#LISP
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mini lisp compilation [1, 2, 3?, 4]
#thank you tbhclove on instagram for the second one ive never seen in before#alex turner#arctic monkeys#lisp#it doesnt count when he does a zh-ey sound like Ж like when he goes ‘thank you for having uzzhh’ that doesnt count
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Lishp
by Elizabeth Thach
#comic strip#comics#short comic#illustration#comic#webcomic#story#webtoon#short story#silly#barista#lisp
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Attention Writers!
When writing dialogue for a snake character and giving them that classic hisss lisp just remember:
Not every s should be extended.
Don't just add extra s' to any word that has an s. For it to sound natural it needs to be given to words with the s sound.
Case in point: s and sh are two very different sounds. Normal s sounds place the tongue against the teeth, hence the hiss like lisp. Sh on the other hand has the tongue on the roof of the mouth and therefore would not make that same hisss.
In conclusion: s sssoundsss should have the hisss, while sh sssoundsss should not.
#writers on tumblr#writing advice#snakes#snake#snake character#hisssss#nagini#voldemort#kaa#jafar#orochimaru#sir hiss#sir pentious#lisp#common lisp
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I can't decide 🎵
Okay, let's have a good think about scripting languages that I might use in Project Special K. I wrote about this before, but really I'm just trolling for comments and suggestions.
Option 1 - Lua
Relatively easy to implement, especially with something like Sol on top.
Well known, often used for game scripts.
I have no earthly clue how to handle multiple objects running their own scripts simultaneously, let alone the whole "wait for some other object to signal back" that I described before.
Option 2 - JavaScript
Could be a nice challenge to implement, maybe with something like Duktape?
Well known, but not as often used for game scripts as Lua.
The third point is exactly the same as for Lua.
Option 3 - bespoke Lisp-like
Tricky to implement, but I've done it a bunch of times now to varying degrees.
Not as well known nowadays, I suppose, compared to JS and Lua.
I already know how to allow for cooperative multi-threading and waiting for other objects to finish, as described before. Just gotta implement the whole thing.
Option 4 - Event Flow
The script engine used in Animal Crossing New Horizons, Legend of Zelda Breath of the Wild and Tears of the Kingdom, and probably many other Switch games.
This option is a joke to make the list longer.
Obviously supports waiting for outside things.
Option 5 - Something else
Who knows, maybe one of you reading this has a better idea?
As a reminder of what I kept referring to, there would be several things running simultaneously like villagers, gift balloons, bugs, the hourly weather and chime thing, the player, and the UI. When you talk to a villager, they stop what they're doing and run a script. That script can then cause a dialogue box to appear by spawning in a new game object. The script should then sit and wait until the dialogue box is dismissed, all while the villager sits and waits until the script signals it's done, while the dialogue box and script can trigger animations to play on the villager and player alike... all while all these other objects still process in the background, and may themselves run scripts.
I'd rather not start on implementing something as in-depth as a script system, let alone with a feature such as that, without being certain it's not a very bad idea.
Doesn't need to be the best idea. Just not a very bad one.
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Some say the world will end in fire; some say in segfaults.
With Apologies to Robert Forst [Explained]
Transcript
[A not-very-realistic view of the universe, in profile. To the left, a sectional view of the Earth, with its Moon and few clouds overhead, and a little Cueball standing, looking up. Extending to the right of the Earth, various stellar objects: some planets, some spaceships, another galaxy. Above them, on an artistically jagged white background, somewhat like a torn piece of paper, this text:] A God's Lament Some said the world should be in Perl; Some said in Lisp. Now, having given both a whirl, I held with those who favored Perl. But I fear we passed to men A disappointing founding myth, And should we write it all again, I'd end it with A close-paren. [To the right of the "various stellar objects", as if paired with the Earth at their left to bracket them, is a giant close parenthesis:] )
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Today I offer you humanstuck sollux wearing the goofiest t-shirts ever ... tomorrow? who knows....
#homestuck#hom3stuck#homestuck art#homestuck fanart#homestuck sollux#hs sollux#sollux captor#sollux fanart#humanstuck#humanstuck sollux captor#loser#nerd#idiot#gaming#computer geek#he thinks he's so funny#hes not#lisp
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Sam Sax, Pig (Scribner, 2023)
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just something I was curious about
Specify what speech impediment in tags!!
(Reblog for reach)
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i am so tired of being infantilized because of my stutter and lisp
if one more person asks me to say “photosynthesis” i will actually scream
#lisp#speech impediment#stutter#why is it called cute#stop infantilizing me fr#anyways i want to change my name#and get chest surgery
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LLVM should've been written in lisp.
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tiny lisp
#lisp#im not saying he has one its just fun when he pronounces his ‘S’es like that#alex turner#arctic monkeys#the second s i mean not the first one the second one is more in the back
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Un día como hoy (24 de octubre) en la tecnología
El 24 de octubre de 2011 fallece John McCarthy, académico y científico computacional estadounidense, desarrollador del lenguaje de programación Lisp, y nombrado Padre de la IA, nacido en 1927 #retrocomputingmx #lisp #IA #JohnMcCarthy
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my first scheme program!! its just a simple four function calculator, but it was fun to figure out :3
i think ill continue learning scheme some more!
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We lost the documentation on quantum mechanics. You'll have to decode the regexes yourself.
Lisp [Explained]
Transcript Under the Cut
[Floating in space.] Speaker: Last night I drifted off while reading a Lisp book. Cueball: Huh? Speaker: Suddenly, I was bathed in a suffusion of blue.
[Floating in space before a vast concept tree.] Speaker: At once, just like they said, I felt a great enlightenment. I saw the naked structure of Lisp code unfold before me. Cueball: My God Cueball: It's full of 'car's Speaker: The patterns and metapatterns danced. Syntax faded, and I swam in the purity of quantified conception. Of ideas manifest.
[Close-up of floating in space before part of a concept tree.] Truly, this was the language from which the gods wrought the Universe.
[Floating in space with God appearing through a line of clouds.] God: No, it's not. Cueball: It's not? God: I mean, ostensibly, yes. Honestly, we hacked most of it together with Perl.
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