#King Dagda
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nooooo spiritual alterhuman don't spread pagan misinformation youre so witchy aha
#'he was the king of the dead and was described by julius cesar as a dis pater' oh so we're citing cesar as a reliable source are we?#spoiler alert an dagda is neither king of the dead or an allfather. actually.#dan yips
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THE GODS OF THE SEELIE COURT & THEIR FCs // pt. 1
Balor - High King / Leader of the Fomorians/enemies of the Tuatha dé Danann
FC: Ian McShane from American Gods
Territory: all of Dubnos - AKA “the Hells”
Manannán mac Lir - Warrior King / God of the sea
FC: Jason Mamoa
Territory: Mag Mell & Emain Ablach ( island paradise of the Otherworld )
Aengus - God of youth, summer, love, and poetry
FC: Aneurin Barnard
Territory: Tír na nÓg
The Dagda - Chief/General of the gods
FC: Magnus Bruun Nielsen from The Last Kingdom
Territory: Mag Mell - land of greatness achieved through honorable death in battle
The Morrígan - Goddess Queen of war, magic, & death
FC: Anya Chalotra from The Witcher (main) Linda Cardellini (alt)
Territory: Mag Mell - land of greatness achieved through honorable death in battle
Lugh - Warrior King & God of the sun & arts
FC: Henry Cavill from The Witcher
Territory: Mag Mell - land of greatness achieved through honorable death in battle
Danu - High Queen of the faeries / head of the Tuatha dé Danann ( the people/children of the goddess Danu)
FC: Charlize Theron from Snow White and The Huntsman
Territory: all of Albios - AKA “the Heavens”
Brigid - Goddess of Healing, Fertility & Protection
FC: Elle Fanning from Sleeping Beauty
Terriroty: Tír na nÓg - paradise / “the land of youth, health, and beauty”
#the mórrigan. | fae queen of war & magic *#the dagda. | the druid king of war *#lugh tag tbh#canon & lore. | the fae *#canon. | world lore *#canon. | the seelie court *#canon. | the aos sí *#canon. | the otherworld *#i should make tags for all of them but nah#too much work atm lol#ooc. | * edits and art !#canon. | gods & goddesses *
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Tara of the Kings
Smoking joints in the trenches surrounding Tara Barring Yank crowds and cawing crows no sounds Snakeless pre and post-Patrick, Catholic mythmaker Using shamrocks to illustrate Christian hat tricks Patron saint of patience waiting on eighths High samhraidh on Tara’s hills, Dowth-surrounded Bizzarre visions, ancestral visitations, cognitive invasions Solar placement, erection without…
#alchemisland#ancient ireland#boyne valley#celtic#corn king#creative writing#dagda#drugs#fantasy#graves#hill of tara#history#imagination#initiation#ireland#king#kingship#megalithic monuments#megaliths#mushrooms#mythology#neolithic#neuralchemy#newgrange#occult#original poem#pagan#paganism#passage tombs#poem
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screaming shaking crying LAGLER I WILL AVENGE YOU. what the hell. what the hell. why did people vote easthies over lagler. don’t even look at me. i’m distraught (didn’t know this tournament existed until five minutes ago)
#it should have been deanreldea vs lagler. UGH.#also sorry olruggio my king but i have to vote for dagda#someone should run a hottest man in witch hat atelier tournament on here#not me though i don’t have enough of a witch hat atelier following#i need to follow more wha people but i’m scared
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Colum's Excalibur
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Continuing this, a bit more specifically the thought of Zag or Mel dying in battle having the potential to be beneficial, as @cake-apostate mentioned in a comment underneath this post, "what if they don't level up unless they die?" I think that could work. Or maybe a tangential idea could work, where they do get EXP if they survive battles, but have the potential to get a significant enough more EXP if they do die.
I'm also thinking about their builds a bit, and how to maybe incorporate their weapons in a way. At the very least, incorporate Zag's weapons. I can imagine him using Malphon the Twin Fists in a move akin to Dagda with Lost Hit, or even a move similar to Odin's Gungnir using Varatha the Eternal Spear. As for Mel, I don't got much idea yet, I either need to do some reading on her moveset or just get my hands on a copy of Hades 2.
I'm also imagining the potential Demon Haunt conversations that the Nahobino can have with Zagreus, where maybe they talk about Zag's world and the complicated, or even not so complicated, relationships with all of his family and friends. Imagine Zag finally learning who exactly Lucifer is and what he is like on this new world he has been brought too, and the potentially complicated feelings he could gain. While I have not gotten that dialogue yet as I'm very sure I have not unlocked the Aspect of Lucifer at this time, I have seen someone else's screenshot of a bit of dialogue where Zag is talking about Lucifer, ending his statement with "This one's for him, then." From this, I get the feeling Zag initially feels a sort of kinship with Lucifer, as both have rebelled against on called their "Father." So, if he ever heard the exploits of the Lord of Chaos in this hypothetical crossover, I imagine some ideas in Zag's mind would start coming into question.
Or even imagining Zagreus potentially meeting, or at least hearing more about, the others of the Infernal Arms' Hidden Aspects, like Guan Yu, King Arthur, Gilgamesh, Beowulf, or Rama. It would be fun to also imagine him starting to wonder if things are consistent between this world and his world, or of how things may be similar yet also different. I guess Melinoe could go through the same thought process once we know what are the Hidden Aspects of the her Nocturnal Arms.
It's also fun to imagine hypothetical conversations in the Demon Haunts from other party members of their thoughts on the children of Hades. Imagine Hydra and Zag forming a bond in the background.
Oooooooh! Just had this fun thought! Imagine a Jack Frost deciding to try imitating Zag or Mel, similar to Nahobeeho. Imagine the little dude sewing his own Zag outfit or asking a friend to forge him a replica of one of the weapons. I can already imagine the names the little one could take. Something like Zagheeus or Melinhee. Believe it or not, I did also try taking of names that could involve the "ho" part of "hee-ho," but they sounded too awkward or just straight up bad.
Going back to their Magatsuhi skills, imagine if we got some Magatsuhi skills with the other Greek gods, like imagine Zag having a special Magatsuhi skill with SMT Zeus or SMT Artemis. Maybe it could be something like when Zag calls upon his Olympian ally during a run.
So... with the ideas of crossovers still jumping around in my head, I figured I would revisit one again and try figuring out how I could mesh the two universes. Once again, it is SMT and the Hades games.
Thinking about if Zagreus was added as an optional boss in SMT, I imagine he would he sort of like the Mitama in a way, where every time you run into him, his weaknesses and resistances are different. If there is one thing I would make a pretty consistent thing about Zag, it would be that he has a pretty high agility Stat, being able to dodge attack pretty easily, so you need to debuff his evasion. Same thing could even go for Melinoe as well. Imagine them being an annoying duo boss where it's about debuffing their evasion while still trying to keep but consistent damage, as maybe they are also a bit more willing than some others to use healing. There's also the chance they have Death Defiance as a skill, allowing them to continue a battle with something like half health if they die in battle once.
