#Masaru Yamamura
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And you can tell.
Yamamura brought a lot of his own design to it, which you can also see in Sekiro which he was lead designer for.
I think too many people at this point venerate Miyazaki and try to assign praise toward him for games he had little, if any, work in.
Now I do have to say that he definitely had some impact on every game after he started directing, but that was passed through the people who learned from him, and they are bringing in their own unique touches to.
I wonder how many Fromsoft fans are aware that Miyazaki didn't actually direct Armored Core 6.
Poor Masaru Yamamura gettin' no recognition.
#however I do not think AC needed a posture bar#Sekiro had ways to mitigate and cure posture#but AC does not so it feels jarringly it out of place#masaru yamamura#fromsoftware#armored core#Sekiro#hidetaka miyazaki
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見せてもらいましょう…借り物の翼で、どこまで飛べるか。 Let's see how far they can fly... on borrowed wings. ARMORED CORE VI: FIRES OF RUBICON (2023), dir. Masaru Yamamura
#armored core vi#armored core#gamingedit#dailygaming#v.iv rusty#ayre#ac6edit#acoreedit#edit:all#edit:gfx#flashing tw#haven't finished ng++ yet but i still gotta say.... ac6 definitely deserved at least a goty nomination last year
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Masaru Yamamura said “We need to do Joshua O’Brien again, but communist, and we need to make everyone want his dick” and through his genius Armored Core 6 is the most successful the series has ever been
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Armored Core community content from July 1st to July 15th 2023, brought to you by PIO (Pilot's Internal Organization). See below for more details.
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NEWs
EVENTS FOR DEMO VERSION OF ACVI ANNOUNCED JULY THRU AUGUST (JP ONLY)
FromSoftware has announced events to allow people to play ACVI. Please note this is for JAPAN ONLY.
The first is "Trial Play Privilege," where the game will be available to demo at specific Japan stores (store and dates are specified in the link below). Those who participate will receive some goodies as gifts. These events will be held from July 29th to August 20th.
Each person will be limited to 15 minutes of playtime. Those who will get a chance to play the game will be determined by a lottery system. Each person will get a number and those chosen will be selected (only one per person)
The second event is the Special Briefing. It will be held on August 18th, and people must submit an application to be a part. 40 people will be randomly chosen for a 30 minute play session, as well as for an exhibition booth, photo spot, talk session, and more (all free of charge)
Sources: https://www.armoredcore.net/article/230714_1.html
BRIEFING DOCUMENT BOOK ANNOUNCED, OPEN FOR PRE-ORDER
This book will feature comprehensive info on ACVI, along with a look back at the series history. It will also include interviews with Masaru Yamamura and Yasunori Ogura. In addition, a B2 tapestry will be included.
Sources: https://www.famitsu.com/news/202307/12309397.html
Order link: https://www.amazon.co.jp/dp/4047336777
ACVI EVENT PLANNED FOR SAN DIEGO COMIC-CON, FEATURING LIFE SIZED MECH
Armored Core VI will make an appearance at SDCC, and will be "an experiential activation for the upcoming game Armored Core VI Fires of Rubicon, including a series of challenges and photo ops with a life-sized Armored Core mech."
IGN will also be hosting a SDCC party, presented by Bandai Namco on Friday the 21st.
Sources: https://twitter.com/IGN/status/1679234450511605762
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COMMUNITY CONTENT
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User: @alvarojh_art
Official @armoredcore art for @BandaiNamcoES in collaboration with @fromsoftware_pr
Link: https://twitter.com/alvarojh_art/status/1679470268354314240
Game: Armored Core VI: Fires of Rubicon
Channel: https://twitter.com/alvarojh_art
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User: @fujimu5015
[Reversal Anti AC]
Link: https://twitter.com/fujimu5015/status/1677985677798158337
Game: Armored Core 3
Channel: https://twitter.com/fujimu5015
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#armored core#armored core legacy#acvd#pio#pilot's internal organization#aclegacy#acl#アーマード・コア#アーマードコア#armoredcore
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At long last. Orangeveil Balteus kill. Totally by virtue of learning melee dash-cancel tech. Nothing to do whatsoever with Miyazaki and Masaru Yamamura personally buffing my build and nerfing Balteus just for me.
