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KUNSTENAAR KLEURT EEN ZWARTE BLADZIJDE VAN DE VADERLANDSE GESCHIEDENIS
Keti Koti een gezicht geven. Letterlijk. Dat is de taak die kunstenaar Maartje Jaquet zichzelf heeft opgelegd. Met het boek ALA SMA TORI geeft zij daar vorm aan. Het boek is vooral een herschrijven van de geschiedenis. Want het slavernijverleden van het Koninkrijk der Nederlanden is een periode die doelbewust is vergeten. Weggestreept uit het collectieve geheugen. Deze zwarte bladzijde is uit de geschiedenisboeken gescheurd. Wel werd de kinderen op school onderwezen hoe best Nederland was, hoe tolerant en vooral christelijk. Maar niet dat dit zelfde Nederland, handelsgezind als het is, de aanzet heeft gegeven tot het doelbewust verschepen van talloze tot slaaf gemaakte mensen. Nergens in de vaderlandse geschiedenis is dat terug te vinden, althans tot voor kort. Maartje Jaquet probeert met haar boek dit gat te vullen, de zwarte bladzijde in te kleuren.
Keti Koti is Sranan Tongo, de Surinaamse taal, voor โde ketens zijn gebrokenโ. De ketenen waarmee de tot slaaf gemaakte mensen letterlijk aan hun eigenaren en elkaar vast zaten zijn doorgeknipt. De slavernij is onder druk door Nederland 160 jaar afgeschaft in Suriname en op de Caribische eilanden. De officiรซle datum dat dit plaats had is 1 juli 1863, maar nog tien jaar langer was er onder Staatstoezicht onbetaalde dwangarbeid. Dit jaar 2023 is daarom uitgeroepen tot Herdenkingsjaar Slavernijverleden. Maar al langer vieren de Surinamers en de mensen van de Caribische eilanden de Dag der Vrijheden.
logo Gertie Jaquet
Drie jaar geleden is Maartje Jaquet begonnen met het verbeelden van Keti Koti. Eerst op 1 juli 2020 tekende en schilderde zij portretten van voorbijgangers en feestvierders. Op de plek ging ze en plein air de mensen met pen en papier tekenen, nadat ze deze eerst om toestemming had gevraagd. Later maakte ze fotoโs en werkte deze naderhand thuis uit in een schilderij. Op die manier heeft ze een groot aantal personen vereeuwigd. Deze portretten staan alle in het boek ALA SMA TORI, dat zoveel betekent als โverhalen van een iederโ. Want naast de portretten vertellen de afgebeelde figuren hun persoonlijke verhaal. In een gesprek met de kunstenaar laten zij openhartig weten wat Keti Koti voor hen betekent. Welke druk het slavernijverleden op de familie legt. Dat dit verleden nog na echoot in hun eigen dagelijks leven. En waarom ze de 1e juli jaarlijks als herdenkingsdag in Nederland willen zien, met een gelijke status als 4 en 5 mei.
De mensen in de verbeelde Keti Koti zijn alle onbekende figuren voor de meeste van de lezers van de uitgave, voor mij dus. Maar door de verhalen die ieder van hen in het boek heeft laten afdrukken krijgen zij een gezicht, letterlijk en figuurlijk. Het zijn overwegend emotionele verhalen, want dit stuk door ons vergeten historie is nog voortdurend levend bij hen. Jaquet beeldt hen in meerdere opzichten sprekend af. Ze weet met pen en waterverf de ziel van de mensen te treffen. Het is een groep mensen die breed lachend het leven inzien. Ondanks het trieste verleden dat hen nog altijd tekent. De families zijn feitelijk ontworteld. Die eeuwenoude roots liggen nog daar in het land van herkomst. Wreed werden de mensen ontheemd en weggevoerd naar onbekende streken. Verhandeld als beesten om voor een hongerloon zwaar werk te doen. Het staat niet met naam en toenaam in de geschiedenisboeken, maar toch is dat zo langzamerhand wel bekende informatie.
Het is een pijnlijke geschiedenis die Maartje Jaquet voor het voetlicht brengt. Op haar manier geeft ze hier aandacht aan, met haar kunst en door de verhalen uit de eerste hand. โVerhalen spelen een belangrijke rol in de overdracht van dat deel van de geschiedenis dat bij mij op school niet werd behandeld. (โฆ) En, hoe confronterend en verdrietig de waarheid ook is, we moeten deze in de ogen kijken. Alleen dan kunnen we samen helen, en kunnen we samen verder.โ In het boek kijkt de waarheid mij hoopvol aan. Wordt de waarheid luchthartig aan mij uit de doeken gedaan. Er spreekt optimisme uit de woorden en de beelden, kracht en doorzettingsvermogen. Een volharden om vrij te zijn. Het verbindt deze mensen, omdat ze een gezamenlijk verleden hebben. Zij zijn er omdat hun voorouders hebben overleefd.
Jaquet hoopt met dit boek een steen bij te dragen aan een open en gezamenlijke toekomst, Nederlanders en medelanders. Omdat, zo schrijft ze โwanneer we meer over elkaar weten, we naar elkaar luisteren, we elkaar beter kunnen begrijpenโ. Om dit te realiseren heeft ze van ALA SMA TORI niet alleen een kijk- en leesboek gemaakt, maar dit ook zo opgesteld dat het als lesmateriaal op de basisschool in de bovenbouw en in het middelbaar onderwijs gebruikt kan worden. Daarnaast kan ermee gewerkt worden in buurthuizen en bij ouderenverenigingen. Het is breed inzetbaar om gesprekken en uitwisselingen tussen groepen aan te gaan. Een boek voor tieners, jongeren en volwassenen om erkenning en begrip voor de gevoelens die er leven te kweken.