Imagine if after defeating them enough time you get the chance to recruit them. Imagine that their weaknesses and resistances change every time they fall in battle. So, if they die in one fight with the capability of blocking fire, the next fight they may have the capability of resisting Charm. So, potentially if say joining the group for a battle with Demi-Fiend, Zagreus could be a big boon or bane for the fight. Same could go Melinoe. Also, for that reason, letting Zag and/or Mel die in battle does have the potential to be beneficial. For balance reasons, the weaknesses and resistances would not if you revived them during the same battle however. If either are brought back during the battle with Demi-Fiend, if Zag blocks charm, he still blocks charm. If Mel is weak to electric, she is still weak to electric. If you got both on your team, I can imagine they have the chance to use a special Magatsuhi skill, maybe called something like "Blood & Ghosts," where they call upon their bonds and increase the party's stats for however many turns.
I imagine for their builds, each of the children of Hadea would lean more towards physical or magical capabilities. Zag for the former, Mel for the latter. Maybe each could learn Almighty spells, just that Mel could reach those much faster than her older brother can.
One way I could see them being added is that they are explicitly from another world, maybe the justification for Zag being on the surface in Da'at is that his usual rules don't apply there. It would be a surprise for him and I imagine he would like being on the surface for a time, but would quickly get bored because it's pretty much just sands and ruins, nothing like the surface on his world. Even Mel would get tired of it, as despite being a bit more surface dwelling than her older brother, at least from what I can tell, the sand and ruins would get old for her as well. Oh, and imagine the headaches they would probably give everybody, from the Nahobino, to Demi-Fiend, to especially Abdiel. Oh, the fun! Imagine them annoying Dagda, wanting to know what his world like.
#self reblog#shin megami tensei#megaten#smt v vengeance#hades game#hades 2#nahobino#nahobeeho#dagda#odin#lucifer#guan yu#king arthur#gilgamesh#beowulf#rama#zagreus#melinoe#crossover idea#might add more later
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June 2024 witch guide
Full moon: June 21st
New moon: June 6th
Sabbats: Litha/Summer Solstice- June 20th
June Strawberry Moon
Known as: Aerra Litha, Birth Moon, Blooming Moon, Brachmanoth, Dyad Moon, Egg Laying Moon, Green Corn Moon, Hatching Moon, Hoer Moon, Honey Moon, Lovers Moon, Mead Moon, Moon of Horses, Moon of Making Fat, Partner Moon, Rose Moon & Strong Sun Moon
Element: Earth
Zodiac: Gemini & Cancer
Nature spirits: Sylphs & Zephyrs
Deities: Aine of Knockaine, Bendis, Cerridwen, Green Man, Ishtar, Isis, Neith & Persephone
Animals: Butterfly, frog, monkey & toad
Birds: Peacock & wren
Trees: Maple & Oak
Herbs: Dog grass, meadowsweet, moss, mugwort, parsley, skullcap & vervain
Flowers: Lavender, orchid, tansy & yarrow
Scents: Lavender & lily of the valley
Stones: Agate, Alexandrite, cat's eye, chrysoberyl, emerald, fluorite, garnet, moonstone, ruby & topaz
Colors: Gold, green, orange & yellow
Energy: Abundance, balance, change of residence, communication, decision making, education, family relations, full & restful energy, love, marriage, prosperity, positive transformation, prevention, protection, public relations, relationships, responsibility, strength, tides turning, travel & writing
While strawberries certainly are a reddish-pink color and are roundish in shape, the origin of the name “Strawberry Moon” has nothing to do with the Moon’s hue or appearance.
• June's full Moon is typically the last full moon of spring or the first of summer. The June Full Moon will be extraordinary. For the first time since 1985, Full Moon happens precisely on the summer solstice, when the Sun is highest up. Because the Full Moon is always opposite the Sun, this year, you will see that the Moon is 10 widths lower on the horizon than the Sun ever is.
This “Strawberry Moon” name has been used by Native American Algonquian tribes that live in the northeastern United States as well as the Ojibwe, Dakota, and Lakota peoples to mark the ripening of “June-bearing” strawberries that are ready to be gathered. The Haida term Berries Ripen Moon reflects this as well. As flowers bloom and early fruit ripens, June is a time of great abundance for many.
Litha
Known as: Alban Heruin, Summer Solstice & Whit Sunday
Season: Summer
Element: Fire
Symbols: Besom, fairies, God's eyes, sunflowers & symbols of the sun
Colors: Blue, gold, green, orange, red, tan & yellow
Oils/Incense: Cinnamon, frankincense, heliotrope, lavender, lemon, lily of the valley, mint, musk, myrrh, orange, orange pine, pine, rose, saffron, sandalwood & wisteria
Animals: Cattle, crab, horse & octopus
Birds: Goldfinch, kingfisher, meadowlark, owl, robin & wren
Mythical: Fairies
Stones: Bloodstone, diamond, emerald, jade, lapis lazuli & tiger's eye
Food: Ale, bread, cheese, edible flowers, garden fresh vegetables & fruit, lemons, meade, milk, oranges, pumpernickel bread, summer squash & wine
Herbs/Plants: Anise, basil, betony, cinquefoil, copal, elder, fennel, fern, frankincense, galangal, hemp, ivy, larkspur, lemon, lemon balm, mistletoe, mugwort, mullien, nettle, orange, orpin, plantain, rue, saffron, sandalwood, St.John's wort, thyme, verbena, vervain, wild thyme & ylang-ylang
Flowers: Carnation, chamomile, daisy, heather, heliotrope, honeysuckle, lavender, lily, marigold, orchid, rose, wisteria & yarrow
Trees: Elder, holly, laurel, linden, oak & pine
Goddesses: Amaterasu, Aine, Anahita, Dea, Cerde, Dag, Dana, Eiru, Fenne, Gwydion, Kupala, Mabd, Phoebe, Skhmet & Sul
Gods: Apollo, Baal, Balder, Bel, The Dagda, Donnus, El, The Green Man, Helios, Huon, Jupiter, Llew, Loki, Lugh, Maui, Mithras, Oak/Holly King, Ogmios, Ra, Surya, Thor & Zeus
Issues, Intentions & Powers: Agriculture, changes, divination, ending, fertility, life, light, manifestation, power, purpose, strength, success & unity
Spellwork: Fire & water magick
Activities:
• Charge and cleanse your crystals in the solstice sun
• Make Sun water
• Create crafts with natural elements such as flowers
• Burn a paper with things that no longer serve you or that you are trying to let go
• Invite friends & family over for a bonfire and/or feast
• Gather & dry herbs for the upcoming year
• Clean, decorate & cleanse your altar with summer symbols
• Brew some sun tea
• Take a ritual bath/shower with flowers
• Make your own sun dial
• Craft a door wreath out of flowers & herbs
• Enjoy some sunrise/sunset yoga
• Volunteer at a food kitchen or animal shelter
• Plant trees (especially ones that may provide fruit or berries to feed the wildlife)
• Watch the sunset & say a blessing to nature
• Make flower infused anointing/spell oils
• Eat fresh fruits & berries
• Participate in a handfasting
• Create shadow art
The history of Litha reveals its deep connections to ancient agricultural societies & their reliance on the sun's power. Celebrated as part of the Wheel of the Year, Litha symbolizes the balance between light & darkness. Throughout history customs such as bonfires, herb gathering & the construction of sunwheels have marked this festival. Today, Litha continues to be celebrated by various communities, with gatherings at sacred sites & private rituals in natural settings. It serves as a reminder of our connection with nature and the cycles of life.