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#Armored core 6#Ac6 spoilers#Balteus#You can tell by the end if the night - and the end of the fight my hands and brain are giving out and I make stupid mistakes but I did it!#I'm free!#Youtube
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Armored Core VI: Fires of Rubicon — Gameplay Trailer
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Japanese version
Armored Core VI: Fires of Rubicon will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Steam on August 25, 2023.
Key visuals
Screenshots
Latest details via PlayStation Blog
Engage in High-Speed Mech Combat
Those whose primary experience with FromSoftware comes from games like Bloodborne or Elden Ring might be curious about what to expect from Armored Core VI.
You play an augmented mercenary piloting a huge, customizable mech. Yet while the pace and structure of mech-piloting action fundamentally differ from other games in the studio’s catalog, players can rest assured that the smooth, responsive controls they’ve come to expect in FromSoftware games is still here–just in a different context. Think giant, heavily equipped robots with the ability to zip around across ground and air, reacting at lightning-fast speeds to attacks and threats while trying to one-up dangerous foes with even more firepower at their disposal.
Rubicon, the Ruined Planet
Armored Core VI is a new story that takes place on the planet Rubicon, where a powerful energy source called “Coral” has been discovered. But this isn’t stuff that looks pretty in aquariums–Coral is extremely volatile, and it’s already caused a massive disaster that nearly turned all of Rubicon to ash many years prior. But those futuristic megacorps just can’t resist the siren song of Coral and continue to war for it to this day.
The various areas of Rubicon are filled with contrasts, as the hollowed-out industrial ruins from the aforementioned disaster smolder beneath a shiny shell of state-of-the-art mining constructs encasing the planet.
“It’s an intricate and multi-layered world, brimming with mega-structures and enormous underground facilities built by its former inhabitants. These structures cover a planetary surface wracked with extreme cold and contamination in the aftermath of the great disaster, and the player will be exploring these various environments as they proceed,” says game director Masaru Yamamura.
The expansive environments will deliver an incredible sense of scale, maintaining the quality we’ve come to expect from FromSoftware’s world-design maestros. And with your Armored Core’s (AC for short) advanced movement skills, you’ll be able to explore these large, open spaces to your heart’s content. You’ll be encountering lots of different scenery and objectives as you advance through the game’s mission-based progression structure (like previous entries).
“There will be missions where you’re fighting across sweeping battlefields–very combat-oriented,” Yamamura explains. “But you’ll sometimes be recovering data logs from wreckage and doing other side objectives too.”
Combat Features
Assault Boost – One of the biggest new features in Armored Core VI is an instantaneous switch between long-range gunfighting and close-range melee, thanks to a button-activated movement skill called the Assault Boost.
“Assault Boost is an offensive action that helps close the gap between enemies and lets you quickly go from long distance to close range,” Yamamura tells us. It will also provide some incredible chain abilities when fighting, as he describes vividly: “Say you activate Assault Boost to make your approach while using machine gun fire and a missile salvo to stagger the enemy, then use your pulse blade to score a direct melee hit once you’re up close.”
Stagger – Another addition to the series’ combat is a “stagger” element: if an AC takes too many hits over a short period of time, its Attitude Control System will be overloaded, making it vulnerable for a short time. Both continuous hits and big, powerful strikes will cause stagger damage, encouraging you to keep up the pressure on the opponent. The damage inflicted to an enemy’s stagger gauge varies from weapon to weapon. It can also be affected by factors like distance, adding additional strategy in equipping and using these armaments in combat.
We asked Yamamura how the pace and feel of the game compares to previous entries.
