#Mimic the Cuttlefish
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OCTOPUS BLAST
looklooklook it's my first fan character since chai the flareon and that one kingdom hearts oc i made in high school
paprika as a concept has been bouncing around in my head like a dvd screensaver for a couple months now, i just wasn't able to draw them until recently. they're a pacific octopus and an extreme gear racer & mechanic and also a huge dweeb who wears pants over a wetsuit like a FREAK. everyone say hi paprika
#fun fact: their board is named Wave Ripper#i named it after the wave rippers from hot wheels world race but then i realized that there's a sonic character named wave#but you know what fuck it. paprika can have a petty rivalry with wave. as a treat#wave brings her board to paprika for repairs exclusively so she can stare at them smugly as paps has no fucking clue what to do#paprika has no idea how to work with the rogues' highly customized gear. they're really good with normal boards though i prommy#all this is to say in-universe paprika called their board wave ripper because a) it sounds cool and b) fuck you wave#(as a note i actually really like wave the swallow this isn't me hating on her. i just think dynamics like these are funny)#the sonic universe is woefully lacking in cephalopod characters#like there's abyss the squid and mimic the octopus and that's IT#and yeah mimic is cool and all but#idw please introduce like another octopus or a cuttlefish or something pleasepleasepleasepleaseplease#sonic oc#sonic fan character#sth#sonic fandom#digital art#artists on tumblr#toonagi art#what no i never made a kingdom hearts oc#definitely not a humanoid heartless named shio#and she definitely didn't have a keyblade and that keyblade was not named dark rose#as for chai. she was. a flareon i accidentally projected my trauma onto WHOOPSIE
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Stained Glass Octopus -Mysterious Sea Creature in Blue and Gold
Cape Cod Scenes: Lighthouses, Beaches,Icons on Stickers, iPhone + Samsung Cases, Laptop Sleeves, Canvas, Metal and Framed Prints, Pillows, Mugs, Totes, Backpacks, Clothing, and Pet Accessories
#cape cod#massachusetts#octopus#sea creatures#cephalopod#cuttlefish#squid squad#mimic#intelligent#kracken#tentacles#monster#sea monster
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My art style consistency is none existent when I draw splatoon characters
Anyways have Callie and my Neo Agent Three (Ikea)
Still trying to figure out a good enough design that I like for Ikea
#splatoon#octoling#splatoon oc#inkling#splatoon art#callie cuttlefish#neo agent 3#Im tired as fuck man#like I need to sleep so bad it’s incredible#Ikea has ears I swear they just aren’t visible in the drawing#he’s a Blue-ringed and Mimic octoling hybrid btw
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I don't think it'll go anywhere as I straight up don't have the power to make an entire dating sim but I just thought about like. Octopus school thing akin to hbf/ite!
#art talks about stuff#exchange student flapjack octopus (maybe protag idk). theatre kid mimic octopus. giant pacific + blue ring octopus duo#Do You See My Vision#maybe a few squid/cuttlefish too but mostly octopus
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Tf2 dragon au time! I've had these guys in my brain for years and I finally decided to update them. So ask me anything and enjoy!
(please dont ask about the Sydney Sleeper would logistically work. Please I don't want to this about the biological implications of that modification.)
Despite his wings, Scout can't actually fly. He never learnt how to and can't get more than a flap or two in before losing coordination.
Soldier here works nearly identically to his human counterpart. Though he lacks the shotguns.
Surprisingly in this universe it's common for dragons to lack or have very rudamentary flame sacs. Course, Demo here has no need for spitting out hot rocks like the others, not when he's got his bombs.
Medic used to be a student of Merasmus, Studying healing and black magic. He doesn't care about beating up his old mentor every year though
Spy was a damn nightmare to design and incorporate gameplay designs into. His mimic ability is akin to that of an octopus or cuttlefish, changing colours and contorting himself to copy the shape of his target. The disguises are terrible and yet they still work for just long enough to get in striking distance.
#tf2#tf2 scout#tf2 soldier#tf2 pyro#tf2 heavy#tf2 engineer#tf2 demoman#tf2 medic#tf2 sniper#tf2 spy#myart#tf2 dragon au
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Thing From Beyond Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Thing from Beyond Trait. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a thing from beyond in Eureka. This one might be the longest, it definitely has the most sidebars, because it's a wholly original creature rather than something recognizable from western folklore or pop-culture.
Thing from Beyond (Monster Trait)
Despite being inspired by many horror concepts from around the 20th century, this is the most wholly original monster in Eureka’s lineup, and requires a lot more explanation up front. Throughout the rules text for the thing from beyond, they will be referred to as “TFBs” in the interest of page space.[1]
[1 off to the side in the final formatting] A thing from beyond is very unlikely to call themselves a “thing from beyond.” They don’t know where they’re from, it could be anywhere.
[1.1. Off to the side in the final formatting] How lonely it must be to not even have a name for what you are.
[Snoop: A regular snoop with the two shapes that make up his or her trench-coat opening up to reveal sharp teeth and tentacles.]
A TFB was never human, but maybe they are now. Their “true form” is a large, flat blanket of membranous flesh that is smooth and skin-like on one side, and ever-so-slightly damp and mouth-like on the other side. The skin side is capable of changing color and texture to a high degree of detail, not unlike that of a cuttlefish. The mouth side is also capable of color-changing but to a lesser degree. Their only bones are dozens and dozens of sharp teeth. Unlike any transformation of, say, the wolfman or a fairy or witch, a TFB is not actually changing in any “magical” way, rather just disguising the same body to superficially appear more like a human.[1]
[1. Off to the side in the final formatting] This also presents certain challenges in writing the rules text for them.
Despite not arriving on flying saucers or having anything to do with little green men, a TFB is an alien beast, from places or dimensions entirely unknown to modern science.
They are highly adaptive mimics which typically lock on to a single prey species as their primary source of food from a young age, imitating either things the prey species finds non-threatening, or the prey species itself. Their metabolism is unique, capable of not only absorbing nutrients, but DNA and even intact neurological information which can be integrated into their own equivalent of a brain. They not only consume their prey, but their prey’s memories as well. In the wild, this helps them to better and more consciously mimic their prey species — on earth, when consuming humans, it has the unintended side effect of causing them to develop sapience.
TFBs start to think like their prey, and a TFB which has been eating humans will start to think much like a human. Their desires become human desires, their needs become human needs, such purpose, belonging, and love.
To this end, TFBs - or at least the ones who are valid to be investigators - will fold their flat body into a humanoid form, color and texture their outer skin appropriately, and attempt to participate in human society.
The consciousness and sapience of a TFB, alien neurology influenced by human neurology, can manifest in a number of different ways.[1][2] After the first few victims, these senses of self tend to be fixed, and a TFB will not experience a change from one to the other, absolutely not mid-adventure. Despite the frequent intake of new memories and DNA, their personalities are only marginally less fixed than human personalities.[3]
[1. Off to the side in the final formatting] These are not exhaustive or prescriptive options, just suggestions to help you in developing your TFB investigator.
[2 off to the side in the final formatting] A TFB’s memories of their animal-like intelligence before developing sapience are often fuzzy at best.
[3. Off to the side in the final formatting] But how set in stone are human personalities?
Gestalt Composite:[2] After their first few human meals, their mind may form as a distinct and original personality, a gestalt composite of those minds that they have digested, which is not significantly influenced by the personality traits of their latest meal,[3] at least not much more than a regular personality is influenced by human interaction. TFBs who develop like this will truly be outsiders to society, learning what they can about how to exhibit normal human behavior through fragments of digested memories and asking lots of unusual questions.[1]
[1. Off to the side in the final formatting] This conscious sapient mind will not fit the same template and mental framework of the average human mind, but neither do those of many natural-born humans.
[2. Off to the side in the final formatting] As the most common of the three, the majority of sidebars referring to the thought processes of TFBs in this section will be in reference to this kind of TFB consciousness.
[3 off to the side in the final formatting] “I’ve been thinking about Alan Rickman a lot all of the sudden.”
First Victim: They may “become” their first victim, the victim seeming to wake after a horrifying ambush in an unfamiliar, alien body that nevertheless they have some instinctual control of. Once devoured, they are now the TFB. Future victims will not override the base memories of their previous life. A TFB like this will obviously already have some grasp on societal conventions, their journey being more about adapting to what they are now than adapting to what they aren’t.
Both: They may develop something like a combination of the above two possibilities, with a gestalt composite personality formed out of multiple victims, but also a single early victim rising to the surface among them. These two minds share one body, and often communicate with each other by speaking out loud. In partnerships like these, each will be adapting to their new life and to each other.[1]
[1. Off to the side in the final formatting] While having one player play both investigators sharing this body is perfectly easy, this opens up some other interesting options as well, such as two players sharing the character and character sheet, one for the human and one for the alien. One of these could also be an NPC handled by the Narrator. If “one” investigator is being played by two players, you may even represent this with two separate character sheets, and track Investigation Points and Eureka! Points separately, just so long as they share HP.
Unfurled State
The Unfurled state is the default, natural state of the TFB. A large, flat body that slithers along the ground.[1][2][3][4]
[1. Off to the side in the final formatting] They may be circular, oval-shaped, star-shaped, square-shaped with rounded corners, or none of the above.
[2. Off to the side in the final formatting] Size ranges from around 7x9 square feet to around 12x14 square feet, sometimes larger if they eat a lot.
[3. Off to the side in the final formatting] Look up marine flatworms to get a sense of how they move when unfurled.
[4 off to the side in the final formatting] They are, thankfully, not slimy.
Suction Grip
While unfurled, a TFB can slither on walls and even on ceilings just about as easily as though they were floors.
Flat Body
While unfurled, a TFB can compress themselves enough to squeeze through any gap greater than about two inches wide.
No Hands
While unfurled, the TFB has no human hands, and thus cannot interface with complex devices such as firearms, vehicles, etc. The TFB does have two or more long, thin tendrils attached to their mouth side but these can only manipulate the most basic of devices such as simple tools. They cannot use weapons or make regular melee attacks at all in this form. For how a TFB can fight in this state, see p.xx “Homoiophage (Thing From Beyond True Nature)”.
No Speech
While unfurled, the TFB has no human mouth and cannot produce any human speech or in fact any vocal sound at all.[1]
[1. Off to the side in the final formatting] However, since they can change the color of their skin at will, it is not out of the question that they could display images or even words on their skin to communicate with humans. If this is done with use of a Charm, Comfort, Manipulate, or Seduce roll, apply a -2 penalty to the roll, at least when it makes sense to do so. Rolls towards a character who knows and is comfortable with the TFB in this state may not include those penalties.