De gekleurde bevolking in Amsterdam Zuidoost is in het boek aan het woord gelaten. Maar de kunstenaar vertelt ook ruimschoots over zichzelf en haar ervaring. Want, naast dat er een legio verhalen van anderen over Keti Koti gaan, is het toch zeker ook haar eigen beleving van en met het verleden, het heden en de toekomst van deze bevolkingsgroep. Het project is begonnen met de enkele portretten die ze drie jaar geleden maakte. In de jaren daarna heeft ze daar vele aan toegevoegd zoals hiervoor beschreven. En is Jaquet in gesprek gegaan met de mensen om meer achtergrond te krijgen. Daarnaast heeft ze van ieder van hen een uitspraak los gekregen, een soort van lijfspreuk, en deze op een lap stof geschreven.
Voor de inkt van het schrift gebruikte zij een grondstof die een persoonlijk belang en lading heeft, zoals tabak, koffie, paarse bramen en lijsterbessen, kurkuma, chocolade, sambal en tomatenpuree. Het maakproces van deze diverse brouwsels staat tevens afgebeeld in het boek. Verder maakte ze van de feestelijke herdenkingen veel fotoโs en liet ze de geportretteerden oude en nieuwe fotoโs uit de eigen familie inleveren. Al dit fotomateriaal naast de schilderijen en tekstdoeken maakt van de uitgave een kleurig geheel. Even kleurig als dat haar modellen in het leven staan. ALA SMA TORI, Keti Koti verbeeld, is een bijzonder project dat de zwarte bladzijde van de Nederlandse geschiedenis ruimschoots belicht. De nazaten van de tot slaaf gemaakte mensen in het stadsdeel Zuidoost worden ermee in het zonnetje gezet. Het is niet alleen een boek om de herdenking van de afschaffing van de slavernij levend te maken, maar ook een leerboek om het gat in de geschiedenis te vullen. Mede door dit boek kan niet meer hiervan worden weg gekeken. En door de excuses die zijn gemaakt is het onderdeel geworden van onze historie. Maartje Jaquet legt een kleurige steen in de Gran Rio en รฉรฉn in de Nederrijn, zodat het water daar nu andere lopen nemen dan deze voorheen deden.
ALA SMA TORI, Keti Koti Verbeeld. Door Maartje Jaquet. LM Publishers, 2023.
#ala sma tori#keti koti#maartje jaquet#amsterdam zuidoost#slavernijverleden#portretten#kunst#LM Publishers
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On today's Les Mis Letters:
#ill be surprised if im the first person to make this meme in the 161 years this book has been published#even so i needed to make this#les mis#les mis letters#lm 5.1.4#valjean
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Amethyst and pearl earrings
#These earrings are the third character in a fic im writing#Itโs a bit unhinged#But Iโve enjoyed writing it#Will it ever be published who knows#lm montgomery#anne of green gables#alternate universe
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surprise surprise, les mis letters has got me Thinking about Catholicism again!
#les mis letters#just tagging for personal use hfjfjwj#but yeah myriel my beloved#les mis published in 1862... idk when exactly myriel becomes bishop of digne but its so interesting#bc myriel is really serving that preferential option for the poor swag#i love myriel so much im breaking out my catechism handouts HAHAJSHDHF#but seriously to my knowledge All That is only really articulated in the 1960s and 70s onwards with the really revolutionary clergy#and its interesting to like grapple with/get into myriel and catholicism in general as itโs presented in lm#while knowing that. this is published 1862!!! the ph is still colonized by then!#noli me tangere was published 1887!!! and in it is padre DAMASO!!! a FRANCISCAN! who OUGHT to be like myriel but literally steps on '>#'indios' and DEMANDS they pay obeisance. a FRANCISCAN portrayed like that! and here is myriel#a BISHOP!!@#padre damaso is also a franciscan iirc and dont get me started on irene and camorra (CAMORRA MY BELOATHED DIE BY MY SWORD)#sorry digression but yes very interesting#i guess part of it is that hugo was writing post revolution... that france had already had its anticlerical frenzy with the revolution and#hugo wasnt anticlerical and all that... and of course while the clergy did do oppression in france i don't think it was as bad as in the ph#where they were complicit in and participated in incredibly harsh and inhumane oppression and racism#(cough the monasterio de santa clara only accepting full blooded spanish as nuns until 1898 when the americans came.. though they did accept#native lay sisters who did household work etc)#like the church in lm is cruel in its discompassion/as a part of the wider world which is cruel bc it does not care/bc of apathy#meanwhile the church in noli and fili is cruel bc. okay first off inherently oppressive but second the people in it are personally shitty#damaso isnt just cruel in apathy he literally [*****] someone and has ibarras father disgraced#and he didn't do anything about what he knew was happening in the convent#anyway just spitballing im overdue for a reread of both anyway#but i have been doing research on the catholic institutions of the ph recently for Reasons#and the things they did.... dear god the children in the monasterio de santa clara....#the 'problem' with the friars coercing women in the confessional....#agh sorrh uh#tw clerical abuse#i think
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An interesting letter from Paul Meurice and the rabbit holes it led me down
If you're bored and want something fun/french to read, consider reading the correspondence of Victor Hugo and Paul Meurice. You will find lots of interesting tidbits and really quite touching phrases. Here's a look at just one letter that caught my eye (the above portraits become semi-relevant later). So the letter is undated but contextually, it's from early June 1862. Hugo, in Guernsey, was in close communication with Meurice, in Paris, over the final corrections for Les Miserables and the publication of its last volume. Meurice writes:
Javert Derailed, The Death of Gavroche, The Grandfather, The Passion in the Sewer, the whole drama, the whole volume, the whole poem is splendid. My word! I must straightforwardly decline to express my enthusiasm to you. I would need to have your prodigious execution and your incredible form in order to explain the depths of my feelings. My emotions and my admiration are inexpressable. I canโt understand Barbey dโAurevilly.* Iโll tell you simply: it is sublime! I cried! You are greater than anyone, greater than yourself!