“The average movement speed across the game is somewhere between Armored Core 3 and Armored Core 5,” he replies. “But Armored Core VI has been developed to bolster the changes of tempo and combat. With instantaneous bursts of speed and sudden changes of tempo, combat can often reach the dizzying heights of say, Armored Core 4.”
Fight Challenging Bosses
The series’ big boss encounters are back, and the metal monstrosities you’ll encounter look bigger and more intimidating than ever.
“There will be a rich variety of powerful enemies of all shapes and sizes,” says Yamamura. “Huge combat helicopters, heavily armored mobile turrets, and unmanned heavy demolition machinery that’s programmed to indiscriminately crush intruders. Armored Core VI will offer a number of explosive battle experiences that challenge players to fight against the odds and overcome these ginormous, more abnormal mechs.”
In addition to these larger bosses, you’ll even fight against other ACs and humanoid mechs in high-octane duels. And in grand FromSoftware tradition, it may take several attempts and some experimentation with your AC’s equipment to fully learn and adapt to a boss’s quirks. So better prepare yourself, as Armored Core VI will offer numerous cathartic explosive battles that’ll truly test your skills.
Build the Perfect AC
Customization is a key part of the Armored Core experience. You have access to an assortment of parts to upgrade and fine-tune the power of your AC. Four slots for holding weaponry–one in each hand and two on the back–give you a lot of space to experiment with custom loadouts.
What kind of weapons are we talking about? Bazookas, gatling guns, split missiles, plasma rifles, and all the perennial favorites. There are a bunch of new close-range weapons, too.
“One aspect we focused on in I is melee weapons, exclusively equipped to the left hand,” Yamamura continues. “These can include a cluster bomb thrower, a chainsaw or pulse blade, lances, and other more idiosyncratic weapons. Since the main weapons are firearms, the melee weapons are more focused on that strength of individuality.”
Add in custom paint jobs and liveries and you’ll be able to create a unique AC that’s all yours.
The Arena is Back
There’s more good news for longtime Armored Core fans. The Arena, a much-cherished mode where you can fight a series of battles against a wide array of specially customized mechs, makes its return in Armored Core VI as a “combat aptitude evaluation program” (simulated training exercise).
“There are a lot of different AC frames and a lot of colorful characters to fight in the Arena, so we hope the players confront them all and aim for the top rank. You can even encounter the real version of these opponents while out on missions. These are more formidable than their simulator counterparts, and will confront the protagonist with their own ideals and motives in the heat of battle.”
Perfecting your combat skills won’t be the only reason you’ll want to return to the frontline: there will be multiple endings to Armored Core VI‘s narrative, with new paths opening up on subsequent playthroughs, giving players plenty of incentive to explore the world and story thoroughly. What will be the ultimate fate of Rubicon? That’s all up to you.
#Armor Core VI#Armor Core 6#Armor Core#FromSoftware#Bandai Namco#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#PS4.Xbox One#PC#Steam#long post
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Em seguida uma prévia prática de Armored Core VI: Fires of Rubicon, tivemos a chance de conversar com o diretor do jogo, Masaru Yamamura, e o produtor Yasunori Ogura, que queria prometer aos jogadores que o jogo seria “totalmente suportado” no Steam Deck da Valve. “Obviamente, vendo o quão muito argola velho executado no Steam Deck, ficamos muito felizes e queríamos pelo menos produzir isso porquê uma risca de base daqui para frente para leste portátil”, disse Ogura ao Do dedo Trends. “Portanto, é totalmente suportado pelo Steam Deck… só queremos prometer aos jogadores que ele será totalmente suportado.” Jacob Roach / Tendências Digitais Até leste ponto, Núcleo Impenetrável VI não recebeu o selo de aprovação da Valve por meio do programa Deck Verified, que observa quais jogos funcionam melhor no Steam Deck. Não é surpreendente ver Núcleo Impenetrável VI junte-se a essas fileiras, pois todos os lançamentos de PC da FromSoftware têm um selo