All Muscle
While unfurled, apply a +3 Base bonus to the TFB’s Athletics for anything except Speed calculation. They are, however, not considered to have Superhuman Strength in the same way many other supernatural creatures do.
Disguised
Despite this not being their default state, a TFB will likely spend most of their time during the investigation - and any social interaction[1] - disguised as a normal human. They do this by stretching, compressing, and origami-ing their flat bodies into the shape of a human, with their “mouth” side on the inside, and then coloring and texturing their outer skin to appear like human skin, clothing, and other features.[2][3] Going from Disguised to Unfurled is effortless, but going from Unfurled to Disguised takes one Movement if time is measured in Turns and also requires a non-skill supernatural ability Composure roll. Most TFBs will have a specific human persona whom they disguise as regularly, and it is this persona which has a social life, a job, a bank account, etc. [maybe that art by dame can go here?]
[1. Off to the side in the final formatting] Unless their human friends are very cool about hanging out with a man-eating blanket of flesh.
[2. Off to the side in the final formatting] Getting false clothing to appear to hang correctly off of their disguise takes a lot of practice. They could fold into the shape of a naked human and then put real clothes over that, but most TFBs find wearing more than the slightest amount of real fabric uncomfortable and restrictive.
[3. Off to the side in the final formatting] Human hair is another highly difficult element for a TFB to mimic. Some TFBs may opt to mimic the shape and texture of human hair with their own skin and rely on nobody looking too closely or being rude enough to point this out, others may wear wigs, embody exclusively bald personas, or put all that DNA they’ve absorbed to use and grow out real human hair.
[3.1 off to the side in the final formatting] Some TFBs have thick clusters of little feelers they can use to represent hair.
[3.2. Off to the side in the final formatting] Elbows are particularly hard to get right as well.
While disguised, consider a TFB to be able to do anything a human could do, including speak and manipulate devices, however, this is quite a contortion act for the them, leading to mild discomfort and the outward appearance of a general lack of coordination.[1] Apply a -1 penalty to all Physical skills when a TFB is disguised.
[1. Off to the side in the final formatting] For the TFB, moving a body meant for slithering around on imitation legs using their imitation hands for things would be sort of like a human using their feet to complete daily tasks while walking on their hands. It can be achieved with practice, but isn’t intuitive. This struggle will often manifest early on as difficulty just walking upright, and then comes the challenge of not applying too much or too little grip strength with their hands, and moving each finger independently without making it look obvious that there’s no bones or joints inside.
[1.1. Off to the side in the final formatting] TFBs may use humans’ bodies in their stomachs to practice. If a motion locks out or breaks a joint, they know what not to do.
When disguised as a human, the TFB’s mannerisms will always appear somewhat off, though it will be hard for anyone to put their finger on exactly how. Apply a -1 penalty to all Charm, Comfort, Manipulate, and Seduce rolls made in this form while the TFB is within sight of the target. This penalty can be ignored if the roll is directed towards someone who knows and trusts the TFB, and is aware that they are a TFB.
A TFB can also disguise themselves as virtually anything of sufficient size, such as furniture or animals, not just humans, but this rulebook will not be statting out every object and animal in the world. If you feel unique stats are needed for a specific shape, then use your best judgment. Disguising as inanimate objects will typically be a Stealth check.[1]
[1. Off to the side in the final formatting] An intoxicated TFB may “loosen up” and have trouble holding their disguise together, literally. They may also get the colors wrong.
Disguising as Specific People
TFB’s have endless practice taking on their specific human persona that most people know them by, and can disguise as random fake people with no distinct identity just as easily, but disguising as a specific individual other than their main persona is another story.
A TFB can disguise themselves to look like any particular human they have gotten a good up-close look at. When the TFB is attempting to study a person, roll Social Cues.[1] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the thing from beyond can get an up-close look at the person they want to imitate. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx “DNA Sample Types”.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless the TFB is able to study the human in-person or look at full-body photographs or videos taken from multiple angles, they can at most achieve a Partial Success on this roll.[2][3]
[1 off to the side in the final formatting] “You have such a lovely face. Do you mind if I borrow it for tonight?"
[2. Off to the side in the final formatting] In some cases, it may be a good idea for the Narrator to make this roll hidden from the players, as the TFB will not be able to confirm the effectiveness of their mimicry without putting it to the test.
[3. Off to the side in the final formatting] A TFB may be very proud of how much detail they can replicate the human form with, but have no one to brag to.
Full Success: From this point on, the TFB can perfectly disguise themselves as the human they are studying, down to all the fine details. Not even the human’s friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.
Partial Success: From this point on, the TFB can approximately disguise themselves as the human they are studying. The disguise may fool people from a distance, but upon examination, anyone who knows the human in question could easily realize that this is not them with a Full Success or a Partial Success on a Senses or Social Cues roll. They may also be noticed if they act out-of-character.
Failure: The TFB cannot seem to get anything right about the person they are disguising themselves as, and no one will buy the disguise. Best case, people will just think it is someone else who kinda looks like the person in question.
Mimicking Specific Voices
A TFB can imitate human vocal cords and tongue on the inside of their human disguise, pushing air past them and through an opening in their folds they’ve made to look like a mouth, creating convincing human speech. Like with a visual disguise, making up a random voice is no issue. Typically, they will just use the voice they’ve decided on for their human persona for everything, but with a bit of effort they can alter these features to mimic any specific human voice and speech patterns that they have clearly heard and studied.
When the TFB is attempting to study a person’s voice, roll Senses.[2] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the TFB can listen to the voice they are attempting to learn to mimic. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx “DNA Sample Types”.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless they are able to listen to the voice in-person or hear a very high-quality recording for at least 1 Tick and a large variety of different sentences, they can at most achieve a Partial Success on this roll.[1]
[1. Off to the side in the final formatting] Like with disguising, this can actually be done for virtually any sound, not just a human voice.
[2. off to the side in the final formatting] The Senses and Social Cues rolls are intended to be separate.
Full Success: From this point on, the TFB can perfectly mimic the voice of the human they are studying, down to all the fine details of their speech patterns. Not even the human’s friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.
Partial Success: From this point on, the TFB can approximately mimic the voice of the human they are studying. When making any Interpersonal roll that relies on mimicry of the voice in question, apply a -2 penalty to the roll.
Failure: The TFB cannot seem to get anything right about the voice they are attempting to mimic. Best case, people will just think it is someone doing a bad impression of the voice in question. When making any interpersonal roll that relies on mimicry of the voice in question, apply a -4 penalty to the roll.
Mimicry from DNA Sample Alone
A TFB can also attempt to mimic the look or voice of a particular person based only on consuming a sample of their DNA but never having seen or heard them. When doing so, the Narrator makes a hidden 2D6 roll with a -3 modifier, and does *not* add the TFB’s Skill modifier. Add a +1 to this roll for each separate type of sample of the target’s DNA the TFB consumes. See the above results for the possible outcomes. The Narrator will not reveal the result of the dice, so there will be no way to know how accurate the mimicry is.[1]
[1. Off to the side in the final formatting] TFBs *are* what they eat. Over time, a TFB may come to conceptualize their tendrils as human fingers, their skin as human skin, their teeth as human teeth, their enormous mouth as a human mouth, they just have to remember not to yawn with it.
[maybe get the dame TFB tendril heart image to go here]
DNA Sample Types
For the purposes of this mechanic, the types of DNA samples a TFB can consume are considered blood, other bodily fluid, fingernails, hair, skin, bone, muscle, and organ.[1] Any sample must be more than a microscopic amount.
[1. Off to the side in the final formatting] So, a severed finger would be considered muscle, skin, bone, nail, and possibly blood if it’s fresh enough, totaling to a +4 Base to the roll. It would not contain enough hair to count as a hair sample.
The Ancillary
A TFB has a body part referred to as an “ancillary.” The ancillary appears as a five-foot-long off-white worm-like creature with six other shorter worm-like tentacles splitting off from the core body. For all intents and purposes, the ancillary is the same “character” as the main body of the TFB, and uses the main body’s base stats and traits (with its own set of base bonuses and penalties explained below), though it is capable of acting entirely independently, and will have its own independent place in a turn order when time is measured in Turns. The ancillary cannot make any Interpersonal Skill checks.
It is normally flatly embedded in the “mouth” side of the TFB, but can be ejected and taken back in at will.[1]
[1 off to the side in the final formatting] The main purpose, evolutionarily, of the ancillary is to scout out and ensnare prey for the main body to then come and devour, but a TFB investigator isn’t exactly in their original evolutionary niche either, and probably had an app for that now.
The ancillary can squeeze through gaps as narrow as one inch wide, breathe in both air and water, and climb on sheer surfaces, but cannot change color, manipulate devices more complex than perhaps a button, use weapons, or make any sort of communication.
There is a mental connection between the ancillary and the main body, meaning the main body knows anything the ancillary knows, but the ancillary does not know much because its senses are extremely rudimentary. Apply a -2 penalty to all Investigative Rolls made by the ancillary, and all Senses rolls made by it. The mental connection cannot be maintained outside of a distance of 100 yards, and if the connection is broken, the ancillary will shrivel and die. The TFB may choose to terminate the connection deliberately and kill the ancillary at any time, such as to prevent its capture and study.
The Ancillary and Composure and Combat
The ancillary has 2 of each type of HP. For the purposes of Composure rolls, anything that happens to the ancillary happens to the main body. For example, the TFB must make a relevant Composure roll if the ancillary takes damage. If the ancillary dies, the TFB must make a Death Composure roll. If the ancillary’s death results from a severing of the mental connection, the Death Composure roll is made with a comforting factor because the TFB is not experiencing the death as clearly.
If the ancillary is destroyed or otherwise lost rather than being returned to the main body, the TFB will grow the ancillary back as if it were a missing body part.
The ancillary is powerful for its size, and fairly thin and hard to damage. Add a +1 Base bonus to all of its Athletics, Close Combat rolls, +2 Contextual to its Stealth rolls, and apply a -1 penalty to any attack directed towards it.[1]
[1 off to the side in the final formatting] The +3 Base to Athletics that the Unfurled TFB gets does not apply to the ancillary, nor do any other bonuses or penalties from the main body.
Attacking with the Ancillary
The only forms of attack available to the ancillary are Grab and Hold. This Hold may be escalated to Submission.
Provided that the TFB is not wearing body armor, the ancillary may be launched from the main body up to a range of 10 feet when ejected, hitting a target in range only on a Full Success with an Athletics roll. This counts as 1 Action. If the launched ancillary hits the target, it may immediately take its Turn. Otherwise, it acts at the end of the current Round’s turn order.
