#Mixed-use Development Design
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injarchitects · 1 year ago
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Mixed-use Development Design | Injarch.com
With the help of Injarch.com, explore the beauty of mixed-use development design. Our innovative process results in beautiful items that are both useful and aesthetically pleasing. Let us assist you in coming up with the ideal design for your project.
Mixed-use Development Design
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iwonderwh0 · 2 years ago
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I have a theory
It was mentioned more than once, that androids in dbh don't feel pain, but somehow every time they're punched or stabbed they react as if it actually hurst: with a gasp, scream or something else, to the point of even killing a human who is "hurting" them. So I have a theory about what causes them to feel "pain" without actually feeling it in a human terms.
Pain for an android is an instant sensation of intense fear and panic that encourages them to get away from whatever causes it in a similar way pain would. So the function of it is the same as pain – to keep them safe. This way, even if it doesn't cause them pain in a physical sense, psychologically it is the same, so it is no wonder that in case someone tries to abuse them repeatedly causing them physical distress, this fear response is miserable enough to actively avoid it and seek whatever it takes to finally make it stop. It also explains the noises they make, if we look at it not as reaction to pain, but to fear.
Psychologically they are still canonically human, so I think if instead of feeling physical pain when hurt we would feel as if we just got scared with some jump-scare it'd still be pretty fucking similar to our usual pain response, in some ways better, but some others even worse.
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yewtto · 2 years ago
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Everything is exploding, post spidersona on a new tumblr account
It’s strange trying to relearn the ropes of a website I haven’t used since 2014, but im gonna try damn it
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cnu-newurbanism · 1 year ago
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Great Idea 8: Mixed-use urban centers
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The market is much more receptive to the benefits of mixed-use today, but it is still easier to talk about main street retail than to effectively build it. Read more.
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ramenheim · 2 years ago
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Everyone here saying this like they aren't dropping the period for the literal exact same reason. ♥️
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ok i know i'm one to talk but genuinely if you think 👍 or ❤️ is "passive aggressive" you might be spending a bit too much time on your phone jeez louise
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justaboutsnapped · 8 months ago
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Why you shouldn’t support the upcoming game Black Myth: Wukong
Simply put, the creators behind Black Myth: Wukong are raging misogynists.
Founders and creatives of the studio have:
Joked about former female employees hypothetically doing prostitution
Used suggestive/objectifying/derogatory imagery & phrasing in their hiring flyers (under the cut), e.g. “In addition to hookup buddies, we promise to provide more thoughtful services” , “fatties fuck off”, etc.
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Written entire think pieces on how video games don’t need female players or developers, how women are biologically inclined towards “softer” modes of gaming than men (there’s also a bit of homophobia mixed in through language such as “fuck sissies”), how some things should just be made for men, etc. “Fuck sissies, fuck tragic love stories, fuck moon-lit peach blossoms and flute-playing scholars! You don't need the reverse motivation of female players, you don't need to take care of those worms who just want to date chicks. Some things are just for men, their depression, their anger, their pain...”
Made numerous sexually explicit (& honestly incel-like) comments including ones about a female character in Black Myth: Wukong, e.g. “once you get used to this [character design] you can jerk off to it”, etc.
Boasted about how they’re losing followers, who must be women
To no one’s surprise, when people criticise the studio online, they’re met with vitriol about how they’re hypersensitive feminists, too politically correct, etc.
Chinese women have been YELLING non-stop on social media about how bad it is so it’s pretty depressing to see that a lot of non-Chinese gamers, even after reading an IGN article covering the situation, are apathetic. I get that a lot of people are excited about the novelty of a soulslike game based on Chinese mythology, but do you really want to support a studio that actively contributes towards and benefits from misogynistic gaming culture?
Talking about separating the artist from their art is bullshit if you're financially supporting them. Boycott! Pirate!