Verificado, menos Dark Souls: Remasterizado, que é considerado “jogável” no Steam Deck. Havia algumas preocupações sobre Núcleo Impenetrável VI no Steam Deck, no entanto. Núcleo impenetrável VI, porquê outras entradas da série, terá multiplayer competitivo e provavelmente incluirá qualquer tipo de software anti-fraude. Normalmente, o software antitrapaça é um travanca para a verificação do Steam Deck, mas títulos porquê argola velho mostraram que é verosímil oferecer suporte ao Steam Deck enquanto ainda estiver usando o anti-cheat. Embora o jogo seja suportado no Steam Deck, é difícil expressar o quão muito ele funcionará. Em nossa prévia de três horas, analisamos as configurações gráficas e descobrimos que o jogo não oferece suporte a nenhuma utensílio de upscaling, porquê o FidelityFX Super Resolution (FSR) da AMD. Argola Elden, a versão anterior do estúdio também não oferece suporte a nenhuma utensílio de upscaling. Isso apesar do jogo incluir uma formato de rastreamento de raios, também semelhante ao Argola Ancião. Nossa prévia foi feita em uma máquina equipada com um AMD RX 6900 XT, que foi capaz de manter facilmente mais de 60 quadros por segundo (fps) a 1440p, mesmo com o ray tracing ativado. O Steam Deck é consideravelmente menos poderoso, no entanto. Mesmo assim, a equipe parece optimista de que o jogo está muito otimizado para rodar em uma variedade de configurações de PC. “Fazemos todo o nosso desenvolvimento no PC em primeiro lugar, portanto é evidente que queríamos otimizá-lo para essa experiência”, disse Yamamura. “Portanto, tentamos incorporar nosso conhecimento ao longo dos últimos anos de desenvolvimento de jogos e tentar emendar isso e tentar otimizar o melhor verosímil para o público de PC.” Armored Core VI: Fires of Rubicon será lançado em 25 de agosto para PS4, PS5, Xbox One, Xbox Series X/S e PC. Recomendações dos editores
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In einer neuen Welle von Neuigkeiten aus der Gaming-Welt hat FromSoftware, das Entwicklerteam hinter dem weltweit renommierten Elden Ring, spannende Details über ihren kommenden Titel Armored Core 6 bekannt gegeben. Die Entwickler haben insgesamt 50 Missionen bestätigt, die sich auf fünf Kapitel verteilen. Game Director Masaru Yamamura bestätigte, dass die Missionen wiederholbar sein werden.Armored Core 6 entwickelt vom Team hinter Elden Ring, FromSoftware.Ungefähr 50 Missionen, auf fünf Kapitel verteilt.Evidenter Wiederspielbarkeitsfaktor aufgrund unterschiedlicher Enden.PvP-Kämpfe möglich, Koop im Story-Modus nicht unterstützt.Weitere Informationen zu Armored Core 6 werden kurz vor dem Veröffentlichungsdatum am 25. August bekannt gegeben. Eine einzigartige Spielerfahrung entfesseln Die Besonderheit von Armored Core 6 liegt in seinem kapitelbasierten Format. Die Entwickler haben angedeutet, dass das erste Kapitel 11 Missionen enthält, sodass die Möglichkeit besteht, dass auch die anderen Kapitel nach einem ähnlichen Muster verlaufen. Das könnte bedeuten, dass das Spiel insgesamt 55 Missionen bietet, was eine umfangreiche Spielzeit und die Möglichkeit für Gamer bietet, tiefer in die Narrative des Spiels einzutauchen.Quelle Stundenlanger Spielspaß? FromSoftwares Prognosen zur Spieldauer von Armored Core 6 reichen von 20 Stunden für einen einzigen Durchlauf bis hin zu beeindruckenden 50-60 Stunden. Dieser weite Spielzeitbereich lässt Raum für zusätzliche Missionen, die im New Game+ Modus freigeschaltet werden können - ein Feature, das FromSoftware in vielen ihrer anderen Spiele verwendet hat. Dies hat bei den Fans immense Vorfreude geweckt, die gespannt darauf sind, jeden Aspekt der Story und der Gameplay-Elemente des Spiels zu erleben.Quelle Gameplay: Ein Showdown der Mechs In einer Abweichung vom üblichen Muster unterstützt Armored Core 6 keinen Koop-Modus im Story-Modus. Die Entwickler haben jedoch ein Feature hinzugefügt, das die Vorfreude der Spieler weltweit weckt - einen PvP-Modus. Diese Ergänzung zeigt FromSoftwares Voraussicht bei der Schaffung eines intensiveren Spielerlebnisses und ermöglicht es den Gamern, gegen andere Mech-Piloten aus der ganzen Welt anzutreten.Quelle Ein spannender Ansatz für das Genre der Mech Battles Zusammenfassend lässt Armored Core 6 auf ein Spiel hoffen, das mit den Normen bricht und einen neuen Ansatz für das Mech-Battle-Genre bietet. Mit der Aussicht auf ein umfangreiches und wiederholbares Spiel spekulieren Fans bereits über die verschiedenen Handlungsstränge und Missionen, die FromSoftware einführen könnte. Weitere Details zum Spiel werden kurz vor dem Veröffentlichungsdatum am 25. August bekannt gegeben, und die Erwartungen sind hoch, was Armored Core 6 von FromSoftware bringen wird. Bis dahin lasst uns die Spekulationen, Theorien zum Durchspielen und Mehrspielerstrategien weitergehen. Wie denkst du darüber? Teile deine Ansichten und Erwartungen mit - wir hören gespannt zu!
