#Mensch ärgere Dich nicht
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I wanna take a moment to talk about a terrible board game.
(Image links to the English Wikipedia article about the game)
It's one of these mostly-luck-based board games people keep in their shelves because you shouldn't throw plastic pieces into a fireplace, or the "classic" kind of board game, as this comic would put it. For those familiar with the game "Sorry!" or any of the trillion variations world wide, yeah, that one. It's mostly luck based, but there are still some decisions you can make during normal play. So I ended up asking myself the question: Given optimal play, assuming red goes first and the game proceeds clockwise, what is the probability of red, black, yellow and green winning?
First of all, I don't know the answer. It would take a lot of work to figure that out, but I wanted to figure out just how difficult it is. So I wanted to start with simplifying the game. Skipping a lot of details, each player begins with 4 pegs of their color in the "B" fields, rolling a 6 sided die at the beginning of their turn. If it's a 6, they can move one peg to the "A" field and roll again. The goal is to make it all the way around, as the white circle just before the "A" field leads to the "home row" (fields a-d). The crux is you must roll exactly the right number to move into it, so if a peg comes to a halt in front of the home row, you need to roll exactly a 4 to get to d, etc. Of course, the combinatorics of this is utter hell. So let's simplify. The sheer amount of time to even get anywhere close to a win condition makes the game obnoxious to analyze. So, what if we skip the entire race (and sending other player's pieces back to B) mechanics and put A in front of the home row? That also removes what little strategic dimension the game had, so now there is no more decision making. The optimal play is the only play!
This is at least... in principle analyzable. However, even though the game is now even more brain dead to play than the original, I would like to take a moment to show you people the issue with even this "stupid" a game: how many "game states" are there? That is, how many ways are there for pieces to be arranged on the board at a given player's turn? I'm gonna go over the rules this dumbed down version would have in a bit (well not quite, I'll make it even simpler), but I can assure you, basically at any given turn the pegs of each color can be in any configuration. We can ignore the B fields, since they are for all practical purposes just storage spaces for pegs that haven't "entered" the game properly. Black pegs in this simple version can only be on black fields. All black pegs are identical, so the "state" of black's part of the board is a series of 5 yes or no questions: "Is a peg on field A?", "Is a peg on field a?", "...b?", "..c?" and "..d?". Now..
Each player has up to 4 pieces in the game at any moment, meaning at most 4 of these questions are yes.
if a-d are all occupied, then A is empty and that player has won, meaning the game is over. That means that only one color can have the home row full.
Any other configuration can be realized, no matter whose turn it is. Just.. take me word for it, for now.
That means there are 5 configurations with 4 black pegs (either A is empty = win, or one of a-d is empty), 10 configurations with 3 pegs, 10 configurations with 2 pegs, 5 configurations with 1 peg and 1 configuration with 0 pegs, 31 configurations in total (per player) , of which 1 is a "win configuration". (I won't bore you with how I came up with those numbers, you could either write them all out on paper and count, use binomial coefficient magic you may recall from high school, whatever.) If each player can be in any of these configurations but only one player can win that means there are 30×30×30×30=30⁴= 810000 configurations of the board where no player has won. And since it could be the turn of any player for any of those, there are 4 times as many game states, 3240000. You see why I didn't even bother writing down the rules yet? I really don't wanna try look at probabilities for a game with that many possible ways the pieces can be arranged. Screw this, let's make it a two player game.
Now we're down to 1800 non-win game states. This is something I could easily program in Python or something and afterwards very carefully verify by hand. However, I still cannot be bothered to. So, why is it still so many combinations? Because every field in the home row almost doubles the number of possible arrangements a single color's pegs can have. So.. let's make it dumber still. Let's make it minimal. What is the smallest possible game? Well.. let's knock it down a few pegs (geddit? And you thought the math part was the suffering here).
BEHOLD.