• The traditions of Litha appear to be borrowed from many cultures. Most ancient cultures celebrated the summer solstice in some way such as the Celts celebrated Litha with hilltop bonfires & dancing. Many people attempted to jump over or through the bonfires for good luck. Other European traditions included setting large wheels on fire & rolling them down a hill into a body of water.
Litha is often associated with Midsummer, a celebration that extends beyond the pagan and Wiccan traditions. Midsummer festivities are observed in many cultures around the world, including Scandinavian countries where it holds a prominent place in their cultural heritage. Midsummer dances, bonfires, & feasts are integral parts of these celebrations, often accompanied by folklore and traditional rituals that honor the sun's energy and the abundance of nature during this time.
The summer solstice is the longest day of the year & in some traditions, Litha is when The Sun(The God) is symbolically at it's peak time of power & the World will soon be ripe to harvest. It is also when The Goddess is pregnant with The God who is to be reborn at Yule.
• In the Northern Hemisphere the Summer Solstice occurs when the Sun reaches its highest and northernmost points in the sky. It marks the start of summer in the northern half of the globe. (In contrast, the June solstice in the Southern Hemisphere is when the Sun is at its lowest point in the sky, marking the start of winter.)
Some also believe the history & spirit of Litha revolve around two deities, The Oak King & The Holly King. In Wiccan and Neo-Pagan traditions, each King rules the Earth for half of the year. From Yule to Litha, the Oak King rules. On Litha, the two battled for the crown and it is then that the Holly King triumphs. The Holly King will rule through fall until Yule, and the cycle will begin again.
Related festivals:
• Vestalia- June 7th -15th
Was a Roman religious festival in honor of Vesta, the goddess of the hearth & the burning continuation of the sacred fire of Rome. It was held from 7–15 June & was reserved as a women's-only event. Domestic & family life in general were represented by the festival of the goddess of the house & of the spirits of the storechamber — Vesta & the Penates .
On the first day of festivities the penus Vestae (sanctum sanctorum of the temple of Vesta which was usually curtained off) was opened for the only time during the year, at which women offered sacrifices. As long as the curtain remained open, mothers could come, barefoot and disheveled, to leave offerings to the goddess in exchange for a blessing to them and their family.
For the last day, the penus Vestae was solemnly closed, the Flaminica Dialis observed mourning & the temple was subjected to a purification called stercoratio: the filth was swept from the temple and carried next by the route called clivus Capitolinus and then into the Tiber.
Sources:
Farmersalmanac .com
Llewellyn's Complete Book of Correspondences by Sandra Kines
Wikipedia
A Witch's Book of Correspondences by Viktorija Briggs
Encyclopedia britannica
Llewellyn 2024 magical almanac Practical magic for everyday living
#summer solstice#strawberry moon#litha#midsummer#witchblr#wiccablr#paganblr#witch community#witchcraft#witches of tumblr#witch guide#wheel of the year#sabbats#traditional witchcraft#witch tumblr#witch tips#beginner witch#baby witch#GreenWitchcrafts#moon magic#witchcore#grimoire#book of shadows#Spellwork#spellbook#witch#witchyvibes#june 2024#witchlife#witch friends
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Important Facts about Samhain from an Irish Celtic Reconstructionist
Pronunciation
SOW-in or SOW-een ~NOT~ Sam-han, Sam-win etc.
Dates
Most reconstructionists celebrate Samhain on Oct 31-Nov 1, however some may choose to celebrate on Gregorian Nov 13-14 as this would match the Julian dates of Oct 31-Nov 1. Some also believe that it was a three day festival spanning Oct 31- Nov 2 on which Nov 2 is specifically devoted to ancestral veneration, but there is no specific evidence of this, only possible extrapolation from more modern practices.
Following the Celtic method of days beginning at sunset, regardless of the specific dates you choose to celebrate on your festivities should begin at sunset and end at sunset.
Importance in the Mythos
Ná Morrighan has a strong connection to this time of year thanks to the story of Cath Dédenach Maige Tuired (The Last Battle of Mag Tuired) in which she is found depicted as the ‘Washing Woman’ (sometimes washing herself in the river and other times washing the bloodied armor of the soldiers that would die that day), on the eve of the battle which is also Samhain. The Dagda approaches her and couples with her (creating the ‘Bed of the Couples’ along the bank of river and granting Dagda her blessing in the battle to come). This encounter seems to over emphasize the liminality of the encounter by taking place during the changing of the year and with the couple each standing with ‘one foot on either bank’ of the river.
She and her sisters (Badb and Macha) then use various forms of magic to rain destruction on their enemies (in the form of fire and blood). After the day is won Morrighan speaks a prophecy that describes what is taken by some to be the end of days and others to be the events which will later lead to the Ulster Cycle.
Beneath the peaceful heavens lies the land. It rests beneath the bowl of the bright sky. The land lies, itself a dish, a cup of honeyed strength, there, for the taking, offering strength to each There it lies, the splendour of the land. The land is like a mead worth the brewing, worth the drinking. It stores for us the gifts of summer even in winter. It protects and armours us, a spear upon a shield Here we can make for ourselves strong places, the fist holding the shield Here we can build safe places, our spear-bristling enclosures. This is where we will turn the earth. This is where we will stay. And here will our children live to the third of three generations Here there will be a forest point of field fences The horn counting of many cows And the encircling of many fields There will be sheltering trees So fodderful of beech mast that the trees themselves will be weary with the weight. In this land will come abundance bringing: Wealth for our children Every boy a warrior, Every watch dog, warrior-fierce The wood of every tree, spear-worthy The fire from every stone a molten spear-stream Every stone a firm foundation Every field full of cows Every cow calf-fertile Our land shall be rich with banks in birdsong Grey deer before Spring And fruitful Autumns The plain shall be thronged from the hills to the shore. Full and fertile. And as time runs its sharp and shadowy journey, this shall be true. This shall be the story of the land and its people We shall have peace beneath the heavens. Forever
(based on the translation by Isolde Carmody)
It is also mentioned in Echtra Cormaic that on this festival every seven years the high king would host a feast, it was at this time new laws could be enacted. (but it seems that individual Tuathas or possibly kings of the individual providence may have done this for their territories at Lughnasadh).
It seems to be a time considered especially susceptible to (or of) great change as it is the time which the Tuatha de Danann win victory over the Formorians and take control of Ireland, the invasion of Ulster takes place at this time in Táin bo Cúailnge, in Aislinge Óengusa Óengus and his bride-to-be are changed from bird to human and eventually he claims kingship of Brú na Bóinne at this time of year.
Celebration Traditions
Samhain is the beginning of the “dark half” of the year and is widely regarded as the Insular Celtic equivalent of the New Year. The “dark half” of the year was a time for story telling, in fact in this half of the year after dark is considered the only acceptable time to tell stories from the mythological and Ulster cycle (the Fenian cycle being assumed to be no older than the 12th century based on linguistic dating). Traditionally anything that had not been harvested or gathered by the time of this festival was to be left, as it now belonged to the Fae (in some areas specifically the Púca).