General Abilities
Beyond this point, these rules will apply to both the TFB’s unfurled state and disguised state, unless otherwise specified.
Invertebrate
TFBs are largely ambivalent about which way any part of their body bends. Apply a +3 Contextual bonus to any Escape attempts. If the TFB has a human occupying their stomach, they lose this bonus unless they first make a successful Crunching attempt (see p.xx “Crunching”). A TFB also will not take any damage from being put into a Submission Hold.
Blunt objects, as well as crushing weights, can only deal Superficial Damage to the TFB.[2] Additionally, damage from falls is halved.[1]
[1 off to the side in the final formatting] The damage from falls is halved both by the Redundant Body Structure and by the rule above, meaning they take 25% damage from falling.
[2 off to the side in the final formatting] Due to being flat and boneless, or flat, boneless, and hollow when in the shape of a human, TFBs are soft and squishy unless they have a human skeleton inside them. Enough pressure could flatten them whether folded or unfolded, only for them to spring right back!
All Eyes
The entire “skin” side of the TFB is covered in photoreceptors, making it impossible for them to be snuck up on from “behind.” They don’t even have an actual “behind,” they see in all directions at all times.[1] TFBs see entirely differently from humans with their whole body being one big photoreceptor.
[1. Off to the side in the final formatting] A Disguised thing from beyond may also be able to see details of the environment that their human disguise’s “eyes” could not, such as an audio recorder stuck under a desk below eye-level. They see it from their disguise’s “feet.”
TFBs see entirely differently from humans with their whole body being one big photoreceptor. They cannot benefit from magnifying scopes attached to firearms, or anything of the sort such as binoculars. Additionally, there is no way for them to shield their photoreceptors from bright light unless they want to cover the entire body.
Natural Camouflage
The TFB’s “skin” side can alter its colors–and texture–down to the slightest detail, much like a cuttlefish. This is part of how they mimic human skin and clothing. This grants them a +4 Base bonus to Stealth when Disguised, a +5 Base bonus to Stealth when Unfurled, and a +10 Base bonus to Stealth when Unfurled and flattened against a surface, at least if they choose to change their color to blend into the environment. If time is being measured in Turns, this takes 1 Movement. The “mouth” side of the TFB is also capable of changing colors, but instead of being nearly instantaneous, changing the colors of this side takes at least 1 Action if time is being measured in Turns.[1]
[1 off to the side in the final formatting] Laying flat on a surface with the ‘mouth’ side up is extremely useful for lying in ambush for prey to walk over the thing from beyond and then snapping them up, though it would render them largely blind.
[1.1. off to the side in the final formatting] Be wary of new carpets.
All-Purpose Gills
The TFB has the ability to absorb oxygen from both air and water.
Prey Fear Response Suppression
Within a radius of about ten feet, the TFB influences the human mind through an energy field it produces. This field is tailored to the TFB’s preferred prey species, which in the case of any TFB investigator will be humans. This field exerts a calming effect over the human mind, suppressing the electrochemical signals that cause negative emotions such as fear and anger, intended to make them less likely to look for the small tells that could help give the predator away. Add a +1 Contextual bonus to all Comfort and Composure rolls made by anyone else within this field, and subtract a -1 penalty from all Reflexes, Senses, and Threaten rolls made by anyone else within this field. This ability is “on” by default, and can only be switched “off” on a per-Scene basis with use of a non-skill supernatural ability Composure roll.[1]
[1 off to the side in the final formatting] Many people may not appreciate this if they learn about it, but it is hard to stay mad when the signals which create “mad” in your brain are being blocked.
[2. Off to the side in the final formatting] When “on,” this strong field will be easily detected by an EMF reader.
Exposure to this field over a long period of time can alter the memories of humans. Technically, the humans are unconsciously altering the memories themselves, because long-term exposure causes a disproportionately strong feeling of familiarity with the TFB in question. This feeling may cause them to misremember past events, inserting the TFB into events they were not present for. Characters will feel like they have known the thing from beyond for twice as long as they really have; one year feels like two, five years feels like ten.[1]
[1. off to the side in the final formatting] Keep in mind the TFB will not know the content of these false memories themselves, as they are not consciously inserting them into peoples’ brains. The human brain is altering these memories itself to rationalize why it feels like the TFB has been around so long.
Learning by Example
TFBs gain an additional +1 Investigation Points from any Investigative Roll that involves inquiring about the motivations and emotions of human beings on an individual or societal level, and from any Full Successes on Social Cues, whether they are Investigative Rolls or not. However, they have a -2 penalty to Social Cues.[1]
[1 off to the side in the final formatting] Even TFBs that are their own first victim benefit from this, because they have to learn how to make their new body move and look like a natural human.
Redundant Body Structure
The TFB’s flesh is tough and their internal body structure is almost entirely redundant. With several exceptions (extreme heat, acid, nickel; see: Crawl Away from a Hot Needle for more detail.), TFBs take half-damage from all damage sources, the only exception being HP that results from loss of Composure. If a TFB wears armor that protects against whatever is dealing the damage, this damage is halved again, for one quarter damage, rounding up. Apply a -2 modifier to attacks against the TFB from 1-damage weapons.
[1 off to the side in the final formatting] It may be smart for the TFB to use their shapeshifting and color-changing abilities to simulate more human-like wounds on their human disguise.
Healing
Regular first-aide will work on TFBs in most cases within reason, but their bodies are also capable of an incredible rate of natural healing and regeneration. TFBs automatically recover 1 point of Superficial and Penetrative HP at the beginning of every game session, and 1 point of Superficial HP at the end of each day.
Additionally, if they took damage to either HP type during an instance of combat, they restore 1 HP of the same type as soon as the combat is resolved.
If a TFB’s Penetrative HP is full, instead of recovering Penetrative HP from any of the above rules, they recover from one Grievous Wound, permanent or not.
A TFB may spend 1 Eureka! Point to instantly recover all Superficial and Penetrative HP, and from all Grievous Wounds. This takes 1 action.
If a TFB is in their human disguise and has a “limb” severed, treat this mechanically the same way as if a normal human was missing that limb. Additionally, consider the TFB to have taken a Brain Injury Grievous Wound until they have recovered, no matter if they are Unfurled or Disguised.
Unkillable
Even when the TFB’s body appears to be torn to shreds, they are most likely just in a coma-like state while their cells gradually regenerate and their body self-repairs.[1] When reduced to 0 Penetrative HP, the TFB does “die” for all mechanics purposes and is out of the adventure same as a regular dead investigator, but may return and be played in any subsequent adventure. While in this state they cannot be healed by any kind of conventional first aid.
[1 off to the side in the final formatting] This may take days, months, or years, and may result in a much smaller TFB overall upon recovery.
[Snoop: The decapitated head of a TFB snoop that has sprouted legs like the decapitated head from The Thing and is slithering away in the other direction, while another snoop incinerates its dead body with a flamethrower.]
Revival
A TFB that has been reduced to 0 Penetrative HP and “killed” for the adventure may spend 2 Eureka! Points to revive with 1 of both types of HP, but only once a minimum of 5 Scenes have passed. A TFB may instead spend 3 Eureka! Points to revive instantly, so long as they have been “dead” for at least 1 round.
Scent Tracking
A TFB’s sense of “smell” is actually their sense of taste, picked up when air runs over their “mouth” side, but mechanically this should still be treated as a sense of smell. All of that surface area gives them a very sensitive “nose,” and they can pick up on trace elements of scents that a human would not be able to. Additionally, when they are unfurled, apply a +2 Contextual[or base? Look at other monsters] bonus to Senses rolls for smell.
Additionally, TFBs are capable of Scent Tracking. See p.xx “Scent Tracking”.
Low-Oxygen Origins
A TFB requires much less oxygen than a human. In a low or zero-oxygen environment, multiply the amount of time they can last without oxygen by 10 before they must start making Athletics rolls. When they do make Athletics rolls, the results are as follows:
Full Success: No Damage
Partial Success: 1 Superficial Damage
Failure: 2 Superficial Damage
Homoiophage (Thing from Beyond True Nature)
The TFB regains no Composure from eating normal food, but does gain Composure from sleeping. They will lose Composure as normal from skipping meals or skipping sleep.
Flat Composure Damage from Skipping Meals = Yes
Composure restoration from Three Meals a Day = No
Flat Composure Damage from Skipping Sleep = Yes
Composure restoration from Full Night’s Sleep = Yes
The primary food source of a TFB is whatever species they have disguised themselves as, and whatever prey species of sufficient size they first consume several of is usually what that disguise becomes. Thus, all TFBs that are valid to be player-character investigators are ones that disguise as and consume humans. The “default” appearance of some TFBs will be that of the first person they devoured, but they may “personalize” this look to make it more unique over time, either out of preference, or because they were discovered and needed a new look that wasn’t attached to any of the victim’s friends or family. TFBs who were later at developing full sapience will usually make up a persona entirely from scratch. The TFB has little if any memory of their life before taking on a human mentality.
The TFB can eat “normal” food,[1] but does not regain Composure points from doing so. The only food that restores Composure points for them is humans, the fresher the better. They have a particular fondness for brains, and this is because they not only absorb nutrition from their victims, but information encoded in their brains and DNA as well.[2][3][4]
[1 off to the side in the final formatting] When the TFB eats normal food in their human disguise, it doesn’t look terribly different from when a regular human eats food, except they may struggle with foods that must be torn off with the teeth, since their human teeth are fake and made of flesh.
[2. Off to the side in the final formatting] TFBs can live off of a vegetarian diet for their “normal” food, though they may struggle to digest it in large quantities, but most strongly dislike food that isn’t meat.
[3. Off to the side in the final formatting] Some TFBs avoid animal products like the plague unless they’re thoroughly cooked, and some avoid them altogether, fearing that if they eat too many rare steaks, they’ll start to become more like a cow and less like a human.
[4. Off to the side in the final formatting] Being alien creatures whose favorite food is human flesh, TFBs don’t always develop “normal” pallets in the first place, creating food combinations that would make others cringe, like putting BBQ sauce on pizza. These preferences may need to be ignored in favor of more “normal” food combinations if the TFB does not want to draw attention.
[4.1. Of course, “drawing attention” does not necessarily mean everyone will assume they’re an alien. How weird would somebody have to be before you’d question if they’re even human, and not think “what is wrong with me?”
[5. Off to the side in the final formatting] Whatever their hangups or lack thereof regarding “normal” food, a TFB can fake a more balanced diet by putting things in their mouths and spitting them out undigested later.
TFBs are built for digesting very large meals over the course of a very long time, not unlike a snake. They can subsist off of more “normal” quantities of food consumed several times daily like a human, but it is not as comfortable for them as one large meal. When eating humans, they will not restore Composure unless the human is consumed entirely at once.