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Interview with the creators of Armored Core VI Fires of Rubicon – PlayStation.Blog
In this interview, we spoke with the game’s producer, Yasunori Ogura, and the director, Masaru Yamamura, to discuss how they came to develop Armored Core VI, details about the game’s story and worldview, as well as its unique mech Assembly feature, action, and more. We were absolutely set on making Armored Core PlayStation Blog: This is the latest entry in the series since Armored Core: Verdict…
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We are less than 30 days out from the August 25 release of FromSoftware’s latest action title, Armored Core VI: Fires Of Rubicon, and it has already made waves in the gaming community. Follow @uinterview for the latest exclusive celebrity videos & news!
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Armored Core 6 was almost more like Elden Ring than you’d think
According to creator FromSoftware, Armoured Core 6 was almost going to resemble the open-world game Elden Ring. As the release date for Armoured Core 6 approaches, the venerable mecha series may be returning following From's ten-year focus on Souls games, but the development team is certain that it won't need to copy those games' formula for success to succeed. The Armored Core 6 key art and rating have already given us some new information about the FromSoftware mecha robot game, but now an interview from earlier this year has been spotted by exputer, and we’ve run part of it through a translation tool and cleaned it up in places. There’s a lot to unpack here, but we’ve focused on how the director of Armored Core 6 felt about potentially making it an open-world game, like Elden Ring, instead of the mission structure the series is known for. “In the process of developing the sequel, there was also an opinion to make it in a different game style,” Armored Core 6 director Masaru Yamamura explains. “However, as a result of discussions, it was concluded that it should not be made into a title centered on exploration, such as the Elden Ring or the Souls series. In the Armored Core series, depending on the assembly of your mecha, the movement of the character changes and affects play, and that’s the charm of the series.” https://www.youtube.com/watch?v=SlSfr6Wa5sc FromSoftware has already talked about how Armored Core 6 only shares similarities with Sekiro, in terms of Souls-like games. While it doesn’t share any true elements with Sekiro, Yamamura has previously stated that the two titles share the same focus on aggressive battle styles and speed, so if you liked Sekiro you could be right at home with Armored Core. “Armored Core is designed to think about the speed of movement through jumps and boosters, and depending on the combination of these parts, the reached altitude and speed vary,” Yamamura continues in the interview. “In this respect, it was judged that the element of exploration and the gameplay of Armored Core did not match. Therefore, we came to the conclusion that Armored Core 6 should be developed to focus on individual missions using assembled mechas. “You will still see a dynamically moving and three-dimensional, high-level map. I hope you enjoy these parts. I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move,” Yamamura adds in the original interview. All that said, FromSoftware has made it clear that the decade or so of designing Souls-like games, from Dark Souls to Elden Ring, has changed the team. Apparently, the experience and know-how from these games will be implemented into Armored Core 6, but I wouldn’t expect a vastly different experience from previous games. While you wait for Armored Core 6, the biggest upcoming games on PC might catch your eye, or you can dive into the best free games available right now instead. Read the full article
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Lexus "Next Chapter" from Caleb Slain on Vimeo.