With one piece each, there are only 3 configurations per player (peg in B, in A, or in a = win), meaning there are 4 configurations of the board where no player has won, thus 8 non-win game states (since it's either the turn of red or black). Since we don't actually care about the configuration of pieces of the board once a player has won we can add to the above two additional states "red wins" and "black wins", giving us a total of 10. We don't have to worry about whose turn it is because the rules will be such that you can only win during your own turn. All that we need now is names for the 10 different states and the rules of the game. Then, at least, we can determine the odds for red and black for the world's stupidest two player board game.™
Let's denote the board like this: (<position of red's piece>,<position of black's piece>;<who's rolling the die next>). To make it hopefully a bit more readable I will call "0" the potion where the peg is not in the game, and "1" the one where it is on A. Then the game has the following 8 non-win game states plus the 2 win states which I will just name after the players.
(0,0;R) = no peg on the board, red's turn
(0,0;B) = no peg, black's turn
(1,0;R) = red's peg on A, no black peg, red's turn
(1,0;B) = same as above but black's turn
(0,1;R) = black's peg on A, red's turn
(0,1;B) = as above but black's turn
(1,1;R) = red's peg on A, black's peg on A, red's turn
(1,1;B) = as above but black's turn
R = red won
B = black won
As for the rules...
Red begins, the players take turns to roll a 6 sided die. The pegs begin on their respective "out" fields B.
If the player's peg is on B: On a 6, the player is allowed to move their peg from B to A and roll again (see rule 3). Otherwise, it's the next player's turn.
If the player's peg is on A: On a 1, the player can move the piece 1 field (to a), winning the game. On any other number, their turn ends.
That's the entire game! And it is only slightly worse than the original, amazing. Each turn can either increase the left or right number from 0 to 1, make the player who's turn it is win, or change who's turn it is without affecting the board. The likelihood of the game "progressing" is always 1/6 (either roll a 6 or a 1, depending on the context) while the likelihood of the game "stalling" is 5/6. So every possible game can be summarized as a graph of the 10 different game states, with arrows showing which states can lead to which and with what probability. You can tell when in the process I stopped giving a crap about aesthetic.
We can now ask, "what is the probability of red winning?" and get a definite answer with some math. But.. fucking hell it's midnight already? Okay, that has to be enough 'tism for one post. Look forward to a followup (or maybe I'll just edit this post). Stay tuned! FUCK IT WE BALL, I FINISHED THIS SHIT AT 2AM.
Alright so what's gonna be annoying are all those pesky cycles that could mean the game could go on hypothetically forever (just like the real one!), but we can deal with those by starting at the "bottom" of the graph and working our way up. It's pretty clear that the probability of a player winning should only depend on the game's state, so whether it is turn 5 or 105 the probability for red to win when the game is in state (1,1;R) should be the same. The probability of that is some number. We could simply simulate an arbitrary number of games in that state, and intuitively we would expect some fixed percentage of red wins (which we called R) to pop out of that simulation. I won't do much formal mathematics here. There is a 1/6 chance of red winning immediately, and a 5/6 chance of the game changing states. So in almost plain English we know:
[probability of R given (1,1;R)] = 1/6 + 5/6×[probability of R given (1,1;B)] .
In state (1,1;B), there is no chance for R to win in the turn itself, but a 5/6 chance of the state changing back!
[probability of R given (1,1;B)] = 5/6×[probability of R given (1,1;R)].
Putting them together and using that (5/6)² = 25/36 we get
[probability of R given (1,1;R)] = 1/6 + 25/36×[probability of R given (1,1;R)].
Now the same probability appears on both sides! We can simplify and find I'm getting tired of this verbosity, let's write the conventional way mathematicians do for this stuff. They don't write [probability of R given (1,1;R)], they write P(R|(1,1;R)).
11/36 × P(R|(1,1;R)) = 1/6
P(R|(1,1;R)) = 6/11 ≈ 54%.