TFBs also simply need more calories than humans daily. When eating normal food, a TFB can either eat three meals a day, each paid for with a -1 Wealth roll to represent the expense of a greater quantity of food, or eat all three daily meals worth of food at once with a -2 to the Wealth roll.[1][2]
[1. Off to the side in the final formatting] This is a -2 instead of -3 because eating it all at once is how their body is designed to handle it most efficiently.
[2 off to the side in the final formatting] They cannot choke, and could effortlessly “stretch” their human disguise’s mouth to a size large enough to allow virtually any meal past their false lips. Really though they’re just widening the gap between the folds that make up their persona’s face.
Enveloping Victims
TFBs can make two types of Grab attacks. The first is the normal mundane Grab that they can do with their “hands” while disguised. The second is an Enveloping Grab.[1]
[1. Off to the side in the final formatting] Narrators should assume that when a TFB’s player says “Grab” they are talking about a mundane Grab and not an Enveloping Grab unless explicitly stated otherwise.
Enveloping Grab.
For the purposes of Enveloping Grab, always use the TFB’s Unfurled Athletics Modifier.
An Enveloping Grab can be done whether a TFB is Unfurled or Disguised,[1] but cannot be done while they are wearing body armor or a helmet, and a Throw cannot be made from an Enveloping Grab. For the purposes of an Enveloping Grab, always use the TFB’s Unfurled stat bonuses, regardless of whether they are starting from Unfurled or Disguised.[4] This works exactly like a regular Grab mechanically except with a few important differences. First, the Enveloping Grab can be done as a regular attack, or as a Counter-Attack. Additionally, an Enveloping Grab can be done to up to 14 targets so long as they are standing close enough together.[3] If targeting multiple targets, make only one roll for the TFB, based on the least favorable Weight Class.[2]
[1. Off to the side in the final formatting] Though of course doing it while disguised will give away the disguise
[2. Off to the side in the final formatting] What direction the TFB actually appears to be facing is irrelevant for this. TFBs have no front or back, and the whole concept is something they must get used to when assimilating into human society. An inexperienced Disguised TFB may not turn their head towards sounds or even most things they’re supposed to be looking at because they see out of their whole body, not just where their fake human eyes are.
[3. Off to the side in the final formatting] Beware, this could mean up to 14 Counter-Attacks coming back at the TFB too!
[4. Off to the side in the final formatting] Their tendrils are very useful for holding prey still while the main body moves over them.
With a successful Enveloping Grab, the TFB has begun to wrap themselves around the victim, the victim is essentially partially inside their “mouth.”[1][2][3] When a TFB has a target in an Enveloping Grab, they may either Inject Venom or progress to an Enveloping Hold.
[1 off to the side in the final formatting] The “mouth” side of the TFB is covered in many dozens of sharp teeth which help cling to the victim, and may be painful but do not do actual HP damage inherently. If for any reason the TFB wants to make their “mouth” more comfortable for the person they are wrapped around, these teeth can be made to lay completely flat.
[2 off to the side in the final formatting] The teeth on the mouth side are scattered in many seemingly random patches, the pattern of which is actually unique to each TFB.
[3 off to the side in the final formatting] The “mouth” side of a TFB is surprisingly much less slimy than one might expect. It may be described as something in between the soft flesh at the roof of a human mouth, and the dry and scratchy feel of a cat’s tongue, leaning farther towards one or the other depending on the particular TFB in question. In addition to the teeth and venomous retractable spines, most of the interior of a TFB is covered in tiny prickles that assist in clinging to prey during the envelopment process. The interior may also be described as similar to–but slightly gentler than–shark skin.
Inject Venom
For the purposes of injecting venom, always use the TFB’s Unfurled Athletics modifier.
The TFB possesses a row of sharp retractable spines running down the center of their “mouth” side.[2] When they have a victim in an Enveloping Grab or Enveloping Hold, they may attempt to inject the victim with digestive venom by making a Athletics roll.[1][3] This is considered an attack and takes an Action. If the victim is wearing body armor, apply a -3 modifier to this roll.
[1 off to the side in the final formatting] The TFB is completely immune to their own venom and that of other TFBs.
[2. Off to the side in the final formatting] These are not the same as their regular teeth.
[3. Off to the side in the final formatting] They digest like a spider, if a spider’s cocoon was also the spider’s mouth and its stomach, and could secrete its own acid.
There’s a whole lot of spines, and the TFB can inject as many targets as they have Enveloping Grabbed or Enveloping Held using one single dose. Make a single roll for all victims, unless some victims have armor and others don’t, in which case roll those separately.
Under normal circumstances, a TFB only produces one dose of digestive venom per 24 hour period, usually when they sleep, to a maximum of 1 dose stored. Restore a TFB’s dose of venom each time they gain Composure from a Full Night’s Rest.
Full Success: The victim is injected with a dose of venom that is not only exceptionally painful but is very likely to be lethal. Applies poison (Lethal, OT: Immediate, DF: per round). There is no antidote.
Partial Success: Only a few spines manage to penetrate and properly inject venom, resulting in a dose that is less likely to kill the victim. Applies poison (Non-lethal, OT: Immediate, DF: Per Round). There is no antidote.
Failure: The TFB does not manage to get any spines in deep enough to have any effect. The dose is still spent.
If the TFB takes Superficial, Penetrative, or Composure damage while holding a person in their “mouth”/“stomach”, they must make a Reflexes roll if they want to stop themselves from accidentally injecting the person inside with digestive venom. Add +3 to this Reflexes roll if the person inside is wearing armor.
Full Success: The TFB is able to keep total control and prevent themselves from injecting venom.
Partial Success: The TFB is able to barely stop themselves from releasing all their spines, and the character inside takes a small dose of venom. Applies poison (Non-lethal, OT: Immediate, DF: Per Round).
Failure: The TFB is not able to hold back at all and releases their spines completely. The character inside takes a full dose of the digestive venom. Applies poison (Lethal, OT: Immediate, DF: per round).
Enveloping Hold
For the purposes of Enveloping Hold, always use the TFB’s Unfurled Athletics modifier.
An Enveloping Hold works exactly like a regular Hold, except the TFB does not suffer the regular penalties and caveats associated with using a Hold. They can still move around and act freely. (They have unique rules for that, see p.xx “Digestion”.) With a successful Enveloping Hold, the TFB wraps themselves completely around the target, essentially “swallowing” them. The TFB’s “mouth” is also their stomach. As long as there is only one victim inside them, they may choose to immediately return to the human disguise.[1] Doing so under these exact circumstances does not take a Movement and does not require the thing from beyond to make a +3 Composure roll for using a supernatural power, even though it normally would. It is part of the “swallowing” process. If there are multiple targets Enveloping Grabbed, the Enveloping Hold targets all of them. It takes only one roll and is made with the least favorable Weight Class for the TFB. A TFB cannot effectively Disguise as human at all if they are attempting to contain more than one victim. When a TFB is Disguised in this way, they are wrapped around their victim like a full-body suit. The victim’s arms are inside their “arms,” the victim’s legs are inside their “legs,” the victim’s head is inside their “head,” etc. A TFB wrapped around a person in this way can count as Armor, at least from things besides bullets.
When a Disguised TFB has a person in an Enveloping Hold it is nearly impossible to tell that a person is inside them just by looking, as if the victim is wearing the TFB as a skin-tight bodysuit.[1] However, if the victim is still alive, their screams for help will almost certainly be heard by anyone within about 10 feet that can make a Full Success on a Senses Roll. On a Partial Success, the listener may hear some kind of muffled sound, but not be able to pinpoint its source. If the thing from beyond opens the fake mouth of their human disguise, however, the victim inside will certainly be able to be heard by everyone around.[2]
[1 off to the side in the final formatting] The dimensions of the TFB’s Disguised form may appear slightly different than usual while holding a victim. They must at least somewhat mirror those of the victim inside.
[2 off to the side in the final formatting] “Hm? Did you just say something?”
[2.1. Off to the side in the final formatting] “No, sorry, must’ve been something I ate.”
Escaping a Thing from Beyond
If the victim inside a TFB is actively resisting them and/or trying to escape, apply a -1 penalty to all the TFB’s rolls per struggling victim.
For the purposes of any Escape attempts by the victim, always use the TFB’s Unfurled Athletics skill and modifiers.
Being surrounded by the TFB’s many dozens of teeth all pressing into them essentially means that the victim inside “chews” themselves by struggling too hard, saving the TFB energy. If the teeth are not being made to lay flat by the TFB, a victim trying to Escape from inside them takes 1 Superficial Damage for each Escape attempt, regardless of success or failure, unless the victim is wearing armor which covers most of their body as well as a helmet.
Chewing
Instead of Submission, an Enveloping Hold has chewing, which, mechanically, works exactly like Submission.[2] When a TFB has a victim in an Enveloping Hold, they may choose to “chew” their victim by squeezing and crushing them inside while cutting off their supply of air, and secreting acid to begin the process of digestion.[1] If there are multiple victims in an Enveloping Hold, this counts for all of them.
[1. Off to the side in the final formatting] Simply holding a person inside is not inherently lethal or otherwise damaging to the victim, unless the TFB starts chewing and digesting them.
[2. Off to the side in the final formatting] Maintaining Chewing each Turn takes an Action, just like maintaining Submission.
Crunching
For the purposes of Crunching, always use the TFB’s Unfurled Athletics modifier.
A third option TFBs have for subduing tumultuous prey is to just squeeze them until their bones are crushed, or bend them in ways humans can’t stand to bend. If time is measured in Turns, this takes an Action. Make an Athletics roll with a -3 penalty, and apply Weight Class. If there are multiple targets, apply the least favorable Weight Class On a Full Success, anyone inside the TFB’s stomach takes 4 Penetrative Damage. On a Partial Success or Failure, the TFB fails to exert enough pressure, and cannot attempt this again on the same victim.
Digestion
It takes, on average, 7 days for a TFB to fully digest a human,[1] and digesting more than one at a time does not slow this process. By day 2, no skin will remain. By day 5, only bones remain. By the end of day 7, not even the skeleton will remain. The digestive system of the TFB is capable of absorbing and utilizing every bit of a human body, and produces virtually no solid waste, though they may spit out tattered, acid-washed clothing and other indigestibles at the end of this process. The body of the victim may also be spit out prematurely at any time for any reason.
