#Litirenn
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Monsterhunt: Savogorg, Demon of Deliciousness
Demons reflect the most destructive impulses of the living and while most default to primal feelings like fear, pain, and despair... the feeling this saccharine salamander embodies could best be described as "the irresistible urge to stick your finger in a freshly frosted cake".
Driven by an indulgent need to taste all the finest things without ever worrying about hunger Savogorg crashes feasts, burgles pantries, and pinches pies from windowsills heedless of the chaos it causes in the process.
It takes an act of supreme immoderation to summon the demon of deliciousness, an inability to be satisfied that goes so far beyond hedonism that it wounds the soul. A ruler who beggars the realm with their elaborate feasts, An epicurean restaurateur who seeks ever more exotic experiences for her exclusive clientele, the taverncook who insists that this time he'll finally be able to make his grandmother's recipe as good as he remembers it. Those that suffer this affliction find themselves beset by bouts of reckless appetite, and with every mouthful the demon's stake upon them grows until it is finally able to manifest in the world.
Adventure Hooks:
Everyone knew it was a bad omen when the earl's secondborn shot the white stag. Legends of earning lordship be damned, it was plain as day the creature was beloved by the forest goddess. Butchery and trophytaking was bad enough, but to serve the flesh to your spoiled friends only to spit it out as "gamey"... now that truelove was worthy of some divine wrath. Now the noble lad wanders the wood in a state of ragged confusion, delirious from hunger and mushrooms and fermented berries, sometimes asking passersby for help, sometimes attempting to bite them. Folk susspect he's become a werewolf, and the earl is offering a rich reward to those who can bring his boy back and break the curse, while his firstborn is willing to pay extra to ensure that doesn't happen. She's become convinced her brother desires her inheritance, and what could it hurt if he stayed mad?
A prestigious culinary competition has been thrown into chaos after a series of disastrous incidents and atleast one contestant going missing. This is an excuse to riff off your favourite baking shows while the party plays detective trying to find who's eating the supplies... and the staff.
There's no such thing as forbidden snacks when you're a hunger demon. Having slithered into an elven temple dedicated to the god of earth and wine, Savogorg has laid it's greedy fingers on a sacred artifact in the form of a heavily laden bunch of grapes each sculpted from a precious gemstone and swallowed it whole. Ignorant of the demon's existnace the elves are incensed at this trespass, and begin hunting and questioning would be thieves. Tracking the demon might be easier than expected, as the holy artifact has given it divine indigestion, and the amphibious fiend keeps burping up minor mirracles as it moves about the city looking for a place to sleep off its tumymache.
Challenges & Complications:
Despite it's bulk, the demon's squishy body allows it to pass through any opening the size of a fist, allowing it to slip into unexpected places through drains, chimneys, and cracked doors, leaving behind only a sugary slime. This also allows it to unexpected escapes should it be cornered by the party. Experementation may reveal that extensive cold damage may cause the demon's body to semi-solidfy, preventing this ability.
As a demon of appetite, Savogorg is sustained by the act of eating, and will freely regain hitpoints anytime it focuses on chowing down rather than fighting the party, or if it's swallowed one of them whole. Poison can be useful here, souring its stomach and preventing it from actively eating anything more.
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Adventure: Through the Vine
Surrounded by some of the most coveted vineyards on the continent, your party sits in the shaded garden and listens to the old alchemist explaining why she needs your help getting drunk enough to see the face of god.
Every adventurer knows the name Ultani, at least those with coin and taste enough to order bottles of wine when they and their friends hit up a tavern after a delve. What an irony then for one of the Ultani family to ask for THEM at her table, and with a business proposition of all things.
Bent with age but bright of eye, Ivilia Ultani needs their help tracking down the location of an abandoned druid sanctum in the far wilderness and retrieving fruit sacred to the god of vintners and healers left over from a disastrous ritual. Her reasons? Apparently after decades perusing the alchemical mysteries Ivilia got her hands on a bottle blessed by the wine-god himself, and spent four days in a state of drunken revelation pencilling out her magnum opus. The bottle and her inspiration dry just before she finished, so rather than waiting years trying to trial and error the last piece or searching for another bottle she's decided to make some of her own.
Along the way the party will contend with family drama, the cutthroat politics of the wine trade, and the long echoing consequences of stealing from merciful gods. For their troubles they'll not only earn the thanks of a talented alchemist, but also potentially a new home should they hold true to their task.
Setup: Though she is the oldest of her of her merchant clan Ivilia is not the head of the Ultani winery. Her younger brother Valtar had the talent for cultivation and business while she veered towards eccentric scholarship, now Valtar's adult grandchildren run the business and the numerous sprawling vineyards associated with it while she lives in learned obscurity on the original family homestead.
While she occasionally helps out whit a new formulation of fertilizer or pest repellent, Ivilia is rather distant from the rest of the Ultani family who view her as a bit of a kook, who all to often uses her inherited share of the enterprise to buy obscure texts or finance futile experiments.
Challenges & Complications:
Actually finding the sanctum is going to be half the problem. Druidic orders are notoriously protective about the location of their secret clubhouses, and this order was scattered to the wind more than a century ago. Ivilia has tracked down the vague location where she thinks the sanctum might be, but unless the party wants to spend days combing the dangerous wilderness they're going to need to track down a more reliable source. Parsing through local rumours and records gives them three leads, an elf who still provides council to the local Count (goodluck getting an appointment), a vaguely helpful ditty that was recounted to a local bard (since dramatized in endless retelling), and an elder of the order who flew back to his home village in the shape of a falcon. Investigating the latter finds that the elder was apparently so scarred by what he'd seen at the sanctum that he transformed himself into a tree and has spent the intervening decades letting his mind and memory lignify.
