#Mechanical Tutorials
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A while ago Falynn K. asked this question on Twitter:
"So on a tall sailing ship you have the mast, and you have the yards across it--is the yard/spar actually attached to the mast, by like i dunno, a pin or something, or is it strictly roped/lashed to it?"
This is a totally reasonable question! A lot of folks who haven't sailed square riggers might think that the yard stays put, but in fact it needs to move up and down the mast so the sails can be fully set. (Y'know how everyone's always talking about halyards? They literally haul the yard up. You're welcome.)
So to answer the question: yards are held loosely to the mast by a looped line strung with large wooden beads called a parrel. The beads roll up the mast as the yard is raised and lowered. Here's a drawover that hopefully clarifies a little:

Once you start explaining things about tall ship anatomy it's hard to stop, so there's a bit more context for how the sails work:
(These are pages from my comic A Week at Sea with OHP, which you can read online here or grab as a print minicomic here.)
Hope this is helpful!
#boat stuff#tutorials#ship mechanics#age of sail#art tips#tall ships#square rig sailing#oliver hazard perry#tall ship#sail training
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Don't quite understand the obsession with bringing back characters' old interests/hobbies. Like yeah it could be fun but also, people pick up and abandon hobbies all the time? People do them a little every once in a while and then forget about them for like 3 years? It's not some horrible character-assassinating thing to not mention someone's interest in poetry or whatever they quite literally might have just stopped doing it.
#and dare I say this can even go for Jay's inventing#like. the guy was never “the inventor” he was just the dreamer. he liked MAKING things sure but of his own admittance he liked making#ALL SORTS of things#nya was always the mechanic#jay could get into baking or sculpting or needlework or woodcarving or programming or fuckin makeup tutorials and it would feel in-character#okay fine so maybe the post is just about jay#ninjago#ninjago jay
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Shibari scares me.
What if someone wants me to tie them up, and I gotta wikihow it? YouTube tutorial playing in the background as im struggling to tie someone up.
Absolutely not. I'd die of embarrassment. /j
#□mechanical barks□#a silly post#i would search up video tutorials on how to tie someone up if they asked#ftm ns/fw#ftm nsft#ftm t4t#t4t nsft#ftm puppy#ftm sub#nsft puppy#ftm dom#bd/sm kink
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I figured this out somewhere along the second-to-last act. Octavia, the Baroness / Pathfinder Kingmaker (c) Owlcat Games
#pfkm#pfkm baroness#octavia#comic#pathfinder kingmaker fanart#pathfinder kingmaker#owlcat games#oc ailcha#spellbook#game mechanics#I tend to re-read tutorial messages for all sorts of things but this one apparently passed me right by. whoosh. gone.#“this class needs to prepare their spells” what like at camp or? and then I just forgot and was a tad annoyed after each level up.#almost all of the companions only had their level 1 and basic stuff. for most of the game. great. it was a great experience.
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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Stickmin Space Resort but it's a tycoon game...
#the henry stickmin collection#thsc#this idea has been floating around in my brain for a bit#i have godot#i have the power#but oh god that would be so much work#hampton would be your like#tutorial guide person#and different characters would have different requirements to convince them to convert to unlock different mechanics#and then you get to a point where you also have to convince the government that you're not doing anything bad and to leave you alone#and of course guests also have to be kept happy to get your rating up#OHHHH WAIT#what if Charles is your like#government assigned peacekeeper or smth#like#Galeforce has bigger problems to deal with so he sent Charles to keep an eye on you#now how can I work Ellie into this for a fucked up triple threat asdfgh
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oh hang on these are actually pretty cool
#freely available tutorials! free originium!!#as elemental damage becomes more and more commonplace it makes sense to make a quick accessible guide for it#ak could always use more guys who actually comprehend the basic mechanics#yin-thoughts#arknights
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Hii! Art question! Any tips on drawing the other eye, especially when the face is at an angle?
My biggest tip is UNDERSTAND THE SHAPE OF EYES. I think the most important thing is to understand what you are drawing. If you are having trouble with "the other eye" chances are your understanding of eyes, not just the other one, might not be strong.
Here are some notes about the shape of eyes that I hope you'll find helpful.
Remember that the human face has shape! Eyes aren't sitting on a flat surface they are beholden to the landscape they are planted in.
Not pictured above, but please remember that the skull is round you will not be looking at both eyes at the same angle unless you are looking from straight on.
ALSO! how much eye is visible will vary by situation. Sometimes eyes will be visible, and sometimes they will be hidden behind a nose, some hair etc etc.
When thinking about eyes remember that they have physical presence and take up space in 3 dimensions.
Also this is one I have a ton of fun with over exaggerating, but remember that eyes are a lovely subject to draw with varying materials, and a pretty complicated structure, so have fun with it.
How much reality you want to put into your art depends on your style/preference, and the fun part of drawing is you can ignore physics if they don't work for you, but I'm a strong believer of understanding and making informed decisions when developing your style. I've said a lot, but please remember to just stay curious about shapes. Don't get too bogged down by detail and have fun with it.
HOPE THIS HELPS, and thanks for the ask! this was fun, anon.
