#Mike Mist
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The Detectives, 1993, original cover art by Adam Hughes
#Comics#Private eye#Original art#Adam Hughes#Maze Agency#Jennifer Mays#Gabriel Webb#Johnny Dynamite#Mike Mauser#Mike Mist#Tony Bravado
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mine and yours first breaths were of the same air
the fall of the house of usher (2023) // gone girl (2013) // succession (2018-2023) // "with the mist so dense on the bridge" - mahmoud darwish (2008) // star wars: episode viii – the last jedi (2017) // unknown // bullet train (2022) // unknown // wandavision (2021)
#web#web weaving#aesthetic web#aesthetic#parallels#the fall of the house of usher#mike flanagan#gone girl#nick dunne#margo dunne#succession#roman roy#shiv roy#shiobhan roy#with the mist so dense on the bridge#mahmoud darwish#star wars#the last jedi#luke skywalker#leia skywalker#orestes#elektra#bullet train#on twins#on siblings#sibling web#twin web#wandavision#wanda maximoff#pietro maximoff
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My child ran to me and showed me this doodle he drew of his new friend
Glad he's finally starting to make friends :") ♥
Mark child belongs to @dimneo1010
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‘Sunrise on the Towy’
by Mike Richards
Garden Photographer Of The Year Awards
#mike richards#photographer#garden photographer of the year awards#sunrise#sunrise on the towy#landscape#nature#fog#mist#wales
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A biracial lesbian couple? In my Ghostforce? It's more likely than you think.
#ghostforce#zag#zagtoon#zag heroez#liv baker#Andy baker#mike collins#mist#fury#crush#glowboo#to be perfectly honest#these two ladies sort of feel like a shout-out to Miss Caline and her partner#but considering it took Miraculous Ladybug seven fucking years to unambiguously portray queer couples and Julerose STILL isn't confirmed...#I'll take this any day of the week#thank you very much#lesbian#wlw#queer#lgbt#lgbtqia#lgbtqi community#lgbtqiia+#lgbt representation#sapphic#woc#black women
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My "Home" Games
So, I've since realized this term is a bit confusing because it has since been used to differentiate on-camera Actual Plays from private games. But I started using it because I was unsatisfied with the typical concept of the "favorite" game.
Basically, I have four games that I will always return to if given a chance. These are:
Fate Core
Scion 2e (Storypath)
City of Mist
Monster of the Week
I really can't choose between these four games as to which I enjoy more. However, some people may have noticed that I don't recommend them equally. So here's why Monster of the Week is the game I recommend the most.
Fate Core
Fate Core is one of the more recent variations of the Fate system which descended from FUDGE and first appeared in specific games like Spirit of the Century or Dresden Files RPG. It is a narrative game and uses the Aspects from FUDGE, a mechanic which has influenced a lot of narrative games ever since. It can and has been adjusted to hit a large number of genres with a large collection of much varied official release content, the majority of which is available Pay-What-You-Want, and a very easy to work with open license for making third party material.
However, Fate Core is very much a toolkit system. This means that the base rules are meant to be modded so that you can hit the exact gameplay flavor you're hoping for. This means that a GM will be faced with making a fair amount of homebrewing mechanics to match desired narrative. That mentioned vast library of sample worlds does help as you can borrow mechanics from any of a number of existing world books to make your world, but it still requires some work.
On top of this, as one of the earlier narrative games, it has some rough spots in mechanics and, most glaringly, a lot of tables struggle with getting the Fate Point economy flowing at just the right level. This can cause the game to underperform. This is because the metacurrency of Fate Points generally requires the GM and players to actively engage with it by experiencing problems as a result of the down side of their Aspects. A common story I've been told is that tables will just RP their negative aspects without being encouraged to, which is fine because the game allows for giving Fate Points for that, but forget that it is a thing they should get Fate Points for. More recent narrative games have answered this problem by including purely game play ways for the metacurrency to refill so it isn't entirely dependent on players and GMs remembering to do it.
So, that brings me to the following for Fate Core
Very low buy-in cost, most of the material can be purchased for low cost or gotten for free.