[1 off to the side in the final formatting] If the victim is an Unkillable monster, double the digestion timeframe. [stick this in the monster edge cases section later]
So long as the TFB is digesting a victim, they do not need to eat other food and will never count as having skipped meals. At the end of each day, as long as the TFB is digesting a victim, they regain 1 point of Composure as if they had eaten three meals that day.[1] This goes on at the end of each day until the victim is completely digested. If there are multiple victims being digested at once, the thing from beyond regains 1 point of Composure for each victim. Additionally, each time a TFB gains Composure from digesting a person, add +1 Composure each time for every 2 years the TFB has been friends with this person. A TFB can also completely skip the Composure roll for Death by immediately consuming the corpse of the deceased.[2][3][4][5][6][7][8][1. Off to the side in the final formatting The victim does not have to be dead
*yet* for this Composure to be restored, as long as they have been chewed and/or dissolved by acid enough to be forced to make an Injury roll.
[2 off to the side in the final formatting] For some TFBs, the closer they are to someone emotionally, the greater their desire to consume them may grow, to absorb that person’s thoughts, personality, memories, everything into their own body. This may show as frequent hugs in the human disguise, or even particularly “mouthy” “hugs” by the unfolded form, if the secret is already out. Most friends of a TFB would hope it never escalates beyond that.
[2.1. off to the side in the final formatting] A TFB whose true nature is already known to their edible friends may struggle to keep these thoughts to themselves if they lack the social skills to know better.
[2.2. off to the side in the final formatting] If they are respectful of their friends’ desire not to be digested alive, a TFB with these desires may instead settle for learning “what makes them tick” by more conventional means, studying their every move and closely watching their reaction to everything. Still, bodies may go missing after death.
[3 off to the side in the final formatting] Because things from beyond absorb information from their prey, they eventually do start to develop a good idea of what being digested alive is like. However, they will typically still consider the ends worth the means.
[4 off to the side in the final formatting] “I hate you, I might even spit you out once you’re dead because I don’t want you in me, depending on how hungry I feel.”
[5 off to the side in the final formatting] “Sorry, I’m just so hungry.”
[6 off to the side in the final formatting] “I’m sorry, I know this is really going to hurt, but when it’s done you’ll literally be a part of me forever.”
[6.1. Off to the side in the final formatting] Some TFBs may not conceptualize this as being the same thing as death for the human. A TFB may experience the want to merge with a particular human in a way a human simply cannot. This will not always translate into the desire to eat them, but it easily can, because a TFB may see no other way.
[7. Off to the side in the final formatting] Regardless of these attitudes, most of a TFB’s victims will still likely be people they have no relationship with.
[8 off to the side in the final formatting] TFBs have no natural sexual attraction to humans but may develop a desire for intimacy through relationships with humans and through learning this feeling through human DNA and memories they absorb. Their actual means of reproduction is entirely unknown, and may be entirely asexual–they at least do not possess sex organs in any way that a human may fully understand. How they go about achieving this intimacy, therefore, requires some creativity and experimentation, but no matter the conclusion, any human participant should always always wear protection.
Digestion and Investigation Points
As mentioned earlier, the TFB not only receives nourishment from their victims, but information from their brain matter and DNA as well.[1] To mechanically represent this, the TFB not only receives Composure points from digesting the victim, but Investigation Points as well.[2] The TFB also gains 1 Investigation Point from a digesting victim at the end of each day, so long as the victim has been chewed/dissolved enough to have to make an Injury roll.
[1 off to the side in the final formatting] As a predator species, TFBs use information assimilated from their prey to adjust and alter their own equivalent-to-brains to think and act more like their preferred prey and thus better hunt them. When TFBs appear on Earth and start to consume humans, this has the unexpected side effect of causing them to develop sapience and a personality.
[1.1. off to the side in the final formatting] Over time, the default look to a TFB’s human disguise becomes more than just a lure, but a persona as well.
[2. Off to the side in the final formatting] These Investigation Points represent the jumble of random information a TFB starts to absorb from their meal almost as soon as the process is underway. Often, TFBs won’t be exactly sure where they learned something, whether it was something they heard, or something someone they ate heard.
Add 1 additional investigation point each time if the victim was alive when put in the Enveloping Hold.
Add 1 additional Investigation Point if the victim was somehow connected to the current investigation, no matter what “side” of it they were on.[1]
[1 off to the side in the final formatting] The TFB can tell if a victim is related to the current investigation or not by their taste after digesting them for at least long enough to gain a Composure point.
Add 1 Investigation Point if the victim was a fellow investigator, and additionally the TFB can take 1 Eureka! Point from an investigator victim each time a point of Composure is restored by digesting them. They also gain the ability to use a Eureka! Point on any previously failed Investigative Rolls written on an investigator victim’s character sheet. This means that a TFB can potentially gain up to 4 Investigation Points per victim per day.
Subtract -2 investigation points from this total, to gain a minimum of 0, for any victim that has been dead more than an hour before being “swallowed.”
A TFB only gets the aforementioned Composure and Investigation Points if they have been digesting the victim or victims constantly since they were ingested. They cannot just leave a dead body in their apartment and return home to digest it for a few minutes at the end of each day, nor can they just lightly nibble on a friend for a few minutes at the end of the day to count as a “meal” and restore Composure. Doing this would give them no Composure points nor investigation points. They must keep wrapped around their prey overnight to digest overnight, but this does not mean that they must remain in human shape the entire time they are digesting.
Digestion and Exact Memories
Once a TFB has spent at least three days digesting a person that is somehow related to the current investigation, add “[Person’s Name]’s Mind” to their On-Person Inventory.[1] So long as they have this, at any point, they may spend a Eureka! Point to “use” the person’s mind to learn a single piece of useful information that the digested person would know, similar to how any investigator might use a Eureka! Point to learn from a previously Failed Investigative Roll.
[1. Off to the side in the final formatting] TFBs do not absorb literally every piece of information held in a person’s brain, nor do they necessarily “keep” everything they do absorb. They aren’t hard drives. [Person’s Name]’s Mind will no-longer be in their inventory at the start of a new adventure under normal circumstances.
So long as they have this, add +1 to any Interpersonal roll targeting a person who knows the victim. They will also innately recognize people whom their victim knew, but may or may not know any details of their relationship, up to the Narrator. They also do not need to make a specific roll to be able to disguise their body and voice as this person’s.
Overclock Metabolism and Acid/Venom Spray
The TFB may spend 1 Eureka! Point to secrete an enormous amount of stomach acid from their “mouth” side in a very short time, regardless of whether they have a dose of digestive venom ready. If time is measured in Turns, this takes an Action, though it does not take an Action to keep this acid continuously coming until it runs out. If there are one or more living victims currently inside the TFB, each will immediately take 8 Superficial damage, and then take 8 Superficial damage on the TFB’s Turn each Round for 7 Rounds. Halve this damage if the target is only Enveloping Grabbed by the TFB and not Enveloping Held. This also advances the digestion process by 1 day on the TFB’s Turn each Round for 7 Rounds, including any Composure restoration, Investigation Point gain, and deterioration of the victim’s body that would entail. This, however, will not grant “[Person’s Name]’s Mind” until the victim is dead. Additionally, this allows for digestion of inorganic substances, though the taste and feeling of doing so are not at all pleasant to the TFB. This excess acid secretion may be ended early at any time, but another Eureka! Point must then be spent to start it back up again.
This excess secretion of acid may be used for other purposes too. If Unfurled, then the TFB may flatten themselves against a surface and dissolve a hole through it equal to their size and shape at a rate of about one half of an inch per Turn.[1] This does take an Action each Turn to continuously do.[2]
[1 off to the side in the final formatting] The dissolution rate of different substances may actually vary up to the Narrator's discretion.
[2 off to the side in the final formatting] The TFB will taste every moment of this.
In either form, 1 Round after the Eureka! Point was spent, the TFB is secreting enough stomach acid that they may pressurize it within their body and spray it up to 10 feet in any and all directions. Treat this mechanically as though a splash explosion had happened centered on the TFB, though they may instead choose any number of specific targets within range rather than hitting every potential target in range indiscriminately. Targets hit will take 2 Superficial damage each round until the acid can be washed away or wiped off.
A TFB is immune to its own acid, like its venom. They are of very similar chemical construction.
Inhuman Sleeping Patterns
Sections of a TFB’s body take “sleep” in shifts,[1] with their whole body only shutting down for a short period of time each day. Therefore, TFBs do not appear to require as much sleep as regular humans do. A TFB need only sleep for 2 Ticks to get a Full Night’s Rest. Treat 1 Tick of rest as equivalent to less than 8 hours of sleep, and 0 Ticks as staying up all night.[2][3][4]
[1 off to the side in the final formatting] This has no other mechanical effect, except that when a TFB says “my leg fell asleep,” it could be a very literal statement.
[2. Off to the side in the final formatting] Though TFBs are neither nocturnal nor dinurial, they will mostly try to keep up the act of a human sleeping pattern.
[3. Off to the side in the final formatting] Speaking of “sleeping patterns,” their skin may go through elaborate changes of color when they dream.
[4. Off to the side in the final formatting] Most TFBs are capable of maintaining a folded shape even while asleep.
Whenever a TFB sleeps, their photoreceptors do not shut down entirely. They will be vaguely aware of their surroundings even while sleeping. If a threat approaches them in their sleep, they may make a Reflexes or Senses roll and wake up on a Partial Success or Full Success.
Whenever a TFB sleeps, and the result would matter in any way, roll 1D6. On a result of 1-3, the TFB will wake up in an entirely different color combination than they were when they went to sleep.[1]
[1. Off to the side in the final formatting] Redoing their human persona’s tattoos and makeup on these mornings can be a hassle.
Crawl Away from a Hot Needle (Thing from Beyond Weakness)
TFBs are survivable, but not invincible. There are a number of substances and situations that their bodies do not react well to.
Regeneration Impediments
Damage from the following sources is not halved: Fire and extreme heat, acid, or nickel.[1]
[1. Off to the side in the final formatting] For example, a regular bullet would deal 2 Penetrative Damage to the TFB, but a nickel-plated bullet would deal the regular 4.
If any damage is caused to them by these substances during an instance of combat, they will not automatically regenerate 1 of both types of HP at the end of combat, nor at the end of the same session.[1] This damage may still be healed by other means.
[1 off to the side in the final formatting] They will continue to regenerate as normal from the next session and next instance of combat, as long as they don’t take any more damage from these substances.
Nickel Poisoning
Nickel is a highly toxic substance to TFBs, and if they start to digest it,[2] they must immediately expel the entire contents of their stomach, or make a Reflexes roll to more discriminately spit out only the source of nickel.[1]
[1 off to the side in the final formatting] Jewelry, buttons, and other metal apparel are commonly nickel-plated or use nickel as a filler. TFBs who don’t pay attention to what their victims are wearing may soon regret it.