With the above we can figure out all probabilities for the two game states, and they add up to 1 since a game taking forever is infinitely unlikely (don't worry about it, but it is a fun rabbit hole)
P(R|(1,1;R)) = 6/11 = P(B|(1,1;B)) and P(B|(1,1;R)) = 5/11 = P(R|(1,1;B)).
Moving up in the graph we can now replace the two "solved" game states with their win probabilities, taking into account that reaching these states has a probability of 1/6 itself).
Let's focus on the left half. R appears in both states there, but B only once. We already know that the chances of R and B will add up to one, so let's choose the path of least resistance and try P(B|(1,0;R)). Then we can use the same trick as above!
P(B|(1,0;R)) = 5/6 × P(B|(1,0;B)) = 5/6×( 1/11 + 5/6×P(B|(1,0;R)) )
P(B|(1,0;R)) = 30/121 ≈ 25%
P(R|(1,0;B)) = 91/121. The right side of the graph is much of the same. Multiplying these by 1/6 again means we can delete another entire row from the graph!
Almost done! Now all that is left is computing P(R|(0,0;R)), because this is the state the game actually starts at. As we have seen for P(R|(1,1;R)), if the board is in a state where both players are equally close to winning, the one whose turn it is is (intuitively) at a slight advantage. We expect the same to be true now... let's suffer through this once more.
P(R|(0,0;R)) = 91/726 + 5/6×P(R|(0,0;B)). Once more
P(R|(0,0;R)) = 91/726 + 5/6×( 5/121 + 5/6×P(R|(0,0;R)) )
11/36 P(R|(0,0;R)) = 91/726 + 25/726 = 58/363
P(R|(0,0;R)) = 696/1331 ≈ 52.29% and thus
P(B|(0,0;R)) = 635/1331 ≈ 47.71%.
And there you have it: The probability of red winning in this simplified version of the game is 696/1331 or about 52%. It would be cool to see how less dumbed down versions of the game compare to that, though this "0IQ version" of the game is actually contained in the real deal! I had real instances of the full game play out to the point where both players were just sitting there, waiting for the chance to roll a godforsaken 1 to end the game. And now you know: if you wanna flip a coin to decide who won instead of prolonging your suffering should you ever reach that point in the game, you are only shuffling around a strategic edge of like 2%.
You're welcome.
#board games#math#game theory#combinatorics#sorry!#kimble#aggravation#mensch ärgere dich nicht#ludo#mathblr#probability theory#probability#long post#;#text
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there is a special connection between the one club that will let people 16+ in and teenagers
#i haven't been there#more one to get drunk at someone's house and like play mensch ärgere dich nicht#yapping on main#but its gotten brought up so often 😭
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Girl, who only knows one game: That's my favorite game.
#anyways. gonna play mensch ärgere dich nicht now and i'll have to keep track of whose turn it in#because i'm pretty sure my headmates kept skipping me last time because they forgot whose turn it was#(also we're sick. so we're not going to work today)#-franz#about bernhilde#the girl. i forgot to tell her about other games than the 100+ year old german board game designed specifically to make you angry
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All I've been thinking about since yesterday is:
Journalist at a press conference where only football related things have been asked: "Could you tell us your favourite and least favourite thing about each other?"
Baumgartner: "He's very open to helping people and he's just a great guy. Love talking to him. He's on his phone too much sometimes."
Gregoritsch: "I love listening to him talk, he has great opinions. But he plays Mensch ärgere dich weird. I mean his fault if he looses."
#like gid please just tell me what does he do wrong in Mensch ärgere dich nicht#christoph baumgartner#michael gregoritsch
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27. Dezember 2024 Berlin Gesundbrunnen
M. und P. (beide 35) sind zu Besuch und haben - wie immer - ein Gesellschaftsspiel im Gepäck. Dieses Mal haben sie das Spiel Brändi Dog dabei, was P. sogar selbst gezimmert hat. Ich bin - wie immer - leicht genervt, dass ich mit den beiden jedes Mal spielen muss, bin aber am Ende auch diejenige, die sich bei dieser Kombination aus Mensch-ärgere-dich-nicht und Rommé am lautstärksten ärgert.
