#Meta Quest 3 head strap options
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crazydiscostu · 7 months ago
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ZyberVR ACE Quest 3 Elite Strap
As VR technology continues to advance, so do the accessories that enhance our immersive experiences and this accessory is no different. The ZyberVR ACE Quest 3 Elite Strap promises to be an innovative head strap replacement for the Meta Quest 3 stock strap and a contender for the Meta brand offering. Let’s check it out. Product supplied for review purposes ACE Elite Strap The ZyberVR ACE Quest…
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onedirectdeals · 3 months ago
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Adjustable Head Strap Compatible with Meta Quest 3/2/Pro/Pico 4/4 Pro, Replacement Comfort Over Head Strap Headband for Quest 3 Accessories Headset Balances Head Pressure
Price: Buy Now Last Updated: Specification: Material: ABS + Silicone Colors (Optional): White, Black Size: 20.5 x 11.6 x 8.6 cm Applicable Models: compatible for Meta Quest 2/3/Pro/Pico 4/4 Pro Quantity: 1 PCS Package: 1x Adjustable Head Strap Date First Available ‏ : ‎ 19 Oct. 2023 Manufacturer ‏ : ‎ LYL ASIN ‏ : ‎ B0CL9NNKM2 Item model number ‏ : ‎ Compatible with Meta Quest 3 Country of…
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wisdomwaves · 11 months ago
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macgyvertape · 4 years ago
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50 or so hours into Cyberpunk 2077
This should be roughly the correct amount of time, ive been leaving the game running as I get up to get food or do stretches. Quests are roughly in order I did them
non spoilers above cut:
 i haven't found a single hat/helmet i like, and since you can't hide them I just am not wearing any. It matters that much.
I posted the other day about bugs, every few hours I play I find new bugs. some require me to go back and reload a save others I honestly can’t tell if it’s a bug or just really poor development
there are several perks that don’t quite do what the description says, like the Anamesis perk. Based on reddit and trying it out it seems to just not do anything.
sometimes in car chase segments the passenger will say “look out” as cars spawn in my path and hit me. Can’t tell if that was deliberate or a pop in issue
Yeah I’ve just totally given up on doing pacifist things unless required by a mission. Given up on doing stealth too unless a mission objective, except for sneaking around to set up a fight.
:readmore:
the delemain car quest is fun. From the shock of the one going "beep beep motherfucker" and doing a hit and run to start it off, to the GLADOS car i see a lot of people talking about. It was fun to explore the city when i might have missed places like the landfill apparently there is follow up on T-bug's death if you go back to the quick hack shop in Kabuki. It's not much but better than nothing I made the pass with Panam of "what if the room just had one bed". I know she won't do a wlw romance, which is fine since I wouldn’t have chosen her.  I enjoy her as a character, don’t get me wrong, my V considers her as a friend, but it seems like theres always drama going on which would be tiring. I would have gone for a fling, i like her leotard-pants combo with all the straps
but also her questline was buggy as hell. Multiple cases of having to reload due to clipping into objects, including her in a driving section, or just insta-dying when collision physics with some rocks broke "your neural network can no longer function independantly of the chip" me slapping my desk: s y m b i o te!!! come on lets have some s y m b i o s i s
in the scene with hellman i really liked how Johnny moved around the room. It made him feel like he was really there. it was hard to follow the convo as I left the room, i would not have understood it without subtitles. But i guess Takemura fucking waterboarded hellman. :|
lol I hope the dialogue is different b/c i refuse to smoke for Johnny
i am level 18 and still can't beat the first opponents in the fist fighting quest. ffs
I looked up the romances options so I went to do the I fought the law quest as soon as i got it. ACAB, but like I literally just met River Ward 2 minutes ago, and I really like him. His earring and cyborg eye, his big fluffy coat. I'm definitely gonna sleep with him Ok i like how when River Ward is dealing with the tiger claws if you interject it leads to a fight. It goes better if you follow his instructions and let him deal with it. Seriously I enjoy that sometimes its good to not pick a dialogue choice.
during the red queen club part, there was no dialogue over the phone. So i reloaded a save and got myself spotted and attacked. Then River showed up to help me <3 and it was more enjoyable having him there. I honestly am not sure if him not going to the club level is bug or not.
then uuuuuugh the worst of irl police "cops are my family" from Detective Han. Again ACAB "FRATERNITY OF CITY COPS RESEMBLES A [Nomad] CLAN NOT AT ALL" ok a few minutes ago i was complaining about bugs, but the character modeling in this game is good (when they're there). You can see body posture, characters jiggle their legs when they are nervous. Like I though character A was just throwing a cigarette on the ground, but then character B flinches back; I realize Char A threw it at B as a fuck you
I'm honestly curious if "I fought the Law" quest will have any impact later on. My choices were that I thought there was more going on than Holt being the only person behind this (based on how complicated the main questline heist is, and keeping an eye on some of the in game news), and told him not to take it to internal affairs, and I loved his response of how he doesn't give a shit what we think, he's doing it anyway.