Here are some sources if you want to see detailed translations, learn more about the situation as well as the misogynistic gaming culture at large China:
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fxrheisenn · 4 months ago
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Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
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"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
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"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
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"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
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"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
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"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
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"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
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"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
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🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
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insertdisc5 · 1 year ago
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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r0th3freak4rtist · 19 days ago
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Otra idea rara para un AU de digital circus me bino pero we, la verdad solo me centré en el diseño de algunos personajes junto con su "estética"
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Another weird idea for a digital circus AU, but the truth is, that I only focused on the design of some characters along with their "aesthetics"
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El diseño que más me gustó fué el de Gangle ( me atrevo a decir que es la más hermosa del grupo jajajaja) pero aún tengo mis dudas sobre algunos diseños, sobretodo con el de Zooble ya que como éste es básicamente una mezcla random de partes puss no me decido que parte va en en dónde y que (pensé en hacerle un diseño medio cyberpunk).
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The design that I liked the most was Gangle's (I dare say that she is the most beautiful of the group hahaha) but I still have my doubts about some designs, especially with Zooble's since they're basically a random mix of parts, I can't decide which part goes where and what (I thought about making a kind of cyberpunk design).
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Un ejemplo de alturas y las siluetas. Tengan en mente que estos son conceptos y no están del todo desarrollados
Ps: utilize como inspiración algunos diseños de otros aus de "tadc", @chez-cinnamon y @sm-baby para ser específicos, les recomiendo sus blogs
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An example of heights and silhouettes. Keep in mind that these are concepts and are not fully developed.
Ps: I used as inspiration some designs from other "tadc" users, chez-cinnamon and sm-baby to be specific, I recommend their blogs
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howdoesone · 1 year ago
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How does one address the social and economic needs of a region through architectural interventions?
Addressing the Social and Economic Needs of a Region through Architectural Interventions Introduction Architectural interventions have the power to address the social and economic needs of a region by creating built environments that cater to the well-being and prosperity of the community. Beyond the functional aspects, architecture has the potential to shape social interactions, enhance…
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tudtuds · 11 months ago
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Hi! How are you?
I'm happy to share another set with you. This time not the ones from my "warehouse" but completely new items developed this year, from the beginning to the end.
And I'm not exaggerating, this is probably the easiest-to-use set I've ever created.
For this set, I took inspiration from some furniture that you can find in stores that sell cheap furniture with designs like Ikea. The idea is to give the starter households a nice BEGIN so price and stats were very important to avoid the feel that we are hacking the game.
There are 22 new items in this set.
You'll need vintage glamour to use the vanities.
All items use my last set of color schemes to mix and match with a lot of Maxis items.
SEARCH TERMS "Tuds BGIN", "BGIN"
DOWNLOAD patreon.com/TudTuds (Early Access until March 26th)
FOLLOW ME instagram.com/tud.tuds
twitter.com/TudTuds Thank you so much, Tuds :D
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felixandresims · 1 year ago
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Hello, Hello, Hello :),
Time is flying so quickly. It's already February. After a month of Shop the Look, it's time to return to the Soho Set. With part four, I want to pick up on something I wanted to create for the Fayun Set, a modular seating island situation. After further developing the idea, I called it a book lounge, which reminds me of Soho with all its book shops. This Set is also my contemporary answer to the library I created for the Chateau Set :) Spoiler alert: you can mix and match the books from both collections!
The lounge consists of a long Table you can use as a dining table or desk. You can combine it with a seating platform (PSST is a loveseat) and a Ficus planter that slots into the table. The platform has lots of slots perfect for your decoration purposes.
I approached shelves differently this time. For versatility, I separated the poles from the shelves; there are three different height options and two different shelf lengths. They come in metal and wooden swatches. I had quite some fun trying out all the various combinations :) Of course, I filled them with slots until the brim!
No shelves without clutter, I created nine different book arrangements inspired by all sorts of design books. Additionally, I made the Zettel'z Light from Ingo Maurer and had fun creating a painting.
This Set is on Early Access, and you can find it here.
Thank you so much again for the love and support. I can't spoil next month just jet, but I'm sure you will be happy about what is to come :D
Happy Simming and lots of love,
Felix xx
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reasonsforhope · 2 years ago
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"A team of researchers at Washington University in St. Louis has developed a real-time air monitor that can detect any of the SARS-CoV-2 virus variants that are present in a room in about 5 minutes.
The proof-of-concept device was created by researchers from the McKelvey School of Engineering and the School of Medicine at Washington University...
The results are contained in a July 10 publication in Nature Communications that provides details about how the technology works.