*The phrase is "Je jette ma langue aux Barbets d Aurevilly." This gave me some trouble to translate. I figured that he is using the expression jeter sa langue au chien (which I gather means something like "I can't guess at",) but replacing chien with barbet, a type of dog that sounds like Barbey, and also possibly making some sort of pun about d'Aurevilly's distinctive barbe (aka beard)? I really thought he might be making a pun about Barbey's 'barbs' (as in cruel remarks, since his reviews were very negative) but it doesn't seem like 'barb' has that meaning at all in French.] Now bear in mind that in this next part, by "volume ten" he means the latter half of Jean Valjean, and by "these last four volumes," he means what we would call the last two, L'idylle rue Plumet, et l'epopee rue Saint-Denis and Jean Valjean
I have only read the first page of volume ten. We are very behind on the assembly, printing, and everything. Yet we will do everything so that it appears on the 30th.
And it was published the 30th! I don't remember rn what was causing the delays but it is surely mentioned in Bellos's book or in Leulliot's.
The effect and the success of these last four volumes will be immense. More irresistible and more unanimous than that of the other parts. Too irresistible and too unanimous from a certain point of view. It offends many people; some critics are cold, though they were well dispositioned before the bookโs appearance. Donโt read into it, donโt hear things in these particular silences and particular reluctances: it can be felt, seen, and touched.
Fun to speculate about if Meurice was concerned about a particular person's silence (in which case, whose?) or if it was just in general. Hugo had expressed his frustration over the reception to both Vacquerie and even Jules Janin. I'd have to look over their correspondence again to see what Hugo said in particular to Meurice but he was surely aware of how Hugo felt. OKAY now on to the subject of the portraits, Meurice tacks on this aside at the end of the letter:
I am writing this to you in haste, having let myself run late. Do you remember a portrait of you, full-length, but young, made some time ago by Deveria? The painting is excellent but why! I never knew you like thisโฆThis portrait would have belonged to a M. le marquis de Valori! If it is truly your portrait, itโs very strange. You should remember it then. You are seated on a red damas couch. White pants, a small redingote. You are blond, thin, elegant. The person who has it wishes to sell it. Sheโs asking for 250 francs. Would it amuse you to have it? Theyโll want your response at the end of the week.
Of course when I read this I want to know what image he is talking about. I first thought of the image on the left (scroll back up)...the image on the left is a black and white photo of what is presumed to be a portrait of Victor Hugo at age 16 (I say presumed because that is literally how it is described on Wikipedia) (sometimes it is just described as Hugo as an adolescent) by Achille Devรฉria (although apparently it has been disputed which Devรฉria painted it?). The original was, supposedly, at some time in the collection of Prime Minister of France Louis Barthou. Where is it now? Perhaps it is in the private collection of Ms Taylor. Can we get a color photo of it? No. Swift. So my mind went to this image because the subject is young, blond, possibly Victor Hugo, and possibly created by Devรฉria. However, it doesn't fit the rest of the description. Then @pilferingapples kindly made me aware of the portrait on the right. From what I have found online, this one is attribution to Paul Gavarni, although the websites making that attribution are pretty sketch. The portrait was supposedly at one time in the possession of M. le D. F. Jousseaume, a bookstore owner. Where is it now? Also unknown. (The provenance of both of these is kind of sketchy tbh. I checked three books about Hugo that I have which include images (Victor Hugo: A Tumultous Life by Samuel Edwards, Victor Hugo: A Biography by Graham Robb, and Victor Hugo: S'il n'en reste qu'un by Sophie Grossiord, a curator at the Maison Victor Hugo) and none of them include either of these images.) Whatever the case, the image on the right fits the description in almost every way: it is full length (en pied), the subject is young, thin, there's the red seat, white pants, wearing a coat, and he's "blond" by french standards apparently (and consider that this photo may be a bad representation of the portrait). I haven't seen that image attributed to Deveria but it's possible (or possible that Meurice would believe it's possible.) Then there's the question of provenance. Why did M. le marquis de Valori have it and who was the woman selling it? My guess is that the man in question was Henri-Zozime de Valori, a writer who knew Nodier and who died in 1859. He had published a collection called Odes choisies: prรฉcรฉdรฉes d'un discours sur la poรฉsie et les poetes lyriques anciens et modernes which was reviewed (by "S.") in Le Conservateur littรฉraire so he may have been aquianted with Hugo some way?
Anyways, evidently, Hugo didn't want the portrait because he never responded to that part of Meurice's letter and it eventually came into the hands of the bookseller D. F. Jousseaume. And where is it now? No idea! Okay, the end.
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10, 15, 18 for the fic writer asks!
hello thank you!!!!! :D 10. is there a fic that got a different response than you were expecting?
i was for some reason convinced that hammer and nail was borderline unreadable and tbh the only reason i actually posted it is i was like โwell if you donโt post bad fic sometimes you will psych yourself out of posting any fic ever.โ people have left incredibly nice comments on it, though, iโm honestly really touched by many of them T__T. (it is also my most viewed death note fic by a very wide margin, which is surprising to me partially because itโs gen.)
15. how do you come up with titles for your fics/chapters?
great question gjfghhgf. tbh i struggle a lot with titles. often i pick a quote or a phrase & sometimes iโm just going off vibes.
i can explain my most ludicrously convoluted one, which is our lighted tommorrows. it comes from this macbeth soliloquy:
Tomorrow, and tomorrow, and tomorrow,
Creeps in this petty pace from day to day,
To the last syllable of recorded time;
And all our yesterdays have lighted fools
The way to dusty death
the concept being that they were originally the doomed fools following the lighted path but now their tommorrow are lit u know. the fools have lighted a new path and so on and so forth. itโs very pretentious dfjkgdlj but i like it.