In the elevator to report in, Johnny said "this muck is deeper than you think, tell them nothing", so i just said that the case was complicated. anyway i love how much of a sarcastic asshole V is
I thought i was being nonlethal with the monk quest, but it seems i accidently killed someone. RIP, but thats kind of the problem with this game. Like when i do the non lethal cyberpychosis quests I equip my non lethal modded gun and hope for the est. I like how a go here kill things quest led to Charles the ripperdoc. He's getting all his parts from scav gang members so I felt obligated to take him out. I got a police bounty for it but w/e.
I merged the Delemain fragments with the whole. Guess he's the meta now. (Side note: some of my favorite rvb fanfic plots are Ai consiousness/memory merging with the humans, so I’m having fun with this game and look foward to introspective fanfic)
Honestly Jonny made some good points, the fragments didn't deserve to die; but also destroying the core and freeing the fragments, they couldn't really function alone.
I was able to rescue Saul fine with stealth. Using cameras and the synapse overload really made it easy.  Can't use the sniper rifle reward b/c I don't have the stats for it, and while it has a silencer the fact that it's a ricochette weapon and not a shoot through walls weapons, makes it not as good imo; and theres a legendary one that is stats free for only 100k.
Lol made a pass again at Panam, and she immediately shut me down. I then did Mitch's quest and I love every time someone tells V they area  good person.
I hacked the operation carpe noctem shard, and wow the corporations are using ai to make people have cyberpsychosis, or something like that. What a shocker /s, I've played Deus Ex HR before
lol driving through the unifinished interstate, past the fight from Panam's first quest I found a "batcave" with a very nice car, and a manifesto written by "muckman'. But here's my complaint about the loot, there is a legendary top, but it had 16 armor. My current top has 84 armor, like why would i switch?? then later i found a bunker with soviet spies in it. Wild
Doing River's second quest, love the timing of as soon as you ask, why are we breaking in, someone shows up to tell you he got kicked off the force. It's funny how Johnny comments how maybe River's into you, and V just doubts Johnny's words. Love how the first kid asks River if I'm his girlfriend. also wow like oof both the second parts of Judy and River's quest are SUPER fucked UP!! oof like i stopped doing first person mode on the braindances for those quests as soon as i could, just made me too uncomfortable seeing that in first person.
DRIVING IN THE GAME IS BAD! nowhere is it more apparent than the sinnerman quest, which took me 3 times to get the driving section done, as cars spawned out of nowhere to hit me. Then when you restart, there is a bunch of dialogue it doesn't let you fast forward through. The rest of the Sinnerman questline is interesting. My V took every option to tell the dude that he was messed up, and what he was doing was wrong. idk, I was surprised how much dialogue there was that let you buy into his whole "forgiveness thing" and how there wasn't any real dialogue to call him the fuck out, that in seeking forgiveness he continues to do harm both emotional to the mother of the man he killed, but also that he got the husband killed via cop. The later follow up quest, I told him that what he is doing is crazy, studio is just going to profit off this vid. Then I refused to join him prayer, and told him fuck no i wasn't going to hammer him to the cross, or even watch. Yes, the man is scared of dying, and the corporation is exploiting him, but he keeps creating burdens for others.  I think the discussion on this quest will be interesting to read, it's definitely my own personal experience with religion coloring my view. Anyway back to a main quest, yeah i don't trust Placide, especially in that scene where he grabs my hand, then jacks in. I ran off to do most of the sidequests here and got some criticism from him. I do love how in the cinema the western movie switches to a mission brief as the netwatch agent talks. its a fun enviromental detail.  I took the netwatch offer, i don't think he's being fully honest with me, but he didn't put a virus in my head. As I told Placide later, I didn't pick a side. I like how you can then talk with the agent, who is a fan of Western movies, b/c they show "a simpler time where all good guys carry badges" :eyeroll:, and then V recommends Unforgiven, which from the wiki summary goes against that theme.