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headcanons for the shaw pack playing the best (worst) german board game of all time: Mensch Ärgere Dich Nicht
this is so so self indulgent the target audience is literally only me because i don't think i've ever seen another german redacted fan lol but still
first, here are the rules
this is the board
you play with a max of 4 players. everyone is a different colour and has 4 pieces. you start the game with all of your pieces in your corner of the board (where the B is). at the start of the game, you get three chances to roll the die, if you roll a 6 you get to put one of your pieces into the game on the circle with the A that's in the same color as your pieces.
for the entirety of the game, whenever you roll a 6, you get to put another piece into the game AND you get to roll again. once you have a piece in the game, you move it according to the numbers you roll every turn. if you have multiple pieces in the game you get to choose wich one you move. you move the pieces clock wise.
the goal of the game is to move all your pieces around the entirety of the board once so you can put them in your "house" (the four circles titled a, b, c and d). whoever achieves that first wins. the tricky part is that to get a piece into your house, you have to roll the exact number to get in, i.e. if you have a piece right in front of the house and you roll anything higher than a 4, you can't put your piece in. that means the more pieces you have in your house and the closer you are to winning, the trickier it gets so you can guess the kind of anger and frustration this causes :)
but we're not even at the fun part yet because you can SABOTAGE other players by "throwing out" their pieces. for example if another player's piece is 3 spots in front of yours and you roll a 3, you can take the place of that piece and the other player has to put it back in their corner of the board and they can't put it back into the game unless they roll another 6 :). that means whenever two players' pieces are close to each other paranoia sets in :)
the game is so simple yet the fights i've seen break out because of it are marvelous <3
this is also very ironic because Mensch Ärgere Dich Nicht loosely translates to "man don't get angry"
okay onto the headcanons
the pack get together and play the dreaded game at every chance they get and they almost never finish it because of how pissed everyone gets while playing
asher is THE sniper in this game. TRUST he will get your pieces and throw them out. if he has to choose between getting one of his pieces into his house or throwing out one of yours, he will always choose to be a menace.
his #1 targets are david and milo
milo takes it very personally. one time after a game where asher really went in on milo, he wouldn't talk to asher for a week and a half. he considers his little guys being thrown out the greatest offense and betrayal.
asher jokes that it's because milo relates to the pieces so much since they're "the same size as him"
david is the type of player that makes it fairly peacefully around the board UNTIL he's about to put one of his pieces into his house. THAT'S when his bad luck strikes and his piece gets sniped.
david also argues that it's "stupid" that he has to roll the exact number to get into his house
"why can't i put it in my house if i roll a 5 that makes no sense if i'm ABLE to take 5 steps why can't i just CHOOSE to only take 4-"
he's very annoying about it
angel is that person who initially rarely rolls a 6 so it takes them FOREVER to even get into the game but once they're in? oh boy you basically already lost
their win comes out of nowhere
baaabe and sweetheart form a coalition. they agree to not throw each other out.
that agreement goes out of the window when one of them is close to winning.
their main goal is to take out asher. milo is VERY happy about them working together.
that is, until they team up on him
then he's inconsolable
sweetheart rolls pretty high numbers which is great until they try to get into their house, then the constant 5s get very depressing
baaabe is the opposite, they roll mostly 2s and 3s so it takes them forever to get around the board but once they make it, they get their pieces into their house pretty quickly
sam just doesn't understand the rules at first
"why can't i put my piece in my house, 6 is enough isn't it?" cue david, "THATS WHAT I'M SAYING-"
but once he plays for a bit he gets the hang of it and he honestly enjoys it quite a lot
he's half of the reason why the pack still plays it together despite all of the fights, he just visibly has so much fun playing
yes i also headcanon that EVERYONE in the shaw pack has a soft spot for him. and i'm right.