18. whatโs one of your favorite lines youโve written in a fic?
my arbitrary little secret 2023 challenge is to write, whenever appropriate, the longest possible sentences. this one from animal games is my favourite because it clocks in at 223 words:
One day he showed up twenty minutes late -- he said there was traffic, whatever, he should have left earlier, he should have checked the fucking roads before he left -- and we had a fight about it on the way home that continued all the way into the house, down the driveway and through the hall into the living room, a screaming fight, with him snarling right in my face and me shouting back at his, a fight I'd almost enjoyed because it felt like something real, it felt like he saw me, and so I kept making it bigger and bigger, telling him he didn't give a shit about me now that he had his stupid fucking yard and and all these people who'd tell him how smart he was and this job that needed him and me locked up like an animal he could pick up and play with whenever he felt like it, always available, always waiting, always down for whatever it was he wanted to do because what other fucking option did I have and he'd screamed at me, which I'd never heard him do before, and I felt this electric fire that I could make him do that, his voice all deep and raw, getting closer and closer to me until I was pressed right up against the wall.
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Review: How We End by LM Juniper
Title: How We End Series: How We Survive: Book One Author: LM Juniper Publisher: Amazon/Kindle Unlimited Length: 343 Pages Category: Dystopian Horror, Post-Apocalyptic Urban Fantasy Rating: 5 Stars At a Glance: LM Juniper metes out the fear in a perfect contrast to the strong emotions that come with loss and a growing bond. Iโll cut straight to the chase: How We End is perfection forโฆ
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#5 stars#Amazon/Kindle Unlimited#Horror#LM Juniper#Post-Apocalyptic/Dystopian#Self-Published#Trans Male MC#Urban Fantasy
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Transmasculinity Throughout Time: Lou Alcott
Yes, you heard me. There is substantial evidence that the author of Little Women was in fact a transgender man! He actually didnโt go by the name that Little Women was published under, with family and friends he would go by Lou, Louy, or LM. His children called him โpapaโ and โfatherโ and his father, Bronson Alcott, called him his son. He said in 1882, โI am more than half persuaded that I am a manโs soul, put by some freak of nature into a womanโs body.โ As a child, he said in a journal, โI donโt care much for girls things. People think Iโm wild and queer.โ He would pass as a man at masked parties for fun, and delighted in peopleโs reactions. For his entire life, he expressed this identification as a man, and the character of Jo in Little Women was in part a self insert character based on this. So why donโt we hear about him as a trans man? Well, itโs just not convenient for most people to believe that a beloved book about girls becoming women was written by a man.
#transmasculinity throughout time#trans history#lou alcott#little women#transandrophobia#antitransmasculinity#transmisandry#transmasculine experiences#transmasc#trans men#trans
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All of this to say I want Bienvenu's Talk with Conventionist Gโ pt 2. I want Hugo to say WITH HIS WHOLE CHEST that Nat Turner and Crew Did Nothing Wrong, and I want him to stand ten toes down on that.
We already know about Hugo's feelings on John Brown, an American abolitionist executed for role in the 1859 raid/rebellion at Harpers Ferry, but given that Nat Turner's rebellion occurred in 1831, I'm really curious
1) What Hugo's thoughts and feelings were (or would have been if he'd known about it) at that time, and
2) If the Amis would have taken notice, if they might have taken action (a la Hugo writing to the US government in an attempt to gain sympathy/a pardon for Brown), or if they would have continued focusing on exactly what's in front of them in France.
Besides Feuilly's Poland comment (in canin he is explicitly described as having adopted the world, so this is somewhat unsurprising coming from him), which does indicate some knowledge of politics outside of France's realm of direct influence, I'm not sure I recall any of the Amis ever discussing the current events of other countries. Even France's colonial holdings at that time e.g. Haiti I don't recall ever being explicitly referred to by the Amis. Does their mission extend to Paris, to France, to France and "her holdings," or the world?
#given his pro-colonialist stance do I think this is a thing he'd actually do? Eh.#I also think in 1831 he was less ah radical than post-NIII so within this timeline I do think it's less likely#than if he was reflecting on it in 1860/61 when editing/publishing LM#nevertheless Questioning Minds want to know if he'd really back this rebellion#the same way as JVJ's escape attempts and the execution of Louis XVI and his family#also HIS SILENCE ON HAITI IS DEAFENING#I know his thoughts on Algeria he can say less about that#just ... the cognitive dissonance is really baffling to me#but then so is Hugo#les mis#thicc vicc#thicctor hugo#vicky huge-ho#edit: as wild-oats-and-cornflowers points out Nat Turner & Co did kill a baby#that was very much a thing that happened#I stand by my desire to see Hugo justify it away a la Louis XVII but to be clear this is a contentious desire of mine#Nat Turner was indeed hashtag problematique
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Patch Updates
As always delete old Mods Files and the localthumbcache, when updating my Mods!
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Make sure to download the updated XML Injector when you Patch your Game!