#asks#tutorial#LIKE MY FAVORITE ARTIST OF ALL TIME AKIRA TORIYAMA#actually chose to ignore realistic shape of eyes and put his chips into readability and expression#but I don't think his choices would have been so well received if those choices weren't made on top of such good understanding of form#What I'm saying is if you want to draw eyes like they are a sticker on a flat surface that is valid#but you'll get better consistency if you know that's what you are doing#PS: if this was about the ability to draw symmetrical eyes then I'd worry about it even less. That's mostly just a mechanical skill#Like hand eye coordination if you keep at it you'll find it's second nature and you'll never think about it again
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Quick look on how I been rigging this cables with Blender3D
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also people don't talk about it enough but it is funny that space war crimes general Obama gets put in full bottom storage and also that you can fuck with him by just deliberately waiting at him
#Video#Starfield#I guess you could call it spoilers but this is like 2 hours in stuff#I've just finally spawned into a new universe with the game end /new game plus mechanic so I've been re-experiencing all sorts of stuff#That I originally did on the prelaunch week 10 months ago#With all the current patch level changes and at a far higher level#Being able to skip some mission segments because you can be like “hey I know this”#Is great for some of the more tutorial bits of early quests
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I’ve been a little busy but here’s my drawing homework 🫶 one of these days I should prank my prof and do an exercise with ponies
#yeah these are just proko tutorials lol#mechanical pencil is maybe not the medium he meant for us to follow along with but I made do#I am no longer sad I got it all of my system so hopefully we will be back to programmed content soon#hw#not ponies
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im supposed to be doing a school project rn but i cannot stop thinking about how i recently learned that joshua can't jump like wtf do you mean he cant jump is he stupid?
#i sat there staring at my ds for like five minutes like girl huh#it'd be reasonable to believe he Can jump outside of battle and he just doesn't have the mechanic for it#but im choosing to believe that if that were the case they wouldve said joshua Wont jump rather than Cant jump#unfortunately for me that tutorial page for joshua is where i learned that shiki Can jump in battles#which is So useful in week 2#idk i guess i just didn't read her tutorials very closely#guy who's only played final remix: i know how the ds controls work i dont need to read any of this#i wonder if beat can jump...#unlikely but it would be fun if he did a little spin to dodge#like beyblade#beatblade#twewy#yoshiya kiryu#how ribbeting...
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they've got a qpr-type deal. to me
#organisation tags:#ship's archivist#the crew of the starship aurora#drawn in the light of the tube sun#reach tags:#mechsshipping#nastya x ivy#(tangentially. imo any sort of shipping should really be tagged. whether platonic romantic etc)#the mechanisms#ivy alexandria#nastya rasputina#digital art#notes:#incredibly happy with the background in this one! remembered one tutorial from 5 years ago for the stars#glad i added the texture too it turned out quite nice#+it's always a bit difficult for me to draw two people next to each other without them looking wildly different from each other#so yeah im Quite happy with this piece#shipfucker. princess. engineer. what can't she do?
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Design of Strife's design is a real mystery to me.
After thinking about it, I think the intention is:
You play it like reverse CC: fight a hard enemy while helped by a large number of buffs, then whittle down the buffs until you're fighting them au naturel. This then unlocks the next difficulty, rinse and repeat.
Within battle, you're meant to exploit the lava fissures by deploying operators on top of them, managing the burn damage in exchange for bonus damage against enemies.
The thing is, the game is absolutely terrible at conveying this. There's no effort to make sure you know about the buff system, and there's no effort to make sure you know how lava fissures work.
The most the tutorial has to say is "if you use buffs you can't unlock the next set of stages". OK? The buff system isn't even available at the time they say that. It's not even unlocked until you lose a run at that rank (and even then it's relatively easy to miss). And besides, all I've been told is that I shouldn't use them, and since they're off by default maybe I should just ignore them.
Compare to CC, where you have to pass through the contract selection screen every time you start the stage.
The lava fissures have no tutorial at all, forcing you to rely on the poorly-worded tooltips. (Did you know you can long-press on special tiles to bring up a notification explaining them?) And you're unlikely to intuit their interactions, either; the lava only hurts friendlies, unless you put an operator on top, in which case they can scoop up some of the eruption and throw it on your enemies. Of course. They didn't even get a good animation, since they appear to only hit low tiles, but still deal damage to high tiles.
Compare to... pretty much any event with a stage mechanic, where they have dedicated tutorial stages focused on the interaction.
If these are (well, were) meant to be the experiments for new high-end content, then surely you should want players to be able to engage with it as intended, right?
#Arknights#This is coming from someone who's usually fine with AK tutorials#Whatever else they do#they usually succeed in establishing HOW and WHY you interact with the new mechanic#which lets the player figure out anything they missed through experimenting
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#hatchetfield#starkid#hatchetverse#nightmare time#the magnus archives#the magnus protocol#the mechanisms#percy jackon and the olympians#sherlock and co#botany#organic chemistry#my chemical romance#candle making#magnus chase and the gods of asgard#marine biology#math#television#typography#tech#diy tutorial#ecology#entomology#epic the musical#quantum physics#quotes
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Priorities are had lol.
i can't say i've played a lot of veilguard but here's some sillies for the beginning of it anyways. b/c, ngl, i kinda wanna see what exactly would happen if Solas took down the veil. But if he had actually killed Verric i would have quit then and there.
#dragon age veilguard#does it count as spoilers if it happens withing the first 30 minutes?#dav spoilers#just to be safe#my doodles#dav harding#i'm just trying to do some doodles to get back in the swing of things#b/c my burn out is pretty much gone#but ive also discovered new hobbies that are taking the time that drawing and writing used to have all to itself#ngl just a bit disappointed in veilguard#ive only played like 10 hrs or so and i still feel like i'm in the tutorial#plus after the very open world of inquisition this semi open world feels very limiting#(i also low key hate the fighting mechanics)#(why do we need ten million things to keep track of)#(i've noticed this in a lot of new games and i am not a fan)#(i'm not good at fighting in general so it's just making it more confusing for me)#(plus it's all reaction based and my reaction time is shit)#(i am honestly having more fun playing infinity nikki than i am dragon age right now)#(which is not something i ever thought i'd say)#(anyways i'm done complaining)#(I'm going to get some work done before i have to go to bed)
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