darlin only plays for two reasons: 1) to make sam happy and 2) to bully asher
it is a fight to the DEATH between them and asher, you don't get it.
they either hurl every insult in the book at each other or it is dead silent. you only hear furious dice rolling. no inbetween for these two.
for that reason asher and darlin aren't allowed to play against each other unless both sam and david are there as mediators.
the only time darlin and ash aren't at each other's throats while playing is when they team up on christian or david.
christian almost never rolls a 6 so he barely ever manages to get into the game. but on the off chance that he does, he immediately gets sniped by ash or darlin
christian no longer plays Mensch Ärgere Dich Nicht.
#take a shot every time i say “piece”#redacted asmr#redacted audio#redacted shaw pack#stella's horoscope#stella's ideas
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fun fact: the german equivalent to the board game sorry is called "Mensch ärgere Dich nicht". literally "man, don't get angry". and i think the contrast in tone between the two is really funny.
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Tag game: what games do you play? List them and tag 5 people who's answer you are curious about!
Thank you so much for the tag @aria-ashryver and @renninflight
I‘m not much of a gaming person, well when it comes to video games 😅 (I don’t play Xbox or PlayStation 🙈)
Though I have some Mobile games I play:
Kitchen Scramble (I love cooking games)
Garden Affairs
Modern Community
Adventure Escape (I love this game so much, it’s super fun to solve riddles)
Other games:
Puzzles - I love to do puzzles and I’ve got this puzzle with 1,000 pieces I‘m trying to finish. It’s the Little Mermaid puzzle from Disney 😍
Parcheesi - (or as we say in German - Mensch ärgere dich nicht). My dad and I love to ply that or dominoes. That’s fun too.
I’ll tag:
@aallotarenunelma @inlocusmads @cadybear420 @liviusofpella @noesapphic
And anyone who wants to, please feel free to join I’d love to see what games you’re playing 🩷🥰
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You died but Death gives you one last chance to return to the living. If you defeat her in a game, you live. The thing is - you decide what you're playing. What are you picking? /@i-send-you-random-asks
Only germans will get this one/j
a good ol’ round of mensch ärgere dich nicht. I’m inviting life and zeus
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Mensch Ärgere Dich Nicht is literally the game that breaks friendships. When I was a child I hated playing bc lmao I'm a sore loser, I flipped that board so many times and even to this day this game brings out the worst in me.
oh bless😭😭😭😭
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24.12.2023
Merry Christmas! 🎄❤️
Das erste Weihnachten nicht zuhause. Irgendwie ein komisches Gefühl.
So richtig Weihnachtsstimmung kommt hier nicht auf, es ist einfach zu warm.
Wir haben schön ausgeschlafen und lecker gefrühstückt. Dann gabs die Bescherung. Viel natürlich ein bisschen kleiner aus als sonst 🎁
Nun wollten wir einen neuen Versuch wagen und zum Leuchtturm wandern. Das Wetter war nicht ideal, aber es war nur bewölkt und ein bisschen drückend.
Auf dem Weg entdeckten wir direkt das 1. Highlight. Ein Koala im Baum 🐨
Ein bisschen weiter am Strand direkt das nächste: eine Schlange 🐍
Wunderschön diese Tiere!
Direkt daneben war ein Aussichtspunkt, na den lassen wir uns natürlich nicht entgehen. 👀
Der Weg führte nun an der Küste entlang, als es langsam zu tröpfeln begann. 🌧️
Erstmal das Regencape anziehen und weiter geht’s… es wurde leider immer schlimmer und wir beschlossen uns unterzustellen. Die Zeit können wir uns mit spielen vertreiben.
Steffen hatte Mensch ärgere dich nicht auf dem Handy und so spielten wir zwei Runden. Durch den Regen wurde es ziemlich kalt, deshalb machten wir uns auf den Rückweg.