Patch 1.110.265 Updates (All other Mods should still be compatible!):
Advanced Birth Certificate Anti Heat Pill (Pets) Autonomous Gardening Autonomous go Jogging when Sims are Stressed & Children can Jog too Better Butler (and Hire more Butler) Better Nanny (Second Nanny & more) Calendar Tweaks Carryable Performance Stage plus Sing Songs! Collectibles (Rock Digging) Rework (Slower/Harder) Flea Market appears every Sunday Food Delivery Service Go for a Walk with Cats Healthy Drinks Hire certain Vet Employees Hire certain Sims (incl. Family Members) at Restaurants Housewarming Party (instead of Welcome Wagon) Improved Kids Night Light Improved Practical Spells Kids can go for a Walk with Dogs Let Friends Age Up More Away Actions More Buyable Venues and new Venue Types More Woodworks My Little Neighborhood Objects don't share Inventory Parenting Skill for Teens & more Personal Objects (Computer, Tablets & more) Power Napping on Sofas Pregnancy Overhaul - Pregnancy Belly Part Pregnancy Overhaul - Can do more Part Retail Overhaul - Hire certain Employees Part Retail Overhaul - Go Shopping โ More Options Part Sell more self made Woodwork at the Flea Market Sleep In Small Archaeology Overhaul Small Invite to Hang Out Overhaul Teach me the Rumbasim
Random Small Mods
Auto Grab Drink when Eating Purchased Items delievered via Mail Keyboard Piano sounds Copy Graduation Photos and Diplomas Better Power Water Production Higher Skill Faster Candle Making Bouncer Only Homeless Sims Fan Stans Only Homeless Sims New Hug Animation If Confident No Auto Club Gathering (Active Household) Horse Jump Parkour Teen Can Buy Lottery Ticket NPCs Auto Massage & Meditation Vampires No Cold Breath Lower Fire Chance Vacuum Time and Autonomy Changes Release all Ghosts & Get Urn for
Random Bug Fixes
Deliver Baby at Hospital Elevator Fix for Toddler & Pets Murphy Beds Fix Trait Buff Fixes Weather NPC Deaths
Probably obsolete, pls remove and test without it:
Stop Eating Spoiled Food Fix
EA patch fixed that in 1.110.265 "Sims will not eat spoiled food autonomously."
Other adopted Mods
Always keep a Doctor at Hospital Change Into Towel Everywhere Faster Gardening Homework Tweaks Immortality Potion Tweaks Keep Books after Publishing Kiss Neck for Adults More traumatic divorce for Children Play Cards Anywhere Subject Homework Tea for Children Violin & Guitar Bugfixes
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My Site with all possible Download Links: lms-mods.com
Support Questions via Discord only please!
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let me be a little transparent to you guys~
my mental health atm is shit. ik i moved months ago but it still hasn't picked back up. i'm sailing through this without the help of a professional (yet) because i can't afford it, my OCD is going nuts, and moving out of a difficult household is rough. i won't get into details because i'd rather keep my personal private but my lack of resources has taken a toll on the production of Life Mission. ik i promised an update but i'm still not feeling great mentally and i want to produce and publish LM when i am in a better headspace. idk when it will be up again. i don't really want to call this a hiatus. it's just a matter of time until LM is back. i just don't know when.
but rest assured it will be back. we will see leo save his brothers. raph's arc is still in productuon. just be patient~ โค๏ธ๐งก๐๐โจ๏ธ
โข
if you want to support me and help me set up my office so i can be in a better space to work in, my ko-fi page is in the LM website (l!nked on my bio๐) my set up rn is not ideal for producing LM so setting up my office space would be a huge help~
โข
( ๐ชด please do NOT repost, edit, trace, use, and/or sell ๐ชด )
#rottmnt#life mission au#rise of the teenage mutant ninja turtles#teenage mutant ninja turtles#tmnt#tmnt 2018#life mission: save my brothers au#my ert#rottmnt leo#rottmnt fanart#rottmnt life mission au
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Her Interactive - Megan Gaiser and Robert Riedl interview for Adventure Gamers
It is somewhat rare to find a full-blown interview from Her Interactive done with a focus on a particular game, but on May 11, 2005, Adventure Gamers published an interview with Robert Ridel and Megan Gaiser done in promotion for Secret of the Old Clock.
You can read it at the link above, or here below. Some interesting notes from this interview:
During Stay Tuned for Danger, the development team visited a local TV station to get references.
Secret of the Old Clock featured Kevin Manthei bringing in live performers instead of the music being mixed in studio.
An explanation as to why the games were made with 2D backgrounds and 3D characters
Some of the background on Her Interactive as a company
Written by Laura MacDonald โ May 11, 2005
We have another mystery. The place: Titusville. Nancy Drew, famous girl sleuth, is on her way to see Emily Crandall, an old friend. Emily has inherited the charming Lilac Inn, but all is not picture perfect. Instead, things are terribly wrong, and after receiving a desperate call for help, Nancy is soon speeding along in her blue roadster, blonde hair shining, on her way to her very first mystery.
Wait a minuteโฆblonde hair?โฆroadster? Yes, you heard right. Unlike the previous games in this successful adventure series, this isn't the Nancy of today -- this is the original girl detective in the 1930s. Nancy made her book debut in a story called The Secret of the Old Clock, and this year, she is celebrating 75 years of sleuthing through danger and mystery. We think that deserves a little extra attention, and who better to talk about all things Nancy Drew than Her Interactive's CEO, Megan Gaiser, and Executive Producer, Robert Riedl.
LM: Hi, Megan. It is a pleasure to talk with you today.
MG: Nice to be here, Laura. Robert [Riedl] is also here with me for the interview. He heads up product development and designed many of our products as well.
LM: Hi, Robert! Megan, I wanted to start by asking you to touch briefly on your background. You started out in documentary film making; how did that lead you into the game industry?
MG: Yes, I was an editor and producer of educational documentaries for 11 years in Washington D.C., which is an interesting background to take into gaming. One of the reasons I wanted to get into multi-media was to get out of the editing room. I was intrigued by the non-linear nature of multi-media. There are also a lot of similarities between creating games and film, which we apply to creating the Nancy Drew games. The content needs to be compelling, with rich character development. The music and the environment all have to contribute. It is this synergy of components that have made the games work and make it easy to become immersed in the world.
As an editor and producer, I became really intrigued with the fact that there are so many different kinds of women. The same should hold true in the games offered to the female market. [At Her Interactive]... we are always saying there needs to be as many types of entertainment for girls and women as there are preferences. They tend to stereotype and pigeonhole women, which is why there's always been such a struggle to prove this market. Which is kind of ridiculous, because we're, you know, half the population. They target females for books and music, so why would they stop at computers?
LM: I know Her Interactive started independently, then you signed with DreamCatcher. Later you pulled back out and signed what looks like a one-game deal with Atari. Then you went the self-publishing route. I noticed a few retailers have Atari listed as your publisher. Are you still self-publishing?