Looks like the Voodoo boys all got killed by Netwatch, but I as revenge for them trying to set me up I'm fine with it. Honestly after speaking with ai!Alt I don’t believe their plan of trying to be on good relations with AI would work. 
doing the johnny flashback 2, and wow Johnny really is an asshole. Like I had gotten so used to him in side missions I forgot how self centered and unlikable he was.You constantly get prompts to drink or do drugs, which I ignored. But i do love the goth/punk love Rogue and others have.
lol i called it, when Hellman said that the engram would seek to override the host, put V on the engram. I really like how as the relic malfunctions, you wind up in the chair with a cigarette, which you can either smoke and say you are turning into Johnny or throw away. My dialogue "your problem is the ends justify the means", which is true!!! He and Rogue detonated a nuke downtown, does anyone know that, and like ask Rogue about it????
(Funny you can ask Rouge about Johnny silverhand, over the phone, then the game bugs out and spawns her npc where you are. She doens't say much about the nuke, but she does say no one trusts you for jobs). The line of no one trusting you for jobs is pretty funny at level 46 street cred where im at “respected” status. really loving the family atmosphere at River's 3rd quest. Also his big strong arms, and the fact he is no longer a cop. I totally let the kids win, and wow the family dinner where they GRILL YOU over the relationship and try to set the two of you up, then the water tower scene!!!!! I don't love the first person sex cutscenes but they do have personality. I'm glad afterwards you got to tell River about the biochip and that you might die. Because he's so far removed from your personal plot. So I took that option to back out of a relationship.
I do love that you wake up with "river's tanktop" that says "fuck the police" It actually has extremely good armor stats, so thats what I'll wear now.
panam 3rd quest, when shes like why did you help me, I'm like "because it's important to you". Basically the closest you can get to "when a friend asks for help you help them", which as an ex-nomad backstory I really choose the nomad options when ever i can Paralezes quest part 2! I love the piano song but I always think of it as ocean's 11 music. It's also fun to see the computer and see Judy recommended you for the first quest. The emails talk about "forgetting" to hire a staffer, on the balocony a strange antennia was scannable, the color of the roses was remembered wrong...  lol guess i was right with those giant wall screens. Its fun environmental details that spell things out before you can notice, and it ties into some other quests where people's behavior is being altered. Actually, this quest "Dream On" I love it! For a while I've been like "wheres the illuminati conspiracy! Here it IS! I chose to follow Elisabeth's wishes and not tell her husband he was being brainwashed. In best case they program him to forget again, in worst case he ends up dead. The gaslighting Elisabeth described is CHILLING, her husband describes a vacation she can't remember and she doesn't know whose memories have been messed with. On your way to the plaza you get a call from someone/something that says the know exactly WHAT you are, any you black out!!! It's such a great feeling of helplessness that you're just one person in a world so big that you can't fight every power. As Johnny said, could be a corporation, could be a rogue ai, either way Jefferson is fucked (and so are you).
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fazeupmag-blog · 6 years ago
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New Post has been published on Fazeup
New Post has been published on https://www.fazeup.tk/2019/05/conflict-royale-updates-three-musketeers-again-to-9-elixir-in-could-replace/
Conflict Royale updates: Three Musketeers again to 9 Elixir in Could replace
Welcome to our Conflict Royale replace hub! We’ll be gathering all of the official steadiness adjustments and updates for Conflict Royale as they’re launched by the Finnish big Supercell.
In case you’re a hardcore Clasher, make sure to bookmark this web page to remain up-to-date on the most recent buffs, nerfs, new recreation modes, and new playing cards for Conflict Royale. Under you’ll discover the latest replace, adopted by a listing of latest playing cards from this season. Earlier Conflict Royale updates will be discovered on the finish of the web page.
Cycle your manner by a few of our different Conflict Royale content material:
Conflict Royale replace: The most recent
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Conflict Royale Could replace overview
Launch date: Could 6, 2019
Followers of the hard-hitting Three Musketeers can rejoice, as a result of Supercell is partially rolling again the nerf pushed out in February’s Conflict Royale replace. They now value 9 Elixir as soon as once more, however retain the small harm buff. To counteract their energy, they take considerably longer to deploy.
The remainder of the steadiness adjustments are buffs, so count on to see some adjustments within the meta. Most notably the Darkish Prince and Wall Breakers acquired adjustments that ought to enhance their use and win charges.