[2 off to the side in the final formatting] If the TFB is not actively digesting, the nickel will not dissolve into their bloodstream.
Full Success: They can spit out only the source of nickel quickly enough to not suffer more than a very unpleasant taste.
Partial Success: They can spit out only the source of nickel, but not before becoming poisoned (Non-lethal, OT: Immediate, DF: per Tick).
Failure: They fail to spit out the nickel before it dissolves in their stomach, and they suffer from poison (Lethal, OT: Immediate, DF: per Tick).
Extreme Heat
TFBs must have “Extreme Heat” at some place on their Tiers of Fear. They make this Composure roll when exposed to temperatures greater than 100F/38C. Additionally, if they are Disguised, when exposed to temperatures greater than 130F/55C, they must make a Reflexes roll to maintain their disguise or else flop open violently.
Full Success: They do not allow their disguise to falter at all.
Partial Success: Their disguise falters slightly, gaps opening up and certain features slipping out of place for only a second or two.
Failure: They completely unravel into their unfurled state.
Alien Nightmares
TFBs have vivid dreams, and their nightmares are particularly distressing to the part of their mind that has developed human sensibilities.[1] If a TFB is at 3 Composure or below, roll 1D6 each time they sleep. On a 5 or 6, they will have a vivid nightmare. This means that they fail to gain any Composure points from this rest. On a 6, they will extend their venomous spines in panic, injecting or launching digestive venom into whatever their “mouth” side is touching.[2]
[1 off to the side in the final formatting] Is this from the last moments of their victims, or something long before that?
[2. Off to the side in the final formatting] Thimbles could be useful, maybe?
Misc. Tells
False Clothing
Many TFBs find any kind of human apparel uncomfortable and restrictive to wear. When the TFB disguises themselves as a human by folding into a human shape, their “clothes” are typically also part of the disguise, and are thus warm to the touch like skin, and may not hang exactly like actual fabric should.
Weight
While holding a person inside their human disguise, the TFB will of course be twice as heavy.
X-Ray
The TFB has no bones, but may pass an x-ray exam by holding another person in their body for its duration, if this would, like, ever come up. [maybe make this a sidebar in the Invertebrate section?]
Heartbeat
TFB do not have a centralized heart and thus do not have a proper heartbeat anywhere on their body.
All Stomach
Listening to any part of a TFB’s body while they are digesting a victim will sound like putting your ear to someone’s stomach.
False Mouth
Anyone into the “mouth” of a TFB’s human persona may see the TFB’s many rows of real teeth in the back of their “throat.”
How to Kill a Thing from Beyond
A TFB’s main body is capable of gradually regenerating so long as even a small scrap of flesh remains from it. In order to permanently kill a TFB, the damage that takes them to 0 Penetrative HP must be done with fire or an acidic substance, or all of their remains gathered and thoroughly burned or dissolved afterwards.
They will also die permanently if killed by nickel poisoning, though not if killed by a nickel weapon.
#the thing#ttrpg tumblr#indie ttrpg#tabletop#rpg#ttrpg#ttrpgs#ttrpg character#ttrpg community#the thing 1982#alien#eldrich oc#eldrich horror#lovecraft#lovecraftian horror#lovecraftian#the blob#supernatural horror#indie ttrpgs#blanket#eureka#eureka: investigative urban fantasy
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Did you name your characters after their respective animals scientific name? That's such a interesting little detail! Their names sound fresh AND there's meaning! Catch me trying to figure out the first names of all characters now 😭😭 Not sure what aquatic animal has "Johnsoni" in their name though /j
I did, I’m glad you noticed this!! I just chose a part of their scientific name that looked like it would suit them. I’m really happy with how it turned out!! Something fresh but with meaning is what I was hoping for 💕
(I’ll clarify real fast that it’s not necessary in the game’s world to be named that way! Your mc can have any name. This is just something fun I like to do instead of coming up with names.)
I’ll put it under a cut, but here’s a list for everyone:
Thaumo = thaumoctopus mimicus (mimic octopus)
Nalis = sepia officinalis (common cuttlefish)
Tremo = tremoctopus (blanket octopus)
Dr. Willani = chromodoris willani (no common name)
Johnsoni = parastichopus johnsoni (Johnson’s sea cucumber)
Orca = orcinus orca (killer whale)
I haven’t decided on names for 2 people yet. I have their scientific names, I’m just still deciding which part of it suits them most!
The childhood friend = acanthaster planci (crown of thorns starfish)
The BERE agent = patiria miniata (sea bat or bat star)
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Bad Dragon is suing SinSaint over copyright infringement of their dildo designs. What I want to know is, can you copyright the shape of a dog's dick? Because if you can, you shouldn't be able to.
I did knot need to hear about this one.
one more pun
TSG is gonna be one of the more reputable sources for this one
MARCH 25--A manufacturer of “fantasy-themed sex toys” has accused an upstart Brooklyn, New York firm of knocking off its distinctive designs, according to a federal lawsuit alleging that the defendant has infringed on copyrights for dildos such as “Spritz the Seadragon” and “Tyson the Water Buffalo.”
In a March 20 complaint filed in U.S. District Court in Arizona, Bad Dragon Enterprises contended that its “sculptural” products have been illegally copied by SinSaint, which is headquartered in a Coney Island warehouse and advertises that all its “Ethically Manufactured” toys are “made in Brooklyn, USA.”
Bad Dragon, which noted that it has had “significant commercial success” in the adult toy field, alleged that SinSaint has been selling the duplicative dildos through its website and other trade channels, including the recent AVN Adult Entertainment Expo in Las Vegas (where the new firm’s exhibitor booth was next to that of the all-nude Palomino strip club).
The lawsuit identifies 13 separate dildos that Bad Dragon claims have been copied (and renamed) by SinSaint, which was incorporated in New York last year. The colorful silicone toys feature scales, tentacles, suction cups, and other design elements meant to mimic the genitalia of dragons, sea creatures, and other fantastical characters.
Some of the Bad Dragon products that SinSaint is accused of swiping are “Kelvin the Ice Dragon,” “Stan the T. Rex,” and “Vergil the Drippy Dragon.” SinSaint has not been accused of pirating other Bad Dragon offerings like “Jason the Demogorgon” or “Cuttlefish of Cthulhu.”
According to the lawsuit, SinSaint’s counsel last month stated that the company had begun removing “some of the allegedly infringing listings for product redesign.” This response, Bad Dragon contended, was “unacceptable,” adding that it “continues to be harmed by Defendant’s ongoing, unlawful conduct.”
The Bad Dragon complaint seeks an order enjoining SinSaint from continuing any further alleged
copyright infringement and seeks “disgorgement of all of Defendant’s profits” related to the artificial penises. The company may also seek statutory damages of up to $150,000 for each of the dildos in question.
For more than a decade, Bad Dragon has sought trademark and copyright protection for various product lines. While often successful, the firm’s application to trademark its “Cum Tube” was abandoned after a government attorney rejected the ejaculating dildo because the “applied-for mark consists of or includes immoral or scandalous matter.” The application included a very NSFW image, which can be found on the U. S. Patent and Trademark Office website.
According to an August 2023 trademark application, SinSaint’s owner is Oleg Semenenko, 50, a resident of Brooklyn’s gated Seagate community. Semenenko lives less than a mile from SinSaint’s warehouse, which shares an address with GlobMarble, an industrial molds business for which Semenenko is listed as “manager” in a separate trademark application filed this month.
In a brief interview today, Semenenko was asked how a dildo firm grew out of his original business. “We work with rubber,” he replied. Semenenko dismissed Bad Dragon’s claim that its products were unique and original: “How can octopus hand can be your idea?” (4 pages) ____________________________________________
Hope the judge that did the recent trump case gets this one, even though I know that's basically impossible, just the thought of making him listen to hours of testimony about how these rubber fantasy dildos are protected by copyright or trademark law, or something like that is funny to me.
It's not a revenge thing wanting it, just a keep him humble thing. I know you think you're hot shit now, so here listen to these arguments for a bit.
Totally different note, I'm wondering how long until the discourse starts up, or if it has already started up, where using horse dildos is either bestiality or a gateway to bestiality because what with the way people treat cartoons of fictional people I can't imagine it's far off or not already here.
Look to japan for the tentacle ones.........
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thinking about it... I think this isn't necessarily Model Accurate, but it is what makes most sense to me, considering 1. he never moves his crossed "arms" (and while they might just not be rigged on his model to be able to move, they're also never uncrossed even in all official/most concept art), 2. there are other tentacles that he does use as arms, 3. we know that he can't transform due to an injury during the Great Turf War, and 4. we do have a canon image of him being injured. During the Great Turf War.
I also do think it is very interesting to note that his big X shaped scar is lime green, which is also shown in sunken scrolls to be the color for the Squid Army during the war. Obviously it's not the injury I think prevents him from transforming, but.
Anyways. Text transcriptions under the cut in case any of my writing is difficult to read:
Shogun General DJ Octavio Takowasa
(if you want to get technical, it's Takowasa (family name) Octavio (given name)) (he just likes the ring of DJ Octavio Takowasa more)
Swim form notes:
3 suckers on each tentacle
Legs are "crossed" both to keep them out of the way (they can't move...) and to mimic crossed arms. Intimidation factor. [crop of Cap'n Cuttlefish from Sunken Scroll 15, where he is referred to as "the unknown young man folding his arms"] like this lol
Notes on X scar:
[arrow pointing to bright green X mark on thigh] <-X scar location
Inflicted with something sharp (knife, sword), and ink-tipped (in squidling lime green) to prevent it from healing quickly
Even if he hadn't later been paralyzed, the leg injury would still be disabling. He'd probably have chronic pain and need a mobility aid, especially since his refusal to rest/use a mobility aid/take pain meds regularly while healing probably made the injury Worse.
Notes on The Injury:
Spinal injury + soaked in enemy ink for a while + eventual respawn (in swim form). Can't transform if you can't send signals to your legs.
[image of lime green scarring on his back/right side] If he could still transform, the scarring would probably look something like this
idfk how and where this translates on swim form
The numbers 1 through 8 are there to compare his limbs+hair in octoling form to his tentacles in swim form. 1-2 are his legs, 3-4 his arms, 5-6 his curled tentacles in the front, and 7-8 the back hair.
#dj octavio#octavio takowasa#splatoon#you might also note the 'squidling' on there instead of Inkling and oh boy!#when I make my next 'headcanon in the form of art' post!
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In honor of International Octopus Day, a list of Alice's genetic makeup.
33 genes
-1 Wallanephinan
-1 [Encrypted]
= 31 species of cephalopods.