MG: Just to back up on the story, we published our first Nancy Drew game in 1998. We had taken it to all the publishers and they said, "No, we aren't going to take it because all females are computer-phobic and they will never play video games."
They all thought there was no market for females in the interactive arts and entertainment media market. We were at a critical point as a company and we believed in our game. So, we decided if we can't get in the front door, we'll go around the back. We went to Amazon, learned how to self-publish, and the games took off. A high point was when the NY Times called that first game the "Un-Barbie of computer games." After that, our games were awarded consecutive gold Parents' Choice awards. Suddenly, those same publishers came back to us wanting to sign a retail deal. In 2000, we signed a publishing arrangement with DreamCatcher. Two years later, we made the giant step of becoming the retail publisher of our own games. That was the key right there, and was a huge step for the company. We selected Atari as our distributor.
LM: So you used them as a distributor only.
MG: That is what they are this year as well. We haven't changed that. We are still the publisher and this is a continuation of that same arrangement.
LM: Nancy Drew has appeared in books, but under a different character name, in countries other than the U.S. She has a similar fan base there as well. Have you considered selling the games in those countries?
MG: We actually have. She is the most popular in Sweden, where her name is Kitty Drew. In France, she appears as Alice Roy. We are speaking with people about localizing the series to France right now. We are doing one territory at a time, because the cost of localization is so high. Before you put resources and money behind localization, you want to make sure the move makes sense. France will probably be the first, and then Sweden.
LM: I know it is the 75th anniversary for the series, which began when The Secret of the Old Clock was first published in 1930. I assume that is why you are doing a classic Nancy Drew mystery and using the very first one ever written as the inspiration for this game. For that game, how did you handle the time period? Where did you go for your research, and what did you look to for inspiration in recreating the 1930s world of Nancy Drew?
RR: Like we would do with any character, we do a lot of research into the geography, into historical aspects. We would go to the library and get visual references there, as well as information on the era. We try to go to locations, as well, that we can use as inspiration for puzzles or content. For example, with Stay Tuned For Danger, we went to a local television station and got reference material from there. We always try to give a really good sense of the era or the locale. Not only with visual aspects, but the language, scenes, puzzle content, etc.
LM: Are you using the same source for your music?
RR: We are using Kevin Manthei, who has been our composer ever since the first installment. For this title, he brought in live performers.
LM: The music for this game will be recorded live instead of being mixed in the studio? That's great. Any chance of a music CD available from the game?
MG: We are looking into that!
LM: On the other upcoming game, there has been some mild confusion about what it is called. What exactly is the title of the upcoming Hardy Boys/Nancy Drew game?
MG: Last Train To Blue Moon Canyon.
LM: Will the Hardy Boys be physically present in the game?
MG: Yes, they will.
LM: Will we play multiple characters or as Nancy Drew, in first-person only?
RR: Stay tuned! [laughter]
LM: Okay, I can see that information isn't for public consumption yet. When can we expect to see these two new titles released?
MG: The Secret of the Old Clock is scheduled to ship in late July this year, and Last Train To Blue Moon Canyon is scheduled in late September.
LM: You have always tweaked your games a little bit; experimented here and there. You also started having some "actiony" feeling moments or more dynamic timed challenges in them. Are we going to see challenges like this, and possibly a bit more of them in the Hardy Boys game?
RR: We always try to challenge our players a little bit with each new game. So we will venture out and mix it up a little bit, so it doesn't feel stale or formulaic. We are trying to do something a little bit different and see how it goes, and also improve upon the product as well. Because you may have a good idea, but you just have to get it right.
LM: Blackmoor Manor had a more non-linear flow to the gameplay than previous games. Are we going to see this model of gameplay repeated in either or both of the new titles?
RR: It is purely a style preference. We have different designers coming into play and marketing has different requirements. In Curse, for example, we wanted it to be really challenging. What is the mood; what are the five main elements we want to convey with this game, and then that dictate our choices in all aspects of the gameplay. Complexity of puzzles, narrative, the locations... how we treat the location. Is the emotive component light or more intense? Is it a gothic horror or is more of a caper? And it is nice to do this, so we have a mix. We want people to be surprised by the title. So they think "wow, this has a feel of novelty."
LM: How do you decide what the next title is going to do?
RR: It is really the lead designer's responsibility and choice on how they do that. Everyone does give input. The designer will say, "I am going to choose the next game. Give me input as to what you would like to see in environments, type of artwork, and the particular era." We get these parameters and people will give out titles. There are certain perennial titles that come up every time we look at the books. The lead designer will read through a lot of stories. Everyone in the office will have their favorite(s). The designer will also have his or her favorite. Then we have a meeting with our advisory panel. We will say, "Okay, pitch an idea, come to the meeting with a book that you think would be really neat." From all that, we whittle it down to one selection. We take the top five choices and submit them to Megan, marketing, and the lead designer. Also, what we have done in the past affects the choice as well.
LM: That makes sense, to guarantee a mix of the plots from game to game. I know you have a teen advisory board that you use in-house. Who is on it? How was it formed?
RR: They are local, but we do have some who are out of state. We sort of advertise it on our site. It is comprised of about 40 people. They correspond roughly with what our current market is. So 30% are adult women. We also have some men and boys on it, as well. I see them as almost another department of our company. It has become a source for inspiration and ideas.
LM: About your publishing schedule, it seems like you keep to a very steady routine of two games each year -- the summer being Nancy Drew lite and the fall title providing the more challenging experience. Any intentions of expanding the production past these two games a year?
MG: We are looking to expand the product offering with another series of games. We are in talks with a couple of different licensors and we're on the verge of making that step.
LM: Any hints in what direction this is?
MG: We can't discuss it in more detail until it's a done deal.
LM: While some developers have made the move into 3D, you have made a design choice to stick with 2D backgrounds and 3D characters; the so-called 2.5D look. Why is this?