Lots of support and examples.
High flexibility
High GM campaign prep required (session prep is pretty easy though)
The mechanics takes a bit of a re-working some player's approaches to gaming.
Scion 2e
A roleplaying game where you can play a hero with a spark of divinity in a modern day setting where the supernatural is public and all myths are true, especially the contradictory ones. Yup, sign me up. I am always up for this genre of game play. You got a lots of cases of "Jus' Folks" supernaturals alongside the heroes and where magic is a simple part of life.
Also, the Storypath system is a great mix of narrative and tactical. It scratches my desire to do character builds and doesn't require me to perform absurd mathematical gymnastics in order to get exactly the flavor I want for my character. The stunt system is great and seems to take inspiration from Green Ronin's AGE game's stunt point mechanics, but the gem is Enhancements and Scale.
Enhancements range from +1 to +5, with +4 and +5 only possible to reach with supernatural abilities. These are bonus successes that only apply to your roll if you have rolled at least one success on the dice. This keeps the dice relevant, as compared to Scion 1e where eventually bonus successes reached a point that dice just didn't matter anymore. The cap on enhancements would keep the power bound within a certain power level if this wasn't then match with the Scale mechanic which allows the characters to be the demigod or superhero they're meant to be.
The default setting makes some assumptions about the world but also explains how you can adjust these to your desire. For example, I generally ignore the whole idea of the war between gods and titans. So this is neither a good nor bad bit.
The big downside to this game is that the financial buy-in to get into the game is pretty significant. At minimum to play the game you need both Origin and Hero to have all the basic rules you need to play the game at its best. You can play Origin for a good long while and have fun, but it has very limited advancement and scaling, so you're eventually going to want to move on to Hero. Demigod and God are significantly different gameplay feels and you may never end up reaching that level and still be fully satisfied, so you don't need those, but they do have extra Pantheons and ideas about the world setting.
Accompanying this is that the supplements of the game are rather hit and miss. Mysteries of the World, Saints and Monsters, Demigod, God, and Titanmachy are definitely worth a purpose. However, Dragon, Masks of the Mythos, and a few others are sort of middling. Dragon and Masks in particular feel over-engineered and fiddly.
High buy-in cost
Minimum 2 book requirement
Varying supplement quality
Variable gameplay flavor from social to combat
Amazing flavor
Excellent mix of narrative and tactical mechanics
City of Mist
City of Mist is a noir superhero game where you play people who are empowered by their connection with a story (or multiple stories in the case of one of my PCs). This Mythos has a desire to relive itself on an epic scale and will empower your character to do just that. For example, the Little Match Girl mythos will seek to relive her story of deprivation, delusion, and death by exposure and if not anchored by a human will, will spread this concept throughout all of society.
It is a game descended from Powered by the Apocalypse but the extent of its changes are such that I feel that it is its own thing. It still uses the 2d6, but where it uses Fate Aspect-like "tags" instead of the common range of usually 5 stats and the combination of four themebooks instead of a single playbook makes it incredibly different.
The themebook mechanics does make City of Mist perhaps the best mechanics for doing character development out of any game I have ever played. The themebooks are meant to grow in effectiveness and versatility but also to be lost and replaced, granting experience based on the strength of the replaced theme. This process has a pacing controlled almost entirely by the player with dice-based changes well sign-posted as risks so they will never come as a surprise. You can have your character change as much or as little, as fast or as slow as you want. There is also a built in reset option for characters that don't want to retire their character but do want to go back to an entirely fresh sheet.
In addition, the Iceberg approach to planning stories and campaigns is exceptional and it has some truly great advice on how to manage spotlight between players to make sure nobody is recommended. The publishers have also started to make other games based on this system but I do not believe there is an open license as of yet, so for now the only Written in the Mist games (yes, I just made that up) we're getting are going to com out of Son of Oak Games.