🐙 🐙 🐙 🐙 🐙 🐙 🐙 🐙
1. Striped Ripper
2. Cerebral Mimic
3. Seaweed Mollusk
4. Aurora Cuttlefish
5. Clamped Octopus
6. Furred Octopus
7. Hypnos
8. Mindbreaker
9. Land Crawler
10. Spiral-legged Squid
11. Void Squid
12. Star Octopus
13. Tusked Octopus
14. Armored Octopus
15. Unicornfish
16. Spider Squid
17. Hive Octopus
18. Silk Octopus
19. Poison Streamer
20. Ghost Jelly
21. Patchwork Octopus
22. Chimerafish
23. Soap Bubble Octopus
24. Slime Fish
25. Shape Octopus
26. Mottled Octopus
27. Poison Needler
28. Sunbathing Octopus
29. Spider-web Octopus
30. Crystal Cuttlefish
31. Mystic Octopus
The chosen octopus were selected for their abilities to shape-shift, camoflauge, poison, telekinesis, telepathy, physical defense, and intelligence.
#twst#twst wonderland#twisted wonderland#twst oc#twst mc#twst alice-630#twisted stitch oc#twst fanfic#twstscos#twst scos#international octopus day#world octopus day
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Species Highlight - Sepia
Have you ever wondered what it would be like if cephalopods could live for more than 2 years? Perhaps even passing on generational knowledge? My mind wanders to this topic fairly often, the Sepia are a result of me following this line of questioning to its conclusion. I present to you, the Sepia.
The Sepia are Cephalopods, very similar to cuttlefish. They can mimic other objects and animals thanks to their ability to change the color and texture of their skin, as well as their very fine motor control over their arms. Sepia are also mildly telepathic, an ability that allows them to coordinate large shows of mimicry and move in tandem with any number of other Sepia involved in the show. They use this ability to mimic creatures that are much larger than they are, such as sharks, or sometimes to hypnotize larger animals by sending pulses of color through a wall of Sepia.
As Sepia are unable to make any useful sound underwater their languages are polyvisual; they incorporate multiple glyphs, colors, and textures into words and tonality which they display on their bodies. Some of these words are even animated to an extent. Despite the inherent complexity of their languages, Sepia conversations are very fast; ideas that would take a sentence to convey in most phonic languages are often condensed into a single specific word in Sepia languages.
Much like humans, what the Sepia lack in strength they tend to make up for with their ingenuity; and as a species that needs to navigate fully three dimensional spaces to survive, they're very sharp. They have domesticated many species of sea creatures for various purposes. They keep fish for food, blue sailsharks for herding fish, bio-luminescent remora for use as lighting, and many others. Many sedentary Sepia civilizations farm clams for food, and nomadic Sepia tend to keep small beds of poisonous clams for use in hunting.
Tagging along with Giants
Many Sepia are nomadic, having forged a mutually beneficial relationship with the Sophont whales on Patek. How this relationship started is lost in the fog of time; those who live in these communities say it has always been this way.
The Sepia act as hands for the whales, using their tools to take care of them and even help them with forms of self-expression through making tattoos, piercings, and other outward displays. In return, the whales carry their homes, cargo, and graves. The whales, blessed with two and a half century long life spans and nothing to manipulate objects with, also do the majority of the mental labor of lore keeping and social deliberation. This relationship is not generally seen as transactional, but rather as expected contributions to a community or family - the whales and Sepia often form multi-species family units, with whales in the family often carrying their family's home.
The religious beliefs of the nomads are very heterogeneous, but they share more in common than one might first expect as a result of meeting up every year for the Sophont's breeding season. The courtship rituals of Sophont whales; wooing potential partners, meeting the families to be joined together, and spending much-needed alone time once a partner and their family is chosen is very complex and takes several months. These social interactions often sweep up more romantic Sepia into the moment, and lots of cultural exchange happens as a result which leads to certain tropes appearing in most of the nomadic religions. The most important of these tropes is the idea of the three realms of existence. The realm of the living is full of fish to catch and life to live, where all your favorite things exist and unless you're very unlucky, where all your experiences have taken place. The parched realm, where the water is too thin to breathe and the weight of your own body can crush you; not to mention the horrible beaked demons that may pick you apart as soon as they see you. The gods often summon great storms, and Sepia of great folly can get caught in them and thrown wayward never to be seen again. Only whales can tolerate the parched realm, and only for a time, as they must draw life from emptiness itself. The third realm is the realm of the dead, far below the world and past a barrier of frigid water. Some wild whales are able to breach this barrier, and though they cannot be spoken to their scars tell stories well enough.
Whales, being the only creatures with a connection to all three of the realms of creation, are revered by many Sepia and have great religious significance. Some whales are happy to be the center of the nomadic spiritual life and are attended to by Sepia priests as they speak expansively on the metaphysicality of creation with their peers and share their wisdom with others. Other whales take on a more utilitarian roll with their spirituality, becoming graveyards for Sepia that have past. It is their job once they die to ferry all the Sepia souls that they carry into the realm of the dead so they don't get lost.
Natural entertainment in the pelagic zone is sparse, so the nomads come up with endless games and art forms to pass the time. The Sepia perform plays, re-enacting heroes and important religious and cultural events; Sophonts will come up with songs and tales, and tales in the form of song, and have a Sepia transcribe it. Children play with each other and their remora pets. Thinking puzzles, conundrums, and paradoxes are popular among most of the nomads, courtesy of the whales; many of which love to talk long-windedly on philosophical matters.
Not all nomadic groups interact with others outside their cultures, though after a particularly good hunting season, some will often take their surplus catch to their sedentary cousins who live on the reefs and seagrass meadows to trade for finished goods and luxuries.
Putting Down Roots
The vast majority of Sepia are sedentary, settling in coral reefs, seagrass meadows, and on the periphery of estuaries. Their towns range from small aquaculture villages that raise beds of clams, to large cities among the reefs that are host to thousands of Sepia kept fed by surrounding aquaculture villages. While there are some Sepia civilizations that have sprung up on seamounts or the shelves around islands, most of these civilizations are found along the coasts of continents, and as a result have much more interaction with other sapient species, especially Koura who live both in water and on land.
Most people know of the Sepia from stories Ternaki bring from Sifia, as the Ternaki have excellent trade relations with the Sepia off the Sifian coast. Sepia will trade food, finished goods, and raw minerals in exchange for metal products and other things they usually can't make themselves. Some of them have taken to training small hammerhead sharks to act as metal detectors to find silver and gold on the ocean floor for the express purpose of trading with land species.
Religion among the Sepia varies wildly among the sedentary civilizations, and often has influence from those they trade with. One belief, which varies in its interpretations, is that estuaries are gates to start on the journey to the afterlife. They are guarded by divine creatures with beaks that snatch anyone who would be so foolish to try and find what lies beyond, but tales of following the rivers and streams up to the mountains speak of untold beauty. Some Sepia believe that when they die, their spirit will be free from their body and they can physically follow the rivers to the mountains past the birds and unbreathable fresh water to see the heavens, and they aren't technically wrong. Spirits do exist, but that's a topic for another blog post.
In the modern day, the beaked creatures are known to be birds and many estuaries are made safe for Sepia to farm fish, shrimp, and mussels. As a result, most Sepia that have this belief, particularly ones that work in estuaries, don't interpret it literally. In addition, there are Sepia that have taken the first steps on land inside mechanical drysuits, designed by Sepia and aided in their manufacturing by the Ternaki.
Life on Land
The Sepia are an aquatic species, but they're also playable so I need them to be able to go on land. The answer, obviously, is mech suits.
Sepia drysuits are a relatively new phenomenon, a consequence of the industrial revolution allowing access to manufactured goods and other recent breakthroughs bringing technology and alchemy up to speed with the ideas some Sepia have been having for centuries. The first drysuits were little more than fishbowls on wheels, connecting pedals or other cranks to the wheels for locomotion. However, over the past twenty years drysuit technology has been drastically improved. Cockpits are now hermetically sealed and durable, with alchemical salt water recycling systems where oxygenated salt water is mixed in one or two canisters and pumped into the cockpit; the old water flushed out of the drysuit. Many drysuits are still utilitarian and use tracks for mobility, with the addition of graspers for manipulating objects. More complex drysuits also exist, including ones with humanoid plans that are piloted with levers, cranks, and quite a bit of pullies. Some more high-end ones use Hydraulics. Some Sepia have taken to pushing the limits of these kinds of suits, making names for themselves on land as skilled pilots able to make their suits do acrobatics.
On the mechanics side of things, I have some simple drysuits written that need to be playtested. Currently, they have a Strength (which is used in place of the Strength Attribute), Size, Speed, Fine Manipulators (number of hands), Armor, Durability (hitpoints based on materials used), and Cockpit Durability (Cockpit hitpoints). These are a way from being tested for the moment though, hopefully within a few weeks.
If you read this far, thank you very much! Also huge thanks to @donutboxers for the art in this post. The next Species Highlight will be the Possum, and the next mechanics post will be about Metaphysicalities.
#indie ttrpg#ttrpg#indie rpg#cw long post#long post#original content#species highlight#species lore#fantasy species#prima materia#primamateria
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What TMA characters do you think would be as an animal? Here's a few of mine! Only just started S4 BTW so opinions may change. Also some of these I based of what the animal represents or their tendencies.
Jon - Moth vibes, dragon fly, fox, panther
Martin - maybe a fox due to appearances. Possibly Cow. Golden retriever personality S1, ooh or an Ainu maybe an artic wolf? Maybe a bear?
Tim - ferret, racoon, lizard, cool animals
Sasha - Mimic Octopus and blue jay for reasons... But yea maybe something mousey or like an owl especially for s1?
Melanie - Pygmy Goat, ram idk she just kinda guves that vibe. Like look at them and then look at her. Same thing.
