#Mechanical Tutorials
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A while ago Falynn K. asked this question on Twitter:
"So on a tall sailing ship you have the mast, and you have the yards across it--is the yard/spar actually attached to the mast, by like i dunno, a pin or something, or is it strictly roped/lashed to it?"
This is a totally reasonable question! A lot of folks who haven't sailed square riggers might think that the yard stays put, but in fact it needs to move up and down the mast so the sails can be fully set. (Y'know how everyone's always talking about halyards? They literally haul the yard up. You're welcome.)
So to answer the question: yards are held loosely to the mast by a looped line strung with large wooden beads called a parrel. The beads roll up the mast as the yard is raised and lowered. Here's a drawover that hopefully clarifies a little:
Once you start explaining things about tall ship anatomy it's hard to stop, so there's a bit more context for how the sails work:
(These are pages from my comic A Week at Sea with OHP, which you can read online here or grab as a print minicomic here.)
Hope this is helpful!
#boat stuff#tutorials#ship mechanics#age of sail#art tips#tall ships#square rig sailing#oliver hazard perry#tall ship#sail training
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I figured this out somewhere along the second-to-last act. Octavia, the Baroness / Pathfinder Kingmaker (c) Owlcat Games
#pfkm#pfkm baroness#octavia#comic#pathfinder kingmaker fanart#pathfinder kingmaker#owlcat games#oc ailcha#spellbook#game mechanics#I tend to re-read tutorial messages for all sorts of things but this one apparently passed me right by. whoosh. gone.#“this class needs to prepare their spells” what like at camp or? and then I just forgot and was a tad annoyed after each level up.#almost all of the companions only had their level 1 and basic stuff. for most of the game. great. it was a great experience.
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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Stickmin Space Resort but it's a tycoon game...
#the henry stickmin collection#thsc#this idea has been floating around in my brain for a bit#i have godot#i have the power#but oh god that would be so much work#hampton would be your like#tutorial guide person#and different characters would have different requirements to convince them to convert to unlock different mechanics#and then you get to a point where you also have to convince the government that you're not doing anything bad and to leave you alone#and of course guests also have to be kept happy to get your rating up#OHHHH WAIT#what if Charles is your like#government assigned peacekeeper or smth#like#Galeforce has bigger problems to deal with so he sent Charles to keep an eye on you#now how can I work Ellie into this for a fucked up triple threat asdfgh
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oh hang on these are actually pretty cool
#freely available tutorials! free originium!!#as elemental damage becomes more and more commonplace it makes sense to make a quick accessible guide for it#ak could always use more guys who actually comprehend the basic mechanics#yin-thoughts#arknights
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Quick look on how I been rigging this cables with Blender3D
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also people don't talk about it enough but it is funny that space war crimes general Obama gets put in full bottom storage and also that you can fuck with him by just deliberately waiting at him
#Video#Starfield#I guess you could call it spoilers but this is like 2 hours in stuff#I've just finally spawned into a new universe with the game end /new game plus mechanic so I've been re-experiencing all sorts of stuff#That I originally did on the prelaunch week 10 months ago#With all the current patch level changes and at a far higher level#Being able to skip some mission segments because you can be like “hey I know this”#Is great for some of the more tutorial bits of early quests
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they've got a qpr-type deal. to me
#organisation tags:#ship's archivist#the crew of the starship aurora#drawn in the light of the tube sun#reach tags:#mechsshipping#nastya x ivy#(tangentially. imo any sort of shipping should really be tagged. whether platonic romantic etc)#the mechanisms#ivy alexandria#nastya rasputina#digital art#notes:#incredibly happy with the background in this one! remembered one tutorial from 5 years ago for the stars#glad i added the texture too it turned out quite nice#+it's always a bit difficult for me to draw two people next to each other without them looking wildly different from each other#so yeah im Quite happy with this piece#shipfucker. princess. engineer. what can't she do?
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Design of Strife's design is a real mystery to me.
After thinking about it, I think the intention is:
You play it like reverse CC: fight a hard enemy while helped by a large number of buffs, then whittle down the buffs until you're fighting them au naturel. This then unlocks the next difficulty, rinse and repeat.
Within battle, you're meant to exploit the lava fissures by deploying operators on top of them, managing the burn damage in exchange for bonus damage against enemies.
The thing is, the game is absolutely terrible at conveying this. There's no effort to make sure you know about the buff system, and there's no effort to make sure you know how lava fissures work.
The most the tutorial has to say is "if you use buffs you can't unlock the next set of stages". OK? The buff system isn't even available at the time they say that. It's not even unlocked until you lose a run at that rank (and even then it's relatively easy to miss). And besides, all I've been told is that I shouldn't use them, and since they're off by default maybe I should just ignore them.
Compare to CC, where you have to pass through the contract selection screen every time you start the stage.
The lava fissures have no tutorial at all, forcing you to rely on the poorly-worded tooltips. (Did you know you can long-press on special tiles to bring up a notification explaining them?) And you're unlikely to intuit their interactions, either; the lava only hurts friendlies, unless you put an operator on top, in which case they can scoop up some of the eruption and throw it on your enemies. Of course. They didn't even get a good animation, since they appear to only hit low tiles, but still deal damage to high tiles.
Compare to... pretty much any event with a stage mechanic, where they have dedicated tutorial stages focused on the interaction.
If these are (well, were) meant to be the experiments for new high-end content, then surely you should want players to be able to engage with it as intended, right?
