is flying so quickly. It's already February. After a month of Shop the Look, it's time to return to the Soho Set. With part four, I want to pick up on something I wanted to create for the Fayun Set, a modular seating island situation. After further developing the idea, I called it a book lounge, which reminds me of Soho with all its book shops. This Set is also my contemporary answer to the library I created for the Chateau Set :) Spoiler alert: you can mix and match the books from both collections!
The lounge consists of a long Table you can use as a dining table or desk. You can combine it with a seating platform (PSST is a loveseat) and a Ficus planter that slots into the table. The platform has lots of slots perfect for your decoration purposes.
I approached shelves differently this time. For versatility, I separated the poles from the shelves; there are three different height options and two different shelf lengths. They come in metal and wooden swatches. I had quite some fun trying out all the various combinations :) Of course, I filled them with slots until the brim!
No shelves without clutter, I created nine different book arrangements inspired by all sorts of design books. Additionally, I made the Zettel'z Light from Ingo Maurer and had fun creating a painting.
This Set is on Early Access, and you can find it here.
Thank you so much again for the love and support. I can't spoil next month just jet, but I'm sure you will be happy about what is to come :D
Happy Simming and lots of love,
Felix xx
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reasonsforhope · 1 year ago
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"A team of researchers at Washington University in St. Louis has developed a real-time air monitor that can detect any of the SARS-CoV-2 virus variants that are present in a room in about 5 minutes.
The proof-of-concept device was created by researchers from the McKelvey School of Engineering and the School of Medicine at Washington University...
The results are contained in a July 10 publication in Nature Communications that provides details about how the technology works.
The device holds promise as a breakthrough that - when commercially available - could be used in hospitals and health care facilities, schools, congregate living quarters, and other public places to help detect not only the SARS-CoV-2 virus, but other respiratory virus aerosol such as influenza and respiratory syncytial virus (RSV) as well.
“There is nothing at the moment that tells us how safe a room is,” Cirrito said, in the university’s news release. “If you are in a room with 100 people, you don’t want to find out five days later whether you could be sick or not. The idea with this device is that you can know essentially in real time, or every 5 minutes, if there is a live virus in the air.”
How It Works
The team combined expertise in biosensing with knowhow in designing instruments that measure the toxicity of air. The resulting device is an air sampler that operates based on what’s called “wet cyclone technology.” Air is sucked into the sampler at very high speeds and is then mixed centrifugally with a fluid containing a nanobody that recognizes the spike protein from the SARS-CoV-2 virus. That fluid, which lines the walls of the sampler, creates a surface vortex that traps the virus aerosols. The wet cyclone sampler has a pump that collects the fluid and sends it to the biosensor for detection of the virus using electrochemistry.
The success of the instrument is linked to the extremely high velocity it generates - the monitor has a flow rate of about 1,000 liters per minute - allowing it to sample a much larger volume of air over a 5-minute collection period than what is possible with currently available commercial samplers. It’s also compact - about one foot wide and 10 inches tall - and lights up when a virus is detected, alerting users to increase airflow or circulation in the room.
Testing the Monitor
To test the monitor, the team placed it in the apartments of two Covid-positive patients. The real-time air samples from the bedrooms were then compared with air samples collected from a virus-free control room. The device detected the RNA of the virus in the air samples from the bedrooms but did not detect any in the control air samples.
In laboratory experiments that aerosolized SARS-CoV-2 into a room-sized chamber, the wet cyclone and biosensor were able to detect varying levels of airborne virus concentrations after only a few minutes of sampling, according to the study.
“We are starting with SARS-CoV-2, but there are plans to also measure influenza, RSV, rhinovirus and other top pathogens that routinely infect people,” Cirrito said. “In a hospital setting, the monitor could be used to measure for staph or strep, which cause all kinds of complications for patients. This could really have a major impact on people’s health.”
The Washington University team is now working to commercialize the air quality monitor."
-via Forbes, July 11, 2023
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Holy shit. I know it's still early in the technology and more testing will inevitably be needed but holy shit.