Conflict Royale Could replace patch notes
Buffs
Three Musketeers now value 9 Elixir (down from 10).
Wall Breakers assault vary doubled to 500 (up from 250).
Wall Breakers now harm troops upon explosion.
No harm upon loss of life.
Goblin Barrel deploy time lowered to 1.1 seconds (down from 1.2 seconds).
Princess projectile pace elevated to 600 (up from 450).
Darkish Prince assault vary elevated to 1250 (up from 1050).
Darkish Prince splash vary elevated to 1250 (up from 1000).
Bomber hitpoints elevated by 28%.
Nerfs
Three Musketeers deploy time elevated to three seconds (up from 1 second).
Three Musketeers deploy individually.
.15 second delay between deployment (up from 0).
Conflict Royale: New playing cards
One of many secrets and techniques to Conflict Royale’s success is the fixed updates, adjustments, and new playing cards. A single new card can open up tons of nice deck prospects, and add some longevity to the title launched manner again in 2016. Essentially the most just lately added playing cards and their subsequent buffs/nerfs from every Conflict Royale replace are listed under.
Earthquake
Offers Harm per second to Troops and Crown Towers. Offers big Constructing Harm! Doesn’t have an effect on flying models (it’s an EARTHquake, in spite of everything).
Launch date: April 15, 2019
4-elixir Uncommon accessible in Jungle Area or increased.
Works like Poison spell.
Doesn’t have an effect on air troops.
Offers 400% harm to buildings.
Offers 100% harm to Princess and King Towers.
Slows affected enemies.
Wall Breakers
A daring duo of harmful dive bombers — nothing warms a Wall Breaker’s chilly and undead coronary heart like blowing up buildings.
Launch date: February 26, 2019
3-elixir Epic accessible in Spooky City or increased.
Like their Conflict of Clans counterpart, runs at buildings and explodes.
Spawns two Wall Breakers, which will be break up.
Explosion does space harm, and can harm close by troops.
Very quick transfer pace however low hitpoints.
Wall Breakers buffs
(4/4) Hit pace lowered to 1.2 seconds (down from 1.5).
(5/6) Assault vary elevated to 500 (up from 250).
(5/6) Assaults now harm close by troops.
Supercell
Ram Rider
Her bola snares enemy troops whereas Ram heads for the closest constructing! Rams and Hogs don’t mingle at events…
Launch date: December 25, 2018
5-elixir Legendary accessible in Hog Mountain or increased.
Just like the Hog Rider, Ram Rider can bounce over the river.
Ram Rider expenses just like the Battle Ram, however doesn’t explode upon affect.
The Rider has an impartial ranged assault that hits air and floor models.
Rider’s bola assaults deal minimal harm however snare enemies for two seconds.
Rider’s snaring bola will be chained to perma-snare giant troops.
In contrast to Goblin Large, Ram Rider doesn’t spawn any models upon loss of life.
Supercell
Electro Dragon
Spits out bolts of electrical energy hitting as much as three targets. Suffers from center little one syndrome as well.
Launch date: November 9, 2018
5-elixir epic accessible in Electro Valley and better
Just like the Electro Wizard, shoots lightning that stuns and chains to three targets
In contrast to the Electro Wizard, hitting just one goal doesn’t enhance harm
Not as tanky as the opposite dragon troops
Can chain to awaken the King Tower if not cautious
Electro Dragon nerfs
(12/3) Electro Dragon hit factors lowered 5%.
(12/3) Electro Dragon first assault comes out slower.
Supercell
Goblin Large
This jolly inexperienced Goblin Large stomps in the direction of enemy buildings. He carries two Spear Goblins in all places he goes. It’s a bizarre however practical association.
Launch date: September 5, 2018
6-elixir epic accessible within the Jungle Area and better
Just like the traditional big, targets solely buildings
Strikes sooner than big (medium vs sluggish)
A lot decrease hp than the opposite giants, however good at solo pushing
Two Spear Goblins strapped to his again goal different playing cards independently
Upon loss of life, the spear goblins bounce out of his backpack and proceed combating
Goblin Large buffs
(10/1) Hitpoints +6%
(1/7) Hitpoints +3%
(1/7) Spear Goblin vary elevated
Supercell
Royal Recruits
Deploys a line of recruits armed with spears, defend and picket buckets. They dream of ponies and at some point sporting steel buckets.
Launch date: August 7, 2018
7-elixir widespread accessible within the Royal Area and better.
Spawns a line of 6 troops horizontally throughout the sector.