The device holds promise as a breakthrough that - when commercially available - could be used in hospitals and health care facilities, schools, congregate living quarters, and other public places to help detect not only the SARS-CoV-2 virus, but other respiratory virus aerosol such as influenza and respiratory syncytial virus (RSV) as well.
“There is nothing at the moment that tells us how safe a room is,” Cirrito said, in the university’s news release. “If you are in a room with 100 people, you don’t want to find out five days later whether you could be sick or not. The idea with this device is that you can know essentially in real time, or every 5 minutes, if there is a live virus in the air.”
How It Works
The team combined expertise in biosensing with knowhow in designing instruments that measure the toxicity of air. The resulting device is an air sampler that operates based on what’s called “wet cyclone technology.” Air is sucked into the sampler at very high speeds and is then mixed centrifugally with a fluid containing a nanobody that recognizes the spike protein from the SARS-CoV-2 virus. That fluid, which lines the walls of the sampler, creates a surface vortex that traps the virus aerosols. The wet cyclone sampler has a pump that collects the fluid and sends it to the biosensor for detection of the virus using electrochemistry.
The success of the instrument is linked to the extremely high velocity it generates - the monitor has a flow rate of about 1,000 liters per minute - allowing it to sample a much larger volume of air over a 5-minute collection period than what is possible with currently available commercial samplers. It’s also compact - about one foot wide and 10 inches tall - and lights up when a virus is detected, alerting users to increase airflow or circulation in the room.
Testing the Monitor
To test the monitor, the team placed it in the apartments of two Covid-positive patients. The real-time air samples from the bedrooms were then compared with air samples collected from a virus-free control room. The device detected the RNA of the virus in the air samples from the bedrooms but did not detect any in the control air samples.
In laboratory experiments that aerosolized SARS-CoV-2 into a room-sized chamber, the wet cyclone and biosensor were able to detect varying levels of airborne virus concentrations after only a few minutes of sampling, according to the study.
“We are starting with SARS-CoV-2, but there are plans to also measure influenza, RSV, rhinovirus and other top pathogens that routinely infect people,” Cirrito said. “In a hospital setting, the monitor could be used to measure for staph or strep, which cause all kinds of complications for patients. This could really have a major impact on people’s health.”
The Washington University team is now working to commercialize the air quality monitor."
-via Forbes, July 11, 2023
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Holy shit. I know it's still early in the technology and more testing will inevitably be needed but holy shit.
Literally, if it bears out, this could revolutionize medicine. And maybe let immunocompromised people fucking go places again
Also, for those who don't know, Nature Communications is a very prestigious scientific journal that focuses on Pretty Big Deal research. Their review process is incredibly rigorous. This is an absolutely HUGE credibility boost to this research and prototype
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theaawalker · 19 days ago
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Steps to Write a Cunning Femme Fatale
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1. Establish Her Persona
Define Her Allure: Craft her as enigmatic, charming, and intelligent. She should draw people in with her charisma and mystique.
Give Her Depth: Avoid clichés by giving her a unique backstory, motivations, or vulnerabilities that shape her actions.
Choose Her Strengths: Highlight skills like manipulation, resourcefulness, or combat abilities that give her an edge.
2. Shape Her Role in the Plot
Decide Her Purpose: Determine if she’s an ally, antagonist, or morally gray character, and how her actions drive the story.
Design Power Dynamics: Show how she wields control or influence over other characters, often exploiting weaknesses.
Weave Intrigue: Keep her intentions ambiguous to maintain tension and mystery.
3. Build Her Relationships
Contrast With Others: Develop relationships that show how she contrasts with or complements other characters (e.g., a vulnerable hero or a rival villain).
Show Complexity: Explore the layers in her interactions, such as her ability to mix truth with deception.
Reveal Gradually: Unfold her true nature over time, leaving both characters and the audience guessing.
4. Create a Striking Appearance
Use Symbolism: Incorporate elements of her look that reflect her personality, like bold colors, sleek outfits, or unique accessories.
Convey Confidence: Show her self-assuredness in the way she moves, speaks, and holds herself.
Highlight Ambiguity: Blend qualities that make her both alluring and dangerous (e.g., a soft smile hiding sharp intent).
5. Show Her in Action
Establish Power Plays: Showcase her intelligence and cunning through strategic actions, manipulations, or daring risks.
