#Microsoft Encarta
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youtube
#sentimental journey#nostalgia#old school#youtube#chill playlist#y2k#90s#1990s#memory lane#retro#microsoft encarta#webcore
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This game was found on the Microsoft Encarta disc, for being an educational game it was so much fun. I miss playing it, and was so mad when my dad - Mr. "I keep everything" - gave away his Encarta disc.
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this is in the files of microsoft encarta 2000
MMMMMMMMMMMMM
(yes i know my first name is in the file path. it’s fine. look at my cool name idc)
#um i know theres a name for looking through files but i forgot it#encarta#microsoft encarta#microsoft
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When you played with Encarta 98, how much time did you spend on the orbital mechanics minigame? (And was it at all relevant for your later Kerbal excursions?)
I actually had to look this up, it seems familiar, but I don't really have specific memories of it
When I first started playing kerbal, my first rockets just few straight up. I 100% knew this was wrong, but it took a bit to make something that could fly a sensible trajectory without collapsing.
I don't really remember too many specific parts of Encarta TBh. I think it all got lumped into general knowledge.
My clearest memories of Encarta was the double split experiment thing, though:
Somehow that was what stuck with 6-8 year old me
#I think there was some stuff about atoms and maybe electricity but yeah i was pretty young when i had this#My high school physics class did do ballistic motion but there's a bit of a jump between looking at newton's canonball and understanding#how shaping orbits using thrust works. The XKCD comic about understanding orbital physics is very true#encarta#microsoft encarta#kerbal space program#oh hey this finally posted. i hit queue by mistake and it got lost in the void forever
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Okay, so I had to go down a little nostalgia trip. Microsoft in the 90s was pretty much killing it, as far as this kiddo was concerned. And 99% of that was simply the encyclopedia programs they developed. Dinosaurs was banger (1993), but my favorite game in 1996 was Encarta Mind Maze.
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Then came Encarta World Music:
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I haven't been able to find any video recordings of the game (you can see the button in the above video). I began playing the cello at 8 (1994), and I do really think that playing the game and going through these entries obsessively, helped with my ear training. I was exceptionally good at picking out instruments and phrasing from ensembles from an early age.
With the advent of the Internet, and with more demands on my time from school, extracurricular activities, other interests, etc., as I got older, I just stopped using Encarta entirely. I am a bit sad thinking about how I don't have an up-to-date Mind Maze or Dinosaurs that I could just fire up and explore for hours at a time.
Microsoft Dinosaur Enciclopedia CD-ROM 1993
https://jpnostalgia.tumblr.com/
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I know everyone's popping off about the shiny new show and all the inspirations and the hot twink raggedy andy rabbit, and it certainly is all that and a bag of chips, props to @gooseworx and the Glitch Productions team for the incredible heart and charm of the Pilot episode, but I'd like to talk about one of the influences that seems to have gone largely unaddressed.
For me personally, the first few frames of the pilot and the teaser images I stumbled upon in the typical unhealthy ADHD fixation that followed awakened a long dormant sense of wonder that I have not felt since I was a child, planted in front of the family's Compaq Presario, graced by the ephemeral melody of the Windows 95 launch theme, readying to boot up Pajama Sam in "No Need to Hide When it's Dark Outside" for the first time. Maybe some of you remember too:
So overwhelming was this sensation that, after I watched the credits roll on the pilot, I immediately searched for this game, to see if I could maybe finagle DOSBox into running some beige box abandonware for an afternoon on the weekend. Lo and behold, a heady draught of nostalgia from Humongous Entertainment is readily available on steam for the relatively low price of seven dollars a pop. Cashing in on nostalgia be damned, I couldn't stop myself from traveling back in time to 1996 to enjoy it for the first time in over two decades.
I have to say, with everything that's going on in the world right now, it was a nice little escape. But it made me realize that there's a strange dearth of edutainment titles past the mid-to-late 2000s, or at the very least, they don't seem to stand out amid the mountains of content aimed at children today. Where are the Spy Foxes and Freddi Fishes for today's kids? The Math Blasters and Oregon Trails? Dare I even ask it - Where in the world is this generation's Carmen Sandiego?
I know it would be impossible to maintain the tone of the show in such a work, but good god almighty would I love for there to someday be a real, actual game as implied by those teaser images, either for an all-ages audience or just for us gremlins. Like I have student loans and I would throw downright unreasonable amounts of money at this.