#Arknights#This is coming from someone who's usually fine with AK tutorials#Whatever else they do#they usually succeed in establishing HOW and WHY you interact with the new mechanic#which lets the player figure out anything they missed through experimenting
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Dear Supporter,
I hope this message finds you and your family in good health. My name is Eman Zaqout from Gaza. I am reaching you out to seek your urgent help in spreading the word about our fundraiser. I lost both my home and my job due to the ongoing genocide in Gaza and we are facing catastrophic living conditions. 💔
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Note: Verified by several people as 90-ghost and aces-and-angels. ☑
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#hatchetfield#starkid#hatchetverse#nightmare time#the magnus archives#the magnus protocol#the mechanisms#percy jackon and the olympians#sherlock and co#botany#organic chemistry#my chemical romance#candle making#magnus chase and the gods of asgard#marine biology#math#television#typography#tech#diy tutorial#ecology#entomology#epic the musical#quantum physics#quotes
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Is the video game really subverting its genre? Are you sure it's not just doing clever things within its genre, because otherwise the game would be boring and unchallenging and say nothing interesting? I'm just saying, it's cool and all that the internet allows horror game fandoms to overflow into eachother, but not EVERY 2 hour video essay needs to be spent breathlessly sucking off the devs. Sometimes a game is just REGULAR difficult and REGULAR high-quality.
Besides RPGs made over a decade ago, what is the thing supposedly subverting? Clearly not other contemporary indie horror games, because there is clearly a convergent ethos forming of cosmic horror and beginners' traps; that's just what the genre looks like nowadays.
#pathologic#fear and hunger#inscryption#in general I just hate overly reverent video essays; you guys ruined Airbender for me#this is NOT me hating on Pathologic!#Icepick is a good studio; their story is interesting their characters are well written#introducing needs decay mechanics into a first-person adventure game is a good idea; I just wouldn't call it “subversive”#this IS me hating a little bit on Patho fans just because I think hyperbole about the game's difficulty is tedious#and distracts from an equally valid conversation about what you get if you approach the game like a sandbox#I get it the algorithm incentivizes youtubers to talk about every new game like it's a complete departure from what came before#but if everything is special nothing is#and i swear if one more person tries to read me HP Lovecraft's wikipedia page like i was born yesterday im going to scream#Just saying; if fucking with the player's expectations is all it takes to be “subversive” then Stick of Truth is “subverting its genre”#except... no... Stick of Truth is a bog standard RPG just with a quirky tutorial#and creative integration of its off-beat story and mechanics RIGHT??#my point is Patho and F&H aren't actually much different; they still play like RPGs still handle like RPGs#the fact that you die more than you would in COD or Skyrim or whatever doesn't make it the “anti-RPG”#anymore than Seinfeld was the “anti-sitcom”#“subversiveness” is just a basic bitch way to analyze things; and I think “How does the art take ADVANTAGE of its genre?” is better#media criticism
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since i got tired of synchronising subtitles manually, here cometh an explanation of an art project i am currently making with automatically synchronised subs
contains my accent, a bit of spite, and a fleeting Keanu Reeves
youtube
static pic kinda shows how out of control the current prank is
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i started in stars and time and i apologize for how annoying i’m gonna be about this game once i finish it cause oh my god
#i saw that my friend had it and i was like oh i’ve heard about that and it’s on sale let’s see#and it’s actually so adorable holy shit#i would say the exposition and tutorials are overdone but i’ve already forgotten things so maybe it should be that way#i’m so obsessed with all the characters and the fighting mechanics#also i have an affinity for time loops games so like#actually that’s understating it i audibly started clapping and cheering when it said loop one#anyways#isat#i’m avoiding spoilers for now but i’ll probably need that soon#also got disco elysium while i was at it cause 5 dollars for a 40 dollar game is an insane deal#m
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How to draw Spaceships
Credit: Etherington Brothers
#297#298#space#spaceship#spaceships#rocketship#rocket#rockets#vehicle#vehicles#flying#galaxy#sky#mechanical#mechanics#art tutorial#drawing tip#art tip#art tips#art tutorials#drawing#drawing tips#drawing tutorial#drawing tutorials#art#tip
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I’m playing A Plague Tale: Requiem and I think it takes the cake for the dumbest plot convenience escape I’ve ever seen.
Because not only did the villains not restrain Amicia and Lucas, they also just so happened to take all their stuff EXCEPT the one item Lucas could use to escape.
Lazy writing! Drives me nuts. I don’t care if you’re a video game and need a way to progress gameplay; write a solution that makes sense, not the easiest one.
#sorry for the rant#this was so incredibly dumb that I could not fathom it#the game used it as tutorial for a mechanic but there were better ways to do it#I’m not very far into the second game and it’s already apparent that its writing is much weaker than the first#a plague tale: requiem
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You are tempting me into starting Star Rail but I don't know if my soul can take another Hoyo Game (<- Chained to the Genshin lifestyle)
OOOOOOH AJ YOU WANNA GET HONKAI SO BAAAD YOU WANNA PLAY HONKAI STAR RAIL SOOOOOOOOO BAD ooooooooooh you wanna play it so bad soooo soso bad. think about it. we just got an increased resin cap. we have 240 resin catz can you imagine the grinding. can you IMAGINE the grinding
#asks#mutuals#honkai star rail to me has always been a game built on the critique and feedback given to genshin#in both mechanics and story#its always way easier to play casually lmao#its good fun and the tutorial arc isnt a total nightmare its just a bit long
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