RR: The original impetus for going into 2D backgrounds is you get a lot more detail out of the artwork. Even now, when you are in a 3D world, you can't get that same detail to the environment. Also the type of play lends itself better to the 2D environments, because in a 3D world it is all about movement. Action or movement is a very important component to the gameplay. You are running away or you're chasing something. In our games, our players say they like to kind of graze. They like to take their time without feeling pressured. They want to amble about in the environments and explore. They want to become totally engrossed in the environment. So for that reason, we went with 2D and continue to use it. The other problem is that 3D doesn't actually work with this sort of gameplay and our market. Those that have gone with 3D, there is a lot of backlash against it. Broken Sword 3, URUโฆ I just don't see the benefit to going to a 3D engine at this time.
LM: E3 is on the horizon next week, so I wanted to ask you about that. I noticed that the German equivalent in Liepseig has a much different approach than E3. They have a much more family-focused presentation vs. E3, which is pretty wild and woolly and at times seems more of a industry party or club mentality. I wanted to toss out a quote from a recent article on the show in LA and get your reaction.
"E3 should be about innovation; it should be about the games. Let's make sure the voice E3 is supposed to promote is not lost in the fury of silicon and peep shows."
Any reaction or thoughts on that sentiment?
MG: Actually, it is interesting you brought that up because we have been kicking it around here. The issue of responsibility for the content of games we develop is getting a lot of attention.
RR: I think E3 has gotten a lot better. GOD (Gathering of Developers) no longer has the lesbian nuns across from Staples anymore. I kind of have mixed feelings. On one hand, our hardcore gamers are young men and a lot of the content caters towards them. I think that's okay. There are other things being pushed at E3 like the Nintendo display and the various attendees located in Kentia Hall. Those guys can't afford the booth babes and there's a lot of interesting things going on down there. Sometimes you can find a gem in the rough.
MG: All I can say to that is tradeshows -- any tradeshow -- are all about glitz and over-the-top showboating. And we're in the entertainment industry! Pair that with the fact that this industry has historically been male-dominated, and I don't think sexism is any surprise. I will add this. We're seeing a steady increase in the amount of women playing games, creating them, marketing them, and producing them. As the ranks fill out with women, sexism will ebb off as this industry continues to become more gender-balanced. However, creativity is the great equalizer. Girls and women provide a fresh perspective and generate entirely new parameters for creative development... Listen to them.
LM: I couldn't agree more! Thank you so much for taking the time to share your thoughts with all of us at AG.
MG & RR: Thank you, Laura, and all the adventure gamers for your continued support!
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So I get different headspace but hear me out: I wonโt even offer u sexual favors in return for ur writing (lowkey was whore behavior hermione would be disappointed) um ur writing is the greatest thing I read ever read. I think u should be published everywhere. I tell my friends โoh have u read obsidianpenโ and they r like bitch is that another fanfic writer. U r my queen u r my god and I hope u have the greatest life. With that being said lm a little upset with u bc never in my life did I consider reading harrymkrt, halfway through b and g while im waiting for an update im like oh lm gonna go see what she has going on. Now im obsessed with a 70 year old man fucking a green eyed bitch and I donโt even know what to do abt it. If ur not gonna update no glory can u PLEASE PLEAZE PLEAZE give me a little snippet. Love you the most!
(Hermione might not be that disappointed sheโd hoe out for more reading material) but lollll โis that another fanfic writerโ ๐๐ no obsidianpen is my natural born name, how dare they mock me. And Iโm not upset even a little bit, welcome to harrymort, you thought tomione was dark? You let me know once youโve stumbled upon a fic where Harry is forcibly impregnated with snake monster eggs because Voldemort was just fucking bored, wondering why you even clicked on that despite the tags at three in the morning on a Tuesday, then youโll really question your ao3 experiences ๐ gosh Iโve been here too long
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A Mayan city lost in the dense jungle of southern Mexico has been revealed. The discovery occurred in the southeastern state of Campeche, and archaeologists have named it Valeriana, after a nearby freshwater lagoon.
โThe larger of Valeriana's two monumental precincts has all the hallmarks of a classic Mayan political capital: enclosed plazas connected by a broad causeway; temple pyramids; a ball court; a reservoir formed by damming an arroyo (a seasonal watercourse); and a probable E-Group assemblage, an architectural arrangement that generally indicates a founding date prior to AD 150,โ says the study, published in the journal Antiquity.
The city's discovery didn't require breaking through the jungle with machetes or patiently excavating with brushes and spatulas. Nor did researchers need tape measures, binoculars, or compasses to find their way through the thick foliage. Instead, they employed state-of-the-art technology: lasers, drones, and satellite maps. With these tools, they discovered a city hidden for centuries beneath the thick Mexican jungle, unearthing pyramids, enclosed plazas, and an ancient reservoir.
Luke Auld-Thomas, an anthropologist at Northern Arizona University, made the discovery. His analysis revealed a huge network of previously unexplored settlements.
Auld-Thomas and his fellow researchers have succeeded in mapping the city beneath the jungle thanks to airborne laser scanning, better known as lidar (light detection and ranging), a remote-sensing technique that uses pulsed lasers and other data collected through flyovers that can generate accurate three-dimensional models of surface features, revolutionizing the way archaeologists explore the hidden past.
Laser pulses generate a topographic map in a manner similar to how a bat uses echolocation: Laser light is fired from an aircraft, bounces off objects on the ground, and returns to the detector located on the underside of the aircraft. In Mexico, although only a small fraction of the pulses pass through the dense jungle, the large number of pulses emitted allows enough light to reach the ground, creating a map with a resolution of up to 1 meter. Based on the timing and intensity of the returning pulses, the detector can map the contours of the terrain, revealing hills, ditches, and ancient ruins covered in vegetation. The technology is also being integrated into autonomous cars to help them avoid crashes.