Create High Stakes: Put her in situations where she must outwit others or face consequences.
Balance Strength and Vulnerability: Let her excel in some areas while occasionally exposing a flaw or fear to humanize her.
6. Develop a Satisfying Arc
Choose Her Outcome: Decide if she triumphs, meets her downfall, or remains ambiguous at the story’s end.
Reflect Growth or Decline: Show how her actions shape her destiny—whether she evolves, succumbs, or holds her ground.
Tie Back to Themes: Ensure her arc aligns with the overarching themes of the story, like betrayal, love, or revenge.
Examples of Femme Fatales in Stories
1. Film Examples
Phyllis Dietrichson (Double Indemnity): Uses charm and manipulation to pull others into her schemes, embodying the classic femme fatale archetype.
Mal Cobb (Inception): A tragic yet dangerous figure, her motivations blur the lines between reality and illusion.
Nikita (La Femme Nikita): Balances vulnerability and lethal skill, creating a layered and compelling character.
2. Literature Examples
Catherine Tramell (Basic Instinct): A brilliant, enigmatic writer whose intelligence and seduction make her a master manipulator.
Milady de Winter (The Three Musketeers): A cunning and ruthless antagonist, she uses her wits and charm to outmaneuver the heroes.
Amy Dunne (Gone Girl): Subverts the idea of victimhood with her calculated and chilling actions, redefining the femme fatale for modern audiences.
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Follow || Like || Comment || Repost || My Novel
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dlyarchitecture · 2 years ago
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prettyboykatsuki · 2 months ago
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mixed messages | r. sukuna
✮  tags ; gn + afab!reader, unhealthy relationships, not cheating but reader flirts with gojo while tipsy for fun, undefined relationships, fingering / making out, jealousy, modern!sukuna, sukuna and yuuji r brothers 18+
✮ wc ; 2k
✮  a/n ; a snippet / extension of my modern sukuna post for @arguablyferal. i hope it gives a clear-ish idea of what he's like!!
some more like. relationship explanation in an authors note at the end.
✮  synopsis ; you've never been able to get a good read on him. would he really come to a party just to keep you from flirting with another guy ?
somehow you doubt it.
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He's hitting on you.
Gojo is, you think. Though you can't be sure since it feels...a little conceited to believe that a guy like that suddenly developed a genuine interest in you. You can think of a couple reasons he would hit on you, all of them to do with getting on Sukuna's last nerve in their never-ending rivalry.
But it's weird because it doesn't really feel like he's just messing around. As in, it doesn't seem like it's just for that reason.
You know Gojo. Not as close as Shoko or Getou might but enough to comfortably call yourself a distant friend. A little more than acquaintance but less then close.
He's facetious—melodramatic, really—totally by design. By necessity, some of it is an act, but you're good enough at reading him to know what's playful and what's not.
That's why you think that Gojo is really hitting on you. He's using the fact Sukuna, your...whatever, isn't here attending with you. He was supposed to be here but he flaked last minuted on coming with you. You ended up taking Yuuji and his friends though, anyhow.
You're letting him do it. He's serious about hitting on you, and he probably knows you're not very serious about returning his feelings.
But you're entertaining it, despite yourself.
Everyone you know is looking the other way while it happens too. Gojo is leaned close, sitting next to you in a plastic chair, and you're just a little bit buzzed. Humid summer air warms your skin, makes you want to sink into the night.
You're not touching, but you're too close for not-quite-friends. Gojo edges on touchy. A soft nudge here and there, the kind of proximity you shouldn't have. Gojo is a breath away, sober because he doesn't like alcohol.
And he's super friendly, which is nice.
A beat of silence settles between you as the night rolls in a little heavier.
Gojo says you what you assume he's been thinking about all night, without any real introduction.
"You should break up with him," He says, just over a can of soda with a kind of sincerity that makes you restless. You feel your nerves flip.
Your mouth moves before your mind has a chance to fill in the answer. You laugh. "I know."