Basira - crow/raven aka a corvid bcs she's smart
Daisy - wolf, Black-footed cat, other types of hunters
Elias - snake (obvi), jackal, eagle, owl, agree with the horned owl
Peter Lukas - polar bear agree with that, squid/octopus, Kelpie (not real but oh well)
Mike - birds. Idk which just birds. Preferably blue or white. Maybe the Impundulu or Alpine Chough. A goat/ram bcs thunder. Marten. Snow lepord
Michael - Adax, box jellyfish, sea slug, lilac breasted roller
Helen - butterfly, Livingstone's Cichlids, Orchid mantis
Georgie - fluffy cat! Bat, raven, Moth, black swan
Gerry - axolotl, bearded dragon, bat, again cool animals
Trevor - bear, wolf, hawk
Julia - hare, black ram, wolf
Nikola - coyote, cuttlefish, Angler Fish, vampire squid and yknow what screaching owl
Breekon & Hope - margay, rams, bulls, parrot, gorrila, tiger
Danny (Stoker) - honey badger
Any other ideas? Even if it's just one or two give it a whirl ❤️
#the magnus archives#tma#jonathan sims#elias bouchard#jon sims#The magnus crew as animals#martin blackwood#tim stoker#space#not sasha#melanie king#georgie barker#daisy tonner#basira hussain#peter lukas#mike crew#michael crew#michael#tma michael#michael distortion#Helen#helen distortion#gerry keay#tma gerry#gerard keay#nikola orsinov#Nikola#breekon and hope#trevor herbert#julia montauk
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Impos mimics the suits of astronauts, subtle features can peak out but to anyone else it seems like small accessory. Auite literally all of it is his actual skin that he can change the textures of (like a cuttlefish). Hes never found trouble outside of the discomfort of low/high temperatures or someone touching too close to his less hidden features
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Cataloguing how The Octolings feel about Octavio
Some amount of this is headcanon, but I always aim for my headcanon to mimic canon.
Marina
I think it's somewhat undeniable that Marina's views on Octavio are skewed. In Side Order, she typically refers to him by "boss" and even goes out of her way to say that he isn't so bad, but I'm rather confident in my point that Marina is lying to herself about how bad it was.
As previously stated, I feel Sheldon's palette is generally intended to imply that Marina disapproves of Octavio's general behaviors with managing the Octarian empire- Forcing impressionable youths down the path of the Octarian military, your standard warlord stuff.
But it's also worth adding onto this that Octavio's palette adds onto this that, in spite of her repressing Octavio's worse aspects, he is still ultimately a terrible leader. Even while seeing him as, at best, a silly old man, he is grossly negligent about the wellbeing of his people.
As one of the head engineers within Octavio's very own unit, it's very clear why Marina would have this bias- while she also suffered as an Octarian, she likely ultimately experienced a slightly less harsh experience, being a brilliant and diligent worker. But then, that only makes Octavio's flaws stand out more.
Acht
Acht seems slightly more actively disillusioned to Octavio, but in the same way Acht was already disillusioned about being a soldier from the beginning. I don't think it outright started as rebellion, but simply a lack of urgency. Someone who wouldn't buy into propaganda, and as such, likely doesn't see the point in training to be the best soldier possible. Still, they comment on Octavio some, and their commentary generally makes it seem as though Octavio is in some respects a parallel to Cuttlefish.
This kind of opens some things up- because, to me, it feels fairly on the nose that Cuttlefish is not meant to be a particularly respect-worthy figure, especially after Octo Expansion. Octavio, much like Cuttlefish, will never change; he's an old codger who's caught up in a long-past war. The operative difference is that Octavio seemingly has political power and Cuttlefish does not. If Cuttlefish had the same amount of power, it's not unlikely that he would behave extremely similarly.
Eight
Most of Eight's identity comes from mem cakes- to me, Eight feels extremely vindictive of the Octarian empire. I have to imagine this is because Eight was not an elite Octarian, nor an engineer- rather than being bumped up in her education like Marina was, Eight was always just going to be a grunt. The language in the mem cakes, to me, feels seeped with anger and catharsis in escaping; her mem cake for Octavio oozes with sarcasm.
Speaking of Eight, looking over the mem cakes again... I have to wonder if the boss Tentacle's description means anything. As previously stated, my going theory for the connection between Acht and Eight is that Eight is a clone. The boss tentacles are specifically cited as a clone of one of Octavio's limbs...
Worth taking note of.
Beyond that, I don't really have much of a conclusion. Octavio is a bad person and if you want him to be redeemed I kind of hate you.
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Okay I promised some kind of rambling dive into my “synthetic cryptid” nonsense to a few people and so here we go. This is essentially a breakdown of the idealized “Monstersona” I fantasize about. This post is gonna be more of a generic breakdown of it and then the reblog is gonna be about the kinks I fantasize with it. Throwing the rest under a read more to not clutter things up.
I am constantly of divided mind between “I want to be something lurking in the deep woods with fur and fangs and a hatred for general society” and “I want to be something made from the digital nightmares of the advancement of technology.” The closest thing I can come to combining the two aspects is a creature born of technology that carved out a niche for itself in urban sprawl but bears itself like a beast.
Something made of a digitized essence wrapped in a mesh of synthetic flesh and technological modifications. Not something created for this purpose, but something beastly and scavenged, with a kind of kitbashed beauty. A weird blend of hardlight, “flesh”, and exposed metal. I actually made something of a fictional universe with this as a concept in it, but that’s neither here or there.
Something with fangs of sharp metal, claws of gleaming solid light, fur/hair laced with fiber optic cables. Tech under the skin resembling chromatophores, so that it can blend into spaces and be harder to spot. Gleaming neon eyes, tendrils of metal and synthetic skin, a gaping maw in the torso and the ability to hide or retract these traits if needed to be less obtrusive. Also, some kind of voice modulator voicebox for echoing, voice changing, and just cathartic noise stimming. Surprising no one, there’s heavy influence from a number of monsters including my favorite, the mimic.
I’m also not imagining an uncontrollable mad predator, because it’s a lot of my personal stuff tied up into it. To be transparent, it’s more about the ability to blend in for simplicity, but also to rage and stand out and fight back if it’s needed. Lesser shapeshifting around a body built to claw out a place for itself.
So, to summarize. Hardlight and metal inlad in a body of artificial flesh. Chromatophore color changing pigment within the skin, and the ability to blend in when needed to travel without difficulty. A weird hybrid of human, mimic, cuttlefish, and fox, yes. I think that’s as close as I can get to a basic explanation. But I figure that there’s a few people waiting for the follow up to this post, so…
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a BIG list of “Realistic” pokemon!
Politoed: like the lyrebird of frog pokemon, sets off every frog pokemon in their area because they mimic the calls of other frogs, confusing them.
Bidoof: its a baby beaver
Squirtle: squirtles live out in the sea or in deep lakes for a long time, before they develop a more stout, Snapping-turtle like body plan to facilitate them becoming more terrestrial to avoid competing too much with their young
Blaziken: this chicken remembered it was a dinosaur and stood up
Pelipper: a fell beast known as a Pelican. but with an even BIGGER throat pouch
Surskit: the nymph stage of maquerain. their undeveloped wings come together to form a protective spike for now
Gastly Line: misinterpreted as spirits of the dead, these spider-pokemon have a peculiar defense, by folding their limbs together with coloration that makes them resemble a big scary face with a dangling tongue. as they grow older they weave more webbing together to make a false Puppet-body to hide in and protect itself (known at this point as a ‘Haunter’). when they reach a certain age, many Haunter will move into the same web-body together and mate continuously with each other (Colloquially known as a “Gengar”). their webs are coated with a substance that dries easily and is toxic when inhaled, as a defense mechanism they shake their web furiously to scatter this substance as a toxic cloud of powdered dust.
Wobbuffet: wasnt sure what to do with wobbuffet, my beloved weirdo. had 4 ideas. 1: wobbuffet is a gecko with a huge tail. 2: Wobbuffet is a sea cucumber with an inflatable filament. 3: wobbuffet is some sort of hydrozoan. 4: wobbuffet is it’s own funky monstery thing. could be any of em
Chandelure line: getting it’s own post soon
Mimikyu: a land cuttlefish that once used hide and furs from dead pokemon to cover itself as a decoy and keep its body from drying out (putting it in direct competition with Banette) now moved onto the much more plentiful human-made cloth scraps and plushies. when surprised they flash and strobe in bright lights and colors, causing epileptic seizures in those who are sensitive.
Rotom: a form of flatworm, once considered a pest. they are attracted to old electronics due to the rubber gaskets, fittings and wire insulation. they feed on these before gradually breaking down the copper wiring. due to an instinct to aggressively defend their food source with electronic shocks, and being attracted to areas of high current (like the control panel or capacitors) this gives the impression that rotom ‘Possesses’ electronics
Solosis line: an amphibian pokemon that evolved to retain it’s gelatinous egg casing as a protective coating. the jelly is full of muscle fibers and neurons in a sort of mesh that is difficult to see.
Sandygast: an octopus pokemon that prowls the beach for krabby to eat. they cover themselves in sand to protect from the beating sun, even stealing unattended shovels from children on the beach to help. they prop themselves up as false shelter to the krabby to hide in away from wingull, before plopping down on them and devouring them.
Sawk & Throh: 2 morphs of the same species of short tailed/Tailless komodo dragon pokemon. living in small groups that fight constantly to establish pecking order. the sawk morph is very speedy and nimble in exchange for being very frail in comparison, while the Throh morph is much stronger and heavier but extremely slow. there is a misunderstanding that sawk and throh are ‘entirely male’ but this is untrue, rather they have a genital configuration similar to hyena’s, not to mention mating is rarely ever observed and thus poorly understood.
Kecleon: a lizard pokemon with a highly sophisticated form of camouflage, their scales even capable of taking on levels of bioluminescence and phosphorescence to increase the effectiveness of the disguise. the red band along their midsection is a clear selection of scales over a patch of light-sensitive cells that automatically adjust levels of light for their camouflage while the eyes focus on depth, shapes, details and colors.
Yamask line: black scavenger birds that build nests from glittering, sparkling objects. in the past they were known to appear in the homes of recently deceased in the unovan desert, attracted by the bronze ‘death mask’ laid over the face of the deceased, the fact that they were constantly found taking them created the myth that these birds are in fact the souls of the departed. when they mature they lose the ability to fly, but gain much greater strength and developed phalanges on their former-wings that helps them carry their nest easier. in the past they wove their nests as baskets with both lid and container to retain all the sparkling materials theyve gathered with a special, weblike secretion from their Mucus glands. but with the increasing popularity of coffins, caskets and sarcophagi in bright, glittering colors they became much more entranced by them and grew in strength to use them as semi-mobile shelter. they are Highly aggressive and possessive of anything theyve gathered.
Castform: a form of jellyfish pokemon. while technically speaking very resistant to changes in weather, they Do react strongly to it, which was a trait long bred into them by humans for weather prediction. as such, they are 'made' by humans, but not as directly as some 'synthetic' pokemon
#my art#realistic pokemon#speculative biology#pokemon#politoed#bidoof#Blaziken#pelipper#squirtle#sirskit#Gastly#haunter#gengar#wobbuffet#Litwick#lampent#chandelure#mimikyu#rotom#solosis#duosion#reuniclus#sandygast#sawk#throh#kecleon#yamask#cofagrigas#castform
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