This was also an important time for warding off ill luck in the coming year. Large bonfires would be built and as the cattle were driven back into the community from the pastures they would be walked between these bonfires as a method of purification (the reverse custom of Bealtaine where the livestock were walked between the fires on their way out to the summer pastures). Assumed ritualistic slaughter of some of the herd would follow (though this perhaps had the more practical purpose of thinning the herd before the winter and creating enough food for the feasting). In some areas the ashes from these fires would be worn, thrown or spread as a further way to ward off evil.
Homes would be ritualistically protected from the Aos Sí (Fae or ‘Spirits’) through methods such as offerings of food (generally leaving some of the feasting outside for them), carving turnips with scary faces to warn them off (we now tend to do this with gourds), and smoke cleansing the home (in Scottish saining) traditionally with juniper, but perhaps rowan or birch might be an acceptable alternative. It is likely these would be part of the components used in Samhain bonfires as well, for the same reason.
Lastly based on later traditions as well as links in the mythology this is a time where divination practices or those with the ‘second sight’ were regarded to be especially potent.
Art Credit @morpheus-ravenna
My Kofi
#samhain#irish#irish mythology#irish polytheism#irish paganism#celtic reconstructionism#celtic paganism#celtic polytheism#na morrigna#the morrígan#the dagda#fire festival#blackcrowing#Irish reconstructionist
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Details and analysis of 3H outfits
There is a reflection of the house color in the uniforms of students. Although the examples presented in the image are non-recruitable characters, when you recruit students, the color of the reflection in their uniforms will change to the color of your chosen house.
The Byleth academy uniform concept is based on the concept of student uniforms in modern japanese media. Such as the female uniform, which is based on a japanese female student uniform in terms of a hairband, short skirt, andwhite stockings. The male uniform is based on a uniform from the Taisho period.
Female summer clothing is based on the Patra's uniform with the color scheme reversed, the reason may be due to Petra's nature that adapts to hot weather. However, male summer clothing is based on Felix's uniform🤔
The evening wear consists of an Aiguillette which symbolizes honour, and a stylized design of Pellegrina which has a rhombus (males) and heart (females) shape on its edges, with a standard CoS pattern on the males sleeves and females skirts. The female skirts specifically are the same design as the nun's which both contain the pattern of Sothis' dress. Since the evening wear is intended to celebrate Garreg Mach's establishment, it is only natural that the design combines a formal uniform with CoS clothing.
Duscur
The children wear clothing similar to ancient Egyptian clothing, but the clothing of the man and woman closely resembles those of northern europe. (However, I may be wrong, so feel free to add to this post if you know more about the type of clothing of the Duscur people)
All clothing of the Duscur people of this feature a pixelated pattern, and color schemes of teal, light orange, vanilla, and red cords.
The design of their jewelry appears to be a mixture of wing symbols from cultures such as American Indians, Egyptians, and Persians.
Almyra
This man from the VW end mural wears clothing similar to Nader's, and with a color scheme similar to Claude's and the color purple, which symbolizes royalty in persian culture, he is very likely the king of Almyra.
What I found interesting is that although Almyra is inspired by Persian culture, Nader and king's clothing is similar to Tibetan clothing. However, this is not a problem, there is no shame in drawing inspiration from a number of different cultures to make a culture in a fantasy story, as is the case with Duscur.
Dagda
From the clothing of the man on the camel and the helmets of the soldiers, Dagda appears to be inspired by Ottoman culture.
The reason I believe they are from Dagda is because there are many Shamir's design elements at their design.
Well, my statement that "there is no shame in drawing inspiration from a number of different cultures to make a culture in a fantasy story," this is an example of the opposite.
This man from the CF end mural wears the emblem of the kingdom, but his clothing style is that of the alliance. Why🤔
To know the difference between the clothing style of Fodlan countries, read this.
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it sucks that all the knight parts of arknights ch11 are just not great. i think they're very good at writing the struggles and resistance of ordinary people through the salvation corps and people like miss golding and feist's grandma, and also at like the terror of facing powerful sarkaz in battle and amiya briefly experiencing the ancestral suffering of existing as a sarkaz and stuff like that, so from one scene to another the tension is maintained well enough even if i think the pacing isn't great. except when it's about the glasgow gang. when it's about them there's just suddenly nothing happening.
and it's not unclear what they're supposed to be contributing to the story here: victoria had been falling apart under the selfish greed of its nobility long before the sarkaz occupied the city, and to save victoria requires having a vision of how you want to define victoria, of what parts of victoria can and should be saved. the culture of victoria built much of its sense of honor and justice on the image of its (steam) knights so there is a message in the steam knights being missing and the heir to the throne and her knights being a street gang. what is worth swearing loyalty to as a knight when the difference between the throne and the people, between the concept and the lived reality of victoria is so vast? these are classic knight themes and very easy to work with because of how timeless they are. there is potential too in the contrast between victoria's lost knights (as an ideal warrior that fights to defend its homeland) versus the sarkaz mercenary soldiers (the reality of warriors fighting to reclaim and avenge a lost home) and how people like horn straddle the line. they touch on it briefly when golding laments that the play about the steam knights that she hoped would teach the kids knightly ideals only cements the image of the steam knights as a bludgeon against their enemies.
but every time the focus is on the actual royal heir and her knights they keep telling you the same shit. vina is an important figure. vina has an important choice to make soon. vina has much responsibility on her shoulders. vina has many people putting their trust in her to make an important choice soon because she is important. shit dude we've known that since the game released, we were all waiting for the main story to go to victoria and finally let her do shit, and now 2 chapters of 20+ stages in victoria later she's still not really done anything at all except stand around and have other people tell you how important she is and how she's definitely gonna do something important any moment now. all this effort to get her hands on the royal sword with hardly any indication of siege's own capabilities or convictions as a ruler. everyone in glasgow gang keeps gassing her up and she's just standing there.
so you end up not buying any of the knightly ideals they're talking about because for every time dagda or indra or morgan say they're protecting victoria and its future by sucking up to siege there's a factory worker risking it all and building a doohickey to actually make a stand with. and when you finally find the sword of victoria's kings your path is barred by the last steam knight who still moves through pure strength of will to protect the one thing he can still truly say is "the victoria he fought for", and you're not even obligated to actually fight him. man, what are we even doing here then.
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Names for the F03 Nightmare Residents (for my Genderswap AU)
So a reblog from @gabbbyyyyyyyyyy has prompted me to go ultra-nerd mode and search up genderwapped names for the 3rd floor nightmare residents
(i find them the most interesting since they're named after various chthonic gods from different mythological pantheons)
So just to preface, most (but not all) of the names of the residents are going to be very, very different from the og but i do have a basis and explanation (most of the names are either names of other earth/life and/or death gods of the same pantheon or figures related to the original namesake)
So here's what I thought up:
F03-01
Yan Luo would still retain the same name since the namesake character is already a male being on the kings of the Underworld in the Chinese pantheon
Orcus Dis Pater => Kore Despoina
Explanation: Both names are epithets of the goddess Persephone/Proserpina, Queen of the Underworld in the Greek/Roman pantheon and wife of Hades/Pluto (kinda like how "Orcus" and "Dis Pater" are alternate names of Pluto)
F03-02
Ishtar Ereskigal => Tammuz Nergal
Explanation: Tammuz and Nergal are the primary consorts of Ishtar and Ereskigal respectively in the Mesopotamian pantheon. Nergal is one of the gods of the Underworld and Tammuz is a fertility god like Ishtar, who later gets dragged down to the underworld after upsetting her for not properly mourning her suffering in the underworld at the hands of Ereskigal.