However, the mechanics are a bit intricate. In my opinion they are not over-designed or extraneous and move fluidly once you're used to them but they can take a bit of getting used to. Also, while it was originally a single book, the publisher found that it was too large a book to allow for efficient publishing so it was split into two books. This puts its financial buy-in at similar levels to Scion 2e. There are some supplements, Shadows and Showdowns is especially good providing new themebooks to use, but I believe most add setting elements, example cases, and example characters.
Somewhat high buy-in cost
Minimum two book requirement
Somewhat complex rules that do work well after a brief learning curve.
Excellent character development mechanics.
Such flavor.
Monster of the Week
Of the Powered by the Apocalypse games not created by the original designers of the system, Maguey and Vincent Baker, this is the game that most understands both the limits and strengths of the PbtA system. It is a very straightforward and simple systems that knows exactly what it is and what it is here to do. And this self-awareness has allowed it to grow in ways a lot of other PbtA games struggle to do so (without becoming something entirely different at least).
As long as a story fits within the framework of investigative action horror, Monster of the Week can do it. The playbooks represent story arcs for the character drawn from recognizable shows and books like Buffy the Vampire Slayer, Supernatural, Dresden Files, Evil Dead, Penny Dreadful, and even Scooby Doo.
The hunters are able and encouraged to borrow from other playbooks to fill out their personal character build and each move is also an element of the character's story.
To date, all of the supplements have been excellent, and I'm going to say that the new supplements co-authored by myself and Marek Golonka are set to fit that mold. Also, essentially, the supplements do not change the game to such a degree that they become absolutely necessary to playing the game the way some supplements have become in other's game (a certain witch's cauldron for instance). If the only book you own is the Monster of the Week corebook (I suggest the Hardcover edition as it includes some optional rules from Tome of Mysteries) you have everything you need for an excellent game.
I highly recommend each of the supplements but even once you have them, you won't always need Team playbooks and you won't always want to be playing in one of the other world settings of Codex of Worlds. If you get the Hardcover edition of the Corebook you'll already have a lot of the optional rules from Tome of Mysteries, but that book will still benefit you in the form of its more than 20 pre-made mysteries, several advice essays on running the game, and four hunter playbooks: The Searcher, The Hex, The Gumshoe, and The Pararomantic.
The downside of this game is that you're not always going to want to do investigative action horror as a game premise. If I want something that allows for slice of life, then Fate would be the best followed by Scion 2e and City of Mist. Similarly if I want the game to be more about supernatural politics than fighting monsters. The game CAN do politics and slice of life well, but once those become the central focus of a campaign you may want to switch to a different system.
Low to Average financial buy-in
Lots of support
Excellent supplements
Accessible rules
Really needs to be the specific genre of investigative action horror.
#roleplaying games#tabletop#monster of the week#rpg#ttrpg#urban fantasy#urban horror#scion2e#onyx path#generic games#mike sands#fate core#evil hat productions#City of Mist#Son of Oak Games#Yes three of these games are urban fantasy and the fourth can be urban fantasy if I want to be what of it?
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some of you never grew up in a small conservative town as a (gay) nerd that was bullied, harassed, and excluded for years on end for not fitting in and for visibly and enthusiastically liking geek things—geek things that then branded you a satanist in everyone's eyes and as something Other, Lesser, and Undoubtedly Unworthy of Basic Human Decency even though you were literally just an actual child with harmless interests and not a satanist or an evil disgusting subhuman thing, and it shows.
you cannot apply modern views and beliefs to a show that is set in the eighties, especially not when it's set in conservative midwest eighties which is a whole other beast. being a socially awkward and nonconforming geek is something that people STILL get bullied for if you don't do it in a way that the majority deems "acceptable", especially if you live in a conservative, religious area.
your experiences are not universal and your inability to relate to a certain motif or story does not make it "lesser" or "bad writing."
