#Mechanical Tutorials
Explore tagged Tumblr posts
lucybellwood · 2 years ago
Text
A while ago Falynn K. asked this question on Twitter:
"So on a tall sailing ship you have the mast, and you have the yards across it--is the yard/spar actually attached to the mast, by like i dunno, a pin or something, or is it strictly roped/lashed to it?"
This is a totally reasonable question! A lot of folks who haven't sailed square riggers might think that the yard stays put, but in fact it needs to move up and down the mast so the sails can be fully set. (Y'know how everyone's always talking about halyards? They literally haul the yard up. You're welcome.)
So to answer the question: yards are held loosely to the mast by a looped line strung with large wooden beads called a parrel. The beads roll up the mast as the yard is raised and lowered. Here's a drawover that hopefully clarifies a little:
Tumblr media
Once you start explaining things about tall ship anatomy it's hard to stop, so there's a bit more context for how the sails work:
Tumblr media Tumblr media
(These are pages from my comic A Week at Sea with OHP, which you can read online here or grab as a print minicomic here.)
Hope this is helpful!
2K notes · View notes
penofwildfire · 1 month ago
Text
Don't quite understand the obsession with bringing back characters' old interests/hobbies. Like yeah it could be fun but also, people pick up and abandon hobbies all the time? People do them a little every once in a while and then forget about them for like 3 years? It's not some horrible character-assassinating thing to not mention someone's interest in poetry or whatever they quite literally might have just stopped doing it.
53 notes · View notes
mechanicalmutt · 2 months ago
Text
Shibari scares me.
What if someone wants me to tie them up, and I gotta wikihow it? YouTube tutorial playing in the background as im struggling to tie someone up.
Absolutely not. I'd die of embarrassment. /j
94 notes · View notes
secretsimpleness · 1 year ago
Text
Tumblr media
I figured this out somewhere along the second-to-last act. Octavia, the Baroness / Pathfinder Kingmaker (c) Owlcat Games
233 notes · View notes
legionofpotatoes · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
40 notes · View notes
jaedoesart · 8 months ago
Text
Stickmin Space Resort but it's a tycoon game...
37 notes · View notes
thegreatyin · 4 months ago
Text
Tumblr media
oh hang on these are actually pretty cool
21 notes · View notes
jjinpang · 12 days ago
Note
Hii! Art question! Any tips on drawing the other eye, especially when the face is at an angle?
My biggest tip is UNDERSTAND THE SHAPE OF EYES. I think the most important thing is to understand what you are drawing. If you are having trouble with "the other eye" chances are your understanding of eyes, not just the other one, might not be strong.
Here are some notes about the shape of eyes that I hope you'll find helpful.
Tumblr media
Remember that the human face has shape! Eyes aren't sitting on a flat surface they are beholden to the landscape they are planted in.
Not pictured above, but please remember that the skull is round you will not be looking at both eyes at the same angle unless you are looking from straight on.
ALSO! how much eye is visible will vary by situation. Sometimes eyes will be visible, and sometimes they will be hidden behind a nose, some hair etc etc.
Tumblr media
When thinking about eyes remember that they have physical presence and take up space in 3 dimensions.
Tumblr media
Also this is one I have a ton of fun with over exaggerating, but remember that eyes are a lovely subject to draw with varying materials, and a pretty complicated structure, so have fun with it.
How much reality you want to put into your art depends on your style/preference, and the fun part of drawing is you can ignore physics if they don't work for you, but I'm a strong believer of understanding and making informed decisions when developing your style. I've said a lot, but please remember to just stay curious about shapes. Don't get too bogged down by detail and have fun with it.
HOPE THIS HELPS, and thanks for the ask! this was fun, anon.
15 notes · View notes
aenderlara · 6 months ago
Text
Quick look on how I been rigging this cables with Blender3D
21 notes · View notes
fishmech · 10 months ago
Text
also people don't talk about it enough but it is funny that space war crimes general Obama gets put in full bottom storage and also that you can fuck with him by just deliberately waiting at him
30 notes · View notes
beanjang-draws · 1 month ago
Text
Tumblr media
I’ve been a little busy but here’s my drawing homework 🫶 one of these days I should prank my prof and do an exercise with ponies
9 notes · View notes
sillymagicfroggie · 2 months ago
Text
im supposed to be doing a school project rn but i cannot stop thinking about how i recently learned that joshua can't jump like wtf do you mean he cant jump is he stupid?
16 notes · View notes
the-final-high-noon-rings · 9 months ago
Text
Tumblr media
they've got a qpr-type deal. to me
32 notes · View notes
raisengen · 1 year ago
Text
Design of Strife's design is a real mystery to me.
After thinking about it, I think the intention is:
You play it like reverse CC: fight a hard enemy while helped by a large number of buffs, then whittle down the buffs until you're fighting them au naturel. This then unlocks the next difficulty, rinse and repeat.
Within battle, you're meant to exploit the lava fissures by deploying operators on top of them, managing the burn damage in exchange for bonus damage against enemies.
The thing is, the game is absolutely terrible at conveying this. There's no effort to make sure you know about the buff system, and there's no effort to make sure you know how lava fissures work.
The most the tutorial has to say is "if you use buffs you can't unlock the next set of stages". OK? The buff system isn't even available at the time they say that. It's not even unlocked until you lose a run at that rank (and even then it's relatively easy to miss). And besides, all I've been told is that I shouldn't use them, and since they're off by default maybe I should just ignore them.
Compare to CC, where you have to pass through the contract selection screen every time you start the stage.
The lava fissures have no tutorial at all, forcing you to rely on the poorly-worded tooltips. (Did you know you can long-press on special tiles to bring up a notification explaining them?) And you're unlikely to intuit their interactions, either; the lava only hurts friendlies, unless you put an operator on top, in which case they can scoop up some of the eruption and throw it on your enemies. Of course. They didn't even get a good animation, since they appear to only hit low tiles, but still deal damage to high tiles.
Compare to... pretty much any event with a stage mechanic, where they have dedicated tutorial stages focused on the interaction.
If these are (well, were) meant to be the experiments for new high-end content, then surely you should want players to be able to engage with it as intended, right?
30 notes · View notes
randomizedtoxin87 · 5 months ago
Note
Dear Supporter,
I hope this message finds you and your family in good health. My name is Eman Zaqout from Gaza. I am reaching you out to seek your urgent help in spreading the word about our fundraiser. I lost both my home and my job due to the ongoing genocide in Gaza and we are facing catastrophic living conditions. 💔
I kindly ask you to visit my campaign. Your support, whether through donating or sharing, will help us reach more people who can make a difference. Thank you for your continued support for the Palestinian cause. Your dedication brings us closer to freedom. 🙏🕊
Note: Verified by several people as 90-ghost and aces-and-angels. ☑
.
10 notes · View notes
tblsomedoodles · 3 months ago
Text
Tumblr media
Priorities are had lol.
i can't say i've played a lot of veilguard but here's some sillies for the beginning of it anyways. b/c, ngl, i kinda wanna see what exactly would happen if Solas took down the veil. But if he had actually killed Verric i would have quit then and there.
12 notes · View notes