#MMX4
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acquired-stardust · 10 months ago
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Mega Man X4 Playstation 1997
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miserymet · 9 months ago
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The Burden is Mine
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milaisa-art · 10 months ago
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Trauma (2 hours)
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kue-rangi · 9 months ago
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Family 🥺🥺🥺🥺
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abrushstrokeofsilver · 3 months ago
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initially wanted to do one of zero's... many deaths, and then realized i already did one fairly recently and thought that it would be too blasé
hey, it's still zero-related and it still had a death involved, so it's close enough :P
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roxy-dogg · 1 year ago
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I think she’s beautiful and I reimagine her in my head all the time she had so much potential guys
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ntwarrior · 1 year ago
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rip to iris the girl that died as she lived (LOVING MORE THAN ANYONE COULD HANDLE... EVEN HERSELF....)
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posthumanwanderings · 2 years ago
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dummymango · 4 months ago
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Evelyris
when your favs charas from your fave medias start reminding you of each other
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psykheofthestars · 2 months ago
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GUYS, HEAR ME OUT:
ZELDA AS ZERO AND LINK AS IRIS IN THIS SCENE
(and the much more painful rendition: those two as Zero and Iris in either Lucas Gilbertson or Johnny Yong Bosch's redub of the scene.. Or just go with the JP version. It'll be Painful either way)
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gay-robot-boyfriends · 11 months ago
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It's time to build a boyfriend!
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audreythekitsune2007 · 2 months ago
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“NO THIS ISN’T HAPPENIN’!”
“ THERES NO REASON FOR ME TO GO ON!”
What…?
“WHAT AM I FIGHTING FOOOOORRRRRRRR!!!”
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miserymet · 9 months ago
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sneak peek for the piece I’m posting tmmrw!
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milaisa-art · 1 year ago
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Rocktober 2023 Day 13: Damage
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kue-rangi · 1 year ago
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When your dad and your senior co worker dating ,,,
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mister-e-muss · 3 months ago
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Hello all! If you’ve followed me since last year, you might know what this post is.
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That’s right, it’s September ‘24’s Backlog Report
Mega Man X3
I’ve heard good things comparatively about this game, but being completely honest, I think this might have been my least favorite in the first half of the X series.
Really the only track to grab me was the intro stage theme, while everything else just wasn’t really my cup of tea.
As for gameplay, it’s mostly great, with my only complaints being that the enemies hit like a sack of hammers, and the upgrades and extras are a bit too out of the way. Even those complaints though get mollified by the armor upgrades. I wish more Mega Man games had a stage map. (The overworld map in ZX does not count.)
Mega Man X4
This is probably one of the best Mega Man games, period.
The presentation is smooth and excellent on almost all fronts. Even the infamous voice acting can be gotten around by playing the Japanese dub (which is the complete opposite of bad). It’s quite clear that Capcom wanted to be ambitious for their attempt to bring the Blue Bomber into the PlayStation generation. The mostly succeeded.
Offering nitpicks though, I will say that the extra life and weapon energy tanks were almost useless. The extra lives because even getting a game over doesn’t set you back that far, and the weapon tanks because you’re hardly going to need more than one or two to complete any given stage.
Fire Emblem Echoes
I preface this by saying I only did the main story, with no postgame or dlc. (This means I will not be joining my mutual @felikatze in Fell-Dragonology.)
This one is a bit of a nail for Fire Emblem fans. Plenty see it as the height of the series, with a gripping narrative and a well-balanced cast, involving the player in two stories that play off of each other. Others see it as a dull slog through uninspired plots and maps.
I have to say that I can see both sides. I absolutely loved the story, and that was definitely helped by the top-notch voice cast. However, the gameplay is more than a bit messy.
I don’t know if this was unique to my run, or if the game is coded to just hand out bad level ups consistently, but it felt like every time I tried to bring a character up to snuff, they’d be hit with bad level after bad level, leaving my with snipers that couldn’t snipe, and paladins that couldn’t pal. For that matter, support conversations have been made unnecessarily worse, by having them take place on the maps themselves and not showing who can support with who until they fight together. (Clair and Clive deserved a chance to be siblings, dammit!) While I find the idea of dungeon exploration in a strategy game intriguing, I don’t think it was handled altogether too well. The dungeons are too spacious for how simple they are, the pre-existing encounters respawn too often, and the maps that do try to add interest tend to be irritating. Part of my irritation may just be from me bing bad at strategy games, but part of it is in fact the wide open, un-obstacled maps that you must move units across one, by, one, for turns on end.
I still enjoyed the game. More specifically, the characters and plot were enough to keep me engaged(Heh) from beginning to end. Even with my gripes, I still recommend this game.
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