#stranger things#mike wheeler#<- tagging and then disappearing into the mist again bc i don't like it here lol.#girls when they love stranger things because they finally see characters just like them with the same exact experiences written with such#care and respect for those that have been Deemed Other but people who have not had those experiences refuse to believe that they're#realistic and STILL happen to people bc if they're fortunate to have not gone through that then clearly that means that it doesn't exist#and if it does then it's not Traumatic Enough or a good enough plot to cause such inner turmoil in the characters who experience that#💥🛼#i got bullied for being a nerd in the 2000s and 2010s. you can absolutely get bullied for being a nerd and being a nerd is enough reason#for social exile in some places. when dustin said that no one was nice to him or mike? when lucas said that girls laughed at them? and it's#all because they're deemed freaks and satanists for liking fantasy things? that's Real and it doesn't hurt any less just because you think#it's not a good enough reason to bully someone.#i was called a satanist to my face by adults. people acted like i was some Creature or whatever just because i liked fiction and wasn't#interested in what the majority was interested in and wore dark clothing sometimes. like.. hello. school shooter jokes? the way#that neurodivergent people get treated when they're visibly ''different'' and enjoy things passionately? the way that liking star wars was#a thing to ridicule until it suddenly became Acceptable and Popular to like? i feel like i'm living in a different reality than so many#people here with the way that they talk about certain things in this show. and don't even get me started on the way people approached#the angela and el situation....#maybe just be glad that these things did not happen to you and stop acting like it's lesser or a bad story bc of that? just a thought.
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Me when someone says Byler is one-sided:
#stranger things#byler#will byers#mike wheeler#I am seriously holding back lmao#like-#jsdnwjcnqjcjqjcjs#its noootttt#and when I see comments being like 'i ship them but its one sided'#I just *deep breath*#I mist keep my thoughts to myself unless asked
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Mike Dringenberg and Malcolm Jones III “Season of Mists A Prologue” Sandman #21 Splash Page 1 Original Art (DC, 1990) Source
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Athe michael afton renaissance is happening right now and i am leading it
#me and michael afton go wayYYYYYY back.......#my pookie bear...#well aware they haven't made him an afton in the movie but im delusional enough to hope they eventually will#just bc i think mike's arc in the games has sooo mucg more emotional depth as an afton (yes i know that basically mist fnaf game lore is#theories but im a michael afton believer)#no one understands him... these tags are heinous no ine gets it....
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Oculus - Il riflesso del male
Benvenuti o bentornati sul nostro blog. Nello scorso articolo abbiamo continuato a discutere di fumetti, spostandoci questa volta negli USA e prendendo in esame i comics, specialmente uno riguardante il mio supereroe preferito con Superman: Stagioni. La storia parla della crescita di Clark, da quando andava al liceo a Smallville fino a quando si è trasformato in Superman, compiendo gesti…
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#Annalise Basso#Blumhouse Productions#Brenton Thwaites#Bret Culp#David Nash#film#Garrett Ryan Ewald#Intrepid Pictures#Jason Blum#Jeff Howard#Karen Gillan#Katee Sackhoff#Lasser Mirror#M2 Pictures#MICA Entertainment#Michael Fimognari#Mike Flanagan#Mist Entertainment#movies#Oculus#Oculus - Il riflesso del male#Recensione#Recensione film#Relativity Media#Rory Cochrane#WWE Studios
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Ms. Tree: Deadline, written Max Allan Collins, interior art by Terry Beatty, cover by Claudia Caranfa
This fourth volume of Titan/Hard Case Crime's reprint of one of the best US comics P.I. Series contains the following stories:
Deadline (Ms. Tree #10-13, August-November 1984) Skin Deep (Ms. Tree #14-15, December 1984-January 1985) Runaway (Ms. Tree #16-17, February-April 1985) Runaway II (Ms. Tree #32-34, September-November 1986) Death, Danger and Diamonds (Ms. Tree 3D #1, August 1985)
#Comics#Private eye#Ms. Tree#Hard Case Crime#Max Allan Collins#Terry Beatty#Claudia Caranfa#Mike Mist
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"someone should have told her she didn't need to try this hard."
Haunting of Hill House (2019) directed by Mike Flanagan
#flanaverse#mike flanagan#cinemapix#the haunting#mist#fog#doctor sleep#bly manor#father paul hill#the haunting series#the haunting of hill house#modern horror
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Hehe how silly :3c
Wonder who is gonna die :Oc
Mark belongs to @dimneo1010
Original meme below!