Im Apartment angekommen, haben wir erstmal heiß geduscht #herrlich und die nächsten Tage umgeplant. Zwecks Unterkunft wollten wir nun nichts mehr dem Zufall überlassen 🛌
Endlich scheint wieder die Sonne! Mel und Aldi sind nochmal schwimmen gegangen und Steffen und ich sind noch bisschen durch die Stadt geschlendert.
Abends gab es Reste von gestern und Videocalls mit der Family 😍
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24.12.2023 Merry Christmas! 🎄✨♥️ Das erste Weihnachten nicht zuhause. Irgendwie ein komisches Gefühl. So richtig Weihnachtsstimmung kommt hier nicht auf, es ist einfach zu warm. Wir haben schön ausgeschlafen und lecker gefrühstückt. Dann gab es auch schon die Bescherung. Viel natürlich ein bisschen kleiner aus als sonst 🎁 Nun wollten wir einen neuen Versuch wagen und zum Leuchtturm wandern. Das Wetter war nicht ideal, aber es war nur bewölkt und ein bisschen drückend. Auf dem Weg entdeckten wir direkt das 1. Highlight. Einen Koala ganz oben im Baum 🐨 Ein bisschen weiter am Strand direkt das nächste: eine Schlange 🐍 Wunderschön diese Tiere! Direkt daneben war ein Aussichtspunkt, na den lassen wir uns natürlich nicht entgehen. 👀 Der Weg führte nun an der Küste entlang, als es langsam zu tröpfeln begann. 🌧️ Erstmal das Regencape anziehen und weiter geht’s… es wurde leider immer schlimmer und wir beschlossen uns unterzustellen. Die Zeit konnten wir uns mit spielen vertreiben. Steffen hatte Mensch-ärgere-dich-nicht auf dem Handy und so spielten wir zwei Runden. Durch den Regen wurde es ziemlich kalt, deshalb machten wir uns auf den Rückweg. Im Apartment angekommen, haben wir erstmal heiß geduscht, da wir alle nass waren und die nächsten Tage umgeplant. Zwecks Unterkunft wollten wir nun nichts mehr dem Zufall überlassen. 🛌 Am Nachmittag schien endlich wieder die Sonne! ☀️ Andi und ich sind nochmal schwimmen gegangen und Steffen und Nicki sind noch ein bisschen durch die Stadt geschlendert. Abends gab es Reste von gestern und Videocalls mit der Family 😍
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Vorrat für euren Meme-Ordner
Und immer gilt: Mensch ärgere dich nicht (zu sehr)
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we love that in germany Sorry (aka don't torment me here) is called Mensch Ärgere Dich Nicht which is like "dude, chill"
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headcanons for the solaire clan playing the best (worst) german board game ever: Mensch Ärgere Dich Nicht (part 2)
here is part 1 with the shaw pack and also where i explained the rules. but if you don't feel like reading all that, apparently it's pretty much just the german version of Sorry.
onto the headcanons
as mentioned before, Sam really likes this game so he's also the one to introduce the clan to it
when he did, Darlin saw their life flash before their eyes. they're so SICK of this game y'all
they still play for Sam, of course, but if you look closely you can see their eyelid twitch and their smile start to falter
they do their best to pretend that they're enjoying it
Sam pretends not to know but he does
Vincent and Bright Eyes have a bet going on to see how long Darlin can keep it up
so far the clan is at 46 games and Darlin has yet to crack
when Sam first brought it up William was DELIGHTED
he's a big board game fan
name a board game and he has it
so of course he also has multiple versions of Mensch Ärgere Dich Nicht
so he's also pretty experienced with board games. you think it's impossible to come up with elaborate strategies to win MÄDN? think again
is so serious about it, it's ridiculous
but he still has a lot of fun and isn't a sore loser
clan game night has actually been a mandatory monthly event since Vincent was turned, Will insists the clan needs "family bonding time"
Vincent absolutely hated it at first, especially during his angsty vamp teen phase
but he gradually came to enjoy it
he insists he's the master of all board games but god does he suck most of the time
when playing MÄDN he has two game modes:
1) he loses to Lovely on purpose because they "deserve the world", this means he purposefully tries to roll low numbers so Lovely can catch up to him and throw out his pieces. gets sulky if anyone else does.