#the amazing digital circus#gooseworx#edutainment#humongous entertainment#carmen sandiego#freddi fish#pajama sam#spy fox#putt putt#microsoft encarta?#IDK it counts I guess#nostalgia train woo woo
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lamarckism
#just wanted to look something up and suddenly im reading history on britannica. iykyk#do yall remember before the internet and wikis got big they had to write everything down and print books#oh world book still prints editions. thats cool. also just got reminded of microsoft encarta. anyone remember that#before i discovered the internet and neopets id just play the labyrinth game in encarta. what a miserable existence i was
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Microsoft Encarta 2009
#2009#2000s#09#00s#art#design#frutiger aero#graphic design#graphics#microsoft#screenshots#techcore#tech#technology#vector#website#windows 7
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Well… I was really on a roll this past Magma session! I think I may have finally found the brush combinations that I enjoy sketching/doodling with! :)
Also, I tried my hand at drawing Fool from @venomous-qwille story GITM for the first time ever! I thought I was gonna have a hard time, but his design was so fun to draw out!
It also helped that I had the theme music from Microsoft Encarta’s "Mindmaze" playing the whole time. It’s really silly, but it put me in the zone: Mindmaze
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IVANA 'VANYA' LI. 30. she/her.
VITALS.
FULL NAME: ivana li
NICKNAME: vanya. van. vali. vee. anything v-sounding. like va—[sirens]
GENDER & PRONOUNS: cis woman, she/her
AGE / DOB: 30 / march 8, 1994 (pisces ☼ aries ☾ aries ↑)
OCCUPATION: it coordinator at blue harbor high school / freelancer
NEIGHBORHOOD: cardinal hill
LENGTH OF TIME IN BLUE HARBOR: local — moved 2007, left 2012, returned 2018
RELATIONSHIP STATUS: single
SEXUALITY: lesbian
CHARACTER INSPIRATIONS: poppy li (mythic quest), root (person of interest), penelope stamp (the brothers bloom), gwen sanders (the english teacher), wilhelmina pang (saving face), brad bakshi (mythic quest), ivan (intermezzo), vanya (brothers karamazov), tbd!
SUMMARY. ( note: substance abuse, mental health )
ivana (henceforth vanya!!!!) is the only daughter of marlene, a public school teacher, and ivan, a "man in uniform"—she doesn't know what he does for a living, if at all—who left the family when vanya was three years old. born and raised in her early years in some suburb of reno, nevada, the mother and daughter lived a relatively quiet life despite the former's burgeoning addiction and mental health issues. in the absence of a firm hand to hold, vanya turned, as any millennial had at the time, to video games and computers. her relationship with tech was squashed when the pair had to move around the continental united states... a rather tumultuous three years (to put it lightly) but all is well! because! her mom finally lands a permanent job as a math teacher at the blue harbor elementary school! in the absence of her former bff microsoft encarta (rip queen) and a real knowledge of internet proxies that could've worked on public school computers, vanya instead turns to chess.com and becomes something of a local figure. she continues her (half-decent) chess career all throughout college in chicago, where she meets damian—the last in the long line of ex-boyfriends, and now her best friend. #gaylesbiansolidarity. in 2018, vanya moved back to blue harbor to be with her mother and spent the next three years in semi-hibernation doing odd jobs (name a location in town and she's probably temped there) and IT gig work (where she makes more bank). when damian arrives in 2021, she decides to take up a full-time job as an IT coordinator—a one-stop-shop for all your IT needs, hey it's a small school district ok—mostly to bug him during office hours. in the interim, she's been vibing. no smoking, no drinking, no drugs, just high on life 💕 but also someone pls get her to sleep.
FULL BIOGRAPHY. trigger + content warnings apply.
PERSONALITY & HEADCANONS.
found out she was named after her dad (ivan -> ivana... groundbreaking) when she was eight years old, after looting her birth certificate amid the papers her mother asked her to sift through while she filled out a tax form. has gone by "vanya" ever since to give her some distance from the name, but also because it sounds... cooler.
diversity win! worst tech bro you know is an asian lesbian.
woman in stem (derogatoryaffectionate). girl who got into CS for the money only to find the job market so saturated that she now resorts to contract work instead? hmm more likely thank you think 💕 her CS work ranges from developing silly lil front-end dashboards or any client-facing landing pages for local businesses (+net) to writing custom docker images for AI projects courtesy of some pesky multinationals (—net). as for which corps, she has signed ndas... do you want her to get shipped off to silicon valley or something???
her tagline in life is "everyone's always judging capitalism. but what are you going to do? die poor?" etc. that said. she does hate Big Tech. she profits from it tho and redistributes it to. ah… herself. i never said she isn't a hypocrite
she does have a few things she cares about. her mom. her bestie. the weaver ridge girlies/thirlies/boys r on thin ice. and, uh... are you familiar with… ducktales?
takes up random hobbies when she decides she's interested in them. the results aren't always fortuitous. last failed attempt: woodworking. (sad small violin for lumberjack lesbians everywhere.)
honestly only has 3 real skills. the three c's, if you would. computer science, chess, and being a cu—[i am whisked away into the night]
she will read just about anything. nonfiction. policy memos. building codes. training manuals for dogs (she's half-convinced she's a dog whisperer ATP). even fanfiction for fandoms she doesn't even go to. the worst beta reader you will ever know is the understimulated girl who went to nerd college.
tone-deaf in a way that's kind of grating. please do not invite her to karaoke night.
does not have any social media beyond instagram (to follow Hot Singles in Her Area), reddit (has 50k+ karma and everyone thinks she's a tech nerd from italy and dedicates herself to the bit by adding a beard to her avatar and logging in on cet hours), and upwork/github (has a perfectly respectable headshot and everything)!
her current FIDE rating is at a respectable 2106, and holds a WFM title that she'd gotten back in college. doesn't have any real interest in taking up the open titles and has been,,,, humbled by the competition really over the past few years. it's not as if she has no interest in the sport anymore, or no longer follows the competition circuit. but the light has died out... but also never say never...