Use headphones! IG: @calebslain
5 productions. 4 countries. 3 continents. This sonic experience is the reveal film for the first ever Lexus all-electric car. The creative challenge was to express the imperceptible side of nature through sound, exemplifying the erosion between driver and natural world. Logistically, this was my first time directing any part of a shoot remotely (about 75% remote), which at one point involved directing two productions in Japan and Thailand simultaneously. Very fun challenge, made possible by the extraordinary talent who contributed around the globe.
Friends have asked how much of the footage we filmed ourselves, so I’ll come out and say there are THREE shots in this video we licensed and modified instead of filmed. See if you can guess them!
xo Slain
–––––––– CREDITS ––––––––
Executive Creative Director: Hiroyuki Ito Director: @CalebSlain
Agency (Dentsu) Creative Director: Masashi Sada Art Director: Hirofumi Isoya Planner: Daisuke Matsunaga Planner: Takahiro Hasegawa
Production (AOI) Producer: Hirohide Takene Producer: Ryuta Iwasa Production Manager: Koichiro Narita Production Manager: Naoko Kido Production Manager: Haonan Mak Production Manager: Haruka Ono
U.S. Production: @ampersand_us Managing Director: @detchmendy Exec Producer: Susan Herbert Line Producer: @DaveJRobertson Post Producer: @susanagosti
Mr. Slain Producer: Keita Yamamura
CINEMATOGRAPHY Big Sur: @williamdstone Japan: @erwancloarec Michigan: @mr_terpstra Thailand: @garndp Peru: @danielgarate77
Starring: @makoto88kamiya
POST PRODUCTION Editor: @pezzillosview Audio Post Production: @otbirds OTB Sound Design + Mix: @idelgas OTB Executive Producer: Guin Frehling Colorist: Benoit Coté Rodeo Prost Prod: @nkmcgregor Rodeo Asst: @_bugbee_ VFX + CG: SLANTED * Atsushi Ueta * Shinji Santoh * Kazushi Nagase * Ayano Watanabe Online Editor: Chitoshi Murata
— PRODUCTION UNITS —
BIG SUR Production Supervisor: @flyin321 Commercial Coord: @ursiebrown Travel Coord: Lina Hou DOT Coord: Marques Jackson 1st AD: Paul Chaput 2nd AD: Adam Stern Chili Cinematographer: Will Stone 1st AC: Mark Quintos 2nd AC: Theresa Wong DIT: Bryan Perido Gaffer: Frank Stzalkowski BBE: Tom Cloutier Key Grip: Mark Otewalt Production Designer: Brett Lama SPFX: Matt Heon FX: Zack Lonas FX: Jennifer Terrel Prop Master: Josh Frager Precision Driver: Matt O'Sullivan Arm Car Op: Robert C. Barcelona Arm Car Driver: Patrick Roth Remote Head Tech: Keaton Bowlby Drone Pilot: @jofhanwright Drone Op: @seanriv Drone Tech: Kai Hill Gimbal Tech: Ruben Palacios VFX Supervisor: @tikiguy_69 VTR: Andreas Tarazi Script Supervisor: Carol De Pasquale
JAPAN Assistant Director: Nagisa Kodama Director of Photography: Erwan Cloarec Translator Producer: Taka Kawatsu 1st AC: Yasushi Miyata 2nd AC: Moe Arizumi 3rd AC: Alex Witmer DIT: Sou Tony Naoi DIT: Fuya Imai
Car Stylist Team (SEEK) * Nozomu Sato * Akio Kawamura Low Loader Operator (S3) * Teppei Kazama * Shota Saito Drivers (GROOVE) * Shinji Kikuchi * Shigenobu Murayama * Touma Suzuki * Toru Tanaka * Muneo Hirakawa * Shingo Omori * Akane Ikemoto * Masaki Matsumoto Stylist: Takumi Iwata Stand-In: Masaru Tsuzuruki Nurse: Hayato Takahama