F03-03
Teutates Taranis => Erecura Andrasta
Explanation: Both names are names of goddesses in the Gaulish and Brittonic pantheon. Erecura is the goddess of death and fertility while Andrasta is the goddess of victory in war (i was going for a deity with the same "protector of people" vibe like Teutates)
Ah Puch Xibalbá => Ix Tab Xibalbá
Explanation: Xibalbá still gets retained here since that's just the name of the Underworld in the Maya pantheon. Ix Tab is the goddess of suicide by hanging and acts as a psychopomp to those who died by that method.
F03-04
Dagda Crom Cruach=> Dana Mor Rioghan
Explanation: Both are names of goddesses in the Irish pantheon. Dana is the hypothesized mother goddess that's also tied to agriculture. The Morrigan or Mor Rioghan is a goddess that rules over aspects of life and death (also the wife of Dagda)
Izanami Yomi => Izanagi Yomi
Explanation: Yomi is retained since it's just the name of the Underworld of the Japanese Shinto pantheon. Izanagi is one of the creator gods and brother/husband of Izanami, who descends into the Underworld to find his wife .
so that's all for nerd hour 🤓
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Law of Casuality Write-Up (Pt.1?)
Warning!!: the following contains self-indulgence to the likes you’ve never seen before
Law of Causality: The proposition that everything in the universe has a cause and is thus an effect of that cause
Happy Sulemio week! Since it’s Fantasy Day, I decided to finally get cracking on this freeform analysis of my G-Witch series— Law of Causality. I’ve mentioned before this may be my favorite thing I’ve ever written. I was in a manic ADHD-fixation trance while writing this series. If you want the literary version of a triple-layer myth cake, this may be for you. I was considering an essay-style dissection but that’s taking too long. So here are my loose insights into this series as a whole!
Art by my friend Tay, or @TaruhtQarineXiV on Twitter
As Above, So Below: Where it all began. I’ve mentioned in the A/Ns that this was spawned from my deep looks into what the show was taking inspiration from (imo). It’s my little love letter to Sulemio and gwitch, which quickly grew into something more.
Queen in White/King in Red—Beyond the alchemy, I wanted titles that sounded fairytale-esque while also hinting toward another mythos. Hastur or the King in Yellow (Signalis and True Detective enjoyers know that name) The initial King in Yellow appears in Haïta the Shepherd as the benevolent god of shepherds; a domain Hastur shares with Mercury. The short story is about the impermanence of happiness and how it can only be found once you stop seeking it. It’s a theme I ran with for the entirety of LoC, particularly Elnora. The later incarnations of Hastur are malicious eldritch figures. Suletta vs Prospera 😊
On Faerytales: LoC is obsessed with cycles and the rhyming of history. To me, fairytales embody that perfectly. The oral traditions of them are never the exact same, flavored with variations throughout the years. It’s how we got mythology to local folklore to Brothers Grimm to Disney renditions. That’s why I used Eros and Psyche and Sleeping Beauty for Suletta and Miorine (I’m convinced the show does this too but ymmv)
The latter is inspired by the former with Psyche placed under a sleeping torpor Eros breaks. In Sleeping Beauty, the offending curse is a spindle and she’s barricaded by a witch in the form of a dragon. The Hawthorn serves as Mio’s ‘spindle’ as she suffers depression and isolation in the wake of her mother’s vanishing. Prospera (coded as witch Satan) is the dragon. Notrette is the fairies bearing gifts. In a twist, Suletta wakes her with Love as Anteros in the place of Eros. Yes I layered this cake excessively. It’s probably still confusing; I’m sorry.
Tldr; I used Sleeping Beauty alongside Greek myth.
Chaos and Night: Paradise Lost twisted into a toxic witch romance. One of the most insane ideas I’ve had, but I adore it to bits. Both Prospera and Notrette are vested to the teeth with mythology and theology.
Notrette: Besides Thelema’s Nuit/Babalon and cuing her as ‘God’, as a being of creation, opposed to the Devil, I fit so much into her character. She’s Lilith, Pandora, Circe, Ceres, Virgin Mary, the Morrigan, Ariadne, a deconstruction of the Mother Goddess from neopaganism, and the capricious Queen of Elphame from folklore.
Another figure I styled her after is White Boann, the Dagda’s mistress and wife to Nechtan (cognate with Nuada or the silver-hand) which is where you get the hazel tree link. Boann names her son Aengus because the Dagda was her ‘one desire’.
Circling back to Paradise Lost, she also plays the willing Eve who falls to Satan’s temptation in place of Miorine. There’s likely things I’m forgetting; I was so normal plotting her character.
Elnora: What can I say about this glorious wreck that wasn’t in the text? Venus, The red dragon Satan, the Beast from revelation, pagan Horned God, Neptune to Ceres, Theseus and Bacchus to Ariadne, Prometheus to Pandora, every Phosphoros, etc I’d be here all day. She’s coded as Orion the hunter who’s undone by Gaia and also the Teumessian fox to Suletta’s Laelaps. I mentioned she’s the riders of the apocalypse at the end too. White Rider is Suletta but her mom fulfills the rest; ‘Riding’ Vim as War, Riding Belmeria as Famine while wielding the ‘scales’ (Notrette as Libra) Finally, she wears the visage of death to bring Pestilence to the kingdom. I squeezed in the other omens of revelation with symbolism such as the crown of wormwood (Revelation 8:11)
When it comes to her role as Prometheus, I coded both Delling and Mio as birds of Venus (swallow and dove respectfully.) It’s meant to symbolize the ‘eagle’ devouring her was primarily herself all along. She was the architect of her ruin, lampshaded by Notrette from the beginning.
Remember Haïta the Shepherd? In the story, there is a maiden whom embodies the ephemeral nature of happiness. Notrette is Elnora’s transformative destruction into cathartic acceptance/happiness. In Paradise Lost, Satan succeeds at banishing Eve and Adam from the garden but similarly fails when he’s turned into a snake. She’s lucky I was more metaphorical.
I liberally used Revelation 12, the woman and the dragon, as well. Look at me shipping crackships from the Bible. This is mostly self-explanatory, ofc Christ is genderbent and a role shared by Sulemio. Mio’s allergy to iron doubles as a nod to this, since she doesn’t take her father’s kingdom in this universe.
There is more, such as Dionysis/Bacchus being a many-faced god with younger and older versions paralleling the Horned God’s dual aspects and the Dagda’s relationship to Aengus which led to me pitting Suletta as a lighter mirror of Elnora. But I’ll leave it here for now.