Literally, if it bears out, this could revolutionize medicine. And maybe let immunocompromised people fucking go places again
Also, for those who don't know, Nature Communications is a very prestigious scientific journal that focuses on Pretty Big Deal research. Their review process is incredibly rigorous. This is an absolutely HUGE credibility boost to this research and prototype
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dlyarchitecture · 2 years ago
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art · 8 months ago
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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mortalityplays · 17 days ago
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Forgive me if I'm mistaking you for another person, but I remember you speaking at multiple points on the unsustainability of free social media services (I think especially in response to the cohost collapse?), and I'm curious on what your thoughts on bluesky are so far. I'm not an expert on the subject, but from what I've read previously it seemed like they were on track to be financially sustainable, but I don't know if the recent floods of users has thrown those projections off. Sorry if I'm mixing you up with someone else on my timeline, in that case just ignore me.
bluesky will almost certainly follow the same trajectory of monetisation => bloat => enshittification => decline as every other major platform built on venture capital and user hoarding. it's a terrible model that only works in the short term as a mirage for attracting funding and making founders look good for a year or two before they sell.
you can see the same effect in the decline of all the subscription box services that came into vogue just before covid: they feel great to use for as long as the initial injection of venture funding lasts, because the purpose of that funding at that stage is to attract users and impress the next round of funders with how pleasant/intuitive/efficient/ethical/good value the service is. that's the stage where they're handing out freebies and bowling over influencers, and every ingredient in the box is fresh and high quality and locally sourced. wow what a good deal, what a great system!!! why hasn't anyone done this before? the answer is because it's unsustainable by design. they rack up good reviews, sign on a billion new users, attract new funding from a bunch of much more credulous investors, and then gut all of the expensive parts. portions get smaller, ingredients get worse, packaging gets flimsier, prices go up, freebies turn into "5% off your first 9 boxes when you invite 3 friends", and customer service vanishes.
with social media (and platforms like discord) the logic is the same, it's just a little less glaringly obvious to the end user because they're not coming home to leaking packages of rancid chicken on the doorstep. bluesky has an advantage over tiny operations like cohost because it was founded by a billionaire making a point for the sake of his own image. it got a really significant chunk of startup funding, and the owner had existing connections and rep in the space to attract more. That's why it has survived the goldrush period, why it still feels good to use, and why users who have been burned so many times before are finally accepting it as a stable, reliable option. It's still in its venture capital honeymoon phase where the only thing worth spending money on is making the service attractive to users.
What I expect we will see next, with another mass influx of users from twitter and new funding from a rogue's gallery of tech venture sickos led by Blockchain Capital is a strong ramp up into monetising that userbase. They've already been pretty forthright about how they plan to do this, and I think it's a solid roadmap of how Bluesky will bloat and decay over the next few years:
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this is a huge lol. don't worry, we're not going to hyperfinancialize the social experience through NFTs. the thing even crypto freaks started feigning amnesia about a year ago. real "our health conscious sodas are 100% arsenic free" messaging here. They know perfectly well that rubes users are suspicious of their typical 5 dimensional tech finance chess games and are patting our hands about last week's bogeymen so nobody worries too hard about whatever 'decentralised developer ecosystem' just happens to be helmed by a bunch of crypto guys. this definitely means something good and based and not a google-like single sign on user data harvesting operation.
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This is the same shit that's currently rotting the floorboards of discord. Bluntly, there is no way to run a platform on this scale without gating functionality behind paid services. Discord has been squeezing free-tier file uploads and call quality etc. down steadily and cranking up subscription costs over the last year or two, throwing in chaff like animated avatar frames to try and justify the user cost. They're also doing the same misdirection thing again here, pointing to Thing We All Hate to deflect from thing we might not like very much when they do it. Booo elon booo we all hate elon!!! wait how do we feel about subscription models again,
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watch out for this to kill porn on bsky like it has killed porn on every other social platform 👍 boooo we hate elon boooo stupid idiot and his 'everything app' booooo wait why do you need my tax information, what's that about mastercard,
Look, we are all aware social media is a money pit. Let's not forget dorsey was looking to sell twitter in the first place, long before elon's very public plunge into total online derangement. Subscription services are not going to plug the hole, so we are gradually going to see more and more spaghetti thrown at the wall while early funders shuffle cards and do their pyramid scheme bit bringing in stupider and stupider investments. this is the window in which bluesky will be temporarily worth using for us, for the idiot public, the poorly rendered crowd jpegs in the background of their venture capital MOBA. it's in their interests to slow and pad the decline as much as possible, because that is how they get maximally paid.
Given the scale of the money involved, and dorsey's weird ego investment, I think bluesky will probably manage a controlled drift for a good few years before it gets really bloated and painful. and by then we will all be so used to the *checks notes* decentralised developer ecosystem that we'll just be posting through it, watching another generation of columnists call another collapsing platform 'their beloved hellsite' and passing around that meme about not getting out of our chairs no sir until idk we all get on a fediverse neurolink alternative to stick it to the elongated muskrat and our brains pop peacefully in our sleep. which I guess is the closest thing to viability any social media platform can achieve.
anyway diogenes the cynic is also on bluesky
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