CONNECTIONS. TBD still! but hit me!
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Just passing by to ask
Do you know the Microsoft encarta stuff ? Because you really exude that vibe. Like the sciencey feature stuff, especially.
No I was an Eyewitness documentary kid
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What makes an artwork highbrow? What makes another low?
Keeping in mind that this is a sociological rather than an aesthetic distinction, I believe the distinction hinges on how much you already have to know about art in general to appreciate any given work. As the sociologist Pierre Bourdieu writes:
A genre containing ever more references to the history of that genre calls for a second-degree reading, reserved for the initiate, who can only grasp the work’s nuances and subtleties by relating it back to previous works. By introducing subtle breaks and fine variations, with regard to assumed expectations, the play of internal allusions (the same one that has always been practised by lettered traditions) authorizes detached and distanced perception, quite as much as first-degree adherence, and calls for either erudite analysis or the aesthete’s wink.
This is most obvious in the case of a work that is both intensely allusive and extremely sophisticated in technique, like Ulysses, but it also applies to works of a radical simplicity or even contentlessness, like the writings of Gertrude Stein or the paintings of Jackson Pollock, where you have to know enough about art to know why this apparent non-art ("my toddler could paint that!") is actually very serious and meaningful art.
In practice, these distinctions don't hold. They don't hold aesthetically, because most actual practitioners say that the relevant distinction is not high and low but good and bad. But they also don't hold sociologically. The high-low distinction only applies after the mass literacy of the late 19th century, which generated both a mass culture industry and writers and artists who wanted to set themselves apart from this mass culture industry. The very same industry, however, produces such a proliferation of niche markets that even low-art genres become as complex and recursive in their own traditions as the high-art genres, such that you can't really just hand The Big Sleep or Dune or Watchmen to a person off the street anymore than you could with Ulysses. This is the symbolic import of the factoid I am always insisting upon: that this all comes from Poe, that Poe invents both Mallarmé and Lovecraft.
Then "middlebrow" as a concept presents problems of its own. A serious critic wants to scorn the middlebrow and uphold only the raw energy of the lowbrow and the radical intellection of the highbrow, but this standard is too severe. Anti-middlebrow critics get trapped in a hipper-than-thou spiral, or, to vary my image, they futilely chase an unreachable horizon of authenticity and difficulty. There is such a thing as middlebrow—we know it when we see it—but if you become obsessed with the idea, then soon you'll find that nothing is astringent enough for your taste. Anti-middlebrow critics may start by dismissing Our Town and The Grapes of Wrath, but they will inevitably end up writing "Against Ulysses."
Finally, these categories assume too much about who attends to what, and where and when and for what purpose. I quoted that Bourdieu passage above this summer in my Oppenheimer essay. Is Oppenheimer lowbrow, middlebrow, or highbrow? A film made for and sold to a mass audience through memes and sex appeal (lowbrow), a film full of Big Themes and Human Interest and Major Issues (middlebrow), a film formally ambitious, politically ambiguous, tragic in theme, and freighted with unexplained scientific, historical, political, and cultural allusions (highbrow)? I just don't think it's a very interesting question.
Do these categories explain why I read about Ulysses on Microsoft Encarta when I was 13 years old? (It included a recording of an Irish actress doing some of Molly Bloom's interior monologue.) I first checked the novel out of my suburban public branch library the summer of the same year and determined to read it, a task I admittedly didn't accomplish in full until later, when I was in college, just as Bourdieu would predict. But the ambition first found me in the lower-middle-class suburbs through a simple consumer conveyance rather than through any type of elite training.
I don't mean to sound a note of false populism here, to suggest that there's much hidden greatness in the morass of cranked-out junk clogging Amazon. It is, as I've written, "lonely at the top." My populist instinct, insofar as I have one, runs in the other direction: not "low art is actually great" but rather "great art is actually for everyone." (Or perhaps not "everyone" but "anyone." Not every single person but any single person capable of being found by it, which can't be determined in advance.) Still, the worth of a work of art is not extrinsically determined by the position it occupies in the social field, as the sociologists claim, but rather relies on its intrinsic merit in dynamic interaction with an unpredictable range of actual and potential audience members.
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Microsoft Encarta 97 MindMaze
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