Writing this all out has me questioning what I was on, and how I can reproduce it. If you got this far, thank you for humoring my unabahed love for this world. Happy Fantasy Day, Sulemios! ❤️
#g witch#where Adra gushes over her own nonsense#gundam witch from mercury#adracatwrites#suletta mercury#miorine rembran#sulemio#as above so below#the witch from mercury#prospera mercury#notrette rembran#sulemioweek24
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You are my wife. My QUEEN. Act like it ! I may be your wife. But you will never be my KING.
#lmao their relationship is toxic afff#i love it#the dagda. | the druid king of war *#the mórrigan. | fae queen of war & magic *#ooc. | * edits and art !#dynamics. | the mórrigan & the dagda *
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The Mórrigan
The Mórrigan (also Morrighan, Môr-Riogain or Morrigu), usually referred to with the definite article, was a great warrior-queen goddess in Irish-Celtic mythology. She was most associated with inciting war, then stirring up the fury and frenzy of battle, and finally, as the bringer of death. The goddess was able to take any form of living creature she wished and she helped bring about the demise of the hero-warrior Cú Chulainn after he spurned her many attempts to seduce him as different animals. Her coupling with the Dagda, another major warrior-god, was an important part of the Samhain festival which the Celts celebrated to mark the beginning of a new year.
Names & Associations
The name Mórrigan, which may have several variations of spelling, means 'great queen', 'phantom queen', 'queen of nightmares' or, more literally, 'mare-queen'. She may have evolved from the ancient territorial goddess Mór Muman who was associated with the sun and kingship in southern Ireland. She is a war-goddess, and she is particularly associated with the fury of war, hence her 'demonic' nature and another name by which she is sometimes known, the 'queen of demons'.
Mórrigan is closely associated with two other war-goddesses: Badb and Macha (or alternatively Nemain). This trio is collectively known as the Mórrigna. Some scholars suggest that the trio of goddesses are simply different aspects of the Mórrigan as the triple aspect of gods is a common theme in Celtic religion which emphasises the potency of deities. Appropriately, then, all three goddesses are the daughters of Ernmas, the great mother deity, and their father is, in some tales, the sorcerer god Cailitin. The Mórrigan has one son, the evil figure Mechi, who has three hearts, each of which contains a serpent. Mechi's father is not named.
The Mórrigan has a terrible appearance, and it is this and her aggression which have a strong psychological effect on whoever she chooses during a battle. At the same time, the goddess can be sexually attractive. Consequently, the Mórrigan is both a symbol of destruction and fertility. The goddess has certain powers such as being able to predict the future and to cast spells. Even more impressive, she can change her form at will and become a beautiful young girl, the wind, or any animal, fish or bird. The creature she is most connected with is the crow or raven, which the Celts associated with war, death, and inciting conflict. This aspect of the Mórrigan may well be the origin of the banshee, a female fairy that figures in later Irish and Scottish mythology. The banshee foretells death in a household by letting out a loud plaintive wail and, though she is rarely seen in physical form, when she is, she is an old woman with long white hair.
Another figure from Celtic folklore (in Ireland, Scotland, and Brittany) associated with the Mórrigan is the 'washer at the ford'. This figure, sometimes envisaged as a young and weeping female, at others, an old and ugly woman, was considered an omen of death as she would make certain clothes being washed in a river ford the colour of blood. Whoever's clothes were thus marked was thought to be in imminent danger.
When dwelling in this world, the Mórrigan's home was thought to be a cave in County Roscommon in northwest Ireland. This cave was known as the cave of Cruachan and the 'Hell's Gate of Ireland' since it was believed to be a passage to the Otherworld. In one myth, the Mórrigan lures the woman Odras to her cave by having one of her cows stray inside. The goddess then changes the hapless mortal into a pool of water. Cruachan was regarded as the seat of ancient kings of Connacht and has been identified as part of the group of archaeological sites at Rathcroghan in County Roscommon.
Continue reading...
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The origins of Dagda and what gets adapted into SMTIVA
Colonization, religious syncretism and famine all play roles in this unusual representation.
1) Who are the Tuatha Dé Danann?
There was a series of invasions of Ireland by a succession of peoples, the fifth of whom was the people known as the Tuatha Dé Danann.
They faced opposition from their enemies, the Fomorians, led by Balor of the Evil Eye. Balor was eventually slain by Lugh.
With the arrival of the Gaels, the Tuatha Dé Danann retired underground and eventually became the fairy people of later myth and legend.
A quick overview to situate those unfamiliarized but their tales aren't the subject of this post.
2) Who is Dagda?
Dagda is the chief of the Tuatha Dé Danann, portrayed as a large bearded man in father-figure and druid roles. He is often described as an ideal of masculine excellence (although with a comical tone). He had many mates among female Irish figures.
Dagda possess items that gave him advantage over the Fomorians:
→ A magic club of dual nature: its end could kill nine men in one blow but with the handle he could return the slain to life → A shirt of protection from sickness → A cloak of shape-shifting → A magic harp not only able to command people, but also the seasons → And last, a cauldron which never runs empty. Through these, Dagda becomes able to control life and death, the weather and crops, as well as time and the seasons.
3) Humans or deities?
In truth... The lore of Tuatha Dé Danann being descended from a previous wave of inhabitants of Ireland comes from euhemerized accounts. In non-euhemerized accounts, they are descended from Danu, the mother goddess (lit. "Peoples of the Goddess Danu").
The medieval writers who wrote about the Tuatha Dé Danann were Christians. They described them as neutral angels who sided neither with God nor Lucifer and were punished by being forced to dwell on the Earth. Due to the hesitance in calling them by ‘gods’, they were often stripped of this title and instead lessened as simply ‘humans who had become highly skilled in magic’.
Medieval sources depicted Dagda as “a king of Ireland for eighty years, until turning it over and being killed in battle against the Fomorians”; however, this was an obvious attempt to rationalize his divine nature. Not only Dagda is a leader of gods, it’s not in the exact same sense of a king either.
Thus, it’s fair to assume an intended contrast between the “diminished human form” Dagda depicted in the obviously Christian-biased surviving sources and SMTIVA’s “deity-like” Dagda that doesn’t make use of numerous tools to in order to have the means to display unique powers.
4) The Celtic Otherworld
In Irish mythology, Tír na nÓg ('Land of the Young') is one of the names for the Celtic Otherworld (or part of it).
It’s an island paradise and supernatural realm of everlasting youth, beauty, health, abundance and joy, where times also moves differently. Besides deities, it’s also a realm for the dead.
Left: "Land of the Ever Young" (Arthur Rackham) in Irish Fairy Tales (1920). Right: the DLC location Dagda takes you for grinding macca, EXP or items
Means of entry
It exists either in parallel alongside our own, or as a heavenly land beyond the sea or under the earth. Despite its elusiveness, various mythical heroes—such as Cú Chulainn and Fionn —visit it either through chance or after being invited by one of its residents. They often reach it by entering ancient burial mounds or caves, or by going under water or across the western sea.
Sometimes, mortals suddenly find themselves in the Otherworld with the appearance of a magic mist, supernatural beings or unusual animals.
Tech Duinn
In Irish myth, there is another otherworldly realm called Tech Duinn ("House of Donn" or "House of the Dark One"). It was believed that the souls of the dead traveled to Tech Duinn; perhaps to remain there forever, or perhaps before reaching their final destination in the Otherworld, or before being reincarnated.