The Sanctum itself and the landscape that surrounds it has been scarred by an act of divine wrath that still lingers in the form of dangerous fey and choking vines. Roots have undermined the walls and foundations, making chambers all to easy to collapse. In the centre of this ruin lays the undead corpse of Elmgrace , a once famed elven healer who sought the boon of the god Litirenn only to try and use that gift to reign the god towards his own purposes. Resentful at this deception Litirenn unleashed havoc on the sanctum, cursing Elmgrace never to die, never to rot, and never to rejoin the cycle of nature. Forever vinebound to the same altar he intended for the deity, Elmgrace's few last fanatical followers still tend to his broken body, attempting to brew up more potent poisons that will finally "free" their teacher from his torment.
Unfortunately, the fruit the party needs to pluck grows only from the plants impaling Elmgrace's body, which his followers are very protective of. Even after the party races through the wilderness and back to civilization with their prize they'll need to look over their shoulder for toxin obsessed cultists stalking their trail.
Further Adventures:
Milo Ultani has something to prove, the oldest of four siblings and a gaggle of cousins poised to inherit the winery he was raised to value hard work and loyalty to the family above all else. All his life it has irked him that his great aunt was allowed to dwell in their ancestral home, some of the nicest land his family owns, leaching off their enterprise like a withered limb. What finally drives him to act is Ivilia offhandedly mentioning that she intends to sign over her house and land to the party as a reward for helping her drink her way to enlightenment again. Resentment turns to rage in the young man's mind as a plan begins to form; A vine must be pruned in order to be fruitful after all.
When the party return with the godly fruit they're going to find Ivilia gone, her home broken into during the night her bed a mess of red that at first seems to be blood, but is infact wine. Surrounded by experts it doesn't take long for the vino in question to be identified as belonging to Jadash Hill, one of the Ultani's oldest rivals who are known for their unscrupulous business practices. It's at this point that Milo comes forward, reporting that some of their carters had gotten into brawls with those from Jadash Hill at a local tollhouse, sending the bastards packing and ignoring their threats of reprisal as idle boasting. This did indeed happen, but only because Milo is in charge of part of the family's delivery operation and instigated the fight himself.
The clock is ticking, the party has a bushel of miracle fruit that's going to rot and the alchemist they were supposed to deliver it to is nowhere to be seen. They can either find Ivilia quick, figure out a method of preserving the fruit, or read through her notes and attempt to concoct the divine wine themselves.
However badly he thinks of her, Milo would never kill his great aunt, having instead had his loyal carters drag her off to a small cottage on the edge of a property the family was keeping fallow for the year. In his reckoning the old woman won't live much longer, and while the emerging feud with Jadash hill keeps the family busy he can figure out a better place to keep his great aunt locked up. He wasn't delicate in his planning but he moves fast and the influence he has with the workforce as the presumptive heir cannot be overstated.
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#dnd#dungeons and dragons#d&d#ttprg#pathfinder#adventure#dungeon#player home#Alchemy#mid level#low level#Litirenn#field#Forest#druid#patron merchant#dungeon forest#dungeon jungle
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Deity: Litirenn, He who Guides the Vine
Days of bread and wine, are only by design/ Every petal worked, every spirit corked, every silver shined/ Every furnace lit, every lamb and spit, every silver shined/ -Only by Design, From Devil's Carnival: Alleluia!
It is hard work averting famine, a toil through seasons of gruelling weather to ensure the next harvest fares a little better than the last. To turn a scattering of seeds from errant prairie grasses into life sustaining bread is a generations long labour, but it is holy and there is no god that holds it more holy than Litirenn, Steward of Tilled Earth.
Born from a union between a god of growing things and a god of craft, Litirenn's sphere of influence has expanded over time from simple cultivation to any who wish to understand and then improve on nature's designs: Herbalists, natural philosophers, alchemists, biomancers, and those that would remake themselves seeking an inner truth.
Few temples are kept for him, but one can often find the Steward's marks worked in over the doorways of granaries, mills, and wine cellars, or sketched in the margins of a hand bound folio of research notes.
Adventure Hooks:
The grain harvest is coming in, which means the local brigands will be circling like buzzards and the village needs the party to act as bodyguards to ensure their livelihood seven samurai style. The brigands in question however are not outlaws but soldiers of the local warlord, who is currently in dispute with the village over how much grain they owe him for protection.
The village witch is in quite a fix after cultivating a new verity of foreign flower looking to make inadvertently attracting all sorts of weird magical insects to his cottage. The infestation has deprived him of his house, the town of herbal remedies, and the party of cheap healing potions. Something must be done about it.
Seeking to catalogue, preserve, and most of all taste every variety of apple ever grown on the material plane, an eccentric gnomish orchardist has broken into the elfqueen's private gardens and stolen a fruit from a silver tree placed there by the Archheart themselves. The queen's agents would like this handled delicately, not only because the gnome managed her infiltration by seducing the queen (who's quite broken up about it) but also disruption of the tree may juuuuuust have triggered a calamitous prophecy.
Signs: Plants fruiting out of season with abundant growth and fantastical properties, visions of how things came to be made. The appearance of frogs, butterflies, and other creatures that go through a metamorphosis.
Symbols: A vine laden trellis, though alchemical aspects often use the symbol of a snake coiled among grapes.
Titles: Steward of Tilled Earth, He who Guides the Vine, The Cultivator,
#deity#divinity: nature#divinity: harvest#seeking healing#bandits#thief#alchemist#Litirenn#dnd#dungeons and dragons#d&d#ttprg#pathfinder
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