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hm i have no energy to write anymore, but should i start a side blog for my card readings and ghost stories? im so estranged from life and my home, i cant get comfortable without being connected like i was before i moved, even reading cards is hard to do now.
#i just want to feel sound again but i cant seem to do that without old things around me and distance from modernization#i feel lost without my ghosts around i dont like new houses i feel so far from everything i understand#and being sick i feel even worse too#i dont even have a cemetery here i can walk to to recover#or recharge rather#lots of haunted places just not this time of year#they shut down before dark usually and i dont think they do the ghost walks#but in Lunenburg i felt great it wasnt necessarily haunted but it was all just so old and it felt right#but mike Flanagan posted the season 2 plan for mc and talked about soulmates#and thats a concept im very close to and im absolutely certain i have to find the place i was buried#it was by the sea looking west and it was prior to around 1850 but thays about all i know#that long ago that cemetery might not even be there#especially if its the canadian east coast our bodies may already be lost to the ocean#but i still have to find it somehow i believe i will some day but im missing a piece and that piece is the person i buries#or at least his coffin#i dont think he was in it. i feel like he was lost at sea and the only solice i have and the mist of any of these memories is that i died#quickly after i lost him#and yet its been 25 years and i dont know where he is in this life time and im terrified he isnt here#but that one blog post is all im holding onto to believe soemhow we'll still meet before we die#i just don't want to have such a small amount of time with him#i dont feel any of the things i do when im in a place bound to the earth#its confusing and it aches and i just want to have my instincts back#but anyway its not like i can talk about any of this without someone assuming i need medication#which i do but not for that🙃
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Transcript below the cut.
instagram / patreon / portfolio / etsy / my book / redbubble
Panel 1: For the second year in a row, Gender Queer was the most challenged book in the US, reported the American Library Association.
Panel 2: It’s been a weird two years. Number of unique titles challenged in the US by year. 2000: 378 titles. 2005: 259 titles. 2010: 262 titles. 2015: 190 titles. 2020: 223 titles. 2021: 1858 titles. 2022: 2571 titles.
Panel 3: It’s been a hard two years. The ACLU is tracking 469 anti-LGBTQ bills in the US.
Panel 4: Usually I prefer to wait until something is over before I write about it, so I have time to reflect. But this experience has not ended.
Panel 5: It has only gotten louder. (A series of screen shoots of news headlines about Gender Queer, book challenges and an obscenity lawsuit against the book being dismissed in the state of Virginia).
Panel 6: I’m constantly wondering, “When should I speak and when should I let the book speak for itself?”
Panel 7: I remember when I realized that the previous most challenged book spent five years in the top five.
2020- Melissa by Alex Gino at #1 2019- Melissa by Alex Gino at #1 2018- Melissa by Alex Gino at #1 2017- Melissa by Alex Gino at #5 2016- Melissa by Alex Gino at #3
Panel 8: Oh, I think I can take my time figuring out how to respond. I think I’m in this for the long haul...
Panel 9: Ways to support libraries and challenged authors: Check out and read challenged books. Vote for and attend library board and school board meetings. Report censorship to the ALA and PEN America. Vote to fund libraries. Speak up against legislation limiting the teaching of queer history, sex ed, abortion and the history of racism in the US.
Panel 10: Most challenged books of 2022:
1. Gender Queer: A Memoir by Maia Kobabe
2. All Boys Aren’t Blue by George M Johnson
3. The Bluest Eye by Toni Morrison
4. Flamer by Mike Curato
5. (tie) Looking For Alaska by John Green
5. (tie) The Perks of Being a Wallflower by Stephen Chbosky
7. Lawn Boy by Jonathan Evison
8. The Absolutely True Diary of a Part-Time Indian by Sherman Alexie
9. Out of Darkness by Ashley Hope Perez
10. (tie) A Court of Mist and Fury by Sarah J Maas
10. (tie) Crank by Ellen Hopkins
10. (tie) Me and Earl and the Dying Girl by Jesse Andrews
10. (tie) This Book is Gay by Juno Dawson
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