"Who is the Dark One?", you might wonder.
5) Donn, The Irish God of Death
If you’re familiar with ancient Mediterranean polytheistic religions, you might notice that Donn (the Dark one) shares “death god” similarities with Hades and Pluto.
"One is struck here by the resemblance to the Greek lore of Pluto and the ferrying of souls across the river Styx. The similarity may be explained as a common ancient tradition concerning the dead which had come down to both Greek and Celts but… it seems more sensible to regard it as having originated in general Greek influence. Since the emphasis in these death-beliefs was on the imagery of the west, it is not surprising that the lore was further extended to the westernmost island of Celtdom, Ireland itself.” The Sacred Isle: Belief and Religion in Pre-Christian Ireland (1999)
Donn is responsible for guiding souls from the land of the living to the land of the dead.
Donn’s island, Tech Duinn, is in reality little more than a rock (now known as Bull Rock) situated off the coast of the Beara peninsula. But for centuries that rock inspired fear in the minds of the ancient Irish.
"[...] three red horsemen appear as an omen of death, and they announce: ‘We ride the horses of toothless Donn from the tumuli, although we are alive we are dead!’ Donn is here a personification of the elders buried in the tumuli, which illustrates the physical aspect of funerary practice." The Sacred Isle: Belief and Religion in Pre-Christian Ireland (1999)
Myth vs Pseudohistory
A purely mythological figure, Donn the death god would later become conflated with the quasi-legendary Donn son of Milesius.
“Medieval Irish texts describe the ‘belief of the heathen’ to the effect that souls go there to Donn, and in the pseudo-history Donn is euhemerised as one of the leaders of the Gaelic people when they came to Ireland. We read of this pseudo-historical Donn, however, that he was not destined to reach the shore of Ireland, but was drowned near the rock which bears his name.”
The Gaelic people are also known as the Milesians, namesake of Donn’s dad Milesius. The Milesians were the final invaders/settlers of ancient Ireland. They were the ones who defeated the Tuatha Dé Danann and sent them underground to their tumuli in the euhemerised version.
Donn was an important Milesian military commander and the eldest of Milesius’ eight sons. He seemed like a character fated for a heroic life, yet in every account of Donn’s deeds during the Milesian invasion of Ireland, he was doomed to fall off to his death in the sea in the island and intermixed his tradition to that of death god Donn.
Pre-Celtic roots
On a following note, some historians suggested that Donn might be actually an iteration of Bilé, Irish god of death who originated in ancient Gaul. Bilé, in turn, is the Gaelic iteration of a much older Celtic god who is often referred to as Bel or Belinos in the Brythonic tradition. He is the namesake of the Celtic feast day Beltane, which was—and among some groups, still is—celebrated on May Eve and May 1st.
In some Irish texts, Bilé is euhemerized as the father of the aforementioned Milesius. Therefore, Bilé is the quasi-historical father of Milesius, making him Donn’s grandfather, and clearly establishing Bilé as the original, more senior Celtic god of death.
"Mistifying" enemy nations
Bilé and the rest of the Gaels who invaded Ireland are described as coming “from Hades.” On a different note, the god of death Bilé is described as also being the source of human life:
The Mythology Of The British Islands: And Introduction to the Celtic Myth, Legend, Poetry, and Romance (1905)
And as shown earlier by what we discussed about Tír na nÓg, the Celts didn't consider the Land of the Dead as being a punishing and oppressive place like hell.
“In Celtic belief the underworld was probably a fertile region and a place of light, nor were its gods harmful and evil.” The Religion of the Ancient Celts (1911)
Totally the same, right? Left: Hortus Deliciarum - 12th century Hell (Herrad von Landsberg) Right: "They rode up to a stately palace" (Stephen Reid)
Are you realizing where this is going?
6) Donn = Bilé = Dagda
"Irish god of the dead whose abode is at Tech Duinn (House of Donn) which is placed on an island off the south-west of Ireland. The house is the assembly place of the dead before they begin their journey to the Otherworld. In modern folklore Donn is associated with shipwrecks and sea storms and sometimes equated with the Dagda and Bilé." A Dictionary of Irish Mythology (1987)
We've reached full circle with our representative always being at the boundary between the world of the dead and the world of the living even under different names and locations.
Also, among Dagda's many names, two are relevant both on this discussion and for his SMTIVA portrayal:
-> An Dagda -> Dagda Donn "The Good God" "Dark Dagda"
While 'good' isn't particularly regarding his own morality, the same source mentions that Dagda is charitable, hence the title can be accurate in an altruistic sense as well.
Meanwhile, the possible (combined, even) reasons behind Dagda being called "Donn (Dark)"...
a) Due to having a dun tunic and a dark cloak b) Due to the death and ancestral god Donn (aka Bilé) originally being a form of Dagda thus being the original dark reflection of Dagda c) "Donn Dagda" being also... "Lord Dagda".
On a similar note, both Dagda and Donn have also been likened to the Germanic god Odin regarding shared motifs and, as pointed out by their dynamic in SMTIVA, Celtic cultures are the ancestors of Germanic people.
This is also emphasized by many of Dagda's other names:
Eochu Ollathair "Horse Great-Father"--generally taken as his "true" name
Fer Benn "man of the peaks" or "horned/pronged man"; could be a poetic reference to lightning, or could indicate a now-lost idea of the Dagda being horned, a not-uncommon feature in British and Gaulish iconography.
Cerrce It may derrive from *perkw "striker", i.e. lightning
Dagda (n)dur/Dagdai duir "harsh/stern" Dagda, but duir also may refer to the oak dair; the association of duir and dair also appears in the ogham tracts. Comparing the Dagda to an oak would also lend credence to the interpretation of him as a thunder god.
But back to the "Good Dagda" and "Dark Dagda" discussion.... What if SMTIVA took these two titles as two separate selves?
Donn Dagda -> Original dark reflection of Dagda -> The Ancestor Dagda from his Pre-Celtic era -> The "Old Dagda" that Nanashi fights against in Bonds while allies with in Massacre -> Immutable part of himself
An Dagda -> His heroic Tuatha Dé Danann self -> More aligned to how he's written in biased sources -> The "Entity created by Danu" that Nanashi allies with in Bonds -> Continuously reborn as long as Danu exists
Notice Danu's choice of wording. "My wish" Donn starts belonging to Danu as a Tuatha Dé Danann (Person of Danu) "good king" "good god" Donn was forced into a "personified" role over simply being nature itself. "forbidden magic" Danu is being self-aware about her true "pagan" origins, as she serves humans as both Tuatha Dé Danann and as Black Maria.
7) Effects of Christianity on Irish folklore
When Christianity was first brought in Ireland during the 5th century by missionaries, they were not able to replace the pre-existing beliefs in the Celtic societies. However, Irish folklore did not remain untouched.
As we mentioned earlier, the fairy folk, who were previously perceived as Gods, became merely magical and of much lesser importance, thus adapted to enforce Christian ideals.
All in all, the current Irish folklore shows a strong absorption of Christianity, including its lesson of morality and spiritual beliefs.