"You're really too good for him, tsk," Gojo laments, clicking his teeth. Playful again, using just enough drawback so that you don't suffocate in the honesty. You shouldn't entertain this but the attention is nice. "And gosh, you're so much more fun without that dark cloud hanging around you, y'know"
You giggle unconsciously at the thought of Sukuna as a dark cloud. Big and broad with a deep voice—it's an astute comparison. Shaking your head, you give him a playful glance. "Am I really more fun? I feel like I'm not as good a conversationalist as a certain someone,"
Gojo smiles at you proudly. "I'm having fun at least."
You close your eyes and take another, much longer drink. "Yeah, me too."
"If you know you can do better, why bother with him? I figure that bastard might be holding you hostage but," He's serious again, brows raised. "You've got more options, you know?"
You shrug, absently. You don't know the answer yourself. It's one thing that Sukuna never quite lets you leave but it's another thing you come back to him every time. You settle on your reply with closed eyes then laugh a little too loud. Gojo doesn't startle.
"Who knows? But you know, thank you anyway. It's good to have options. Maybe it'll knock some sense into me,"
Friendly again. He's a nice guy you think.
"If it doesn't, make sure to give me a call. I'm pretty great too, y'know."
You give him a lighthearted smile.
It's hard to hear much over the loud thump of music. You're not very in touch with your surroundings and the pleasant air around you all but swallows you.
It takes you a minute. Longer than you care to admit, to realize that someone is approaching you. Even longer to realize who.
Sukuna is looming over you and Gojo when you finally look up.
"Having fun?"
You blink, pulling away to make sure you're hearing correctly. Sinking back into your chair, your eyes flicker up to whats casting shadow overhead. His voice almost bellows, deep and coarse but not loud.
"I thought you weren't coming," Is all you can think to say. Sukuna rolls his eyes.
"Yeah. I thought so too,"
He doesn't ask you to get up as much as he tugs you towards him. He's careful not to pull too hard but you come up still on a stumble, drink still in hand, and face in his chest. Your heart thumps, embarrassed by the sudden warmth. His hand sits on your lower back and suddenly there's a conversation happening overhead.
"Quit sticking your nose where it doesn't belong," He spits. He's talking to Gojo you realize.
"Be careful there, nii-san. You're gonna make it seem like you care."
Sukuna tenses under you before he relaxes again - rolling his eyes. He's not happy about it but you can hear that he's trying not to let it show.
"Stay out of it." Sukuna demands. Gojo whistles.
"Sure, sure. You two have fun there."
Sukuna turns you around like that, your face still in his chest as he drags you away. You hear Gojo laugh faintly as you walk further away from the crowd.
__
You don't really get any explanation from Sukuna as he packs you and himself in the backseat of his car.
He's quiet the entire walk there, and the air is so heavy your lungs can't find a breath around it. He doesn't say anything to you even as he opens the back door. He tells you to get in but doesn't show any emotion you discern.
Instead you end up laying in the backseat with Sukuna over you - cramped as his tongue slips all the way into your mouth and his hands grab your waist. All too sudden, without any ceremony at all.
You kiss back because he's being so suffocating and it's all you can think to do to appease him. As soon as he lets you breathe, you put a hand on his chest and push him away.
You make eye contact but he still hasn't said a word. "Are you mad?"
He sneers. "You tell me,"
He ducks down again to kiss you and you let him this time, doing your best to gauge what exactly he's thinking. You know he's upset, rather - but it's weird. Something is different about it.
His mouth is hot as he hands slide underneath your shirt further- his knees keeping your legs apart as his thigh presses against your clothed sex. You shiver, moaning into his mouth and Sukuna swallows the noise. Gasping, you pull back again.
"All you do is piss me off you brat," He tugs your lip back between his incisors as he speaks, voice bordering on a snarl. "You should know better than to cozy up to that idiot."
You squirm. "I wasn't cozying—"
"You think I'm fucking stupid? Think I don't got eyes to see with?" And then, like he's predicting your next question. "Yuuji texted me."
"And you came?" You stop, keeping him from going any further. "You came 'cause Yuu-chan sent you a picture of me and Gojo-kun....?"
He ignores your question. "Take your pants off,"
You make a face at him but oblige, hands unbuttoning your jeans as Sukuna practically tugs you out of them and your panties in one go. He sits back up on his legs and maneuvers carefully to keep his hands between your thighs. His middle finger runs through your slit, palm putting pressure on your clit.