Medium harm and hitpoints, however have a defend.
Nice for defending each lanes without delay in opposition to sturdy playing cards.
Could be break up erratically between the lanes 4-2 or 2-Four by adjusting the deployment level.
Royal Recruits buffs
(9/3) Harm elevated by 12%
(9/3) Can now be break up erratically between lanes.
(12/3) Elixir value lowered from eight to 7.
Royal Recruits nerfs
(Pre-release) Elixir value elevated from 6 to eight.
(12/3) Hit pace lowered from 1.Three to 1.2.
Conflict Royale replace historical past
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Conflict Royale April Replace Overview
Launch date: April 15, 2019
The April Conflict Royale Replace is a giant one, including tons of options and a brand new card. The newly added Trophy Highway rewards gamers as they climb the ladder, permitting you to decide on the rewards that fit your playstyle. For very long time gamers, these rewards will likely be unlocked instantly. Free stuff!
A number of recreation modes have additionally been added, together with one which spawns dragon troops in the midst of the map. Supercell has additionally added the primary new Conflict Royale card since February’s Wall Breakers, and it’s a spell! The Earthquake card is much like Poison, however cheaper and restricted to floor troops.
Conflict Royale April Replace Patch Notes
Trophy Highway
Unlocks rewards as you acquire trophies.
Gamers select rewards that go well with their playstyle.
Rewards embrace gems, chests, gold, playing cards, commerce tokens, and emotes.
Rewards accessible to each new and current gamers.
Every time a brand new area is unlocked, a one-time 24 hour chest pace up enhance is obtainable.
Unlocking a brand new area prompts a trophy gate, that means gamers can not descend to a decrease area.
Upon reaching 4000 trophies, gamers stay within the Legendary Area ceaselessly.
League chests changed with finish of season rewards.
New recreation modes
Mega Deck
Create a deck with 18 playing cards.
Dragon Hunt
Destroy the egg in the midst of the sector to spawn a random dragon.
Elixir Seize
Gather Elixir on the bridges.
Destroy the Elixir collector to obtain 2 Elixir.
New card: Earthquake
3-elixir spell.
Offers 400% harm to buildings.
Offers 100% harm to Princess and King Towers.
Doesn’t have an effect on flying models.
New status ranges
Rocket
Goblin Hut
Knight
Balloon
Zappies
Skeleton Military
Barbarian Hut
Skeleton Barrel
Magic Archer
UI adjustments
Occasion tab added.
Comprises challenges, restricted time recreation modes, and world tournaments.
House UI cleaned up.
Information Royale now hyperlinks to stay esports occasions.
Quest progress now situated in Battle tab.
Steadiness adjustments
Clone radius lowered to three (down from 4).
2v2 battles now have Three minute additional time.
Different adjustments
Unique emotes have a legendary border.
Store emotes rotation adjusted.
New card photographs for Mortar, Tesla, and Goblin Hut.
Clan Members now present time final seen on-line.
Supercell ID options added.
Varied bugs and crashes mounted.
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Conflict Royale replace: April steadiness replace overview
Launch date: April 1, 2019
The April Conflict Royale replace is right here, and it’s no April Fools joke! Witch is getting an enormous buff that places right here extra in keeping with her melee peer Nightwitch. She is going to now spawn three skeletons upon defeat. Anticipate witch to make much more appearances in your matches.
A number of different playing cards acquired minor nerfs, together with the favored Flying Machine and Bandit troops. Goblin Hut was buffed as a response to the surging use of Lava Hound, though it’s not clear whether or not or not that may have the supposed impact.
Conflict Royale April steadiness replace patch notes
Buffs
Witch now spawns three skeletons upon loss of life.
Large Skeleton first assault improved to .Three seconds (down from .5 seconds).
Large Skeleton mass elevated to 18.
Now matches Large and Golem.
Goblin Hut spawn pace improved to 4.5 seconds (down from 4.75 seconds).
Now spawns one additional Goblin over time.
Nerfs
Flying Machine hit pace lowered to 1 second (down from 1.1 seconds).
Ram Rider’s Bola now slows 85% (now not immobilizes).
Bandit Hitpoints lowered by 4%.
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Conflict Royale replace: March replace overview
Launch date: March 4, 2019
After introducing quite a lot of new options within the February replace, the Conflict Royale March replace largely consists of minor tweaks and steadiness adjustments. The one main change pertains to considered one of Conflict Royale’s oldest troops: Barbarians.