โFor a long time, our understanding of the Mayan civilization was limited to an area of a few hundred square kilometers,โ Auld-Thomas says. โThis limited sample was obtained with great effort, with archaeologists painstakingly scouring every square meter, hacking away at vegetation with machetes, only to discover they were standing on a pile of rocks that might have been someone's house 1,500 years ago.โ
While Auld-Thomas knew that lidar could be a valuable tool, he was also aware of its high cost. Funders are often reluctant to invest in lidar surveys in areas where there is no visible evidence of Mayan settlement, despite the fact that this civilization reached its peak between 250 and 900 AD.
Campeche: A Center of Dense Urbanization Since the Mayan Era
In this case, the lidar data was originally collected over a decade ago, for completely unrelated purposes. The scans were completely in 2013 by the Mexican firm CartoData, using a Riegl LMS-Q780 sensor. Processing was carried out by the Woods Hole Research Center (WHRC), and the data was made publicly available a few years later by the M-REDD+ Alliance.
The dataset includes three transects and three study blocks. The transects have an approximate width of 275 meters and a total length of 213 kilometers, covering an area of 58.3 square kilometers. The survey blocks cover a total area of 64.1 square kilometers, distributed in three locations: south of the town of Xpuhil, near the archaeological site of Rรญo Bec; near the villages of Dos Lagunas and Bel Ha; and near the town of Ucum, in northern Campeche.
The study mentions that the analysis of 6,764 structures in the lidar data blocks reveals a settlement density of 55.3 structures per square kilometer, comparable to other research in the region. These data are useful for assessing settlement density on a regional scale and exceed values recorded in Belize and Guatemala. However, they do not provide a complete picture of the level of urbanization, which requires analysis of local variability and density gradients. For this purpose, a kernel density estimation was applied to the study blocks, the results of which are consistent with the densities recorded in other Mayan archeological sites such as Oxpemul and Becan.
Archeologists in the 20th century were correct in stating that the interior of Campeche is a substantially anthropogenic landscape, i.e., human-modified, with urbanized areas where rural populations interacted with dense cities. Settlement density data, ranging from 49 to 61 structures per square kilometer, indicate that cities and dense settlements are common in large parts of the central Maya lowlands. New discoveries, such as the city of Valeriana, reinforce this view, showing that urbanization was a widespread phenomenon in the region.
Archaeologists increasingly recognize that the world's tropics and subtropics hosted a wide variety of urban forms in antiquity. Many of these settlements followed a pattern of spatial dispersion, commonly called โlow-density urbanism.โ However, it is now being recognized that these urban landscapes were not uniform, but exhibited significant variations in settlement density, both within and around cities and between subregions.
At the same time, the growing body of research has revealed a greater abundance of settlements and cities than had previously been contemplated. This has generated a tension between two developments: On the one hand, the recognition of high variability in settlement density and, on the other, evidence of a more densely urbanized past than previously thought.
Although lidar was developed in the 1960s to study clouds and atmospheric particles, its application in archaeology is relatively recent. It was not until the last decade that archaeologists began employing it to unearth hidden landscapes. In 2009, archaeologists Diane and Arlen Chase of the University of Nevada, Las Vegas, pioneered the use of lidar to map a Mayan city, revolutionizing the way ancient civilizations are detected and studied.
According to the study, some researchers argue that the discovered landscapes reflect a high population density, while others suggest that the surveys are biased and overrepresent the most densely populated areas. This leaves open the question of whether as yet unexplored areas could confirm the existence of a higher urban density or show less dense occupation.
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๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐ท๐๐๐ ๐๐ ๐๐๐ ๐ณ๐๐๐๐๐. ๐ฝ๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐. ๐๐๐๐๐ ๐ข๐๐.
๐ด๐๐๐๐๐ข ๐ธ๐๐๐๐๐๐๐๐๐๐
Name: LM
Gender: Demigirl, responds to she/they/it
Age: 18 years
Notes: Entity will bite you as a greeting, wear protective and thick clothing when handling LM.
Danger level: Some content they make contain dark/triggering themes, suggestive undertones and gore. Continue with caution.
๐๐๐๐๐๐๐๐ ๐๐๐๐
#LM art: Entity's drawings
#LM animation: Entity's animations
#LM whispers: Entity's thoughts
#LMcore: Posts the entity relates to
#Gifts for LM: Art made for the entity
๐ด๐๐๐๐๐ข ๐ป๐๐๐
August 20,2024
"๐๐๐๐ ๐๐ ๐ข๐๐ ๐๐๐ ๐๐๐โฆ?"
Drawing Program: Clip Studio Paint Ex
Drawing Tablet: Wacom Intuos BT M
Brushes: Answered an ask about this.
Date of Publish: 4/29/20XX
File number: XX
Unrestricted access to this document will result to a FINE and IMPRISONMENT depending on the degree of offense: Leaking government files, selling controversial data, vandalizing existing data. etc.)
#introduction post#finally made a proper intro post LMAO#hope you don't mind me going all SCP on ya hehe
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LES MIS LETTERS IN ADAPTATION - Res Angusta, LM 3.4.6 (Les Miserables 1972)
โDo you know English?โ โNo.โ โDo you know German?โ โNo.โ โSo much the worse.โ โWhy?โ โBecause one of my friends, a publisher, is getting up a sort of an encyclopรฆdia, for which you might have translated English or German articles. It is badly paid work, but one can live by it.โ โI will learn English and German.โ โAnd in the meanwhile?โ โIn the meanwhile I will live on my clothes and my watch.โ
#Les Mis#Les Miserables#Les Mis Letters#LM 3.4.6#Les Mis 1972#Les Miserables 1972#Marius Pontmercy#Courfeyrac#Marius#lesmisedit#lesmiserablesedit#lesmiserables1972edit#pureanonedits#Les Mis Letters in Adaptation#they're so CUTE in this adaptation!!#Marius's SMILE
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