MICHIGAN Cinematographer: Chad Terpstra Production Coordinator: Dennis Nagelkirk Camera Assistant: Jackson Ezinga Production Scout Assistant: Andrea Napierkowski
THAILAND Passion Pictures Bangkok Producer: Beryl Anne Tan Cinematographer: Mr. Rattakarn “Garn” Srithavatchai Production Manager: Ms. Kornlapas Sawasdee Assistant PM: Mr. Weerasak Kala Location Manager: Mr. Ekthanat Sawasdee Prop Master: Mr. Jirapat Theparvut Props: Mr. Chaiya Changphauk Props: Ms. Kanitwanan Pornjarungsak Focus: Mr. kitikorn Nuchpum Head Lighting: Mr. Tanayut Muhamud Key Grip: Mr. Ittipol Nabangchang // Lighting & Grip (Gear Head co., ltd) Camera Team (Lifeboat Camera)
PERU APU Productions Cinematographer: Daniel Gárate Producer: Bruno Canale
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THAT WAS EVERYTHING I WANTED. THANK YOU YAMAMURA MASARU FOR MAKING SPIRIT OF MOTHERWILL FOR A NEW AGE
aoufuhfhfjhf first arms fort yes yes ye yeysyeysyesyes yes yes yessseyssyes
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In case there was any doubt, the press kit for Armored Core 6 confirms multiplayer gameplay in addition to singleplayer. I’m not usually partial to PvP, but if it’s anything like the older Armored Cores I’ll damn well give it a try.
It also notes Miyazaki was the “Initial Game Director”, with the lead game designer of Sekiro, Masaru Yamamura having now taken over as Director. Since Miyazaki directed AC4/FA I’m happy to have his involvement, even if he can’t direct the full game — I’m sure he has plenty on his plate these days. I haven’t played Sekiro yet (sorry), but I’ll trust that this game is in good hands.
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ARMORED CORE VI FIRES OF RUBICON — Reveal Trailer
Armored Core VI: Fires of Rubicon will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Steam in 2023.
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Overview
About
Dynamic, fast-paced mech action.
Based on the knowledge gained during joint development of their recent titles, Bandai Namco Entertainment and FromSoftware seek to deliver a new action game. By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, Armored Core VI: Fires of Rubicon will be a new action experience.
In Armored Core VI: Fires of Rubicon, players will assemble and pilot their own mech with 3D maneuverability to move freely through three dimensional fast-paced missions. Take on difficult challenges and overwhelm your enemies with dynamic movements that make full use of ranged and melee combat. Players can enjoy a variety of actions that can only be truly realized with mechs.
Story
A mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System.
Almost half a century later, the same substance resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe.
Extra-terrestrial corporations and resistance groups fight over control of the substance. The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.
Development Team
Hidetaka Miyazaki will be involved as the Initial Game Director. Based on the initial development, Masaru Yamamura has taken over as Director.
#Armor Core VI#Armor Core 6#Armor Core#FromSoftware#Bandai Namco#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#PS4#Xbox One#PC#Steam#The Game Awards#TGA 2022#long post
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