The bottom Barbarian card now spawns 5 troops with barely lowered hitpoints. This could enhance their use and win charges, whereas having the aspect impact of nerfing different playing cards that spawn Barbarians, just like the Barbarian Barrel, Barb Hut, and Battle Ram.
With one more card that spawns 5 troops within the recreation, Supercell has additionally revisited how these troops spawn. A number of swarm playing cards now characteristic a delayed spawn time, altering the best way they work together with splashing troops. The identical change was made to Minion Horde final 12 months.
Conflict Royale March replace patch notes
Barbarian replace
Barbarian hitpoints decreased by 13%.
Barbarian card now spawns 5 Barbarians (up from 4).
Hitpoint change impacts all different Barbarian spawning playing cards:
Barbarian Barrel.
Barbarian Hut.
Battle Ram.
Buffs
Wall Breakers hit pace decreased to 1.2 (down from 1.5).
Bomb Tower now explodes on loss of life, dealing 2x are harm.
X-bow hitpoints elevated 4%.
Nerfs
A number of playing cards now spawn troops one by one, .15 seconds aside:
Barbarians.
Bats.
Goblin Gang.
Rascals.
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Conflict Royale Replace: February Steadiness Replace Overview
Launched: February 4, 2019
Just some weeks after the January steadiness replace, one more Conflict Royale replace is on the books. This time, Freeze and Three Musketeers are the targets. Freeze has had it’s period lowered a full second, and 3M now value a full elixir bar.
These two adjustments alone can have a significant affect on the meta, however the February Conflict Royale replace options a couple of minor adjustments as effectively. Cannon Cart, Knight, and Musketeer acquired small buffs, and the Clone spell now works barely in another way.
Conflict Royale February Steadiness Replace Patch Notes
Buffs:
Musketeer harm elevated Three p.c.
Cannon Cart hit pace elevated to 1.2 (up from 1.3).
Knight hitpoints elevated 2.5 p.c.
Nerfs:
Three Musketeers elixir value elevated to 10 (up from 9).
Freeze harm decreased 6 p.c.
Freeze period decreased to 4.Zero seconds (down from 5).
Dart Goblin assault pace decreased to .7 (down from .65).
Different:
Clone spell now spawns troops behind cloned troops (as an alternative of to the aspect).
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Conflict Royale replace: January replace overview
Launch date: January 27, 2019
It hasn’t been lengthy because the January steadiness replace, however this new Conflict Royale replace provides all types of latest content material. Most notably, there’s a model new area referred to as Spooky City that’s been slipped in between Electro Valley and the Legendary Area. It’s stuffed with, effectively, spooky ghosts and ghoulies.
The January replace additionally options two new recreation modes, considered one of which is targeted on the Lunar New 12 months. In honor of the 12 months of the Pig, Royal Hogs spawn continuous and run down a lane on this intense restricted time recreation mode. Plus, the primary new Conflict Royale card since final 12 months’s Ram Rider was introduced, however don’t count on to area that one till February.
Conflict Royale January replace patch notes
New area – Spooky City
Spooky City has been added at 3,600 trophies.
Legendary Area moved as much as 4,000 trophies.
Rewards from chests above 4,000 trophies have been elevated.
New card – Wall Breakers
Wall Breakers will likely be launched a while in February.
The suicidal skeletons work identical to they do in Conflict of Clans.
Two Wall Breakers spawn and run shortly towards a turret.
New recreation mode – 12 months of the Hogs
New restricted time 1v1 recreation mode to have fun the Lunar New 12 months
Royale Hogs spawn behind every gamers’ Princess towers
Because the time runs down, extra Royal Hogs spawn at a time.
New recreation mode – Mini Assortment
Choose your deck from a listing of 40 playing cards.
Enhancements
When buying and selling, you could now choose as much as 4 playing cards to commerce away.
Buying and selling companions choose one of many 4 playing cards to just accept the commerce.
Personal tournaments now have an choice for ‘Max Losses’.
Personal tournaments are actually robotically shared in Clan chat.
Clan suggestions now present as much as 5 clans containing gamers from your mates listing.
Steadiness
A number of card unlocks have been moved to completely different arenas to accommodate Spooky City.
Relying in your trophy depend, you will have new playing cards unlocked.
Unlocked playing cards won’t be misplaced, no matter trophy depend.
That’s it for our Conflict Royale replace hub. Be sure you bookmark this text, as we’ll replace it over the following few weeks and months with the most recent releases. 
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