and 2) he gets really competitive after being egged on by Bright but he loses anyway and pouts about it
Lovely is Always competitive. they don't care if it's their boyfriend and he's doing his best to help them win, they will throw his pieces out without mercy
of course they use Vincent being all sulky as an excuse to kiss him and engage in heavy pda. the clan is sick of it.
Bright is THE instigator. they love putting everyone against each other, it's their strategy
B: "what, so you're just gonna let Vinny snipe your piece like that, Fred?"
F: "well it wasn't that far along the board yet anyway, it's not a huge loss."
B: "wow, never knew you where such a push-over, see if that was me.."
F: "STOP. i know what you're doing, it's not gonna work."
B: "yeah, okay, whatever, go lose the game then"
V: "yeah, you couldn't beat me if you tried."
F: "okay you knOW WHAT-"
it works every single time and they find it hilarious
one time they even managed to pit Will against everybody else
they're part of how Darlin stays sane playing this god forsaken game. at least as long as Bright doesn't antagonize them
Fred is just trying to play the game normally, he doesn't understand why it always turns to utter chaos
it's "just a game" until Bright uses their instigator skills, then it's life or death for him
once furiously swore at Will because of it and was immediately mortified and embarrassed. Fred didn't play MÄDN at the next game night
Alexis insists that it's dumb and childish but sits down to play it anyways
she (not so) secretly loves it
just like Lovely, she gets incredibly competitive
she's pretty much the only one besides Will who doesn't fall for Bright's tricks
if she and Darlin were to play alone they would kill each other (affectionately)
on the rare chance Alexis isn't playing to obliterate everyone, she's playing to harrass Vincent
just completely zeroes in on him
watches him like a hawk to make him nervous while he's rolling the die, trying to get a 6 so he can put another piece in the game and when he inevitably doesn't roll one she just laughs at him
snipes all the pieces he intended for Lovely to throw out and jokes about how Lovely could do so much better and "marry somebody who's ACTUALLY good at playing Mensch Ärgere Dich Nicht"
sometimes Lovely goes along with the jokes and Vincent has yet to know a greater betrayal
overall the solaire clan doesn't play with as much brutality as the shaw pack but the passive agressiveness is INSANE
@super-trouper-lights i promised i would tag you 🤭
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böhmi...die Amis haben trump gewählt, nicht wir. Und sie haben ihn wegen musk gewählt. Geld regiert die Welt, schon immer. Ohne sondervermögen hätte pistorius die bundeswehr nicht verbessern können. Und dann würden wir Putin ganz nackig gegenüber stehen. Dann hätten wir uns gleich unter seine Diktatur begeben können.
Sieh mal ein, dass unsere Feinde stark sind. Und dass man sie nicht mit Luft und Liebe aufhalten kann...die Erfahrung besagt, dass hinter allem mehr steckt, als man auf den ersten Blick sieht...
Ich frag mich nur, was musk jetzt mit selensky macht. Er kann ja kein doppelspiel spielen, ohne dass das Putin irgendwann erzürnen würde. Auf der anderen Seite will er wohl das Gesicht der USA wahren.
Alle erzählen immer, wie schwach Russen und Chinesen wäre. Ich seh nur irgendwie nichts davon. Belügen die sich alle selber? Das kann auch sehr nach hinten los gehen...die verhalten sich alle, als wären sie beim mensch ärgere dich nicht. Aber da fallen keine spielfiguren. Da sterben tatsächlich immer noch Menschen...
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