Most of these manuscripts were created by Christian monks, who may well have been torn between a desire to record their native culture and hostility to pagan beliefs.
The Tuatha De Danann were known to come from the heavens, but that may be from scribes not knowing how to execute their origin. So the scribes borrowed from past religions like the Greek, Roman, and Eastern myth to create an origin story.
Earth was also thought to be a woman at the time, so this was thought to be a metaphorical birth.
The uncertainty of Danu's origins
Danu has no surviving myths or legends associated with her in any of the primary Irish texts.
Danu is a hypothesised entity whose sole attestation is in the genitive in the name of the Tuatha dé Danann, which may mean 'the peoples of the goddess Danu' in Old Irish.
In Cormac’s Glossasy from the 9th century, the goddess Anu is stated as the mother of the gods. Some scholars suggest that Danu was a conflation of Anu and is the same goddess.
in which case Danu could be a contraction of *di[a] Anu ("goddess Anu"). Also cognates with Dana
Left: Mother Earth image, Atalanta Fugiens Right: The Paps of Danu, a pair of breast-shaped mountains in County Kerry, Ireland.
Some later Victorian folklorists attempted to ascribe certain attributes to Danu, such as association with motherhood and agricultural prosperity due to a "general Mother Earth concept".
"Danu herself probably represented the earth and its fruitfulness, and one might compare her with the Greek Demeter. All the other gods are, at least by title, her children." Squire (1905)
As shown by the flimsy lore attempts regarding Danu, whether medieval Irish literature provides reliable evidence of oral tradition remains a matter for debate. This is indicated in SMTIV&A by how fragile and dependent on biased Christian sources her existence is.
"Nativist" claims have been challenged by "revisionist" scholars who believe that much of the literature was created, often in imitation of the epics of classical literature that came with Latin learning, such as the Illiad. They also argue that the materials depicted in the stories generally date closer to those of the time of their composition (such as bows and chariots) than to those of the distant past.
The Mythological Cycle, which comprised stories of the former gods and origins of the Irish (including the Tuatha Dé Danann), is the least well preserved of the four cycles thus many manuscript sources that could have been what later myth writers based on may have been since disappeared, leading to Tuatha Dé Danann eventually becoming forgotten in the current era.
English colonization
During the 16th century, the English conquest overthrew the traditional political and religious autonomy of the country.
The Great famine of the 1840s, and the deaths and emigration it brought, weakened a still enduring Gaelic culture, especially within the rural proletariat, which was at the time the most traditional social grouping.
In the state of things, with depopulation the most terrific which any country ever experienced, [...] together with the rapid decay of our Irish bardic annals, the vestige of Pagan rites, and the relics of fairy charms were preserved, - can superstition, or if superstitious belief, can superstitious practices continue to exist? - William Wilde
Moreover, global migration has helped overcoming special spatial barriers making it easier for cultures to merge into one another.
All those events have led to a massive decline of native learned Gaelic traditions and Irish language, and with Irish tradition being mainly an oral tradition, this has led to a loss of identity and historical continuity.
Dagda's (briefly mentioned in-game) daughter
Brigid ('exalted one') is the daughter of Dagda and "the goddess whom poets adored". She is associated with wisdom, poetry, healing, smithing and domesticated animals.
The goddess Brigid was syncretized with the Christian saint of the same name. Medieval monks took the ancient figure and grafted her name and functions onto her Christian counterpart, Brigid of Kildare.
Saint Brigid shares many of the goddess's attributes and her feast day, February 1st, was originally a pagan festival called Imbolc, the first day of spring in Irish tradition.
Art mural depicting the duality of Brigid the pagan goddess and Brigid the saint.
As the more well-known goddess, and later saint, the legends of numerous "minor" goddesses with similar associations may have over time been incorporated into the symbology, worship and tales of Brigid, including Danu and Dagda's own.
This is subtly brought up in the request she makes for Flynn prior to SMTIVA: she requires the rescue of her (then absent) father's cauldron that could feed crowds of people and wait for the return of Danu, the "representative piece" of their group, in order to turn it back to its original state.
On a following note, Brigid's affectional and protective nature is distinctive as she not only began the custom of keening (traditional form of vocal lament for the dead in the Gaelic tradition) while mourning the death of her son but even her animals were said to cry out whenever plundering was committed in Ireland.
Which leads us to the final topic of this post...
8) Irish and the celebration of death
Long before the rise of Christianity, Celtic druids preached that the human soul was eternal thus in death, one simply moved into a different plane of existence (which is the Otherworld we mentioned earlier).
Irish myths also emphasized to us that the barriers between the land of the living and the Otherworld are not always solid, which is perfectly displayed in the festival Samhain:
They believed that on the last night of the old year (October 31st) the lord of death gathered together the souls of all those who had died in the passing year [...], to decree what forms they should inhabit for the next twelve months.
The Book of Hallowe’en (1919)
Brigid alongside Dagda are "personified" concepts that show the picture of how intimate the Irish's relationship with death is.
To quote Scottish journalist Kevin Toolis, you’d be hard-pressed to find a country other than Ireland “where the dying… the living, the bereaved and the dead still openly share the world and remain bound together in the Irish wake.”
The oppressive YHVH forced those whose existences contradicted his own to step down from being gods. The divided Danu wishes to "claim back her lost authority" while still respecting the will of people that interpret her as part of Judeo-Christian lore. Meanwhile, Dagda subverts both YHVH and Danu as desiring to go back to being nature itself rather than its personification that continues the cycle of human dependency on gods and viceversa.
Death begets life. And the most fertile soil is that which is rich with the remains of the once-living. Dagda, as the spiritual father to humankind, wishes to become 'fertile soil' for Nanashi and a new world of humans.
The Donn reflection of Dagda, which is linked to the mythological ancestor of the Gaels, is crucial to the circle of life itself.
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Brigit, Druid Goddess Brigit is a ‘pan Celtic’ goddess, who was worshipped by both the Goidelic and Brythonic Celts in the British Isles and beyond. She is a solar deity, who once hung her mantle on a sunbeam. In Celtic mythology, Brigit is the daughter of the Morrighan and the Dagda, the Good God and Chief of the Tuatha de Danaan, the ancient fairy race of Ireland, and the sister of Ogma, who invented the Ogham alphabet. She was the wife of Bres, King of the Fomorians (who were at war with the Tuatha de Danaan). Brigit was said to have been the mediator of peace between the two ancient warring tribes. She was the mother of the Three Gods of Danu – Ruadan, Iuchar and Uar. These three Gods were said to have married the three princesses of Ireland – Eire, Fodhla and Banbha. In other sources, Brigid is the daughter of Boann, the Goddess of the River Boyne in Ireland. Boann (bo fhionn) means ‘white cow’, an association she shares with Brigid. Brigit is primarily the patron Goddess of poets, healers and smiths. She is also a patron of other womanly arts – midwifery, dyeing, weaving and brewing, and the guardian of children and farm animals – particularly cows. The island of Ireland itself is said to be the green mantle of Brigit. She is also said to be the patron of travellers, sailors, and fugitives. She is specifically a patroness to the Druids in her aspects of poetry (Bards), healing and prophecy (Ovates) and blacksmithing (Druids).
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