He's rushing more than normal, mouth crushing yours again in a kiss so heavy it makes you gasp. You feel like you're imagining it but each time you pull back - his teeth sink into your lips until they're throbbing from how hard he's bitten them up.
He's possessive. Always has been. He's territorial over you in one way or another over everything, but it's usually only when you threaten to leave. There's a merit to what Gojo said about keeping you held down. But even in that, there's never any emotion stronger than annoyance to follow your little tantrums. You wouldn't call what you feel now desperation by any stretch.
But it's something more then simple possession and it makes you ache.
"I wasn't gonna do anything with him." You say half-way between a breath. You see his jaw tick with irritation at the mere thought. "It was just for fun—"
He quiets you with his fingers. With his hands, rough - spitting hard on your clit from where above making it splatter against your thighs. His fingers fingers the thick layer of spit and drag them down against your throbbing clit to make it wetter. He touches you hard and fast, places kisses against your jaw and collar before sinking his teeth into the clothed shape of your tits.
His fingers find your pussy not long after. Thick, scarred, intrusive - he slips them in one at a time. As much as he knows you can take until he touches that spot inside of you that leaves your whole body tingling. Knuckle deep, he presses his palms up against your clit to make sure you have the right friction. You moan his name loud, eyes rolling up into your head,
The windows are starting to fog.
"Sukuna,"
He grabs hold of your face with free hand, bordering on a snarl. It's mean you think, but more then that there's a genuine frustration to it that makes you shiver almost shamefully.
"You're mine." He sneers. You feel your cunt twitch unhelpfully at but Sukuna doesn't budge. Doesn't even go to make fun of you He just keeps growling, leaning in to kiss you - forcing his tongue into your mouth and pulling away again. "Get close with that bastard and I'll kill him."
Your stomach flutters in arousal at the aggression in it. The unreasonable, unhelpful, trained part of your brain nearly screams. He wants you, he wants you, he wants. It makes you wanna—
"G-gonna—gonna cum, fuck, Sukuna."
He kisses you again, murmuring against your lips. "Cum,"
Your thighs clamp around Sukuna's wrists as he continues to finger you, grinding yourself the edge of his palm as you ride out your high. Your voice pitches into a high whine, spine arching. It's rushed but intense, scratching the itch but not enough to tamp down the heat completely. You squirt around his fingers in a full blown gasp and find you can barely get your head above water.
You cum hard, convulsing. He doesn't move his hand until you grab him by the wrist and shake your head. Surprisingly, he listens easily and pulls away.
You pause and stare at him after you've caught your breath.
"What's wrong with you today?"
"Stay the fuck away from that guy."
You roll your eyes. "He's right. It's starting to sound like you love me or something. I wasn't gonna sleep with him anyway so chill out."
He scoffs. "Don't even fucking dream of it. I'd kill you both."
You take a second to look at him. You can't read him to save your life. But he's looking back at you, into you maybe, in a way that makes you wonder if there's something about him you're missing. You wrap your arms around his neck just to see if he'll tell you to stop clinging.
He doesn't though.
"Did you really come all the way here 'cause of what Yuu-chan sent you?"
He glares at you. "Are you deaf? Didn't I say that?"
"But then it sounds like you were jealous."
He rolls his eyes. "You're stupid."
"....You were jealous? Really?"
"Shut up already," He says. And maybe it's the alcohol but you swear his face goes warm. "And seriously stay away from that idiot. If I see some shit like that again I'm locking you in the house and chaining you to my bed."
"Weird proposal but okay."
"Dumbass."
"You love me,"
He rolls his eyes and goes to kiss you. Doesn't deny it, you notice. You pretend not to be giddy.
"Whatever."
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✮ extended authors note ; hi!! i hope sukunas personality made sense here.
my point with sukuna in modern is that i think it takes away a lot of his unsavory aspects but the deep sense of possession and ownership sort of stays. this is a modern au so he's different from canon in many ways.
he has a hard time committing but he also does not do things he doesnt want to so him spending time with you and wanting your loyalty are both genuine desires. he understands why you're entertaining gojo's flirting and rationally knows it's unfair to want loyalty from you.
but he's into you so he gets. fucking pissed anyway. skjsjd. anyways i hope u liked it and i hope it made sense!! i just wanted to add this incase!!!
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